コード例 #1
0
ファイル: roomtools.py プロジェクト: Lyreem/ransack-python
def addDoorway(tile, dir, newRoom, candidateRoom, gen):
    (x1,y1) = tile
    if dir in ['n','s']:
        if newRoom.secret:
            gen.generalmap.setEntry( x1,y1,const.EWFAKE, len(gen.rooms) )
        else: gen.generalmap.setEntry( x1,y1,const.EWDOOR, len(gen.rooms) )
    else:
        if newRoom.secret:
            gen.generalmap.setEntry( x1,y1,const.NSFAKE, len(gen.rooms) )
        else: gen.generalmap.setEntry( x1,y1,const.NSDOOR, len(gen.rooms) )
    candidateRoom.entrances.append( (x1,y1) )
    (x2,y2) = mapScr.dirDict[dir]
    if dir == 'n':
        gen.generalmap.setEntry( x1+x2-1, y1+y2, const.URWALL, len(gen.rooms))
        gen.generalmap.setEntry( x1+x2+1, y1+y2, const.ULWALL, len(gen.rooms))
        
        gen.generalmap.setEntry( x1+x2-1, y1, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( x1+x2-1, y1 )) ) ], len(gen.rooms) )
        gen.generalmap.setEntry( x1+x2+1, y1, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( x1+x2+1, y1 )) ) ], len(gen.rooms) )
    elif dir == 's':
        gen.generalmap.setEntry( x1+x2-1, y1+y2, const.LRWALL, len(gen.rooms))
        gen.generalmap.setEntry( x1+x2+1, y1+y2, const.LLWALL, len(gen.rooms))
        
        gen.generalmap.setEntry( x1+x2-1, y1, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( x1+x2-1, y1 )) ) ], len(gen.rooms) )
        gen.generalmap.setEntry( x1+x2+1, y1, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( x1+x2+1, y1 )) ) ], len(gen.rooms) )
    elif dir == 'e':
        gen.generalmap.setEntry( x1+x2, y1+y2-1, const.LRWALL, len(gen.rooms))
        gen.generalmap.setEntry( x1+x2, y1+y2+1, const.URWALL, len(gen.rooms))
        
        gen.generalmap.setEntry( x1, y1+y2-1, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( x1, y1+y2-1 )) ) ], len(gen.rooms) )
        gen.generalmap.setEntry( x1, y1+y2+1, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( x1, y1+y2+1 )) ) ], len(gen.rooms) )
    elif dir == 'w':
        gen.generalmap.setEntry( x1+x2, y1+y2-1, const.LLWALL, len(gen.rooms))
        gen.generalmap.setEntry( x1+x2, y1+y2+1, const.ULWALL, len(gen.rooms))
        
        gen.generalmap.setEntry( x1, y1+y2-1, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( x1, y1+y2-1 )) ) ], len(gen.rooms) )
        gen.generalmap.setEntry( x1, y1+y2+1, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( x1, y1+y2+1 )) ) ], len(gen.rooms) )
    gen.generalmap.setEntry( x1+x2, y1+y2, const.DFLOOR1, len(gen.rooms))
    newRoom.entrances.append( (x1+x2,y1+y2) )
コード例 #2
0
ファイル: roomtools.py プロジェクト: Chiu-Huang/MIS3640
def checkForNeighbors(room1, room2, gen):
    (xpos, ypos) = room1.getPos()
    (xD, yD) = room1.getDimensions()
    [nFlag, sFlag, eFlag, wFlag] = [False, False, False, False]
    if not room1.secret:
        for i in range(
                xpos + 1, xpos + xD
        ):  # (i, ypos-1) - location of room being considered to add as neighbors
            if gen.generalmap.getEntry(
                    i, ypos) == const.EWWALL and gen.generalmap.getEntry(
                        i, ypos - 1) == const.EWWALL and not nFlag:
                if gen.getRoomByNo(gen.generalmap.getRoomN(
                        i, ypos - 1)) is not room2 and not gen.getRoomByNo(
                            gen.generalmap.getRoomN(
                                i, ypos)).secret and not gen.getRoomByNo(
                                    gen.generalmap.getRoomN(
                                        i, ypos - 1)).secret:  # to the north
                    if gen.getRoomByNo(gen.generalmap.getRoomN(
                            i, ypos)) not in gen.getRoomByNo(
                                gen.generalmap.getRoomN(i, ypos - 1)
                            ).neighbors and gen.getRoomByNo(
                                gen.generalmap.getRoomN(
                                    i, ypos - 1)) not in gen.getRoomByNo(
                                        gen.generalmap.getRoomN(
                                            i,
                                            ypos)).neighbors:  # to the north
                        gen.generalmap.setEntry(i, ypos, const.EWDOOR,
                                                len(gen.rooms))
                        gen.generalmap.setEntry(i, ypos - 1, const.DFLOOR1,
                                                len(gen.rooms))
                        gen.generalmap.setEntry(
                            i - 1, ypos - 1,
                            mapScr.wallDict[mapScr.getMappedNeighborList(
                                gen.generalmap.cardinalNeighbors(
                                    (i - 1, ypos - 1)))], len(gen.rooms))
                        gen.generalmap.setEntry(
                            i + 1, ypos - 1,
                            mapScr.wallDict[mapScr.getMappedNeighborList(
                                gen.generalmap.cardinalNeighbors(
                                    (i + 1, ypos - 1)))], len(gen.rooms))
                        gen.generalmap.setEntry(
                            i - 1, ypos,
                            mapScr.wallDict[mapScr.getMappedNeighborList(
                                gen.generalmap.cardinalNeighbors(
                                    (i - 1, ypos)))], len(gen.rooms))
                        gen.generalmap.setEntry(
                            i + 1, ypos,
                            mapScr.wallDict[mapScr.getMappedNeighborList(
                                gen.generalmap.cardinalNeighbors(
                                    (i + 1, ypos)))], len(gen.rooms))
                        room1.entrances.append((i, ypos))
                        room2.entrances.append((i, ypos - 1))
                        #gen.generalmap.setEntry( i-1, ypos-1, const.URWALL, len(gen.rooms) )
                        #gen.generalmap.setEntry( i+1, ypos-1, const.ULWALL, len(gen.rooms) )
                        nFlag = True
            elif gen.generalmap.getEntry(
                    i, ypos + yD) == const.EWWALL and gen.generalmap.getEntry(
                        i, ypos + yD + 1) == const.EWWALL and not sFlag:
                if gen.getRoomByNo(gen.generalmap.getRoomN(
                        i,
                        ypos + yD + 1)) is not room2 and not gen.getRoomByNo(
                            gen.generalmap.getRoomN(
                                i, ypos + yD)).secret and not gen.getRoomByNo(
                                    gen.generalmap.getRoomN(
                                        i, ypos + yD + 1)).secret:  # south
                    if gen.getRoomByNo(gen.generalmap.getRoomN(
                            i, ypos + yD)) not in gen.getRoomByNo(
                                gen.generalmap.getRoomN(
                                    i, ypos + yD +
                                    1)).neighbors and gen.getRoomByNo(
                                        gen.generalmap.getRoomN(
                                            i, ypos + yD +
                                            1)) not in gen.getRoomByNo(
                                                gen.generalmap.getRoomN(
                                                    i, ypos + yD)).neighbors:
                        gen.generalmap.setEntry(i, ypos + yD, const.EWDOOR,
                                                len(gen.rooms))
                        gen.generalmap.setEntry(i, ypos + yD + 1,
                                                const.DFLOOR1, len(gen.rooms))
                        gen.generalmap.setEntry(
                            (xpos + xD / 2) - 1, ypos + yD + 1,
                            mapScr.wallDict[mapScr.getMappedNeighborList(
                                gen.generalmap.cardinalNeighbors(
                                    ((xpos + xD / 2) - 1, ypos + yD + 1)))],
                            len(gen.rooms))
                        gen.generalmap.setEntry(
                            (xpos + xD / 2) + 1, ypos + yD + 1,
                            mapScr.wallDict[mapScr.getMappedNeighborList(
                                gen.generalmap.cardinalNeighbors(
                                    ((xpos + xD / 2) + 1, ypos + yD + 1)))],
                            len(gen.rooms))
                        gen.generalmap.setEntry(
                            (xpos + xD / 2) - 1, ypos + yD,
                            mapScr.wallDict[mapScr.getMappedNeighborList(
                                gen.generalmap.cardinalNeighbors(
                                    ((xpos + xD / 2) - 1, ypos + yD)))],
                            len(gen.rooms))
                        gen.generalmap.setEntry(
                            (xpos + xD / 2) + 1, ypos + yD,
                            mapScr.wallDict[mapScr.getMappedNeighborList(
                                gen.generalmap.cardinalNeighbors(
                                    ((xpos + xD / 2) + 1, ypos + yD)))],
                            len(gen.rooms))
                        room1.entrances.append((i, ypos + yD))
                        room2.entrances.append((i, ypos + yD + 1))
                        #gen.generalmap.setEntry( (xpos + xD/2)-1, ypos+yD+1, const.LRWALL, len(gen.rooms) )
                        #gen.generalmap.setEntry( (xpos + xD/2)+1, ypos+yD+1, const.LLWALL, len(gen.rooms) )
                        sFlag = True
        for i in range(ypos + 1, ypos + yD):
            if gen.generalmap.getEntry(
                    xpos, i) == const.NSWALL and gen.generalmap.getEntry(
                        xpos - 1, i) == const.NSWALL and not eFlag:
                if gen.getRoomByNo(gen.generalmap.getRoomN(
                        xpos - 1, i)) is not room2 and not gen.getRoomByNo(
                            gen.generalmap.getRoomN(
                                xpos, i)).secret and not gen.getRoomByNo(
                                    gen.generalmap.getRoomN(xpos - 1,
                                                            i)).secret:  # east
                    if gen.getRoomByNo(gen.generalmap.getRoomN(
                            xpos, i)) not in gen.getRoomByNo(
                                gen.generalmap.getRoomN(
                                    xpos - 1,
                                    i)).neighbors and gen.getRoomByNo(
                                        gen.generalmap.getRoomN(
                                            xpos - 1,
                                            i)) not in gen.getRoomByNo(
                                                gen.generalmap.getRoomN(
                                                    xpos, i)).neighbors:
                        gen.generalmap.setEntry(xpos, i, const.NSDOOR,
                                                len(gen.rooms))
                        gen.generalmap.setEntry(xpos - 1, i, const.DFLOOR1,
                                                len(gen.rooms))
                        gen.generalmap.setEntry(
                            xpos - 1, i - 1,
                            mapScr.wallDict[mapScr.getMappedNeighborList(
                                gen.generalmap.cardinalNeighbors(
                                    (xpos - 1, i - 1)))], len(gen.rooms))
                        gen.generalmap.setEntry(
                            xpos - 1, i + 1,
                            mapScr.wallDict[mapScr.getMappedNeighborList(
                                gen.generalmap.cardinalNeighbors(
                                    (xpos - 1, i + 1)))], len(gen.rooms))
                        gen.generalmap.setEntry(
                            xpos, i - 1,
                            mapScr.wallDict[mapScr.getMappedNeighborList(
                                gen.generalmap.cardinalNeighbors(
                                    (xpos, i - 1)))], len(gen.rooms))
                        gen.generalmap.setEntry(
                            xpos, i + 1,
                            mapScr.wallDict[mapScr.getMappedNeighborList(
                                gen.generalmap.cardinalNeighbors(
                                    (xpos, i + 1)))], len(gen.rooms))
                        room1.entrances.append((xpos, i))
                        room2.entrances.append((xpos - 1, i))
                        #gen.generalmap.setEntry( xpos-1, i-1, const.LRWALL, len(gen.rooms) )
                        #gen.generalmap.setEntry( xpos-1, i+1, const.URWALL, len(gen.rooms) )
                        eFlag = True
            elif gen.generalmap.getEntry(
                    xpos + xD, i) == const.NSWALL and gen.generalmap.getEntry(
                        xpos + xD + 1, i) == const.NSWALL and not wFlag:
                if gen.getRoomByNo(gen.generalmap.getRoomN(
                        xpos + xD + 1,
                        i)) is not room2 and not gen.getRoomByNo(
                            gen.generalmap.getRoomN(
                                xpos + xD, i)).secret and not gen.getRoomByNo(
                                    gen.generalmap.getRoomN(xpos + xD + 1,
                                                            i)).secret:  # west
                    if gen.getRoomByNo(gen.generalmap.getRoomN(
                            xpos + xD, i)) not in gen.getRoomByNo(
                                gen.generalmap.getRoomN(
                                    xpos + xD + 1,
                                    i)).neighbors and gen.getRoomByNo(
                                        gen.generalmap.getRoomN(
                                            xpos + xD + 1,
                                            i)) not in gen.getRoomByNo(
                                                gen.generalmap.getRoomN(
                                                    xpos + xD, i)).neighbors:
                        gen.generalmap.setEntry(xpos + xD, i, const.NSDOOR,
                                                len(gen.rooms))
                        gen.generalmap.setEntry(xpos + xD + 1, i,
                                                const.DFLOOR1, len(gen.rooms))
                        gen.generalmap.setEntry(
                            xpos + xD + 1, i - 1,
                            mapScr.wallDict[mapScr.getMappedNeighborList(
                                gen.generalmap.cardinalNeighbors(
                                    (xpos + xD + 1, i - 1)))], len(gen.rooms))
                        gen.generalmap.setEntry(
                            xpos + xD + 1, i + 1,
                            mapScr.wallDict[mapScr.getMappedNeighborList(
                                gen.generalmap.cardinalNeighbors(
                                    (xpos + xD + 1, i + 1)))], len(gen.rooms))
                        gen.generalmap.setEntry(
                            xpos + xD, i - 1,
                            mapScr.wallDict[mapScr.getMappedNeighborList(
                                gen.generalmap.cardinalNeighbors(
                                    (xpos + xD, i - 1)))], len(gen.rooms))
                        gen.generalmap.setEntry(
                            xpos + xD, i + 1,
                            mapScr.wallDict[mapScr.getMappedNeighborList(
                                gen.generalmap.cardinalNeighbors(
                                    (xpos + xD, i + 1)))], len(gen.rooms))
                        room1.entrances.append((xpos + xD, i))
                        room2.entrances.append((xpos + xD + 1, i))
                        #gen.generalmap.setEntry( xpos+xD+1, i-1, const.LLWALL, len(gen.rooms) )
                        #gen.generalmap.setEntry( xpos+xD+1, i+1, const.ULWALL, len(gen.rooms) )
                        wFlag = True
コード例 #3
0
ファイル: roomtools.py プロジェクト: Chiu-Huang/MIS3640
def addDoorway(tile, dir, newRoom, candidateRoom, gen):
    (x1, y1) = tile
    if dir in ['n', 's']:
        if newRoom.secret:
            gen.generalmap.setEntry(x1, y1, const.EWFAKE, len(gen.rooms))
        else:
            gen.generalmap.setEntry(x1, y1, const.EWDOOR, len(gen.rooms))
    else:
        if newRoom.secret:
            gen.generalmap.setEntry(x1, y1, const.NSFAKE, len(gen.rooms))
        else:
            gen.generalmap.setEntry(x1, y1, const.NSDOOR, len(gen.rooms))
    candidateRoom.entrances.append((x1, y1))
    (x2, y2) = mapScr.dirDict[dir]
    if dir == 'n':
        gen.generalmap.setEntry(x1 + x2 - 1, y1 + y2, const.URWALL,
                                len(gen.rooms))
        gen.generalmap.setEntry(x1 + x2 + 1, y1 + y2, const.ULWALL,
                                len(gen.rooms))

        gen.generalmap.setEntry(
            x1 + x2 - 1, y1, mapScr.wallDict[mapScr.getMappedNeighborList(
                gen.generalmap.cardinalNeighbors((x1 + x2 - 1, y1)))],
            len(gen.rooms))
        gen.generalmap.setEntry(
            x1 + x2 + 1, y1, mapScr.wallDict[mapScr.getMappedNeighborList(
                gen.generalmap.cardinalNeighbors((x1 + x2 + 1, y1)))],
            len(gen.rooms))
    elif dir == 's':
        gen.generalmap.setEntry(x1 + x2 - 1, y1 + y2, const.LRWALL,
                                len(gen.rooms))
        gen.generalmap.setEntry(x1 + x2 + 1, y1 + y2, const.LLWALL,
                                len(gen.rooms))

        gen.generalmap.setEntry(
            x1 + x2 - 1, y1, mapScr.wallDict[mapScr.getMappedNeighborList(
                gen.generalmap.cardinalNeighbors((x1 + x2 - 1, y1)))],
            len(gen.rooms))
        gen.generalmap.setEntry(
            x1 + x2 + 1, y1, mapScr.wallDict[mapScr.getMappedNeighborList(
                gen.generalmap.cardinalNeighbors((x1 + x2 + 1, y1)))],
            len(gen.rooms))
    elif dir == 'e':
        gen.generalmap.setEntry(x1 + x2, y1 + y2 - 1, const.LRWALL,
                                len(gen.rooms))
        gen.generalmap.setEntry(x1 + x2, y1 + y2 + 1, const.URWALL,
                                len(gen.rooms))

        gen.generalmap.setEntry(
            x1, y1 + y2 - 1, mapScr.wallDict[mapScr.getMappedNeighborList(
                gen.generalmap.cardinalNeighbors((x1, y1 + y2 - 1)))],
            len(gen.rooms))
        gen.generalmap.setEntry(
            x1, y1 + y2 + 1, mapScr.wallDict[mapScr.getMappedNeighborList(
                gen.generalmap.cardinalNeighbors((x1, y1 + y2 + 1)))],
            len(gen.rooms))
    elif dir == 'w':
        gen.generalmap.setEntry(x1 + x2, y1 + y2 - 1, const.LLWALL,
                                len(gen.rooms))
        gen.generalmap.setEntry(x1 + x2, y1 + y2 + 1, const.ULWALL,
                                len(gen.rooms))

        gen.generalmap.setEntry(
            x1, y1 + y2 - 1, mapScr.wallDict[mapScr.getMappedNeighborList(
                gen.generalmap.cardinalNeighbors((x1, y1 + y2 - 1)))],
            len(gen.rooms))
        gen.generalmap.setEntry(
            x1, y1 + y2 + 1, mapScr.wallDict[mapScr.getMappedNeighborList(
                gen.generalmap.cardinalNeighbors((x1, y1 + y2 + 1)))],
            len(gen.rooms))
    gen.generalmap.setEntry(x1 + x2, y1 + y2, const.DFLOOR1, len(gen.rooms))
    newRoom.entrances.append((x1 + x2, y1 + y2))
コード例 #4
0
ファイル: roomtools.py プロジェクト: Lyreem/ransack-python
def checkForNeighbors(room1, room2, gen):
    (xpos, ypos) = room1.getPos()
    (xD, yD) = room1.getDimensions()
    [nFlag, sFlag, eFlag, wFlag] = [False, False, False, False]
    if not room1.secret:
        for i in range( xpos+1, xpos+xD ): # (i, ypos-1) - location of room being considered to add as neighbors
            if gen.generalmap.getEntry( i, ypos ) == const.EWWALL and gen.generalmap.getEntry( i, ypos-1 ) == const.EWWALL and not nFlag:
                    if gen.getRoomByNo( gen.generalmap.getRoomN(i, ypos-1)) is not room2 and not gen.getRoomByNo( gen.generalmap.getRoomN(i, ypos)).secret and not gen.getRoomByNo( gen.generalmap.getRoomN(i, ypos-1)).secret: # to the north
                        if gen.getRoomByNo( gen.generalmap.getRoomN(i, ypos) ) not in gen.getRoomByNo( gen.generalmap.getRoomN(i, ypos-1)).neighbors and gen.getRoomByNo( gen.generalmap.getRoomN(i, ypos-1) ) not in gen.getRoomByNo( gen.generalmap.getRoomN(i, ypos)).neighbors: # to the north
                            gen.generalmap.setEntry( i, ypos, const.EWDOOR, len(gen.rooms) )
                            gen.generalmap.setEntry( i, ypos-1, const.DFLOOR1, len(gen.rooms) )
                            gen.generalmap.setEntry( i-1, ypos-1, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( i-1, ypos-1)) ) ], len(gen.rooms) )
                            gen.generalmap.setEntry( i+1, ypos-1, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( i+1, ypos-1)) ) ], len(gen.rooms) )
                            gen.generalmap.setEntry( i-1, ypos, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( i-1, ypos)) ) ], len(gen.rooms) )
                            gen.generalmap.setEntry( i+1, ypos, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( i+1, ypos)) ) ], len(gen.rooms) )
                            room1.entrances.append( (i, ypos) )
                            room2.entrances.append( (i, ypos-1) )
                            #gen.generalmap.setEntry( i-1, ypos-1, const.URWALL, len(gen.rooms) )
                            #gen.generalmap.setEntry( i+1, ypos-1, const.ULWALL, len(gen.rooms) )
                            nFlag = True
            elif gen.generalmap.getEntry( i, ypos + yD ) == const.EWWALL and gen.generalmap.getEntry( i, ypos + yD + 1 ) == const.EWWALL and not sFlag:
                    if gen.getRoomByNo( gen.generalmap.getRoomN(i, ypos+yD+1) ) is not room2 and not gen.getRoomByNo( gen.generalmap.getRoomN(i, ypos+yD) ).secret and not gen.getRoomByNo( gen.generalmap.getRoomN(i, ypos+yD+1) ).secret: # south
                        if gen.getRoomByNo( gen.generalmap.getRoomN(i, ypos+yD) ) not in gen.getRoomByNo( gen.generalmap.getRoomN(i, ypos+yD+1) ).neighbors and gen.getRoomByNo( gen.generalmap.getRoomN(i, ypos+yD+1) ) not in gen.getRoomByNo( gen.generalmap.getRoomN(i, ypos+yD) ).neighbors:
                            gen.generalmap.setEntry( i, ypos+yD, const.EWDOOR, len(gen.rooms) )
                            gen.generalmap.setEntry( i, ypos+yD+1, const.DFLOOR1, len(gen.rooms) )
                            gen.generalmap.setEntry( (xpos + xD/2)-1, ypos+yD+1, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( (xpos + xD/2)-1, ypos+yD+1 )) ) ], len(gen.rooms) )
                            gen.generalmap.setEntry( (xpos + xD/2)+1, ypos+yD+1, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( (xpos + xD/2)+1, ypos+yD+1 )) ) ], len(gen.rooms) )
                            gen.generalmap.setEntry( (xpos + xD/2)-1, ypos+yD, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( (xpos + xD/2)-1, ypos+yD )) ) ], len(gen.rooms) )
                            gen.generalmap.setEntry( (xpos + xD/2)+1, ypos+yD, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( (xpos + xD/2)+1, ypos+yD )) ) ], len(gen.rooms) )
                            room1.entrances.append( (i, ypos+yD) )
                            room2.entrances.append( (i, ypos+yD+1) )
                            #gen.generalmap.setEntry( (xpos + xD/2)-1, ypos+yD+1, const.LRWALL, len(gen.rooms) )
                            #gen.generalmap.setEntry( (xpos + xD/2)+1, ypos+yD+1, const.LLWALL, len(gen.rooms) )
                            sFlag = True
        for i in range( ypos+1, ypos+yD ):
            if gen.generalmap.getEntry( xpos, i ) == const.NSWALL and gen.generalmap.getEntry( xpos-1, i ) == const.NSWALL and not eFlag:
                    if gen.getRoomByNo( gen.generalmap.getRoomN(xpos-1, i) ) is not room2 and not gen.getRoomByNo( gen.generalmap.getRoomN(xpos, i) ).secret and not gen.getRoomByNo( gen.generalmap.getRoomN(xpos-1, i) ).secret: # east
                        if gen.getRoomByNo( gen.generalmap.getRoomN(xpos, i) ) not in gen.getRoomByNo( gen.generalmap.getRoomN(xpos-1, i) ).neighbors and gen.getRoomByNo( gen.generalmap.getRoomN(xpos-1, i) ) not in gen.getRoomByNo( gen.generalmap.getRoomN(xpos, i) ).neighbors:
                            gen.generalmap.setEntry( xpos, i, const.NSDOOR, len(gen.rooms) )
                            gen.generalmap.setEntry( xpos-1, i, const.DFLOOR1, len(gen.rooms) )
                            gen.generalmap.setEntry( xpos-1, i-1, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( xpos-1, i-1 )) ) ], len(gen.rooms) )
                            gen.generalmap.setEntry( xpos-1, i+1, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( xpos-1, i+1 )) ) ], len(gen.rooms) )
                            gen.generalmap.setEntry( xpos, i-1, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( xpos, i-1 )) ) ], len(gen.rooms) )
                            gen.generalmap.setEntry( xpos, i+1, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( xpos, i+1 )) ) ], len(gen.rooms) )
                            room1.entrances.append( (xpos, i) )
                            room2.entrances.append( (xpos-1, i) )
                            #gen.generalmap.setEntry( xpos-1, i-1, const.LRWALL, len(gen.rooms) )
                            #gen.generalmap.setEntry( xpos-1, i+1, const.URWALL, len(gen.rooms) )
                            eFlag = True
            elif gen.generalmap.getEntry( xpos+xD, i ) == const.NSWALL and gen.generalmap.getEntry( xpos+xD+1, i ) == const.NSWALL and not wFlag:
                    if gen.getRoomByNo( gen.generalmap.getRoomN(xpos+xD+1, i)) is not room2 and not gen.getRoomByNo( gen.generalmap.getRoomN(xpos+xD, i)).secret and not gen.getRoomByNo( gen.generalmap.getRoomN(xpos+xD+1, i)).secret: # west
                        if gen.getRoomByNo( gen.generalmap.getRoomN(xpos+xD, i) ) not in gen.getRoomByNo( gen.generalmap.getRoomN(xpos+xD+1, i)).neighbors and gen.getRoomByNo( gen.generalmap.getRoomN(xpos+xD+1, i) ) not in gen.getRoomByNo( gen.generalmap.getRoomN(xpos+xD, i)).neighbors:
                            gen.generalmap.setEntry( xpos+xD, i, const.NSDOOR, len(gen.rooms) )
                            gen.generalmap.setEntry( xpos+xD+1, i, const.DFLOOR1, len(gen.rooms) )
                            gen.generalmap.setEntry( xpos+xD+1, i-1, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( xpos+xD+1, i-1 )) ) ], len(gen.rooms) )
                            gen.generalmap.setEntry( xpos+xD+1, i+1, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( xpos+xD+1, i+1 )) ) ], len(gen.rooms) )
                            gen.generalmap.setEntry( xpos+xD, i-1, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( xpos+xD, i-1 )) ) ], len(gen.rooms) )
                            gen.generalmap.setEntry( xpos+xD, i+1, mapScr.wallDict[ mapScr.getMappedNeighborList( gen.generalmap.cardinalNeighbors(( xpos+xD, i+1 )) ) ], len(gen.rooms) )
                            room1.entrances.append( (xpos+xD, i) )
                            room2.entrances.append( (xpos+xD+1, i) )
                            #gen.generalmap.setEntry( xpos+xD+1, i-1, const.LLWALL, len(gen.rooms) )
                            #gen.generalmap.setEntry( xpos+xD+1, i+1, const.ULWALL, len(gen.rooms) )
                            wFlag = True