def previousContextEdit(self): ret = QtWidgets.QPlainTextEdit() skqss.class_(ret, 'readonly texture') ret.setReadOnly(True) ret.setToolTip(mytr_("Game text")) ret.setMinimumHeight(TEXTEDIT_MINIMUM_HEIGHT) return ret
def _createUi(self, q): textEdit = QtWidgets.QPlainTextEdit() textEdit.setToolTip("BBCode") #textEdit.setAcceptRichText(False) skqss.class_(textEdit, 'normal') textView = QtWidgets.QTextBrowser() skqss.class_(textView, 'texture') textView.setToolTip("HTML") textView.setReadOnly(True) textView.setOpenExternalLinks(True) textEdit.textChanged.connect( lambda: textView.setHtml(self.toHtml(textEdit.toPlainText()))) textEdit.setPlainText( """You can use this [u]tester[/u] to play with [url=http://en.wikipedia.org/wiki/BBCode][color=blue]BBCode[/color][/url] that you could use to format [color=red]subtitles[/color].""") #textEdit.resize(300, 200) center = QtWidgets.QSplitter(Qt.Vertical) center.setChildrenCollapsible(False) center.addWidget(textEdit) center.addWidget(textView) q.setCentralWidget(center)
def textEdit(self): ret = QtWidgets.QPlainTextEdit() ret.setToolTip(my.tr("Messages")) #ret.setAcceptRichText(True) ret.setReadOnly(True) skqss.class_(ret, 'texture') return ret
def textEdit(self): ret = QtWidgets.QPlainTextEdit() ret.setMinimumWidth(_TEXTEDIT_MINWIDTH) ret.setMinimumHeight(_TEXTEDIT_MINHEIGHT) ret.setToolTip(my.tr("Original text to translate")) #ret.setAcceptRichText(False) skqss.class_(ret, 'normal') ret.setPlainText(u"【爽】「悠真くんを攻略すれば210円か。なるほどなぁ…」" #u"「ごめんなさい。こう言う時どんな顔すればいいのか分からないの。」【綾波レイ】" ) #ret.resize(300, 200) return ret
def _createTextView(tip='', rich=False): """ @param* tip unicode @param* rich enable richText @return QTextEdit """ if rich: #ret = QtWidgets.QTextEdit(_EMPTY_TEXT) ret = skwidgets.SkTextEditWithAnchor(_EMPTY_TEXT) ret.anchorClicked.connect(evalutil.evalurl) else: ret = QtWidgets.QPlainTextEdit(_EMPTY_TEXT) ret.setMinimumWidth(_TEXTEDIT_MINWIDTH) ret.setMinimumHeight(_TEXTEDIT_MINHEIGHT) if tip: ret.setToolTip(tip) #ret.setAcceptRichText(False) #ret.setReadOnly(True) skqss.class_(ret, 'text-muted') #ret.resize(300, 200) return ret
def textEdit(self): ret = QtWidgets.QPlainTextEdit() skqss.class_(ret, 'normal') ret.setToolTip(tr_("Source")) return ret
def textEdit(self): ret = QtWidgets.QPlainTextEdit() ret.setToolTip(my.tr("Recognized text")) return ret
def _createUi(self, q): layout = QtWidgets.QVBoxLayout() tt = defs.threadtype(self.name) ttip = i18n.threadtip(tt) if self.name == defs.NULL_THREAD_NAME: n = tr_("Not specified") elif self.name == defs.HCODE_THREAD_NAME: n = mytr_("H-code") elif self.name in defs.CAONIMAGEBI_ENGINES: n = self.name + '<span style="color:red">%s</span>' % defs.CAONIMAGEBI_USERNAME elif self.name in defs.OK123_ENGINES: n = self.name + '<span style="color:red">%s</span>' % defs.OK123_USERNAME #elif self.name.startswith('sce') or self.name in config.PSP_ALL_TEXT_THREADS: # n = self.name + '<span style="color:gray">=0.9.x</span>' # no need to show elif self.name in config.PSP_099_TEXT_THREADS: n = self.name + '<span style="color:red">=0.9.9</span>' elif self.name in config.PSP_098_TEXT_THREADS: n = self.name + '<span style="color:purple">=0.9.8</span>' else: n = self.name if config.game_thread_embeddable(self.name): t = mytr_("embeddable") if self.name in config.EMBEDDED_EN_GAME_ENGINES: t += ', <span style="color:purple">%s</span>' % my.tr("English-only") n += ' <span style="color:darkgreen">(%s)</span>' % t title = '%s <span style="color:gray">%x</span>' % (n, self.signature) enc = config.guess_thread_encoding(self.name) if enc: title += ' <span style="color:#333">%s</span>' % enc elif self.name and self.name not in (defs.HCODE_THREAD_NAME, defs.NULL_THREAD_NAME) and 'PSP' not in self.name: title += '<br/><span style="color:red;font-weight:bold">(%s)</span>' % my.tr("Not supported, please update VNR") label = QtWidgets.QLabel(title) label.setStyleSheet(SS_LABELS[tt]) label.setToolTip(ttip) # Must be consist with button rows self.buttonRow = skwidgets.SkButtonRow() b = self.buttonRow.addButton(mytr_("dialog"), tip=my.tr("This is main scenario")) # scenario skqss.class_(b, 'btn btn-default btn-sm') b.toggled.connect(partial(lambda b, value: skqss.toggleclass(b, 'btn-primary', value), b)) b = self.buttonRow.addButton(mytr_("name"), tip=my.tr("These are character names")) # scenario skqss.class_(b, 'btn btn-default btn-sm') b.toggled.connect(partial(lambda b, value: skqss.toggleclass(b, 'btn-success', value), b)) b = self.buttonRow.addButton(tr_("other"), tip=my.tr("This is extra scenario")) # other skqss.class_(b, 'btn btn-default btn-sm') b.toggled.connect(partial(lambda b, value: skqss.toggleclass(b, 'btn-info', value), b)) b = self.buttonRow.addButton(tr_("ignore"), tip=my.tr("Don't translate the text")) # ignored skqss.class_(b, 'btn btn-default btn-sm') b.toggled.connect(partial(lambda b, value: skqss.toggleclass(b, 'btn-danger', value), b)) self.buttonRow.setCurrentIndex(_TextThreadView.IGNORE_BUTTON_ROW) self.buttonRow.currentIndexChanged.connect(self._emitThreadType) self.buttonRow.currentIndexChanged.connect(self.updateStyleSheet) self.textEdit = QtWidgets.QPlainTextEdit() #self.textEdit.setToolTip(mytr_("Game text")) self.textEdit.setToolTip(ttip) self.textEdit.setReadOnly(True) self.textEdit.setMaximumHeight(TEXTEDIT_MAX_HEIGHT) self.textEdit.setMinimumWidth(TEXTEDIT_MIN_WIDTH) self.textEdit.setStyleSheet( SS_TEXTEDIT_HOOK_IGNORED if self.name == defs.HCODE_THREAD_NAME else SS_TEXTEDIT_IGNORED) header = QtWidgets.QHBoxLayout() header.addWidget(self.buttonRow) header.addStretch() header.addWidget(label) layout.addLayout(header) layout.addWidget(self.textEdit) q.setLayout(layout)
def _createUi(self, q): layout = QtWidgets.QVBoxLayout() #tt = defs.threadtype(self.name) #ttip = i18n.threadtip(tt) #if self.name == defs.HCODE_THREAD_NAME: # n = mytr_("H-code") #elif self.name in defs.CAONIMAGEBI_ENGINES: # n = self.name + '<span style="color:red">%s</span>' % defs.CAONIMAGEBI_USERNAME #elif self.name in defs.OK123_ENGINES: # n = self.name + '<span style="color:red">%s</span>' % defs.OK123_USERNAME #else: # n = self.name title = """<span style="color:gray">%x</span>""" % self.signature #title = """%s <span style="color:gray">%x</span>""" % (n, self.signature) #enc = config.guess_thread_encoding(self.name) #if enc: # title += """ <span style="color:#333">%s</span>""" % enc label = QtWidgets.QLabel(title) #label.setStyleSheet(SS_LABELS[tt]) #label.setToolTip(ttip) # Must be consist with button rows self.buttonRow = skwidgets.SkButtonRow() b = self.buttonRow.addButton( mytr_("dialog"), tip=my.tr("This is main scenario")) # scenario skqss.class_(b, 'btn btn-default btn-sm') b.toggled.connect( partial( lambda b, value: skqss.toggleclass(b, 'btn-primary', value), b)) b = self.buttonRow.addButton( mytr_("name"), tip=my.tr("These are character names")) # scenario skqss.class_(b, 'btn btn-default btn-sm') b.toggled.connect( partial( lambda b, value: skqss.toggleclass(b, 'btn-success', value), b)) #b = self.buttonRow.addButton(tr_("other"), # tip=my.tr("This is extra scenario")) # other #skqss.class_(b, 'btn btn-default btn-sm') #b.toggled.connect(partial(lambda b, value: # skqss.toggleclass(b, 'btn-info', value), # b)) #b = self.buttonRow.addButton(tr_("ignore"), # tip=my.tr("Don't translate the text")) # ignored b = self.buttonRow.addButton( tr_("other"), tip=my.tr("This is extra scenario")) # other skqss.class_(b, 'btn btn-default btn-sm') b.toggled.connect( partial(lambda b, value: skqss.toggleclass(b, 'btn-info', value), b)) self.buttonRow.setCurrentIndex(_TextThreadView.IGNORE_BUTTON_ROW) self.buttonRow.currentIndexChanged.connect(self._onSelectedRoleChanged) self.buttonRow.currentIndexChanged.connect(self.updateStyleSheet) self.textEdit = QtWidgets.QPlainTextEdit() #self.textEdit.setToolTip(mytr_("Game text")) #self.textEdit.setToolTip(ttip) self.textEdit.setReadOnly(True) self.textEdit.setMaximumHeight(TEXTEDIT_MAX_HEIGHT) self.textEdit.setMinimumWidth(TEXTEDIT_MIN_WIDTH) #self.textEdit.setStyleSheet( # SS_TEXTEDIT_HOOK_IGNORED if self.name == defs.HCODE_THREAD_NAME else # SS_TEXTEDIT_IGNORED) header = QtWidgets.QHBoxLayout() header.addWidget(self.buttonRow) header.addStretch() header.addWidget(label) layout.addLayout(header) layout.addWidget(self.textEdit) q.setLayout(layout)
def __init__(self, wiz): super(SelectThreadPage, self).__init__(wiz) self.setTitle(my.tr("Select the text thread")) self.setCommitPage(True) self._active = False wiz.visibleChanged.connect(self._setActive) wiz.visibleChanged.connect(self._clear) self._threads = {} # {long signature:TextThread} introLabel = QtWidgets.QLabel(my.tr( "Please play the game a little bit, and pick one text thread that has the same contents as the game text. If no text thread appears, please try editing the /H hook code for this game." )) introLabel.setWordWrap(True) # grid of thread sources self._grid = skwidgets.SkRadioButtonGrid(self, col=2) self._grid.currentIndexChanged.connect(self._refresh) self._grid.currentIndexChanged.connect(self.completeChanged) threadGroup = QtWidgets.QGroupBox() threadGroup.setLayout(self._grid.layout()) threadGroup.setTitle(mytr_("Text threads")) self._encodingEdit = QtWidgets.QComboBox() self._encodingEdit.setEditable(False) self._encodingEdit.setToolTip(tr_("Text encoding")) self._encodingEdit.addItems(map(i18n.encoding_desc, config.ENCODINGS)) self._encodingEdit.currentIndexChanged.connect(self._refresh) self._keepsSpaceButton = QtWidgets.QCheckBox( my.tr("Insert spaces between words") + " (%s: %s)" % (tr_("for example"), "Howareyou! => How are you!")) self._keepsSpaceButton.toggled.connect(texthook.global_().setKeepsSpace) self._removesRepeatButton = QtWidgets.QCheckBox( my.tr("Eliminate finite repetition in the text") + " (%s: %s)" % (tr_("for example"), "YYeess!!NoNo! => Yes!No!")) self._removesRepeatButton.toggled.connect(self._refresh) self._ignoresRepeatButton = QtWidgets.QCheckBox( my.tr("Ignore infinite cyclic repetition in the text") + " (%s: %s)" % (tr_("for example"), "YesYesYes... => Yes")) self._ignoresRepeatButton.toggled.connect(texthook.global_().setRemovesRepeat) clearButton = QtWidgets.QPushButton(tr_("Clear")) clearButton.clicked.connect(self._clear) skqss.class_(clearButton, 'btn btn-danger') hookPrefsButton = QtWidgets.QPushButton(my.tr("Edit /H Hook Code")) skqss.class_(hookPrefsButton, 'btn btn-info') hookPrefsButton.clicked.connect(lambda: self.hookPrefsDialog.show()) helpButton = QtWidgets.QPushButton(tr_("Help")) skqss.class_(helpButton, 'btn btn-success') helpButton.clicked.connect(lambda: self.helpDialog.show()) self._textEdit = QtWidgets.QPlainTextEdit() self._textEdit.setReadOnly(True) self._textEdit.setToolTip(mytr_("Game text")) self._textEdit.setPlainText(my.tr("No game text")) layout = QtWidgets.QVBoxLayout() layout.addWidget(introLabel) row = QtWidgets.QHBoxLayout() row.addWidget(self._encodingEdit) row.addWidget(clearButton) row.addStretch() row.addWidget(hookPrefsButton) row.addWidget(helpButton) layout.addLayout(row) layout.addWidget(self._removesRepeatButton) layout.addWidget(self._ignoresRepeatButton) layout.addWidget(self._keepsSpaceButton) layout.addWidget(threadGroup) layout.addWidget(self._textEdit) self.setLayout(layout)