コード例 #1
0
    def CreateJointChainSquareRig(self, JointChain, UDaxis="Y"):
        if self.NameConv.is_name_in_format(JointChain[0]):
            if self.NameConv.get_from_name(JointChain[0], "side") == "LF":
                sideVariation = 1
            else:
                sideVariation = -1
        else:
            sideVariation = 1

        if UDaxis in ["Y", "Z"]:
            BoxResetPoint, BoxControl = RMRigShapeControls.RMCreateBoxCtrl(
                JointChain[len(JointChain) - 1],
                ParentBaseSize=True,
                Xratio=.5,
                Yratio=.5,
                Zratio=.5)
            self.addChainParameters(BoxControl, len(JointChain) - 1)

            cmds.makeIdentity(BoxControl,
                              apply=True,
                              r=False,
                              t=True,
                              s=True,
                              n=0)

            cmds.parentConstraint(JointChain[len(JointChain) - 1],
                                  BoxResetPoint)

            RMRigTools.RMLockAndHideAttributes(BoxControl, "0000000000")

            if UDaxis == "Y":
                LRaxis = "Z"
            elif UDaxis == "Z":
                LRaxis = "Y"
            for eachjoint in range(len(JointChain) - 1):
                RMRigTools.RMConnectWithLimits(
                    BoxControl + ".UD" + str(eachjoint + 1),
                    JointChain[eachjoint] + (".rotate%s" % UDaxis),
                    [[-10, 100], [0, 0], [10, -100]])
                RMRigTools.RMConnectWithLimits(
                    BoxControl + ".LR" + str(eachjoint + 1),
                    JointChain[eachjoint] + (".rotate%s" % LRaxis),
                    [[-10, sideVariation * 100], [0, 0],
                     [10, sideVariation * -100]])
                RMRigTools.RMConnectWithLimits(
                    BoxControl + ".Twist" + str(eachjoint + 1),
                    JointChain[eachjoint] + ".rotateX",
                    [[-10, sideVariation * 100], [0, 0],
                     [10, sideVariation * -100]])
        else:
            print "Not Valid UD Axis Provided"
コード例 #2
0
    def CreateFingerSquareRig(self, Finger):

        if self.NameConv.get_from_name(Finger[0], "side") == "L":
            sideVariation = 1
        else:
            sideVariation = -1

        BoxResetPoint, BoxControl = RMRigShapeControls.RMCreateBoxCtrl(
            Finger[len(Finger) - 1],
            ParentBaseSize=True,
            Xratio=.5,
            Yratio=.5,
            Zratio=.5)
        self.RMaddFinguerControls(BoxControl)

        pm.makeIdentity(BoxControl, apply=True, r=False, t=True, s=True, n=0)
        pm.parentConstraint(Finger[len(Finger) - 1], BoxResetPoint)

        RMRigTools.RMLockAndHideAttributes(BoxControl, "0000000000")

        RMRigTools.RMConnectWithLimits("%s.MidUD" % BoxControl,
                                       "%s.rotateY" % Finger[0],
                                       [[-10, 100], [0, 0], [10, -100]])
        RMRigTools.RMConnectWithLimits(
            "%s.MidLR" % BoxControl, "%s.rotateZ" % Finger[0],
            [[-10, sideVariation * 120], [0, 0], [10, sideVariation * -127]])
        RMRigTools.RMConnectWithLimits(
            "%s.MidTwist" % BoxControl, "%s.rotateX" % Finger[0],
            [[-10, sideVariation * 90], [0, 0], [10, sideVariation * -90]])
        index = 1
        for eachjoint in range(0, len(Finger) - 1):
            RMRigTools.RMConnectWithLimits("%s.UD%s" % (BoxControl, index),
                                           "%s.rotateY" % Finger[eachjoint],
                                           [[-10, 100], [0, 0], [10, -100]])
            RMRigTools.RMConnectWithLimits("%s.LR%s" % (BoxControl, index),
                                           "%s.rotateZ" % Finger[eachjoint],
                                           [[-10, sideVariation * 120], [0, 0],
                                            [10, sideVariation * -127]])
            RMRigTools.RMConnectWithLimits(
                "%s.Twist%s" % (BoxControl, index),
                "%s.rotateX" % Finger[eachjoint],
                [[-10, sideVariation * 90], [0, 0], [10, sideVariation * -90]])
            index += 1
        self.fingerControlsReset.append(BoxResetPoint)
        self.fingerContols.append(BoxControl)
コード例 #3
0
 def RMCreateClavicleSystem(self, rootClavicle, ClavicleJoints):
     resetClavicleControl, clavicleControl = RMRigShapeControls.RMCreateBoxCtrl(
         ClavicleJoints[0])
     pm.parent(resetClavicleControl, self.ChestRotationControl)
     pm.parentConstraint(clavicleControl, ClavicleJoints[0])
     return resetClavicleControl, clavicleControl
コード例 #4
0
    def RMCreateSpineIKSystem(self):

        self.spineIK, effector, self.spineCurve = pm.ikHandle(
            startJoint=self.spineJoints[0],
            endEffector=self.spineJoints[len(self.spineJoints) - 1],
            createCurve=True,
            numSpans=len(self.spineJoints),
            solver="ikSplineSolver",
            name="spineIK")

        self.NameConv.rename_based_on_base_name(
            self.spineJoints[len(self.spineJoints) - 1], self.spineIK)
        self.NameConv.rename_based_on_base_name(
            self.spineJoints[len(self.spineJoints) - 1],
            effector,
            name="spineIKEffector")
        self.NameConv.rename_based_on_base_name(
            self.spineJoints[len(self.spineJoints) - 1],
            self.spineCurve,
            name="spineIKCurve")

        Clusters = RMRigTools.RMCreateClustersOnCurve(self.spineCurve)
        ClustersGroup = RMRigTools.RMCreateGroupOnObj(Clusters[0])
        RMRigTools.RMParentArray(ClustersGroup, Clusters[1:])
        self.kinematics.append(ClustersGroup)
        self.kinematics.append(self.spineIK)

        #ResetCOG, COG = RMRigShapeControls.create_box_ctrl(self.spineJoints[0],Yratio=3,Zratio=3)
        ResetCOG, COG = RMRigShapeControls.RMImportMoveControl(
            self.spineJoints[0],
            scale=RMRigTools.RMLenghtOfBone(self.spineJoints[0]) * 7)

        self.NameConv.rename_set_from_name(COG, "COG", "name")

        ResetChest, Chest = RMRigShapeControls.RMCreateBoxCtrl(
            self.spineJoints[len(self.spineJoints) - 1], Yratio=3, Zratio=3)
        self.NameConv.rename_set_from_name(Chest, "Chest", "name")

        SpineLength = RMRigTools.RMPointDistance(COG, Chest)

        ResetChestRotation, ChestRotation = RMRigShapeControls.RMCircularControl(
            Chest, radius=SpineLength, name="ChestRotation")

        pm.parent(ResetChestRotation, Chest)

        pm.parentConstraint(ChestRotation, self.chestJoint, mo=True)

        self.ResetChestRotationControl = ResetChestRotation
        self.ChestRotationControl = ChestRotation

        #pm.parent(ResetChest,COG)

        pm.setAttr(self.spineIK + ".dTwistControlEnable", 1)
        pm.setAttr(self.spineIK + ".dWorldUpType", 4)
        #pm.setAttr(self.spineIK + ".dForwardAxis",0)#Valid Option only in Maya 2016
        pm.setAttr(self.spineIK + ".dWorldUpAxis", 0)
        pm.connectAttr(COG + ".worldMatrix[0]",
                       self.spineIK + ".dWorldUpMatrix")
        pm.connectAttr(Chest + ".worldMatrix[0]",
                       self.spineIK + ".dWorldUpMatrixEnd")

        locators = RMRigTools.RMCreateNLocatorsBetweenObjects(COG,
                                                              Chest,
                                                              3,
                                                              align="FirstObj")

        ChestControls = []
        ChestGroups = []
        AllSpine = [COG]
        spineControlGroup = pm.group(empty=True, name="SpineControls")
        self.NameConv.rename_name_in_format(spineControlGroup,
                                            name=spineControlGroup)

        self.secondaryControls
        for eachPosition in locators:
            ControlGroup, NewControl = RMRigShapeControls.RMImportMoveControl(
                eachPosition, scale=SpineLength)
            self.secondaryControls.append(NewControl)
            ChestGroups.append(ControlGroup)
            ChestControls.append(NewControl)
            AllSpine.append(NewControl)
            ResetTransformGroup = RMRigTools.RMCreateGroupOnObj(ControlGroup)
            print ResetTransformGroup
            print spineControlGroup
            pm.parent(ResetTransformGroup, spineControlGroup)
            pm.delete(eachPosition)
            RMRigTools.RMLockAndHideAttributes(NewControl, "111000000h")

        AllSpine.append(Chest)

        pm.parent(spineControlGroup, COG)

        ChestChildGroup = RMRigTools.RMCreateGroupOnObj(Chest,
                                                        Type="child",
                                                        NameConv=self.NameConv)
        pm.xform(ChestChildGroup,
                 t=[-SpineLength / 2, 0, 0],
                 os=True,
                 relative=True)
        spineEnds = [COG, ChestChildGroup]

        self.RMRedistributeConstraint(AllSpine,
                                      Clusters,
                                      3,
                                      ConstraintType="parent")
        self.RMRedistributeConstraint(spineEnds,
                                      ChestGroups,
                                      3,
                                      ConstraintType="parent")

        DeformedShape, OrigShape = pm.listRelatives(self.spineCurve,
                                                    children=True,
                                                    shapes=True)
        curveInfoOriginal = pm.shadingNode('curveInfo',
                                           asUtility=True,
                                           name="SpineCurveOriginalInfo")
        curveInfoDeformed = pm.shadingNode('curveInfo',
                                           asUtility=True,
                                           name="SpineCurveDeformedInfo")
        self.NameConv.rename_name_in_format(curveInfoOriginal,
                                            name=curveInfoOriginal)
        self.NameConv.rename_name_in_format(curveInfoDeformed,
                                            name=curveInfoDeformed)

        pm.connectAttr(OrigShape + ".worldSpace[0]",
                       curveInfoOriginal + ".inputCurve")
        pm.connectAttr(DeformedShape + ".worldSpace[0]",
                       curveInfoDeformed + ".inputCurve")
        curveScaleRatio = pm.shadingNode('multiplyDivide',
                                         asUtility=True,
                                         name="SpineScaleRatio")
        self.NameConv.rename_name_in_format(curveScaleRatio,
                                            name=curveScaleRatio)

        pm.connectAttr(curveInfoDeformed + ".arcLength",
                       curveScaleRatio + ".input1X")
        pm.connectAttr(curveInfoOriginal + ".arcLength",
                       curveScaleRatio + ".input2X")
        pm.setAttr(curveScaleRatio + ".operation", 2)

        #preparation for Scale multiplication function of each spine joint
        pm.addAttr(Chest,
                   at="float",
                   sn="ssf",
                   ln="spineSquashFactor",
                   hnv=1,
                   hxv=1,
                   h=0,
                   k=1,
                   smn=-10,
                   smx=10)

        GaussLen = len(self.spineJoints)
        center = len(self.spineJoints) / 2
        powMaxValue = 5
        powRate = powMaxValue / center
        index = 1

        for eachJoint in self.spineJoints[1:]:
            #translate stretch multiplication functions of each spine joint
            SpineStretchMult = pm.shadingNode(
                'multiplyDivide',
                asUtility=True,
                name="SpineTranslateStretchMult" +
                self.NameConv.get_a_short_name(eachJoint))
            self.NameConv.rename_name_in_format(SpineStretchMult,
                                                name=SpineStretchMult)
            CurrentXPosition = pm.getAttr(eachJoint + ".translateX")
            pm.setAttr(SpineStretchMult + ".input2X", CurrentXPosition)
            pm.connectAttr(curveScaleRatio + ".outputX",
                           SpineStretchMult + ".input1X")
            pm.connectAttr(SpineStretchMult + ".outputX",
                           eachJoint + ".translateX")

            #Scale multiplication function of each spine joint

            if index >= center:
                PowValue = (GaussLen - 1 - index)
            else:
                PowValue = index

            SpineStretchRatio = pm.shadingNode(
                'multiplyDivide',
                asUtility=True,
                name="SpineStretchRatio" +
                self.NameConv.get_a_short_name(eachJoint))
            self.NameConv.rename_name_in_format(SpineStretchRatio,
                                                name=SpineStretchRatio)
            pm.connectAttr(Chest + ".spineSquashFactor ",
                           SpineStretchRatio + ".input1X")
            pm.setAttr(SpineStretchRatio + ".input2X", PowValue)
            pm.setAttr(SpineStretchRatio + ".operation", 1)

            SpineScaleStretchPow = pm.shadingNode(
                'multiplyDivide',
                asUtility=True,
                name="SpineScaleStretchPow" +
                self.NameConv.get_a_short_name(eachJoint))
            self.NameConv.rename_name_in_format(SpineScaleStretchPow,
                                                name=SpineScaleStretchPow)
            pm.connectAttr(curveScaleRatio + ".outputX ",
                           SpineScaleStretchPow + ".input1X")
            pm.connectAttr(SpineStretchRatio + ".outputX ",
                           SpineScaleStretchPow + ".input2X")
            pm.setAttr(SpineScaleStretchPow + ".operation", 3)

            SpineInversScaleRatio = pm.shadingNode(
                'multiplyDivide',
                asUtility=True,
                name="SpineInverseScaleRatio")
            self.NameConv.rename_name_in_format(SpineInversScaleRatio,
                                                name=SpineInversScaleRatio)
            pm.connectAttr(SpineScaleStretchPow + ".outputX ",
                           SpineInversScaleRatio + ".input1X")
            pm.setAttr(SpineInversScaleRatio + ".input2X", -1)
            pm.setAttr(SpineInversScaleRatio + ".operation", 3)

            pm.connectAttr(SpineInversScaleRatio + ".outputX",
                           eachJoint + ".scaleY")
            pm.connectAttr(SpineInversScaleRatio + ".outputX",
                           eachJoint + ".scaleZ")
            index += 1

        resetWaist, waist = RMRigShapeControls.RMCircularControl(
            AllSpine[1], radius=SpineLength * .8, name="waist")

        pm.parent(ResetChest, waist)
        pm.parent(resetWaist, COG)

        self.chestControl = Chest
        self.resetChestControl = ResetChest
        self.waistControl = waist
        self.resetWaistControl = resetWaist
        self.COG = COG
        self.ResetCOG = ResetCOG
        self.SpineLength = SpineLength
コード例 #5
0
    def RMCreateTwist(self, TwistJoint, LookAtObject,  NumberOfTB = 3, LookAtAxis = "Y"):
        #LookAtObject = pm.listRelatives( TwistJoint,type = "transform",children=True)[]
    
        positionA = pm.xform(TwistJoint, q=True,ws=True,rp=True)
        positionB = pm.xform(LookAtObject, q=True,ws=True,rp=True)

        vectorA = om.MVector(positionA)
        vectorB = om.MVector(positionB)

        self.RMCreateBonesBetweenPoints(vectorA,vectorB,NumberOfTB, AlignObject=TwistJoint)

        Distance = RMRigTools.RMPointDistance( TwistJoint, LookAtObject)
        
        pm.parentConstraint (TwistJoint, self.TwistResetJoints)

        resetPoint , control = RMRigShapeControls.RMCreateBoxCtrl(self.TwistJoints[0],
                                                                  Xratio=.1,
                                                                  Yratio=.1,
                                                                  Zratio=.1,
                                                                  customSize=Distance/5,
                                                                  name="TwistOrigin%s" % self.NameConv.get_a_short_name(TwistJoint).title())
        #control = self.NameConv.RMRenameBasedOnBaseName(TwistJoint , control,  NewName = self.NameConv.RMGetAShortName(control))
        #resetPoint = self.NameConv.RMRenameBasedOnBaseName(TwistJoint , resetPoint,  NewName = self.NameConv.RMGetAShortName(resetPoint))
        
        sign = 1
        MoveDistance = Distance/5
        if "-" in LookAtAxis:
            sign = -1
        if "Z" in LookAtAxis or "z" in LookAtAxis:
            MoveList = [0,0, MoveDistance * sign]
            WUV = [0,0,sign]
        elif "Y" in LookAtAxis or "y" in LookAtAxis:
            MoveList = [0,MoveDistance * sign, 0]
            WUV = [0,sign,0]

        pm.xform( resetPoint, os = True, relative=True,  t = MoveList)

        pm.aimConstraint( LookAtObject,self.TwistJoints[0], aim = [1,0,0], worldUpVector = [0,0,1], worldUpType = "object", worldUpObject = control)

        TwistJointDivide = pm.shadingNode("multiplyDivide", asUtility=True,
                                          name="TwistJoint%s" % self.NameConv.get_a_short_name(TwistJoint).title())
        self.NameConv.rename_based_on_base_name(TwistJoint, TwistJointDivide,
                                                name=self.NameConv.get_a_short_name(TwistJointDivide))
        # TwistAddition = pm.shadingNode( "plusMinusAverage", asUtility = True, name = "TwistJointAdd" +
        # self.NameConv.get_a_short_name(TwistJoint).title())
        # self.NameConv.rename_based_on_base_name(TwistJoint, TwistAddition,
        # name=self.NameConv.get_a_short_name(TwistAddition))
        # NegativeLookAtRotation = pm.shadingNode("multiplyDivide", asUtility=True,
        # name="NegativeLookAtRotation%s" % self.NameConv.get_a_short_name(TwistJoint).title())
        # self.NameConv.rename_based_on_base_name(TwistJoint, NegativeLookAtRotation,
        # name=self.NameConv.get_a_short_name(NegativeLookAtRotation))
        # pm.connectAttr(LookAtObject + ".rotateX", NegativeLookAtRotation + ".input1X")
        # pm.setAttr("%s.input2X" % NegativeLookAtRotation, -1)
        # pm.setAttr("%s.operation" % NegativeLookAtRotation, 1)
        # pm.connectAttr("%s.rotateX" % self.TwistJoints[0], "%s.input1D[0]" % TwistAddition)
        # pm.connectAttr("%s.outputX" % NegativeLookAtRotation, "%s.input1D[1]" % TwistAddition)
        # pm.connectAttr("%s.output1D" % TwistAddition, "%s.input1X" % TwistJointDivide)

        pm.connectAttr("%s.rotateX" % self.TwistJoints[0], "%s.input1X" % TwistJointDivide)

        #pm.connectAttr(self.TwistJoints[0]+".rotateX", TwistJointDivide + ".input1X") in this case the rotation of the lookatNode was not affecting
        pm.setAttr("%s.input2X" % TwistJointDivide, -(len(self.TwistJoints) - 1))
        pm.setAttr("%s.operation" % TwistJointDivide, 2)

        for eachJoint in self.TwistJoints[1:]:
            pm.connectAttr("%s.outputX" % TwistJointDivide, "%s.rotateX" % eachJoint)

        self.TwistControlResetPoint = resetPoint
        self.TwistControl = control
コード例 #6
0
ファイル: RMFeet.py プロジェクト: johndpope/RMPY
    def StandardFeetIKRig(self, StandarFeetPointsDic, FeetControl=None):
        self.StandardFeetPointsDic = StandarFeetPointsDic

        Side = self.NameConv.get_from_name(
            self.StandardFeetPointsDic["feet"][0], "side")
        self.rootIKJoints, StandardFeetIKJoints = self.StandardReverseFeetJointStructure(
            StandarFeetPointsDic)
        self.NameConv.rename_set_from_name(StandardFeetIKJoints,
                                           "IK",
                                           "name",
                                           mode="add")

        FootIn = self.StandardFeetPointsDic["limitIn"]
        FootOut = self.StandardFeetPointsDic["limitOut"]
        FootBK = self.StandardFeetPointsDic["limitBack"]

        Length = RMRigTools.RMPointDistance(
            self.StandardFeetPointsDic["feet"][2], FootBK)
        Width = RMRigTools.RMPointDistance(FootIn, FootOut)

        BallGrp = pm.group(empty=True,
                           name=self.NameConv.set_name_in_format(name="Ball",
                                                                 side=Side))
        BallLift = pm.group(empty=True,
                            name=self.NameConv.set_name_in_format(
                                name="BallLift", side=Side))
        TapGrp = pm.group(empty=True,
                          name=self.NameConv.set_name_in_format(name="TapGrp",
                                                                side=Side))
        TipGrp = pm.group(empty=True,
                          name=self.NameConv.set_name_in_format(name="TipGrp",
                                                                side=Side))
        SideInGrp = pm.group(empty=True,
                             name=self.NameConv.set_name_in_format(
                                 name="SideInGrp", side=Side))
        SideOutGrp = pm.group(empty=True,
                              name=self.NameConv.set_name_in_format(
                                  name="SideOutGrp", side=Side))
        FeetOrient = pm.group(empty=True,
                              name=self.NameConv.set_name_in_format(
                                  name="FeetOrient", side=Side))
        FeetPalmOrient = pm.group(empty=True,
                                  name=self.NameConv.set_name_in_format(
                                      name="FeetPalmOrient", side=Side))

        RMRigTools.RMAlign(StandardFeetIKJoints[1], BallGrp, 3)
        RMRigTools.RMAlign(StandardFeetIKJoints[1], BallLift, 3)

        RMRigTools.RMAlign(StandardFeetIKJoints[1], TipGrp, 3)
        RMRigTools.RMAlign(StandardFeetIKJoints[2], TipGrp, 1)
        RMRigTools.RMAlign(StandardFeetIKJoints[1], TapGrp, 3)

        RMRigTools.RMAlign(FootIn, SideInGrp, 3)
        RMRigTools.RMAlign(FootOut, SideOutGrp, 3)
        RMRigTools.RMAlign(FootBK, TapGrp, 3)
        RMRigTools.RMAlign(BallGrp, FeetPalmOrient, 3)
        RMRigTools.RMAlign(StandardFeetIKJoints[0], FeetOrient, 3)

        pm.xform(FeetOrient, objectSpace=True, relative=True, t=[0, 0, Width])
        pm.xform(FeetPalmOrient,
                 objectSpace=True,
                 relative=True,
                 t=[0, 0, Width])

        BallIK, BallIkEffector = pm.ikHandle(
            sj=StandardFeetIKJoints[0],
            ee=StandardFeetIKJoints[1],
            name="BallIK")  # solver="ikRPsolver",
        TipIK, TipIkEffector = pm.ikHandle(
            sj=StandardFeetIKJoints[1],
            ee=StandardFeetIKJoints[2],
            name="TipIK")  # solver="ikRPsolver",

        self.NameConv.rename_name_in_format(BallIK, side=Side)
        self.NameConv.rename_name_in_format(TipIK, side=Side)
        self.NameConv.rename_name_in_format(BallIkEffector, side=Side)
        self.NameConv.rename_name_in_format(TipIkEffector, side=Side)

        # pm.poleVectorConstraint (FeetOrient, BallIK)
        # pm.poleVectorConstraint (FeetPalmOrient, TipIK)

        pm.parent(BallIK, BallLift)
        pm.parent(TipIK, BallLift)
        pm.parent(BallLift, SideInGrp)
        pm.parent(BallGrp, SideInGrp)
        pm.parent(SideInGrp, SideOutGrp)
        pm.parent(SideOutGrp, TapGrp)
        pm.parent(TapGrp, TipGrp)
        pm.parent(FeetOrient, BallGrp)
        pm.parent(FeetPalmOrient, BallLift)

        TipData = self.rig_tools.RMCreateGroupOnObj(TipGrp)
        MainFeet = self.rig_tools.RMCreateGroupOnObj(TipData)

        self.NameConv.rename_set_from_name(MainFeet, "MainFeet", "name")

        if not FeetControl:
            fetControlReset, FeetControl = RMRigShapeControls.RMCreateBoxCtrl(
                StandarFeetPointsDic["feet"][0],
                customSize=Length,
                Yratio=.6,
                Zratio=.3,
                name="FeetControl")
            self.fetControlReset = fetControlReset

        # self.feetMainMoveIK = TipData
        pm.parentConstraint(FeetControl, TipData, mo=True)

        self.RMStandardRigAttributes(FeetControl)

        pm.makeIdentity(BallGrp, apply=True, t=1, r=1, s=1, n=0)
        pm.makeIdentity(BallLift, apply=True, t=1, r=1, s=1, n=0)
        pm.makeIdentity(TapGrp, apply=True, t=1, r=1, s=1, n=0)
        pm.makeIdentity(TipGrp, apply=True, t=1, r=1, s=1, n=0)
        pm.makeIdentity(SideInGrp, apply=True, t=1, r=1, s=1, n=0)
        pm.makeIdentity(SideOutGrp, apply=True, t=1, r=1, s=1, n=0)
        pm.makeIdentity(FeetOrient, apply=True, t=1, r=1, s=1, n=0)
        pm.makeIdentity(FeetPalmOrient, apply=True, t=1, r=1, s=1, n=0)

        # pm.parent (self.rootIKJoints, BallGrp)

        RMRigTools.RMConnectWithLimits("%s.ToeLift" % FeetControl,
                                       "%s.rotateZ" % BallLift,
                                       [[-10, -70], [0, 0], [10, 70]])
        RMRigTools.RMConnectWithLimits("%s.BallPivot" % FeetControl,
                                       "%s.rotateZ" % BallGrp,
                                       [[-10, 70], [0, 0], [10, -70]])
        RMRigTools.RMConnectWithLimits("%s.HeelPivot" % FeetControl,
                                       "%s.rotateZ" % TapGrp,
                                       [[-10, -70], [0, 0], [10, 70]])
        RMRigTools.RMConnectWithLimits("%s.ToePivot" % FeetControl,
                                       "%s.rotateZ" % TipGrp,
                                       [[-10, 70], [0, 0], [10, -70]])
        if (Side == "L"):
            RMRigTools.RMConnectWithLimits("%s.Tilt" % FeetControl,
                                           "%s.rotateX" % SideInGrp,
                                           [[-10, 70], [0, 0]])
            RMRigTools.RMConnectWithLimits("%s.Tilt" % FeetControl,
                                           "%s.rotateX" % SideOutGrp,
                                           [[0, 0], [10, -70]])
            RMRigTools.RMConnectWithLimits("%s.ToePivotSide" % FeetControl,
                                           "%s.rotateY" % TipGrp,
                                           [[-10, 70], [0, 0], [10, -70]])
        # RMRigTools.RMConnectWithLimits( "%s.ToePivot" , TipGrp + ".rotateZ", [[-10,-70],[0,0],[10,70]])
        else:
            RMRigTools.RMConnectWithLimits("%s.Tilt" % FeetControl,
                                           "%s.rotateX" % SideInGrp,
                                           [[-10, -70], [0, 0]])
            RMRigTools.RMConnectWithLimits("%s.Tilt" % FeetControl,
                                           "%s.rotateX" % SideOutGrp,
                                           [[0, 0], [10, 70]])
            RMRigTools.RMConnectWithLimits("%s.ToePivotSide" % FeetControl,
                                           "%s.rotateY" % TipGrp,
                                           [[-10, -70], [0, 0], [10, 70]])
        # RMRigTools.RMCreateGroupOnObj( FeetControl)

        pm.scaleConstraint(FeetControl, MainFeet)

        self.MainFeetKinematics = MainFeet
        self.IKAttachPoint = BallGrp
        self.StandardFeetIKJoints = StandardFeetIKJoints
コード例 #7
0
 def RMCreateNeckRig(self):
     resetNeckControl, NeckControl = RMRigShapeControls.RMCreateBoxCtrl(
         self.NeckJoints[0], name="neck")
     pm.parentConstraint(NeckControl, self.NeckJoints[0])
     return resetNeckControl, NeckControl