コード例 #1
0
    def write_data(self, rom: LocalRom):

        # move file to remap address
        self.file.relocate(rom)

        headcur = self.file.start

        code = rom.read_byte(headcur)
        loop = 0x20
        while loop != 0 and code != 0x14:  #terminator
            loop -= 1

            if code == 0x01:  # actors
                offset = self.file.end - self.file.start
                write_actor_data(rom, self.file.end, self.actors)
                self.file.end += len(self.actors) * 0x10

                rom.write_byte(headcur + 1, len(self.actors))
                rom.write_int32(headcur + 4, get_segment_address(3, offset))

            elif code == 0x0B:  # objects
                offset = self.append_object_data(rom, self.objects)

                rom.write_byte(headcur + 1, len(self.objects))
                rom.write_int32(headcur + 4, get_segment_address(3, offset))

            headcur += 8
            code = rom.read_byte(headcur)

        # update file reference
        self.file.end = align16(self.file.end)
        update_dmadata(rom, self.file)
コード例 #2
0
def patch_spirit_temple_mq_room_6(rom: LocalRom, room_addr):
    cur = room_addr

    actor_list_addr = 0
    cmd_actors_offset = 0

    # scan for actor list and header end
    code = rom.read_byte(cur)
    while code != 0x14:  #terminator
        if code == 0x01:  # actors
            actor_list_addr = rom.read_int32(cur + 4)
            cmd_actors_offset = cur - room_addr

        cur += 8
        code = rom.read_byte(cur)

    cur += 8

    # original header size
    header_size = cur - room_addr

    # set alternate header data location
    alt_data_off = header_size + 8

    # set new alternate header offset
    alt_header_off = align16(alt_data_off +
                             (4 * 3))  # alt header record size * num records

    # write alternate header data
    # the first 3 words are mandatory. the last 3 are just to make the binary
    # cleaner to read
    rom.write_int32s(room_addr + alt_data_off,
                     [0, get_segment_address(3, alt_header_off), 0, 0, 0, 0])

    # clone header
    a_start = room_addr
    a_end = a_start + header_size
    b_start = room_addr + alt_header_off
    b_end = b_start + header_size

    rom.buffer[b_start:b_end] = rom.buffer[a_start:a_end]

    # make the child header skip the first actor,
    # which avoids the spawning of the block while in the hole
    cmd_addr = room_addr + cmd_actors_offset
    actor_list_addr += 0x10
    actors = rom.read_byte(cmd_addr + 1)
    rom.write_byte(cmd_addr + 1, actors - 1)
    rom.write_int32(cmd_addr + 4, actor_list_addr)

    # move header
    rom.buffer[a_start + 8:a_end + 8] = rom.buffer[a_start:a_end]

    # write alternate header command
    seg = get_segment_address(3, alt_data_off)
    rom.write_int32s(room_addr, [0x18000000, seg])
コード例 #3
0
    def write_data(self, rom: LocalRom):

        # write floormap and minimap data
        self.write_map_data(rom)

        # move file to remap address
        self.file.relocate(rom)

        start = self.file.start
        headcur = self.file.start

        room_list_offset = 0

        code = rom.read_byte(headcur)
        loop = 0x20
        while loop > 0 and code != 0x14:  #terminator
            loop -= 1

            if code == 0x03:  #collision
                col_mesh_offset = rom.read_int24(headcur + 5)
                col_mesh = CollisionMesh(rom, start, col_mesh_offset)
                self.patch_mesh(rom, col_mesh)

            elif code == 0x04:  #rooms
                room_list_offset = rom.read_int24(headcur + 5)

            elif code == 0x0D:  #paths
                path_offset = self.append_path_data(rom)
                rom.write_int32(headcur + 4, path_offset)

            elif code == 0x0E:  #transition actors
                t_offset = rom.read_int24(headcur + 5)
                addr = self.file.start + t_offset
                write_actor_data(rom, addr, self.transition_actors)

            headcur += 8
            code = rom.read_byte(headcur)

        # update file references
        self.file.end = align16(self.file.end)
        update_dmadata(rom, self.file)
        update_scene_table(rom, self.id, self.file.start, self.file.end)

        # write room file data
        for room in self.rooms:
            room.write_data(rom)
            if self.id == 6 and room.id == 6:
                patch_spirit_temple_mq_room_6(rom, room.file.start)

        cur = self.file.start + room_list_offset
        for room in self.rooms:
            rom.write_int32s(cur, [room.file.start, room.file.end])
            cur += 0x08
コード例 #4
0
def adjust(args):
    start = time.perf_counter()
    logger = logging.getLogger('Adjuster')
    logger.info('Patching ROM.')
    vanillaRom = args.baserom
    if os.path.splitext(args.rom)[-1].lower() == '.bmbp':
        import Patch
        meta, args.rom = Patch.create_rom_file(args.rom)

    if os.stat(args.rom).st_size in (0x200000, 0x400000) and os.path.splitext(
            args.rom)[-1].lower() == '.sfc':
        rom = LocalRom(args.rom, patch=False, vanillaRom=vanillaRom)
    else:
        raise RuntimeError(
            'Provided Rom is not a valid Link to the Past Randomizer Rom. Please provide one for adjusting.'
        )
    palettes_options = {}
    palettes_options['dungeon'] = args.uw_palettes

    palettes_options['overworld'] = args.ow_palettes
    palettes_options['hud'] = args.hud_palettes
    palettes_options['sword'] = args.sword_palettes
    palettes_options['shield'] = args.shield_palettes
    # palettes_options['link']=args.link_palettesvera
    racerom = rom.read_byte(0x180213) > 0

    apply_rom_settings(
        rom,
        args.heartbeep,
        args.heartcolor,
        args.quickswap,
        args.fastmenu,
        args.disablemusic,
        args.sprite,
        palettes_options,
        cutscenespeed=args.cutscenespeed if not racerom else "normal",
        reduceflashing=args.reduceflashing)
    path = output_path(f'{os.path.basename(args.rom)[:-4]}_adjusted.sfc')
    rom.write_to_file(path)

    logger.info('Done. Enjoy.')
    logger.debug('Total Time: %s', time.perf_counter() - start)

    return args, path
コード例 #5
0
    def patch_mesh(self, rom: LocalRom, mesh: CollisionMesh):
        start = self.file.start

        final_cams = []

        # build final camera data
        for cam in self.coldelta.cams:
            data = cam['Data']
            pos = cam['PositionIndex']
            if pos < 0:
                final_cams.append((data, 0))
            else:
                addr = start + (mesh.camera_data_addr & 0xFFFFFF)
                seg_off = rom.read_int32(addr + (pos * 8) + 4)
                final_cams.append((data, seg_off))

        types_move_addr = 0

        # if data can't fit within the old mesh space, append camera data
        if self.coldelta.is_larger:
            types_move_addr = mesh.camera_data_addr

            # append to end of file
            self.write_cam_data(rom, self.file.end, final_cams)
            mesh.camera_data_addr = get_segment_address(
                2, self.file.end - self.file.start)
            self.file.end += len(final_cams) * 8

        else:
            types_move_addr = mesh.camera_data_addr + (len(final_cams) * 8)

            # append in place
            addr = self.file.start + (mesh.camera_data_addr & 0xFFFFFF)
            self.write_cam_data(rom, addr, final_cams)

        # if polytypes needs to be moved, do so
        if (types_move_addr != mesh.polytypes_addr):
            a_start = self.file.start + (mesh.polytypes_addr & 0xFFFFFF)
            b_start = self.file.start + (types_move_addr & 0xFFFFFF)
            size = mesh.polytypes * 8

            rom.buffer[b_start:b_start + size] = rom.buffer[a_start:a_start +
                                                            size]
            mesh.polytypes_addr = types_move_addr

        # patch polytypes
        for item in self.coldelta.polytypes:
            id = item['Id']
            high = item['High']
            low = item['Low']
            addr = self.file.start + (mesh.polytypes_addr & 0xFFFFFF) + (id *
                                                                         8)
            rom.write_int32s(addr, [high, low])

        # patch poly data
        for item in self.coldelta.polys:
            id = item['Id']
            t = item['Type']
            flags = item['Flags']

            addr = self.file.start + (mesh.poly_addr & 0xFFFFFF) + (id * 0x10)
            vert_bit = rom.read_byte(addr + 0x02) & 0x1F  # VertexA id data
            rom.write_int16(addr, t)
            rom.write_byte(addr + 0x02, (flags << 5) + vert_bit)

        # Write Mesh to Scene
        mesh.write_to_scene(rom, self.file.start)