コード例 #1
0
class TestGameStateManager(unittest.TestCase):
    """
        Teste les différentes fonctionnalités du GameStateManager
    """
    def setUp(self):
        self.game = Game()
        self.referee = Referee
        self.game.set_referee(self.referee)
        self.tcsvc = TeamColorService(TeamColor.BLUE)
        self.game_world_OK = ReferenceTransferObject(self.game)
        self.game_world_OK.set_team_color_svc(self.tcsvc)

        self.GameStateManager1 = GameState()
        self.GameStateManager2 = GameState()
        self.GameStateManager1.set_reference(self.game_world_OK)

    def test_singleton(self):
        """
            Teste si le Manager est un singleton,
             i.e. s'il ne peut y avoir qu'une seule instance du manager
        """
        self.assertTrue(self.GameStateManager1 is self.GameStateManager2)
        self.assertIs(self.GameStateManager1, self.GameStateManager2)

    def test_set_reference(self):
        self.GameStateManager1.set_reference(self.game_world_OK)
        self.assertIs(self.GameStateManager1.game.referee,
                      self.game_world_OK.game.referee)
        self.assertIs(self.GameStateManager1.field,
                      self.game_world_OK.game.field)
        self.assertIs(self.GameStateManager1.game.our_team_color,
                      self.game.our_team_color)

        game_state_manager = GameState()
        self.assertRaises(AssertionError, game_state_manager.set_reference,
                          None)
        game = Game()
        game_world_nok = ReferenceTransferObject(game)
        self.assertRaises(AssertionError, game_state_manager.set_reference,
                          game_world_nok)
        game_world_nok.game.set_referee(self.referee)
        self.assertRaises(AssertionError, game_state_manager.set_reference,
                          game_world_nok)
        game = Game()
        game_world_nok = ReferenceTransferObject(game)
        game_world_nok.set_team_color_svc(self.tcsvc)
        self.assertRaises(AssertionError, game_state_manager.set_reference,
                          game_world_nok)
コード例 #2
0
ファイル: test_raycast.py プロジェクト: gagabi2/StrategyIA
class TestRaycast(unittest.TestCase):
    def setUp(self):
        config_service = ConfigService().load_file("config/sim_standard.cfg")
        self.game_state = GameState()
        self.game = Game()
        self.game.set_referee(Referee())
        self.game.ball = Ball()
        game_world = ReferenceTransferObject(self.game)
        game_world.set_team_color_svc(TeamColorService(TeamColor.YELLOW_TEAM))
        self.game_state.set_reference(game_world)
        self.game_state.game.ball.set_position(Position(100, 0), 0)

    def test_raycast(self):
        self.assertTrue(
            raycast(self.game_state, Position(100, 100), 200, -pi / 2,
                    BALL_RADIUS, [], [], False))

    def test_raycast2(self):
        pass
コード例 #3
0
ファイル: test_node.py プロジェクト: etibuteau/StrategyIA
class TestNode(unittest.TestCase):
    def setUp(self):
        self.game_state = GameState()
        self.game = Game()
        self.game.set_referee(Referee())
        self.game.ball = Ball()
        game_world = GameWorld(self.game)
        game_world.set_team_color_svc(TeamColorService(TeamColor.YELLOW_TEAM))
        self.game.set_our_team_color(TeamColor.YELLOW_TEAM)
        self.game_state.set_reference(game_world)
        self.game_state.game.friends.players[0].update(Pose(Position(-4450, 0), 0))
        self.tactic1 = GoalKeeper(self.game_state, 0)
        self.tactic2 = Stop(self.game_state, 1)
        self.node1 = Node(self.tactic1)
        self.node2 = Node(self.tactic2)
        self.vertex1 = Vertex(0, foo)
        self.vertex2 = Vertex(1, foo2)

    def test_init(self):
        self.assertRaises(AssertionError, Node, "not a tactic")
        self.assertIsInstance(self.node2.tactic, Tactic)
        self.assertEqual(len(self.node2.vertices), 0)

    def test_add_vertex(self):
        self.assertRaises(AssertionError, self.node1.add_vertex, "not a vertex")
        self.node1.add_vertex(self.vertex1)
        self.assertEqual(len(self.node1.vertices), 1)

        self.node1.add_vertex(self.vertex1)
        self.assertEqual(len(self.node1.vertices), 1)  # il ne peut y avoir qu'un vertex entre deux noeuds dans un sens

        self.node1.add_vertex(self.vertex2)
        self.assertEqual(len(self.node1.vertices), 2)

    def test_remove_vertex(self):
        self.assertRaises(AssertionError, self.node1.remove_vertex, "not an int")
        self.assertRaises(AssertionError, self.node1.remove_vertex, -1)
        self.node1.add_vertex(self.vertex1)
        self.node1.remove_vertex(420)
        self.assertEqual(len(self.node1.vertices), 1)
        self.node1.remove_vertex(0)
        self.assertEqual(len(self.node1.vertices), 0)

    @unittest.skip("thinkin we should have generic tactic for test purpose, this is infuriating")
    def test_exec(self):
        self.node1.add_vertex(self.vertex1)
        self.node1.add_vertex(self.vertex2)
        next_ai_command, next_node = self.node1.exec()
        self.assertEqual(next_node, 0)
        expected_aicmd = AICommand(0, AICommandType.MOVE, **{"pose_goal": Pose(Position(-4000, 0), 0)})
        self.assertEqual(next_ai_command, expected_aicmd)

        self.node2.add_vertex(self.vertex2)
        expected_aicmd = AICommand(0, AICommandType.STOP)#, **{"pose_goal": Pose(Position(-4000, 0), 0)})
        next_ai_command, next_node = self.node2.exec()
        self.assertEqual(next_ai_command, expected_aicmd)
        self.assertEqual(next_node, -1)

    def test_str(self):
        self.node1.add_vertex(self.vertex1)
        self.node1.add_vertex(self.vertex2)
        expected_string = "Tactic: GoalKeeper    Vertices: "
        for vertex in self.node1.vertices:
            expected_string += "\n    " + str(vertex)
        self.assertEqual(str(self.node1), expected_string)

    def test_set_flag(self):
        self.assertRaises(AssertionError, self.node1.set_flag, "not a flag")
        self.node1.set_flag(Flags.SUCCESS)
        self.assertEqual(self.node1.tactic.status_flag, Flags.SUCCESS)
コード例 #4
0
class Framework(object):
    """
        La classe contient la logique nécessaire pour communiquer avec
        les différentes parties(simulation, vision, uidebug et/ou autres),
         maintenir l'état du monde (jeu, referree, debug, etc...) et appeller
         l'ia.
    """
    def __init__(self):
        """ Constructeur de la classe, établis les propriétés de bases et
        construit les objets qui sont toujours necéssaire à son fonctionnement
        correct.
        """
        # config
        self.cfg = ConfigService()

        # time
        self.last_frame_number = 0
        self.time_stamp = None  # time.time()
        self.last_camera_time = time.time()
        self.time_of_last_loop = time.time()
        self.ai_timestamp = float(self.cfg.config_dict["GAME"]["ai_timestamp"])

        # thread
        self.ia_running_thread = None
        self.thread_terminate = threading.Event()

        # Communication
        self.robot_command_sender = None
        self.vision = None
        self.referee_command_receiver = None
        self.uidebug_command_sender = None
        self.uidebug_command_receiver = None
        self.uidebug_vision_sender = None
        self.uidebug_robot_monitor = None
        # because this thing below is a callable! can be used without being set
        self.vision_redirection_routine = lambda *args: None
        self.vision_routine = self._sim_vision  # self._normal_vision # self._test_vision self._redirected_vision
        self._choose_vision_routines()

        # Debug
        self.incoming_debug = []
        self.debug = DebugInterface()
        self.outgoing_debug = self.debug.debug_state
        self._init_communication()

        # Game elements
        self.reference_transfer_object = None
        self.game = None
        self.ai_coach = None
        self.referee = None
        self.team_color_service = None

        self._create_game_world()

        # VISION
        self.image_transformer = ImageTransformerFactory.get_image_transformer(
        )

        # ia couplage
        self.ia_coach_mainloop = None
        self.ia_coach_initializer = None

        # for testing purposes
        self.frame_number = 0

        # self.debug.add_log(1, "Framework started in {} s".format(time.time() - self.time_stamp))

    def _choose_vision_routines(self):
        if self.cfg.config_dict["IMAGE"]["kalman"] == "true":
            self.vision_routine = self._kalman_vision

    def _init_communication(self):
        # first make sure we are not already running
        if self.ia_running_thread is None:
            # where do we send the robots command (serial for bluetooth and rf)
            self.robot_command_sender = RobotCommandSenderFactory.get_sender()
            # Referee
            self.referee_command_receiver = RefereeReceiver()
            # Vision
            self.vision = VisionReceiver()

            # do we use the UIDebug?
            if self.cfg.config_dict["DEBUG"]["using_debug"] == "true":
                self.uidebug_command_sender = UIDebugCommandSender()
                self.uidebug_command_receiver = UIDebugCommandReceiver()
                # Monitor robot if we are communicating with an actual robot
                self.uidebug_robot_monitor = UIDebugRobotMonitor(
                    self.robot_command_sender, self.debug)

        else:
            self.stop_game()

    def game_thread_main_loop(self):
        """ Fonction exécuté et agissant comme boucle principale. """

        self._wait_for_first_frame()
        self._wait_for_first_geometry_packet()
        while not self.thread_terminate.is_set():
            self.time_stamp = time.time()
            self.vision_routine()
            time.sleep(0.01)

    def start_game(self, p_ia_coach_mainloop, p_ia_coach_initializer):
        """ Démarrage du moteur de l'IA initial, ajustement de l'équipe de l'ia
        et démarrage du/des thread/s"""

        # IA COUPLING
        self.ia_coach_mainloop = p_ia_coach_mainloop
        self.ia_coach_initializer = p_ia_coach_initializer

        # GAME_WORLD TEAM ADJUSTMENT
        self.team_color_service = TeamColorService()
        self.reference_transfer_object.team_color_svc = self.team_color_service
        print("Framework partie avec équipe",
              self.cfg.config_dict["GAME"]["our_color"])

        self.ia_coach_initializer(self.reference_transfer_object)

        signal.signal(signal.SIGINT, self._sigint_handler)
        self.ia_running_thread = threading.Thread(
            target=self.game_thread_main_loop)
        self.ia_running_thread.start()
        self.ia_running_thread.join()

    def _create_game_world(self):
        """
            Créé le GameWorld pour contenir les éléments d'une partie normale:
             l'arbitre, la Game (Field, teams, players).
             C'est un data transfer object pour les références du RULEngine vers l'IA
        """

        self.referee = Referee()
        self.game = Game()
        self.game.set_referee(self.referee)
        self.reference_transfer_object = ReferenceTransferObject(self.game)
        self.reference_transfer_object.set_debug(self.incoming_debug)

    def _update_players_and_ball(self, vision_frame):
        """ Met à jour le GameState selon la frame de vision obtenue. """
        time_delta = self._compute_vision_time_delta(vision_frame)
        # print(time_delta)
        self.game.update(vision_frame, time_delta)

    def _is_frame_number_different(self, vision_frame):
        # print(vision_frame.detection.frame_number)
        if vision_frame is not None:
            return vision_frame.detection.frame_number != self.last_frame_number
        else:
            return False

    def _compute_vision_time_delta(self, vision_frame):
        self.last_frame_number = vision_frame.detection.frame_number
        this_time = vision_frame.detection.t_capture  # time.time()  # vision_frame.detection.t_capture
        time_delta = this_time - self.last_camera_time
        self.last_camera_time = this_time
        # FIXME: hack
        return time_delta

    def _update_debug_info(self):
        self.incoming_debug += self.uidebug_command_receiver.receive_command()

    def _sim_vision(self):
        vision_frame = self._acquire_last_vision_frame()
        if vision_frame.detection.frame_number != self.last_frame_number:
            time_delta = self._compute_vision_time_delta(vision_frame)
            self.game.update(vision_frame, time_delta)
            self._update_debug_info()
            robot_commands = self.ia_coach_mainloop()

            # Communication
            self._send_robot_commands(robot_commands)
            self._send_debug_commands()

    def _kalman_vision(self):
        vision_frames = self.vision.pop_frames()
        new_image_packet = self.image_transformer.update(vision_frames)
        referee_frames = self.referee_command_receiver.pop_frames()
        self.game.referee.update(referee_frames)
        new_time_delta = time.time() - self.time_of_last_loop
        if new_time_delta > self.ai_timestamp:
            time_delta = new_time_delta
            self.time_of_last_loop = time.time()
            self.game.update(new_image_packet, time_delta)
            self.game.field.update_field_dimensions(vision_frames)

            self._update_debug_info()
            robot_commands = self.ia_coach_mainloop()

            # Communication
            self._send_robot_commands(robot_commands)
            self._send_debug_commands()
            #self._send_new_vision_packet()

            if time_delta > self.ai_timestamp * 1.3:
                warnings.warn(
                    "Update loop took {:5.3f}s instead of {}s!".format(
                        time_delta, self.ai_timestamp),
                    RuntimeWarning,
                    stacklevel=2)

    """
    def _test_vision(self):
        vision_frames = self.vision.pop_frames()
        new_image_packet = self.image_transformer.update(vision_frames)
        if time.time() - self.last_loop > 0.05:
            time_delta = time.time() - self.last_time
            self.game.update_kalman(new_image_packet, time_delta)
            self._update_debug_info()
            robot_commands = self.ia_coach_mainloop()
            # Communication

            self._send_robot_commands(robot_commands)
            self.game.set_command(robot_commands)
            self._send_debug_commands()
            self.last_loop = time.time()
        time.sleep(0)
    """

    def _acquire_last_vision_frame(self):
        return self.vision.get_latest_frame()

    def _acquire_all_vision_frames(self):
        return self.vision.pop_frames()

    def stop_game(self):
        """
            Nettoie les ressources acquises pour pouvoir terminer l'exécution.
        """
        self.thread_terminate.set()
        self.ia_running_thread.join()
        self.thread_terminate.clear()
        self.robot_command_sender.stop()
        if self.uidebug_robot_monitor:
            self.uidebug_robot_monitor.stop()
        try:
            team = self.game.friends

            # FIXME: hack for grsim
            for player in team.available_players.values():
                if player.ai_command is not None:
                    command = Stop(player)
                    self.robot_command_sender.send_command(command)
        except Exception as e:
            print("Could not stop players")
            print("Au nettoyage il a été impossible d'arrêter les joueurs.")
            raise e
            # raise StopPlayerError("Au nettoyage il a été impossible d'arrêter les joueurs.")

    def _wait_for_first_frame(self):
        while not self.vision.get_latest_frame(
        ) and not self.thread_terminate.is_set():
            time.sleep(0.1)
            print("En attente d'une image de la vision.")

    def _wait_for_first_geometry_packet(self):
        while not self.game.field.update_field_dimensions(self.vision.pop_frames()) and\
                not self.thread_terminate.is_set():
            time.sleep(0.01)
            print("En attente du premier packet de géométrie du terrain.")

    def _send_robot_commands(self, commands):
        """ Envoi les commades des robots au serveur. """
        for command in commands:
            self.robot_command_sender.send_command(command)

    def _send_debug_commands(self):
        """ Envoie les commandes de debug au serveur. """
        packet_represented_commands = [
            c.get_packet_repr() for c in self.outgoing_debug
        ]
        if self.uidebug_command_sender is not None:
            self.uidebug_command_sender.send_command(
                packet_represented_commands)

        self.incoming_debug.clear()
        self.outgoing_debug.clear()

    # for testing purposes
    def _send_new_vision_packet(self):
        pb_sslwrapper = ssl_wrapper.SSL_WrapperPacket()
        pb_sslwrapper.detection.camera_id = 0
        pb_sslwrapper.detection.t_sent = 0

        pck_ball = pb_sslwrapper.detection.balls.add()
        pck_ball.x = self.game.field.ball.position.x
        pck_ball.y = self.game.field.ball.position.y
        pck_ball.z = self.game.field.ball.position.z
        # required for the packet no use for us at this stage
        pck_ball.confidence = 0.999
        pck_ball.pixel_x = self.game.field.ball.position.x
        pck_ball.pixel_y = self.game.field.ball.position.y

        for p in self.game.blue_team.available_players.values():
            packet_robot = pb_sslwrapper.detection.robots_blue.add()
            packet_robot.confidence = 0.999
            packet_robot.robot_id = p.id
            packet_robot.x = p.pose.position.x
            packet_robot.y = p.pose.position.y
            packet_robot.orientation = p.pose.orientation
            packet_robot.pixel_x = 0.
            packet_robot.pixel_y = 0.

        for p in self.game.yellow_team.available_players.values():
            packet_robot = pb_sslwrapper.detection.robots_yellow.add()
            packet_robot.confidence = 0.999
            packet_robot.robot_id = p.id
            packet_robot.x = p.pose.position.x
            packet_robot.y = p.pose.position.y
            packet_robot.orientation = p.pose.orientation
            packet_robot.pixel_x = 0.
            packet_robot.pixel_y = 0.

        self.frame_number += 1
        pb_sslwrapper.detection.t_capture = 0
        pb_sslwrapper.detection.frame_number = self.frame_number
        try:
            self.vision_redirection_routine(pb_sslwrapper.SerializeToString())
        except:
            print("Fail to send in vision redirection")

    def _sigint_handler(self, *args):
        self.stop_game()
コード例 #5
0
ファイル: test_actions.py プロジェクト: etibuteau/StrategyIA
class TestActions(unittest.TestCase):
    def setUp(self):
        # ToDo : Use mock instead of actual objects
        self.game_state = GameState()
        self.game = Game()
        self.game.set_referee(Referee())
        self.game.ball = Ball()
        game_world = GameWorld(self.game)
        game_world.set_team_color_svc(TeamColorService(TeamColor.YELLOW_TEAM))
        self.game.set_our_team_color(TeamColor.YELLOW_TEAM)
        self.game_state.set_reference(game_world)
        self.player_id = 1  # random integer

    @unittest.skip("I don't know whuy the f**k it is broken here.")
    def test_move_to(self):
        self.pose = Pose(Position(0, 0, 0), orientation=0.0)
        self.move = MoveToPosition(self.game_state, self.player_id, self.pose)
        self.assertEqual(self.move.exec(),
                         AICommand(1, AICommandType.MOVE,
                                   **{"pose_goal": self.pose}))

        self.pose = Pose(Position(0.5, 0.3, 0.2), orientation=3.2)
        self.move = MoveToPosition(self.game_state, self.player_id, self.pose)
        self.assertEqual(MoveToPosition.exec(self.move),
                         AICommand(self.player_id, AICommandType.MOVE, **{"pose_goal": self.pose}))

    @unittest.skip("I don't know whuy the f**k it is broken here.")
    def test_idle(self):
        self.idle = Idle(self.game_state, self.player_id)
        current_pose = None
        current_pose_string = AICommand(self.player_id, AICommandType.STOP)
        self.assertEqual(Idle.exec(self.idle), current_pose_string)

    @unittest.skip("I don't know what the f**k is happening here.")
    def test_GrabBall(self):
        self.grab_ball = GetBall(self.game_state, self.player_id)
        self.game_state.game.ball.set_position(Position(5, 0), 0)
        ai_cmd = self.grab_ball.exec()
        ball_position = self.game_state.get_ball_position()
        destination_orientation = get_angle(self.game_state.get_player_pose(self.player_id).position, ball_position)
        destination_pose = {"pose_goal": Pose(ball_position, destination_orientation)}
        ai_cmd_expected = AICommand(self.player_id, AICommandType.MOVE,
                                    **{"pose_goal": destination_pose})
        self.assertEqual(ai_cmd, ai_cmd_expected)

        self.game_state.game.ball.set_position(Position(-5, 5), 0)
        ai_cmd = self.grab_ball.exec()
        ai_cmd_expected = AICommand(Pose(Position(-5, 5), 3*pi/4), 0)
        self.assertEqual(ai_cmd, ai_cmd_expected)

    @unittest.skip("LAZY ME OH HELL")
    def test_MoveWithBall(self):
        self.move_with_ball = MoveToDribblingBall(self.game_state, self.player_id, Position(100, 0))
        self.game_state.game.ball.set_position(Position(5, 0), 0)
        ai_cmd = self.move_with_ball.exec()
        ai_cmd_expected = AICommand(self.player_id, AICommandType.MOVE,
                                    **{"pose_goal": Pose(Position(100, 0), 0)})
        self.assertEqual(ai_cmd, ai_cmd_expected)

        self.game_state.game.ball.set_position(Position(5, 2), 0)
        ai_cmd = self.move_with_ball.exec()
        ai_cmd_expected = AICommand(self.player_id, AICommandType.MOVE,
                                    **{"pose_goal": Pose(Position(100, 0), atan(2/5))})
        self.assertEqual(ai_cmd, ai_cmd_expected)

    @unittest.skip("I don't know whuy the f**k it is broken here.")
    def test_GoBetween(self):
        # test avec une droite verticale
        self.go_between = GoBetween(self.game_state, self.player_id, Position(100, 100), Position(100, -100),
                                    Position(200, 0))
        ai_cmd = self.go_between.exec()
        ai_cmd_expected = AICommand(self.player_id, AICommandType.MOVE,
                                    **{"pose_goal": Pose(Position(100, 0), 0)})
        self.assertEqual(ai_cmd, ai_cmd_expected)

        # test avec une droite horizontale
        self.go_between = GoBetween(self.game_state, self.player_id, Position(100, 100), Position(-100, 100),
                                    Position(0, 200))
        ai_cmd = self.go_between.exec()
        ai_cmd_expected = AICommand(self.player_id, AICommandType.MOVE,
                                    **{"pose_goal": Pose(Position(0, 100), pi/2)})
        self.assertEqual(ai_cmd, ai_cmd_expected)

        # test avec une droite quelconque
        self.go_between = GoBetween(self.game_state, self.player_id, Position(0, 500), Position(500, 0),
                                    Position(-300, -300))
        ai_cmd = self.go_between.exec()
        ai_cmd_expected = AICommand(self.player_id, AICommandType.MOVE,
                                    **{"pose_goal": Pose(Position(250, 250), -3*pi/4)})
        self.assertEqual(ai_cmd, ai_cmd_expected)

        # test destination calculée derrière position1
        self.go_between = GoBetween(self.game_state, self.player_id, Position(1000, 75), Position(1500, -250),
                                    Position(0, 0), 180)
        ai_cmd = self.go_between.exec()
        ai_cmd_expected = AICommand(self.player_id, AICommandType.MOVE,
                                    **{"pose_goal": Pose(Position(1150, -23), 3.1215)})
        self.assertEqual(ai_cmd, ai_cmd_expected)

        # test destination calculée derrière position2
        self.go_between = GoBetween(self.game_state, self.player_id, Position(-100, 50), Position(-50, 50),
                                    Position(-60.0 + sqrt(3), 51.0), 10)
        ai_cmd = self.go_between.exec()
        ai_cmd_expected = AICommand(self.player_id, AICommandType.MOVE,
                                    **{"pose_goal": Pose(Position(-60, 50), 0.5235)})
        self.assertEqual(ai_cmd, ai_cmd_expected)

        # test correction pour respecter la distance minimale
        self.go_between = GoBetween(self.game_state, self.player_id, Position(-500, 25), Position(1, 25),
                                    Position(-179, 0), 180)
        ai_cmd = self.go_between.exec()
        ai_cmd_expected = AICommand(self.player_id, AICommandType.MOVE,
                                    **{"pose_goal": Pose(Position(-179, 25), -pi/2)})
        self.assertEqual(ai_cmd, ai_cmd_expected)

        # test distance entre les positions insuffisantes
        self.assertRaises(AssertionError, GoBetween, self.game_state, self.player_id, Position(1, 1),
                          Position(-1, -1), 50)

    @unittest.skip("I don't know whuy the f**k it is broken here.")
    def test_GoBehind(self):
        # TODO: faire davantage de cas de test
        distance_behind = 500

        # test avec une droite quelconque
        self.go_behind = GoBehind(self.game_state, self.player_id, Position(1.5, 2.3), Position(18.3, 27.8),
                                  distance_behind)
        aicmd_obtenu = GoBehind.exec(self.go_behind)
        aicmd_cible = AICommand(self.player_id, AICommandType.MOVE,
                                **{"pose_goal": Pose(Position(-273, -415), 0.9882)})
        # AICommand(Pose(Position(-273, -415), 0.9882), 0)
        self.assertEqual(aicmd_obtenu, aicmd_cible)

        # test avec une droite verticale
        self.go_behind = GoBehind(self.game_state, self.player_id, Position(1000, 250.3), Position(1000, 725.8),
                                  distance_behind)
        aicmd_obtenu = GoBehind.exec(self.go_behind)
        aicmd_cible = AICommand(self.player_id, AICommandType.MOVE,
                                **{"pose_goal": Pose(Position(1000, -249), 1.5707)})
        # AICommand(Pose(Position(1000, -249), 1.5707), 0)
        self.assertEqual(aicmd_obtenu, aicmd_cible)

        # test avec une droite horizontale
        self.go_behind = GoBehind(self.game_state, self.player_id, Position(175.8, -200.34), Position(-276.8, -200.34),
                                  distance_behind)
        aicmd_obtenu = GoBehind.exec(self.go_behind)
        aicmd_cible = AICommand(self.player_id, AICommandType.MOVE,
                                **{"pose_goal": Pose(Position(675, -200), -3.1415)})
        self.assertEqual(aicmd_obtenu, aicmd_cible)

    @unittest.skip("I don't know whuy the f**k it is broken here.")
    def test_kick(self):

        # test avec la valeur 0 (nulle)
        self.kick = Kick(self.game_state, self.player_id, 0)
        current_pose = self.game_state.get_player_pose(self.player_id)
        current_pose_string = AICommand(self.player_id, AICommandType.KICK, **{"pose_goal": current_pose})
        self.assertEqual(Kick.exec(self.kick), current_pose_string)

        # test avec la valeur 1 (force maximale)
        self.kick = Kick(self.game_state, self.player_id, 1)
        current_pose = self.game_state.get_player_pose(self.player_id)
        self.assertEqual(Kick.exec(self.kick), AICommand(self.player_id, AICommandType.KICK,
                                                         **{"pose_goal": current_pose}))

        # test avec la valeur 0.3 (force intermediaire)
        self.kick = Kick(self.game_state, self.player_id, 0.3)
        current_pose = self.game_state.get_player_pose(self.player_id)
        self.assertEqual(Kick.exec(self.kick), AICommand(self.player_id, AICommandType.KICK,
                                                         **{"pose_goal": current_pose}))

    @unittest.skip("I got lazy, didn't want to review all of the protectgoal.")
    def test_ProtectGoal(self):
        # test de base
        self.game_state.game.friends.players[0].update(Pose(Position(4450, 10)))
        self.game_state.game.ball.set_position(Position(0, 0), 0)
        self.protectGoal = ProtectGoal(self.game_state, 0)

        aicmd_obtenu = self.protectGoal.exec()
        aicmd_cible = AICommand(self.player_id, AICommandType.MOVE,
                                **{"pose_goal": Pose(Position(4000, 0), -pi)})
        self.assertEqual(aicmd_obtenu, aicmd_cible)

        # test distance max < distance min
        self.assertRaises(AssertionError, ProtectGoal, self.game_state, 0, True, 50, 40)
コード例 #6
0
class TestGraph(unittest.TestCase):
    def setUp(self):
        self.game_state = GameState()
        self.game = Game()
        self.game.set_referee(Referee())
        self.game.ball = Ball()
        game_world = ReferenceTransferObject(self.game)
        game_world.set_team_color_svc(TeamColorService(TeamColor.YELLOW))
        self.game_state.set_reference(game_world)
        self.game_state = GameState()
        self.empty_graph = Graph()
        self.graph1 = Graph()
        self.a_player = OurPlayer(TeamColor.YELLOW, A_PLAYER_ID)
        self.tactic1 = Stop(self.game_state, self.a_player)
        self.tactic2 = GoToPositionNoPathfinder(self.game_state, self.a_player,
                                                Pose(Position(500, 0), 0))
        self.node1 = Node(self.tactic1)
        self.node2 = Node(self.tactic2)
        self.vertex1 = Vertex(1, foo)
        self.graph1.add_node(self.node1)
        self.graph1.add_node(self.node2)
        self.graph1.add_vertex(0, 1, foo)

    def test_init(self):
        self.assertEqual(self.empty_graph.current_node, 0)
        self.assertEqual(len(self.empty_graph.nodes), 0)

    def test_get_current_tactic_name(self):
        self.assertEqual(self.graph1.get_current_tactic_name(), "Stop")
        self.assertEqual(self.empty_graph.get_current_tactic_name(), None)
        self.empty_graph.add_node(self.node2)
        self.assertEqual(self.empty_graph.get_current_tactic_name(),
                         "GoToPositionNoPathfinder")

    def test_get_current_tactic(self):
        self.assertIsInstance(self.graph1.get_current_tactic(), Stop)
        self.assertEqual(self.empty_graph.get_current_tactic(), None)
        self.empty_graph.add_node(self.node2)
        self.assertIsInstance(self.empty_graph.get_current_tactic(),
                              GoToPositionNoPathfinder)

    def test_add_node(self):
        self.assertEqual(len(self.graph1.nodes), 2)
        self.assertRaises(AssertionError, self.graph1.add_node, "not a node")

    def test_remove_node(self):
        self.assertRaises(AssertionError, self.graph1.remove_node,
                          "not an int")
        self.assertRaises(AssertionError, self.graph1.remove_node, -1)
        self.assertRaises(AssertionError, self.graph1.remove_node, 420)
        self.graph1.remove_node(1)
        self.assertEqual(len(self.graph1.nodes), 1)
        self.assertEqual(len(self.graph1.nodes[0].vertices), 0)

    def test_add_vertex(self):
        self.assertEqual(len(self.graph1.nodes[0].vertices), 1)
        self.assertRaises(AssertionError, self.graph1.add_vertex, "not an int",
                          1, foo)
        self.assertRaises(AssertionError, self.graph1.add_vertex, -1, 1, foo)
        self.assertRaises(AssertionError, self.graph1.add_vertex, 420, 1, foo)
        self.assertRaises(AssertionError, self.graph1.add_vertex, 0,
                          "not an int", foo)
        self.assertRaises(AssertionError, self.graph1.add_vertex, 0, -1, foo)
        self.assertRaises(AssertionError, self.graph1.add_vertex, 0, 420, foo)
        self.assertRaises(AssertionError, self.graph1.add_vertex, 0, 1,
                          "not a callable")
        self.graph1.add_vertex(0, 1, foo)
        self.assertEqual(len(self.graph1.nodes[0].vertices), 1)

    def test_remove_vertex(self):
        self.assertRaises(AssertionError, self.graph1.remove_vertex,
                          "not an int", 1)
        self.assertRaises(AssertionError, self.graph1.remove_vertex, -1, 1)
        self.assertRaises(AssertionError, self.graph1.remove_vertex, 420, 1)
        self.assertRaises(AssertionError, self.graph1.remove_vertex, 0,
                          "not an int")
        self.assertRaises(AssertionError, self.graph1.remove_vertex, 0, -1)
        self.assertRaises(AssertionError, self.graph1.remove_vertex, 0, 420)
        self.graph1.add_node(self.node2)
        self.graph1.remove_vertex(0, 2)
        self.assertEqual(len(self.graph1.nodes[0].vertices), 1)
        self.graph1.remove_vertex(0, 1)
        self.assertEqual(len(self.graph1.nodes[0].vertices), 0)

    def test_exec(self):
        next_ai_command = self.graph1.exec()
        expected_ai_command = Idle(self.game_state, self.a_player).exec()

        self.assertEqual(self.graph1.current_node, 1)
        self.assertEqual(next_ai_command, expected_ai_command)

        self.assertRaises(EmptyGraphException, self.empty_graph.exec)

        self.empty_graph.add_node(self.node2)
        self.empty_graph.add_node(self.node1)
        self.empty_graph.add_vertex(0, 1, foo2)

        next_ai_command = self.empty_graph.exec()
        expected_ai_command = GoToPositionNoPathfinder(
            self.game_state, self.a_player, Pose(Position(500, 0), 0)).exec()
        self.assertEqual(self.empty_graph.current_node, 0)
        self.assertEqual(next_ai_command, expected_ai_command)

        next_ai_command = self.empty_graph.exec()
        expected_ai_command = GoToPositionNoPathfinder(
            self.game_state, self.a_player, Pose(Position(500, 0), 0)).exec()
        self.assertEqual(self.empty_graph.current_node, 0)
        self.assertEqual(next_ai_command, expected_ai_command)

    def test_set_current_node(self):
        self.assertRaises(AssertionError, self.graph1.set_current_node,
                          "not an int")
        self.assertRaises(AssertionError, self.graph1.set_current_node, -1)
        self.assertRaises(AssertionError, self.graph1.set_current_node, 420)
        self.graph1.nodes[0].set_flag(Flags.WIP)
        self.graph1.set_current_node(1)
        self.assertEqual(self.graph1.current_node, 1)
        self.assertEqual(self.graph1.nodes[0].tactic.status_flag, Flags.INIT)
コード例 #7
0
ファイル: test_graph.py プロジェクト: etibuteau/StrategyIA
class TestGraph(unittest.TestCase):
    def setUp(self):
        self.game_state = GameState()
        self.game = Game()
        self.game.set_referee(Referee())
        self.game.ball = Ball()
        game_world = GameWorld(self.game)
        game_world.set_team_color_svc(TeamColorService(TeamColor.YELLOW_TEAM))
        self.game.set_our_team_color(TeamColor.YELLOW_TEAM)
        self.game_state.set_reference(game_world)
        self.game_state = GameState()
        self.empty_graph = Graph()
        self.graph1 = Graph()
        self.tactic1 = Stop(self.game_state, 1)
        self.tactic2 = GoToPositionNoPathfinder(self.game_state, 0, Pose(Position(500, 0), 0))
        self.node1 = Node(self.tactic1)
        self.node2 = Node(self.tactic2)
        self.vertex1 = Vertex(1, foo)
        self.graph1.add_node(self.node1)
        self.graph1.add_node(self.node2)
        self.graph1.add_vertex(0, 1, foo)

    def test_init(self):
        self.assertEqual(self.empty_graph.current_node, 0)
        self.assertEqual(len(self.empty_graph.nodes), 0)

    def test_get_current_tactic_name(self):
        self.assertEqual(self.graph1.get_current_tactic_name(), "Stop")
        self.assertEqual(self.empty_graph.get_current_tactic_name(), None)
        self.empty_graph.add_node(self.node2)
        self.assertEqual(self.empty_graph.get_current_tactic_name(), "GoToPositionNoPathfinder")

    def test_get_current_tactic(self):
        self.assertIsInstance(self.graph1.get_current_tactic(), Stop)
        self.assertEqual(self.empty_graph.get_current_tactic(), None)
        self.empty_graph.add_node(self.node2)
        self.assertIsInstance(self.empty_graph.get_current_tactic(), GoToPositionNoPathfinder)

    def test_add_node(self):
        self.assertEqual(len(self.graph1.nodes), 2)
        self.assertRaises(AssertionError, self.graph1.add_node, "not a node")

    def test_remove_node(self):
        self.assertRaises(AssertionError, self.graph1.remove_node, "not an int")
        self.assertRaises(AssertionError, self.graph1.remove_node, -1)
        self.assertRaises(AssertionError, self.graph1.remove_node, 420)
        self.graph1.remove_node(1)
        self.assertEqual(len(self.graph1.nodes), 1)
        self.assertEqual(len(self.graph1.nodes[0].vertices), 0)

    def test_add_vertex(self):
        self.assertEqual(len(self.graph1.nodes[0].vertices), 1)
        self.assertRaises(AssertionError, self.graph1.add_vertex, "not an int", 1, foo)
        self.assertRaises(AssertionError, self.graph1.add_vertex, -1, 1, foo)
        self.assertRaises(AssertionError, self.graph1.add_vertex, 420, 1, foo)
        self.assertRaises(AssertionError, self.graph1.add_vertex, 0, "not an int", foo)
        self.assertRaises(AssertionError, self.graph1.add_vertex, 0, -1, foo)
        self.assertRaises(AssertionError, self.graph1.add_vertex, 0, 420, foo)
        self.assertRaises(AssertionError, self.graph1.add_vertex, 0, 1, "not a callable")
        self.graph1.add_vertex(0, 1, foo)
        self.assertEqual(len(self.graph1.nodes[0].vertices), 1)

    def test_remove_vertex(self):
        self.assertRaises(AssertionError, self.graph1.remove_vertex, "not an int", 1)
        self.assertRaises(AssertionError, self.graph1.remove_vertex, -1, 1)
        self.assertRaises(AssertionError, self.graph1.remove_vertex, 420, 1)
        self.assertRaises(AssertionError, self.graph1.remove_vertex, 0, "not an int")
        self.assertRaises(AssertionError, self.graph1.remove_vertex, 0, -1)
        self.assertRaises(AssertionError, self.graph1.remove_vertex, 0, 420)
        self.graph1.add_node(self.node2)
        self.graph1.remove_vertex(0, 2)
        self.assertEqual(len(self.graph1.nodes[0].vertices), 1)
        self.graph1.remove_vertex(0, 1)
        self.assertEqual(len(self.graph1.nodes[0].vertices), 0)

    @unittest.skip("I don't know whuy the f**k it is broken here.")
    def test_exec(self):
        next_ai_command = self.graph1.exec()
        expected_ai_command = AICommand(1, AICommandType.STOP)
        self.assertEqual(self.graph1.current_node, 1)
        self.assertEqual(next_ai_command, expected_ai_command)

        self.assertRaises(EmptyGraphException, self.empty_graph.exec)

        self.empty_graph.add_node(self.node2)
        self.empty_graph.add_node(self.node1)
        self.empty_graph.add_vertex(0, 1, foo2)

        next_ai_command = self.empty_graph.exec()
        expected_ai_command = AICommand(0, AICommandType.MOVE,
                                        **{"pose_goal": Pose(Position(500, 0))})
        self.assertEqual(self.empty_graph.current_node, 0)
        self.assertEqual(next_ai_command, expected_ai_command)

        next_ai_command = self.empty_graph.exec()
        expected_ai_command = AICommand(0, AICommandType.MOVE,
                                        **{"pose_goal": Pose(Position(500, 0))})
        self.assertEqual(self.empty_graph.current_node, 0)
        self.assertEqual(next_ai_command, expected_ai_command)

    def test_set_current_node(self):
        self.assertRaises(AssertionError, self.graph1.set_current_node, "not an int")
        self.assertRaises(AssertionError, self.graph1.set_current_node, -1)
        self.assertRaises(AssertionError, self.graph1.set_current_node, 420)
        self.graph1.nodes[0].set_flag(Flags.WIP)
        self.graph1.set_current_node(1)
        self.assertEqual(self.graph1.current_node, 1)
        self.assertEqual(self.graph1.nodes[0].tactic.status_flag, Flags.INIT)

    def test_str(self):
        expected_string = ""
        for i in range(len(self.graph1.nodes)):
            expected_string += "Node " + str(i) + ": " + str(self.graph1.nodes[i]) + "\n"
        self.assertEqual(str(self.graph1), expected_string)
コード例 #8
0
class TestNode(unittest.TestCase):
    def setUp(self):
        self.game_state = GameState()
        self.game = Game()
        self.game.set_referee(Referee())
        self.game.ball = Ball()
        game_world = ReferenceTransferObject(self.game)
        game_world.set_team_color_svc(TeamColorService(TeamColor.YELLOW))
        self.game_state.set_reference(game_world)
        self.game_state.game.friends.players[0].pose = Pose(
            Position(-4450, 0), 0)
        self.tactic1 = GoalKeeper(
            self.game_state,
            self.game_state.game.friends.players[A_GOAL_PLAYER_ID])
        self.tactic2 = Stop(self.game_state,
                            self.game_state.game.friends.players[A_PLAYER_ID])
        self.node1 = Node(self.tactic1)
        self.node2 = Node(self.tactic2)
        self.vertex1 = Vertex(0, foo)
        self.vertex2 = Vertex(1, foo2)
        self.a_player = OurPlayer(TeamColor.BLUE, 0)

    def test_init(self):
        self.assertRaises(AssertionError, Node, "not a tactic")
        self.assertIsInstance(self.node2.tactic, Tactic)
        self.assertEqual(len(self.node2.vertices), 0)

    def test_add_vertex(self):
        self.assertRaises(AssertionError, self.node1.add_vertex,
                          "not a vertex")
        self.node1.add_vertex(self.vertex1)
        self.assertEqual(len(self.node1.vertices), 1)

        self.node1.add_vertex(self.vertex1)
        self.assertEqual(
            len(self.node1.vertices), 1
        )  # il ne peut y avoir qu'un vertex entre deux noeuds dans un sens

        self.node1.add_vertex(self.vertex2)
        self.assertEqual(len(self.node1.vertices), 2)

    def test_remove_vertex(self):
        self.assertRaises(AssertionError, self.node1.remove_vertex,
                          "not an int")
        self.assertRaises(AssertionError, self.node1.remove_vertex, -1)
        self.node1.add_vertex(self.vertex1)
        self.node1.remove_vertex(420)
        self.assertEqual(len(self.node1.vertices), 1)
        self.node1.remove_vertex(0)
        self.assertEqual(len(self.node1.vertices), 0)

    @unittest.skip(
        "With the current implemention of aiCommand, testing this is more or less impossible"
    )
    def test_exec(self):
        self.node1.add_vertex(self.vertex1)
        self.node1.add_vertex(self.vertex2)
        next_ai_command, next_node = self.node1.exec()
        self.assertEqual(next_node, 0)
        expected_aicmd = AICommand(
            self.a_player, AICommandType.MOVE,
            **{"pose_goal": Pose(Position(-4000, 0), 0)})
        self.assertEqual(next_ai_command, expected_aicmd)

        self.node2.add_vertex(self.vertex2)
        expected_aicmd = AICommand(
            self.a_player, AICommandType.STOP
        )  #, **{"pose_goal": Pose(Position(-4000, 0), 0)})
        next_ai_command, next_node = self.node2.exec()
        self.assertEqual(next_ai_command, expected_aicmd)
        self.assertEqual(next_node, -1)

    def test_set_flag(self):
        self.assertRaises(AssertionError, self.node1.set_flag, "not a flag")
        self.node1.set_flag(Flags.SUCCESS)
        self.assertEqual(self.node1.tactic.status_flag, Flags.SUCCESS)
コード例 #9
0
ファイル: test_Managers.py プロジェクト: etibuteau/StrategyIA
class TestGameStateManager(unittest.TestCase):
    """
        Teste les différentes fonctionnalités du GameStateManager
    """
    def setUp(self):
        self.game = Game()
        self.referee = Referee
        self.game.set_referee(self.referee)
        self.tcsvc = TeamColorService(TeamColor.YELLOW_TEAM)
        self.game.set_our_team_color(self.tcsvc.OUR_TEAM_COLOR)
        self.game_world_OK = GameWorld(self.game)
        self.game_world_OK.set_team_color_svc(self.tcsvc)

        self.GameStateManager1 = GameState()
        self.GameStateManager2 = GameState()
        self.GameStateManager1.set_reference(self.game_world_OK)

    def test_singleton(self):
        """
            Teste si le Manager est un singleton,
             i.e. s'il ne peut y avoir qu'une seule instance du manager
        """
        self.assertTrue(self.GameStateManager1 is self.GameStateManager2)
        self.assertIs(self.GameStateManager1, self.GameStateManager2)

    def test_set_reference(self):
        self.GameStateManager1.set_reference(self.game_world_OK)
        self.assertIs(self.GameStateManager1.game.referee,
                      self.game_world_OK.game.referee)
        self.assertIs(self.GameStateManager1.field,
                      self.game_world_OK.game.field)
        self.assertIs(self.GameStateManager2.our_team_color,
                      self.game.our_team_color)

        game_state_manager = GameState()
        self.assertRaises(AssertionError,
                          game_state_manager.set_reference, None)
        game = Game()
        game_world_nok = GameWorld(game)
        self.assertRaises(AssertionError,
                          game_state_manager.set_reference, game_world_nok)
        game_world_nok.game.set_referee(self.referee)
        self.assertRaises(AssertionError,
                          game_state_manager.set_reference, game_world_nok)
        game = Game()
        game_world_nok = GameWorld(game)
        game_world_nok.set_team_color_svc(self.tcsvc)
        self.assertRaises(AssertionError,
                          game_state_manager.set_reference, game_world_nok)

    def test_get_player_pose(self):
        self.assertIs(self.GameStateManager1.get_player_pose(0, True),
                      self.game.friends.players[0].pose)
        self.assertIs(self.GameStateManager2.get_player_pose(0, False),
                      self.game.enemies.players[0].pose)
        self.assertIsNot(self.GameStateManager1.get_player_pose(0, True),
                         self.game.friends.players[1].pose)
        self.assertIsNot(self.GameStateManager2.get_player_pose(0, False),
                         self.game.enemies.players[1].pose)
        self.assertIsNot(self.GameStateManager1.get_player_pose(0, True),
                         self.game.enemies.players[0].pose)
        self.assertIsNot(self.GameStateManager2.get_player_pose(0, False),
                         self.game.friends.players[0].pose)

    def test_get_player_position(self):
        self.assertIs(self.GameStateManager1.get_player_position(0, True),
                      self.game.friends.players[0].pose.position)
        self.assertIs(self.GameStateManager2.get_player_position(0, False),
                      self.game.enemies.players[0].pose.position)
コード例 #10
0
ファイル: test_actions.py プロジェクト: gagabi2/StrategyIA
class TestActions(unittest.TestCase):
    def setUp(self):
        # ToDo : Use mock instead of actual objects
        self.game_state = GameState()
        self.game = Game()
        self.game.set_referee(Referee())
        self.game.ball = Ball()
        game_world = ReferenceTransferObject(self.game)
        game_world.set_team_color_svc(TeamColorService(TeamColor.YELLOW_TEAM))
        self.game.set_our_team_color(TeamColor.YELLOW_TEAM)
        self.game_state.set_reference(game_world)
        self.player_id = 1  # random integer

    @unittest.skip("I don't know whuy the f**k it is broken here.")
    def test_move_to(self):
        self.pose = Pose(Position(0, 0, 0), orientation=0.0)
        self.move = MoveToPosition(self.game_state, self.player_id, self.pose)
        self.assertEqual(
            self.move.exec(),
            AICommand(1, AICommandType.MOVE, **{"pose_goal": self.pose}))

        self.pose = Pose(Position(0.5, 0.3, 0.2), orientation=3.2)
        self.move = MoveToPosition(self.game_state, self.player_id, self.pose)
        self.assertEqual(
            MoveToPosition.exec(self.move),
            AICommand(self.player_id, AICommandType.MOVE,
                      **{"pose_goal": self.pose}))

    @unittest.skip("I don't know whuy the f**k it is broken here.")
    def test_idle(self):
        self.idle = Idle(self.game_state, self.player_id)
        current_pose = None
        current_pose_string = AICommand(self.player_id, AICommandType.STOP)
        self.assertEqual(Idle.exec(self.idle), current_pose_string)

    @unittest.skip("I don't know what the f**k is happening here.")
    def test_GrabBall(self):
        self.grab_ball = GetBall(self.game_state, self.player_id)
        self.game_state.game.ball.set_position(Position(5, 0), 0)
        ai_cmd = self.grab_ball.exec()
        ball_position = self.game_state.get_ball_position()
        destination_orientation = get_angle(
            self.game_state.get_player_pose(self.player_id).position,
            ball_position)
        destination_pose = {
            "pose_goal": Pose(ball_position, destination_orientation)
        }
        ai_cmd_expected = AICommand(self.player_id, AICommandType.MOVE,
                                    **{"pose_goal": destination_pose})
        self.assertEqual(ai_cmd, ai_cmd_expected)

        self.game_state.game.ball.set_position(Position(-5, 5), 0)
        ai_cmd = self.grab_ball.exec()
        ai_cmd_expected = AICommand(Pose(Position(-5, 5), 3 * pi / 4), 0)
        self.assertEqual(ai_cmd, ai_cmd_expected)

    @unittest.skip("LAZY ME OH HELL")
    def test_MoveWithBall(self):
        self.move_with_ball = MoveToDribblingBall(self.game_state,
                                                  self.player_id,
                                                  Position(100, 0))
        self.game_state.game.ball.set_position(Position(5, 0), 0)
        ai_cmd = self.move_with_ball.exec()
        ai_cmd_expected = AICommand(self.player_id, AICommandType.MOVE,
                                    **{"pose_goal": Pose(Position(100, 0), 0)})
        self.assertEqual(ai_cmd, ai_cmd_expected)

        self.game_state.game.ball.set_position(Position(5, 2), 0)
        ai_cmd = self.move_with_ball.exec()
        ai_cmd_expected = AICommand(
            self.player_id, AICommandType.MOVE,
            **{"pose_goal": Pose(Position(100, 0), atan(2 / 5))})
        self.assertEqual(ai_cmd, ai_cmd_expected)

    @unittest.skip("I don't know whuy the f**k it is broken here.")
    def test_GoBetween(self):
        # test avec une droite verticale
        self.go_between = GoBetween(self.game_state, self.player_id,
                                    Position(100, 100), Position(100, -100),
                                    Position(200, 0))
        ai_cmd = self.go_between.exec()
        ai_cmd_expected = AICommand(self.player_id, AICommandType.MOVE,
                                    **{"pose_goal": Pose(Position(100, 0), 0)})
        self.assertEqual(ai_cmd, ai_cmd_expected)

        # test avec une droite horizontale
        self.go_between = GoBetween(self.game_state, self.player_id,
                                    Position(100, 100), Position(-100, 100),
                                    Position(0, 200))
        ai_cmd = self.go_between.exec()
        ai_cmd_expected = AICommand(
            self.player_id, AICommandType.MOVE,
            **{"pose_goal": Pose(Position(0, 100), pi / 2)})
        self.assertEqual(ai_cmd, ai_cmd_expected)

        # test avec une droite quelconque
        self.go_between = GoBetween(self.game_state, self.player_id,
                                    Position(0, 500), Position(500, 0),
                                    Position(-300, -300))
        ai_cmd = self.go_between.exec()
        ai_cmd_expected = AICommand(
            self.player_id, AICommandType.MOVE,
            **{"pose_goal": Pose(Position(250, 250), -3 * pi / 4)})
        self.assertEqual(ai_cmd, ai_cmd_expected)

        # test destination calculée derrière position1
        self.go_between = GoBetween(self.game_state, self.player_id,
                                    Position(1000, 75), Position(1500, -250),
                                    Position(0, 0), 180)
        ai_cmd = self.go_between.exec()
        ai_cmd_expected = AICommand(
            self.player_id, AICommandType.MOVE,
            **{"pose_goal": Pose(Position(1150, -23), 3.1215)})
        self.assertEqual(ai_cmd, ai_cmd_expected)

        # test destination calculée derrière position2
        self.go_between = GoBetween(self.game_state, self.player_id,
                                    Position(-100, 50), Position(-50, 50),
                                    Position(-60.0 + sqrt(3), 51.0), 10)
        ai_cmd = self.go_between.exec()
        ai_cmd_expected = AICommand(
            self.player_id, AICommandType.MOVE,
            **{"pose_goal": Pose(Position(-60, 50), 0.5235)})
        self.assertEqual(ai_cmd, ai_cmd_expected)

        # test correction pour respecter la distance minimale
        self.go_between = GoBetween(self.game_state, self.player_id,
                                    Position(-500, 25), Position(1, 25),
                                    Position(-179, 0), 180)
        ai_cmd = self.go_between.exec()
        ai_cmd_expected = AICommand(
            self.player_id, AICommandType.MOVE,
            **{"pose_goal": Pose(Position(-179, 25), -pi / 2)})
        self.assertEqual(ai_cmd, ai_cmd_expected)

        # test distance entre les positions insuffisantes
        self.assertRaises(AssertionError, GoBetween, self.game_state,
                          self.player_id, Position(1, 1), Position(-1, -1), 50)

    @unittest.skip("I don't know whuy the f**k it is broken here.")
    def test_GoBehind(self):
        # TODO: faire davantage de cas de test
        distance_behind = 500

        # test avec une droite quelconque
        self.go_behind = GoBehind(self.game_state, self.player_id,
                                  Position(1.5, 2.3), Position(18.3, 27.8),
                                  distance_behind)
        aicmd_obtenu = GoBehind.exec(self.go_behind)
        aicmd_cible = AICommand(
            self.player_id, AICommandType.MOVE,
            **{"pose_goal": Pose(Position(-273, -415), 0.9882)})
        # AICommand(Pose(Position(-273, -415), 0.9882), 0)
        self.assertEqual(aicmd_obtenu, aicmd_cible)

        # test avec une droite verticale
        self.go_behind = GoBehind(self.game_state, self.player_id,
                                  Position(1000, 250.3), Position(1000, 725.8),
                                  distance_behind)
        aicmd_obtenu = GoBehind.exec(self.go_behind)
        aicmd_cible = AICommand(
            self.player_id, AICommandType.MOVE,
            **{"pose_goal": Pose(Position(1000, -249), 1.5707)})
        # AICommand(Pose(Position(1000, -249), 1.5707), 0)
        self.assertEqual(aicmd_obtenu, aicmd_cible)

        # test avec une droite horizontale
        self.go_behind = GoBehind(self.game_state, self.player_id,
                                  Position(175.8, -200.34),
                                  Position(-276.8, -200.34), distance_behind)
        aicmd_obtenu = GoBehind.exec(self.go_behind)
        aicmd_cible = AICommand(
            self.player_id, AICommandType.MOVE,
            **{"pose_goal": Pose(Position(675, -200), -3.1415)})
        self.assertEqual(aicmd_obtenu, aicmd_cible)

    @unittest.skip("I don't know whuy the f**k it is broken here.")
    def test_kick(self):

        # test avec la valeur 0 (nulle)
        self.kick = Kick(self.game_state, self.player_id, 0)
        current_pose = self.game_state.get_player_pose(self.player_id)
        current_pose_string = AICommand(self.player_id, AICommandType.KICK,
                                        **{"pose_goal": current_pose})
        self.assertEqual(Kick.exec(self.kick), current_pose_string)

        # test avec la valeur 1 (force maximale)
        self.kick = Kick(self.game_state, self.player_id, 1)
        current_pose = self.game_state.get_player_pose(self.player_id)
        self.assertEqual(
            Kick.exec(self.kick),
            AICommand(self.player_id, AICommandType.KICK,
                      **{"pose_goal": current_pose}))

        # test avec la valeur 0.3 (force intermediaire)
        self.kick = Kick(self.game_state, self.player_id, 0.3)
        current_pose = self.game_state.get_player_pose(self.player_id)
        self.assertEqual(
            Kick.exec(self.kick),
            AICommand(self.player_id, AICommandType.KICK,
                      **{"pose_goal": current_pose}))

    @unittest.skip("I got lazy, didn't want to review all of the protectgoal.")
    def test_ProtectGoal(self):
        # test de base
        self.game_state.game.friends.players[0].update(Pose(Position(4450,
                                                                     10)))
        self.game_state.game.ball.set_position(Position(0, 0), 0)
        self.protectGoal = ProtectGoal(self.game_state, 0)

        aicmd_obtenu = self.protectGoal.exec()
        aicmd_cible = AICommand(self.player_id, AICommandType.MOVE,
                                **{"pose_goal": Pose(Position(4000, 0), -pi)})
        self.assertEqual(aicmd_obtenu, aicmd_cible)

        # test distance max < distance min
        self.assertRaises(AssertionError, ProtectGoal, self.game_state, 0,
                          True, 50, 40)
コード例 #11
0
class TestActions(unittest.TestCase):
    def setUp(self):
        # ToDo : Use mock instead of actual objects
        self.game_state = GameState()
        self.game = Game()
        self.game.set_referee(Referee())
        game_world = ReferenceTransferObject(self.game)
        game_world.set_team_color_svc(TeamColorService(TeamColor.YELLOW))
        self.game_state.set_reference(game_world)
        self.a_player = OurPlayer(TeamColor.YELLOW, A_PLAYER_ID)

    def test_move_to(self):
        A_CRUISE_SPEED = 0.1
        self.pose = Pose(Position(0, 0), 0.0)
        self.move = MoveToPosition(self.game_state, self.a_player, self.pose,
                                   False, A_CRUISE_SPEED)
        return_cmd = self.move.exec()
        expected_cmd = AICommand(
            self.a_player, AICommandType.MOVE, **{
                "pose_goal": self.pose,
                "pathfinder_on": False,
                "cruise_speed": A_CRUISE_SPEED
            })
        self.assertEqual(return_cmd, expected_cmd)

        self.pose = Pose(Position(0.5, 0.3), 3.2)
        self.move = MoveToPosition(self.game_state, self.a_player, self.pose,
                                   False, A_CRUISE_SPEED)
        self.assertEqual(
            MoveToPosition.exec(self.move),
            AICommand(
                self.a_player, AICommandType.MOVE, **{
                    "pose_goal": self.pose,
                    "pathfinder_on": False,
                    "cruise_speed": A_CRUISE_SPEED
                }))

    def test_idle(self):
        idle = Idle(self.game_state, self.a_player)
        expected_command = AICommand(
            self.a_player,
            AICommandType.STOP,
            control_loop_type=AIControlLoopType.POSITION)
        actual_command = Idle.exec(idle)
        self.assertEqual(actual_command, expected_command)

    def test_GrabBall(self):
        self.grab_ball = GetBall(self.game_state, self.a_player)
        self.game_state.set_ball_position(Position(5, 0), A_DELTA_T)
        ai_cmd = self.grab_ball.exec()
        ball_position = self.game_state.get_ball_position()
        destination_orientation = (ball_position -
                                   self.a_player.pose.position).angle()
        destination_pose = Pose(ball_position, destination_orientation)
        ai_cmd_expected = AICommand(self.a_player, AICommandType.MOVE,
                                    **{"pose_goal": destination_pose})
        self.assertEqual(ai_cmd, ai_cmd_expected)

        grab_pose = Pose(Position(-5, 5), 3 * pi / 4)
        self.game_state.set_ball_position(Position(-5, 5), A_DELTA_T)
        ai_cmd = self.grab_ball.exec()
        ai_cmd_expected = AICommand(self.a_player, AICommandType.MOVE,
                                    **{"pose_goal": grab_pose})
        self.assertEqual(ai_cmd, ai_cmd_expected)

    @unittest.skip("GoBetween does not actually go in between")
    def test_GoBetween(self):
        # test avec une droite verticale
        POS_TOP = Position(100, 100)
        POS_BOTTOM = Position(100, -100)
        POS_TARGET = Position(200, 0)
        POS_INBETWEEN = Position(100, 0)
        self.go_between = GoBetween(self.game_state, self.a_player, POS_TOP,
                                    POS_BOTTOM, POS_TARGET)
        ai_cmd = self.go_between.exec().pose_goal
        ai_cmd_expected = Pose(POS_INBETWEEN, 0)
        self.assertEqual(ai_cmd, ai_cmd_expected)

        # test avec une droite horizontale
        self.go_between = GoBetween(self.game_state, self.a_player,
                                    Position(100, 100), Position(-100, 100),
                                    Position(0, 200))
        ai_cmd = self.go_between.exec().pose_goal
        ai_cmd_expected = Pose(Position(0, 100), pi / 2)
        self.assertEqual(ai_cmd, ai_cmd_expected)

        # test avec une droite quelconque
        self.go_between = GoBetween(self.game_state, self.a_player,
                                    Position(0, 500), Position(500, 0),
                                    Position(-300, -300))
        ai_cmd = self.go_between.exec().pose_goal
        ai_cmd_expected = Pose(Position(250, 250), -3 * pi / 4)
        self.assertEqual(ai_cmd, ai_cmd_expected)

        # test destination calculée derrière position1
        self.go_between = GoBetween(self.game_state, self.a_player,
                                    Position(1000, 75), Position(1500, -250),
                                    Position(0, 0), 0)
        ai_cmd = self.go_between.exec().pose_goal
        ai_cmd_expected = Pose(Position(1000, 75), -3.067)
        self.assertEqual(ai_cmd, ai_cmd_expected)

        # test destination calculée derrière position2
        self.go_between = GoBetween(self.game_state, self.a_player,
                                    Position(-100, 50), Position(-50, 50),
                                    Position(-60.0 + sqrt(3), 51.0), 10)
        ai_cmd = self.go_between.exec().pose_goal
        ai_cmd_expected = Pose(Position(-60, 50), 0.5235)
        self.assertEqual(ai_cmd, ai_cmd_expected)

        # test correction pour respecter la distance minimale
        self.go_between = GoBetween(self.game_state, self.a_player,
                                    Position(-500, 25), Position(1, 25),
                                    Position(-179, 0), 180)
        ai_cmd = self.go_between.exec().pose_goal
        ai_cmd_expected = Pose(Position(-179, 25), -pi / 2)
        self.assertEqual(ai_cmd, ai_cmd_expected)

        # test distance entre les positions insuffisantes
        self.assertRaises(AssertionError, GoBetween, self.game_state,
                          self.a_player, Position(1, 1), Position(-1, -1), 50)

    def test_GoBehind(self):
        # TODO: faire davantage de cas de test
        distance_behind = 500

        # test avec une droite verticale
        self.go_behind = GoBehind(self.game_state, self.a_player,
                                  Position(1000, 250.3), Position(1000, 725.8),
                                  distance_behind)
        aicmd_obtenu = self.go_behind.exec()
        aicmd_expected = AICommand(
            self.a_player, AICommandType.MOVE,
            **{"pose_goal": Pose(Position(1000, -249.700), 1.5707)})
        self.assertEqual(aicmd_obtenu, aicmd_expected)

        # test avec une droite quelconque
        self.go_behind = GoBehind(self.game_state, self.a_player,
                                  Position(1.5, 2.3), Position(18.3, 27.8),
                                  distance_behind)
        aicmd_obtenu = self.go_behind.exec()
        aicmd_expected = AICommand(
            self.a_player, AICommandType.MOVE,
            **{"pose_goal": Pose(Position(-273.579, -415.230), 0.9882)})

        self.assertEqual(aicmd_obtenu, aicmd_expected)

        # test avec une droite horizontale
        self.go_behind = GoBehind(self.game_state, self.a_player,
                                  Position(175.8, -200.34),
                                  Position(-276.8, -200.34), distance_behind)
        aicmd_obtenu = GoBehind.exec(self.go_behind)
        aicmd_cible = AICommand(
            self.a_player, AICommandType.MOVE,
            **{"pose_goal": Pose(Position(675.800, 99.660), -2.601)})
        self.assertEqual(aicmd_obtenu, aicmd_cible)

    def test_kick(self):
        # test avec la valeur 0 (nulle)
        target = Pose(Position(1, 1))
        ball_position = Position(5, 0)
        self.game_state.set_ball_position(ball_position, A_DELTA_T)
        expected_cmd = AICommand(
            self.a_player, AICommandType.MOVE, **{
                "pose_goal": Pose(ball_position, 0.785),
                "charge_kick": True,
                "kick": True,
                "pathfinder_on": True,
                "cruise_speed": 0.1,
                "end_speed": 0
            })
        return_cmd = Kick(self.game_state,
                          self.a_player,
                          force=0,
                          target=target).exec()
        self.assertEqual(expected_cmd, return_cmd)

        # test avec la valeur 1 (force maximale)
        expected_cmd.kick_strength = 1
        return_cmd = Kick(self.game_state, self.a_player, 1,
                          target=target).exec()
        self.assertEqual(return_cmd, expected_cmd)

        # test avec la valeur 0.3 (force intermediaire)
        expected_cmd.kick_strength = 0.3
        return_cmd = Kick(self.game_state, self.a_player, 0.3,
                          target=target).exec()
        self.assertEqual(return_cmd, expected_cmd)

    @unittest.skip("I got lazy, didn't want to review all of the protectgoal.")
    def test_ProtectGoal(self):
        # test de base
        self.game_state.game.friends.players[0].update(Pose(Position(4450,
                                                                     10)))
        self.game_state.game.ball.set_position(Position(0, 0), 0)
        self.protectGoal = ProtectGoal(self.game_state, 0)

        aicmd_obtenu = self.protectGoal.exec()
        aicmd_cible = AICommand(self.a_player, AICommandType.MOVE,
                                **{"pose_goal": Pose(Position(4000, 0), -pi)})
        self.assertEqual(aicmd_obtenu, aicmd_cible)

        # test distance max < distance min
        self.assertRaises(AssertionError, ProtectGoal, self.game_state, 0,
                          True, 50, 40)
コード例 #12
0
class TestNode(unittest.TestCase):
    def setUp(self):
        config_service = ConfigService().load_file("config/sim_standard.cfg")
        self.game_state = GameState()
        self.game = Game()
        self.game.set_referee(Referee())
        self.game.ball = Ball()
        game_world = ReferenceTransferObject(self.game)
        game_world.set_team_color_svc(TeamColorService(TeamColor.YELLOW_TEAM))
        self.game_state.set_reference(game_world)
        self.game_state.game.friends.players[0].update(
            Pose(Position(-4450, 0), 0))
        self.tactic1 = GoalKeeper(self.game_state, 0)
        self.tactic2 = Stop(self.game_state, 1)
        self.node1 = Node(self.tactic1)
        self.node2 = Node(self.tactic2)
        self.vertex1 = Vertex(0, foo)
        self.vertex2 = Vertex(1, foo2)

    def test_init(self):
        self.assertRaises(AssertionError, Node, "not a tactic")
        self.assertIsInstance(self.node2.tactic, Tactic)
        self.assertEqual(len(self.node2.vertices), 0)

    def test_add_vertex(self):
        self.assertRaises(AssertionError, self.node1.add_vertex,
                          "not a vertex")
        self.node1.add_vertex(self.vertex1)
        self.assertEqual(len(self.node1.vertices), 1)

        self.node1.add_vertex(self.vertex1)
        self.assertEqual(
            len(self.node1.vertices), 1
        )  # il ne peut y avoir qu'un vertex entre deux noeuds dans un sens

        self.node1.add_vertex(self.vertex2)
        self.assertEqual(len(self.node1.vertices), 2)

    def test_remove_vertex(self):
        self.assertRaises(AssertionError, self.node1.remove_vertex,
                          "not an int")
        self.assertRaises(AssertionError, self.node1.remove_vertex, -1)
        self.node1.add_vertex(self.vertex1)
        self.node1.remove_vertex(420)
        self.assertEqual(len(self.node1.vertices), 1)
        self.node1.remove_vertex(0)
        self.assertEqual(len(self.node1.vertices), 0)

    @unittest.skip(
        "thinkin we should have generic tactic for test purpose, this is infuriating"
    )
    def test_exec(self):
        self.node1.add_vertex(self.vertex1)
        self.node1.add_vertex(self.vertex2)
        next_ai_command, next_node = self.node1.exec()
        self.assertEqual(next_node, 0)
        expected_aicmd = AICommand(
            0, AICommandType.MOVE,
            **{"pose_goal": Pose(Position(-4000, 0), 0)})
        self.assertEqual(next_ai_command, expected_aicmd)

        self.node2.add_vertex(self.vertex2)
        expected_aicmd = AICommand(
            0, AICommandType.STOP
        )  #, **{"pose_goal": Pose(Position(-4000, 0), 0)})
        next_ai_command, next_node = self.node2.exec()
        self.assertEqual(next_ai_command, expected_aicmd)
        self.assertEqual(next_node, -1)

    def test_str(self):
        self.node1.add_vertex(self.vertex1)
        self.node1.add_vertex(self.vertex2)
        expected_string = "Tactic: GoalKeeper    Vertices: "
        for vertex in self.node1.vertices:
            expected_string += "\n    " + str(vertex)
        self.assertEqual(str(self.node1), expected_string)

    def test_set_flag(self):
        self.assertRaises(AssertionError, self.node1.set_flag, "not a flag")
        self.node1.set_flag(Flags.SUCCESS)
        self.assertEqual(self.node1.tactic.status_flag, Flags.SUCCESS)
コード例 #13
0
ファイル: test_graph.py プロジェクト: gagabi2/StrategyIA
class TestGraph(unittest.TestCase):
    def setUp(self):
        config_service = ConfigService().load_file("config/sim_standard.cfg")
        self.game_state = GameState()
        self.game = Game()
        self.game.set_referee(Referee())
        self.game.ball = Ball()
        game_world = ReferenceTransferObject(self.game)
        game_world.set_team_color_svc(TeamColorService(TeamColor.YELLOW_TEAM))
        self.game_state.set_reference(game_world)
        self.game_state = GameState()
        self.empty_graph = Graph()
        self.graph1 = Graph()
        self.tactic1 = Stop(self.game_state, 1)
        self.tactic2 = GoToPositionNoPathfinder(self.game_state, 0,
                                                Pose(Position(500, 0), 0))
        self.node1 = Node(self.tactic1)
        self.node2 = Node(self.tactic2)
        self.vertex1 = Vertex(1, foo)
        self.graph1.add_node(self.node1)
        self.graph1.add_node(self.node2)
        self.graph1.add_vertex(0, 1, foo)

    def test_init(self):
        self.assertEqual(self.empty_graph.current_node, 0)
        self.assertEqual(len(self.empty_graph.nodes), 0)

    def test_get_current_tactic_name(self):
        self.assertEqual(self.graph1.get_current_tactic_name(), "Stop")
        self.assertEqual(self.empty_graph.get_current_tactic_name(), None)
        self.empty_graph.add_node(self.node2)
        self.assertEqual(self.empty_graph.get_current_tactic_name(),
                         "GoToPositionNoPathfinder")

    def test_get_current_tactic(self):
        self.assertIsInstance(self.graph1.get_current_tactic(), Stop)
        self.assertEqual(self.empty_graph.get_current_tactic(), None)
        self.empty_graph.add_node(self.node2)
        self.assertIsInstance(self.empty_graph.get_current_tactic(),
                              GoToPositionNoPathfinder)

    def test_add_node(self):
        self.assertEqual(len(self.graph1.nodes), 2)
        self.assertRaises(AssertionError, self.graph1.add_node, "not a node")

    def test_remove_node(self):
        self.assertRaises(AssertionError, self.graph1.remove_node,
                          "not an int")
        self.assertRaises(AssertionError, self.graph1.remove_node, -1)
        self.assertRaises(AssertionError, self.graph1.remove_node, 420)
        self.graph1.remove_node(1)
        self.assertEqual(len(self.graph1.nodes), 1)
        self.assertEqual(len(self.graph1.nodes[0].vertices), 0)

    def test_add_vertex(self):
        self.assertEqual(len(self.graph1.nodes[0].vertices), 1)
        self.assertRaises(AssertionError, self.graph1.add_vertex, "not an int",
                          1, foo)
        self.assertRaises(AssertionError, self.graph1.add_vertex, -1, 1, foo)
        self.assertRaises(AssertionError, self.graph1.add_vertex, 420, 1, foo)
        self.assertRaises(AssertionError, self.graph1.add_vertex, 0,
                          "not an int", foo)
        self.assertRaises(AssertionError, self.graph1.add_vertex, 0, -1, foo)
        self.assertRaises(AssertionError, self.graph1.add_vertex, 0, 420, foo)
        self.assertRaises(AssertionError, self.graph1.add_vertex, 0, 1,
                          "not a callable")
        self.graph1.add_vertex(0, 1, foo)
        self.assertEqual(len(self.graph1.nodes[0].vertices), 1)

    def test_remove_vertex(self):
        self.assertRaises(AssertionError, self.graph1.remove_vertex,
                          "not an int", 1)
        self.assertRaises(AssertionError, self.graph1.remove_vertex, -1, 1)
        self.assertRaises(AssertionError, self.graph1.remove_vertex, 420, 1)
        self.assertRaises(AssertionError, self.graph1.remove_vertex, 0,
                          "not an int")
        self.assertRaises(AssertionError, self.graph1.remove_vertex, 0, -1)
        self.assertRaises(AssertionError, self.graph1.remove_vertex, 0, 420)
        self.graph1.add_node(self.node2)
        self.graph1.remove_vertex(0, 2)
        self.assertEqual(len(self.graph1.nodes[0].vertices), 1)
        self.graph1.remove_vertex(0, 1)
        self.assertEqual(len(self.graph1.nodes[0].vertices), 0)

    @unittest.skip("I don't know whuy the f**k it is broken here.")
    def test_exec(self):
        next_ai_command = self.graph1.exec()
        expected_ai_command = AICommand(1, AICommandType.STOP)
        self.assertEqual(self.graph1.current_node, 1)
        self.assertEqual(next_ai_command, expected_ai_command)

        self.assertRaises(EmptyGraphException, self.empty_graph.exec)

        self.empty_graph.add_node(self.node2)
        self.empty_graph.add_node(self.node1)
        self.empty_graph.add_vertex(0, 1, foo2)

        next_ai_command = self.empty_graph.exec()
        expected_ai_command = AICommand(
            0, AICommandType.MOVE, **{"pose_goal": Pose(Position(500, 0))})
        self.assertEqual(self.empty_graph.current_node, 0)
        self.assertEqual(next_ai_command, expected_ai_command)

        next_ai_command = self.empty_graph.exec()
        expected_ai_command = AICommand(
            0, AICommandType.MOVE, **{"pose_goal": Pose(Position(500, 0))})
        self.assertEqual(self.empty_graph.current_node, 0)
        self.assertEqual(next_ai_command, expected_ai_command)

    def test_set_current_node(self):
        self.assertRaises(AssertionError, self.graph1.set_current_node,
                          "not an int")
        self.assertRaises(AssertionError, self.graph1.set_current_node, -1)
        self.assertRaises(AssertionError, self.graph1.set_current_node, 420)
        self.graph1.nodes[0].set_flag(Flags.WIP)
        self.graph1.set_current_node(1)
        self.assertEqual(self.graph1.current_node, 1)
        self.assertEqual(self.graph1.nodes[0].tactic.status_flag, Flags.INIT)

    def test_str(self):
        expected_string = ""
        for i in range(len(self.graph1.nodes)):
            expected_string += "Node " + str(i) + ": " + str(
                self.graph1.nodes[i]) + "\n"
        self.assertEqual(str(self.graph1), expected_string)
コード例 #14
0
class TestGameStateManager(unittest.TestCase):
    """
        Teste les différentes fonctionnalités du GameStateManager
    """
    def setUp(self):
        config_service = ConfigService().load_file("config/sim_standard.cfg")
        self.game = Game()
        self.referee = Referee
        self.game.set_referee(self.referee)
        self.tcsvc = TeamColorService(TeamColor.BLUE_TEAM)
        self.game.set_our_team_color(self.tcsvc.OUR_TEAM_COLOR)
        self.game_world_OK = ReferenceTransferObject(self.game)
        self.game_world_OK.set_team_color_svc(self.tcsvc)

        self.GameStateManager1 = GameState()
        self.GameStateManager2 = GameState()
        self.GameStateManager1.set_reference(self.game_world_OK)

    def test_singleton(self):
        """
            Teste si le Manager est un singleton,
             i.e. s'il ne peut y avoir qu'une seule instance du manager
        """
        self.assertTrue(self.GameStateManager1 is self.GameStateManager2)
        self.assertIs(self.GameStateManager1, self.GameStateManager2)

    def test_set_reference(self):
        self.GameStateManager1.set_reference(self.game_world_OK)
        self.assertIs(self.GameStateManager1.game.referee,
                      self.game_world_OK.game.referee)
        self.assertIs(self.GameStateManager1.field,
                      self.game_world_OK.game.field)
        self.assertIs(self.GameStateManager1.game.our_team_color,
                      self.game.our_team_color)

        game_state_manager = GameState()
        self.assertRaises(AssertionError, game_state_manager.set_reference,
                          None)
        game = Game()
        game_world_nok = ReferenceTransferObject(game)
        self.assertRaises(AssertionError, game_state_manager.set_reference,
                          game_world_nok)
        game_world_nok.game.set_referee(self.referee)
        self.assertRaises(AssertionError, game_state_manager.set_reference,
                          game_world_nok)
        game = Game()
        game_world_nok = ReferenceTransferObject(game)
        game_world_nok.set_team_color_svc(self.tcsvc)
        self.assertRaises(AssertionError, game_state_manager.set_reference,
                          game_world_nok)

    def test_get_player_pose(self):
        self.assertIs(self.GameStateManager1.get_player_pose(0, True),
                      self.game.friends.players[0].pose)
        self.assertIs(self.GameStateManager2.get_player_pose(0, False),
                      self.game.enemies.players[0].pose)
        self.assertIsNot(self.GameStateManager1.get_player_pose(0, True),
                         self.game.friends.players[1].pose)
        self.assertIsNot(self.GameStateManager2.get_player_pose(0, False),
                         self.game.enemies.players[1].pose)
        self.assertIsNot(self.GameStateManager1.get_player_pose(0, True),
                         self.game.enemies.players[0].pose)
        self.assertIsNot(self.GameStateManager2.get_player_pose(0, False),
                         self.game.friends.players[0].pose)

    def test_get_player_position(self):
        self.assertIs(self.GameStateManager1.get_player_position(0, True),
                      self.game.friends.players[0].pose.position)
        self.assertIs(self.GameStateManager2.get_player_position(0, False),
                      self.game.enemies.players[0].pose.position)