def test_createDict3(self): tab = Table("test1", {'roll': '2d2', '2': 'two', '3-4': 'threefour'}) res1 = tab.use() self.assertEqual(res1, 'threefour') res2 = tab.roll() self.assertEqual(res2, 'threefour') values = tab.results() values.sort() self.assertEqual(values, ['threefour', 'two'])
def test_createDict(self): tab = Table("test1", {'1': 'one', '2': 'two'}) res1 = tab.use() self.assertEqual(res1, 'two') res2 = tab.roll() self.assertEqual(res2, 'two') values = tab.results() values.sort() self.assertEqual(values, ['one', 'two'])
# situation. # This first example creates a table out of a list. Each item in the list has the # same chance of being selected. tab1 = Table('PlanetaryOcean', ['On Surface', 'Under A Thin Crust', 'Deep Underground']) # this second example creates a table out of a python dictionary. The first element # is the roll, the second is the result for each "line" in the table. tab2 = Table('Race', {'1-3': 'Human', '4-5': "Elf", '6': 'Dwarf'}) # and you can use these tables in the obvious ways: print('Using the PlanetaryOcean table: %s' % tab1.use()) print('Using the Race table: %s' % tab2.roll()) # Rule 2: many functions support a "debug=True" option. If you pass that # option in, it will print out debugging information designed to help you # figure out what is going on, and why it is happening. # You can also do several other interesting things with tables: # Get a list of all possible results: print('Possible results for the first table: %s' % tab1.results()) # Set the dice that will be used, and get that later: tab3 = Table('Race', { 'roll': '2d4', '2-5': 'Human',