def spawn(world, cfg, pos=None): get_random_point = lambda: getPositionAwayFromOtherObjects( world, cfg.getint("WormHole", "buffer_exit_object"), cfg.getint("WormHole", "buffer_exit_edge")) if pos == None: pos = getPositionAwayFromOtherObjects( world, cfg.getint("WormHole", "buffer_object"), cfg.getint("WormHole", "buffer_edge")) wht = random.choice(eval(cfg.get("WormHole", "types"))) if wht == WormHole.RANDOM: p = WormHole(pos, whtype=WormHole.RANDOM, exitpos=get_random_point) elif wht == WormHole.FIXED_POINT: p = WormHole(pos, whtype=WormHole.FIXED_POINT, exitpos=get_random_point()) elif wht == WormHole.OTHER_CELESTIALBODY: pos2 = getPositionAwayFromOtherObjects( world, cfg.getint("WormHole", "buffer_object"), cfg.getint("WormHole", "buffer_edge")) p2 = WormHole(pos2, whtype=WormHole.OTHER_CELESTIALBODY) world.append(p2) p = WormHole(pos, whtype=WormHole.OTHER_CELESTIALBODY) p.link_wormhole(p2) p2.link_wormhole(p) world.append(p) return p
def spawn(world, cfg, pos=None): if pos == None: pos = getPositionAwayFromOtherObjects( world, cfg.getint("Asteroid", "buffer_object"), cfg.getint("Asteroid", "buffer_edge")) a = Asteroid(pos, cfg_rand_min_max(cfg, "Asteroid", "move_speed")) world.append(a) return a
def spawn(world, cfg, pos=None): if pos == None: pos = getPositionAwayFromOtherObjects( world, cfg.getint("Constellation", "buffer_object"), cfg.getint("Constellation", "buffer_edge")) a = Constellation(pos) world.append(a) return a
def spawn(world, cfg, pos=None): if pos == None: pos = getPositionAwayFromOtherObjects( world, cfg.getint("Quasar", "buffer_object"), cfg.getint("Quasar", "buffer_edge")) n = Quasar(pos, random.choice(eval(cfg.get("Quasar", "sizes"))), cfg_rand_min_max(cfg, "Quasar", "pull")) world.append(n) return n
def spawn(world, cfg, pos=None): if pos == None: pos = getPositionAwayFromOtherObjects(world, cfg.getint("SpaceMine", "buffer_object"), cfg.getint("SpaceMine", "buffer_edge")) t = random.choice(eval(cfg.get("SpaceMine", "types"))) if t == SpaceMine.AUTONOMOUS: sm = SpaceMine(pos, cfg_rand_min_max(cfg, "SpaceMine", "delay"), t, cfg_rand_min_max(cfg, "SpaceMine", "direction"), cfg_rand_min_max(cfg, "SpaceMine", "speed"), cfg_rand_min_max(cfg, "SpaceMine", "duration")) else: sm = SpaceMine(pos, cfg_rand_min_max(cfg, "SpaceMine", "delay"), t) world.append(sm) return sm
def spawn(world, cfg, pos=None): if pos == None: pos = getPositionAwayFromOtherObjects( world, cfg.getint("Star", "buffer_object"), cfg.getint("Star", "buffer_edge")) s = Star(pos, cfg_rand_min_max(cfg, "Star", "range"), cfg_rand_min_max(cfg, "Star", "pull"), cfg.getfloat("Star", "dmg_mod"), cfg.getboolean("Planet", "pull_weapon")) world.append(s) return s
def spawn(world, cfg, pos=None): if pos == None: pos = getPositionAwayFromOtherObjects( world, cfg.getint("BlackHole", "buffer_object"), cfg.getint("BlackHole", "buffer_edge")) bh = BlackHole(pos, cfg_rand_min_max(cfg, "BlackHole", "range"), cfg_rand_min_max(cfg, "BlackHole", "pull"), cfg.getfloat("BlackHole", "crush_time"), cfg.getboolean("Planet", "pull_weapon")) world.append(bh) return bh
def spawn(world, cfg, pos=None): if pos == None: pos = getPositionAwayFromOtherObjects( world, cfg.getint("Planet", "buffer_object"), cfg.getint("Planet", "buffer_edge")) p = Planet(pos, cfg_rand_min_max(cfg, "Planet", "range"), cfg_rand_min_max(cfg, "Planet", "pull"), torpedo=cfg.getboolean("Planet", "pull_weapon")) world.append(p) return p
def spawn(world, cfg, pos=None): if pos == None: pos = getPositionAwayFromOtherObjects(world, cfg.getint("Dragon", "buffer_object"), cfg.getint("Dragon", "buffer_edge")) d = Dragon(pos, cfg_rand_min_max(cfg, "Dragon", "range"), cfg_rand_min_max(cfg, "Dragon", "attack_speed"), cfg_rand_min_max(cfg, "Dragon", "health"), (cfg.getfloat("Dragon", "attack_time_min"), cfg.getfloat("Dragon", "attack_time_max")), (cfg.getfloat("Dragon", "attack_amount_min"), cfg.getfloat("Dragon", "attack_amount_max")), cfg_rand_min_max(cfg, "Dragon", "move_speed") ) world.append(d) return d
def spawn(world, cfg, pos=None): get_random_point = lambda : getPositionAwayFromOtherObjects(world, cfg.getint("WormHole", "buffer_exit_object"), cfg.getint("WormHole", "buffer_exit_edge")) if pos == None: pos = getPositionAwayFromOtherObjects(world, cfg.getint("WormHole", "buffer_object"), cfg.getint("WormHole", "buffer_edge")) wht = random.choice(eval(cfg.get("WormHole", "types"))) if wht == WormHole.RANDOM: p = WormHole(pos, whtype=WormHole.RANDOM, exitpos=get_random_point) elif wht == WormHole.FIXED_POINT: p = WormHole(pos, whtype=WormHole.FIXED_POINT, exitpos=get_random_point()) elif wht == WormHole.OTHER_CELESTIALBODY: pos2 = getPositionAwayFromOtherObjects(world, cfg.getint("WormHole", "buffer_object"), cfg.getint("WormHole", "buffer_edge")) p2 = WormHole(pos2, whtype=WormHole.OTHER_CELESTIALBODY) world.append(p2) p = WormHole(pos, whtype=WormHole.OTHER_CELESTIALBODY) p.link_wormhole(p2) p2.link_wormhole(p) world.append(p) return p
def spawn(world, cfg, pos=None): if pos == None: pos = getPositionAwayFromOtherObjects( world, cfg.getint("SpaceMine", "buffer_object"), cfg.getint("SpaceMine", "buffer_edge")) t = random.choice(eval(cfg.get("SpaceMine", "types"))) if t == SpaceMine.AUTONOMOUS: sm = SpaceMine(pos, cfg_rand_min_max(cfg, "SpaceMine", "delay"), t, cfg_rand_min_max(cfg, "SpaceMine", "direction"), cfg_rand_min_max(cfg, "SpaceMine", "speed"), cfg_rand_min_max(cfg, "SpaceMine", "duration")) else: sm = SpaceMine(pos, cfg_rand_min_max(cfg, "SpaceMine", "delay"), t) world.append(sm) return sm
def spawn(world, cfg, pos=None): if pos == None: pos = getPositionAwayFromOtherObjects( world, cfg.getint("Dragon", "buffer_object"), cfg.getint("Dragon", "buffer_edge")) d = Dragon(pos, cfg_rand_min_max(cfg, "Dragon", "range"), cfg_rand_min_max(cfg, "Dragon", "attack_speed"), cfg_rand_min_max(cfg, "Dragon", "health"), (cfg.getfloat("Dragon", "attack_time_min"), cfg.getfloat("Dragon", "attack_time_max")), (cfg.getfloat("Dragon", "attack_amount_min"), cfg.getfloat("Dragon", "attack_amount_max")), cfg_rand_min_max(cfg, "Dragon", "move_speed")) world.append(d) return d
def spawn(world, cfg, pos=None): if pos == None: pos = getPositionAwayFromOtherObjects(world, cfg.getint("Constellation", "buffer_object"), cfg.getint("Constellation", "buffer_edge")) a = Constellation(pos) world.append(a) return a
def spawn(world, cfg, pos=None): if pos == None: pos = getPositionAwayFromOtherObjects(world, cfg.getint("Planet", "buffer_object"), cfg.getint("Planet", "buffer_edge")) p = Planet(pos, cfg_rand_min_max(cfg, "Planet", "range"), cfg_rand_min_max(cfg, "Planet", "pull"), torpedo=cfg.getboolean("Planet", "pull_weapon")) world.append(p) return p
def spawn(world, cfg, pos=None): if pos == None: pos = getPositionAwayFromOtherObjects(world, cfg.getint("BlackHole", "buffer_object"), cfg.getint("BlackHole", "buffer_edge")) bh = BlackHole(pos, cfg_rand_min_max(cfg, "BlackHole", "range"), cfg_rand_min_max(cfg, "BlackHole", "pull"), cfg.getfloat("BlackHole", "crush_time"), cfg.getboolean("Planet", "pull_weapon")) world.append(bh) return bh
def spawn(world, cfg, pos=None): if pos == None: pos = getPositionAwayFromOtherObjects(world, cfg.getint("Nebula", "buffer_object"), cfg.getint("Nebula", "buffer_edge")) n = Nebula(pos, random.choice(eval(cfg.get("Nebula", "sizes"))), cfg_rand_min_max(cfg, "Nebula", "pull")) world.append(n) return n
def spawn(world, cfg, pos=None): if pos == None: pos = getPositionAwayFromOtherObjects(world, cfg.getint("Asteroid", "buffer_object"), cfg.getint("Asteroid", "buffer_edge")) a = Asteroid(pos, cfg_rand_min_max(cfg, "Asteroid", "move_speed")) world.append(a) return a
def spawn(world, cfg, pos=None): if pos == None: pos = getPositionAwayFromOtherObjects(world, cfg.getint("Star", "buffer_object"), cfg.getint("Star", "buffer_edge")) s = Star(pos, cfg_rand_min_max(cfg, "Star", "range"), cfg_rand_min_max(cfg, "Star", "pull"), cfg.getfloat("Star", "dmg_mod"), cfg.getboolean("Planet", "pull_weapon")) world.append(s) return s