コード例 #1
0
    def __init__(self, **kwargs):
        plugin_path = ""
        if sys.platform == "win32":
            if hasattr(sys, "frozen"):
                plugin_path = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), "PyQt5", "plugins")
                Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path))
                QCoreApplication.addLibraryPath(plugin_path)
            else:
                import site
                for dir in site.getsitepackages():
                    QCoreApplication.addLibraryPath(os.path.join(dir, "PyQt5", "plugins"))
        elif sys.platform == "darwin":
            plugin_path = os.path.join(Application.getInstallPrefix(), "Resources", "plugins")

        if plugin_path:
            Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path))
            QCoreApplication.addLibraryPath(plugin_path)

        os.environ["QSG_RENDER_LOOP"] = "basic"
        super().__init__(sys.argv, **kwargs)

        self._plugins_loaded = False #Used to determine when it's safe to use the plug-ins.
        self._main_qml = "main.qml"
        self._engine = None
        self._renderer = None
        self._main_window = None

        self._shutting_down = False
        self._qml_import_paths = []
        self._qml_import_paths.append(os.path.join(os.path.dirname(sys.executable), "qml"))
        self._qml_import_paths.append(os.path.join(Application.getInstallPrefix(), "Resources", "qml"))

        self.setAttribute(Qt.AA_UseDesktopOpenGL)

        try:
            self._splash = self._createSplashScreen()
        except FileNotFoundError:
            self._splash = None
        else:
            self._splash.show()
            self.processEvents()

        signal.signal(signal.SIGINT, signal.SIG_DFL)
        # This is done here as a lot of plugins require a correct gl context. If you want to change the framework,
        # these checks need to be done in your <framework>Application.py class __init__().

        i18n_catalog = i18nCatalog("uranium")

        self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Loading plugins..."))
        self._loadPlugins()
        self.parseCommandLine()
        Logger.log("i", "Command line arguments: %s", self._parsed_command_line)
        self._plugin_registry.checkRequiredPlugins(self.getRequiredPlugins())

        self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Loading preferences..."))
        try:
            file = Resources.getPath(Resources.Preferences, self.getApplicationName() + ".cfg")
            Preferences.getInstance().readFromFile(file)
        except FileNotFoundError:
            pass
コード例 #2
0
    def __init__(self):
        super().__init__()

        # Find out where the engine is located, and how it is called. This depends on how Cura is packaged and which OS we are running on.
        default_engine_location = os.path.join(Application.getInstallPrefix(), "bin", "CuraEngine")
        if hasattr(sys, "frozen"):
            default_engine_location = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), "CuraEngine")
        if sys.platform == "win32":
            default_engine_location += ".exe"
        default_engine_location = os.path.abspath(default_engine_location)
        Preferences.getInstance().addPreference("backend/location", default_engine_location)

        self._scene = Application.getInstance().getController().getScene()
        self._scene.sceneChanged.connect(self._onSceneChanged)

        # Workaround to disable layer view processing if layer view is not active.
        self._layer_view_active = False
        Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged)
        self._onActiveViewChanged()
        self._stored_layer_data = []

        #Triggers for when to (re)start slicing:
        self._global_container_stack = None
        Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
        self._onGlobalStackChanged()

        #When you update a setting and other settings get changed through inheritance, many propertyChanged signals are fired.
        #This timer will group them up, and only slice for the last setting changed signal.
        #TODO: Properly group propertyChanged signals by whether they are triggered by the same user interaction.
        self._change_timer = QTimer()
        self._change_timer.setInterval(500)
        self._change_timer.setSingleShot(True)
        self._change_timer.timeout.connect(self.slice)

        #Listeners for receiving messages from the back-end.
        self._message_handlers["cura.proto.Layer"] = self._onLayerMessage
        self._message_handlers["cura.proto.Progress"] = self._onProgressMessage
        self._message_handlers["cura.proto.GCodeLayer"] = self._onGCodeLayerMessage
        self._message_handlers["cura.proto.GCodePrefix"] = self._onGCodePrefixMessage
        self._message_handlers["cura.proto.ObjectPrintTime"] = self._onObjectPrintTimeMessage
        self._message_handlers["cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage

        self._start_slice_job = None
        self._slicing = False #Are we currently slicing?
        self._restart = False #Back-end is currently restarting?
        self._enabled = True #Should we be slicing? Slicing might be paused when, for instance, the user is dragging the mesh around.
        self._always_restart = True #Always restart the engine when starting a new slice. Don't keep the process running. TODO: Fix engine statelessness.
        self._process_layers_job = None #The currently active job to process layers, or None if it is not processing layers.

        self._error_message = None #Pop-up message that shows errors.

        self.backendQuit.connect(self._onBackendQuit)
        self.backendConnected.connect(self._onBackendConnected)

        #When a tool operation is in progress, don't slice. So we need to listen for tool operations.
        Application.getInstance().getController().toolOperationStarted.connect(self._onToolOperationStarted)
        Application.getInstance().getController().toolOperationStopped.connect(self._onToolOperationStopped)
コード例 #3
0
ファイル: CuraEngineBackend.py プロジェクト: figot/Cura
    def __init__(self):
        super().__init__()

        # Find out where the engine is located, and how it is called. This depends on how Cura is packaged and which OS we are running on.
        default_engine_location = os.path.join(Application.getInstallPrefix(), "bin", "CuraEngine")
        if hasattr(sys, "frozen"):
            default_engine_location = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), "CuraEngine")
        if sys.platform == "win32":
            default_engine_location += ".exe"
        default_engine_location = os.path.abspath(default_engine_location)
        Preferences.getInstance().addPreference("backend/location", default_engine_location)

        self._scene = Application.getInstance().getController().getScene()
        self._scene.sceneChanged.connect(self._onSceneChanged)

        # Workaround to disable layer view processing if layer view is not active.
        self._layer_view_active = False
        Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged)
        self._onActiveViewChanged()
        self._stored_layer_data = []

        # When there are current settings and machine instance is changed, there is no profile changed event. We should
        # pretend there is though.
        Application.getInstance().getMachineManager().activeMachineInstanceChanged.connect(self._onActiveProfileChanged)

        self._profile = None
        Application.getInstance().getMachineManager().activeProfileChanged.connect(self._onActiveProfileChanged)
        self._onActiveProfileChanged()

        self._change_timer = QTimer()
        self._change_timer.setInterval(500)
        self._change_timer.setSingleShot(True)
        self._change_timer.timeout.connect(self.slice)

        self._message_handlers["cura.proto.Layer"] = self._onLayerMessage
        self._message_handlers["cura.proto.Progress"] = self._onProgressMessage
        self._message_handlers["cura.proto.GCodeLayer"] = self._onGCodeLayerMessage
        self._message_handlers["cura.proto.GCodePrefix"] = self._onGCodePrefixMessage
        self._message_handlers["cura.proto.ObjectPrintTime"] = self._onObjectPrintTimeMessage
        self._message_handlers["cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage

        self._slicing = False
        self._start_slice_job = None
        self._restart = False
        self._enabled = True
        self._always_restart = True
        self._process_layers_job = None #The currently active job to process layers, or None if it is not processing layers.

        self._message = None

        self.backendQuit.connect(self._onBackendQuit)

        self.backendConnected.connect(self._onBackendConnected)
        Application.getInstance().getController().toolOperationStarted.connect(self._onToolOperationStarted)
        Application.getInstance().getController().toolOperationStopped.connect(self._onToolOperationStopped)

        Application.getInstance().getMachineManager().activeMachineInstanceChanged.connect(self._onInstanceChanged)
コード例 #4
0
    def __init__(self, **kwargs):
        plugin_path = ""
        if sys.platform == "win32":
            plugin_path = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), "PyQt5", "plugins")
            Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path))
            QCoreApplication.addLibraryPath(plugin_path)    
        elif sys.platform == "darwin":
            plugin_path = os.path.join(Application.getInstallPrefix(), "Resources", "plugins")

        if plugin_path:
            Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path))
            QCoreApplication.addLibraryPath(plugin_path)

        os.environ["QSG_RENDER_LOOP"] = "basic"
        super().__init__(sys.argv, **kwargs)

        self._main_qml = "main.qml"
        self._engine = None
        self._renderer = None

        self.setAttribute(Qt.AA_UseDesktopOpenGL)

        try:
            self._splash = QSplashScreen(QPixmap(Resources.getPath(Resources.ImagesLocation, self.getApplicationName() + ".png")))
        except FileNotFoundError:
            self._splash = None
        else:
            self._splash.show()
            self.processEvents()

        signal.signal(signal.SIGINT, signal.SIG_DFL)
        # This is done here as a lot of plugins require a correct gl context. If you want to change the framework,
        # these checks need to be done in your <framework>Application.py class __init__().

        i18n_catalog = i18nCatalog("uranium")

        self.showSplashMessage(i18n_catalog.i18nc("Splash screen message", "Loading plugins..."))
        self._loadPlugins()
        self._plugin_registry.checkRequiredPlugins(self.getRequiredPlugins())

        self.showSplashMessage(i18n_catalog.i18nc("Splash screen message", "Loading machines..."))
        self.loadMachines()

        self.showSplashMessage(i18n_catalog.i18nc("Splash screen message", "Loading preferences..."))
        try:
            file = Resources.getPath(Resources.PreferencesLocation, self.getApplicationName() + ".cfg")
            Preferences.getInstance().readFromFile(file)
        except FileNotFoundError:
            pass

        self._translators = {}

        self.showSplashMessage(i18n_catalog.i18nc("Splash screen message", "Loading translations..."))

        self.loadQtTranslation("uranium_qt")
        self.loadQtTranslation(self.getApplicationName() + "_qt")
コード例 #5
0
ファイル: QtApplication.py プロジェクト: jf---/Uranium
    def __init__(self, **kwargs):
        plugin_path = ""
        if sys.platform == "win32":
            if hasattr(sys, "frozen"):
                plugin_path = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), "PyQt5", "plugins")
                Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path))
                QCoreApplication.addLibraryPath(plugin_path)
            else:
                import site
                for dir in site.getsitepackages():
                    QCoreApplication.addLibraryPath(os.path.join(dir, "PyQt5", "plugins"))
        elif sys.platform == "darwin":
            plugin_path = os.path.join(Application.getInstallPrefix(), "Resources", "plugins")

        if plugin_path:
            Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path))
            QCoreApplication.addLibraryPath(plugin_path)

        os.environ["QSG_RENDER_LOOP"] = "basic"
        super().__init__(sys.argv, **kwargs)

        self._main_qml = "main.qml"
        self._engine = None
        self._renderer = None
        self._main_window = None

        self.setAttribute(Qt.AA_UseDesktopOpenGL)

        try:
            self._splash = self._createSplashScreen()
        except FileNotFoundError:
            self._splash = None
        else:
            self._splash.show()
            self.processEvents()

        signal.signal(signal.SIGINT, signal.SIG_DFL)
        # This is done here as a lot of plugins require a correct gl context. If you want to change the framework,
        # these checks need to be done in your <framework>Application.py class __init__().

        i18n_catalog = i18nCatalog("uranium")

        self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Loading plugins..."))
        self._loadPlugins()
        self._plugin_registry.checkRequiredPlugins(self.getRequiredPlugins())

        self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Loading machines..."))

        self.getMachineManager().loadAll()

        self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Loading preferences..."))
        try:
            file = Resources.getPath(Resources.Preferences, self.getApplicationName() + ".cfg")
            Preferences.getInstance().readFromFile(file)
        except FileNotFoundError:
            pass
コード例 #6
0
ファイル: CuraEngineBackend.py プロジェクト: guigashm/Cura
    def __init__(self):
        super().__init__()

        # Find out where the engine is located, and how it is called. This depends on how Cura is packaged and which OS we are running on.
        default_engine_location = os.path.join(Application.getInstallPrefix(), "bin", "CuraEngine")
        if hasattr(sys, "frozen"):
            default_engine_location = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), "CuraEngine")
        if sys.platform == "win32":
            default_engine_location += ".exe"
        default_engine_location = os.path.abspath(default_engine_location)
        Preferences.getInstance().addPreference("backend/location", default_engine_location)

        self._scene = Application.getInstance().getController().getScene()
        self._scene.sceneChanged.connect(self._onSceneChanged)

        # Workaround to disable layer view processing if layer view is not active.
        self._layer_view_active = False
        Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged)
        self._onActiveViewChanged()
        self._stored_layer_data = []

        #Triggers for when to (re)start slicing:
        if Application.getInstance().getGlobalContainerStack():
            Application.getInstance().getGlobalContainerStack().propertyChanged.connect(self._onSettingChanged) #Note: Only starts slicing when the value changed.

        #When you update a setting and other settings get changed through inheritance, many propertyChanged signals are fired.
        #This timer will group them up, and only slice for the last setting changed signal.
        #TODO: Properly group propertyChanged signals by whether they are triggered by the same user interaction.
        self._change_timer = QTimer()
        self._change_timer.setInterval(500)
        self._change_timer.setSingleShot(True)
        self._change_timer.timeout.connect(self.slice)

        #Listeners for receiving messages from the back-end.
        self._message_handlers["cura.proto.Layer"] = self._onLayerMessage
        self._message_handlers["cura.proto.Progress"] = self._onProgressMessage
        self._message_handlers["cura.proto.GCodeLayer"] = self._onGCodeLayerMessage
        self._message_handlers["cura.proto.GCodePrefix"] = self._onGCodePrefixMessage
        self._message_handlers["cura.proto.ObjectPrintTime"] = self._onObjectPrintTimeMessage
        self._message_handlers["cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage

        self._start_slice_job = None
        self._slicing = False #Are we currently slicing?
        self._restart = False #Back-end is currently restarting?
        self._enabled = True #Should we be slicing? Slicing might be paused when, for instance, the user is dragging the mesh around.
        self._always_restart = True #Always restart the engine when starting a new slice. Don't keep the process running. TODO: Fix engine statelessness.
        self._process_layers_job = None #The currently active job to process layers, or None if it is not processing layers.

        self._message = None #Pop-up message that shows the slicing progress bar (or an error message).

        self.backendQuit.connect(self._onBackendQuit)
        self.backendConnected.connect(self._onBackendConnected)

        #When a tool operation is in progress, don't slice. So we need to listen for tool operations.
        Application.getInstance().getController().toolOperationStarted.connect(self._onToolOperationStarted)
        Application.getInstance().getController().toolOperationStopped.connect(self._onToolOperationStopped)
コード例 #7
0
    def __init__(self):
        super().__init__()

        # Find out where the engine is located, and how it is called. This depends on how Cura is packaged and which OS we are running on.
        default_engine_location = os.path.join(Application.getInstallPrefix(),
                                               "bin", "CuraEngine")
        if hasattr(sys, "frozen"):
            default_engine_location = os.path.join(
                os.path.dirname(os.path.abspath(sys.executable)), "CuraEngine")
        if sys.platform == "win32":
            default_engine_location += ".exe"
        default_engine_location = os.path.abspath(default_engine_location)
        Preferences.getInstance().addPreference("backend/location",
                                                default_engine_location)

        self._scene = Application.getInstance().getController().getScene()
        self._scene.sceneChanged.connect(self._onSceneChanged)

        # Workaround to disable layer view processing if layer view is not active.
        self._layer_view_active = False
        Application.getInstance().getController().activeViewChanged.connect(
            self._onActiveViewChanged)
        self._onActiveViewChanged()
        self._stored_layer_data = None

        self._settings = None
        Application.getInstance().activeMachineChanged.connect(
            self._onActiveMachineChanged)
        self._onActiveMachineChanged()

        self._change_timer = QTimer()
        self._change_timer.setInterval(500)
        self._change_timer.setSingleShot(True)
        self._change_timer.timeout.connect(self.slice)

        self._message_handlers[
            Cura_pb2.SlicedObjectList] = self._onSlicedObjectListMessage
        self._message_handlers[Cura_pb2.Progress] = self._onProgressMessage
        self._message_handlers[Cura_pb2.GCodeLayer] = self._onGCodeLayerMessage
        self._message_handlers[
            Cura_pb2.GCodePrefix] = self._onGCodePrefixMessage
        self._message_handlers[
            Cura_pb2.ObjectPrintTime] = self._onObjectPrintTimeMessage

        self._slicing = False
        self._restart = False

        self._save_gcode = True
        self._save_polygons = True
        self._report_progress = True

        self._enabled = True

        self.backendConnected.connect(self._onBackendConnected)
コード例 #8
0
ファイル: CuraEngineBackend.py プロジェクト: jake1036/Cura
    def __init__(self):
        super().__init__()

        # Find out where the engine is located, and how it is called. This depends on how Cura is packaged and which OS we are running on.
        default_engine_location = os.path.join(Application.getInstallPrefix(), "bin", "CuraEngine")
        if hasattr(sys, "frozen"):
            default_engine_location = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), "CuraEngine")
        if sys.platform == "win32":
            default_engine_location += ".exe"
        default_engine_location = os.path.abspath(default_engine_location)
        Preferences.getInstance().addPreference("backend/location", default_engine_location)

        self._scene = Application.getInstance().getController().getScene()
        self._scene.sceneChanged.connect(self._onSceneChanged)

        # Workaround to disable layer view processing if layer view is not active.
        self._layer_view_active = False
        Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged)
        self._onActiveViewChanged()
        self._stored_layer_data = None

        self._profile = None
        Application.getInstance().getMachineManager().activeProfileChanged.connect(self._onActiveProfileChanged)
        self._onActiveProfileChanged()

        self._change_timer = QTimer()
        self._change_timer.setInterval(500)
        self._change_timer.setSingleShot(True)
        self._change_timer.timeout.connect(self.slice)

        self._message_handlers[Cura_pb2.SlicedObjectList] = self._onSlicedObjectListMessage
        self._message_handlers[Cura_pb2.Progress] = self._onProgressMessage
        self._message_handlers[Cura_pb2.GCodeLayer] = self._onGCodeLayerMessage
        self._message_handlers[Cura_pb2.GCodePrefix] = self._onGCodePrefixMessage
        self._message_handlers[Cura_pb2.ObjectPrintTime] = self._onObjectPrintTimeMessage

        self._slicing = False
        self._restart = False

        self._save_gcode = True
        self._save_polygons = True
        self._report_progress = True

        self._enabled = True

        self._message = None

        self.backendConnected.connect(self._onBackendConnected)
        Application.getInstance().getController().toolOperationStarted.connect(self._onToolOperationStarted)
        Application.getInstance().getController().toolOperationStopped.connect(self._onToolOperationStopped)

        Application.getInstance().getMachineManager().activeMachineInstanceChanged.connect(self._onInstanceChanged)
コード例 #9
0
ファイル: QtApplication.py プロジェクト: derekhe/Uranium
    def initializeEngine(self):
        # TODO: Document native/qml import trickery
        Bindings.register()

        self._engine = QQmlApplicationEngine()
        self.engineCreatedSignal.emit()
        
        self._engine.addImportPath(os.path.join(os.path.dirname(sys.executable), "qml"))
        self._engine.addImportPath(os.path.join(Application.getInstallPrefix(), "Resources", "qml"))
        if not hasattr(sys, "frozen"):
            self._engine.addImportPath(os.path.join(os.path.dirname(__file__), "qml"))

        self.registerObjects(self._engine)
        
        self._engine.load(self._main_qml)
コード例 #10
0
ファイル: QtApplication.py プロジェクト: jf---/Uranium
    def initializeEngine(self):
        # TODO: Document native/qml import trickery
        Bindings.register()

        self._engine = QQmlApplicationEngine()

        
        self._engine.addImportPath(os.path.join(os.path.dirname(sys.executable), "qml"))
        self._engine.addImportPath(os.path.join(Application.getInstallPrefix(), "Resources", "qml"))
        if not hasattr(sys, "frozen"):
            self._engine.addImportPath(os.path.join(os.path.dirname(__file__), "qml"))

        self.registerObjects(self._engine)
        
        self._engine.load(self._main_qml)
        self.engineCreatedSignal.emit()
コード例 #11
0
 def _trustHook(self, file_name: Optional[str]) -> bool:
     # NOTE: In an enterprise environment, if there _is_ a signature file for an unbundled package, verify it.
     #       (Note that this is a different behaviour w.r.t. the plugins, where the check is not just verification!)
     #       (Note that there shouldn't be a check if trust has to be here, since it'll continue on 'no signature'.)
     if file_name is None:
         return True
     trust_instance = Trust.getInstanceOrNone()
     if trust_instance is not None:
         from UM.Application import Application
         install_prefix = os.path.abspath(Application.getInstallPrefix())
         try:
             common_path = os.path.commonpath([install_prefix, file_name])
         except ValueError:
             common_path = ""
         if common_path is "" or not common_path.startswith(install_prefix):
             if trust_instance.signatureFileExistsFor(file_name):
                 _containerRegistry.setExplicitReadOnly(self.getId())  # TODO???: self._read_only = True
                 if not trust_instance.signedFileCheck(file_name):
                     raise Exception("Can't validate file {0}".format(file_name))
     return True
コード例 #12
0
ファイル: CuraEngineBackend.py プロジェクト: cederom/Cura
    def __init__(self):
        super().__init__()
        # Find out where the engine is located, and how it is called.
        # This depends on how Cura is packaged and which OS we are running on.
        executable_name = "CuraEngine"
        if Platform.isWindows():
            executable_name += ".exe"
        default_engine_location = executable_name
        if os.path.exists(os.path.join(Application.getInstallPrefix(), "bin", executable_name)):
            default_engine_location = os.path.join(Application.getInstallPrefix(), "bin", executable_name)
        if hasattr(sys, "frozen"):
            default_engine_location = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), executable_name)
        if Platform.isLinux() and not default_engine_location:
            if not os.getenv("PATH"):
                raise OSError("There is something wrong with your Linux installation.")
            for pathdir in os.getenv("PATH").split(os.pathsep):
                execpath = os.path.join(pathdir, executable_name)
                if os.path.exists(execpath):
                    default_engine_location = execpath
                    break

        if not default_engine_location:
            raise EnvironmentError("Could not find CuraEngine")

        Logger.log("i", "Found CuraEngine at: %s" %(default_engine_location))

        default_engine_location = os.path.abspath(default_engine_location)
        Preferences.getInstance().addPreference("backend/location", default_engine_location)

        self._scene = Application.getInstance().getController().getScene()
        self._scene.sceneChanged.connect(self._onSceneChanged)

        # Workaround to disable layer view processing if layer view is not active.
        self._layer_view_active = False
        Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged)
        self._onActiveViewChanged()
        self._stored_layer_data = []
        self._stored_optimized_layer_data = []

        # Triggers for when to (re)start slicing:
        self._global_container_stack = None
        Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
        self._onGlobalStackChanged()

        self._active_extruder_stack = None
        cura.Settings.ExtruderManager.getInstance().activeExtruderChanged.connect(self._onActiveExtruderChanged)
        self._onActiveExtruderChanged()

        # When you update a setting and other settings get changed through inheritance, many propertyChanged signals are fired.
        # This timer will group them up, and only slice for the last setting changed signal.
        # TODO: Properly group propertyChanged signals by whether they are triggered by the same user interaction.
        self._change_timer = QTimer()
        self._change_timer.setInterval(500)
        self._change_timer.setSingleShot(True)
        self._change_timer.timeout.connect(self.slice)

        # Listeners for receiving messages from the back-end.
        self._message_handlers["cura.proto.Layer"] = self._onLayerMessage
        self._message_handlers["cura.proto.LayerOptimized"] = self._onOptimizedLayerMessage
        self._message_handlers["cura.proto.Progress"] = self._onProgressMessage
        self._message_handlers["cura.proto.GCodeLayer"] = self._onGCodeLayerMessage
        self._message_handlers["cura.proto.GCodePrefix"] = self._onGCodePrefixMessage
        self._message_handlers["cura.proto.PrintTimeMaterialEstimates"] = self._onPrintTimeMaterialEstimates
        self._message_handlers["cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage

        self._start_slice_job = None
        self._slicing = False  # Are we currently slicing?
        self._restart = False  # Back-end is currently restarting?
        self._enabled = True  # Should we be slicing? Slicing might be paused when, for instance, the user is dragging the mesh around.
        self._always_restart = True  # Always restart the engine when starting a new slice. Don't keep the process running. TODO: Fix engine statelessness.
        self._process_layers_job = None  # The currently active job to process layers, or None if it is not processing layers.

        self._backend_log_max_lines = 20000  # Maximum number of lines to buffer
        self._error_message = None  # Pop-up message that shows errors.

        self.backendQuit.connect(self._onBackendQuit)
        self.backendConnected.connect(self._onBackendConnected)

        # When a tool operation is in progress, don't slice. So we need to listen for tool operations.
        Application.getInstance().getController().toolOperationStarted.connect(self._onToolOperationStarted)
        Application.getInstance().getController().toolOperationStopped.connect(self._onToolOperationStopped)

        self._slice_start_time = None
コード例 #13
0
    def __init__(self, parent=None):
        super().__init__(parent=parent)
        # Find out where the engine is located, and how it is called.
        # This depends on how Cura is packaged and which OS we are running on.
        executable_name = "CuraEngine"
        if Platform.isWindows():
            executable_name += ".exe"
        default_engine_location = executable_name
        if os.path.exists(
                os.path.join(Application.getInstallPrefix(), "bin",
                             executable_name)):
            default_engine_location = os.path.join(
                Application.getInstallPrefix(), "bin", executable_name)
        if hasattr(sys, "frozen"):
            default_engine_location = os.path.join(
                os.path.dirname(os.path.abspath(sys.executable)),
                executable_name)
        if Platform.isLinux() and not default_engine_location:
            if not os.getenv("PATH"):
                raise OSError(
                    "There is something wrong with your Linux installation.")
            for pathdir in os.getenv("PATH").split(os.pathsep):
                execpath = os.path.join(pathdir, executable_name)
                if os.path.exists(execpath):
                    default_engine_location = execpath
                    break

        if not default_engine_location:
            raise EnvironmentError("Could not find CuraEngine")

        Logger.log("i", "Found CuraEngine at: %s" % (default_engine_location))

        default_engine_location = os.path.abspath(default_engine_location)
        Preferences.getInstance().addPreference("backend/location",
                                                default_engine_location)

        # Workaround to disable layer view processing if layer view is not active.
        self._layer_view_active = False
        Application.getInstance().getController().activeViewChanged.connect(
            self._onActiveViewChanged)
        Application.getInstance().getBuildPlateModel(
        ).activeBuildPlateChanged.connect(self._onActiveViewChanged)
        self._onActiveViewChanged()
        self._stored_layer_data = []
        self._stored_optimized_layer_data = {
        }  # key is build plate number, then arrays are stored until they go to the ProcessSlicesLayersJob

        self._scene = Application.getInstance().getController().getScene()
        self._scene.sceneChanged.connect(self._onSceneChanged)

        # Triggers for auto-slicing. Auto-slicing is triggered as follows:
        #  - auto-slicing is started with a timer
        #  - whenever there is a value change, we start the timer
        #  - sometimes an error check can get scheduled for a value change, in that case, we ONLY want to start the
        #    auto-slicing timer when that error check is finished
        #  If there is an error check, it will set the "_is_error_check_scheduled" flag, stop the auto-slicing timer,
        #  and only wait for the error check to be finished to start the auto-slicing timer again.
        #
        self._global_container_stack = None
        Application.getInstance().globalContainerStackChanged.connect(
            self._onGlobalStackChanged)
        Application.getInstance().getExtruderManager().extrudersAdded.connect(
            self._onGlobalStackChanged)
        self._onGlobalStackChanged()

        Application.getInstance().stacksValidationFinished.connect(
            self._onStackErrorCheckFinished)

        # A flag indicating if an error check was scheduled
        # If so, we will stop the auto-slice timer and start upon the error check
        self._is_error_check_scheduled = False

        # Listeners for receiving messages from the back-end.
        self._message_handlers["cura.proto.Layer"] = self._onLayerMessage
        self._message_handlers[
            "cura.proto.LayerOptimized"] = self._onOptimizedLayerMessage
        self._message_handlers["cura.proto.Progress"] = self._onProgressMessage
        self._message_handlers[
            "cura.proto.GCodeLayer"] = self._onGCodeLayerMessage
        self._message_handlers[
            "cura.proto.GCodePrefix"] = self._onGCodePrefixMessage
        self._message_handlers[
            "cura.proto.PrintTimeMaterialEstimates"] = self._onPrintTimeMaterialEstimates
        self._message_handlers[
            "cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage

        self._start_slice_job = None
        self._start_slice_job_build_plate = None
        self._slicing = False  # Are we currently slicing?
        self._restart = False  # Back-end is currently restarting?
        self._tool_active = False  # If a tool is active, some tasks do not have to do anything
        self._always_restart = True  # Always restart the engine when starting a new slice. Don't keep the process running. TODO: Fix engine statelessness.
        self._process_layers_job = None  # The currently active job to process layers, or None if it is not processing layers.
        self._build_plates_to_be_sliced = []  # what needs slicing?
        self._engine_is_fresh = True  # Is the newly started engine used before or not?

        self._backend_log_max_lines = 20000  # Maximum number of lines to buffer
        self._error_message = None  # Pop-up message that shows errors.
        self._last_num_objects = defaultdict(
            int
        )  # Count number of objects to see if there is something changed
        self._postponed_scene_change_sources = [
        ]  # scene change is postponed (by a tool)

        self.backendQuit.connect(self._onBackendQuit)
        self.backendConnected.connect(self._onBackendConnected)

        # When a tool operation is in progress, don't slice. So we need to listen for tool operations.
        Application.getInstance().getController().toolOperationStarted.connect(
            self._onToolOperationStarted)
        Application.getInstance().getController().toolOperationStopped.connect(
            self._onToolOperationStopped)

        self._slice_start_time = None

        Preferences.getInstance().addPreference("general/auto_slice", True)

        self._use_timer = False
        # When you update a setting and other settings get changed through inheritance, many propertyChanged signals are fired.
        # This timer will group them up, and only slice for the last setting changed signal.
        # TODO: Properly group propertyChanged signals by whether they are triggered by the same user interaction.
        self._change_timer = QTimer()
        self._change_timer.setSingleShot(True)
        self._change_timer.setInterval(500)
        self.determineAutoSlicing()
        Preferences.getInstance().preferenceChanged.connect(
            self._onPreferencesChanged)
コード例 #14
0
    def __init__(self, **kwargs):
        plugin_path = ""
        if sys.platform == "win32":
            if hasattr(sys, "frozen"):
                plugin_path = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), "PyQt5", "plugins")
                Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path))
                QCoreApplication.addLibraryPath(plugin_path)
            else:
                import site
                for dir in site.getsitepackages():
                    QCoreApplication.addLibraryPath(os.path.join(dir, "PyQt5", "plugins"))
        elif sys.platform == "darwin":
            plugin_path = os.path.join(Application.getInstallPrefix(), "Resources", "plugins")

        if plugin_path:
            Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path))
            QCoreApplication.addLibraryPath(plugin_path)

        os.environ["QSG_RENDER_LOOP"] = "basic"

        super().__init__(sys.argv, **kwargs)

        major_version, minor_version, profile = OpenGLContext.detectBestOpenGLVersion()

        if major_version is None and minor_version is None and profile is None:
            Logger.log("e", "OpenGL version probing has failed: tried to create a 2.0 and 4.1 context. Something unexpected could happen.")
            major_version, minor_version, profile = 2, 0, QSurfaceFormat.NoProfile
        Logger.log("d", "Detected most suitable OpenGL context version: %s" % (
            OpenGLContext.versionAsText(major_version, minor_version, profile)))
        OpenGLContext.setDefaultFormat(major_version, minor_version, profile = profile)

        self._plugins_loaded = False  # Used to determine when it's safe to use the plug-ins.
        self._main_qml = "main.qml"
        self._engine = None
        self._renderer = None
        self._main_window = None
        self._theme = None

        self._shutting_down = False
        self._qml_import_paths = []
        self._qml_import_paths.append(os.path.join(os.path.dirname(sys.executable), "qml"))
        self._qml_import_paths.append(os.path.join(Application.getInstallPrefix(), "Resources", "qml"))

        self.setAttribute(Qt.AA_UseDesktopOpenGL)

        try:
            self._splash = self._createSplashScreen()
        except FileNotFoundError:
            self._splash = None
        else:
            self._splash.show()
            self.processEvents()

        signal.signal(signal.SIGINT, signal.SIG_DFL)
        # This is done here as a lot of plugins require a correct gl context. If you want to change the framework,
        # these checks need to be done in your <framework>Application.py class __init__().

        i18n_catalog = i18nCatalog("uranium")

        self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Loading plugins..."))
        self._loadPlugins()
        self.parseCommandLine()
        Logger.log("i", "Command line arguments: %s", self._parsed_command_line)
        self._plugin_registry.checkRequiredPlugins(self.getRequiredPlugins())

        self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Updating configuration..."))
        upgraded = UM.VersionUpgradeManager.VersionUpgradeManager.getInstance().upgrade()
        if upgraded:
            preferences = Preferences.getInstance() #Preferences might have changed. Load them again.
                                                       #Note that the language can't be updated, so that will always revert to English.
            try:
                preferences.readFromFile(Resources.getPath(Resources.Preferences, self._application_name + ".cfg"))
            except FileNotFoundError:
                pass

        self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Loading preferences..."))
        try:
            file = Resources.getPath(Resources.Preferences, self.getApplicationName() + ".cfg")
            Preferences.getInstance().readFromFile(file)
        except FileNotFoundError:
            pass
コード例 #15
0
    def __init__(self):
        super().__init__()

        # Find out where the engine is located, and how it is called. This depends on how Cura is packaged and which OS we are running on.
        default_engine_location = os.path.join(Application.getInstallPrefix(),
                                               "bin", "CuraEngine")
        if hasattr(sys, "frozen"):
            default_engine_location = os.path.join(
                os.path.dirname(os.path.abspath(sys.executable)), "CuraEngine")
        if sys.platform == "win32":
            default_engine_location += ".exe"
        default_engine_location = os.path.abspath(default_engine_location)
        Preferences.getInstance().addPreference("backend/location",
                                                default_engine_location)

        self._scene = Application.getInstance().getController().getScene()
        self._scene.sceneChanged.connect(self._onSceneChanged)

        # Workaround to disable layer view processing if layer view is not active.
        self._layer_view_active = False
        Application.getInstance().getController().activeViewChanged.connect(
            self._onActiveViewChanged)
        self._onActiveViewChanged()
        self._stored_layer_data = []

        # When there are current settings and machine instance is changed, there is no profile changed event. We should
        # pretend there is though.
        Application.getInstance().getMachineManager(
        ).activeMachineInstanceChanged.connect(self._onActiveProfileChanged)

        self._profile = None
        Application.getInstance().getMachineManager(
        ).activeProfileChanged.connect(self._onActiveProfileChanged)
        self._onActiveProfileChanged()

        self._change_timer = QTimer()
        self._change_timer.setInterval(500)
        self._change_timer.setSingleShot(True)
        self._change_timer.timeout.connect(self.slice)

        self._message_handlers["cura.proto.Layer"] = self._onLayerMessage
        self._message_handlers["cura.proto.Progress"] = self._onProgressMessage
        self._message_handlers[
            "cura.proto.GCodeLayer"] = self._onGCodeLayerMessage
        self._message_handlers[
            "cura.proto.GCodePrefix"] = self._onGCodePrefixMessage
        self._message_handlers[
            "cura.proto.ObjectPrintTime"] = self._onObjectPrintTimeMessage
        self._message_handlers[
            "cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage

        self._slicing = False
        self._restart = False
        self._enabled = True
        self._always_restart = True
        self._process_layers_job = None  #The currently active job to process layers, or None if it is not processing layers.

        self._message = None

        self.backendQuit.connect(self._onBackendQuit)

        self.backendConnected.connect(self._onBackendConnected)
        Application.getInstance().getController().toolOperationStarted.connect(
            self._onToolOperationStarted)
        Application.getInstance().getController().toolOperationStopped.connect(
            self._onToolOperationStopped)

        Application.getInstance().getMachineManager(
        ).activeMachineInstanceChanged.connect(self._onInstanceChanged)
コード例 #16
0
ファイル: QtApplication.py プロジェクト: senttech/Uranium
    def __init__(self, **kwargs):
        plugin_path = ""
        if sys.platform == "win32":
            if hasattr(sys, "frozen"):
                plugin_path = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), "PyQt5", "plugins")
                Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path))
                QCoreApplication.addLibraryPath(plugin_path)
            else:
                import site
                for dir in site.getsitepackages():
                    QCoreApplication.addLibraryPath(os.path.join(dir, "PyQt5", "plugins"))
        elif sys.platform == "darwin":
            plugin_path = os.path.join(Application.getInstallPrefix(), "Resources", "plugins")

        if plugin_path:
            Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path))
            QCoreApplication.addLibraryPath(plugin_path)

        os.environ["QSG_RENDER_LOOP"] = "basic"

        super().__init__(sys.argv, **kwargs)

        self.setAttribute(Qt.AA_UseDesktopOpenGL)
        major_version, minor_version, profile = OpenGLContext.detectBestOpenGLVersion()

        if major_version is None and minor_version is None and profile is None:
            Logger.log("e", "Startup failed because OpenGL version probing has failed: tried to create a 2.0 and 4.1 context. Exiting")
            QMessageBox.critical(None, "Failed to probe OpenGL",
                "Could not probe OpenGL. This program requires OpenGL 2.0 or higher. Please check your video card drivers.")
            sys.exit(1)
        else:
            Logger.log("d", "Detected most suitable OpenGL context version: %s" % (
                OpenGLContext.versionAsText(major_version, minor_version, profile)))
        OpenGLContext.setDefaultFormat(major_version, minor_version, profile = profile)

        self._plugins_loaded = False  # Used to determine when it's safe to use the plug-ins.
        self._main_qml = "main.qml"
        self._engine = None
        self._renderer = None
        self._main_window = None
        self._theme = None

        self._shutting_down = False
        self._qml_import_paths = []
        self._qml_import_paths.append(os.path.join(os.path.dirname(sys.executable), "qml"))
        self._qml_import_paths.append(os.path.join(Application.getInstallPrefix(), "Resources", "qml"))

        try:
            self._splash = self._createSplashScreen()
        except FileNotFoundError:
            self._splash = None
        else:
            self._splash.show()
            self.processEvents()

        signal.signal(signal.SIGINT, signal.SIG_DFL)
        # This is done here as a lot of plugins require a correct gl context. If you want to change the framework,
        # these checks need to be done in your <framework>Application.py class __init__().

        i18n_catalog = i18nCatalog("uranium")

        self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Loading plugins..."))
        self._loadPlugins()
        self.parseCommandLine()
        Logger.log("i", "Command line arguments: %s", self._parsed_command_line)
        self._plugin_registry.checkRequiredPlugins(self.getRequiredPlugins())

        self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Updating configuration..."))
        upgraded = UM.VersionUpgradeManager.VersionUpgradeManager.getInstance().upgrade()
        if upgraded:
            # Preferences might have changed. Load them again.
            # Note that the language can't be updated, so that will always revert to English.
            preferences = Preferences.getInstance()
            try:
                preferences.readFromFile(Resources.getPath(Resources.Preferences, self._application_name + ".cfg"))
            except FileNotFoundError:
                pass

        self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Loading preferences..."))
        try:
            file = Resources.getPath(Resources.Preferences, self.getApplicationName() + ".cfg")
            Preferences.getInstance().readFromFile(file)
        except FileNotFoundError:
            pass

        self.getApplicationName()

        Preferences.getInstance().addPreference("%s/recent_files" % self.getApplicationName(), "")

        self._recent_files = []
        files = Preferences.getInstance().getValue("%s/recent_files" % self.getApplicationName()).split(";")
        for f in files:
            if not os.path.isfile(f):
                continue

            self._recent_files.append(QUrl.fromLocalFile(f))

        JobQueue.getInstance().jobFinished.connect(self._onJobFinished)
コード例 #17
0
ファイル: CuraEngineBackend.py プロジェクト: Twosilly/Cura
    def __init__(self, parent = None):
        super().__init__(parent = parent)
        # Find out where the engine is located, and how it is called.
        # This depends on how Cura is packaged and which OS we are running on.
        executable_name = "CuraEngine"
        if Platform.isWindows():
            executable_name += ".exe"
        default_engine_location = executable_name
        if os.path.exists(os.path.join(Application.getInstallPrefix(), "bin", executable_name)):
            default_engine_location = os.path.join(Application.getInstallPrefix(), "bin", executable_name)
        if hasattr(sys, "frozen"):
            default_engine_location = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), executable_name)
        if Platform.isLinux() and not default_engine_location:
            if not os.getenv("PATH"):
                raise OSError("There is something wrong with your Linux installation.")
            for pathdir in os.getenv("PATH").split(os.pathsep):
                execpath = os.path.join(pathdir, executable_name)
                if os.path.exists(execpath):
                    default_engine_location = execpath
                    break

        self._application = Application.getInstance()
        self._multi_build_plate_model = None
        self._machine_error_checker = None

        if not default_engine_location:
            raise EnvironmentError("Could not find CuraEngine")

        Logger.log("i", "Found CuraEngine at: %s", default_engine_location)

        default_engine_location = os.path.abspath(default_engine_location)
        Application.getInstance().getPreferences().addPreference("backend/location", default_engine_location)

        # Workaround to disable layer view processing if layer view is not active.
        self._layer_view_active = False
        self._onActiveViewChanged()

        self._stored_layer_data = []
        self._stored_optimized_layer_data = {}  # key is build plate number, then arrays are stored until they go to the ProcessSlicesLayersJob

        self._scene = self._application.getController().getScene()
        self._scene.sceneChanged.connect(self._onSceneChanged)

        # Triggers for auto-slicing. Auto-slicing is triggered as follows:
        #  - auto-slicing is started with a timer
        #  - whenever there is a value change, we start the timer
        #  - sometimes an error check can get scheduled for a value change, in that case, we ONLY want to start the
        #    auto-slicing timer when that error check is finished
        # If there is an error check, stop the auto-slicing timer, and only wait for the error check to be finished
        # to start the auto-slicing timer again.
        #
        self._global_container_stack = None

        # Listeners for receiving messages from the back-end.
        self._message_handlers["cura.proto.Layer"] = self._onLayerMessage
        self._message_handlers["cura.proto.LayerOptimized"] = self._onOptimizedLayerMessage
        self._message_handlers["cura.proto.Progress"] = self._onProgressMessage
        self._message_handlers["cura.proto.GCodeLayer"] = self._onGCodeLayerMessage
        self._message_handlers["cura.proto.GCodePrefix"] = self._onGCodePrefixMessage
        self._message_handlers["cura.proto.PrintTimeMaterialEstimates"] = self._onPrintTimeMaterialEstimates
        self._message_handlers["cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage

        self._start_slice_job = None
        self._start_slice_job_build_plate = None
        self._slicing = False  # Are we currently slicing?
        self._restart = False  # Back-end is currently restarting?
        self._tool_active = False  # If a tool is active, some tasks do not have to do anything
        self._always_restart = True  # Always restart the engine when starting a new slice. Don't keep the process running. TODO: Fix engine statelessness.
        self._process_layers_job = None  # The currently active job to process layers, or None if it is not processing layers.
        self._build_plates_to_be_sliced = []  # what needs slicing?
        self._engine_is_fresh = True  # Is the newly started engine used before or not?

        self._backend_log_max_lines = 20000  # Maximum number of lines to buffer
        self._error_message = None  # Pop-up message that shows errors.
        self._last_num_objects = defaultdict(int)  # Count number of objects to see if there is something changed
        self._postponed_scene_change_sources = []  # scene change is postponed (by a tool)

        self._slice_start_time = None
        self._is_disabled = False

        Application.getInstance().getPreferences().addPreference("general/auto_slice", False)

        self._use_timer = False
        # When you update a setting and other settings get changed through inheritance, many propertyChanged signals are fired.
        # This timer will group them up, and only slice for the last setting changed signal.
        # TODO: Properly group propertyChanged signals by whether they are triggered by the same user interaction.
        self._change_timer = QTimer()
        self._change_timer.setSingleShot(True)
        self._change_timer.setInterval(500)
        self.determineAutoSlicing()
        Application.getInstance().getPreferences().preferenceChanged.connect(self._onPreferencesChanged)

        self._application.initializationFinished.connect(self.initialize)
コード例 #18
0
    def __init__(self):
        super().__init__()
        # Find out where the engine is located, and how it is called.
        # This depends on how Cura is packaged and which OS we are running on.
        executable_name = "CuraEngine"
        if Platform.isWindows():
            executable_name += ".exe"
        default_engine_location = executable_name
        if os.path.exists(os.path.join(Application.getInstallPrefix(), "bin", executable_name)):
            default_engine_location = os.path.join(Application.getInstallPrefix(), "bin", executable_name)
        if hasattr(sys, "frozen"):
            default_engine_location = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), executable_name)
        if Platform.isLinux() and not default_engine_location:
            if not os.getenv("PATH"):
                raise OSError("There is something wrong with your Linux installation.")
            for pathdir in os.getenv("PATH").split(os.pathsep):
                execpath = os.path.join(pathdir, executable_name)
                if os.path.exists(execpath):
                    default_engine_location = execpath
                    break

        if not default_engine_location:
            raise EnvironmentError("Could not find CuraEngine")

        Logger.log("i", "Found CuraEngine at: %s" %(default_engine_location))

        default_engine_location = os.path.abspath(default_engine_location)
        Preferences.getInstance().addPreference("backend/location", default_engine_location)

        self._scene = Application.getInstance().getController().getScene()
        self._scene.sceneChanged.connect(self._onSceneChanged)

        self._pause_slicing = False

        # Workaround to disable layer view processing if layer view is not active.
        self._layer_view_active = False
        Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged)
        self._onActiveViewChanged()
        self._stored_layer_data = []
        self._stored_optimized_layer_data = []

        # Triggers for when to (re)start slicing:
        self._global_container_stack = None
        Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
        self._onGlobalStackChanged()

        self._active_extruder_stack = None
        cura.Settings.ExtruderManager.getInstance().activeExtruderChanged.connect(self._onActiveExtruderChanged)
        self._onActiveExtruderChanged()

        # When you update a setting and other settings get changed through inheritance, many propertyChanged signals are fired.
        # This timer will group them up, and only slice for the last setting changed signal.
        # TODO: Properly group propertyChanged signals by whether they are triggered by the same user interaction.
        self._change_timer = QTimer()
        self._change_timer.setInterval(500)
        self._change_timer.setSingleShot(True)
        self._change_timer.timeout.connect(self.slice)

        # Listeners for receiving messages from the back-end.
        self._message_handlers["cura.proto.Layer"] = self._onLayerMessage
        self._message_handlers["cura.proto.LayerOptimized"] = self._onOptimizedLayerMessage
        self._message_handlers["cura.proto.Progress"] = self._onProgressMessage
        self._message_handlers["cura.proto.GCodeLayer"] = self._onGCodeLayerMessage
        self._message_handlers["cura.proto.GCodePrefix"] = self._onGCodePrefixMessage
        self._message_handlers["cura.proto.PrintTimeMaterialEstimates"] = self._onPrintTimeMaterialEstimates
        self._message_handlers["cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage

        self._start_slice_job = None
        self._slicing = False  # Are we currently slicing?
        self._restart = False  # Back-end is currently restarting?
        self._enabled = True  # Should we be slicing? Slicing might be paused when, for instance, the user is dragging the mesh around.
        self._always_restart = True  # Always restart the engine when starting a new slice. Don't keep the process running. TODO: Fix engine statelessness.
        self._process_layers_job = None  # The currently active job to process layers, or None if it is not processing layers.

        self._backend_log_max_lines = 20000  # Maximum number of lines to buffer
        self._error_message = None  # Pop-up message that shows errors.

        self.backendQuit.connect(self._onBackendQuit)
        self.backendConnected.connect(self._onBackendConnected)

        # When a tool operation is in progress, don't slice. So we need to listen for tool operations.
        Application.getInstance().getController().toolOperationStarted.connect(self._onToolOperationStarted)
        Application.getInstance().getController().toolOperationStopped.connect(self._onToolOperationStopped)

        self._slice_start_time = None
コード例 #19
0
    def __init__(self, tray_icon_name=None, **kwargs):
        plugin_path = ""
        if sys.platform == "win32":
            if hasattr(sys, "frozen"):
                plugin_path = os.path.join(
                    os.path.dirname(os.path.abspath(sys.executable)), "PyQt5",
                    "plugins")
                Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path))
                QCoreApplication.addLibraryPath(plugin_path)
            else:
                import site
                for sitepackage_dir in site.getsitepackages():
                    QCoreApplication.addLibraryPath(
                        os.path.join(sitepackage_dir, "PyQt5", "plugins"))
        elif sys.platform == "darwin":
            plugin_path = os.path.join(Application.getInstallPrefix(),
                                       "Resources", "plugins")

        if plugin_path:
            Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path))
            QCoreApplication.addLibraryPath(plugin_path)

        os.environ["QSG_RENDER_LOOP"] = "basic"

        super().__init__(sys.argv, **kwargs)

        self.setAttribute(Qt.AA_UseDesktopOpenGL)
        major_version, minor_version, profile = OpenGLContext.detectBestOpenGLVersion(
        )

        if major_version is None and minor_version is None and profile is None:
            Logger.log(
                "e",
                "Startup failed because OpenGL version probing has failed: tried to create a 2.0 and 4.1 context. Exiting"
            )
            QMessageBox.critical(
                None, "Failed to probe OpenGL",
                "Could not probe OpenGL. This program requires OpenGL 2.0 or higher. Please check your video card drivers."
            )
            sys.exit(1)
        else:
            Logger.log(
                "d", "Detected most suitable OpenGL context version: %s" %
                (OpenGLContext.versionAsText(major_version, minor_version,
                                             profile)))
        OpenGLContext.setDefaultFormat(major_version,
                                       minor_version,
                                       profile=profile)

        self._plugins_loaded = False  # Used to determine when it's safe to use the plug-ins.
        self._main_qml = "main.qml"
        self._engine = None
        self._renderer = None
        self._main_window = None
        self._theme = None

        self._shutting_down = False
        self._qml_import_paths = []
        self._qml_import_paths.append(
            os.path.join(os.path.dirname(sys.executable), "qml"))
        self._qml_import_paths.append(
            os.path.join(Application.getInstallPrefix(), "Resources", "qml"))

        self.parseCommandLine()
        Logger.log("i", "Command line arguments: %s",
                   self._parsed_command_line)

        signal.signal(signal.SIGINT, signal.SIG_DFL)
        # This is done here as a lot of plugins require a correct gl context. If you want to change the framework,
        # these checks need to be done in your <framework>Application.py class __init__().

        i18n_catalog = i18nCatalog("uranium")

        self.showSplashMessage(
            i18n_catalog.i18nc("@info:progress", "Loading plugins..."))
        self._loadPlugins()
        self._plugin_registry.checkRequiredPlugins(self.getRequiredPlugins())
        self.pluginsLoaded.emit()

        self.showSplashMessage(
            i18n_catalog.i18nc("@info:progress", "Updating configuration..."))
        upgraded = UM.VersionUpgradeManager.VersionUpgradeManager.getInstance(
        ).upgrade()
        if upgraded:
            # Preferences might have changed. Load them again.
            # Note that the language can't be updated, so that will always revert to English.
            preferences = Preferences.getInstance()
            try:
                preferences.readFromFile(
                    Resources.getPath(Resources.Preferences,
                                      self._application_name + ".cfg"))
            except FileNotFoundError:
                pass

        self.showSplashMessage(
            i18n_catalog.i18nc("@info:progress", "Loading preferences..."))
        try:
            file_name = Resources.getPath(Resources.Preferences,
                                          self.getApplicationName() + ".cfg")
            Preferences.getInstance().readFromFile(file_name)
        except FileNotFoundError:
            pass

        self.getApplicationName()

        Preferences.getInstance().addPreference(
            "%s/recent_files" % self.getApplicationName(), "")

        self._recent_files = []
        file_names = Preferences.getInstance().getValue(
            "%s/recent_files" % self.getApplicationName()).split(";")
        for file_name in file_names:
            if not os.path.isfile(file_name):
                continue

            self._recent_files.append(QUrl.fromLocalFile(file_name))

        JobQueue.getInstance().jobFinished.connect(self._onJobFinished)

        # Initialize System tray icon and make it invisible because it is used only to show pop up messages
        self._tray_icon = None
        self._tray_icon_widget = None
        if tray_icon_name:
            self._tray_icon = QIcon(
                Resources.getPath(Resources.Images, tray_icon_name))
            self._tray_icon_widget = QSystemTrayIcon(self._tray_icon)
            self._tray_icon_widget.setVisible(False)
コード例 #20
0
ファイル: QtApplication.py プロジェクト: developer69K/Uranium
    def __init__(self, tray_icon_name=None, **kwargs):
        plugin_path = ""
        if sys.platform == "win32":
            if hasattr(sys, "frozen"):
                plugin_path = os.path.join(
                    os.path.dirname(os.path.abspath(sys.executable)), "PyQt5",
                    "plugins")
                Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path))
                QCoreApplication.addLibraryPath(plugin_path)
            else:
                import site
                for sitepackage_dir in site.getsitepackages():
                    QCoreApplication.addLibraryPath(
                        os.path.join(sitepackage_dir, "PyQt5", "plugins"))
        elif sys.platform == "darwin":
            plugin_path = os.path.join(Application.getInstallPrefix(),
                                       "Resources", "plugins")

        if plugin_path:
            Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path))
            QCoreApplication.addLibraryPath(plugin_path)

        os.environ["QSG_RENDER_LOOP"] = "basic"

        self._tray_icon_name = tray_icon_name

        super().__init__(sys.argv, **kwargs)

        self.setAttribute(Qt.AA_UseDesktopOpenGL)
        major_version, minor_version, profile = OpenGLContext.detectBestOpenGLVersion(
        )

        if major_version is None and minor_version is None and profile is None:
            Logger.log(
                "e",
                "Startup failed because OpenGL version probing has failed: tried to create a 2.0 and 4.1 context. Exiting"
            )
            QMessageBox.critical(
                None, "Failed to probe OpenGL",
                "Could not probe OpenGL. This program requires OpenGL 2.0 or higher. Please check your video card drivers."
            )
            sys.exit(1)
        else:
            Logger.log(
                "d", "Detected most suitable OpenGL context version: %s" %
                (OpenGLContext.versionAsText(major_version, minor_version,
                                             profile)))
        OpenGLContext.setDefaultFormat(major_version,
                                       minor_version,
                                       profile=profile)

        self._plugins_loaded = False  # Used to determine when it's safe to use the plug-ins.
        self._main_qml = "main.qml"
        self._engine = None
        self._renderer = None
        self._main_window = None
        self._theme = None

        self._shutting_down = False
        self._qml_import_paths = []
        self._qml_import_paths.append(
            os.path.join(os.path.dirname(sys.executable), "qml"))
        self._qml_import_paths.append(
            os.path.join(Application.getInstallPrefix(), "Resources", "qml"))

        self.parseCommandLine()
        Logger.log("i", "Command line arguments: %s",
                   self._parsed_command_line)

        signal.signal(signal.SIGINT, signal.SIG_DFL)
        # This is done here as a lot of plugins require a correct gl context. If you want to change the framework,
        # these checks need to be done in your <framework>Application.py class __init__().

        self._mesh_file_handler = MeshFileHandler.getInstance(
        )  #type: MeshFileHandler
        self._mesh_file_handler.setApplication(self)
        self._workspace_file_handler = WorkspaceFileHandler.getInstance(
        )  #type: WorkspaceFileHandler
        self._workspace_file_handler.setApplication(self)