def __init__(self, file = None, string = None, resources = None): self.db = {} self.lock = lock.allocate_lock() if file is not None: self.insert_file(file) if string is not None: self.insert_string(string) if resources is not None: self.insert_resources(resources)
def __init__(self, file=None, string=None, resources=None): self.db = {} self.lock = lock.allocate_lock() if file is not None: self.insert_file(file) if string is not None: self.insert_string(string) if resources is not None: self.insert_resources(resources)
def __init__(self, display, defer=0, *args, **keys): self._display = display self._binary = apply(self._request.to_binary, args, keys) self._serial = None self._data = None self._error = None self._response_lock = lock.allocate_lock() self._display.send_request(self, 1) if not defer: self.reply()
def __init__(self, display, defer = 0, *args, **keys): self._display = display self._binary = self._request.to_binary(*args, **keys) self._serial = None self._data = None self._error = None self._response_lock = lock.allocate_lock() self._display.send_request(self, 1) if not defer: self.reply()
def __init__(self, display = None): name, host, displayno, screenno = connect.get_display(display) self.display_name = name self.default_screen = screenno self.socket = connect.get_socket(name, host, displayno) auth_name, auth_data = connect.get_auth(self.socket, name, host, displayno) # Internal structures for communication, grouped # by their function and locks # Socket error indicator, set when the socket is closed # in one way or another self.socket_error_lock = lock.allocate_lock() self.socket_error = None # Event queue self.event_queue_read_lock = lock.allocate_lock() self.event_queue_write_lock = lock.allocate_lock() self.event_queue = [] # Unsent request queue and sequence number counter self.request_queue_lock = lock.allocate_lock() self.request_serial = 1 self.request_queue = [] # Send-and-recieve loop, see function send_and_recive # for a detailed explanation self.send_recv_lock = lock.allocate_lock() self.send_active = 0 self.recv_active = 0 self.event_waiting = 0 self.event_wait_lock = lock.allocate_lock() self.request_waiting = 0 self.request_wait_lock = lock.allocate_lock() # Data used by the send-and-recieve loop self.sent_requests = [] self.request_length = 0 self.data_send = '' self.data_recv = '' self.data_sent_bytes = 0 # Resource ID structures self.resource_id_lock = lock.allocate_lock() self.resource_ids = {} self.last_resource_id = 0 # Use an default error handler, one which just prints the error self.error_handler = None # Right, now we're all set up for the connection setup # request with the server. # Figure out which endianess the hardware uses self.big_endian = struct.unpack('BB', struct.pack('H', 0x0100))[0] if self.big_endian: order = 0x42 else: order = 0x6c # Send connection setup r = ConnectionSetupRequest(self, byte_order = order, protocol_major = 11, protocol_minor = 0, auth_prot_name = auth_name, auth_prot_data = auth_data) # Did connection fail? if r.status != 1: raise error.DisplayConnectionError(self.display_name, r.reason) # Set up remaining info self.info = r self.default_screen = min(self.default_screen, len(self.info.roots) - 1)
def __init__(self, display=None): name, host, displayno, screenno = connect.get_display(display) self.display_name = name self.default_screen = screenno self.socket = connect.get_socket(name, host, displayno) auth_name, auth_data = connect.get_auth(self.socket, name, host, displayno) # Internal structures for communication, grouped # by their function and locks # Socket error indicator, set when the socket is closed # in one way or another self.socket_error_lock = lock.allocate_lock() self.socket_error = None # Event queue self.event_queue_read_lock = lock.allocate_lock() self.event_queue_write_lock = lock.allocate_lock() self.event_queue = [] # Unsent request queue and sequence number counter self.request_queue_lock = lock.allocate_lock() self.request_serial = 1 self.request_queue = [] # Send-and-recieve loop, see function send_and_recive # for a detailed explanation self.send_recv_lock = lock.allocate_lock() self.send_active = 0 self.recv_active = 0 self.event_waiting = 0 self.event_wait_lock = lock.allocate_lock() self.request_waiting = 0 self.request_wait_lock = lock.allocate_lock() # Data used by the send-and-recieve loop self.sent_requests = [] self.request_length = 0 self.data_send = '' self.data_recv = '' self.data_sent_bytes = 0 # Resource ID structures self.resource_id_lock = lock.allocate_lock() self.resource_ids = {} self.last_resource_id = 0 # Use an default error handler, one which just prints the error self.error_handler = None # Right, now we're all set up for the connection setup # request with the server. # Figure out which endianess the hardware uses self.big_endian = struct.unpack('BB', struct.pack('H', 0x0100))[0] if self.big_endian: order = 0x42 else: order = 0x6c # Send connection setup r = ConnectionSetupRequest(self, byte_order=order, protocol_major=11, protocol_minor=0, auth_prot_name=auth_name, auth_prot_data=auth_data) # Did connection fail? if r.status != 1: raise error.DisplayConnectionError(self.display_name, r.reason) # Set up remaining info self.info = r self.default_screen = min(self.default_screen, len(self.info.roots) - 1)