def test_ShouldNotWin_Set_IfAvance_Inferior_2(self): player1 = Player() player2 = Player() local_Tennis = Tennis() local_Tennis.ActivateTieBreak() for i in range(0, 6): local_Tennis.WinThePoint(player1, player2) for i in range(0, 6): local_Tennis.WinThePoint(player2, player1) local_Tennis.WinThePoint(player1, player2) self.assertEqual(player1.set, 0) self.assertEqual(player2.set, 0) self.assertEqual(local_Tennis.tieBreakActivated, True) self.assertEqual(player1.tieBreakPoint, 7) self.assertEqual(player2.tieBreakPoint, 6)
def test_ShouldSetTieBreakPoint_And_NotSetPoint_After_TieBreak_Activated( self): player1 = Player() player2 = Player() local_Tennis = Tennis() local_Tennis.ActivateTieBreak() local_Tennis.WinThePoint(player1, player2) self.assertEqual(player1.tieBreakPoint, 1) self.assertEqual(player2.tieBreakPoint, 0) self.assertEqual(player1.point, '0') self.assertEqual(player2.point, '0')
def test_ShouldWin_Set_After_7_0_TieBreakPoint(self): player1 = Player() player2 = Player() local_Tennis = Tennis() local_Tennis.ActivateTieBreak() for i in range(0, 7): local_Tennis.WinThePoint(player1, player2) self.assertEqual(player1.set, 1) self.assertEqual(player2.set, 0) self.assertEqual(player1.jeux, 0) self.assertEqual(player2.jeux, 0) self.assertEqual(local_Tennis.tieBreakActivated, False) self.assertEqual(player1.tieBreakPoint, 0) self.assertEqual(player2.tieBreakPoint, 0)
print("Tennis Masculin") print("-----------------------------------") else: print("-----------------------------------") print("Tennis Feminin") print("-----------------------------------") i = randint(1, 2) if (i == z): j = j + 1 else: j = 1 if i == 1: tennis.WinThePoint(player1, player2) print("Joueur 1 gagne le point | X" + str(j)) print("-----------------------------------") else: tennis.WinThePoint(player2, player1) print("Joueur 2 gagne le point | X" + str(j)) print("-----------------------------------") z = i ShowScore() if (tennis.tieBreakActivated == True): print("Tie-Break") print("-----------------------------------") print("joueur 1 : " + str(player1.tieBreakPoint))