def process(self): if self.major != 26: self.player.err_code = 8 LoginFailedMessage( self.client, self.player, "Your client is outdated, click below to download the new version!" ).send() elif self.player.low_id != 0: if self.player.maintenance: LoginFailedMessage(self.client, self.player, "").send() if self.player.patch: if self.fingerprint_sha != self.player.patch_sha: LoginFailedMessage(self.client, self.player, "").send() LoginOkMessage(self.client, self.player).send() DataBase.loadAccount(self) # load account OwnHomeDataMessage(self.client, self.player).send() MyAllianceMessage(self.client, self.player).send() if self.player.do_not_distrub == 1: DoNotDistrubOkMessage(self.client, self.player).send() if self.player.room_id > 0: TeamGameroomDataMessage(self.client, self.player).send() else: self.player.low_id = Helpers.randomID(self) self.player.high_id = 0 self.player.token = Helpers.randomStringDigits(self) LoginOkMessage(self.client, self.player).send() OwnHomeDataMessage(self.client, self.player).send() MyAllianceMessage(self.client, self.player).send()
def process(self): if self.major != 26: LoginFailedMessage( self.client, self.player, "The server does not support your version").send() elif self.player.LowID != 0: if self.player.maintenance: LoginFailedMessage(self.client, self.player, "").send() if self.player.patch: if self.fingerprint_sha != self.player.patch_sha: LoginFailedMessage(self.client, self.player, "").send() LoginOkMessage(self.client, self.player).send() DataBase.loadAccount(self) # load account OwnHomeDataMessage(self.client, self.player).send() MyAllianceMessage(self.client, self.player).send() if self.player.DoNotDistrub == 1: DoNotDistrubOkMessage(self.client, self.player).send() if self.player.roomID > 0: TeamGameroomDataMessage(self.client, self.player).send() else: self.player.LowID = Helpers.randomID(self) self.player.HighID = 0 self.player.Token = Helpers.randomStringDigits(self) LoginOkMessage(self.client, self.player).send() OwnHomeDataMessage(self.client, self.player).send() MyAllianceMessage(self.client, self.player).send()
class LoginMessage(Reader): def __init__(self, client, player, initial_bytes): super().__init__(initial_bytes) self.player = player self.client = client self.helpers = Helpers() def decode(self): self.account_id = self.readLong() self.account_token = self.readString() self.game_major = self.readInt() self.game_minor = self.readInt() self.game_build = self.readInt() self.fingerprint_sha = self.readString() def process(self, db): if self.player.maintenance: self.player.err_code = 10 LoginFailedMessage(self.client, self.player, '').send() if self.fingerprint_sha != self.player.patch_sha and self.player.patch: self.player.err_code = 7 LoginFailedMessage(self.client, self.player, "").send() if self.account_id == 0: self.player.ID = self.helpers.randomID() self.player.token = self.helpers.randomToken() db.create_player_account(self.player.ID, self.player.token) else: self.player.ID = self.account_id self.player.token = self.account_token player_data = db.load_player_account(self.player.ID, self.player.token) if player_data: Helpers.load_account(self, player_data) club_data = db.load_club(self.player.club_id) Helpers.load_club(self, club_data) else: self.player.err_code = 1 LoginFailedMessage( self.client, self.player, "Account not found in database!\nPlease clear app data." ).send() LoginOkMessage(self.client, self.player, self.player.ID, self.player.token).send() OwnHomeDataMessage(self.client, self.player).send() if self.player.club_id != 0: club_data = db.load_club(self.player.club_id) MyAllianceMessage(self.client, self.player, club_data).send() AllianceStreamMessage(self.client, self.player, club_data['Messages']).send()
def process(self): if self.player.LowID != 0: LoginOkMessage(self.client, self.player).send() DataBase.loadAccount(self) # load account OwnHomeData(self.client, self.player).send() else: self.player.LowID = Helpers.randomID(self) self.player.HighID = 0 self.player.Token = Helpers.randomStringDigits(self) LoginOkMessage(self.client, self.player).send() OwnHomeData(self.client, self.player).send()
def process(self): if self.major != 27: LoginFailed(self.client, self.player).send() elif self.player.LowID != 0: LoginOk(self.client, self.player).send() DataBase.loadAccount(self) # load account OwnHomeData(self.client, self.player).send() if self.player.DoNotDistrub == 1: DoNotDistrubServer(self.client, self.player).send() if self.player.roomID > 0: GameroomData(self.client, self.player).send() else: self.player.LowID = Helpers.randomID(self) self.player.HighID = 0 self.player.Token = Helpers.randomStringDigits(self) LoginOk(self.client, self.player).send() OwnHomeData(self.client, self.player).send()
def process(self, db): data = { "Name": self.club_name, "Description": self.club_desc, "Region": self.club_region, "BadgeID": self.club_badge, "Type": self.club_type, "Trophies": self.player.trophies, "RequiredTrophies": self.club_req_trophies, "FamilyFriendly": self.club_family_friendly, "Members": [{ 'Name': self.player.name, 'ID': self.player.ID, 'Role': 2, 'Trophies': self.player.trophies, 'ProfileIcon': self.player.profile_icon, 'NameColor': self.player.name_color }], "Messages": [] } self.player.club_id = Helpers.randomID(self) self.player.club_role = 2 db.create_club(self.player.club_id, data) db.update_player_account(self.player.token, 'ClubID', self.player.club_id) db.update_player_account(self.player.token, 'ClubRole', self.player.club_role) club_data = db.load_club(self.player.club_id) MyAllianceMessage(self.client, self.player, club_data).send() AllianceResponseMessage(self.client, self.player, 20).send() AllianceDataMessage(self.client, self.player, club_data).send()