def base(): x = SoftwareRender('high.bmp') x.glCreateWindow(800, 600) x.glViewPort(0, 0, 800, 600) x.glClear() x.load2("./models/mushroom.obj", (0, 0, 0), (0.5, 0.5, 0.5), (0, 0, 0), [0, 0.75, 1.5], [0.1, 0.5, 1], [0, 0, 0], [0, 1, 0])
def medium(): x = SoftwareRender('medium.bmp') x.glCreateWindow(800, 600) x.glViewPort(0, 0, 800, 600) x.glClear() t = Texture('./models/mushroom2.bmp') x.load2("./models/mushroom.obj", (-0.05, -0.45, 0), (1.2, 1.2, 1.2), (0, 0, 0), [0, 0.75, 1.5], [0.1, 0.5, 1], [0, 0.5, 0], [0, 1, 0]) x.glFinish()
def high(): x = SoftwareRender('high.bmp') x.glCreateWindow(800, 600) x.glViewPort(0, 0, 800, 600) x.glClear() t = Texture('./models/mushroom2.bmp') x.load2("./models/mushroom.obj", (-0.05, -0.8, 0), (0.8, 0.8, 0.8), (0, 0.5, 0), [0, 0.75, 1.5], [0, 1.7, 1.5], [0, 0, 0], [0, 1, 0]) x.glFinish()
def dutch(): x = SoftwareRender('dutch.bmp') x.glCreateWindow(800, 600) x.glClear() x.glViewPort(0, 0, 800, 600) #x.load2("./models/mushroom.obj", (-0.05, -0.15, 0), (1, 0.8, 1), (0.2, 0.5, 0.5), [0, 0.75, 1.5], [0, 0, 1], [0.05, 0.2, 0.1], # [0.1, 0.1, 0]) x.load2("./models/mushroom.obj", (0, 0, 0), (0.8, 0.8, 0.8), (0, 0, 0), [0, 0.75, 1.5], [0.1, 0.5, 1], [-0.2, 0.2, 0], [0.1, 0.1, 0]) x.glFinish()
def low(): x = SoftwareRender('low.bmp') x.glCreateWindow(800, 600) x.glViewPort(0, 0, 800, 600) x.glClear() t = Texture('./models/mushroom2.bmp') x.load2("./models/mushroom.obj", (-0.05, -0.45, 0), (0.8, 0.8, 0.8), (-1.15, 0.2, -0.05), [0, 0.75, 1.5], [0.1, 0.5, 1], [0, -0.3, 0.2], [0, 1, 0]) x.glFinish()
# Carlos Calderon, 15219 # SR5 Textures # Program that renders an obj of blender into simple lines filled with gray # And also use a texture in bmp to apply on the model # In this case is an simple mushroom of mario bros game from SR1 import SoftwareRender from obj_loader import Texture x = SoftwareRender('out.bmp') x.glCreateWindow(800, 600) x.glViewPort(0, 0, 800, 600) x.glClear() # Render the mushroom with flat shading and texture t = Texture('./models/mushroom2.bmp') #x.load('./models/mushroom.obj', (16, 9, 0), (25, 25, 1), False, [0, 0, 1], t) x.load_img_texture('./models/mushroom.obj', (16, 9, 0), (25, 25, 1), t, [0, 0, 1]) x.glFinish()
# Carlos Calderon, 15219 # SR4 Flat Shading # Program that renders an obj of blender into simple lines filled with gray # In this case is an simple mushroom of mario bros game from SR1 import SoftwareRender x = SoftwareRender('out.bmp') x.glCreateWindow(800, 600) x.glViewPort(0, 0, 800, 600) x.glClear() x.glColor(1, 0, 0) x.glVertex(0, 0) # Render the mushroom with flat shading x.load('./models/mushroom.obj', (8.5, 4, 0), (45, 45, 40),False) x.glFinish() # Render the mushroom only zbuffer x2 = SoftwareRender('outz.bmp') x2.glCreateWindow(800, 600) x2.glViewPort(0, 0, 800, 600) x2.glClear() x2.glColor(1, 0, 0) x2.glVertex(0, 0) x2.load('./models/mushroom.obj', (8.5, 4, 0), (45, 45, 40),True) x2.glFinish()