def see_character_status_panel(character_id: str): """ 查看角色状态面板 Keyword arguments: character_id -- 角色Id """ status_text_data = text_loading.get_text_data( constant.FilePath.STAGE_WORD_PATH, "134" ) character_data = cache_contorl.character_data["character"][character_id] status_data = character_data.status for state_type in status_data: era_print.son_title_print(status_text_data[state_type]) now_status_data = status_data[state_type].copy() if state_type == "SexFeel": if character_data.sex == "Man": del now_status_data["VaginaDelight"] del now_status_data["ClitorisDelight"] del now_status_data["VaginaLubrication"] elif character_data.sex == "Woman": del now_status_data["PenisDelight"] elif character_data.sex == "Asexual": del now_status_data["VaginaDelight"] del now_status_data["ClitorisDelight"] del now_status_data["VaginaLubrication"] del now_status_data["PenisDelight"] now_status_text_list = [ status_text_data[state] + ":" + str(now_status_data[state]) for state in now_status_data ] size = 7 if len(now_status_text_list) < size: size = len(now_status_text_list) era_print.list_print(now_status_text_list, size, "center") era_print.line_feed_print()
def see_character_social_contact_panel(character_id: int): """ 查看角色社交信息面板 Keyword arguments: character_id -- 角色Id """ social_contact_text_data = text_loading.get_text_data( constant.FilePath.STAGE_WORD_PATH, "144" ) character_social_contact = cache_contorl.character_data[ character_id ].social_contact for social in social_contact_text_data: era_print.son_title_print(social_contact_text_data[social]) if character_social_contact[social] == {}: era_print.normal_print( text_loading.get_text_data( constant.FilePath.MESSAGE_PATH, "40" ) ) else: size = 10 if len(character_social_contact[social]) < 10: size = len(character_social_contact[social]) name_list = [ cache_contorl.character_data[character_id].name for character_id in character_social_contact[social] ] era_print.list_print(name_list, size, "center")
def see_clothing_info_panel( character_id: str, clothing_type: str, clothing_id: str, wear_clothing_judge: bool, ): """ 查看服装详细信息面板 Keyword arguments: character_id -- 角色id clothing_type -- 服装类型 clothing_id -- 服装id """ era_print.little_title_print( text_loading.get_text_data(constant.FilePath.STAGE_WORD_PATH, "126") ) clothing_data = cache_contorl.character_data[character_id].clothing[ clothing_type ][clothing_id] info_list = [] clothing_name = clothing_data["Name"] if wear_clothing_judge: clothing_name += " " + text_loading.get_text_data( constant.FilePath.STAGE_WORD_PATH, "125" ) info_list.append( text_loading.get_text_data(constant.FilePath.STAGE_WORD_PATH, "128") + clothing_name ) clothing_type_text = clothing.clothing_type_text_list[clothing_type] info_list.append( text_loading.get_text_data(constant.FilePath.STAGE_WORD_PATH, "129") + clothing_type_text ) evaluation_text = ( text_loading.get_text_data(constant.FilePath.STAGE_WORD_PATH, "131") + clothing_data["Evaluation"] ) info_list.append(evaluation_text) era_print.list_print(info_list, 3, "center") era_print.son_title_print( text_loading.get_text_data(constant.FilePath.STAGE_WORD_PATH, "130") ) tag_text_list = [] for tag in clothing.clothing_tag_text_list: tag_text = clothing.clothing_tag_text_list[tag] tag_text += str(clothing_data[tag]) tag_text_list.append(tag_text) era_print.list_print(tag_text_list, 4, "center") era_print.son_title_print( text_loading.get_text_data(constant.FilePath.STAGE_WORD_PATH, "127") ) era_print.normal_print(clothing_data["Describe"])
def main_frame_panel() -> list: """ 游戏主菜单 """ cmd_list = [] character_id = cache_contorl.character_data[0].target_character_id character_data = cache_contorl.character_data[character_id] title_text = text_loading.get_text_data(constant.FilePath.STAGE_WORD_PATH, "64") era_print.little_title_print(title_text) date_text = game_time.get_date_text() era_print.normal_print(date_text) era_print.normal_print(" ") week_date_text = game_time.get_week_day_text() era_print.normal_print(week_date_text) era_print.normal_print(" ") character_name = character_data.name py_cmd.pcmd(character_name, character_name, None) cmd_list.append(character_name) era_print.normal_print(" ") gold_text = attr_text.get_gold_text(character_id) era_print.line_feed_print(gold_text) attr_print.print_hp_and_mp_bar(character_id) main_menu_text = text_loading.get_text_data( constant.FilePath.STAGE_WORD_PATH, "68") era_print.son_title_print(main_menu_text) era_print.line_feed_print("\n") ask_for_main_menu = cmd_button_queue.option_int(constant.CmdMenu.MAIN_MENU, 3, "left", askfor=False, cmd_size="center") cmd_list = cmd_list + ask_for_main_menu system_menu_text = text_loading.get_text_data( constant.FilePath.STAGE_WORD_PATH, "69") era_print.son_title_print(system_menu_text) era_print.line_feed_print() system_menu_start_id = len(ask_for_main_menu) ask_for_system_menu = cmd_button_queue.option_int( constant.CmdMenu.SYSTEM_MENU, 4, "left", askfor=False, cmd_size="center", start_id=system_menu_start_id, ) cmd_list = cmd_list + ask_for_system_menu return cmd_list
def see_character(character_id: str, judge: bool) -> list: """ 用于任何时候查看角色性格信息面板 Keyword arguments: character_id -- 角色Id judge -- 绘制按钮校验 Return arguments: list -- 按钮列表 """ nature_text_data = text_loading.get_game_data( constant.FilePath.NATURE_PATH) character_nature = cache_contorl.character_data[character_id].nature cmd_list = [] for nature in nature_text_data: nature_text = nature_text_data[nature]["Name"] if "Good" in nature_text: now_nature_values = [ character_nature[son_nature] for son_nature in nature_text_data[nature]["Factor"] ] now_nature_value = sum(now_nature_values) now_nature_max = len(now_nature_values) * 100 if now_nature_value < now_nature_max / 2: nature_text = nature_text["Bad"] else: nature_text = nature_text["Good"] era_print.son_title_print(nature_text) info_list = [ nature_text_data[nature]["Factor"][son_nature][judge_nature_good( character_nature[son_nature])] for son_nature in nature_text_data[nature]["Factor"] ] if judge: now_son_list = [son for son in nature_text_data[nature]["Factor"]] cmd_list += now_son_list cmd_button_queue.option_str( None, len(now_son_list), "center", False, False, info_list, "", now_son_list, ) else: era_print.list_print(info_list, len(info_list), "center") return cmd_list
def see_character_knowledge_panel(character_id: str): """ 查看角色技能信息面板 Keyword arguments: character_id -- 角色Id """ knowledge_text_data = text_loading.get_game_data( constant.FilePath.KNOWLEDGE_PATH) character_knowledge = cache_contorl.character_data["character"][ character_id].knowledge for knowledge in knowledge_text_data: era_print.son_title_print(knowledge_text_data[knowledge]["Name"]) if knowledge in character_knowledge: info_list = [ knowledge_text_data[knowledge]["Knowledge"][skill]["Name"] + ":" + attr_text.get_level_color_text( character_knowledge[knowledge][skill]) for skill in character_knowledge[knowledge] ] era_print.list_print(info_list, 6, "center")