def updateCameraByMouseMove(self, dx, dy, dz): if self.__selectedEmblemInfo is not None: self.__cam.target.setTranslate( _CFG['preview_cam_start_target_pos']) self.__cam.pivotPosition = _CFG['preview_cam_pivot_pos'] if self.__locatedOnEmbelem: self.__cam.maxDistHalfLife = 0.0 else: self.__cam.maxDistHalfLife = _CFG['cam_fluency'] sourceMat = Math.Matrix(self.__cam.source) yaw = sourceMat.yaw pitch = sourceMat.pitch dist = self.__cam.pivotMaxDist currentMatrix = Math.Matrix(self.__cam.invViewMatrix) currentYaw = currentMatrix.yaw yaw = self.__yawCameraFilter.getNextYaw(currentYaw, yaw, dx) pitch -= dy * _CFG['cam_sens'] dist -= dz * _CFG['cam_sens'] pitch = mathUtils.clamp(math.radians(_CFG['cam_pitch_constr'][0]), math.radians(_CFG['cam_pitch_constr'][1]), pitch) prevDist = dist distConstr = self.__camDistConstr[ 1] if self.__selectedEmblemInfo is not None else self.__camDistConstr[ 0] dist = mathUtils.clamp(distConstr[0], distConstr[1], dist) if self.__boundingRadius is not None: boundingRadius = self.__boundingRadius if self.__boundingRadius < distConstr[ 1] else distConstr[1] dist = dist if dist > boundingRadius else boundingRadius if dist > prevDist and dz > 0: if self.__selectedEmblemInfo is not None: self.locateCameraOnEmblem(*self.__selectedEmblemInfo) return self.__locatedOnEmbelem = False mat = Math.Matrix() mat.setRotateYPR((yaw, pitch, 0.0)) self.__cam.source = mat self.__cam.pivotMaxDist = dist if g_settingsCore.getSetting( 'dynamicFov') and abs(distConstr[1] - distConstr[0]) > 0.001: relativeDist = (dist - distConstr[0]) / (distConstr[1] - distConstr[0]) _, minFov, maxFov = g_settingsCore.getSetting('fov') fov = mathUtils.lerp(minFov, maxFov, relativeDist) BigWorld.callback( 0, functools.partial(FovExtended.instance().setFovByAbsoluteValue, math.radians(fov), 0.1)) return
def _getNewModeFromSetting(): state = g_settingsCore.getSetting('ppState') if state in _LEGACY_TO_NEW_MODE: converted = _LEGACY_TO_NEW_MODE[state] else: converted = _LEGACY_TO_NEW_MODE['large'] return converted
def getPlayerStatus(self, vo): status = super(PlayerTeamOverrides, self).getPlayerStatus(vo) if self.personal.vehicleID == vo.vehicleID and vo.isSquadMan( ) and self.__isVoipSupported and not g_settingsCore.getSetting( SOUND.VOIP_ENABLE) and not self.isReplayPlaying: status |= _P_STATUS.IS_VOIP_DISABLED return status
def _populate(self): super(MarkersManager, self)._populate() self.__addCanvas() self.__setMarkersScale() self.__setMarkerDuration() self.__setMarkerSettings() self.__setColorsSchemes(g_settingsCore.getSetting('isColorBlind')) self.__addListeners()
def setSettings(self): newSize = settings.clampMinimapSizeIndex(AccountSettings.getSettings(self.__currentSizeSettings)) if self.__sizeIndex != newSize: self.__sizeIndex = newSize self._parentObj.as_setSizeS(self.__sizeIndex) value = int(g_settingsCore.getSetting(settings_constants.GAME.MINIMAP_ALPHA)) if value: self._parentObj.as_setAlphaS(1 - value / 100.0)
def _squadCreatedImRecruit(self, squadNum): param = {'squadNum': squadNum} if IS_CHINA: key = MESSENGER.CLIENT_DYNSQUAD_CREATED_RECRUIT_WITHOUTVOIP else: key = '#messenger:client/dynSquad/created/recruit/disableVOIP' if g_settingsCore.getSetting(SOUND.VOIP_ENABLE) else '#messenger:client/dynSquad/created/owner/enableVOIP' param['hotkey'] = 'ALT+Q' self.__sendMessage(key, **param)
def __init__(self, name, file): super(BattleMessageListMeta, self).__init__() self.__name = name self.__settingsFilePath = _MESSAGES_SETTINGS_PATH.format(file) self.__isColorBlind = g_settingsCore.getSetting('isColorBlind') self.__messages = {} self.__styles = None return
def _iAmJoinedSquad(self, squadNum): param = {'squadNum': squadNum} if IS_CHINA: key = MESSENGER.CLIENT_DYNSQUAD_INVITEACCEPTED_MYSELF_WITHOUTVOIP else: key = '#messenger:client/dynSquad/inviteAccepted/myself/disableVOIP' if g_settingsCore.getSetting(SOUND.VOIP_ENABLE) else '#messenger:client/dynSquad/inviteAccepted/myself/enableVOIP' param['hotkey'] = 'ALT+Q' self.__sendMessage(key, **param)
def __init__(self, parentUI, name, cfgFileName): self.__name = name self.__cfgFileName = cfgFileName self.__isColorBlind = g_settingsCore.getSetting('isColorBlind') self.__messages = {} self.__ui = parentUI self.__name = name self.__pathPrefix = 'battle.{0}.%s'.format(name) self.__ui.addExternalCallbacks({'battle.%s.PopulateUI' % name: self.__onPopulateUI})
def populate(self): arenaDP = g_sessionProvider.getArenaDP() getTeamName = g_sessionProvider.getCtx().getTeamName _alliedTeamName = getTeamName(enemy=False) _enemyTeamName = getTeamName(enemy=True) self.__callFlash('setTeamNames', [_alliedTeamName, _enemyTeamName]) self.showVehiclesCounter(g_settingsCore.getSetting('showVehiclesCounter')) self.updateScore() for isEnemy, team in arenaDP.getTeamIDsIterator(): self.updateTeam(isEnemy, team)
def __init__(self): super(PostmortemPanel, self).__init__() self.__playerInfo = None self.__isPlayerVehicle = False self.__maxHealth = 0 self.__healthPercent = 0 self.__isInPostmortem = False self.__deathAlreadySet = False self.__isColorBlind = g_settingsCore.getSetting('isColorBlind') return
def setSettings(self): newSize = settings.clampMinimapSizeIndex( AccountSettings.getSettings(self.__currentSizeSettings)) if self.__sizeIndex != newSize: self.__sizeIndex = newSize self._parentObj.as_setSizeS(self.__sizeIndex) value = int( g_settingsCore.getSetting(settings_constants.GAME.MINIMAP_ALPHA)) if value: self._parentObj.as_setAlphaS(1 - value / 100.0)
def _getVIOPState(key): """Get the current state of VOIP in the client considering bind key, region and VOIP settings. """ if IS_CHINA: return 'withoutVOIP' elif key == Keys.KEY_NONE: return 'specifyVOIP' elif g_settingsCore.getSetting(SOUND.VOIP_ENABLE): return 'disableVOIP' else: return 'enableVOIP'
def populate(self): arenaDP = g_sessionProvider.getArenaDP() getTeamName = g_sessionProvider.getCtx().getTeamName _alliedTeamName = getTeamName(enemy=False) _enemyTeamName = getTeamName(enemy=True) self.__callFlash('setTeamNames', [_alliedTeamName, _enemyTeamName]) self.showVehiclesCounter( g_settingsCore.getSetting('showVehiclesCounter')) self.updateScore() for isEnemy, team in arenaDP.getTeamIDsIterator(): self.updateTeam(isEnemy, team)
def populate(self): getNumberOfTeam = g_sessionProvider.getArenaDP().getNumberOfTeam getTeamName = g_sessionProvider.getCtx().getTeamName playerTeamIdx = getNumberOfTeam() _alliedTeamName = getTeamName(playerTeamIdx, True) _enemyTeamName = getTeamName(playerTeamIdx, False) self.__callFlash('setTeamNames', [_alliedTeamName, _enemyTeamName]) self.showVehiclesCounter(g_settingsCore.getSetting('showVehiclesCounter')) self.updateScore(playerTeamIdx) self.updateTeam(False, playerTeamIdx) self.updateTeam(True, getNumberOfTeam(True))
def getColorValue(colorScheme, csManager): __colorGroup = g_settingsCore.getSetting('isColorBlind') scheme = csManager.getScheme(colorScheme) makeRGB = csManager._makeRGB if __colorGroup in scheme: color = makeRGB(scheme[__colorGroup]) elif csManager.DEFAULT_TAG in scheme: color = makeRGB(scheme[csManager.DEFAULT_TAG]) else: LOG_ERROR('Current color scheme not found', scheme, __colorGroup) color = 0 return color
def populate(self): arenaDP = g_sessionProvider.getArenaDP() getTeamName = g_sessionProvider.getCtx().getTeamName getNumberOfTeam = arenaDP.getNumberOfTeam playerTeamIdx, enemyTeamIdx = getNumberOfTeam(), getNumberOfTeam(True) _alliedTeamName = getTeamName(playerTeamIdx) _enemyTeamName = getTeamName(enemyTeamIdx) self.__callFlash('setTeamNames', [_alliedTeamName, _enemyTeamName]) self.showVehiclesCounter(g_settingsCore.getSetting('showVehiclesCounter')) self.updateScore() for isEnemy, team in arenaDP.getTeamIDsIterator(): self.updateTeam(isEnemy, team)
def updateCameraByMouseMove(self, dx, dy, dz): if self.__selectedEmblemInfo is not None: self.__cam.target.setTranslate(_CFG['preview_cam_start_target_pos']) self.__cam.pivotPosition = _CFG['preview_cam_pivot_pos'] if self.__locatedOnEmbelem: self.__cam.maxDistHalfLife = 0.0 else: self.__cam.maxDistHalfLife = _CFG['cam_fluency'] sourceMat = Math.Matrix(self.__cam.source) yaw = sourceMat.yaw pitch = sourceMat.pitch dist = self.__cam.pivotMaxDist currentMatrix = Math.Matrix(self.__cam.invViewMatrix) currentYaw = currentMatrix.yaw yaw = self.__yawCameraFilter.getNextYaw(currentYaw, yaw, dx) pitch -= dy * _CFG['cam_sens'] dist -= dz * _CFG['cam_sens'] pitch = mathUtils.clamp(math.radians(_CFG['cam_pitch_constr'][0]), math.radians(_CFG['cam_pitch_constr'][1]), pitch) prevDist = dist distConstr = self.__camDistConstr[1] if self.__selectedEmblemInfo is not None else self.__camDistConstr[0] dist = mathUtils.clamp(distConstr[0], distConstr[1], dist) if self.__boundingRadius is not None: boundingRadius = self.__boundingRadius if self.__boundingRadius < distConstr[1] else distConstr[1] dist = dist if dist > boundingRadius else boundingRadius if dist > prevDist and dz > 0: if self.__selectedEmblemInfo is not None: self.locateCameraOnEmblem(*self.__selectedEmblemInfo) return self.__locatedOnEmbelem = False mat = Math.Matrix() mat.setRotateYPR((yaw, pitch, 0.0)) self.__cam.source = mat self.__cam.pivotMaxDist = dist if g_settingsCore.getSetting('dynamicFov') and abs(distConstr[1] - distConstr[0]) > 0.001: relativeDist = (dist - distConstr[0]) / (distConstr[1] - distConstr[0]) _, minFov, maxFov = g_settingsCore.getSetting('fov') fov = mathUtils.lerp(minFov, maxFov, relativeDist) BigWorld.callback(0, functools.partial(FovExtended.instance().setFovByAbsoluteValue, math.radians(fov), 0.1)) return
def getHTMLString(colorScheme, csManager): __colorGroup = g_settingsCore.getSetting('isColorBlind') scheme = csManager.getScheme(colorScheme) makeRGB = csManager._makeRGB if __colorGroup in scheme: color = makeRGB(scheme[__colorGroup]) elif csManager.DEFAULT_TAG in scheme: color = makeRGB(scheme[csManager.DEFAULT_TAG]) else: LOG_ERROR('Current color scheme not found', scheme, __colorGroup) color = 0 if color: result = "<font color='#{0:06x}'>%s</font><br/>".format(color) else: result = '<font>%s</font><br/>' return result
def __init__(self, spaceId, vEntityId, hangarSpace): self.__isLoaded = False self.__curBuildInd = 0 self.__vDesc = None self.__vState = None self.__fashions = VehiclePartsTuple(None, None, None, None) self.__spaceId = spaceId self.__vEntityId = vEntityId self.__onLoadedCallback = None self.__emblemsAlpha = _CFG['emblems_alpha_undamaged'] self.__vehicleStickers = None self.__isVehicleDestroyed = False self.__smCb = None self.__smRemoveCb = None self.__hangarSpace = weakref.proxy(hangarSpace) self.__removeHangarShadowMap() from account_helpers.settings_core.SettingsCore import g_settingsCore self.__showMarksOnGun = g_settingsCore.getSetting('showMarksOnGun') g_settingsCore.onSettingsChanged += self.__onSettingsChanged g_itemsCache.onSyncCompleted += self.__onItemsCacheSyncCompleted return
def setInitialMode(self): if not self.__isChanged: self.__call('setState', [g_settingsCore.getSetting('ppState')]) self.__ui.invalidateGUI()
def getPlayerStatus(self, vo): status = super(PlayerTeamOverrides, self).getPlayerStatus(vo) if self.personal.vehicleID == vo.vehicleID and vo.isSquadMan() and arena_info.isRandomBattle() and not g_settingsCore.getSetting(SOUND.VOIP_ENABLE) and not IS_CHINA: status |= PLAYER_STATUS.IS_VOIP_DISABLED return status
def setSettings(self): value = g_settingsCore.getSetting(settings_constants.GAME.SHOW_VEH_MODELS_ON_MAP) self.__flags = settings.convertSettingToFeatures(value, self.__flags) if _FEATURES.isOn(self.__flags): self.__showFeatures(True)
def __updatePing(self, pingValues): currentPing = pingValues.get(connectionManager.url, UNDEFINED_PING_VAL) self.as_updatePingStatusS(getPingStatus(currentPing), g_settingsCore.getSetting('isColorBlind'))
def setSettings(self): value = g_settingsCore.getSetting( settings_constants.GAME.SHOW_VEH_MODELS_ON_MAP) self.__flags = settings.convertSettingToFeatures(value, self.__flags) if _FEATURES.isOn(self.__flags): self.__showFeatures(True)
def getPlayerStatus(self, vo): status = super(PlayerTeamOverrides, self).getPlayerStatus(vo) if self.personal.vehicleID == vo.vehicleID and vo.isSquadMan() and self.__isVoipSupported and not g_settingsCore.getSetting(SOUND.VOIP_ENABLE) and not self.isReplayPlaying and not IS_CHINA: status |= _P_STATUS.IS_VOIP_DISABLED return status
def getColorValue(schemeName, csManager): isColorBlind = g_settingsCore.getSetting('isColorBlind') rgba = csManager.getSubScheme(schemeName, isColorBlind)['rgba'] return (int(rgba[0]) << 16) + (int(rgba[1]) << 8) + (int(rgba[2]) << 0)