def yeyuanhuo(): while True: #直到取消,或者出错 screen = action.screen_shot() screen = cv2.imread('screen.jpg') #截屏,并裁剪以加速 upleft = (0, 0) downright = (1426, 798) print('screen shot ok', time.ctime()) #设定目标,开始查找 SCENE, pts = check_scene(screen) print(SCENE, pts) if SCENE == 'Battle': print('进入战斗') action.wait() xx = action.cheat((846, 185), 5, 10) action.touch(xx) print('点大怪') action.wait() continue #过关 for i in ['ying', 'jiangli', 'tiaozhan', 'jixu']: want = imgs[i] size = want[0].shape h, w, ___ = size target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: for pt in pts: pt = action.cheat(pt, w, h) action.touch(pt) action.wait() break
def yeyuanhuo(): while True: #直到取消,或者出错 screen = action.screen_shot() screen = cv2.imread('screen.jpg') #截屏,并裁剪以加速 upleft = (0, 0) downright = (1426, 798) print('screen shot ok', time.ctime()) #设定目标,开始查找 #过关 for i in ['ying', 'jiangli', 'tiaozhan', 'jixu']: want = imgs[i] size = want[0].shape h, w, ___ = size target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: for pt in pts: pt = action.cheat(pt, w, h) action.touch(pt) action.wait() break
def cancel(screen): for i in ['x', 'x2']: want = imgs[i] pts = action.locate(screen, want, 0) if not len(pts) == 0: h, w, ___ = want[0].shape xx = action.cheat(pts[0], w, h) action.touch(xx) action.wait() return True
def yuhun(): while True: screen = action.screen_shot() screen = cv2.imread('screen.jpg') #截屏,并裁剪以加速 upleft = (0, 0) downright = (2550, 770) print('screen shot ok', time.ctime()) SCENE, pts = check_scene(screen) print(SCENE, pts) if SCENE == 'Battle': print('进入战斗') action.wait() xx = action.cheat((661, 209), 5, 10) action.touch(xx) print('点大怪') action.wait() continue else: # 无响应时乱点 xx = action.cheat((600, 50), 20, 20) print('乱点') action.touch(xx) #设定目标,开始查找 #这里是自动接受组队 for i in ['jieshou2', "jieshou"]: want = imgs[i] size = want[0].shape h, w, ___ = size x1, x2 = upleft, (430, 358) target = action.cut(screen, x1, x2) pts = action.locate(target, want, 0) if not len(pts) == 0: print('接受组队') xx = pts[0] xx = action.cheat(xx, w, h) if xx[0] > 120: action.touch(xx) action.wait() break else: pass continue #自动点击通关结束后的页面 for i in ['ying', 'jiangli', 'kaishi', 'jixu', 'tiaozhan']: want = imgs[i] size = want[0].shape h, w, ___ = size target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: for pt in pts: pt = action.cheat(pt, w, h) action.touch(pt) action.wait(0.15, 0.3) break select_mode()
def yuhun(): while True: screen = action.screen_shot() print(screen) # screen = cv2.imread('screen.jpg') #截屏,并裁剪以加速 upleft = (0, 0) downright = (2550, 770) print('screen shot ok', time.ctime()) #设定目标,开始查找 #这里是自动接受组队 for i in ['jieshou2', "jieshou"]: want = imgs[i] size = want[0].shape h, w, ___ = size x1, x2 = upleft, (430, 358) target = action.cut(screen, x1, x2) pts = action.locate(target, want, 0) if not len(pts) == 0: print('接受组队') xx = pts[0] xx = action.cheat(xx, w, h) if xx[0] > 120: action.touch(xx) action.wait() break else: pass continue #自动点击通关结束后的页面 for i in ['ying', 'jiangli', 'kaishi', 'jixu']: want = imgs[i] size = want[0].shape h, w, ___ = size target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: for pt in pts: pt = action.cheat(pt, w, h) action.touch(pt) action.wait(0.15, 0.3) break select_mode()
def solo(): while True: #直到取消,或者出错 screen = action.screen_shot() screen = cv2.imread('screen.jpg') #截屏,并裁剪以加速 upleft = (0, 0) downright = (1358, 768) downright2 = (2550, 768) print('screen shot ok', time.ctime()) #设定目标,开始查找 #进入后 want = imgs['guding'] x1 = (785, 606) x2 = downright target = action.cut(screen, x1, x2) pts = action.locate(target, want, 0) if not len(pts) == 0: print('正在地图中') want = imgs['left'] target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: right = (854, 527) right = action.cheat(right, 10, 10) action.touch(right) action.wait() continue want = imgs['jian'] target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: print('点击小怪') xx = action.cheat(pts[0], 10, 10) action.touch(xx) time.sleep(0.5) continue else: for i in ['queren', 'tuichu']: want = imgs[i] size = want[0].shape h, w, ___ = size x1, x2 = upleft, (965, 522) target = action.cut(screen, x1, x2) pts = action.locate(target, want, 0) if not len(pts) == 0: print('退出中') try: queding = pts[1] except: queding = pts[0] queding = action.cheat(queding, w, h) action.touch(queding) action.wait() break continue for i in ['ying', 'jiangli', 'jixu']: want = imgs[i] size = want[0].shape h, w, ___ = size target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: print('领取奖励') xy = action.cheat(pts[0], w, h - 10) action.touch(xy) action.wait() break want = imgs['tansuo'] size = want[0].shape h, w, ___ = size target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: print('进入地图') xy = action.cheat(pts[0], w, h - 10) action.touch(xy) action.wait()
def goliang(): while True: #直到取消,或者出错 screen = action.screen_shot() screen = cv2.imread('screen.jpg') #截屏,并裁剪以加速 upleft = (0, 0) downright = (1358, 768) downright2 = (2550, 768) print('screen shot ok', time.ctime()) #设定目标,开始查找 #进入后 want = imgs['guding'] x1 = (785, 606) x2 = downright target = action.cut(screen, x1, x2) pts = action.locate(target, want, 0) if not len(pts) == 0: print('正在地图中') want = imgs['xiao'] x1, x2 = (5, 405), (119, 560) target = action.cut(screen, x1, x2) pts = action.locate(target, want, 0) if not len(pts) == 0: print('组队状态中') else: print('退出重新组队') for i in ['queren', 'tuichu']: want = imgs[i] size = want[0].shape h, w, ___ = size x1, x2 = upleft, (965, 522) target = action.cut(screen, x1, x2) pts = action.locate(target, want, 0) if not len(pts) == 0: print('退出中') try: queding = pts[1] except: queding = pts[0] queding = action.cheat(queding, w, h) action.touch(queding) action.wait() break continue want = imgs['jieshou'] size = want[0].shape h, w, ___ = size x1, x2 = upleft, (250, 380) target = action.cut(screen, x1, x2) pts = action.locate(target, want, 0) if not len(pts) == 0: print('接受组队') xx = pts[0] xx = action.cheat(xx, w, h) if xx[0] > 120: action.touch(xx) action.wait() else: pass continue for i in ['ying', 'jiangli', 'jixu']: want = imgs[i] size = want[0].shape h, w, ___ = size target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: print('领取奖励') xy = action.cheat(pts[0], w, h - 10) action.touch(xy) action.wait() break
def solo(): lastScene = '' while True: #直到取消,或者出错 screen = action.screen_shot() screen = cv2.imread('screen.jpg') print('screen shot ok', time.ctime()) want = imgs['tansuo'] size = want[0].shape h, w, ___ = size target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: print('进入地图') xy = action.cheat(pts[0], w, h - 10) action.touch(xy) action.wait() continue # cancel if cancel(screen): continue SCENE, pts = check_scene(screen) print(SCENE, pts) if SCENE == 'Tansuo': xx = action.cheat((1149, 594), 30, 30) action.touch(xx) action.wait() continue elif SCENE == 'Home': xx = action.cheat(pts[0], 30, 30) action.touch(xx) action.wait() continue elif SCENE == 'Battle': print('进入战斗') action.wait() xx = action.cheat((846, 185), 5, 10) action.touch(xx) print('点大怪') action.wait() continue elif SCENE == 'Fuben': print('正在地图中') want = imgs['left'] target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: right = (854, 527) right = action.cheat(right, 10, 10) action.touch(right) action.wait() continue want = imgs['zhiren'] target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: print('点击小纸人, 数量: ', len(pts)) for pt in pts: xx = action.cheat(pt, 10, 10) action.touch(xx) time.sleep(0.5) # 再此点击屏幕 xx = action.cheat((200, 300), 10, 10) action.touch(xx) time.sleep(0.5) continue want = imgs['jian_boss'] target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: print('点击boss') xx = action.cheat(pts[0], 10, 10) action.touch(xx) time.sleep(0.5) continue for i in ['jian', 'jian_light', 'jian_light_2']: want = imgs[i] target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: print('点击小怪') xx = action.cheat(pts[0], 10, 10) action.touch(xx) time.sleep(0.5) continue # else: # for i in ['queren', 'tuichu']: # want = imgs[i] # size = want[0].shape # h, w , ___ = size # x1,x2 = upleft, (965, 522) # target = action.cut(screen, x1, x2) # pts = action.locate(target,want,0) # if not len(pts) == 0: # print('退出中') # try: # queding = pts[1] # except: # queding = pts[0] # queding = action.cheat(queding, w, h) # action.touch(queding) # action.wait() # break # continue else: # 无响应时乱点 xx = action.cheat((600, 50), 20, 20) print('乱点') action.touch(xx) lastScene = SCENE #截屏,并裁剪以加速 # upleft = (0, 0) # downright = (1358, 768) # downright2 = (2550, 768) #设定目标,开始查找 #进入后 # want = imgs['guding'] # x1 = (785, 606) # x2 = downright # target = action.cut(screen, x1, x2) # pts = action.locate(target,want,0) for i in ['ying', 'jiangli', 'jixu']: want = imgs[i] size = want[0].shape h, w, ___ = size target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: print('领取奖励') xy = action.cheat(pts[0], w, h - 10) action.touch(xy) action.wait() break
def juqing(): while True: screen = action.screen_shot() screen = cv2.imread('screen.jpg') SCENE, pts = check_scene(screen) print(SCENE, pts) tar = ['juqing', 'wenhao'] if SCENE == 'Home': tar = ['juqing'] for i in tar: want = imgs[i] target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: print('点击`.../?`') xx = action.cheat(pts[0], 10, 10) action.touch(xx) action.wait() # xx = action.cheat((1071, 375), 10, 10) # action.touch(xx) # action.wait() continue want = imgs['jian'] target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: print('点击小怪') xx = action.cheat(pts[0], 10, 10) action.touch(xx) time.sleep(0.5) continue want = imgs['eyes'] target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: print('点击眼睛') xx = action.cheat(pts[0], 10, 10) action.touch(xx) time.sleep(0.5) continue for i in ['skip', 'kuaijin']: want = imgs[i] target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: print('点击', i) xx = action.cheat(pts[0], 10, 10) action.touch(xx) time.sleep(0.5) continue want = imgs['zhunbei'] target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: print('点击准备') xx = action.cheat(pts[0], 10, 10) action.touch(xx) time.sleep(0.5) continue want = imgs['zidong'] target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: print('战斗模式') action.wait() xx = action.cheat((846, 169), 10, 10) action.touch(xx) print('点大怪') action.wait() for i in ['ying', 'jiangli', 'jixu']: want = imgs[i] size = want[0].shape h, w, ___ = size target = screen pts = action.locate(target, want, 0) if not len(pts) == 0: print('领取奖励') xy = action.cheat(pts[0], w, h - 10) action.touch(xy) action.wait() break else: # 无响应时乱点 xx = action.cheat((600, 50), 20, 20) print('乱点') action.touch(xx)