def __init__(self, parent=None): _infoer.function = str(self.__init__) _infoer.write("") QtWidgets.QWidget.__init__(self, parent) Ui_PartVisualizationPanelBase.__init__(self) self.setupUi(self) Visualization2DPanel.__init__(self) TransformManager.__init__(self, self.emitDataChangedTransform) # list of associated keys from same type self.__keys = [] #default setting self.floatInRangeShininess_2.setRange([0,40.0]) self.floatInRangeShininess_2.setValue(16.0) self.floatInRangeTrans.setRange([0,1.0]) self.floatInRangeTrans.setValue(1.0) self.__floatParams = '' self.__intParams = '' self.__boolParams = '' self.__vec2Params = '' self.__vec3Params = '' self.__vec4Params = '' self.__mat2Params = '' self.__mat3Params = '' self.__mat4Params = '' self.__r = 200 self.__g = 200 self.__b = 200 self.__ambient = [180,180,180] self.__specular = [255,255,130] self.color = NO_COLOR self.colorCreator = None self.vectorVariableNames = [] self.scalarVariableNames = [] self.__baseVariable = 'Select a Variable' self.variablesSet = False self.TabWidgetGeneralAdvanced.setCurrentIndex(0) # ignore index set by the designer (usually no one cares about the active index when editing ui-files) # for multi selection self.oldPanelParams = {} self.oldPanelRealParams = {} self.__rectangleManager = RectangleManager( self, self.emitCutChanged, self.emitCutChanged, None, CUTTINGSURFACE ) fillShaderList(self.shaderList) PartVisualizationPanelConnector(self)
def __init__(self, parent=None): _infoer.function = str(self.__init__) _infoer.write("") QtWidgets.QWidget.__init__(self, parent) Ui_SceneGraphItemPanelBase.__init__(self) self.setupUi(self) TransformManager.__init__(self, self.emitDataChanged, True) #remove Tranformpanel till it is working #self.TabWidgetGeneralAdvanced.removeTab(2) #disable Color (only material coloring is working for VRML) #self.vrpRadioButtonColorRGB.setEnabled(False) self.floatInRangeTrans.setRange([0.0, 1.0]) self.TabWidgetGeneralAdvanced.setCurrentIndex( 0 ) # ignore index set by the designer (usually no one cares about the active index when editing ui-files) # list of associated keys from same type self.__keys = [] #default setting self.floatInRangeShininess_2.setRange([0, 40.0]) self.floatInRangeShininess_2.setValue(16.0) self.floatInRangeTrans.setRange([0, 1.0]) self.floatInRangeTrans.setValue(1.0) self.__r = 200 self.__g = 200 self.__b = 200 self.__ambient = [180, 180, 180] self.__specular = [255, 255, 130] self.color = NO_COLOR # for multi selection self.oldPanelParams = {} fillShaderList(self.shaderList) SceneGraphItemPanelConnector(self)
def __init__(self, parent=None): _infoer.function = str(self.__init__) _infoer.write("") QtWidgets.QWidget.__init__(self, parent) Ui_SceneGraphItemPanelBase.__init__(self) self.setupUi(self) TransformManager.__init__(self, self.emitDataChanged, True) #remove Tranformpanel till it is working #self.TabWidgetGeneralAdvanced.removeTab(2) #disable Color (only material coloring is working for VRML) #self.vrpRadioButtonColorRGB.setEnabled(False) self.floatInRangeTrans.setRange([0.0, 1.0]) self.TabWidgetGeneralAdvanced.setCurrentIndex(0) # ignore index set by the designer (usually no one cares about the active index when editing ui-files) # list of associated keys from same type self.__keys = [] #default setting self.floatInRangeShininess_2.setRange([0,40.0]) self.floatInRangeShininess_2.setValue(16.0) self.floatInRangeTrans.setRange([0,1.0]) self.floatInRangeTrans.setValue(1.0) self.__r = 200 self.__g = 200 self.__b = 200 self.__ambient = [180,180,180] self.__specular = [255,255,130] self.color = NO_COLOR # for multi selection self.oldPanelParams = {} fillShaderList(self.shaderList) SceneGraphItemPanelConnector(self)