コード例 #1
0
ファイル: LogicTest.py プロジェクト: rybitski/scenery-robot
def main():
	control = RoboControl(DEBUG=True)
	network = RoboNetwork('192.168.1.2', 29281, 20, 5, DEBUG=True)
	
	controller_connected = False
	robot_connected = False
	
	controller_connected = control.connect()
	if controller_connected:
		print("Controller connected!")
		print("Starting controller program")
		control.start()
	else:
		print("No controller connected")
	
	#while not robot_connected:
	if not robot_connected:
		robot_connected = network.connect()
		if robot_connected:
			print("Robot connected")
		else:
			print("No robot detected, timeout")
		
	while (not control.exit):
		#if network.connected and len(control.commands) > 0:
		if len(control.commands) > 0:
			command = control.commands.popleft()
			print(command)
			if network.connected:
				network.conn.send(command[0])
				network.conn.send(command[1])
	network.exit = True
コード例 #2
0
ファイル: main.py プロジェクト: b-nguyen/scenery-robot
	def __init__(self):
		super(RobotApp, self).__init__()
		
		# Setup ui from precompiled file
		self.setupUi(self)
		
		# Connect signals to buttons
		self.connect_buttons()
		
		# Initiate controlling applications
		self.control = RoboControl(DEBUG=True)
		self.network = RoboNetwork('192.168.1.2', 29281, 16, '192.168.1.3', 29282, 15, DEBUG=True)
		
		# Run controlling applications
		self.control.start()
		self.network.start()
		
		# Set state flags
		self.controller_connected = False
		self.network_connected = False
		
		# Overall state
		self.state = States.DISCONNECTED
		self.controllerConnect.setEnabled(False)
		self.controllerDisconnect.setEnabled(False)
		self.recordPath.setEnabled(False)
		
		# Queue data
		self.filename = None
		self.queues_data = []
		self.queue = []
		
		# Start main thread
		self.mainThread = MainThread(self)
		self.mainThread.start()
コード例 #3
0
ファイル: main.py プロジェクト: rybitski/scenery-robot
	def __init__(self):
		super(RobotApp, self).__init__()
		
		# Setup ui from precompiled file
		self.setupUi(self)
		
		# Connect signals to buttons
		self.connect_buttons()
		
		# Initiate controlling applications
		self.control = RoboControl(DEBUG=True)
		#self.network = RoboNetwork('192.168.1.2', 29281, 16, '192.168.1.3', 29282, 15, DEBUG=True)
		
		# Run controlling applications
		self.control.start()
		#self.network.start()
		
		# UDP Variables
		self.UDP_TARGET_IP = '10.0.1.3'
		self.UDP_TARGET_PORT = 5500
		
		# Create UDP socket
		self.udp_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # UDP


		# Set state flags
		self.controller_connected = False
		self.network_connected = True
		
		# Overall state
		self.state = States.DISCONNECTED
		self.controllerConnect.setEnabled(False)
		self.controllerDisconnect.setEnabled(False)
		self.recordPath.setEnabled(False)
		
		# Queue data
		self.filename = None
		self.queues_data = []
		self.queue = []
		
		# Start main thread
		self.mainThread = MainThread(self)
		self.mainThread.start()
コード例 #4
0
ファイル: main.py プロジェクト: b-nguyen/scenery-robot
class RobotApp(QtGui.QMainWindow, main_window_robot.Ui_MainWindow):
	def __init__(self):
		super(RobotApp, self).__init__()
		
		# Setup ui from precompiled file
		self.setupUi(self)
		
		# Connect signals to buttons
		self.connect_buttons()
		
		# Initiate controlling applications
		self.control = RoboControl(DEBUG=True)
		self.network = RoboNetwork('192.168.1.2', 29281, 16, '192.168.1.3', 29282, 15, DEBUG=True)
		
		# Run controlling applications
		self.control.start()
		self.network.start()
		
		# Set state flags
		self.controller_connected = False
		self.network_connected = False
		
		# Overall state
		self.state = States.DISCONNECTED
		self.controllerConnect.setEnabled(False)
		self.controllerDisconnect.setEnabled(False)
		self.recordPath.setEnabled(False)
		
		# Queue data
		self.filename = None
		self.queues_data = []
		self.queue = []
		
		# Start main thread
		self.mainThread = MainThread(self)
		self.mainThread.start()
	
	def connect_buttons(self):
		"""
		Connect buttons to methods
		"""
		self.controllerConnect.clicked.connect(self.connect_to_controller)
		self.serverStart.clicked.connect(self.connect_to_network)
		self.ipSpecify.clicked.connect(self.handle_server_box)
		self.controllerDisconnect.clicked.connect(self.disconnect_controller)
		self.loadQueueSet.clicked.connect(self.open)
		self.queueSetSave.clicked.connect(self.save)
		self.recordPath.clicked.connect(self.record)
		self.button_default_style_sheet = self.recordPath.styleSheet()
		
	def record(self):
		if self.state != States.RECORDING:
			print("Clearing Queue of data")
			self.queue = []
			self.control.recording = True
			self.recordPath.setText("End Recording")
			self.recordPath.setStyleSheet('QPushButton {background-color: red; color:white;}')
		elif self.state == States.RECORDING:
			self.control.recording = False
			self.recordPath.setText("Record New Path")
			self.recordPath.setStyleSheet(self.button_default_style_sheet)
			self.queueList.addItem("Untitled")
			self.queue.insert(0, "Untitled")
			self.queues_data.append(self.queue)

	def open(self):
		path = (".")
		fname = QFileDialog.getOpenFileName(self,
				"Scenery Robot - Open", path,
				"Queue Files (*.txt)")
		if fname.isEmpty():
			return
		self.filename = fname
		file = None
		print("Successful open")
		self.queues_data = self.load_queue_file(self.filename)
		print(self.queues_data)
		self.load_queue_window(self.queues_data)
	
	def save(self):
		path = "."
		fname = QFileDialog.getSaveFileName(self, "Scenery Robot - Save As", path,
			"Queue Files: (*.txt)")
		if fname.isEmpty():
			return
			
		self.filename = fname
		print('queues_data', self.queues_data)
		self.save_new_queue(self.filename, self.queues_data)
		
	def save_new_queue(self, filename, queues_data, queuename="UNTITLED"):
		"""
		This function will open a file and append to it a new queue with a title and data.
		@params: filename: the save file (text file where info will be stored)
			list_to_save: the data of the new queue being saved
			listname: the name of the queue being saved as a list
		"""
		print("SAVING THIS OBJECT:")
		print(queues_data)
		with open(filename, 'w') as f:
			for queue in queues_data:
				for data in queue:
					f.write(str(data))
					f.write('\n')
				f.write('\n')
			f.close()
	
	def load_queue_window(self, queues_data):
		"""
		"""
		self.queueList.clear()
		for queue in queues_data:
			self.queueList.addItem(queue[0])
		
	def load_queue_file(self, filename):
		"""
		This function first reads in an entire list, line by line. It then creates a list of lists where
		each list contains all the points in a list
		@params: filename: the file to be loaded
		"""
		queue_list = []
		with open(filename) as f:
			i = 0
			for line in f:
				if not line.startswith('[') and not line.startswith('\n'):
					queue_list.append([])
					queue_list[i] = [line.rstrip()]
				elif line.startswith('['):
					queue_list[i].append(line.rstrip())
				else:
					i += 1
			f.close()
		return queue_list
	
	def check_events(self):
		"""
		Overall event checking for main thread
		"""
		self.check_controller_events()
		self.check_network_events()
		self.check_app_events()
		
	def check_network_events(self):
		"""
		Checks events related to network server
		"""
		self.check_network_connected()
	
	def check_controller_events(self):
		"""
		Checks events related to controller
		"""
		self.check_controller_connected()
	
	def check_app_events(self):
		"""
		Checks variables to update app state
		"""
		# If disconnected, wait until controller and network connected to go into manual mode
		if not self.network_connected and self.state != States.DISCONNECTED:
			print("Robot got disconnected from network")
			self.state == States.DISCONNECTED
			self.robot_control_mode.setText("Robot Control: Disconnected")
			self.controllerConnect.setEnabled(False)
			self.controllerDisconnect.setEnabled(False)
		elif self.network_connected and self.state == States.DISCONNECTED:
			print("Control is SERVER_ONLY")
			self.state = States.SERVER_ONLY
			self.robot_control_mode.setText("Robot Control: Server Control")
			self.controllerConnect.setEnabled(True)
			self.controllerDisconnect.setEnabled(False)
		elif self.network_connected and self.controller_connected and self.state == States.SERVER_ONLY:
			print("Control is manual")
			self.state = States.MANUAL
			
			self.robot_control_mode.setText("Robot Control: Manual Control")
			self.controllerConnect.setEnabled(False)
			self.controllerDisconnect.setEnabled(True)
			self.recordPath.setEnabled(True)
			
		elif (self.state == States.MANUAL or self.state == States.RECORDING) and not self.controller_connected:
			print("Control is SERVER_ONLY")
			self.state = States.SERVER_ONLY
			self.robot_control_mode.setText("Robot Control: Server Control")
			self.controllerConnect.setEnabled(True)
			self.controllerDisconnect.setEnabled(False)
			self.control.recording = False # Controller got disconnected
			
		elif self.state == States.MANUAL and self.control.is_recording():
			print("Control is recording")
			self.state = States.RECORDING
			self.network.receiving = True
			self.robot_control_mode.setText("Robot Control: Recording")
			
		elif self.state == States.RECORDING and not self.control.is_recording():
			self.state = States.MANUAL
			print("Control is manual")
			self.network.receiving = False
			self.robot_control_mode.setText("Robot Control: Manual Control")
	
	def handle_server_box(self):
		"""
		Handle pop up
		"""
		self.dialog = QDialog()
		self.ui = server_connect_dialog.Ui_Dialog()
		self.ui.setupUi(self.dialog)
		self.dialog.show()
		
# --------------------- CONTROLLER METHODS ---------------------
	def connect_to_controller(self):
		"""
		Connects to the controller and returns True if connection succeeded
		and False if not
		"""
		self.controller_connected = self.control.connect()	
		return self.controller_connected
		
	def disconnect_controller(self):
		self.control.disconnect()
		
		
	def check_controller_connected(self):
		"""
		Checks if controller is connected
		Enables or disables connected button accordingly
		Sets label text from control status
		"""
		self.controller_connected = self.control.is_connected()
		#self.controllerConnect.setEnabled(not self.controller_connected)
		self.controllerConnect.setChecked(True)
		
		return self.controller_connected
		
		
# --------------------- NETWORK METHODS ---------------------		
	def connect_to_network(self):
		"""
		Opens server to connect to client
		"""
		if not self.network.connection_started:
			self.network.start_connection()
		#self.network_connected = True
		
	def check_network_connected(self):
		"""
		Checks if network is connected
		Enables or disables connect button accordingly
		Sets label text from network status
		"""
		self.server_connection_label.setText(self.network.status)
		#if self.network_connected:
		#	self.server_connection_label.setText('Server Connection: Client Connected')
		self.network_connected = self.network.is_connected()
		self.serverStart.setEnabled(not self.network_connected and not self.network.connection_started)
		return self.network_connected
	
# ------------------- MAIN APP EVENTS ------------------------------
	def closeEvent(self, event):
		"""
		Overriden close event that will terminate main thread
		"""
		self.mainThread.running = False
		super(RobotApp, self).closeEvent(event)
コード例 #5
0
ファイル: main.py プロジェクト: rybitski/scenery-robot
class RobotApp(QtGui.QMainWindow, main_window_robot.Ui_MainWindow):
	def __init__(self):
		super(RobotApp, self).__init__()
		
		# Setup ui from precompiled file
		self.setupUi(self)
		
		# Connect signals to buttons
		self.connect_buttons()
		
		# Initiate controlling applications
		self.control = RoboControl(DEBUG=True)
		#self.network = RoboNetwork('192.168.1.2', 29281, 16, '192.168.1.3', 29282, 15, DEBUG=True)
		
		# Run controlling applications
		self.control.start()
		#self.network.start()
		
		# UDP Variables
		self.UDP_TARGET_IP = '10.0.1.3'
		self.UDP_TARGET_PORT = 5500
		
		# Create UDP socket
		self.udp_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # UDP


		# Set state flags
		self.controller_connected = False
		self.network_connected = True
		
		# Overall state
		self.state = States.DISCONNECTED
		self.controllerConnect.setEnabled(False)
		self.controllerDisconnect.setEnabled(False)
		self.recordPath.setEnabled(False)
		
		# Queue data
		self.filename = None
		self.queues_data = []
		self.queue = []
		
		# Start main thread
		self.mainThread = MainThread(self)
		self.mainThread.start()
	
	def connect_buttons(self):
		"""
		Connect buttons to methods
		"""
		self.controllerConnect.clicked.connect(self.connect_to_controller)
		self.serverStart.clicked.connect(self.connect_to_network)
		self.ipSpecify.clicked.connect(self.handle_server_box)
		self.controllerDisconnect.clicked.connect(self.disconnect_controller)
		self.loadQueueSet.clicked.connect(self.open)
		self.queueSetSave.clicked.connect(self.save)
		self.recordPath.clicked.connect(self.record)
		self.button_default_style_sheet = self.recordPath.styleSheet()
		
	def record(self):
		if self.state != States.RECORDING:
			print("Clearing Queue of data")
			self.queue = []
			self.control.recording = True
			self.recordPath.setText("End Recording")
			self.recordPath.setStyleSheet('QPushButton {background-color: red; color:white;}')
		elif self.state == States.RECORDING:
			self.control.recording = False
			self.recordPath.setText("Record New Path")
			self.recordPath.setStyleSheet(self.button_default_style_sheet)
			self.queueList.addItem("Untitled")
			self.queue.insert(0, "Untitled")
			self.queues_data.append(self.queue)

	def open(self):
		path = (".")
		fname = QFileDialog.getOpenFileName(self,
				"Scenery Robot - Open", path,
				"Queue Files (*.txt)")
		if fname.isEmpty():
			return
		self.filename = fname
		file = None
		print("Successful open")
		self.queues_data = self.load_queue_file(self.filename)
		print(self.queues_data)
		self.load_queue_window(self.queues_data)
	
	def save(self):
		path = "."
		fname = QFileDialog.getSaveFileName(self, "Scenery Robot - Save As", path,
			"Queue Files: (*.txt)")
		if fname.isEmpty():
			return
			
		self.filename = fname
		print('queues_data', self.queues_data)
		self.save_new_queue(self.filename, self.queues_data)
		
	def save_new_queue(self, filename, queues_data, queuename="UNTITLED"):
		"""
		This function will open a file and append to it a new queue with a title and data.
		@params: filename: the save file (text file where info will be stored)
			list_to_save: the data of the new queue being saved
			listname: the name of the queue being saved as a list
		"""
		print("SAVING THIS OBJECT:")
		print(queues_data)
		with open(filename, 'w') as f:
			for queue in queues_data:
				for data in queue:
					f.write(str(data))
					f.write('\n')
				f.write('\n')
			f.close()
	
	def load_queue_window(self, queues_data):
		"""
		"""
		self.queueList.clear()
		for queue in queues_data:
			self.queueList.addItem(queue[0])
		
	def load_queue_file(self, filename):
		"""
		This function first reads in an entire list, line by line. It then creates a list of lists where
		each list contains all the points in a list
		@params: filename: the file to be loaded
		"""
		queue_list = []
		with open(filename) as f:
			i = 0
			for line in f:
				if not line.startswith('[') and not line.startswith('\n'):
					queue_list.append([])
					queue_list[i] = [line.rstrip()]
				elif line.startswith('['):
					queue_list[i].append(line.rstrip())
				else:
					i += 1
			f.close()
		return queue_list
	
	def check_events(self):
		"""
		Overall event checking for main thread
		"""
		self.check_controller_events()
		self.check_network_events()
		self.check_app_events()
		
	def check_network_events(self):
		"""
		Checks events related to network server
		"""
		self.check_network_connected()
	
	def check_controller_events(self):
		"""
		Checks events related to controller
		"""
		self.check_controller_connected()
	
	def check_app_events(self):
		"""
		Checks variables to update app state
		"""
		# If disconnected, wait until controller and network connected to go into manual mode
		if not self.network_connected and self.state != States.DISCONNECTED:
			print("Robot got disconnected from network")
			self.state == States.DISCONNECTED
			self.robot_control_mode.setText("Robot Control: Disconnected")
			self.controllerConnect.setEnabled(False)
			self.controllerDisconnect.setEnabled(False)
		elif self.network_connected and self.state == States.DISCONNECTED:
			print("Control is SERVER_ONLY")
			self.state = States.SERVER_ONLY
			self.robot_control_mode.setText("Robot Control: Server Control")
			self.controllerConnect.setEnabled(True)
			self.controllerDisconnect.setEnabled(False)
		elif self.network_connected and self.controller_connected and self.state == States.SERVER_ONLY:
			print("Control is manual")
			self.state = States.MANUAL
			
			self.robot_control_mode.setText("Robot Control: Manual Control")
			self.controllerConnect.setEnabled(False)
			self.controllerDisconnect.setEnabled(True)
			self.recordPath.setEnabled(True)
			
		elif (self.state == States.MANUAL or self.state == States.RECORDING) and not self.controller_connected:
			print("Control is SERVER_ONLY")
			self.state = States.SERVER_ONLY
			self.robot_control_mode.setText("Robot Control: Server Control")
			self.controllerConnect.setEnabled(True)
			self.controllerDisconnect.setEnabled(False)
			self.control.recording = False # Controller got disconnected
			
		elif self.state == States.MANUAL and self.control.is_recording():
			print("Control is recording")
			self.state = States.RECORDING
			self.network.receiving = True
			self.robot_control_mode.setText("Robot Control: Recording")
			
		elif self.state == States.RECORDING and not self.control.is_recording():
			self.state = States.MANUAL
			print("Control is manual")
			self.network.receiving = False
			self.robot_control_mode.setText("Robot Control: Manual Control")
	
	def handle_server_box(self):
		"""
		Handle pop up
		"""
		self.dialog = QDialog()
		self.ui = server_connect_dialog.Ui_Dialog()
		self.ui.setupUi(self.dialog)
		self.dialog.show()
		
# --------------------- CONTROLLER METHODS ---------------------
	def connect_to_controller(self):
		"""
		Connects to the controller and returns True if connection succeeded
		and False if not
		"""
		self.controller_connected = self.control.connect()	
		return self.controller_connected
		
	def disconnect_controller(self):
		self.control.disconnect()
		
		
	def check_controller_connected(self):
		"""
		Checks if controller is connected
		Enables or disables connected button accordingly
		Sets label text from control status
		"""
		self.controller_connected = self.control.is_connected()
		#self.controllerConnect.setEnabled(not self.controller_connected)
		self.controllerConnect.setChecked(True)
		
		return self.controller_connected
		
		
# --------------------- NETWORK METHODS ---------------------		
	def connect_to_network(self):
		"""
		Opens server to connect to client
		"""
		#if not self.network.connection_started:
		#	self.network.start_connection()
		self.network_connected = True
		
	def check_network_connected(self):
		"""
		Checks if network is connected
		Enables or disables connect button accordingly
		Sets label text from network status
		"""
		#self.server_connection_label.setText(self.network.status)
		if self.network_connected:
			self.server_connection_label.setText('Server Connection: Client Connected')
		#self.network_connected = self.network.is_connected()
		#self.serverStart.setEnabled(not self.network_connected and not self.network.connection_started)
		return self.network_connected
	
# ------------------- MAIN APP EVENTS ------------------------------
	def closeEvent(self, event):
		"""
		Overriden close event that will terminate main thread
		"""
		self.mainThread.running = False
		super(RobotApp, self).closeEvent(event)