def _update(self) -> None: # We may outlive our widgets. if not self.root_widget: return # If we've been foregrounded/backgrounded we need to re-grab data. if self._fg_state != ba.app.fg_state: self._fg_state = ba.app.fg_state self._have_valid_data = False # If we need to run another tournament query, do so. if not self._running_query and ( (self._last_query_time is None) or (not self._have_valid_data) or (ba.time(ba.TimeType.REAL) - self._last_query_time > 30.0)): _ba.tournament_query(args={ 'source': 'entry window' if self._tournament_activity is None else 'retry entry window' }, callback=ba.WeakCall( self._on_tournament_query_response)) self._last_query_time = ba.time(ba.TimeType.REAL) self._running_query = True # Grab the latest info on our tourney. self._tournament_info = ba.app.tournament_info[self._tournament_id] # If we don't have valid data always show a '-' for time. if not self._have_valid_data: ba.textwidget(edit=self._time_remaining_text, text='-') else: if self._seconds_remaining is not None: self._seconds_remaining = max(0, self._seconds_remaining - 1) ba.textwidget(edit=self._time_remaining_text, text=ba.timestring( self._seconds_remaining * 1000, centi=False, timeformat=ba.TimeFormat.MILLISECONDS)) # Keep price up-to-date and update the button with it. self._purchase_price = _ba.get_account_misc_read_val( self._purchase_price_name, None) ba.textwidget( edit=self._ticket_cost_text, text=(ba.Lstr(resource='getTicketsWindow.freeText') if self._purchase_price == 0 else ba.Lstr( resource='getTicketsWindow.ticketsText', subs=[('${COUNT}', str(self._purchase_price) if self._purchase_price is not None else '?')])), position=self._ticket_cost_text_position_free if self._purchase_price == 0 else self._ticket_cost_text_position, scale=1.0 if self._purchase_price == 0 else 0.6) ba.textwidget( edit=self._free_plays_remaining_text, text='' if (self._tournament_info['freeTriesRemaining'] in [None, 0] or self._purchase_price != 0) else '' + str(self._tournament_info['freeTriesRemaining'])) ba.imagewidget(edit=self._ticket_img, opacity=0.2 if self._purchase_price == 0 else 1.0, position=self._ticket_img_pos_free if self._purchase_price == 0 else self._ticket_img_pos) if self._do_ad_btn: enabled = _ba.have_incentivized_ad() have_ad_tries_remaining = ( self._tournament_info['adTriesRemaining'] is not None and self._tournament_info['adTriesRemaining'] > 0) ba.textwidget(edit=self._ad_text, position=self._ad_text_position_remaining if have_ad_tries_remaining else self._ad_text_position, color=(0, 1, 0) if enabled else (0.5, 0.5, 0.5)) ba.imagewidget(edit=self._pay_with_ad_img, opacity=1.0 if enabled else 0.2) ba.buttonwidget(edit=self._pay_with_ad_btn, color=(0.5, 0.7, 0.2) if enabled else (0.5, 0.5, 0.5)) ad_plays_remaining_text = ( '' if not have_ad_tries_remaining else '' + str(self._tournament_info['adTriesRemaining'])) ba.textwidget(edit=self._ad_plays_remaining_text, text=ad_plays_remaining_text, color=(0, 0.8, 0) if enabled else (0.4, 0.4, 0.4)) try: t_str = str(_ba.get_account_ticket_count()) except Exception: t_str = '?' if self._get_tickets_button is not None: ba.buttonwidget(edit=self._get_tickets_button, label=ba.charstr(ba.SpecialChar.TICKET) + t_str)
def _update(self) -> None: import datetime # if we somehow get signed out, just die.. if _ba.get_account_state() != 'signed_in': self._back() return self._ticket_count = _ba.get_account_ticket_count() # update our incentivized ad button depending on whether ads are # available if self._ad_button is not None: next_reward_ad_time = _ba.get_account_misc_read_val_2( 'nextRewardAdTime', None) if next_reward_ad_time is not None: next_reward_ad_time = datetime.datetime.utcfromtimestamp( next_reward_ad_time) now = datetime.datetime.utcnow() if (_ba.have_incentivized_ad() and (next_reward_ad_time is None or next_reward_ad_time <= now)): self._ad_button_greyed = False ba.buttonwidget(edit=self._ad_button, color=(0.65, 0.5, 0.7)) ba.textwidget(edit=self._ad_label, color=(0.7, 0.9, 0.7, 1.0)) ba.textwidget(edit=self._ad_free_text, color=(1, 1, 0, 1)) ba.imagewidget(edit=self._ad_image, opacity=0.6) ba.textwidget(edit=self._ad_time_text, text='') else: self._ad_button_greyed = True ba.buttonwidget(edit=self._ad_button, color=(0.5, 0.5, 0.5)) ba.textwidget(edit=self._ad_label, color=(0.7, 0.9, 0.7, 0.2)) ba.textwidget(edit=self._ad_free_text, color=(1, 1, 0, 0.2)) ba.imagewidget(edit=self._ad_image, opacity=0.6 * 0.25) sval: Union[str, ba.Lstr] if (next_reward_ad_time is not None and next_reward_ad_time > now): sval = ba.timestring( (next_reward_ad_time - now).total_seconds() * 1000.0, centi=False, timeformat=ba.TimeFormat.MILLISECONDS) else: sval = '' ba.textwidget(edit=self._ad_time_text, text=sval) # if this is our first update, assign immediately; otherwise kick # off a smooth transition if the value has changed if self._smooth_ticket_count is None: self._smooth_ticket_count = float(self._ticket_count) self._smooth_update() # will set the text widget elif (self._ticket_count != int(self._smooth_ticket_count) and self._smooth_update_timer is None): self._smooth_update_timer = ba.Timer(0.05, ba.WeakCall( self._smooth_update), repeat=True, timetype=ba.TimeType.REAL) diff = abs(float(self._ticket_count) - self._smooth_ticket_count) self._smooth_increase_speed = (diff / 100.0 if diff >= 5000 else diff / 50.0 if diff >= 1500 else diff / 30.0 if diff >= 500 else diff / 15.0)