コード例 #1
0
 def __init__(self, character_id: int, width: int):
     """ 初始化绘制对象 """
     self.character_id: int = character_id
     """ 要绘制的角色id """
     self.width: int = width
     """ 当前最大可绘制宽度 """
     self.draw_title: bool = True
     """ 是否绘制面板标题 """
     character_data = cache.character_data[character_id]
     sex_text = game_config.config_sex_tem[character_data.sex].name
     if character_id:
         message = _(
             "No.{character_id} 姓名:{character_name} 性别:{sex_text}").format(
                 character_id=character_id,
                 character_name=character_data.name,
                 sex_text=sex_text,
             )
     else:
         message = _(
             "No.{character_id} 姓名:{character_name} 称呼:{character_nick_name} 性别:{sex_text}"
         ).format(
             character_id=character_id,
             character_name=character_data.name,
             character_nick_name=character_data.nick_name,
             sex_text=sex_text,
         )
     message_draw = draw.CenterDraw()
     message_draw.width = width / 2
     message_draw.text = message
     hp_draw = draw.InfoBarDraw()
     hp_draw.width = width / 2
     hp_draw.scale = 0.8
     hp_draw.set(
         "HitPointbar",
         int(character_data.hit_point_max),
         int(character_data.hit_point),
         _("体力"),
     )
     mp_draw = draw.InfoBarDraw()
     mp_draw.width = width / 2
     mp_draw.scale = 0.8
     mp_draw.set(
         "ManaPointbar",
         int(character_data.mana_point_max),
         int(character_data.mana_point),
         _("气力"),
     )
     status_text = game_config.config_status[character_data.state].name
     status_draw = draw.CenterDraw()
     status_draw.width = width / 2
     status_draw.text = _("状态:{status_text}").format(
         status_text=status_text)
     self.draw_list: List[Tuple[draw.NormalDraw, draw.NormalDraw]] = [
         (message_draw, hp_draw),
         (status_draw, mp_draw),
     ]
     """ 要绘制的面板列表 """
コード例 #2
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 def __init__(self, character_id: int, width: int):
     """ 初始化绘制对象 """
     self.character_id: int = character_id
     """ 要绘制的角色id """
     self.width: int = width
     """ 面板最大宽度 """
     self.draw_list: List[draw.NormalDraw] = []
     """ 绘制的文本列表 """
     self.return_list: List[str] = []
     """ 当前面板监听的按钮列表 """
     character_data = cache.character_data[self.character_id]
     for social_type in game_config.config_social_type:
         type_config = game_config.config_social_type[social_type]
         type_draw = draw.LittleTitleLineDraw(type_config.name, self.width,
                                              ":")
         self.draw_list.append(type_draw)
         now_draw = draw.CenterDraw()
         if social_type in character_data.social_contact and len(
                 character_data.social_contact[social_type]):
             character_list = list(
                 character_data.social_contact[social_type])
             now_draw = panel.PageHandlePanel(character_list,
                                              SeeCharacterInfoByNameDraw,
                                              10, 5, self.width, 1, 1, 0)
         else:
             now_draw.text = _("空无一人")
             now_draw.width = self.width
         self.draw_list.append(now_draw)
コード例 #3
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 def draw(self):
     """ 绘制面板 """
     line = draw.LineDraw(":", self.width)
     line.draw()
     info_draw = draw.CenterDraw()
     info_draw.text = self.description
     info_draw.width = self.width
     info_draw.draw()
     line_feed.draw()
コード例 #4
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 def draw(self):
     """ 绘制面板 """
     character_data = cache.character_data[self.character_id]
     title_draw = draw.TitleLineDraw(_("人物服装"), self.width)
     title_draw.draw()
     draw_list = []
     self.return_list = []
     id_width = 0
     for clothing_type in game_config.config_clothing_type:
         type_data = game_config.config_clothing_type[clothing_type]
         type_draw = draw.LittleTitleLineDraw(type_data.name, self.width,
                                              ":")
         draw_list.append(type_draw)
         if clothing_type in character_data.put_on and isinstance(
                 character_data.put_on[clothing_type], UUID):
             now_draw = ClothingInfoDrawPanel(
                 self.character_id,
                 clothing_type,
                 character_data.put_on[clothing_type],
                 self.width,
                 1,
                 len(self.return_list),
             )
             self.return_list.append(str(len(self.return_list)))
             now_id_width = text_handle.get_text_index(
                 now_draw.text_list[0])
             if now_id_width > id_width:
                 id_width = now_id_width
         else:
             now_text = _("未穿戴")
             if not self.character_id:
                 now_id = len(self.return_list)
                 now_id_text = text_handle.id_index(now_id)
                 now_width = self.width - len(now_id_text)
                 now_text = text_handle.align(now_text,
                                              "center",
                                              text_width=now_width)
                 now_text = f"{now_id_text}{now_text}"
                 now_draw = draw.Button(now_text,
                                        str(now_id),
                                        cmd_func=self.see_clothing_list,
                                        args=(clothing_type, ))
                 self.return_list.append(str(now_id))
             else:
                 now_draw = draw.CenterDraw()
                 now_draw.text = now_text
             now_draw.width = self.width
         draw_list.append(now_draw)
         draw_list.append(line_feed)
     for value in draw_list:
         if "id_width" in value.__dict__:
             value.id_width = id_width
         value.draw()
コード例 #5
0
 def draw(self):
     """ 绘制对象 """
     scene_position = cache.character_data[0].position
     scene_position_str = map_handle.get_map_system_path_str_for_list(
         scene_position)
     scene_name = cache.scene_data[scene_position_str].scene_name
     title_draw = draw.TitleLineDraw(scene_name, self.width)
     food_type_list = [_("主食"), _("零食"), _("饮品"), _("水果"), _("食材"), _("调料")]
     self.handle_panel = panel.PageHandlePanel([],
                                               SeeFoodListByFoodNameDraw,
                                               10, 5, self.width, 1, 1, 0)
     while 1:
         py_cmd.clr_cmd()
         food_name_list = list(
             cooking.get_restaurant_food_type_list_buy_food_type(
                 self.now_panel).items())
         self.handle_panel.text_list = food_name_list
         self.handle_panel.update()
         title_draw.draw()
         return_list = []
         for food_type in food_type_list:
             if food_type == self.now_panel:
                 now_draw = draw.CenterDraw()
                 now_draw.text = f"{food_type}]"
                 now_draw.style = "onbutton"
                 now_draw.width = self.width / len(food_type_list)
                 now_draw.draw()
             else:
                 now_draw = draw.CenterButton(
                     f"[{food_type}]",
                     food_type,
                     self.width / len(food_type_list),
                     cmd_func=self.change_panel,
                     args=(food_type, ),
                 )
                 now_draw.draw()
                 return_list.append(now_draw.return_text)
         line_feed.draw()
         line = draw.LineDraw("+", self.width)
         line.draw()
         self.handle_panel.draw()
         return_list.extend(self.handle_panel.return_list)
         back_draw = draw.CenterButton(_("[返回]"), _("返回"), window_width)
         back_draw.draw()
         line_feed.draw()
         return_list.append(back_draw.return_text)
         yrn = flow_handle.askfor_all(return_list)
         if yrn == back_draw.return_text:
             cache.now_panel_id = constant.Panel.IN_SCENE
             break
コード例 #6
0
 def set(
     self,
     text_list: List[str],
     return_list: List[str],
     width: int,
     column: int,
     null_text: str = "",
     cmd_func: FunctionType = None,
     func_args: List[Tuple] = [],
 ):
     """
     设置绘制信息
     Keyword arguments:
     text_list -- 按钮文本列表
     return_list -- 按钮返回列表
     width -- 绘制宽度
     column -- 每行最大元素数
     null_text -- 不作为按钮绘制的文本
     cmd_func -- 列表元素按钮绑定函数
     """
     self.width = width
     self.column = column
     new_text_list = value_handle.list_of_groups(text_list, column)
     index = 0
     self.return_list = return_list
     self.draw_list: List[List[draw.Button]] = []
     for now_text_list in new_text_list:
         now_width = int(width / len(now_text_list))
         now_list = []
         for now_text in now_text_list:
             if now_text != null_text:
                 now_button = draw.CenterButton(
                     now_text,
                     return_list[index],
                     now_width,
                     cmd_func=cmd_func,
                     args=(return_list[index]),
                 )
                 now_list.append(now_button)
             else:
                 now_info_draw = draw.CenterDraw()
                 now_info_draw.width = now_width
                 now_info_draw.text = now_text
                 now_info_draw.style = "onbutton"
                 now_list.append(now_info_draw)
             index += 1
         self.draw_list.append(now_list)
コード例 #7
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 def draw(self):
     """ 绘制对象 """
     title_draw = draw.TitleLineDraw(_("食物背包"), self.width)
     food_type_list = [_("主食"), _("零食"), _("饮品"), _("水果"), _("食材"), _("调料")]
     food_id_list = list(
         cooking.get_character_food_bag_type_list_buy_food_type(
             0, self.now_panel).items())
     self.handle_panel = panel.PageHandlePanel(food_id_list,
                                               SeeFoodListByFoodNameDraw,
                                               10, 1, window_width, 1, 1, 0)
     while 1:
         if cache.now_panel_id != constant.Panel.FOOD_BAG:
             break
         self.handle_panel.update()
         title_draw.draw()
         line_feed.draw()
         return_list = []
         for food_type in food_type_list:
             if food_type == self.now_panel:
                 now_draw = draw.CenterDraw()
                 now_draw.text = f"[{food_type}]"
                 now_draw.style = "onbutton"
                 now_draw.width = self.width / len(food_type_list)
                 now_draw.draw()
             else:
                 now_draw = draw.CenterButton(
                     f"[{food_type}]",
                     food_type,
                     self.width / len(food_type_list),
                     cmd_func=self.change_panel,
                     args=(food_type, ),
                 )
                 now_draw.draw()
                 return_list.append(now_draw.return_text)
         line = draw.LineDraw("+", self.width)
         line.draw()
         self.handle_panel.draw()
         return_list.extend(self.handle_panel.return_list)
         back_draw = draw.CenterButton(_("[返回]"), _("返回"), window_width)
         back_draw.draw()
         return_list.append(back_draw.return_text)
         yrn = flow_handle.askfor_all(return_list)
         if yrn == back_draw.return_text:
             cache.now_panel_id = constant.Panel.IN_SCENE
             break
コード例 #8
0
 def __init__(self, character_id: int, width: int):
     """ 初始化绘制对象 """
     self.character_id: int = character_id
     """ 要绘制的角色id """
     self.width: int = width
     """ 面板最大宽度 """
     self.draw_list: List[draw.NormalDraw] = []
     """ 绘制的文本列表 """
     self.return_list: List[str] = []
     """ 当前面板监听的按钮列表 """
     character_data = cache.character_data[character_id]
     for nature_type in game_config.config_nature_tag:
         type_config = game_config.config_nature_tag[nature_type]
         nature_set = game_config.config_nature_tag_data[nature_type]
         type_value = 0
         nature_draw_list = []
         nature_group = value_handle.list_of_groups(list(nature_set), 1)
         for nature_list in nature_group:
             for nature_id in nature_list:
                 nature_config = game_config.config_nature[nature_id]
                 nature_value = 0
                 if nature_id in character_data.nature:
                     nature_value = character_data.nature[nature_id]
                 type_value += nature_value
                 good_judge = False
                 if nature_value >= 50:
                     good_judge = True
                 nature_draw = draw.CenterDraw()
                 if good_judge:
                     nature_draw.text = nature_config.good
                 else:
                     nature_draw.text = nature_config.bad
                 nature_draw.width = int(self.width / len(nature_group))
                 nature_draw_list.append(nature_draw)
         judge_value = len(nature_set) * 100 / 2
         nature_type_text = ""
         if type_value >= judge_value:
             nature_type_text = type_config.good
         else:
             nature_type_text = type_config.bad
         nature_draw = draw.LittleTitleLineDraw(nature_type_text,
                                                self.width, ":")
         self.draw_list.append(nature_draw)
         self.draw_list.append(nature_draw_list)
コード例 #9
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 def __init__(self, text: Tuple[str, str], width: int, is_button: bool,
              num_button: bool, button_id: int):
     """ 初始化绘制对象 """
     self.text = text[1]
     """ 食物名字 """
     self.cid = text[0]
     """ 食物在食堂内的表id """
     self.draw_text: str = ""
     """ 食物名字绘制文本 """
     self.width: int = width
     """ 最大宽度 """
     self.num_button: bool = num_button
     """ 绘制数字按钮 """
     self.button_id: int = button_id
     """ 数字按钮的id """
     self.button_return: str = str(button_id)
     """ 按钮返回值 """
     name_draw = draw.NormalDraw()
     if is_button:
         if num_button:
             index_text = text_handle.id_index(button_id)
             button_text = f"{index_text}{self.text}"
             name_draw = draw.LeftButton(
                 button_text,
                 self.button_return,
                 self.width,
                 cmd_func=self.see_food_shop_food_list)
         else:
             button_text = f"[{self.text}]"
             name_draw = draw.CenterButton(
                 button_text,
                 self.text,
                 self.width,
                 cmd_func=self.see_food_shop_food_list)
             self.button_return = text
         self.draw_text = button_text
     else:
         name_draw = draw.CenterDraw()
         name_draw.text = f"[{self.text}]"
         name_draw.width = self.width
         self.draw_text = name_draw.text
     self.now_draw = name_draw
     """ 绘制的对象 """
コード例 #10
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 def set(self, info_list: List[str], width: int, column: int):
     """
     设置绘制信息
     Keyword arguments:
     info_list -- 信息列表
     width -- 绘制宽度
     column -- 每行最大元素数
     """
     self.width = width
     self.column = column
     new_info_list = value_handle.list_of_groups(info_list, column)
     for now_info_list in new_info_list:
         now_width = int(width / column)
         now_list = []
         for now_info in now_info_list:
             now_info_draw = draw.CenterDraw()
             now_info_draw.width = now_width
             now_info_draw.text = now_info
             now_list.append(now_info_draw)
         self.draw_list.append(now_list)
コード例 #11
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 def set(self, title_text: str, info_list: List[str], width: int):
     """
     设置绘制信息
     Keyword arguments:
     title_text -- 标题
     info_list -- 信息列表
     width -- 标题宽度
     """
     self.width = width
     line = draw.LineDraw("=", width)
     self.draw_list.append(line)
     title = draw.CenterDraw()
     title.width = self.width
     title.text = title_text
     self.draw_list.append(title)
     for info_text in info_list:
         info = draw.RightDraw()
         info.width = width
         info.text = info_text
         self.draw_list.append(info)
     self.draw_list.append(line)
コード例 #12
0
ファイル: item_shop_panel.py プロジェクト: yuzeping88/dieloli
 def __init__(self, text: int, width: int, is_button: bool,
              num_button: bool, button_id: int):
     """ 初始化绘制对象 """
     self.text = text
     """ 道具id """
     self.draw_text: str = ""
     """ 道具名字绘制文本 """
     self.width: int = width
     """ 最大宽度 """
     self.num_button: bool = num_button
     """ 绘制数字按钮 """
     self.button_id: int = button_id
     """ 数字按钮的id """
     self.button_return: str = str(button_id)
     """ 按钮返回值 """
     name_draw = draw.NormalDraw()
     item_config = game_config.config_item[self.text]
     if is_button:
         if num_button:
             index_text = text_handle.id_index(button_id)
             button_text = f"{index_text}{item_config.name}"
             name_draw = draw.LeftButton(button_text,
                                         self.button_return,
                                         self.width,
                                         cmd_func=self.buy_item)
         else:
             button_text = f"[{item_config.name}]"
             name_draw = draw.CenterButton(button_text,
                                           item_config.name,
                                           self.width,
                                           cmd_func=self.buy_item)
             self.button_return = item_config.name
         self.draw_text = button_text
     else:
         name_draw = draw.CenterDraw()
         name_draw.text = f"[{item_config.name}]"
         name_draw.width = self.width
         self.draw_text = name_draw.text
     self.now_draw = name_draw
     """ 绘制的对象 """
コード例 #13
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def title_panel():
    """ 绘制游戏标题菜单 """
    clear_screen = panel.ClearScreenPanel()
    clear_screen.draw()
    width = config_normal.text_width
    title_info = panel.TitleAndRightInfoListPanel()
    game_name = config_normal.game_name
    info_list = [
        config_normal.author, config_normal.verson, config_normal.verson_time
    ]
    title_info.set(config_normal.game_name, info_list, width)
    title_info.draw()
    lineFeed = draw.NormalDraw()
    lineFeed.width = 1
    lineFeed.text = "\n"
    info = _("人类是可以被驯化的")
    lineFeed.draw()
    info_draw = draw.CenterDraw()
    info_draw.text = info
    info_draw.width = width
    info_draw.draw()
    lineFeed.draw()
    lineFeed.draw()
    line = draw.LineDraw("=", width)
    line.draw()
    now_list = [_("开始游戏"), _("读取存档"), _("退出游戏")]
    button_panel = panel.OneMessageAndSingleColumnButton()
    button_panel.set(now_list, "", 0)
    button_panel.draw()
    return_list = button_panel.get_return_list()
    ans = flow_handle.askfor_all(return_list.keys())
    py_cmd.clr_cmd()
    now_key = return_list[ans]
    if now_key == now_list[0]:
        cache.now_panel_id = constant.Panel.CREATOR_CHARACTER
    elif now_key == now_list[1]:
        now_panel = see_save_info_panel.SeeSaveListPanel(width, 0)
        now_panel.draw()
    elif now_key == now_list[2]:
        os._exit(0)
コード例 #14
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 def update(self):
     """ 更新绘制对象 """
     self.return_list = []
     start_id = self.now_page * self.limit
     total_page = int((len(self.text_list) - 1) / self.limit)
     if start_id >= len(self.text_list):
         self.now_page = total_page
         start_id = self.now_page * self.limit
     now_page_list = []
     for i in range(start_id, len(self.text_list)):
         if len(now_page_list) >= self.limit:
             break
         now_page_list.append(self.text_list[i])
     draw_text_group = value_handle.list_of_groups(now_page_list, self.column)
     draw_list: List[draw.NormalDraw] = []
     self.end_index = self.button_start_id
     index = self.button_start_id
     line_feed = draw.NormalDraw()
     line_feed.text = "\n"
     line_feed.width = 1
     for draw_text_list in draw_text_group:
         if self.row_septal_lines != "" and index:
             line_draw = draw.LineDraw(self.row_septal_lines, self.width)
             draw_list.append(line_draw)
         now_width = self.width
         if self.col_septal_lines != "":
             col_index = len(draw_text_list) + 1
             col_width = text_handle.get_text_index(self.col_septal_lines)
             now_width -= col_width * col_index
         value_width = int(now_width / self.column)
         col_fix_draw = draw.NormalDraw()
         col_fix_draw.text = self.col_septal_lines
         col_fix_draw.width = 1
         draw_list.append(col_fix_draw)
         for value in draw_text_list:
             is_button = 1
             if value == self.null_button_text:
                 is_button = 0
             value_draw = self.draw_type(value, value_width, is_button, self.num_button, index)
             value_draw.draw_text = text_handle.align(value_draw.draw_text, "center", 0, 1, value_width)
             if self.num_button:
                 self.return_list.append(str(index))
             else:
                 self.return_list.append(value_draw.button_return)
             index += 1
             draw_list.append(value_draw)
             draw_list.append(col_fix_draw)
         draw_list.append(line_feed)
     if self.num_button:
         self.end_index = index
     if total_page:
         now_line = draw.LineDraw("-", self.width)
         draw_list.append(now_line)
         page_change_start_id = self.button_start_id
         if self.num_button:
             page_change_start_id = index
         old_page_index_text = text_handle.id_index(page_change_start_id)
         old_page_button = draw.CenterButton(
             _("{old_page_index_text} 上一页").format(old_page_index_text=old_page_index_text),
             str(page_change_start_id),
             int(self.width / 3),
             cmd_func=self.old_page,
         )
         self.return_list.append(str(page_change_start_id))
         draw_list.append(old_page_button)
         page_text = f"({self.now_page}/{total_page})"
         page_draw = draw.CenterDraw()
         page_draw.width = int(self.width / 3)
         page_draw.text = page_text
         draw_list.append(page_draw)
         next_page_index_text = text_handle.id_index(page_change_start_id + 1)
         next_page_button = draw.CenterButton(
             _("{next_page_index_text} 下一页").format(next_page_index_text=next_page_index_text),
             str(page_change_start_id + 1),
             int(self.width / 3),
             cmd_func=self.next_page,
         )
         self.end_index = page_change_start_id + 1
         self.return_list.append(str(page_change_start_id + 1))
         draw_list.append(next_page_button)
         draw_list.append(line_feed)
     self.draw_list = draw_list
コード例 #15
0
    def draw(self):
        """ 绘制对象 """
        school_id, phase = course.get_character_school_phase(0)
        time_table = cache.course_time_table_data[school_id][phase]
        weekday_text_list = [
            game_config.config_week_day[i].name
            for i in game_config.config_week_day
        ]
        character_data: game_type.Character = cache.character_data[0]
        now_time_value = cache.game_time.hour * 100 + cache.game_time.minute
        while 1:
            now_week_text = game_config.config_week_day[self.now_week].name
            title_draw = draw.TitleLineDraw(_("课程表"), self.width)
            title_draw.draw()
            index = 0
            return_list = []
            for week_text in weekday_text_list:
                if week_text == now_week_text:
                    if index == cache.game_time.weekday():
                        week_text = week_text + _("(今日)")
                    now_draw = draw.CenterDraw()
                    now_draw.text = f"[{week_text}]"

                    now_draw.style = "onbutton"
                    now_draw.width = self.width / len(weekday_text_list)
                    now_draw.draw()
                else:
                    if index == cache.game_time.weekday():
                        week_text = week_text + _("(今日)")
                    now_draw = draw.CenterButton(
                        f"[{week_text}]",
                        week_text,
                        self.width / len(weekday_text_list),
                        cmd_func=self.change_now_week,
                        args=(index, ),
                    )
                    now_draw.draw()
                    return_list.append(now_draw.return_text)
                index += 1
            line_feed.draw()
            line = draw.LineDraw("+", self.width)
            line.draw()
            title_list = [_("课时"), _("科目"), _("教师"), _("上课时间"), _("下课时间")]
            title_list_draw = panel.CenterDrawTextListPanel()
            title_list_draw.set(title_list, self.width, 5)
            title_list_draw.draw()
            now_text_list = []
            times_judge = 1
            if self.now_week not in time_table:
                now_text_list.append(_("休息日"))
            else:
                for times in range(0, len(time_table[self.now_week]) + 1):
                    course_time_id = game_config.config_school_session_data[
                        school_id][times]
                    course_time_config = game_config.config_school_session[
                        course_time_id]
                    course_time = str(course_time_config.start_time)
                    minute = course_time[-2:]
                    hour = course_time[:-2]
                    course_time_text = f"{hour}:{minute}"
                    course_end_time = str(course_time_config.end_time)
                    end_minute = course_end_time[-2:]
                    end_hour = course_end_time[:-2]
                    course_end_time_text = f"{end_hour}:{end_minute}"
                    now_time_judge = 0
                    if times_judge:
                        if self.now_week == cache.game_time.weekday():
                            if now_time_value < course_time_config.end_time:
                                now_time_judge = 1
                                times_judge = 0
                    if not times:
                        now_class_text = _("早读课")
                        if now_time_judge:
                            now_class_text += _("(当前)")
                        now_text = [
                            now_class_text, "", "", course_time_text,
                            course_end_time_text
                        ]
                        now_text_list.append(now_text)
                        continue
                    cache.class_timetable_teacher_data.setdefault(
                        school_id, {})
                    cache.class_timetable_teacher_data[school_id].setdefault(
                        phase, {})
                    cache.class_timetable_teacher_data[school_id][
                        phase].setdefault(character_data.classroom, {})
                    cache.class_timetable_teacher_data[school_id][phase][
                        character_data.classroom].setdefault(
                            self.now_week, {})
                    course_id = time_table[self.now_week][times]
                    course_config = game_config.config_course[course_id]
                    course_name = course_config.name
                    times_text = _("第{times}节").format(times=times)
                    if now_time_judge:
                        times_text += _("(当前)")
                    if (times in cache.class_timetable_teacher_data[school_id]
                        [phase][character_data.classroom][self.now_week]):
                        teacher_id = cache.class_timetable_teacher_data[
                            school_id][phase][character_data.classroom][
                                self.now_week][times]
                        teacher_data: game_type.Character = cache.character_data[
                            teacher_id]
                        teacher_name = teacher_data.name
                        now_text = [
                            times_text,
                            course_name,
                            teacher_name,
                            course_time_text,
                            course_end_time_text,
                        ]
                    else:
                        now_text = [
                            times_text,
                            course_name,
                            _("自习"),
                            course_time_text,
                            course_end_time_text,
                        ]
                    now_text_list.append(now_text)
            for now_text in now_text_list:
                now_draw = panel.LeftDrawTextListPanel()
                now_draw.set(now_text, self.width, 5)
                now_draw.draw()
            line_draw = draw.LineDraw("-", self.width)
            line_draw.draw()
            back_draw = draw.CenterButton(_("[返回]"), _("返回"), self.width)
            back_draw.draw()
            line_feed.draw()
            return_list.append(back_draw.return_text)
            yrn = flow_handle.askfor_all(return_list)
            if yrn == back_draw.return_text:
                cache.now_panel_id = constant.Panel.IN_SCENE
                break