コード例 #1
0
ファイル: draw.py プロジェクト: ctjh031116/dieloli
 def draw(self):
     """ 绘制按钮 """
     if self.width < len(self):
         now_text = ""
         if self.width > 0:
             for i in self.text:
                 if text_handle.get_text_index(now_text) + text_handle.get_text_index(i) < self.width:
                     now_text += i
                     continue
                 break
             now_text = now_text[:-2] + "~"
         py_cmd.pcmd(
             now_text,
             self.return_text,
             normal_style=self.normal_style,
             on_style=self.on_mouse_style,
         )
     else:
         py_cmd.pcmd(
             self.text,
             self.return_text,
             normal_style=self.normal_style,
             on_style=self.on_mouse_style,
             cmd_func=self.cmd_func,
             arg=self.args,
         )
コード例 #2
0
 def draw(self):
     """ 绘制按钮 """
     if self.width < text_handle.get_text_index(self.text):
         now_text = ""
         if self.width > 0:
             for i in self.text:
                 if text_handle.get_text_index(
                         now_text) + text_handle.get_text_index(
                             i) < self.width:
                     now_text += i
                 break
             now_text = now_text[:-2] + "~"
     else:
         now_index = text_handle.get_text_index(self.text)
         now_text = text_handle.align(self.text, "left", 0, 1, self.width)
         now_width = self.width - text_handle.get_text_index(now_text)
         now_text = " " * int(now_width) + now_text
     py_cmd.pcmd(
         now_text,
         self.return_text,
         normal_style=self.normal_style,
         on_style=self.on_mouse_style,
         cmd_func=self.cmd_func,
         arg=self.args,
     )
コード例 #3
0
 def __init__(self, text: Tuple, width: int, is_button: bool, num_button: bool, button_id: int):
     """ 初始化绘制对象 """
     self.text: UUID = text[0]
     """ 服装id """
     self.clothing_type: int = text[1]
     """ 服装类型 """
     self.width: int = width
     """ 绘制宽度 """
     self.draw_text: str = ""
     """ 服装缩略信息绘制文本 """
     self.is_button: bool = is_button
     """ 绘制按钮 """
     self.num_button: bool = num_button
     """ 绘制数字按钮 """
     self.button_id: int = button_id
     """ 数字按钮的id """
     self.button_return: str = str(button_id)
     """ 按钮返回值 """
     character_data: game_type.Character = cache.character_data[0]
     now_id_text = ""
     now_id_text = text_handle.id_index(self.button_id)
     fix_width = self.width - len(now_id_text)
     self.clothing_data: game_type.Clothing = character_data.clothing[self.clothing_type][self.text]
     value_dict = {
         _("可爱"): self.clothing_data.sweet,
         _("性感"): self.clothing_data.sexy,
         _("帅气"): self.clothing_data.handsome,
         _("清新"): self.clothing_data.fresh,
         _("典雅"): self.clothing_data.elegant,
         _("清洁"): self.clothing_data.cleanliness,
         _("保暖"): self.clothing_data.warm,
     }
     describe_list = [_("可爱的"), _("性感的"), _("帅气的"), _("清新的"), _("典雅的"), _("清洁的"), _("保暖的")]
     value_list = list(value_dict.values())
     describe_id = value_list.index(max(value_list))
     describe = describe_list[describe_id]
     wear_text = ""
     if (
         self.clothing_type in character_data.put_on
         and character_data.put_on[self.clothing_type] == self.clothing_data.uid
     ):
         wear_text = _("(已穿戴)")
     clothing_config = game_config.config_clothing_tem[self.clothing_data.tem_id]
     clothing_name = f"{self.clothing_data.evaluation}{describe}{clothing_config.name}{wear_text}"
     fix_width -= text_handle.get_text_index(clothing_name)
     value_text = ""
     for value_id in value_dict:
         value = str(value_dict[value_id])
         if len(value) < 4:
             value = (4 - len(value)) * " " + value
         value_text += f"|{value_id}:{value}"
     value_text += "|"
     id_text = ""
     id_text = f"{now_id_text} {clothing_name}"
     self.text_list: List[str] = [id_text, value_text]
     """ 绘制的文本列表 """
     self.id_width: int = text_handle.get_text_index(id_text)
     """ id部分的绘制宽度 """
     self.draw_text = " " * self.width
コード例 #4
0
 def draw(self):
     """ 绘制文本 """
     if int(len(self)) > int(self.width):
         now_text = ""
         if self.width:
             for i in self.text:
                 if text_handle.get_text_index(now_text) + text_handle.get_text_index(i) < self.width:
                     now_text += i
                 break
             now_text = now_text[:-2] + "~"
     else:
         now_text = text_handle.align(self.text, "left", 0, 1, self.width)
     io_init.era_print(now_text, self.style)
コード例 #5
0
ファイル: draw.py プロジェクト: ctjh031116/dieloli
 def draw(self):
     """ 绘制文本 """
     if self.__len__() > self.width:
         now_text = ""
         if self.width > 0:
             for i in self.text:
                 if text_handle.get_text_index(now_text) + text_handle.get_text_index(i) < self.width:
                     now_text += i
                 break
             now_text = now_text[:-2] + "~"
         io_init.era_print(now_text, self.style)
     else:
         io_init.era_print(self.text, self.style)
コード例 #6
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def get_print_map_data(map_draw: str) -> game_type.MapDraw:
    """
    获取绘制地图的富文本和按钮数据
    Keyword arguments:
    map_draw -- 绘制地图的原始数据
    Return arguments:
    game_type.MapDraw -- 地图绘制数据
    """
    map_y_list = map_draw.split("\n")
    map_draw_data = game_type.MapDraw()
    for map_x_list_id in range(len(map_y_list)):
        set_map_button = False
        map_x_list = map_y_list[map_x_list_id]
        now_draw_list = game_type.MapDrawLine()
        new_x_list = ""
        now_cmd = ""
        i = 0
        while i in range(len(map_x_list)):
            if not set_map_button and map_x_list[i:i + 11] != "<mapbutton>":
                new_x_list += map_x_list[i]
            elif not set_map_button and map_x_list[i:i + 11] == "<mapbutton>":
                i += 10
                set_map_button = 1
                if len(new_x_list):
                    now_draw = game_type.MapDrawText()
                    now_draw.text = new_x_list
                    now_draw_list.draw_list.append(now_draw)
                    now_draw_list.width += text_handle.get_text_index(
                        new_x_list)
                    new_x_list = ""
            elif set_map_button and map_x_list[i:i + 12] != "</mapbutton>":
                now_cmd += map_x_list[i]
            else:
                set_map_button = 0
                now_draw = game_type.MapDrawText()
                now_draw.text = now_cmd
                now_draw.is_button = 1
                now_draw_list.draw_list.append(now_draw)
                now_draw_list.width += text_handle.get_text_index(now_cmd)
                now_cmd = ""
                i += 11
            i += 1
        if len(new_x_list):
            now_draw = game_type.MapDrawText()
            now_draw.text = new_x_list
            now_draw_list.draw_list.append(now_draw)
            now_draw_list.width += text_handle.get_text_index(new_x_list)
        map_draw_data.draw_text.append(now_draw_list)
    return map_draw_data
コード例 #7
0
ファイル: draw.py プロジェクト: ctjh031116/dieloli
 def draw(self):
     """ 绘制文本 """
     if self.__len__() > self.width:
         now_text = ""
         if self.width > 0:
             for i in self.text:
                 if text_handle.get_text_index(now_text) + text_handle.get_text_index(i) < self.width:
                     now_text += i
                 break
             now_text = now_text[:-2] + "~"
         io_init.era_print(now_text, self.style)
     else:
         io_init.era_print(self.text, self.style)
     if not cache.wframe_mouse.w_frame_skip_wait_mouse:
         flow_handle.askfor_wait()
コード例 #8
0
def get_proportional_bar(
    value_name: str, max_value: int, value: int, bar_id: str, text_width=0
) -> str:
    """
    通用用于计算比例条的函数
    Keyword arguments:
    value_name -- 比例条名字
    max_value -- 最大数值
    value -- 当前数值
    bar_id -- 用于填充比例条的图形id
    text_width -- 进度条区域宽度 (default 0)
    """
    if text_width == 0:
        text_width = game_config.text_width
    bar_width = (
        text_width
        - text_handle.get_text_index(value_name)
        - 5
        - text_handle.get_text_index(str(max_value))
        - text_handle.get_text_index(str(value))
    )
    proportion = int(int(value) / int(max_value) * bar_width)
    true_bar = "1"
    null_bar = "0"
    proportion_bar = true_bar * proportion
    fix_proportion_bar = null_bar * int(bar_width - proportion)
    proportion_bar = (
        "<"
        + bar_id
        + ">"
        + proportion_bar
        + fix_proportion_bar
        + "</"
        + bar_id
        + ">"
    )
    proportion_bar = (
        str(value_name)
        + "["
        + proportion_bar
        + "]"
        + "("
        + str(value)
        + "/"
        + str(max_value)
        + ")"
    )
    return proportion_bar
コード例 #9
0
ファイル: draw.py プロジェクト: ctjh031116/dieloli
 def __len__(self) -> int:
     """
     获取按钮文本长度
     Return arguments:
     int -- 文本长度
     """
     return text_handle.get_text_index(self.text)
コード例 #10
0
ファイル: era_print.py プロジェクト: yodamaster122/dieloli
def son_title_print(string: str):
    """
    按预订样式"sontitle(子标题)"绘制文本
    示例:
    ::::子标题::::
    文本将用=补全至与行同宽
    Keyword arguments:
    string -- 子标题文本
    """
    text_wait = cache_contorl.text_wait
    if text_wait != 0:
        time.sleep(text_wait)
    string = string
    string = dictionaries.handle_text(string)
    global last_char
    if len(string) > 0:
        last_char = string[-1:]
    width = game_config.text_width
    text_width = text_handle.get_text_index(string)
    line_width = int(int(width) / 4)
    line_width_fix = int(int(width) / 4 - int(text_width))
    line_feed_print(
        ":" * line_width_fix
        + "<sontitle>"
        + string
        + "</sontitle>"
        + ":" * line_width * 3
    )
コード例 #11
0
ファイル: era_print.py プロジェクト: yodamaster122/dieloli
def little_title_print(string: str):
    """
    按预订样式"littletitle(小标题)"绘制文本
    示例:
    ====口小标题口====
    文本将用=补全至与行同宽
    Keyword arguments:
    string -- 小标题文本
    """
    text_wait = cache_contorl.text_wait
    if text_wait != 0:
        time.sleep(text_wait)
    string = str(string)
    string = dictionaries.handle_text(string)
    global last_char
    if len(string) > 0:
        last_char = string[-1:]
    width = game_config.text_width
    text_width = text_handle.get_text_index(string)
    line_width = int(int(width) / 2 - int(text_width) / 2 - 2)
    line_feed_print(
        "=" * line_width
        + "<littletitle>口"
        + string
        + "口</littletitle>"
        + "=" * line_width
    )
コード例 #12
0
 def __init__(
     self,
     character_id: int,
     clothing_type: int,
     clothing_id: UUID,
     width: int,
     draw_button: bool = False,
     button_id: int = 0,
 ):
     """ 初始化绘制对象 """
     self.character_id: int = character_id
     """ 服装所属的角色id """
     character_data = cache.character_data[character_id]
     self.clothing_data: game_type.Clothing = character_data.clothing[clothing_type][clothing_id]
     """ 当前服装数据 """
     self.width: int = width
     """ 最大绘制宽度 """
     self.draw_button: bool = draw_button
     """ 是否按按钮绘制 """
     self.button_id: int = button_id
     """ 绘制按钮时的id """
     self.id_width: int = 0
     """ 绘制时计算用的id宽度 """
     now_id_text = ""
     if self.draw_button:
         now_id_text = text_handle.id_index(self.button_id)
     fix_width = self.width - len(now_id_text)
     value_dict = {
         _("可爱"): self.clothing_data.sweet,
         _("性感"): self.clothing_data.sexy,
         _("帅气"): self.clothing_data.handsome,
         _("清新"): self.clothing_data.fresh,
         _("典雅"): self.clothing_data.elegant,
         _("清洁"): self.clothing_data.cleanliness,
         _("保暖"): self.clothing_data.warm,
     }
     describe_list = [_("可爱的"), _("性感的"), _("帅气的"), _("清新的"), _("典雅的"), _("清洁的"), _("保暖的")]
     value_list = list(value_dict.values())
     describe_id = value_list.index(max(value_list))
     describe = describe_list[describe_id]
     clothing_config = game_config.config_clothing_tem[self.clothing_data.tem_id]
     clothing_name = f"{self.clothing_data.evaluation}{describe}{clothing_config.name}"
     fix_width -= text_handle.get_text_index(clothing_name)
     value_text = ""
     for value_id in value_dict:
         value = str(value_dict[value_id])
         if len(value) < 4:
             value = (4 - len(value)) * " " + value
         value_text += f"|{value_id}:{value}"
     value_text += "|"
     id_text = ""
     if self.draw_button:
         id_text = f"{now_id_text} {clothing_name}"
     else:
         id_text = clothing_name
     self.text_list: List[str] = [id_text, value_text]
     """ 绘制的文本列表 """
コード例 #13
0
ファイル: draw.py プロジェクト: ctjh031116/dieloli
 def draw(self):
     """ 绘制线条 """
     text_index = text_handle.get_text_index(self.text)
     text_num = self.width / text_index
     now_draw = NormalDraw()
     now_draw.width = self.width
     now_draw.text = self.text * int(text_num) + "\n"
     now_draw.style = self.style
     now_draw.draw()
コード例 #14
0
ファイル: era_print.py プロジェクト: yodamaster122/dieloli
def list_print(string_list: list, string_column=1, string_size="left"):
    """
    绘制字符串列表
    Keyword arguments:
    string_list -- 要进行绘制的字符串列表
    string_colum -- 每行的绘制数量(列宽由行宽平分为行数而来) (default 1)
    string_size -- 每列在列宽中的对齐方式(left/center/right) (default 'left')
    """
    text_wait = cache_contorl.text_wait
    text_width = game_config.text_width
    if text_wait != 0:
        time.sleep(text_wait)
    string_index = int(text_width / string_column)
    for i in range(0, len(string_list)):
        string_text = string_list[i]
        string_id_index = text_handle.get_text_index(string_list[i])
        if string_size == "left":
            string_text_fix = " " * (string_index - string_id_index)
            string_text = string_text + string_text_fix
        elif string_size == "center":
            string_text_fix = " " * int((string_index - string_id_index) / 2)
            string_text = string_text_fix + string_text + string_text_fix
            now_text_index = text_handle.get_text_index(string_text)
            if string_text_fix != "" and now_text_index < string_index:
                string_text += " " * (string_index - now_text_index)
            elif string_text_fix != "" and now_text_index > string_index:
                string_text = string_text[-1]
        elif string_size == "right":
            string_text_fix = " " * (string_index - string_id_index)
            string_text = string_text_fix + string_text
        string_text_index = text_handle.get_text_index(string_text)
        if string_text_index > string_index:
            string_text = string_text[:string_index]
        elif string_text_index < string_index:
            string_text = (
                " " * (string_index - string_text_index) + string_text
            )
        if i == 0:
            normal_print(string_text)
        elif i / string_column >= 1 and i % string_column == 0:
            normal_print("\n")
            normal_print(string_text)
        else:
            normal_print(string_text)
コード例 #15
0
ファイル: draw.py プロジェクト: ctjh031116/dieloli
 def __len__(self) -> int:
     """
     获取当前要绘制的文本的长度
     Return arguments:
     int -- 文本长度
     """
     text_index = text_handle.get_text_index(self.text)
     if text_index > self.width:
         return self.width
     return text_index
コード例 #16
0
ファイル: draw.py プロジェクト: ctjh031116/dieloli
 def draw(self):
     """ 绘制文本 """
     text_list = self.text.split(r"\n")
     for text in text_list:
         now_width = text_handle.get_text_index(text)
         if now_width > self.width:
             now_text = ""
             if now_width > 0:
                 for i in text:
                     if text_handle.get_text_index(now_text) + text_handle.get_text_index(i) < now_width:
                         now_text += i
                     break
                 now_text = now_text[:-2] + "~"
             io_init.era_print(now_text, self.style)
         else:
             io_init.era_print(text, self.style)
         if not cache.wframe_mouse.w_frame_skip_wait_mouse:
             flow_handle.askfor_wait()
         else:
             time.sleep(0.001)
         io_init.era_print("\n")
コード例 #17
0
 def draw(self):
     """ 绘制面板 """
     character_data = cache.character_data[self.character_id]
     title_draw = draw.TitleLineDraw(_("人物服装"), self.width)
     title_draw.draw()
     draw_list = []
     self.return_list = []
     id_width = 0
     for clothing_type in game_config.config_clothing_type:
         type_data = game_config.config_clothing_type[clothing_type]
         type_draw = draw.LittleTitleLineDraw(type_data.name, self.width,
                                              ":")
         draw_list.append(type_draw)
         if clothing_type in character_data.put_on and isinstance(
                 character_data.put_on[clothing_type], UUID):
             now_draw = ClothingInfoDrawPanel(
                 self.character_id,
                 clothing_type,
                 character_data.put_on[clothing_type],
                 self.width,
                 1,
                 len(self.return_list),
             )
             self.return_list.append(str(len(self.return_list)))
             now_id_width = text_handle.get_text_index(
                 now_draw.text_list[0])
             if now_id_width > id_width:
                 id_width = now_id_width
         else:
             now_text = _("未穿戴")
             if not self.character_id:
                 now_id = len(self.return_list)
                 now_id_text = text_handle.id_index(now_id)
                 now_width = self.width - len(now_id_text)
                 now_text = text_handle.align(now_text,
                                              "center",
                                              text_width=now_width)
                 now_text = f"{now_id_text}{now_text}"
                 now_draw = draw.Button(now_text,
                                        str(now_id),
                                        cmd_func=self.see_clothing_list,
                                        args=(clothing_type, ))
                 self.return_list.append(str(now_id))
             else:
                 now_draw = draw.CenterDraw()
                 now_draw.text = now_text
             now_draw.width = self.width
         draw_list.append(now_draw)
         draw_list.append(line_feed)
     for value in draw_list:
         if "id_width" in value.__dict__:
             value.id_width = id_width
         value.draw()
コード例 #18
0
ファイル: draw.py プロジェクト: ctjh031116/dieloli
 def draw(self):
     """ 绘制文本 """
     self.width = int(self.width)
     if len(self) > self.width:
         now_text = ""
         if self.width > 0:
             for i in self.text:
                 if text_handle.get_text_index(now_text) + text_handle.get_text_index(i) < self.width:
                     now_text += i
                 break
             now_text = now_text[:-2] + "~"
         io_init.era_print(now_text, self.style)
     elif len(self) > self.width - 1:
         now_text = " " + self.text
     elif len(self) > self.width - 2:
         now_text = " " + self.text + " "
     else:
         now_text = text_handle.align(self.text, "center", 0, 1, self.width)
     if len(self) < self.width:
         now_text += " " * (int(self.width) - text_handle.get_text_index(now_text))
     io_init.era_print(now_text, self.style)
コード例 #19
0
 def draw(self):
     self.text_list[1] = text_handle.align(self.text_list[1], "center", 0, 1, self.width - self.id_width)
     text_width = text_handle.get_text_index(self.text_list[0])
     if text_width < self.id_width:
         self.text_list[0] += " " * (self.id_width - text_width)
     now_text = f"{self.text_list[0]}{self.text_list[1]}"
     if self.draw_button:
         now_draw = draw.Button(now_text, str(self.button_id), cmd_func=self.see_clothing_info)
     else:
         now_draw = draw.NormalDraw()
         now_draw.text = now_text
     now_draw.width = self.width
     now_draw.draw()
コード例 #20
0
 def draw(self):
     """ 绘制对象 """
     self.text_list[1] = text_handle.align(
         self.text_list[1], "center", text_width=self.width - self.id_width
     )
     text_width = text_handle.get_text_index(self.text_list[0])
     self.text_list[0] += " " * (self.id_width - text_width)
     now_text = f"{self.text_list[0]}{self.text_list[1]}"
     now_text = now_text.rstrip()
     now_text = text_handle.align(now_text, "center", text_width=self.width)
     now_draw = draw.Button(now_text, str(self.button_id), cmd_func=self.change_clothing)
     now_draw.width = self.width
     now_draw.draw()
コード例 #21
0
ファイル: era_print.py プロジェクト: yodamaster122/dieloli
def lines_center_print(sleep_time: float, string="", style="standard"):
    """
    将多行文本以居中的对齐方式进行逐字绘制
    Keyword arguments:
    sleep_time -- 逐字的间隔时间
    string -- 需要逐字绘制的文本
    style -- 文本的默认样式
    """
    text_wait = cache_contorl.text_wait
    if text_wait != 0:
        time.sleep(text_wait)
    cache_contorl.wframe_mouse["w_frame_line_state"] = 1
    string = str(string)
    string_list = string.split("\n")
    width = game_config.text_width
    style_name_list = game_config.get_font_data_list()
    string_center_list = ""
    for i in range(0, len(style_name_list)):
        style_text_head = "<" + style_name_list[i] + ">"
        style_text_tail = "</" + style_name_list[i] + ">"
        if style_text_head in string:
            string_center = string.replace(style_text_head, "")
            string_center = string_center.replace(style_text_tail, "")
            string_center_list = string_center.split("\n")
        else:
            string_center_list = string_list
    for i in range(0, len(string_list)):
        width_i = int(width) / 2
        count_index = text_handle.get_text_index(string_center_list[i])
        count_i = int(count_index) / 2
        if cache_contorl.wframe_mouse["w_frame_re_print"] == 1:
            normal_print("\n")
            normal_print(" " * int((width_i - count_i)))
            normal_print(string_list[i])
        else:
            normal_print(" " * int((width_i - count_i)))
            one_by_one_print(sleep_time, string_list[i])
            normal_print("\n")
            if cache_contorl.wframe_mouse["w_frame_lines_up"] == 1:
                index_i_up = i + 1
                cache_contorl.wframe_mouse["w_frame_lines_up"] = 2
                for index_i_up in range(index_i_up, len(string_list)):
                    restart_line_print(
                        text_handle.align(string_list[index_i_up], "center"),
                        style,
                    )
                cache_contorl.wframe_mouse["w_frame_line_state"] = 2
                break
    cache_contorl.wframe_mouse["w_frame_re_print"] = 0
コード例 #22
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ファイル: era_print.py プロジェクト: yodamaster122/dieloli
def page_line_print(sample=":", string="", style="standard"):
    """
    绘制页数线
    Keyword arguments:
    sample -- 填充线样式 (default ':')
    string -- 页数字符串 (default '')
    style -- 页数线默认样式 (default 'standard')
    """
    text_wait = cache_contorl.text_wait
    if text_wait != 0:
        time.sleep(text_wait)
    text_width = int(game_config.text_width)
    string_width = int(text_handle.get_text_index(string))
    fix_text = sample * int(text_width / 2 - string_width / 2)
    string_text = fix_text + string + fix_text
    normal_print(string_text, style)
コード例 #23
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def start_input_nick_name_panel():
    """
    玩家昵称输入处理面板
    """
    era_print.line_feed_print(
        text_loading.get_text_data(constant.FilePath.MESSAGE_PATH, "5"))
    while 1:
        character_nick_name = game_init.askfor_str()
        era_print.line_feed_print(character_nick_name)
        if text_handle.get_text_index(character_nick_name) > 10:
            era_print.line_feed_print(
                text_loading.get_text_data(constant.FilePath.ERROR_PATH,
                                           "inputNickNameTooLongError"))
        else:
            cache_contorl.character_data[0].nick_name = character_nick_name
            break
コード例 #24
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 def draw(self) -> str:
     """
     绘制面板
     Return arguments:
     str -- 玩家输入的字符
     """
     return_text = ""
     while 1:
         self.message.draw()
         return_text = flow_handle.askfor_str(1, 1)
         text_index = text_handle.get_text_index(return_text)
         if text_index <= self.input_max:
             break
         io_init.era_print(_("输入的字符超长,最大{input_max}个英文字符,请重试。").format(input_max=self.input_max))
         io_init.era_print("\n")
     return return_text
コード例 #25
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def see_character_list_panel(max_page: int) -> list:
    """
    查看角色列表面板
    Keyword arguments:
    max_page -- 最大角色列表页数
    """
    title_text = text_loading.get_text_data(constant.FilePath.STAGE_WORD_PATH,
                                            "74")
    era_print.little_title_print(title_text)
    input_s = []
    page_id = int(cache_contorl.panel_state["SeeCharacterListPanel"])
    page_show = int(game_config.character_list_show)
    character_max = len(cache_contorl.character_data["character"]) - 1
    if page_id == max_page:
        show_page_start = page_show * page_id
        show_page_over = show_page_start + (character_max + 1 -
                                            show_page_start)
    else:
        show_page_over = page_show * (page_id + 1)
        show_page_start = show_page_over - page_show
    for i in range(show_page_start, show_page_over):
        cmd_id = i - show_page_start
        cmd_id_text = cmd_button_queue.id_index(cmd_id)
        cmd_text = attr_text.get_character_abbreviations_info(i)
        cmd_id_text_index = text_handle.get_text_index(cmd_id_text)
        window_width = int(game_config.text_width)
        text_width = window_width - cmd_id_text_index
        cmd_text = text_handle.align(cmd_text, "center", text_width=text_width)
        cmd_text = cmd_id_text + " " + cmd_text
        cmd_id = str(cmd_id)
        era_print.little_line_print()
        py_cmd.pcmd(cmd_text, cmd_id, None)
        input_s.append(cmd_id)
        era_print.normal_print("\n")
    page_text = "(" + str(page_id) + "/" + str(max_page) + ")"
    era_print.page_line_print(sample="-", string=page_text)
    era_print.line_feed_print()
    return input_s
コード例 #26
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 def __init__(self, character_id: int, width: int):
     """ 初始化绘制对象 """
     self.character_id = character_id
     """ 要绘制的角色id """
     self.width = width
     """ 面板最大宽度 """
     self.draw_list: List[draw.NormalDraw] = []
     """ 绘制的文本列表 """
     self.return_list: List[str] = []
     """ 当前面板监听的按钮列表 """
     character_data = cache.character_data[character_id]
     for skill_type in game_config.config_knowledge_type_data:
         skill_set = game_config.config_knowledge_type_data[skill_type]
         type_config = game_config.config_knowledge_type[skill_type]
         type_draw = draw.LittleTitleLineDraw(type_config.name, self.width,
                                              ":")
         self.draw_list.append(type_draw)
         now_list = []
         skill_group = value_handle.list_of_groups(list(skill_set), 3)
         for skill_list in skill_group:
             for skill in skill_list:
                 skill_config = game_config.config_knowledge[skill]
                 skill_draw = draw.CenterMergeDraw(
                     int(self.width / len(skill_group)))
                 now_text_draw = draw.NormalDraw()
                 now_text_draw.text = skill_config.name
                 now_text_draw.width = text_handle.get_text_index(
                     skill_config.name)
                 now_exp = 0
                 if skill in character_data.knowledge:
                     now_exp = character_data.knowledge[skill]
                 now_level_draw = draw.ExpLevelDraw(now_exp)
                 skill_draw.draw_list.append(now_text_draw)
                 skill_draw.draw_list.append(now_level_draw)
                 skill_draw.width = int(self.width / len(skill_group))
                 now_list.append(skill_draw)
         self.draw_list.append(now_list)
コード例 #27
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def see_character_clothes_panel(
    character_id: str, clothing_type: str, max_page: int
) -> list:
    """
    用于查看角色服装列表的面板
    Keyword arguments:
    character_id -- 角色id
    clothing_type -- 服装类型
    max_page -- 服装列表最大页数
    Rerurn arguments:
    list -- 监听的按钮列表
    """
    era_print.line_feed_print()
    character_clothing_data = cache_contorl.character_data[
        character_id
    ].clothing[clothing_type]
    clothing_text_data = {}
    tag_text_index = 0
    now_page_id = int(cache_contorl.panel_state["SeeCharacterClothesPanel"])
    now_page_max = game_config.see_character_clothes_max
    now_page_start_id = now_page_id * now_page_max
    now_page_end_id = now_page_start_id + now_page_max
    if character_clothing_data == {}:
        era_print.normal_print(
            text_loading.get_text_data(constant.FilePath.MESSAGE_PATH, "34")
        )
        era_print.line_feed_print()
        return []
    if now_page_end_id > len(character_clothing_data.keys()):
        now_page_end_id = len(character_clothing_data.keys())
    pass_id = None
    for i in range(now_page_start_id, now_page_end_id):
        clothing_id = list(character_clothing_data.keys())[i]
        if (
            clothing_id
            == cache_contorl.character_data[character_id].put_on[clothing_type]
        ):
            pass_id = i - now_page_start_id
        clothing_data = character_clothing_data[clothing_id]
        clothing_text = (
            clothing_data["Evaluation"]
            + clothing_data["Tag"]
            + clothing_data["Name"]
        )
        clothing_text_data[clothing_text] = {}
        for tag in clothing.clothing_tag_text_list:
            tag_text = clothing.clothing_tag_text_list[tag] + str(
                clothing_data[tag]
            )
            clothing_text_data[clothing_text][tag_text] = 0
            now_tag_text_index = text_handle.get_text_index(tag_text)
            if now_tag_text_index == now_tag_text_index:
                tag_text_index = now_tag_text_index
    long_clothing_text_index = text_handle.get_text_index(
        max(clothing_text_data.keys(), key=text_handle.get_text_index)
    )
    i = 0
    input_s = []
    for clothing_text in clothing_text_data:
        draw_text = ""
        era_print.little_line_print()
        now_clothing_text_index = text_handle.get_text_index(clothing_text)
        draw_text += clothing_text + " "
        if now_clothing_text_index < long_clothing_text_index:
            draw_text += " " * (
                long_clothing_text_index - now_clothing_text_index
            )
        for tag_text in clothing_text_data[clothing_text]:
            now_tag_text_index = text_handle.get_text_index(tag_text)
            if now_tag_text_index < tag_text_index:
                draw_text += (
                    " "
                    + tag_text
                    + " " * (tag_text_index - now_tag_text_index)
                )
            else:
                draw_text += " " + tag_text
        if i == pass_id:
            draw_text += " " + text_loading.get_text_data(
                constant.FilePath.STAGE_WORD_PATH, "125"
            )
        id_info = cmd_button_queue.id_index(i)
        cmd_text = id_info + draw_text
        input_s.append(f"{i}")
        py_cmd.pcmd(cmd_text, i, None)
        era_print.line_feed_print()
        i += 1
    era_print.normal_print("\n")
    page_text = "(" + str(now_page_id) + "/" + str(max_page) + ")"
    era_print.page_line_print(sample="-", string=page_text)
    era_print.line_feed_print()
    return input_s
コード例 #28
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def see_character_wear_clothes(character_id: int, change_button: bool):
    """
    查看角色穿戴服装列表面板
    Keyword arguments:
    character_id -- 角色id
    change_button -- 将服装列表绘制成按钮的开关
    """
    character_clothing_data = cache_contorl.character_data[
        character_id
    ].clothing
    character_put_on_list = cache_contorl.character_data[character_id].put_on
    clothing_text_data = {}
    tag_text_index = 0
    for i in range(len(clothing.clothing_type_text_list.keys())):
        clothing_type = list(clothing.clothing_type_text_list.keys())[i]
        clothing_id = character_put_on_list[clothing_type]
        if clothing_id == "":
            clothing_text_data[clothing_type] = "None"
        else:
            clothing_data = character_clothing_data[clothing_type][clothing_id]
            clothing_text = (
                clothing.clothing_type_text_list[clothing_type]
                + ":"
                + clothing_data["Evaluation"]
                + clothing_data["Tag"]
                + clothing_data["Name"]
            )
            clothing_text_data[clothing_text] = {}
            for tag in clothing.clothing_tag_text_list:
                tag_text = clothing.clothing_tag_text_list[tag] + str(
                    clothing_data[tag]
                )
                clothing_text_data[clothing_text][tag_text] = 0
                now_tag_text_index = text_handle.get_text_index(tag_text)
                if now_tag_text_index > tag_text_index:
                    tag_text_index = now_tag_text_index
    long_clothing_text_index = text_handle.get_text_index(
        max(clothing_text_data.keys(), key=text_handle.get_text_index)
    )
    i = 0
    input_s = []
    for clothing_text in clothing_text_data:
        draw_text = ""
        era_print.little_line_print()
        if clothing_text_data[clothing_text] == "None":
            draw_text = (
                clothing.clothing_type_text_list[clothing_text]
                + ":"
                + text_loading.get_text_data(
                    constant.FilePath.STAGE_WORD_PATH, "117"
                )
            )
        else:
            now_clothing_text_index = text_handle.get_text_index(clothing_text)
            draw_text += clothing_text + " "
            if now_clothing_text_index < long_clothing_text_index:
                draw_text += " " * (
                    long_clothing_text_index - now_clothing_text_index
                )
            for tag_text in clothing_text_data[clothing_text]:
                now_tag_text_index = text_handle.get_text_index(tag_text)
                if now_tag_text_index < tag_text_index:
                    draw_text += (
                        " "
                        + tag_text
                        + " " * (tag_text_index - now_tag_text_index)
                    )
                else:
                    draw_text += " " + tag_text
        if change_button:
            id_info = cmd_button_queue.id_index(i)
            cmd_text = id_info + draw_text
            py_cmd.pcmd(cmd_text, i, None)
        else:
            era_print.normal_print(draw_text)
        input_s.append(f"{i}")
        i += 1
        era_print.normal_print("\n")
    return input_s
コード例 #29
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 def update(self):
     """ 更新绘制对象 """
     self.return_list = []
     start_id = self.now_page * self.limit
     total_page = int((len(self.text_list) - 1) / self.limit)
     if start_id >= len(self.text_list):
         self.now_page = total_page
         start_id = self.now_page * self.limit
     now_page_list = []
     for i in range(start_id, len(self.text_list)):
         if len(now_page_list) >= self.limit:
             break
         now_page_list.append(self.text_list[i])
     draw_text_group = value_handle.list_of_groups(now_page_list, self.column)
     draw_list: List[draw.NormalDraw] = []
     self.end_index = self.button_start_id
     index = self.button_start_id
     line_feed = draw.NormalDraw()
     line_feed.text = "\n"
     line_feed.width = 1
     for draw_text_list in draw_text_group:
         if self.row_septal_lines != "" and index:
             line_draw = draw.LineDraw(self.row_septal_lines, self.width)
             draw_list.append(line_draw)
         now_width = self.width
         if self.col_septal_lines != "":
             col_index = len(draw_text_list) + 1
             col_width = text_handle.get_text_index(self.col_septal_lines)
             now_width -= col_width * col_index
         value_width = int(now_width / self.column)
         col_fix_draw = draw.NormalDraw()
         col_fix_draw.text = self.col_septal_lines
         col_fix_draw.width = 1
         draw_list.append(col_fix_draw)
         for value in draw_text_list:
             is_button = 1
             if value == self.null_button_text:
                 is_button = 0
             value_draw = self.draw_type(value, value_width, is_button, self.num_button, index)
             value_draw.draw_text = text_handle.align(value_draw.draw_text, "center", 0, 1, value_width)
             if self.num_button:
                 self.return_list.append(str(index))
             else:
                 self.return_list.append(value_draw.button_return)
             index += 1
             draw_list.append(value_draw)
             draw_list.append(col_fix_draw)
         draw_list.append(line_feed)
     if self.num_button:
         self.end_index = index
     if total_page:
         now_line = draw.LineDraw("-", self.width)
         draw_list.append(now_line)
         page_change_start_id = self.button_start_id
         if self.num_button:
             page_change_start_id = index
         old_page_index_text = text_handle.id_index(page_change_start_id)
         old_page_button = draw.CenterButton(
             _("{old_page_index_text} 上一页").format(old_page_index_text=old_page_index_text),
             str(page_change_start_id),
             int(self.width / 3),
             cmd_func=self.old_page,
         )
         self.return_list.append(str(page_change_start_id))
         draw_list.append(old_page_button)
         page_text = f"({self.now_page}/{total_page})"
         page_draw = draw.CenterDraw()
         page_draw.width = int(self.width / 3)
         page_draw.text = page_text
         draw_list.append(page_draw)
         next_page_index_text = text_handle.id_index(page_change_start_id + 1)
         next_page_button = draw.CenterButton(
             _("{next_page_index_text} 下一页").format(next_page_index_text=next_page_index_text),
             str(page_change_start_id + 1),
             int(self.width / 3),
             cmd_func=self.next_page,
         )
         self.end_index = page_change_start_id + 1
         self.return_list.append(str(page_change_start_id + 1))
         draw_list.append(next_page_button)
         draw_list.append(line_feed)
     self.draw_list = draw_list
コード例 #30
0
ファイル: main_frame.py プロジェクト: gin234/dieloli
order_font_data = game_config.config_font[1]
for k in game_config.config_font[0].__dict__:
    if k not in order_font_data.__dict__:
        order_font_data.__dict__[k] = game_config.config_font[0].__dict__[k]
        order_font_data.font = normal_config.config_normal.font
        order_font_data.font_size = normal_config.config_normal.order_font_size
input_background_box = Text(
    main_frame,
    highlightbackground=normal_config.config_normal.background,
    background=normal_config.config_normal.background,
    bd=0,
)
input_background_box.grid(column=0, row=1, sticky=(W, E, S))

cursor_text = "~$"
cursor_width = text_handle.get_text_index(cursor_text)
input_background_box_cursor = Text(
    input_background_box,
    width=cursor_width,
    height=1,
    highlightbackground=order_font_data.background,
    background=order_font_data.background,
    bd=0,
)
input_background_box_cursor.grid(column=0, row=0, sticky=(W, E, S))
input_background_box_cursor.insert("end", cursor_text)
input_background_box_cursor.config(foreground=order_font_data.foreground)

# 输入栏
order = StringVar()
order_font = font.Font(family=order_font_data.font,