enemySpawn = 0 while 1: world.buildDrawList() world.buildEntList() screen.fill((255,255,255)) world.draw(screen) fps = str(int(round(clock.get_fps()))) fpsSurf = font.render(fps, True, (0,0,0)) fpsRect = fpsSurf.get_rect() fpsRect.topleft = [10,10] screen.blit(fpsSurf, fpsRect) world.eList = pygame.event.get() for e in world.eList: if e.type == KEYDOWN and e.key == K_ESCAPE: pygame.quit() sys.exit() if e.type == QUIT: pygame.quit() sys.exit() for e in world.eList: if e.type == KEYDOWN and e.key == K_y: for ms in world.mobSpawns: world.enemies.append(Enemy()) world.enemies[-1].rect.size = (32,32) world.enemies[-1].rect.midtop = ms