コード例 #1
0
ファイル: Game.py プロジェクト: YJoe/SpaceShips
 def reset(self, play):
     self.own_state = game_state
     self.next_state = self.own_state
     self.player = play
     self.health_bar = HealthBar(self.player)
     self.enemy_id_tracker = 0
     self.bullet_list = []
     self.enemy_list = []
     self.kill_list = []
     self.particle_list = []
     self.package_list = []
     self.to_update = []
     self.to_display = []
     self.to_text = []
     self.star_list = create_stars("game")
     self.note_controller = NoteController((width - 10, 40))
コード例 #2
0
ファイル: Menu.py プロジェクト: YJoe/SpaceShips
 def __init__(self, own_state, title, options_list, select_length):
     self.own_state = own_state
     self.next_state = self.own_state
     self.title_surface = pygame.Surface((width, 150))
     self.select_surface = pygame.Surface((select_length, 30))
     self.title_surface.fill(main_theme)
     self.select_surface.fill(main_theme)
     self.title_surface.set_alpha(100)
     self.select_surface.set_alpha(100)
     self.star_list = create_stars("menu")
     self.list = options_list
     self.list_start = (50, 180)
     self.list_space = 30
     self.title = title
     self.title_pos = (50, 50)
     self.selected = 0
     self.go_to_selected = False
コード例 #3
0
 def __init__(self, own_state, title, options_list, select_length):
     self.own_state = own_state
     self.next_state = self.own_state
     self.title_surface = pygame.Surface((width, 150))
     self.select_surface = pygame.Surface((select_length, 30))
     self.title_surface.fill(main_theme)
     self.select_surface.fill(main_theme)
     self.title_surface.set_alpha(100)
     self.select_surface.set_alpha(100)
     self.star_list = create_stars("menu")
     self.list = options_list
     self.list_start = (50, 180)
     self.list_space = 30
     self.title = title
     self.title_pos = (50, 50)
     self.selected = 0
     self.go_to_selected = False
コード例 #4
0
ファイル: Game.py プロジェクト: YJoe/SpaceShips
 def __init__(self, play, health_bar):
     self.own_state = game_state
     self.next_state = self.own_state
     self.player = play
     self.enemy_id_tracker = 0
     self.left_stop = Stopper((-30, 0), True, False)
     self.right_stop = Stopper((width, 0), False, True)
     self.bullet_list = []
     self.enemy_list = []
     self.kill_list = []
     self.particle_list = []
     self.package_list = []
     self.to_update = []
     self.to_display = []
     self.to_text = []
     self.star_list = create_stars("game")
     self.info_bar = pygame.Surface((width, 30))
     self.info_bar.fill(main_theme)
     self.info_bar.set_alpha(100)
     self.health_bar = health_bar
     self.note_controller = NoteController((width - 10, 40))