def test_player_after(self): player = gametools.player_after(self.game, self.player) self.assertEqual(player, self.game["players"][1]) player = gametools.player_after(self.game, player) self.assertEqual(player, self.game["players"][2]) player = gametools.player_after(self.game, player) self.assertEqual(player, self.game["players"][0])
def test_turn_rotates_after_playing_tile(self): gametools.play_tile(self.game, self.player, self.player["rack"][0]) self.assertEqual(gametools.active_player(self.game), gametools.player_after(self.game, self.player))