コード例 #1
0
 def create_table_if_not_exists(cls, connection):
     """timestamp can be null, if stream goes offline for example"""
     Trait.create_table_if_not_exists(connection)
     Special.create_table_if_not_exists(connection)
     connection.execute(
         """create table if not exists characters
         (character_id integer PRIMARY KEY   NOT NULL,
         name            text    UNIQUE    NOT NULL,
         user_id         text    UNIQUE    NOT NULL,
         experience      integer NOT NULL,
         lvl             integer NOT NULL,
         weapon_id       integer,
         armor_id        integer,
         trait_id        text    NOT NULL,
         exp_gain_time   timestamp,
         x               integer NOT NULL,
         y               integer NOT NULL,
         trait_bonus     real,
         alive           boolean NOT NULL DEFAULT 1,
           FOREIGN KEY (weapon_id)   REFERENCES weapons(weapon_id),
           FOREIGN KEY (armor_id)    REFERENCES armors(armor_id),
           FOREIGN KEY (trait_id)    REFERENCES traits(orig_name)
         );"""
     )
     if "alive" not in [i[1] for i in connection.execute("""PRAGMA table_info(characters)""")]:
         connection.execute("""ALTER TABLE characters ADD COLUMN alive boolean NOT NULL DEFAULT 1;""")
     SpecialCooldown.create_table_if_not_exists(connection)
     ActiveEffect.create_table_if_not_exists(connection)
コード例 #2
0
 def delete(self):
     attack = Attack.find_by_attacker_or_target(self, self.connection)
     if attack is not None and attack.boss_id is None:
         # TODO: fix problem is person is attacked during boss battle and dies by boss.
         self.Parent.Log(
             "rpgGame",
             "something is wrong in the code, char got deleted while still in a fight."
         )
     elif attack is not None:
         attack.delete()
     for bounty in Bounty.find_all_by_character(self, self.connection):
         bounty.delete()
     SpecialCooldown.delete_all_from_character(self, self.connection)
     ActiveEffect.delete_all_by_target(self, self.connection)
     self.connection.execute(
         """DELETE FROM characters WHERE character_id = ?""",
         (self.char_id, ))
コード例 #3
0
 def create_table_if_not_exists(cls, connection):
     """timestamp can be null, if stream goes offline for example"""
     Trait.create_table_if_not_exists(connection)
     Special.create_table_if_not_exists(connection)
     connection.execute("""create table if not exists characters
         (character_id integer PRIMARY KEY   NOT NULL,
         name            text    UNIQUE    NOT NULL,
         user_id         text    UNIQUE    NOT NULL,
         experience      integer NOT NULL,
         lvl             integer NOT NULL,
         weapon_id       integer,
         armor_id        integer,
         trait_id        text    NOT NULL,
         exp_gain_time   timestamp,
         x               integer NOT NULL,
         y               integer NOT NULL,
         trait_bonus     integer,
           FOREIGN KEY (weapon_id)   REFERENCES weapons(weapon_id),
           FOREIGN KEY (armor_id)    REFERENCES armors(armor_id),
           FOREIGN KEY (trait_id)    REFERENCES traits(orig_name)
         );""")
     SpecialCooldown.create_table_if_not_exists(connection)
     ActiveEffect.create_table_if_not_exists(connection)
コード例 #4
0
 def gain_special(self):  # TODO: possibility to only gain selection of specials from a specific boss
     new_specials = Special.available_specials(self)
     if len(new_specials) > 0:
         new_special_id = random.choice(list(new_specials))
         special = SpecialCooldown.create(self.char_id, new_special_id, self.connection)
         self.Parent.SendStreamMessage(self.format_message(
             "{0}, {1} has gained the ability {2} ({3}) on a {4} seconds cooldown.",
             self.Parent.GetDisplayName(self.user_id),
             self.name,
             special.special.name,
             special.special.identifier,
             special.special.cooldown_time
         ))
     else:
         self.Parent.SendStreamMessage(self.format_message(
             "{0}, your character {1} already has every available special and cannot get a new one.",
             self.Parent.GetDisplayName(self.user_id),
             self.name
         ))
コード例 #5
0
 def specials(self):
     if self._specials is None:
         self._specials = SpecialCooldown.find_by_character_id(
             self.char_id, self.connection)
     return self._specials