def draw(self): """ 绘制面板 """ old_button_draw = draw.CenterButton(_("[上一人]"), _("上一人"), self.width / 3, cmd_func=self.old_character) next_button_draw = draw.CenterButton(_("[下一人]"), _("下一人"), self.width / 3, cmd_func=self.next_character) back_draw = draw.CenterButton(_("[返回]"), _("返回"), self.width / 3) now_panel_id = _("属性") while 1: self.return_list = [] now_character_panel = SeeCharacterInfoPanel( self.character_id, self.width) now_character_panel.change_panel(now_panel_id) now_character_panel.draw() old_button_draw.draw() back_draw.draw() next_button_draw.draw() self.return_list.extend(now_character_panel.return_list) self.return_list.append(old_button_draw.return_text) self.return_list.append(back_draw.return_text) self.return_list.append(next_button_draw.return_text) yrn = flow_handle.askfor_all(self.return_list) py_cmd.clr_cmd() if yrn == back_draw.return_text: break elif yrn in now_character_panel.draw_data: now_panel_id = yrn
def draw(self): """ 绘制对象 """ scene_position = cache.character_data[0].position scene_position_str = map_handle.get_map_system_path_str_for_list( scene_position) scene_name = cache.scene_data[scene_position_str].scene_name title_draw = draw.TitleLineDraw(scene_name, self.width) food_type_list = [_("主食"), _("零食"), _("饮品"), _("水果"), _("食材"), _("调料")] self.handle_panel = panel.PageHandlePanel([], SeeFoodListByFoodNameDraw, 10, 5, self.width, 1, 1, 0) while 1: py_cmd.clr_cmd() food_name_list = list( cooking.get_restaurant_food_type_list_buy_food_type( self.now_panel).items()) self.handle_panel.text_list = food_name_list self.handle_panel.update() title_draw.draw() return_list = [] for food_type in food_type_list: if food_type == self.now_panel: now_draw = draw.CenterDraw() now_draw.text = f"{food_type}]" now_draw.style = "onbutton" now_draw.width = self.width / len(food_type_list) now_draw.draw() else: now_draw = draw.CenterButton( f"[{food_type}]", food_type, self.width / len(food_type_list), cmd_func=self.change_panel, args=(food_type, ), ) now_draw.draw() return_list.append(now_draw.return_text) line_feed.draw() line = draw.LineDraw("+", self.width) line.draw() self.handle_panel.draw() return_list.extend(self.handle_panel.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), window_width) back_draw.draw() line_feed.draw() return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(return_list) if yrn == back_draw.return_text: cache.now_panel_id = constant.Panel.IN_SCENE break
def draw(self): """ 绘制对象 """ while 1: if cache.back_save_panel: cache.back_save_panel = 0 break line_feed.draw() title_draw = draw.TitleLineDraw(_("存档列表"), self.width) title_draw.draw() self.return_list = [] auto_save_draw = SaveInfoDraw(["auto", 0], self.width, 1, 0, 0) auto_save_draw.draw() line_feed.draw() self.return_list.append("auto") now_line = draw.LineDraw(".", self.width) now_line.draw() self.handle_panel.update() self.handle_panel.draw() self.return_list.extend(self.handle_panel.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), self.width) back_draw.draw() line_feed.draw() self.return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(self.return_list) py_cmd.clr_cmd() if yrn == back_draw.return_text: break
def draw(self): """ 绘制对象 """ character_data: game_type.Character = cache.character_data[0] scene_position = character_data.position scene_position_str = map_handle.get_map_system_path_str_for_list( scene_position) scene_name = cache.scene_data[scene_position_str].scene_name title_draw = draw.TitleLineDraw(scene_name, self.width) handle_panel = panel.PageHandlePanel([], BuyItemByItemNameDraw, 10, 5, self.width, 1, 1, 0) while 1: return_list = [] title_draw.draw() item_list = [ i for i in game_config.config_item if i not in character_data.item ] handle_panel.text_list = item_list handle_panel.update() handle_panel.draw() return_list.extend(handle_panel.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), window_width) back_draw.draw() return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(return_list) if yrn == back_draw.return_text: cache.now_panel_id = constant.Panel.IN_SCENE break
def see_character_list(self): """ 绘制角色列表 """ py_cmd.clr_cmd() line_feed.draw() title_draw = draw.TitleLineDraw(_("角色列表"), self.width) handle_panel = panel.PageHandlePanel( list(cache.character_data.keys()), see_character_info_panel.GetUpCharacterInfoDraw, 10, 1, self.width, 1, 1, 0, "-", ) while 1: title_draw.draw() self.return_list = [] handle_panel.update() handle_panel.draw() self.return_list.extend(handle_panel.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), self.width) back_draw.draw() self.return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(self.return_list) py_cmd.clr_cmd() if yrn == back_draw.return_text: break
def draw(self): """ 绘制对象 """ py_cmd.clr_cmd() if self.handle_panel != None: while 1: line_feed.draw() title_draw = draw.TitleLineDraw(_("更衣室"), self.width) title_draw.draw() self.return_list = [] self.handle_panel.update() self.handle_panel.update_button() self.handle_panel.draw() self.return_list.extend(self.handle_panel.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), self.width) back_draw.draw() self.return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(self.return_list) py_cmd.clr_cmd() if yrn == back_draw.return_text: break else: now_text = _("空无一物") now_draw = draw.WaitDraw() now_draw.text = now_text now_draw.width = self.width now_draw.draw() line_feed.draw()
def __init__(self, text: str, width: int, is_button: bool, num_button: bool, button_id: int): """ 初始化绘制对象 """ self.character_id: int = int(text) """ 角色id """ self.draw_text: str = "" """ 角色名绘制文本 """ self.width: int = width """ 最大宽度 """ self.is_button: bool = is_button """ 绘制按钮 """ self.num_button: bool = num_button """ 绘制数字按钮 """ self.button_id: int = button_id """ 数字按钮的id """ self.button_return: str = str(button_id) """ 按钮返回值 """ character_data: game_type.Character = cache.character_data[ self.character_id] sex_text = game_config.config_sex_tem[character_data.sex].name character_name = character_data.name + f"({sex_text})" name_draw = draw.NormalDraw() if is_button: if num_button: index_text = text_handle.id_index(button_id) button_text = f"{index_text} {character_name}" name_draw = draw.CenterButton(button_text, self.button_return, self.width, cmd_func=self.see_character) else: button_text = f"[{character_name}]" name_draw = draw.CenterButton(button_text, character_name, self.width, cmd_func=self.see_character) self.button_return = character_name self.draw_text = button_text else: character_name = f"[{character_name}]" character_name = text_handle.align(character_name, "center", 0, 1, self.width) name_draw.text = character_name self.draw_text = character_name name_draw.width = self.width self.now_draw = name_draw """ 绘制的对象 """
def draw(self): """ 绘制对象 """ title_draw = draw.TitleLineDraw(_("食物背包"), self.width) food_type_list = [_("主食"), _("零食"), _("饮品"), _("水果"), _("食材"), _("调料")] food_id_list = list( cooking.get_character_food_bag_type_list_buy_food_type( 0, self.now_panel).items()) self.handle_panel = panel.PageHandlePanel(food_id_list, SeeFoodListByFoodNameDraw, 10, 1, window_width, 1, 1, 0) while 1: if cache.now_panel_id != constant.Panel.FOOD_BAG: break self.handle_panel.update() title_draw.draw() line_feed.draw() return_list = [] for food_type in food_type_list: if food_type == self.now_panel: now_draw = draw.CenterDraw() now_draw.text = f"[{food_type}]" now_draw.style = "onbutton" now_draw.width = self.width / len(food_type_list) now_draw.draw() else: now_draw = draw.CenterButton( f"[{food_type}]", food_type, self.width / len(food_type_list), cmd_func=self.change_panel, args=(food_type, ), ) now_draw.draw() return_list.append(now_draw.return_text) line = draw.LineDraw("+", self.width) line.draw() self.handle_panel.draw() return_list.extend(self.handle_panel.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), window_width) back_draw.draw() return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(return_list) if yrn == back_draw.return_text: cache.now_panel_id = constant.Panel.IN_SCENE break
def draw(self): """ 绘制面板 """ while 1: line_feed.draw() title_draw = draw.TitleLineDraw(_("主页"), self.width) character_data = cache.character_data[0] title_draw.draw() game_time_draw = game_info_panel.GameTimeInfoPanel(self.width / 2) game_time_draw.now_draw.width = len(game_time_draw) game_time_draw.draw() line_feed.draw() line_feed.draw() player_info_draw = see_character_info_panel.CharacterInfoHead( 0, self.width) player_info_draw.draw_title = 0 player_info_draw.draw() line_feed.draw() game_menu_titie = draw.LittleTitleLineDraw(_("游戏菜单"), self.width) game_menu_titie.draw() get_up_button = draw.CenterButton(_("[000]睁眼起床"), "0", self.width / 3) get_up_button.draw() see_character_list_button = draw.CenterButton( _("[001]查看属性"), "1", self.width / 3, cmd_func=self.see_character_list) see_character_list_button.draw() save_button = draw.CenterButton(_("[002]读写存档"), "2", self.width / 3, cmd_func=self.see_save_handle) save_button.draw() line_feed.draw() return_list = [ get_up_button.return_text, see_character_list_button.return_text, save_button.return_text, ] yrn = flow_handle.askfor_all(return_list) if yrn == "0": cache.now_panel_id = constant.Panel.IN_SCENE break
def draw(self): """ 绘制面板 """ while 1: line_feed.draw() self.now_draw.draw() back_draw = draw.CenterButton(_("[返回]"), _("返回"), self.width) back_draw.draw() now_draw_list = self.now_draw.return_list ask_list = [] ask_list.extend(now_draw_list) ask_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(ask_list) py_cmd.clr_cmd() if yrn == back_draw.return_text: break
def set( self, text_list: List[str], return_list: List[str], width: int, column: int, null_text: str = "", cmd_func: FunctionType = None, func_args: List[Tuple] = [], ): """ 设置绘制信息 Keyword arguments: text_list -- 按钮文本列表 return_list -- 按钮返回列表 width -- 绘制宽度 column -- 每行最大元素数 null_text -- 不作为按钮绘制的文本 cmd_func -- 列表元素按钮绑定函数 """ self.width = width self.column = column new_text_list = value_handle.list_of_groups(text_list, column) index = 0 self.return_list = return_list self.draw_list: List[List[draw.Button]] = [] for now_text_list in new_text_list: now_width = int(width / len(now_text_list)) now_list = [] for now_text in now_text_list: if now_text != null_text: now_button = draw.CenterButton( now_text, return_list[index], now_width, cmd_func=cmd_func, args=(return_list[index]), ) now_list.append(now_button) else: now_info_draw = draw.CenterDraw() now_info_draw.width = now_width now_info_draw.text = now_text now_info_draw.style = "onbutton" now_list.append(now_info_draw) index += 1 self.draw_list.append(now_list)
def __init__(self, text: Tuple[str, str], width: int, is_button: bool, num_button: bool, button_id: int): """ 初始化绘制对象 """ self.text = text[1] """ 食物名字 """ self.cid = text[0] """ 食物在食堂内的表id """ self.draw_text: str = "" """ 食物名字绘制文本 """ self.width: int = width """ 最大宽度 """ self.num_button: bool = num_button """ 绘制数字按钮 """ self.button_id: int = button_id """ 数字按钮的id """ self.button_return: str = str(button_id) """ 按钮返回值 """ name_draw = draw.NormalDraw() if is_button: if num_button: index_text = text_handle.id_index(button_id) button_text = f"{index_text}{self.text}" name_draw = draw.LeftButton( button_text, self.button_return, self.width, cmd_func=self.see_food_shop_food_list) else: button_text = f"[{self.text}]" name_draw = draw.CenterButton( button_text, self.text, self.width, cmd_func=self.see_food_shop_food_list) self.button_return = text self.draw_text = button_text else: name_draw = draw.CenterDraw() name_draw.text = f"[{self.text}]" name_draw.width = self.width self.draw_text = name_draw.text self.now_draw = name_draw """ 绘制的对象 """
def see_food_shop_food_list(self): """ 按食物名字显示食物商店的食物列表 """ title_draw = draw.TitleLineDraw(self.text, window_width) page_handle = panel.PageHandlePanel(self.uid_list, EatFoodByFoodNameDraw, 10, 1, window_width, 1, 1, 0) while 1: if cache.now_panel_id != constant.Panel.FOOD_BAG: break return_list = [] title_draw.draw() page_handle.update() page_handle.draw() return_list.extend(page_handle.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), window_width) back_draw.draw() return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(return_list) if yrn == back_draw.return_text: break
def __init__(self, text: int, width: int, is_button: bool, num_button: bool, button_id: int): """ 初始化绘制对象 """ self.text = text """ 道具id """ self.draw_text: str = "" """ 道具名字绘制文本 """ self.width: int = width """ 最大宽度 """ self.num_button: bool = num_button """ 绘制数字按钮 """ self.button_id: int = button_id """ 数字按钮的id """ self.button_return: str = str(button_id) """ 按钮返回值 """ name_draw = draw.NormalDraw() item_config = game_config.config_item[self.text] if is_button: if num_button: index_text = text_handle.id_index(button_id) button_text = f"{index_text}{item_config.name}" name_draw = draw.LeftButton(button_text, self.button_return, self.width, cmd_func=self.buy_item) else: button_text = f"[{item_config.name}]" name_draw = draw.CenterButton(button_text, item_config.name, self.width, cmd_func=self.buy_item) self.button_return = item_config.name self.draw_text = button_text else: name_draw = draw.CenterDraw() name_draw.text = f"[{item_config.name}]" name_draw.width = self.width self.draw_text = name_draw.text self.now_draw = name_draw """ 绘制的对象 """
def see_food_shop_food_list(self): """ 按食物名字显示食物商店的食物列表 """ title_draw = draw.TitleLineDraw(self.text, window_width) now_food_list = [(self.cid, x) for x in cache.restaurant_data[self.cid]] page_handle = panel.PageHandlePanel(now_food_list, BuyFoodByFoodNameDraw, 10, 1, window_width, 1, 1, 0) while 1: return_list = [] title_draw.draw() page_handle.update() page_handle.draw() return_list.extend(page_handle.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), window_width) back_draw.draw() return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(return_list) if yrn == back_draw.return_text: break page_handle.text_list = [(self.cid, x) for x in cache.restaurant_data[self.cid]]
def draw(self): """ 绘制对象 """ timetable_list: List[ game_type.TeacherTimeTable] = cache.teacher_school_timetable[0] text_list = [] args_list = [] line_feed.draw() title_draw = draw.TitleLineDraw(_("课程表"), self.width) title_draw.draw() for timetable in timetable_list: class_name = attr_text.get_scene_path_text(timetable.class_room) now_time = str(timetable.time) minute = now_time[-2:] hour = now_time[:-2] now_time_text = f"{hour}:{minute}" now_text = _( "{weekday} 第{times}节 班级:{class_name} 科目:{course} 上课时间:{time}" ).format( weekday=game_config.config_week_day[timetable.week_day].name, times=timetable.class_times, class_name=class_name, course=game_config.config_course[timetable.course].name, time=now_time_text, ) text_list.append(now_text) args_list.append(timetable.class_room) now_draw = panel.LeftDrawIDButtonListPanel() now_draw.set(text_list, 0, self.width, 1, "", self.move_now, args_list) now_draw.draw() line_draw = draw.LineDraw("-", self.width) line_draw.draw() back_draw = draw.CenterButton(_("[返回]"), _("返回"), self.width) back_draw.draw() line_feed.draw() return_list = now_draw.return_list return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(return_list) if yrn == back_draw.return_text: cache.now_panel_id = constant.Panel.IN_SCENE
def draw(self): """ 绘制操作菜单面板 """ self.return_list = [] line = draw.LineDraw("-.-", self.width) line.draw() fix_draw = draw.NormalDraw() fix_width = int( (self.width - int(self.width / len(cache.instruct_filter)) * len(cache.instruct_filter)) / 2 ) fix_draw.width = fix_width fix_draw.text = " " * fix_width fix_draw.draw() for now_type in cache.instruct_filter: now_config = game_config.config_instruct_type[now_type] if cache.instruct_filter[now_type]: now_button = draw.CenterButton( f"[{now_config.name}]", now_config.name, self.width / len(cache.instruct_filter), " ", "onbutton", "standard", cmd_func=self.change_filter, args=(now_type,), ) else: now_button = draw.CenterButton( f"[{now_config.name}]", now_config.name, self.width / len(cache.instruct_filter), cmd_func=self.change_filter, args=(now_type,), ) now_button.width = int(self.width / len(cache.instruct_filter)) self.return_list.append(now_button.return_text) now_button.draw() line_feed.draw() line = draw.LineDraw("~..", self.width) line.draw() now_instruct_list = [] now_premise_data = {} for now_type in cache.instruct_filter: if cache.instruct_filter[now_type] and now_type in constant.instruct_type_data: for instruct in constant.instruct_type_data[now_type]: premise_judge = 0 if instruct in constant.instruct_premise_data: for premise in constant.instruct_premise_data[instruct]: if premise in now_premise_data: if now_premise_data[premise]: continue premise_judge = 1 break else: now_premise_value = handle_premise.handle_premise(premise, 0) now_premise_data[premise] = now_premise_value if not now_premise_value: premise_judge = 1 break if premise_judge: continue now_instruct_list.append(instruct) now_instruct_list.sort() instruct_group = value_handle.list_of_groups(now_instruct_list, 3) now_draw_list = [] for instruct_list in instruct_group: for instruct_id in instruct_list: instruct_name = constant.handle_instruct_name_data[instruct_id] id_text = text_handle.id_index(instruct_id) now_text = f"{id_text}{instruct_name}" now_draw = draw.LeftButton( now_text, str(instruct_id), int(self.width / len(instruct_group)), cmd_func=self.handle_instruct, args=(instruct_id,), ) now_draw_list.append(now_draw) self.return_list.append(now_draw.return_text) now_draw = panel.VerticalDrawTextListGroup(self.width) now_group = value_handle.list_of_groups(now_draw_list, 3) now_draw.draw_list = now_group now_draw.draw()
def draw(self): """ 绘制对象 """ move_menu_panel_data = { 0: MapSceneNameDraw(self.now_map, self.width), 1: GlobalSceneNamePanel(self.now_map, self.width), 2: SocialSceneNamePanel(self.now_map, self.width), 3: CollectionSceneNamePanel(self.now_map, self.width), } move_menu_panel = MoveMenuPanel(self.width) while 1: line_feed.draw() if cache.now_panel_id != constant.Panel.SEE_MAP: break map_path_str = map_handle.get_map_system_path_str_for_list( self.now_map) map_data: game_type.Map = cache.map_data[map_path_str] map_name = attr_text.get_map_path_text(self.now_map) title_draw = draw.TitleLineDraw(_("移动:") + map_name, self.width) title_draw.draw() now_draw_list: game_type.MapDraw = map_data.map_draw character_data: game_type.Character = cache.character_data[0] character_scene_id = map_handle.get_map_scene_id_for_scene_path( self.now_map, character_data.position) return_list = [] index = 0 for now_draw_line in now_draw_list.draw_text: fix_width = int((self.width - now_draw_line.width) / 2) fix_text = " " * fix_width fix_draw = draw.NormalDraw() fix_draw.text = fix_text fix_draw.width = fix_width fix_draw.draw() for draw_text in now_draw_line.draw_list: if draw_text.is_button and draw_text.text != character_scene_id: scene_path = map_handle.get_scene_path_for_map_scene_id( self.now_map, draw_text.text) now_draw = draw.Button(draw_text.text, draw_text.text, cmd_func=self.move_now, args=(scene_path, )) now_draw.width = self.width now_draw.draw() return_list.append(now_draw.return_text) else: now_draw = draw.NormalDraw() now_draw.text = draw_text.text now_draw.width = self.width if draw_text.is_button and draw_text.text == character_scene_id: now_draw.style = "nowmap" now_draw.draw() line_feed.draw() path_edge = map_data.path_edge scene_path = path_edge[character_scene_id].copy() if character_scene_id in scene_path: del scene_path[character_scene_id] scene_path_list = list(scene_path.keys()) if len(scene_path_list): line = draw.LineDraw(".", self.width) line.draw() message_draw = draw.NormalDraw() message_draw.text = _("你可以从这里前往:\n") message_draw.width = self.width message_draw.draw() draw_list = [] for scene in scene_path_list: load_scene_data = map_handle.get_scene_data_for_map( map_path_str, scene) now_scene_path = map_handle.get_map_system_path_for_str( load_scene_data.scene_path) now_draw = draw.CenterButton( f"[{load_scene_data.scene_name}]", load_scene_data.scene_name, self.width / 4, cmd_func=self.move_now, args=(now_scene_path, ), ) return_list.append(now_draw.return_text) draw_list.append(now_draw) draw_group = value_handle.list_of_groups(draw_list, 4) for now_draw_list in draw_group: for now_draw in now_draw_list: now_draw.draw() line_feed.draw() scene_id_list = list(path_edge.keys()) now_index = len(scene_id_list) index = now_index move_menu_panel.update() move_menu_panel.draw() return_list.extend(move_menu_panel.return_list) if move_menu_panel.now_type in move_menu_panel_data: now_move_menu = move_menu_panel_data[move_menu_panel.now_type] now_move_menu.update(self.now_map, index) now_move_menu.draw() now_index = now_move_menu.end_index + 1 return_list.extend(now_move_menu.return_list) line = draw.LineDraw("=", self.width) line.draw() if self.now_map != []: now_id = text_handle.id_index(now_index) now_text = now_id + _("查看上级地图") up_button = draw.CenterButton(now_text, str(now_index), self.width / 3, cmd_func=self.up_map) up_button.draw() return_list.append(up_button.return_text) now_index += 1 else: now_draw = draw.NormalDraw() now_draw.text = " " * int(self.width / 3) now_draw.width = self.width / 3 now_draw.draw() back_id = text_handle.id_index(now_index) now_text = back_id + _("返回") back_button = draw.CenterButton(now_text, str(now_index), self.width / 3) back_button.draw() return_list.append(back_button.return_text) now_index += 1 character_map = map_handle.get_map_for_path( character_data.position) if character_map != self.now_map: now_id = text_handle.id_index(now_index) now_text = now_id + _("查看下级地图") down_button = draw.CenterButton(now_text, str(now_index), self.width / 3, cmd_func=self.down_map) down_button.draw() return_list.append(down_button.return_text) line_feed.draw() yrn = flow_handle.askfor_all(return_list) py_cmd.clr_cmd() if yrn == back_button.return_text: cache.now_panel_id = constant.Panel.IN_SCENE break
def draw(self): """ 绘制对象 """ school_id, phase = course.get_character_school_phase(0) time_table = cache.course_time_table_data[school_id][phase] weekday_text_list = [ game_config.config_week_day[i].name for i in game_config.config_week_day ] character_data: game_type.Character = cache.character_data[0] now_time_value = cache.game_time.hour * 100 + cache.game_time.minute while 1: now_week_text = game_config.config_week_day[self.now_week].name title_draw = draw.TitleLineDraw(_("课程表"), self.width) title_draw.draw() index = 0 return_list = [] for week_text in weekday_text_list: if week_text == now_week_text: if index == cache.game_time.weekday(): week_text = week_text + _("(今日)") now_draw = draw.CenterDraw() now_draw.text = f"[{week_text}]" now_draw.style = "onbutton" now_draw.width = self.width / len(weekday_text_list) now_draw.draw() else: if index == cache.game_time.weekday(): week_text = week_text + _("(今日)") now_draw = draw.CenterButton( f"[{week_text}]", week_text, self.width / len(weekday_text_list), cmd_func=self.change_now_week, args=(index, ), ) now_draw.draw() return_list.append(now_draw.return_text) index += 1 line_feed.draw() line = draw.LineDraw("+", self.width) line.draw() title_list = [_("课时"), _("科目"), _("教师"), _("上课时间"), _("下课时间")] title_list_draw = panel.CenterDrawTextListPanel() title_list_draw.set(title_list, self.width, 5) title_list_draw.draw() now_text_list = [] times_judge = 1 if self.now_week not in time_table: now_text_list.append(_("休息日")) else: for times in range(0, len(time_table[self.now_week]) + 1): course_time_id = game_config.config_school_session_data[ school_id][times] course_time_config = game_config.config_school_session[ course_time_id] course_time = str(course_time_config.start_time) minute = course_time[-2:] hour = course_time[:-2] course_time_text = f"{hour}:{minute}" course_end_time = str(course_time_config.end_time) end_minute = course_end_time[-2:] end_hour = course_end_time[:-2] course_end_time_text = f"{end_hour}:{end_minute}" now_time_judge = 0 if times_judge: if self.now_week == cache.game_time.weekday(): if now_time_value < course_time_config.end_time: now_time_judge = 1 times_judge = 0 if not times: now_class_text = _("早读课") if now_time_judge: now_class_text += _("(当前)") now_text = [ now_class_text, "", "", course_time_text, course_end_time_text ] now_text_list.append(now_text) continue cache.class_timetable_teacher_data.setdefault( school_id, {}) cache.class_timetable_teacher_data[school_id].setdefault( phase, {}) cache.class_timetable_teacher_data[school_id][ phase].setdefault(character_data.classroom, {}) cache.class_timetable_teacher_data[school_id][phase][ character_data.classroom].setdefault( self.now_week, {}) course_id = time_table[self.now_week][times] course_config = game_config.config_course[course_id] course_name = course_config.name times_text = _("第{times}节").format(times=times) if now_time_judge: times_text += _("(当前)") if (times in cache.class_timetable_teacher_data[school_id] [phase][character_data.classroom][self.now_week]): teacher_id = cache.class_timetable_teacher_data[ school_id][phase][character_data.classroom][ self.now_week][times] teacher_data: game_type.Character = cache.character_data[ teacher_id] teacher_name = teacher_data.name now_text = [ times_text, course_name, teacher_name, course_time_text, course_end_time_text, ] else: now_text = [ times_text, course_name, _("自习"), course_time_text, course_end_time_text, ] now_text_list.append(now_text) for now_text in now_text_list: now_draw = panel.LeftDrawTextListPanel() now_draw.set(now_text, self.width, 5) now_draw.draw() line_draw = draw.LineDraw("-", self.width) line_draw.draw() back_draw = draw.CenterButton(_("[返回]"), _("返回"), self.width) back_draw.draw() line_feed.draw() return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(return_list) if yrn == back_draw.return_text: cache.now_panel_id = constant.Panel.IN_SCENE break
def update(self): """ 更新绘制对象 """ self.return_list = [] start_id = self.now_page * self.limit total_page = int((len(self.text_list) - 1) / self.limit) if start_id >= len(self.text_list): self.now_page = total_page start_id = self.now_page * self.limit now_page_list = [] for i in range(start_id, len(self.text_list)): if len(now_page_list) >= self.limit: break now_page_list.append(self.text_list[i]) draw_text_group = value_handle.list_of_groups(now_page_list, self.column) draw_list: List[draw.NormalDraw] = [] self.end_index = self.button_start_id index = self.button_start_id line_feed = draw.NormalDraw() line_feed.text = "\n" line_feed.width = 1 for draw_text_list in draw_text_group: if self.row_septal_lines != "" and index: line_draw = draw.LineDraw(self.row_septal_lines, self.width) draw_list.append(line_draw) now_width = self.width if self.col_septal_lines != "": col_index = len(draw_text_list) + 1 col_width = text_handle.get_text_index(self.col_septal_lines) now_width -= col_width * col_index value_width = int(now_width / self.column) col_fix_draw = draw.NormalDraw() col_fix_draw.text = self.col_septal_lines col_fix_draw.width = 1 draw_list.append(col_fix_draw) for value in draw_text_list: is_button = 1 if value == self.null_button_text: is_button = 0 value_draw = self.draw_type(value, value_width, is_button, self.num_button, index) value_draw.draw_text = text_handle.align(value_draw.draw_text, "center", 0, 1, value_width) if self.num_button: self.return_list.append(str(index)) else: self.return_list.append(value_draw.button_return) index += 1 draw_list.append(value_draw) draw_list.append(col_fix_draw) draw_list.append(line_feed) if self.num_button: self.end_index = index if total_page: now_line = draw.LineDraw("-", self.width) draw_list.append(now_line) page_change_start_id = self.button_start_id if self.num_button: page_change_start_id = index old_page_index_text = text_handle.id_index(page_change_start_id) old_page_button = draw.CenterButton( _("{old_page_index_text} 上一页").format(old_page_index_text=old_page_index_text), str(page_change_start_id), int(self.width / 3), cmd_func=self.old_page, ) self.return_list.append(str(page_change_start_id)) draw_list.append(old_page_button) page_text = f"({self.now_page}/{total_page})" page_draw = draw.CenterDraw() page_draw.width = int(self.width / 3) page_draw.text = page_text draw_list.append(page_draw) next_page_index_text = text_handle.id_index(page_change_start_id + 1) next_page_button = draw.CenterButton( _("{next_page_index_text} 下一页").format(next_page_index_text=next_page_index_text), str(page_change_start_id + 1), int(self.width / 3), cmd_func=self.next_page, ) self.end_index = page_change_start_id + 1 self.return_list.append(str(page_change_start_id + 1)) draw_list.append(next_page_button) draw_list.append(line_feed) self.draw_list = draw_list