def show_pulls(): global gacha_show print('`~`' * 3, ' Obtained ', '`~`' * 3) for _ in gacha_show: print(f'{_}') wishes.init()
def show_inventory(): # Color fonts! char5 = wishes.Color.YELLOW + '\n5 Star Characters owned:' + wishes.Color.END char4 = wishes.Color.PURPLE + '\n4 Star Characters owned:' + wishes.Color.END weap5 = wishes.Color.YELLOW + '\n5 Star Weapons owned:' + wishes.Color.END weap4 = wishes.Color.PURPLE + '\n4 Star Weapons owned:' + wishes.Color.END weap3 = wishes.Color.CYAN + '\n3 Star Weapons owned:' + wishes.Color.END # 5 Star Characters print('\n', '`~`' * 9, f'{char5}') if not inv_five_star_characters: print('None') else: # Where key is name, value is amount of for key, value in inv_five_star_characters.items(): if value <= 7: print(f'{key} - C{value - 1} -- Amount Pulled = x{value}') elif value > 7: print(f'{key} - C6 -- Amount Pulled = x{value}') print('') # 5 Star Weapons print('`~`' * 9, f'{weap5}') if not inv_five_star_weapons: print('None') else: # Where key is name, value is amount of for key, value in inv_five_star_weapons.items(): if value <= 5: print(f'{key} - R{value} -- Amount Pulled = x{value}') elif value > 5: print(f'{key} - R5 -- Amount Pulled = x{value}') print('') # 4 Star Characters print('`~`' * 9, f'{char4}') if not inv_four_star_characters: print('None') else: # Where key is name, value is amount of for key, value in inv_four_star_characters.items(): if value <= 7: print(f'{key} - C{value - 1} -- Amount Pulled = x{value}') elif value > 7: print(f'{key} - C6 -- Amount Pulled = x{value}') print('') # 4 Star Weapons print('`~`' * 9, f'{weap4}') if not inv_four_star_weapons: print('None') else: # Where key is name, value is amount of for key, value in inv_four_star_weapons.items(): if value <= 5: print(f'{key} - R{value} -- Amount Pulled = x{value}') elif value > 5: print(f'{key} - R5 -- Amount Pulled = x{value}') print('') # 3 Star Weapons print('`~`' * 9, f'{weap3}') if not inv_three_star_weapons: print('None') else: # Where key is name, value is amount of for key, value in inv_three_star_weapons.items(): if value <= 5: print(f'{key} - R{value} -- Amount Pulled = x{value}') elif value > 5: print(f'{key} - R5 -- Amount Pulled = x{value}') wishes.init()
# Permanent Banner by Default. # Type help for instructions from Wish import wishes if __name__ == '__main__': n_help = wishes.Color.RED + 'help' + wishes.Color.END print('`~`' * 4, wishes.Color.CYAN + 'Genshin Impact Wish Simulator' + wishes.Color.END, '`~`' * 4) print(' ', '`~`' * 3, f'Type {n_help} for instructions', '`~`' * 3, '\n', ' ' * 10, '`~`' * 10) wishes.init()