コード例 #1
0
def main():
    T = float(input("Enter Temperature: "))
    Size = int(input("Enter Box Dimension: "))
    Steps = int(input("Enter Number of steps: "))
    Density = float(input("Enter Density (0<1): "))

    simulation()
コード例 #2
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def parallelizeS(fcm, stabilizers):
    sim = simulation(fcm)

    for key in stabilizers:
        sim.stabilize(key, stabilizers[key])

    #simulate until 10000 steps or stability reached
    sim.steps(10000)
    sim.changeTransferFunction(lambda x: 1 / (1 + math.exp(-x)))
    values = sim.run()
    return values
コード例 #3
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def hebbian_learning(fcm,
                     restraints,
                     stabilizers,
                     transferFunct,
                     neu,
                     k=maxsize):
    #get error checking on all parameters...
    limit = k
    count = 0
    oldValues = []  #list for values of concepts
    done = False
    nodeOrder = fcm._fcm_graph.nodes()
    edgeMatrix = nx.to_numpy_matrix(
        fcm._fcm_graph
    )  #edge matrix not transposed(input to concept in the column)
    #get the list of values in node order
    for node in nodeOrder:
        oldValues.append(fcm.concepts()[node])

    shape = edgeMatrix.shape  #get dimensions of the matrix
    numRows = shape[0]
    numCols = shape[1]
    stableConcepts = stable_concepts(
        fcm
    )  #find any concepts that have no input vectors(equation does not maintain edges it seems)
    while count < limit:
        if count == 0:
            oldConceptValues = fcm.concepts(
            )  #get concepts before changes to compare to loop break
        else:
            oldConceptValues = newConceptValues

        for row in range(
                0, numRows
        ):  #call equation to update edge values for each value in edgematrix
            #for col in range(0,numCols):#column is target
            #pass edge to edgeupdate
            newRow = updateEdge(
                edgeMatrix[row], oldValues[row], oldValues, neu
            )  #pass oldvalues source as a single digit as it wont change. send targets as list to work through with row
            #set new values in edge matrix
            edgeMatrix[row] = newRow

        #calculate new concempt values:refer to update nodes in simulation method. will only need slight modifications
        newValues = updateConcepts(edgeMatrix, oldValues, transferFunct,
                                   stableConcepts)

        #set values of fcm to the new values from the equation
        index = 0
        for node in fcm._fcm_graph.nodes():  #keep things in node order
            fcm.set_value(node, newValues[index])
            index += 1

        #set the edge strengths to the new edge values
        for row in range(0, numRows):
            for col in range(0, numCols):
                if edgeMatrix.item((row, col)) == 0:
                    continue
                # print("gds:",fcm._fcm_graph.nodes()[row], fcm._fcm_graph.nodes()[col])
                fcm.add_edge(
                    list(fcm._fcm_graph.nodes())[row],
                    list(fcm._fcm_graph.nodes())[col],
                    edgeMatrix.item((row, col)))

        #now start a simultion with fcm
        sim = simulation(fcm)

        for key in stabilizers:
            sim.stabilize(key, stabilizers[key])

        #simulate til 10000 steps or stability reached
        sim.steps(100)
        sim.changeTransferFunction(transferFunct)

        ValuesList = sim.run(
        )  #run simuation. returns a dict of final values as well as print them
        newConceptValues = ValuesList[-1]
        # print (newConceptValues, "New values are here")
        #if the values returned from the simulation are in the desired range, and
        #the change is less than the stabilization threshold used in the simulationthen exit the loop
        # print ("restraints:",restraints)
        # print ("stabilizers:",stabilizers)
        # print ("oldConceptValues:",oldConceptValues)
        for key in restraints:
            if newConceptValues[key] > restraints[key][0] and newConceptValues[key] < restraints[key][1] and \
               (abs(newConceptValues[key]-oldConceptValues[key])) < stabilizers[key]:
                done = True
            else:
                done = False
                break  #learning not done. continue in main loop
        if done:
            break
        #else continue in loop
        count += 1
    return edgeMatrix
コード例 #4
0
def main():
    app_running = True
    sporadicspawn = False
    selectedbugbox = None
    framerate = False
    clock = pygame.time.Clock()
    FPS = 30

    display = True
    debug = False
    background = True
    selectedbug = None

    stats_bugnumberR = []
    stats_bugnumberG = []
    stats_bugnumberB = []

    stats_foodammount = []
    stats_repr = [0, 0]

    #gera uma simulacao
    sim = simulation()
    sim.display()

    #Main Loop
    while app_running == True:

        if sim.step % 200 == 0:

            Rbugs = 0
            Gbugs = 0
            Bbugs = 0

            for i in range(len(sim.bugs)):
                if np.argmax(sim.bugs[i].color) == 0:
                    Rbugs += 1
                elif np.argmax(sim.bugs[i].color) == 1:
                    Gbugs += 1
                elif np.argmax(sim.bugs[i].color) == 2:
                    Bbugs += 1

            stats_bugnumberR.append(Rbugs)
            stats_bugnumberG.append(Gbugs)
            stats_bugnumberB.append(Bbugs)

            stats_foodammount.append(
                np.sum(sim.environment[0] + sim.environment[1] +
                       sim.environment[2]) / 10000)

            stats_repr.append(sim.reproductions)
            sim.reproductions = 0

        sim.epoch()

        if framerate is True:
            clock.tick(FPS)

        if sim.step % 100 == 0 and np.random.random() > 0.9:
            sporadicspawn = True

        while len(
                sim.bugs
        ) < bugnumber or sporadicspawn == True:  # and len(sim.bugs)>len(sim.champions):

            championcolor = np.random.randint(0, 3)
            collection = None
            if championcolor == 0:
                collection = sim.championsR

            elif championcolor == 1:
                collection = sim.championsG
            elif championcolor == 2:
                collection = sim.championsB
            if len(collection) > 0:

                randombug = collection[random.randint(0, len(collection) - 1)]
                randombug2 = collection[random.randint(0, len(collection) - 1)]
            else:
                randombug = bug()
                randombug2 = bug()
            sporadicspawn = False

            if 0.9 > np.random.random():
                newbug = randombug.reproduce(randombug,
                                             mutationrate=sim.radiation * 2)
            else:
                newbug = bug()
            newbug.state = "alive"
            sim.bugs.append(newbug)

        if len(sim.bugs) > 100 and sim.step % 100 == 0:
            sim.foodammount -= 1000
            if sim.foodammount <= 1000:
                sim.foodammount = 1000
        #Config.toxicity += 0.01

        if len(
                sim.bugs
        ) < bugnumber + 1 and sim.step % 100 == 0 and sim.foodammount < sim.maxfoodammount:
            sim.foodammount += 1000
        # if Config.toxicity > 0.6:
        #     Config.toxicity -= 0.01

        if selectedbug != None:
            if selectedbug.energy <= 0:
                selectedbug = sim.bugs[0]

        sim.radiation = button_val("Radiation", 20, 360, 50, 20, buttons_layer,
                                   sim.radiation, 1.1)

        sim.contrast = button_val("Decompose Contrast", 20, +360 + 50, 50, 20,
                                  buttons_layer, sim.contrast, 1.1)

        sim.maxfoodammount = button_val("MaxFood ammount", 20, 360 + 100, 50,
                                        20, buttons_layer, sim.maxfoodammount,
                                        1.1)

        Config.toxicity = button_val("Toxicity", 20, 360 + 150, 50, 20,
                                     buttons_layer, Config.toxicity, 1.02)

        sim.backgroundpower = button_val("", 720, 860, 50, 20, buttons_layer,
                                         sim.backgroundpower, 1.5)

        display = button_toggle("Realtime", 20, 560, 100, 50, buttons_layer,
                                display)

        loadbug = False
        loadbug = button_toggle("Load bug", 20, 560 + 60, 100, 50,
                                buttons_layer, loadbug)
        if loadbug is True:
            window = Tk()
            window.withdraw()
            filename = askopenfilename()
            if filename:

                for i in range(10):
                    sim.bugs.append(bug(np.load(filename)))

            window.destroy()

        savebug = False
        savebug = button_toggle("Save bug", 20, 560 + 120, 100, 50,
                                buttons_layer, savebug)
        if savebug is True:
            if selectedbug != None:
                np.save(str(selectedbug.name), selectedbug.gene)

        gen_randbug = False
        gen_randbug = button_toggle("rand_bugs", 20, 560 + 180, 100, 50,
                                    buttons_layer, gen_randbug)
        if gen_randbug is True:
            for i in range(10):
                sim.bugs.append(bug())
        statistics = False
        statistics = button_toggle("Statistics", 20, 560 + 180 + 60, 100, 50,
                                   buttons_layer, statistics)
        if statistics is True:
            plt.plot(stats_repr)
            plt.plot(stats_bugnumberR, color=(1.0, 0.0, 0.0))
            plt.plot(stats_bugnumberG, color=(0.0, 1.0, 0.0))
            plt.plot(stats_bugnumberB, color=(0.0, 0.0, 1.0))
            plt.plot(stats_foodammount)
            plt.show()
            plt.close()

        #procura eventos de  pygame
        for event in pygame.event.get():

            if event.type == pygame.QUIT:
                sim = None
                app_running = False
                pygame.quit()

            if event.type == pygame.KEYDOWN:

                if event.key == pygame.K_t:
                    if display == True:
                        sim.draw = False
                        display = False

                    else:
                        sim.draw = True
                        display = True

                if event.key == pygame.K_b:
                    if background == True:
                        background = False

                    else:
                        background = True
                if event.key == pygame.K_KP_PLUS:

                    sim.backgroundpower *= 1.5
                    buttons_layer.fill((0, 0, 0, 0))

                if event.key == pygame.K_KP_MINUS:
                    sim.backgroundpower *= 0.75
                    buttons_layer.fill((0, 0, 0, 0))

                if event.key == pygame.K_f:
                    if framerate == True:
                        framerate = False

                    else:
                        framerate = True

                if event.key == pygame.K_s:
                    if selectedbug != None:
                        np.save(str(selectedbug.name), selectedbug.gene)

                if event.key == pygame.K_l:
                    window = Tk()
                    window.withdraw()
                    filename = askopenfilename()

                    for i in range(10):
                        sim.bugs.append(bug(np.load(filename)))

                    window.destroy()

                if event.key == pygame.K_0:
                    sim.foodammount += 2000
                    sim.environment[0] += distribute(2000, prob=0.1)

                if event.key == pygame.K_r:
                    for i in range(10):
                        sim.bugs.append(bug())

                if event.key == pygame.K_q:
                    sim.contrast /= 1.1

                if event.key == pygame.K_v:
                    if sim.terrainview is False:

                        sim.terrainview = True
                    else:
                        sim.terrainview = False

                # print "Contrast mult: "+str(sim.contrast)

                if event.key == pygame.K_m:
                    window = Tk()
                    window.withdraw()
                    filename = askopenfilename()
                    imagem = np.array(load_image(filename))

                    sim.environment[0] = (255 - imagem[:, :, 0].T) * 0.2
                    sim.environment[1] = (255 - imagem[:, :, 1].T) * 0.2
                    sim.environment[2] = (255 - imagem[:, :, 2].T) * 0.2
                    window.destroy()

                if event.key == pygame.K_n:
                    np.save("Enviro", np.array(sim.environment))

                if event.key == pygame.K_9:
                    lessfood = (sim.foodammount - 2000) / sim.foodammount

                    sim.foodammount -= 2000
                    sim.foodammount
                    sim.environment[0] * lessfood

                if event.key == pygame.K_p:

                    plt.plot(stats_repr)
                    plt.plot(stats_bugnumberR, color=(1.0, 0.0, 0.0))
                    plt.plot(stats_bugnumberG, color=(0.0, 1.0, 0.0))
                    plt.plot(stats_bugnumberB, color=(0.0, 0.0, 1.0))
                    plt.plot(stats_foodammount)
                    plt.show()
                    plt.close()

            #seleciona bugs com o rato
            if event.type == pygame.MOUSEBUTTONDOWN:

                #print [int((pygame.mouse.get_pos()[0]-lowercorner[0])/(simsizeX/10)),int((pygame.mouse.get_pos()[1]-lowercorner[1])/(simsizeY/10))]
                mousecoordX = float((pygame.mouse.get_pos()[0] -
                                     lowercorner[0]))  #/(simsizeX/10)
                mousecoordY = float((pygame.mouse.get_pos()[1] -
                                     lowercorner[1]))  # / (simsizeY / 10)

                #print mousecoordX,mousecoordY
                distancia = 100000
                for i in range(len(sim.bugs) - 1):
                    candidatedistance = distance([mousecoordX, mousecoordY],
                                                 sim.bugs[i].position)
                    if candidatedistance < distancia:
                        distancia = candidatedistance
                        selectedbug = sim.bugs[i]
                if distancia > 80:
                    selectedbug = sim.bugs[0]

                #
                # if mousecoordX < 10 and mousecoordY < 10 and mousecoordX >= 0 and mousecoordY >= 0:
                # selectedbugbox = sim.bugmap[mousecoordX][mousecoordY]
                #
                #
                #
                #

                if selectedbug != None:

                    #selectedbug = selectedbugbox[0]
                    printgene(selectedbug)

                else:
                    selectedbug = sim.bugs[0]

        if selectedbug is None:  # and display == True:
            if sim != None:
                if sim.step % 100 == 0 and len(sim.bugs) > 0:
                    championbug = sim.bugs[0]
                    printbug(championbug)

        else:
            if sim != None:
                # print selectedbug.energy
                printbug(selectedbug)

        if display == True:
            if sim != None:
                sim.display(debug, background, selectedbug)
        else:
            if sim != None:
                if sim.step % 100 == 0:
                    sim.display(debug, background)
コード例 #5
0
            log_trace = "iteration:{:3d} | "\
                        "policy_loss:{:3.3f} | " \
                        "value_loss:{:3.3f}".format(iteration_index, float(policy_loss), float(value_loss))
            print(log_trace)

        # save parameters, run simulation and plot figures
        if iteration_index == MAX_ITERATION:
            # ==================== Set log path ====================
            print(
                "********************************* FINISH TRAINING **********************************"
            )
            log_dir = "./Results_dir/" + datetime.now().strftime(
                "%Y-%m-%d-%H-%M-" + str(iteration_index))
            os.makedirs(log_dir, exist_ok=True)
            value.save_parameters(log_dir)
            policy.save_parameters(log_dir)
            train.print_loss_figure(MAX_ITERATION, log_dir)
            train.save_data(log_dir)
            break

if SIMULATION_FLAG == 1:
    print(
        "********************************* START SIMULATION *********************************"
    )
    methods = ['MPC', 'ADP']
    simu_dir = "./Simulation_dir/" + datetime.now().strftime("%Y-%m-%d-%H-%M")
    os.makedirs(simu_dir, exist_ok=True)
    if TRAIN_FLAG == 0:
        simulation(methods, load_dir, simu_dir)
    else:
        simulation(methods, log_dir, simu_dir)
コード例 #6
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def hebbian_learning(fcm, restraints, stabilizers, transferFunct, neu, k = maxsize):

    '''
    Hebbian_learning
    Parameters:
    fcm(FCM): an fcm already created
    restraints:dictionary(tuple): dictionary that contains the range of the desired output of concepts
    stabilizers(dictionary): concepts to stabilize on and their stabilization threshold
    transferFunct(function(1 argument)): function to keep values in desired range
    neu(float): a float in range [0,1] that is the learning coefficient
    k(int):default is max system size, how many steps the system should use to learn
    Returns: The new edge matrix for the FCM
    Description: Will take an FCM and using the Nonlinear Hebbian Learning method http://biomine.ece.ualberta.ca/papers/WCCI2008.pdf
    to get optimal edge values for an FCM starting from an initial state.
    '''

    limit = k
    count = 0
    oldValues = [] #list for values of concepts
    done = False
    nodeOrder = fcm._fcm_graph.nodes()
    edgeMatrix = nx.to_numpy_matrix(fcm._fcm_graph) #edge matrix not transposed(input to concept in the column)
    #get the list of values in node order
    for node in nodeOrder:
                oldValues.append(fcm.concepts()[node])
    shape = edgeMatrix.shape#get dimensions of the matrix
    numRows = shape[0]
    numCols = shape[1]
    stableConcepts = stable_concepts(fcm) #find any concepts that have no input vectors(equation does not maintain edges it seems)
    while count < limit:
        if count == 0:
            oldConceptValues = fcm.concepts()#get concepts before changes to compare to loop break
        else:
            oldConceptValues = newConceptValues
        for row in range(0,numRows): #call equation to update edge values for each value in edgematrix
            #for col in range(0,numCols):#column is target
                #pass edge to edgeupdate

            newRow = updateEdge(edgeMatrix[row],oldValues[row],oldValues,neu)#pass oldvalues source as a single digit as it wont change. send targets as list to work through with row
            #set new values in edge matrix
            edgeMatrix[row] = newRow

        #calculate new concempt values:refer to update nodes in simulation method. will only need slight modifications
        newValues = updateConcepts(edgeMatrix,oldValues,transferFunct,stableConcepts)

        #set values of fcm to the new values from the equation
        index = 0
        for node in fcm._fcm_graph.nodes():#keep things in node order
            fcm.set_value(node,newValues[index])
            index += 1

        #set the edge strengths to the new edge values
        for row in range(0,numRows):
            for col in range(0,numCols):
                if edgeMatrix.item((row,col)) == 0:
                    continue
                fcm.add_edge(fcm._fcm_graph.nodes()[row],fcm._fcm_graph.nodes()[col],edgeMatrix.item((row,col)))

        #now start a simultion with fcm
        sim = simulation(fcm)

        for key in stabilizers:
            sim.stabilize(key,stabilizers[key])

        #simulate til 10000 steps or stability reached
        sim.steps(10000)
        sim.changeTransferFunction(transferFunct)

        ValuesList = sim.run() #run simuation. returns a dict of final values as well as print them
        newConceptValues = ValuesList[len(ValuesList)-1]
        print newConceptValues, "New values are here"
        #if the values returned from the simulation are in the desired range, and
        #the change is less than the stabilization threshold used in the simulationthen exit the loop
        print newConceptValues
        print restraints
        print stabilizers
        print oldConceptValues
        for key in restraints:
            if newConceptValues[key] > restraints[key][0] and newConceptValues[key] < restraints[key][1] and (abs(newConceptValues[key]-oldConceptValues[key])) < stabilizers[key]:
                done = True

            else:
                done = False
                break #learning not done. continue in main loop

        if done:
            break
        #else continue in loop
        count += 1
    return edgeMatrix