コード例 #1
0
def test_SceneNodeDecorator():
    test_node = SceneNode()
    test_decorator = SceneNodeDecorator()
    amazing_decorator = TheAmazingTestDecorator()
    less_amazing_decorator = TheLessAmazingTestDecorator()
    not_amazing_decorator = TheNotSoAmazingTestDecorator()

    # Replace emit with mock object
    test_node.decoratorsChanged.emit = MagicMock()
    test_decorator.clear = MagicMock()

    # First actual change
    test_node.addDecorator(test_decorator)
    assert len(test_node.getDecorators()) == 1
    assert test_node.decoratorsChanged.emit.call_count == 1

    # Adding a decorator of the same type (SceneNodeDecorator) again should not do anything.
    test_node.addDecorator(test_decorator)
    assert len(test_node.getDecorators()) == 1
    assert test_node.decoratorsChanged.emit.call_count == 1
    assert test_node.getDecorator(type(test_decorator)) == test_decorator

    # Remove the decorator again!
    test_node.removeDecorator(SceneNodeDecorator)
    assert len(test_node.getDecorators()) == 0
    assert test_node.decoratorsChanged.emit.call_count == 2
    assert test_decorator.clear.call_count == 1  # Ensure that the clear of the test decorator is called.

    # Add a number of decorators!
    test_node.addDecorator(amazing_decorator)
    test_node.addDecorator(less_amazing_decorator)
    test_node.addDecorator(not_amazing_decorator)
    assert test_node.decoratorsChanged.emit.call_count == 5
    assert len(test_node.getDecorators()) == 3

    assert test_node.hasDecoration("zomg") == False
    assert test_node.hasDecoration("theOkayDecoration")
    assert test_node.hasDecoration("theAmazingDecoration")

    # Calling the decorations with args / kwargs
    assert test_node.callDecoration("theOkayDecoration", None) is None
    assert test_node.callDecoration("theEvenMoreAmazingDecoration",
                                    "beep") == ("beep", "Wow", "so wow")
    assert test_node.callDecoration("theEvenMoreAmazingDecoration",
                                    "beep",
                                    much_test="Wow") == ("beep", "Wow", "Wow")

    # Calling decoration that is "double"
    assert test_node.callDecoration("theAmazingDecoration") == "Amazing!"
    test_node.removeDecorator(TheAmazingTestDecorator)
    assert test_node.callDecoration("theAmazingDecoration") == "amazing"

    not_amazing_decorator.clear = MagicMock()
    test_node.removeDecorators()
    # Also assure that removing all decorators also triggers the clear
    assert not_amazing_decorator.clear.call_count == 1
    assert len(test_node.getDecorators()) == 0
    assert test_node.decoratorsChanged.emit.call_count == 7
    assert test_node.getDecorator(type(test_decorator)) is None
コード例 #2
0
def test_SceneNodeDecorator():
    test_node = SceneNode()
    test_decorator = SceneNodeDecorator()
    amazing_decorator = TheAmazingTestDecorator()
    less_amazing_decorator = TheLessAmazingTestDecorator()
    not_amazing_decorator = TheNotSoAmazingTestDecorator()

    # Replace emit with mock object
    test_node.decoratorsChanged.emit = MagicMock()
    test_decorator.clear = MagicMock()

    # First actual change
    test_node.addDecorator(test_decorator)
    assert len(test_node.getDecorators()) == 1
    assert test_node.decoratorsChanged.emit.call_count == 1

    # Adding a decorator of the same type (SceneNodeDecorator) again should not do anything.
    test_node.addDecorator(test_decorator)
    assert len(test_node.getDecorators()) == 1
    assert test_node.decoratorsChanged.emit.call_count == 1
    assert test_node.getDecorator(type(test_decorator)) == test_decorator

    # Remove the decorator again!
    test_node.removeDecorator(SceneNodeDecorator)
    assert len(test_node.getDecorators()) == 0
    assert test_node.decoratorsChanged.emit.call_count == 2
    assert test_decorator.clear.call_count == 1  # Ensure that the clear of the test decorator is called.

    # Add a number of decorators!
    test_node.addDecorator(amazing_decorator)
    test_node.addDecorator(less_amazing_decorator)
    test_node.addDecorator(not_amazing_decorator)
    assert test_node.decoratorsChanged.emit.call_count == 5
    assert len(test_node.getDecorators()) == 3

    assert test_node.hasDecoration("zomg") == False
    assert test_node.hasDecoration("theOkayDecoration")
    assert test_node.hasDecoration("theAmazingDecoration")

    # Calling the decorations with args / kwargs
    assert test_node.callDecoration("theOkayDecoration", None) is None
    assert test_node.callDecoration("theEvenMoreAmazingDecoration", "beep") == ("beep", "Wow", "so wow")
    assert test_node.callDecoration("theEvenMoreAmazingDecoration", "beep", much_test = "Wow") == ("beep", "Wow", "Wow")

    # Calling decoration that is "double"
    assert test_node.callDecoration("theAmazingDecoration") == "Amazing!"
    test_node.removeDecorator(TheAmazingTestDecorator)
    assert test_node.callDecoration("theAmazingDecoration") == "amazing"

    not_amazing_decorator.clear = MagicMock()
    test_node.removeDecorators()
    # Also assure that removing all decorators also triggers the clear
    assert not_amazing_decorator.clear.call_count == 1
    assert len(test_node.getDecorators()) == 0
    assert test_node.decoratorsChanged.emit.call_count == 7
    assert test_node.getDecorator(type(test_decorator)) is None
コード例 #3
0
 def addDecorator(self, decorator: SceneNodeDecorator) -> None:
     if type(decorator) in [type(dec) for dec in self._decorators]:
         Logger.log("w", "Unable to add the same decorator type (%s) to a SceneNode twice.", type(decorator))
         return
     try:
         decorator.setNode(self)
     except AttributeError:
         Logger.logException("e", "Unable to add decorator.")
         return
     self._decorators.append(decorator)
     self.decoratorsChanged.emit(self)
コード例 #4
0
ファイル: SceneNode.py プロジェクト: senttech/Uranium
 def addDecorator(self, decorator: SceneNodeDecorator):
     if type(decorator) in [type(dec) for dec in self._decorators]:
         Logger.log("w", "Unable to add the same decorator type (%s) to a SceneNode twice.", type(decorator))
         return
     try:
         decorator.setNode(self)
     except AttributeError:
         Logger.logException("e", "Unable to add decorator.")
         return
     self._decorators.append(decorator)
     self.decoratorsChanged.emit(self)