def __init__(self, **kwargs): plugin_path = "" if sys.platform == "win32": if hasattr(sys, "frozen"): plugin_path = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), "PyQt5", "plugins") Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path)) QCoreApplication.addLibraryPath(plugin_path) else: import site for dir in site.getsitepackages(): QCoreApplication.addLibraryPath(os.path.join(dir, "PyQt5", "plugins")) elif sys.platform == "darwin": plugin_path = os.path.join(Application.getInstallPrefix(), "Resources", "plugins") if plugin_path: Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path)) QCoreApplication.addLibraryPath(plugin_path) os.environ["QSG_RENDER_LOOP"] = "basic" super().__init__(sys.argv, **kwargs) self._plugins_loaded = False #Used to determine when it's safe to use the plug-ins. self._main_qml = "main.qml" self._engine = None self._renderer = None self._main_window = None self._shutting_down = False self._qml_import_paths = [] self._qml_import_paths.append(os.path.join(os.path.dirname(sys.executable), "qml")) self._qml_import_paths.append(os.path.join(Application.getInstallPrefix(), "Resources", "qml")) self.setAttribute(Qt.AA_UseDesktopOpenGL) try: self._splash = self._createSplashScreen() except FileNotFoundError: self._splash = None else: self._splash.show() self.processEvents() signal.signal(signal.SIGINT, signal.SIG_DFL) # This is done here as a lot of plugins require a correct gl context. If you want to change the framework, # these checks need to be done in your <framework>Application.py class __init__(). i18n_catalog = i18nCatalog("uranium") self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Loading plugins...")) self._loadPlugins() self.parseCommandLine() Logger.log("i", "Command line arguments: %s", self._parsed_command_line) self._plugin_registry.checkRequiredPlugins(self.getRequiredPlugins()) self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Loading preferences...")) try: file = Resources.getPath(Resources.Preferences, self.getApplicationName() + ".cfg") Preferences.getInstance().readFromFile(file) except FileNotFoundError: pass
def __init__(self): super().__init__() # Find out where the engine is located, and how it is called. This depends on how Cura is packaged and which OS we are running on. default_engine_location = os.path.join(Application.getInstallPrefix(), "bin", "CuraEngine") if hasattr(sys, "frozen"): default_engine_location = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), "CuraEngine") if sys.platform == "win32": default_engine_location += ".exe" default_engine_location = os.path.abspath(default_engine_location) Preferences.getInstance().addPreference("backend/location", default_engine_location) self._scene = Application.getInstance().getController().getScene() self._scene.sceneChanged.connect(self._onSceneChanged) # Workaround to disable layer view processing if layer view is not active. self._layer_view_active = False Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged) self._onActiveViewChanged() self._stored_layer_data = [] #Triggers for when to (re)start slicing: self._global_container_stack = None Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged) self._onGlobalStackChanged() #When you update a setting and other settings get changed through inheritance, many propertyChanged signals are fired. #This timer will group them up, and only slice for the last setting changed signal. #TODO: Properly group propertyChanged signals by whether they are triggered by the same user interaction. self._change_timer = QTimer() self._change_timer.setInterval(500) self._change_timer.setSingleShot(True) self._change_timer.timeout.connect(self.slice) #Listeners for receiving messages from the back-end. self._message_handlers["cura.proto.Layer"] = self._onLayerMessage self._message_handlers["cura.proto.Progress"] = self._onProgressMessage self._message_handlers["cura.proto.GCodeLayer"] = self._onGCodeLayerMessage self._message_handlers["cura.proto.GCodePrefix"] = self._onGCodePrefixMessage self._message_handlers["cura.proto.ObjectPrintTime"] = self._onObjectPrintTimeMessage self._message_handlers["cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage self._start_slice_job = None self._slicing = False #Are we currently slicing? self._restart = False #Back-end is currently restarting? self._enabled = True #Should we be slicing? Slicing might be paused when, for instance, the user is dragging the mesh around. self._always_restart = True #Always restart the engine when starting a new slice. Don't keep the process running. TODO: Fix engine statelessness. self._process_layers_job = None #The currently active job to process layers, or None if it is not processing layers. self._error_message = None #Pop-up message that shows errors. self.backendQuit.connect(self._onBackendQuit) self.backendConnected.connect(self._onBackendConnected) #When a tool operation is in progress, don't slice. So we need to listen for tool operations. Application.getInstance().getController().toolOperationStarted.connect(self._onToolOperationStarted) Application.getInstance().getController().toolOperationStopped.connect(self._onToolOperationStopped)
def __init__(self): super().__init__() # Find out where the engine is located, and how it is called. This depends on how Cura is packaged and which OS we are running on. default_engine_location = os.path.join(Application.getInstallPrefix(), "bin", "CuraEngine") if hasattr(sys, "frozen"): default_engine_location = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), "CuraEngine") if sys.platform == "win32": default_engine_location += ".exe" default_engine_location = os.path.abspath(default_engine_location) Preferences.getInstance().addPreference("backend/location", default_engine_location) self._scene = Application.getInstance().getController().getScene() self._scene.sceneChanged.connect(self._onSceneChanged) # Workaround to disable layer view processing if layer view is not active. self._layer_view_active = False Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged) self._onActiveViewChanged() self._stored_layer_data = [] # When there are current settings and machine instance is changed, there is no profile changed event. We should # pretend there is though. Application.getInstance().getMachineManager().activeMachineInstanceChanged.connect(self._onActiveProfileChanged) self._profile = None Application.getInstance().getMachineManager().activeProfileChanged.connect(self._onActiveProfileChanged) self._onActiveProfileChanged() self._change_timer = QTimer() self._change_timer.setInterval(500) self._change_timer.setSingleShot(True) self._change_timer.timeout.connect(self.slice) self._message_handlers["cura.proto.Layer"] = self._onLayerMessage self._message_handlers["cura.proto.Progress"] = self._onProgressMessage self._message_handlers["cura.proto.GCodeLayer"] = self._onGCodeLayerMessage self._message_handlers["cura.proto.GCodePrefix"] = self._onGCodePrefixMessage self._message_handlers["cura.proto.ObjectPrintTime"] = self._onObjectPrintTimeMessage self._message_handlers["cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage self._slicing = False self._start_slice_job = None self._restart = False self._enabled = True self._always_restart = True self._process_layers_job = None #The currently active job to process layers, or None if it is not processing layers. self._message = None self.backendQuit.connect(self._onBackendQuit) self.backendConnected.connect(self._onBackendConnected) Application.getInstance().getController().toolOperationStarted.connect(self._onToolOperationStarted) Application.getInstance().getController().toolOperationStopped.connect(self._onToolOperationStopped) Application.getInstance().getMachineManager().activeMachineInstanceChanged.connect(self._onInstanceChanged)
def __init__(self, **kwargs): plugin_path = "" if sys.platform == "win32": plugin_path = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), "PyQt5", "plugins") Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path)) QCoreApplication.addLibraryPath(plugin_path) elif sys.platform == "darwin": plugin_path = os.path.join(Application.getInstallPrefix(), "Resources", "plugins") if plugin_path: Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path)) QCoreApplication.addLibraryPath(plugin_path) os.environ["QSG_RENDER_LOOP"] = "basic" super().__init__(sys.argv, **kwargs) self._main_qml = "main.qml" self._engine = None self._renderer = None self.setAttribute(Qt.AA_UseDesktopOpenGL) try: self._splash = QSplashScreen(QPixmap(Resources.getPath(Resources.ImagesLocation, self.getApplicationName() + ".png"))) except FileNotFoundError: self._splash = None else: self._splash.show() self.processEvents() signal.signal(signal.SIGINT, signal.SIG_DFL) # This is done here as a lot of plugins require a correct gl context. If you want to change the framework, # these checks need to be done in your <framework>Application.py class __init__(). i18n_catalog = i18nCatalog("uranium") self.showSplashMessage(i18n_catalog.i18nc("Splash screen message", "Loading plugins...")) self._loadPlugins() self._plugin_registry.checkRequiredPlugins(self.getRequiredPlugins()) self.showSplashMessage(i18n_catalog.i18nc("Splash screen message", "Loading machines...")) self.loadMachines() self.showSplashMessage(i18n_catalog.i18nc("Splash screen message", "Loading preferences...")) try: file = Resources.getPath(Resources.PreferencesLocation, self.getApplicationName() + ".cfg") Preferences.getInstance().readFromFile(file) except FileNotFoundError: pass self._translators = {} self.showSplashMessage(i18n_catalog.i18nc("Splash screen message", "Loading translations...")) self.loadQtTranslation("uranium_qt") self.loadQtTranslation(self.getApplicationName() + "_qt")
def __init__(self, **kwargs): plugin_path = "" if sys.platform == "win32": if hasattr(sys, "frozen"): plugin_path = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), "PyQt5", "plugins") Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path)) QCoreApplication.addLibraryPath(plugin_path) else: import site for dir in site.getsitepackages(): QCoreApplication.addLibraryPath(os.path.join(dir, "PyQt5", "plugins")) elif sys.platform == "darwin": plugin_path = os.path.join(Application.getInstallPrefix(), "Resources", "plugins") if plugin_path: Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path)) QCoreApplication.addLibraryPath(plugin_path) os.environ["QSG_RENDER_LOOP"] = "basic" super().__init__(sys.argv, **kwargs) self._main_qml = "main.qml" self._engine = None self._renderer = None self._main_window = None self.setAttribute(Qt.AA_UseDesktopOpenGL) try: self._splash = self._createSplashScreen() except FileNotFoundError: self._splash = None else: self._splash.show() self.processEvents() signal.signal(signal.SIGINT, signal.SIG_DFL) # This is done here as a lot of plugins require a correct gl context. If you want to change the framework, # these checks need to be done in your <framework>Application.py class __init__(). i18n_catalog = i18nCatalog("uranium") self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Loading plugins...")) self._loadPlugins() self._plugin_registry.checkRequiredPlugins(self.getRequiredPlugins()) self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Loading machines...")) self.getMachineManager().loadAll() self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Loading preferences...")) try: file = Resources.getPath(Resources.Preferences, self.getApplicationName() + ".cfg") Preferences.getInstance().readFromFile(file) except FileNotFoundError: pass
def __init__(self): super().__init__() # Find out where the engine is located, and how it is called. This depends on how Cura is packaged and which OS we are running on. default_engine_location = os.path.join(Application.getInstallPrefix(), "bin", "CuraEngine") if hasattr(sys, "frozen"): default_engine_location = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), "CuraEngine") if sys.platform == "win32": default_engine_location += ".exe" default_engine_location = os.path.abspath(default_engine_location) Preferences.getInstance().addPreference("backend/location", default_engine_location) self._scene = Application.getInstance().getController().getScene() self._scene.sceneChanged.connect(self._onSceneChanged) # Workaround to disable layer view processing if layer view is not active. self._layer_view_active = False Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged) self._onActiveViewChanged() self._stored_layer_data = [] #Triggers for when to (re)start slicing: if Application.getInstance().getGlobalContainerStack(): Application.getInstance().getGlobalContainerStack().propertyChanged.connect(self._onSettingChanged) #Note: Only starts slicing when the value changed. #When you update a setting and other settings get changed through inheritance, many propertyChanged signals are fired. #This timer will group them up, and only slice for the last setting changed signal. #TODO: Properly group propertyChanged signals by whether they are triggered by the same user interaction. self._change_timer = QTimer() self._change_timer.setInterval(500) self._change_timer.setSingleShot(True) self._change_timer.timeout.connect(self.slice) #Listeners for receiving messages from the back-end. self._message_handlers["cura.proto.Layer"] = self._onLayerMessage self._message_handlers["cura.proto.Progress"] = self._onProgressMessage self._message_handlers["cura.proto.GCodeLayer"] = self._onGCodeLayerMessage self._message_handlers["cura.proto.GCodePrefix"] = self._onGCodePrefixMessage self._message_handlers["cura.proto.ObjectPrintTime"] = self._onObjectPrintTimeMessage self._message_handlers["cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage self._start_slice_job = None self._slicing = False #Are we currently slicing? self._restart = False #Back-end is currently restarting? self._enabled = True #Should we be slicing? Slicing might be paused when, for instance, the user is dragging the mesh around. self._always_restart = True #Always restart the engine when starting a new slice. Don't keep the process running. TODO: Fix engine statelessness. self._process_layers_job = None #The currently active job to process layers, or None if it is not processing layers. self._message = None #Pop-up message that shows the slicing progress bar (or an error message). self.backendQuit.connect(self._onBackendQuit) self.backendConnected.connect(self._onBackendConnected) #When a tool operation is in progress, don't slice. So we need to listen for tool operations. Application.getInstance().getController().toolOperationStarted.connect(self._onToolOperationStarted) Application.getInstance().getController().toolOperationStopped.connect(self._onToolOperationStopped)
def __init__(self): super().__init__() # Find out where the engine is located, and how it is called. This depends on how Cura is packaged and which OS we are running on. default_engine_location = os.path.join(Application.getInstallPrefix(), "bin", "CuraEngine") if hasattr(sys, "frozen"): default_engine_location = os.path.join( os.path.dirname(os.path.abspath(sys.executable)), "CuraEngine") if sys.platform == "win32": default_engine_location += ".exe" default_engine_location = os.path.abspath(default_engine_location) Preferences.getInstance().addPreference("backend/location", default_engine_location) self._scene = Application.getInstance().getController().getScene() self._scene.sceneChanged.connect(self._onSceneChanged) # Workaround to disable layer view processing if layer view is not active. self._layer_view_active = False Application.getInstance().getController().activeViewChanged.connect( self._onActiveViewChanged) self._onActiveViewChanged() self._stored_layer_data = None self._settings = None Application.getInstance().activeMachineChanged.connect( self._onActiveMachineChanged) self._onActiveMachineChanged() self._change_timer = QTimer() self._change_timer.setInterval(500) self._change_timer.setSingleShot(True) self._change_timer.timeout.connect(self.slice) self._message_handlers[ Cura_pb2.SlicedObjectList] = self._onSlicedObjectListMessage self._message_handlers[Cura_pb2.Progress] = self._onProgressMessage self._message_handlers[Cura_pb2.GCodeLayer] = self._onGCodeLayerMessage self._message_handlers[ Cura_pb2.GCodePrefix] = self._onGCodePrefixMessage self._message_handlers[ Cura_pb2.ObjectPrintTime] = self._onObjectPrintTimeMessage self._slicing = False self._restart = False self._save_gcode = True self._save_polygons = True self._report_progress = True self._enabled = True self.backendConnected.connect(self._onBackendConnected)
def __init__(self): super().__init__() # Find out where the engine is located, and how it is called. This depends on how Cura is packaged and which OS we are running on. default_engine_location = os.path.join(Application.getInstallPrefix(), "bin", "CuraEngine") if hasattr(sys, "frozen"): default_engine_location = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), "CuraEngine") if sys.platform == "win32": default_engine_location += ".exe" default_engine_location = os.path.abspath(default_engine_location) Preferences.getInstance().addPreference("backend/location", default_engine_location) self._scene = Application.getInstance().getController().getScene() self._scene.sceneChanged.connect(self._onSceneChanged) # Workaround to disable layer view processing if layer view is not active. self._layer_view_active = False Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged) self._onActiveViewChanged() self._stored_layer_data = None self._profile = None Application.getInstance().getMachineManager().activeProfileChanged.connect(self._onActiveProfileChanged) self._onActiveProfileChanged() self._change_timer = QTimer() self._change_timer.setInterval(500) self._change_timer.setSingleShot(True) self._change_timer.timeout.connect(self.slice) self._message_handlers[Cura_pb2.SlicedObjectList] = self._onSlicedObjectListMessage self._message_handlers[Cura_pb2.Progress] = self._onProgressMessage self._message_handlers[Cura_pb2.GCodeLayer] = self._onGCodeLayerMessage self._message_handlers[Cura_pb2.GCodePrefix] = self._onGCodePrefixMessage self._message_handlers[Cura_pb2.ObjectPrintTime] = self._onObjectPrintTimeMessage self._slicing = False self._restart = False self._save_gcode = True self._save_polygons = True self._report_progress = True self._enabled = True self._message = None self.backendConnected.connect(self._onBackendConnected) Application.getInstance().getController().toolOperationStarted.connect(self._onToolOperationStarted) Application.getInstance().getController().toolOperationStopped.connect(self._onToolOperationStopped) Application.getInstance().getMachineManager().activeMachineInstanceChanged.connect(self._onInstanceChanged)
def initializeEngine(self): # TODO: Document native/qml import trickery Bindings.register() self._engine = QQmlApplicationEngine() self.engineCreatedSignal.emit() self._engine.addImportPath(os.path.join(os.path.dirname(sys.executable), "qml")) self._engine.addImportPath(os.path.join(Application.getInstallPrefix(), "Resources", "qml")) if not hasattr(sys, "frozen"): self._engine.addImportPath(os.path.join(os.path.dirname(__file__), "qml")) self.registerObjects(self._engine) self._engine.load(self._main_qml)
def initializeEngine(self): # TODO: Document native/qml import trickery Bindings.register() self._engine = QQmlApplicationEngine() self._engine.addImportPath(os.path.join(os.path.dirname(sys.executable), "qml")) self._engine.addImportPath(os.path.join(Application.getInstallPrefix(), "Resources", "qml")) if not hasattr(sys, "frozen"): self._engine.addImportPath(os.path.join(os.path.dirname(__file__), "qml")) self.registerObjects(self._engine) self._engine.load(self._main_qml) self.engineCreatedSignal.emit()
def _trustHook(self, file_name: Optional[str]) -> bool: # NOTE: In an enterprise environment, if there _is_ a signature file for an unbundled package, verify it. # (Note that this is a different behaviour w.r.t. the plugins, where the check is not just verification!) # (Note that there shouldn't be a check if trust has to be here, since it'll continue on 'no signature'.) if file_name is None: return True trust_instance = Trust.getInstanceOrNone() if trust_instance is not None: from UM.Application import Application install_prefix = os.path.abspath(Application.getInstallPrefix()) try: common_path = os.path.commonpath([install_prefix, file_name]) except ValueError: common_path = "" if common_path is "" or not common_path.startswith(install_prefix): if trust_instance.signatureFileExistsFor(file_name): _containerRegistry.setExplicitReadOnly(self.getId()) # TODO???: self._read_only = True if not trust_instance.signedFileCheck(file_name): raise Exception("Can't validate file {0}".format(file_name)) return True
def __init__(self): super().__init__() # Find out where the engine is located, and how it is called. # This depends on how Cura is packaged and which OS we are running on. executable_name = "CuraEngine" if Platform.isWindows(): executable_name += ".exe" default_engine_location = executable_name if os.path.exists(os.path.join(Application.getInstallPrefix(), "bin", executable_name)): default_engine_location = os.path.join(Application.getInstallPrefix(), "bin", executable_name) if hasattr(sys, "frozen"): default_engine_location = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), executable_name) if Platform.isLinux() and not default_engine_location: if not os.getenv("PATH"): raise OSError("There is something wrong with your Linux installation.") for pathdir in os.getenv("PATH").split(os.pathsep): execpath = os.path.join(pathdir, executable_name) if os.path.exists(execpath): default_engine_location = execpath break if not default_engine_location: raise EnvironmentError("Could not find CuraEngine") Logger.log("i", "Found CuraEngine at: %s" %(default_engine_location)) default_engine_location = os.path.abspath(default_engine_location) Preferences.getInstance().addPreference("backend/location", default_engine_location) self._scene = Application.getInstance().getController().getScene() self._scene.sceneChanged.connect(self._onSceneChanged) # Workaround to disable layer view processing if layer view is not active. self._layer_view_active = False Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged) self._onActiveViewChanged() self._stored_layer_data = [] self._stored_optimized_layer_data = [] # Triggers for when to (re)start slicing: self._global_container_stack = None Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged) self._onGlobalStackChanged() self._active_extruder_stack = None cura.Settings.ExtruderManager.getInstance().activeExtruderChanged.connect(self._onActiveExtruderChanged) self._onActiveExtruderChanged() # When you update a setting and other settings get changed through inheritance, many propertyChanged signals are fired. # This timer will group them up, and only slice for the last setting changed signal. # TODO: Properly group propertyChanged signals by whether they are triggered by the same user interaction. self._change_timer = QTimer() self._change_timer.setInterval(500) self._change_timer.setSingleShot(True) self._change_timer.timeout.connect(self.slice) # Listeners for receiving messages from the back-end. self._message_handlers["cura.proto.Layer"] = self._onLayerMessage self._message_handlers["cura.proto.LayerOptimized"] = self._onOptimizedLayerMessage self._message_handlers["cura.proto.Progress"] = self._onProgressMessage self._message_handlers["cura.proto.GCodeLayer"] = self._onGCodeLayerMessage self._message_handlers["cura.proto.GCodePrefix"] = self._onGCodePrefixMessage self._message_handlers["cura.proto.PrintTimeMaterialEstimates"] = self._onPrintTimeMaterialEstimates self._message_handlers["cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage self._start_slice_job = None self._slicing = False # Are we currently slicing? self._restart = False # Back-end is currently restarting? self._enabled = True # Should we be slicing? Slicing might be paused when, for instance, the user is dragging the mesh around. self._always_restart = True # Always restart the engine when starting a new slice. Don't keep the process running. TODO: Fix engine statelessness. self._process_layers_job = None # The currently active job to process layers, or None if it is not processing layers. self._backend_log_max_lines = 20000 # Maximum number of lines to buffer self._error_message = None # Pop-up message that shows errors. self.backendQuit.connect(self._onBackendQuit) self.backendConnected.connect(self._onBackendConnected) # When a tool operation is in progress, don't slice. So we need to listen for tool operations. Application.getInstance().getController().toolOperationStarted.connect(self._onToolOperationStarted) Application.getInstance().getController().toolOperationStopped.connect(self._onToolOperationStopped) self._slice_start_time = None
def __init__(self, parent=None): super().__init__(parent=parent) # Find out where the engine is located, and how it is called. # This depends on how Cura is packaged and which OS we are running on. executable_name = "CuraEngine" if Platform.isWindows(): executable_name += ".exe" default_engine_location = executable_name if os.path.exists( os.path.join(Application.getInstallPrefix(), "bin", executable_name)): default_engine_location = os.path.join( Application.getInstallPrefix(), "bin", executable_name) if hasattr(sys, "frozen"): default_engine_location = os.path.join( os.path.dirname(os.path.abspath(sys.executable)), executable_name) if Platform.isLinux() and not default_engine_location: if not os.getenv("PATH"): raise OSError( "There is something wrong with your Linux installation.") for pathdir in os.getenv("PATH").split(os.pathsep): execpath = os.path.join(pathdir, executable_name) if os.path.exists(execpath): default_engine_location = execpath break if not default_engine_location: raise EnvironmentError("Could not find CuraEngine") Logger.log("i", "Found CuraEngine at: %s" % (default_engine_location)) default_engine_location = os.path.abspath(default_engine_location) Preferences.getInstance().addPreference("backend/location", default_engine_location) # Workaround to disable layer view processing if layer view is not active. self._layer_view_active = False Application.getInstance().getController().activeViewChanged.connect( self._onActiveViewChanged) Application.getInstance().getBuildPlateModel( ).activeBuildPlateChanged.connect(self._onActiveViewChanged) self._onActiveViewChanged() self._stored_layer_data = [] self._stored_optimized_layer_data = { } # key is build plate number, then arrays are stored until they go to the ProcessSlicesLayersJob self._scene = Application.getInstance().getController().getScene() self._scene.sceneChanged.connect(self._onSceneChanged) # Triggers for auto-slicing. Auto-slicing is triggered as follows: # - auto-slicing is started with a timer # - whenever there is a value change, we start the timer # - sometimes an error check can get scheduled for a value change, in that case, we ONLY want to start the # auto-slicing timer when that error check is finished # If there is an error check, it will set the "_is_error_check_scheduled" flag, stop the auto-slicing timer, # and only wait for the error check to be finished to start the auto-slicing timer again. # self._global_container_stack = None Application.getInstance().globalContainerStackChanged.connect( self._onGlobalStackChanged) Application.getInstance().getExtruderManager().extrudersAdded.connect( self._onGlobalStackChanged) self._onGlobalStackChanged() Application.getInstance().stacksValidationFinished.connect( self._onStackErrorCheckFinished) # A flag indicating if an error check was scheduled # If so, we will stop the auto-slice timer and start upon the error check self._is_error_check_scheduled = False # Listeners for receiving messages from the back-end. self._message_handlers["cura.proto.Layer"] = self._onLayerMessage self._message_handlers[ "cura.proto.LayerOptimized"] = self._onOptimizedLayerMessage self._message_handlers["cura.proto.Progress"] = self._onProgressMessage self._message_handlers[ "cura.proto.GCodeLayer"] = self._onGCodeLayerMessage self._message_handlers[ "cura.proto.GCodePrefix"] = self._onGCodePrefixMessage self._message_handlers[ "cura.proto.PrintTimeMaterialEstimates"] = self._onPrintTimeMaterialEstimates self._message_handlers[ "cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage self._start_slice_job = None self._start_slice_job_build_plate = None self._slicing = False # Are we currently slicing? self._restart = False # Back-end is currently restarting? self._tool_active = False # If a tool is active, some tasks do not have to do anything self._always_restart = True # Always restart the engine when starting a new slice. Don't keep the process running. TODO: Fix engine statelessness. self._process_layers_job = None # The currently active job to process layers, or None if it is not processing layers. self._build_plates_to_be_sliced = [] # what needs slicing? self._engine_is_fresh = True # Is the newly started engine used before or not? self._backend_log_max_lines = 20000 # Maximum number of lines to buffer self._error_message = None # Pop-up message that shows errors. self._last_num_objects = defaultdict( int ) # Count number of objects to see if there is something changed self._postponed_scene_change_sources = [ ] # scene change is postponed (by a tool) self.backendQuit.connect(self._onBackendQuit) self.backendConnected.connect(self._onBackendConnected) # When a tool operation is in progress, don't slice. So we need to listen for tool operations. Application.getInstance().getController().toolOperationStarted.connect( self._onToolOperationStarted) Application.getInstance().getController().toolOperationStopped.connect( self._onToolOperationStopped) self._slice_start_time = None Preferences.getInstance().addPreference("general/auto_slice", True) self._use_timer = False # When you update a setting and other settings get changed through inheritance, many propertyChanged signals are fired. # This timer will group them up, and only slice for the last setting changed signal. # TODO: Properly group propertyChanged signals by whether they are triggered by the same user interaction. self._change_timer = QTimer() self._change_timer.setSingleShot(True) self._change_timer.setInterval(500) self.determineAutoSlicing() Preferences.getInstance().preferenceChanged.connect( self._onPreferencesChanged)
def __init__(self, **kwargs): plugin_path = "" if sys.platform == "win32": if hasattr(sys, "frozen"): plugin_path = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), "PyQt5", "plugins") Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path)) QCoreApplication.addLibraryPath(plugin_path) else: import site for dir in site.getsitepackages(): QCoreApplication.addLibraryPath(os.path.join(dir, "PyQt5", "plugins")) elif sys.platform == "darwin": plugin_path = os.path.join(Application.getInstallPrefix(), "Resources", "plugins") if plugin_path: Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path)) QCoreApplication.addLibraryPath(plugin_path) os.environ["QSG_RENDER_LOOP"] = "basic" super().__init__(sys.argv, **kwargs) major_version, minor_version, profile = OpenGLContext.detectBestOpenGLVersion() if major_version is None and minor_version is None and profile is None: Logger.log("e", "OpenGL version probing has failed: tried to create a 2.0 and 4.1 context. Something unexpected could happen.") major_version, minor_version, profile = 2, 0, QSurfaceFormat.NoProfile Logger.log("d", "Detected most suitable OpenGL context version: %s" % ( OpenGLContext.versionAsText(major_version, minor_version, profile))) OpenGLContext.setDefaultFormat(major_version, minor_version, profile = profile) self._plugins_loaded = False # Used to determine when it's safe to use the plug-ins. self._main_qml = "main.qml" self._engine = None self._renderer = None self._main_window = None self._theme = None self._shutting_down = False self._qml_import_paths = [] self._qml_import_paths.append(os.path.join(os.path.dirname(sys.executable), "qml")) self._qml_import_paths.append(os.path.join(Application.getInstallPrefix(), "Resources", "qml")) self.setAttribute(Qt.AA_UseDesktopOpenGL) try: self._splash = self._createSplashScreen() except FileNotFoundError: self._splash = None else: self._splash.show() self.processEvents() signal.signal(signal.SIGINT, signal.SIG_DFL) # This is done here as a lot of plugins require a correct gl context. If you want to change the framework, # these checks need to be done in your <framework>Application.py class __init__(). i18n_catalog = i18nCatalog("uranium") self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Loading plugins...")) self._loadPlugins() self.parseCommandLine() Logger.log("i", "Command line arguments: %s", self._parsed_command_line) self._plugin_registry.checkRequiredPlugins(self.getRequiredPlugins()) self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Updating configuration...")) upgraded = UM.VersionUpgradeManager.VersionUpgradeManager.getInstance().upgrade() if upgraded: preferences = Preferences.getInstance() #Preferences might have changed. Load them again. #Note that the language can't be updated, so that will always revert to English. try: preferences.readFromFile(Resources.getPath(Resources.Preferences, self._application_name + ".cfg")) except FileNotFoundError: pass self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Loading preferences...")) try: file = Resources.getPath(Resources.Preferences, self.getApplicationName() + ".cfg") Preferences.getInstance().readFromFile(file) except FileNotFoundError: pass
def __init__(self): super().__init__() # Find out where the engine is located, and how it is called. This depends on how Cura is packaged and which OS we are running on. default_engine_location = os.path.join(Application.getInstallPrefix(), "bin", "CuraEngine") if hasattr(sys, "frozen"): default_engine_location = os.path.join( os.path.dirname(os.path.abspath(sys.executable)), "CuraEngine") if sys.platform == "win32": default_engine_location += ".exe" default_engine_location = os.path.abspath(default_engine_location) Preferences.getInstance().addPreference("backend/location", default_engine_location) self._scene = Application.getInstance().getController().getScene() self._scene.sceneChanged.connect(self._onSceneChanged) # Workaround to disable layer view processing if layer view is not active. self._layer_view_active = False Application.getInstance().getController().activeViewChanged.connect( self._onActiveViewChanged) self._onActiveViewChanged() self._stored_layer_data = [] # When there are current settings and machine instance is changed, there is no profile changed event. We should # pretend there is though. Application.getInstance().getMachineManager( ).activeMachineInstanceChanged.connect(self._onActiveProfileChanged) self._profile = None Application.getInstance().getMachineManager( ).activeProfileChanged.connect(self._onActiveProfileChanged) self._onActiveProfileChanged() self._change_timer = QTimer() self._change_timer.setInterval(500) self._change_timer.setSingleShot(True) self._change_timer.timeout.connect(self.slice) self._message_handlers["cura.proto.Layer"] = self._onLayerMessage self._message_handlers["cura.proto.Progress"] = self._onProgressMessage self._message_handlers[ "cura.proto.GCodeLayer"] = self._onGCodeLayerMessage self._message_handlers[ "cura.proto.GCodePrefix"] = self._onGCodePrefixMessage self._message_handlers[ "cura.proto.ObjectPrintTime"] = self._onObjectPrintTimeMessage self._message_handlers[ "cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage self._slicing = False self._restart = False self._enabled = True self._always_restart = True self._process_layers_job = None #The currently active job to process layers, or None if it is not processing layers. self._message = None self.backendQuit.connect(self._onBackendQuit) self.backendConnected.connect(self._onBackendConnected) Application.getInstance().getController().toolOperationStarted.connect( self._onToolOperationStarted) Application.getInstance().getController().toolOperationStopped.connect( self._onToolOperationStopped) Application.getInstance().getMachineManager( ).activeMachineInstanceChanged.connect(self._onInstanceChanged)
def __init__(self, **kwargs): plugin_path = "" if sys.platform == "win32": if hasattr(sys, "frozen"): plugin_path = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), "PyQt5", "plugins") Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path)) QCoreApplication.addLibraryPath(plugin_path) else: import site for dir in site.getsitepackages(): QCoreApplication.addLibraryPath(os.path.join(dir, "PyQt5", "plugins")) elif sys.platform == "darwin": plugin_path = os.path.join(Application.getInstallPrefix(), "Resources", "plugins") if plugin_path: Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path)) QCoreApplication.addLibraryPath(plugin_path) os.environ["QSG_RENDER_LOOP"] = "basic" super().__init__(sys.argv, **kwargs) self.setAttribute(Qt.AA_UseDesktopOpenGL) major_version, minor_version, profile = OpenGLContext.detectBestOpenGLVersion() if major_version is None and minor_version is None and profile is None: Logger.log("e", "Startup failed because OpenGL version probing has failed: tried to create a 2.0 and 4.1 context. Exiting") QMessageBox.critical(None, "Failed to probe OpenGL", "Could not probe OpenGL. This program requires OpenGL 2.0 or higher. Please check your video card drivers.") sys.exit(1) else: Logger.log("d", "Detected most suitable OpenGL context version: %s" % ( OpenGLContext.versionAsText(major_version, minor_version, profile))) OpenGLContext.setDefaultFormat(major_version, minor_version, profile = profile) self._plugins_loaded = False # Used to determine when it's safe to use the plug-ins. self._main_qml = "main.qml" self._engine = None self._renderer = None self._main_window = None self._theme = None self._shutting_down = False self._qml_import_paths = [] self._qml_import_paths.append(os.path.join(os.path.dirname(sys.executable), "qml")) self._qml_import_paths.append(os.path.join(Application.getInstallPrefix(), "Resources", "qml")) try: self._splash = self._createSplashScreen() except FileNotFoundError: self._splash = None else: self._splash.show() self.processEvents() signal.signal(signal.SIGINT, signal.SIG_DFL) # This is done here as a lot of plugins require a correct gl context. If you want to change the framework, # these checks need to be done in your <framework>Application.py class __init__(). i18n_catalog = i18nCatalog("uranium") self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Loading plugins...")) self._loadPlugins() self.parseCommandLine() Logger.log("i", "Command line arguments: %s", self._parsed_command_line) self._plugin_registry.checkRequiredPlugins(self.getRequiredPlugins()) self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Updating configuration...")) upgraded = UM.VersionUpgradeManager.VersionUpgradeManager.getInstance().upgrade() if upgraded: # Preferences might have changed. Load them again. # Note that the language can't be updated, so that will always revert to English. preferences = Preferences.getInstance() try: preferences.readFromFile(Resources.getPath(Resources.Preferences, self._application_name + ".cfg")) except FileNotFoundError: pass self.showSplashMessage(i18n_catalog.i18nc("@info:progress", "Loading preferences...")) try: file = Resources.getPath(Resources.Preferences, self.getApplicationName() + ".cfg") Preferences.getInstance().readFromFile(file) except FileNotFoundError: pass self.getApplicationName() Preferences.getInstance().addPreference("%s/recent_files" % self.getApplicationName(), "") self._recent_files = [] files = Preferences.getInstance().getValue("%s/recent_files" % self.getApplicationName()).split(";") for f in files: if not os.path.isfile(f): continue self._recent_files.append(QUrl.fromLocalFile(f)) JobQueue.getInstance().jobFinished.connect(self._onJobFinished)
def __init__(self, parent = None): super().__init__(parent = parent) # Find out where the engine is located, and how it is called. # This depends on how Cura is packaged and which OS we are running on. executable_name = "CuraEngine" if Platform.isWindows(): executable_name += ".exe" default_engine_location = executable_name if os.path.exists(os.path.join(Application.getInstallPrefix(), "bin", executable_name)): default_engine_location = os.path.join(Application.getInstallPrefix(), "bin", executable_name) if hasattr(sys, "frozen"): default_engine_location = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), executable_name) if Platform.isLinux() and not default_engine_location: if not os.getenv("PATH"): raise OSError("There is something wrong with your Linux installation.") for pathdir in os.getenv("PATH").split(os.pathsep): execpath = os.path.join(pathdir, executable_name) if os.path.exists(execpath): default_engine_location = execpath break self._application = Application.getInstance() self._multi_build_plate_model = None self._machine_error_checker = None if not default_engine_location: raise EnvironmentError("Could not find CuraEngine") Logger.log("i", "Found CuraEngine at: %s", default_engine_location) default_engine_location = os.path.abspath(default_engine_location) Application.getInstance().getPreferences().addPreference("backend/location", default_engine_location) # Workaround to disable layer view processing if layer view is not active. self._layer_view_active = False self._onActiveViewChanged() self._stored_layer_data = [] self._stored_optimized_layer_data = {} # key is build plate number, then arrays are stored until they go to the ProcessSlicesLayersJob self._scene = self._application.getController().getScene() self._scene.sceneChanged.connect(self._onSceneChanged) # Triggers for auto-slicing. Auto-slicing is triggered as follows: # - auto-slicing is started with a timer # - whenever there is a value change, we start the timer # - sometimes an error check can get scheduled for a value change, in that case, we ONLY want to start the # auto-slicing timer when that error check is finished # If there is an error check, stop the auto-slicing timer, and only wait for the error check to be finished # to start the auto-slicing timer again. # self._global_container_stack = None # Listeners for receiving messages from the back-end. self._message_handlers["cura.proto.Layer"] = self._onLayerMessage self._message_handlers["cura.proto.LayerOptimized"] = self._onOptimizedLayerMessage self._message_handlers["cura.proto.Progress"] = self._onProgressMessage self._message_handlers["cura.proto.GCodeLayer"] = self._onGCodeLayerMessage self._message_handlers["cura.proto.GCodePrefix"] = self._onGCodePrefixMessage self._message_handlers["cura.proto.PrintTimeMaterialEstimates"] = self._onPrintTimeMaterialEstimates self._message_handlers["cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage self._start_slice_job = None self._start_slice_job_build_plate = None self._slicing = False # Are we currently slicing? self._restart = False # Back-end is currently restarting? self._tool_active = False # If a tool is active, some tasks do not have to do anything self._always_restart = True # Always restart the engine when starting a new slice. Don't keep the process running. TODO: Fix engine statelessness. self._process_layers_job = None # The currently active job to process layers, or None if it is not processing layers. self._build_plates_to_be_sliced = [] # what needs slicing? self._engine_is_fresh = True # Is the newly started engine used before or not? self._backend_log_max_lines = 20000 # Maximum number of lines to buffer self._error_message = None # Pop-up message that shows errors. self._last_num_objects = defaultdict(int) # Count number of objects to see if there is something changed self._postponed_scene_change_sources = [] # scene change is postponed (by a tool) self._slice_start_time = None self._is_disabled = False Application.getInstance().getPreferences().addPreference("general/auto_slice", False) self._use_timer = False # When you update a setting and other settings get changed through inheritance, many propertyChanged signals are fired. # This timer will group them up, and only slice for the last setting changed signal. # TODO: Properly group propertyChanged signals by whether they are triggered by the same user interaction. self._change_timer = QTimer() self._change_timer.setSingleShot(True) self._change_timer.setInterval(500) self.determineAutoSlicing() Application.getInstance().getPreferences().preferenceChanged.connect(self._onPreferencesChanged) self._application.initializationFinished.connect(self.initialize)
def __init__(self): super().__init__() # Find out where the engine is located, and how it is called. # This depends on how Cura is packaged and which OS we are running on. executable_name = "CuraEngine" if Platform.isWindows(): executable_name += ".exe" default_engine_location = executable_name if os.path.exists(os.path.join(Application.getInstallPrefix(), "bin", executable_name)): default_engine_location = os.path.join(Application.getInstallPrefix(), "bin", executable_name) if hasattr(sys, "frozen"): default_engine_location = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), executable_name) if Platform.isLinux() and not default_engine_location: if not os.getenv("PATH"): raise OSError("There is something wrong with your Linux installation.") for pathdir in os.getenv("PATH").split(os.pathsep): execpath = os.path.join(pathdir, executable_name) if os.path.exists(execpath): default_engine_location = execpath break if not default_engine_location: raise EnvironmentError("Could not find CuraEngine") Logger.log("i", "Found CuraEngine at: %s" %(default_engine_location)) default_engine_location = os.path.abspath(default_engine_location) Preferences.getInstance().addPreference("backend/location", default_engine_location) self._scene = Application.getInstance().getController().getScene() self._scene.sceneChanged.connect(self._onSceneChanged) self._pause_slicing = False # Workaround to disable layer view processing if layer view is not active. self._layer_view_active = False Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged) self._onActiveViewChanged() self._stored_layer_data = [] self._stored_optimized_layer_data = [] # Triggers for when to (re)start slicing: self._global_container_stack = None Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged) self._onGlobalStackChanged() self._active_extruder_stack = None cura.Settings.ExtruderManager.getInstance().activeExtruderChanged.connect(self._onActiveExtruderChanged) self._onActiveExtruderChanged() # When you update a setting and other settings get changed through inheritance, many propertyChanged signals are fired. # This timer will group them up, and only slice for the last setting changed signal. # TODO: Properly group propertyChanged signals by whether they are triggered by the same user interaction. self._change_timer = QTimer() self._change_timer.setInterval(500) self._change_timer.setSingleShot(True) self._change_timer.timeout.connect(self.slice) # Listeners for receiving messages from the back-end. self._message_handlers["cura.proto.Layer"] = self._onLayerMessage self._message_handlers["cura.proto.LayerOptimized"] = self._onOptimizedLayerMessage self._message_handlers["cura.proto.Progress"] = self._onProgressMessage self._message_handlers["cura.proto.GCodeLayer"] = self._onGCodeLayerMessage self._message_handlers["cura.proto.GCodePrefix"] = self._onGCodePrefixMessage self._message_handlers["cura.proto.PrintTimeMaterialEstimates"] = self._onPrintTimeMaterialEstimates self._message_handlers["cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage self._start_slice_job = None self._slicing = False # Are we currently slicing? self._restart = False # Back-end is currently restarting? self._enabled = True # Should we be slicing? Slicing might be paused when, for instance, the user is dragging the mesh around. self._always_restart = True # Always restart the engine when starting a new slice. Don't keep the process running. TODO: Fix engine statelessness. self._process_layers_job = None # The currently active job to process layers, or None if it is not processing layers. self._backend_log_max_lines = 20000 # Maximum number of lines to buffer self._error_message = None # Pop-up message that shows errors. self.backendQuit.connect(self._onBackendQuit) self.backendConnected.connect(self._onBackendConnected) # When a tool operation is in progress, don't slice. So we need to listen for tool operations. Application.getInstance().getController().toolOperationStarted.connect(self._onToolOperationStarted) Application.getInstance().getController().toolOperationStopped.connect(self._onToolOperationStopped) self._slice_start_time = None
def __init__(self, tray_icon_name=None, **kwargs): plugin_path = "" if sys.platform == "win32": if hasattr(sys, "frozen"): plugin_path = os.path.join( os.path.dirname(os.path.abspath(sys.executable)), "PyQt5", "plugins") Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path)) QCoreApplication.addLibraryPath(plugin_path) else: import site for sitepackage_dir in site.getsitepackages(): QCoreApplication.addLibraryPath( os.path.join(sitepackage_dir, "PyQt5", "plugins")) elif sys.platform == "darwin": plugin_path = os.path.join(Application.getInstallPrefix(), "Resources", "plugins") if plugin_path: Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path)) QCoreApplication.addLibraryPath(plugin_path) os.environ["QSG_RENDER_LOOP"] = "basic" super().__init__(sys.argv, **kwargs) self.setAttribute(Qt.AA_UseDesktopOpenGL) major_version, minor_version, profile = OpenGLContext.detectBestOpenGLVersion( ) if major_version is None and minor_version is None and profile is None: Logger.log( "e", "Startup failed because OpenGL version probing has failed: tried to create a 2.0 and 4.1 context. Exiting" ) QMessageBox.critical( None, "Failed to probe OpenGL", "Could not probe OpenGL. This program requires OpenGL 2.0 or higher. Please check your video card drivers." ) sys.exit(1) else: Logger.log( "d", "Detected most suitable OpenGL context version: %s" % (OpenGLContext.versionAsText(major_version, minor_version, profile))) OpenGLContext.setDefaultFormat(major_version, minor_version, profile=profile) self._plugins_loaded = False # Used to determine when it's safe to use the plug-ins. self._main_qml = "main.qml" self._engine = None self._renderer = None self._main_window = None self._theme = None self._shutting_down = False self._qml_import_paths = [] self._qml_import_paths.append( os.path.join(os.path.dirname(sys.executable), "qml")) self._qml_import_paths.append( os.path.join(Application.getInstallPrefix(), "Resources", "qml")) self.parseCommandLine() Logger.log("i", "Command line arguments: %s", self._parsed_command_line) signal.signal(signal.SIGINT, signal.SIG_DFL) # This is done here as a lot of plugins require a correct gl context. If you want to change the framework, # these checks need to be done in your <framework>Application.py class __init__(). i18n_catalog = i18nCatalog("uranium") self.showSplashMessage( i18n_catalog.i18nc("@info:progress", "Loading plugins...")) self._loadPlugins() self._plugin_registry.checkRequiredPlugins(self.getRequiredPlugins()) self.pluginsLoaded.emit() self.showSplashMessage( i18n_catalog.i18nc("@info:progress", "Updating configuration...")) upgraded = UM.VersionUpgradeManager.VersionUpgradeManager.getInstance( ).upgrade() if upgraded: # Preferences might have changed. Load them again. # Note that the language can't be updated, so that will always revert to English. preferences = Preferences.getInstance() try: preferences.readFromFile( Resources.getPath(Resources.Preferences, self._application_name + ".cfg")) except FileNotFoundError: pass self.showSplashMessage( i18n_catalog.i18nc("@info:progress", "Loading preferences...")) try: file_name = Resources.getPath(Resources.Preferences, self.getApplicationName() + ".cfg") Preferences.getInstance().readFromFile(file_name) except FileNotFoundError: pass self.getApplicationName() Preferences.getInstance().addPreference( "%s/recent_files" % self.getApplicationName(), "") self._recent_files = [] file_names = Preferences.getInstance().getValue( "%s/recent_files" % self.getApplicationName()).split(";") for file_name in file_names: if not os.path.isfile(file_name): continue self._recent_files.append(QUrl.fromLocalFile(file_name)) JobQueue.getInstance().jobFinished.connect(self._onJobFinished) # Initialize System tray icon and make it invisible because it is used only to show pop up messages self._tray_icon = None self._tray_icon_widget = None if tray_icon_name: self._tray_icon = QIcon( Resources.getPath(Resources.Images, tray_icon_name)) self._tray_icon_widget = QSystemTrayIcon(self._tray_icon) self._tray_icon_widget.setVisible(False)
def __init__(self, tray_icon_name=None, **kwargs): plugin_path = "" if sys.platform == "win32": if hasattr(sys, "frozen"): plugin_path = os.path.join( os.path.dirname(os.path.abspath(sys.executable)), "PyQt5", "plugins") Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path)) QCoreApplication.addLibraryPath(plugin_path) else: import site for sitepackage_dir in site.getsitepackages(): QCoreApplication.addLibraryPath( os.path.join(sitepackage_dir, "PyQt5", "plugins")) elif sys.platform == "darwin": plugin_path = os.path.join(Application.getInstallPrefix(), "Resources", "plugins") if plugin_path: Logger.log("i", "Adding QT5 plugin path: %s" % (plugin_path)) QCoreApplication.addLibraryPath(plugin_path) os.environ["QSG_RENDER_LOOP"] = "basic" self._tray_icon_name = tray_icon_name super().__init__(sys.argv, **kwargs) self.setAttribute(Qt.AA_UseDesktopOpenGL) major_version, minor_version, profile = OpenGLContext.detectBestOpenGLVersion( ) if major_version is None and minor_version is None and profile is None: Logger.log( "e", "Startup failed because OpenGL version probing has failed: tried to create a 2.0 and 4.1 context. Exiting" ) QMessageBox.critical( None, "Failed to probe OpenGL", "Could not probe OpenGL. This program requires OpenGL 2.0 or higher. Please check your video card drivers." ) sys.exit(1) else: Logger.log( "d", "Detected most suitable OpenGL context version: %s" % (OpenGLContext.versionAsText(major_version, minor_version, profile))) OpenGLContext.setDefaultFormat(major_version, minor_version, profile=profile) self._plugins_loaded = False # Used to determine when it's safe to use the plug-ins. self._main_qml = "main.qml" self._engine = None self._renderer = None self._main_window = None self._theme = None self._shutting_down = False self._qml_import_paths = [] self._qml_import_paths.append( os.path.join(os.path.dirname(sys.executable), "qml")) self._qml_import_paths.append( os.path.join(Application.getInstallPrefix(), "Resources", "qml")) self.parseCommandLine() Logger.log("i", "Command line arguments: %s", self._parsed_command_line) signal.signal(signal.SIGINT, signal.SIG_DFL) # This is done here as a lot of plugins require a correct gl context. If you want to change the framework, # these checks need to be done in your <framework>Application.py class __init__(). self._mesh_file_handler = MeshFileHandler.getInstance( ) #type: MeshFileHandler self._mesh_file_handler.setApplication(self) self._workspace_file_handler = WorkspaceFileHandler.getInstance( ) #type: WorkspaceFileHandler self._workspace_file_handler.setApplication(self)