コード例 #1
0
pixel_map_reverse = PixelMap(pixels, [
    0,
    103,
    1,
    102,
    2,
    101,
    3,
    100,
    4,
    99,
    5,
    98,
    6,
    97,
    7,
    96,
    8,
    95,
    9,
    94,
    10,
    93,
    11,
    92,
    12,
    91,
    13,
    90,
    14,
    89,
    15,
    88,
    16,
    87,
    17,
    86,
    18,
    85,
    19,
    84,
    20,
    83,
    21,
    82,
    22,
    81,
    23,
    80,
    24,
    79,
    25,
    78,
    26,
    77,
    27,
    76,
    28,
    75,
    29,
    74,
    30,
    73,
    31,
    72,
    32,
    71,
    33,
    70,
    34,
    69,
    35,
    68,
    36,
    67,
    37,
    66,
    38,
    65,
    39,
    64,
    40,
    63,
    41,
    62,
    42,
    61,
    43,
    60,
    44,
    59,
    45,
    58,
    46,
    57,
    47,
    56,
    48,
    55,
    49,
    54,
    50,
    53,
    51,
    52,
],
                             individual_pixels=True)
コード例 #2
0
PIXELS = neopixel.NeoPixel(NEOPIXEL_PIN, NUM_PIXELS, brightness=LEVEL,
                           auto_write=False)

# NeoPixels off ASAP on startup
cp.pixels.fill(0) # Onboard pixels
cp.pixels.show()
PIXELS.fill(0) # NeoPixel strip
PIXELS.show()

ENCODER = rotaryio.IncrementalEncoder(board.A2, board.A3)

# PIXEL MAPS reorder pixels so animations run in different configs ---------

# Crystals Only
PIXEL_MAP_CRYSTALS = PixelMap(PIXELS, [
    84, 85, 86, 87, 88, 89, 90, 91
    ], individual_pixels=True)

# Rings Only
PIXEL_MAP_RINGS = PixelMap(PIXELS, [
    0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
    24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44,
    45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
    66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83
    ], individual_pixels=True)



# LED ANIMATIONS -----------------------------------------------------------

RAINBOW = Rainbow(PIXEL_MAP_RINGS, speed=0.01, period=10, step=3)
コード例 #3
0
pixel_map_right = PixelMap(pixels, [
    150,
    151,
    152,
    149,
    148,
    147,
    146,
    145,
    144,
    143,
    142,
    141,
    140,
    139,
    138,
    137,
    136,
    135,
    134,
    133,
    132,
    131,
    130,
    129,
    128,
    127,
    126,
    125,
    124,
    123,
    122,
    121,
    120,
    119,
    118,
    117,
    116,
    115,
    114,
    113,
    112,
    111,
    110,
    109,
    108,
    107,
    106,
    105,
    104,
    103,
    102,
    101,
    100,
    99,
    98,
    97,
    96,
    95,
    94,
    93,
    92,
    91,
    90,
    89,
    88,
    87,
    86,
    85,
    84,
    83,
    82,
    81,
    80,
    79,
    78,
    77,
    76,
    75,
    74,
    73,
    72,
    71,
    70,
    69,
    68,
    67,
    66,
    65,
    64,
    63,
    62,
    61,
    60,
    59,
    58,
    57,
    56,
    55,
    54,
    53,
    52,
    51,
    50,
    49,
    48,
    47,
    46,
],
                           individual_pixels=True)
コード例 #4
0
from adafruit_led_animation.animation.rainbowcomet import RainbowComet
from adafruit_led_animation.helper import PixelMap
from adafruit_led_animation.group import AnimationGroup
from neopio import NeoPIO
import board

# Customize for your strands here
num_strands = 8
strand_length = 30

# Make the object to control the pixels
pixels = NeoPIO(board.GP0, board.GP1, board.GP2, num_strands*strand_length,
    num_strands=num_strands, auto_write=False, brightness=.18)

# Make a virtual PixelMap so that each strip can be controlled independently
strips = [PixelMap(pixels, range(i*30, (i+1)*30), individual_pixels=True)
    for i in range(num_strands)]

# This function makes a comet animation with slightly random settings
def make_animation(strip):
    speed = (1+random.random()) * 0.02
    length = random.randrange(18, 22)
    bounce = random.random() > .5
    offset = random.randint(0, 255)
    return RainbowComet(strip, speed=speed, tail_length=length, bounce=bounce,
        colorwheel_offset=offset)

# Make an animation for each virtual strip
animations = [make_animation(strip) for strip in strips]

# Put the animations into a group so that we can animate them together
コード例 #5
0
#  sets colors of circles to transparent to reveal dates that have passed & current date
for i in range(day):
    circle_group[i].fill = None
    time.sleep(0.1)

#  updates display with bitmap and current circle colors
magtag.display.show(group)
magtag.display.refresh()
time.sleep(5)

# Neopixel strip
magtag.peripherals.neopixel_disable = True
strip_pin = board.D10
strip_brightness = 0.25
days_left = 25 - day
pixel_list = range(days_left)
pixel_strip = neopixel.NeoPixel(strip_pin, 30, brightness=strip_brightness, auto_write=False)
green = PixelMap(pixel_strip, pixel_list[0:days_left:2], True)
red = PixelMap(pixel_strip, pixel_list[1:days_left:2], True)
AnimationGroup(Solid(green, GREEN), Solid(red, RED)).animate()

#  goes into deep sleep till a 'stroke' past midnight
print("entering deep sleep")
seconds_to_sleep = 24*60*60 - seconds_since_midnight + 10
print( f"sleeping for {seconds_to_sleep} seconds")
magtag.exit_and_deep_sleep(seconds_to_sleep)

#  entire code will run again after deep sleep cycle
#  similar to hitting the reset button
コード例 #6
0
num_strands = 8
strand_length = 30

# Make the object to control the pixels
pixels = NeoPIO(board.GP0,
                board.GP1,
                board.GP2,
                num_strands * strand_length,
                num_strands=num_strands,
                auto_write=False,
                brightness=.18)

# Make a virtual PixelMap so that each strip can be controlled independently
strips = [
    PixelMap(pixels,
             range(i * strand_length, (i + 1) * strand_length),
             individual_pixels=True) for i in range(num_strands)
]


# This function makes a comet animation with slightly random settings
def make_animation(strip):
    speed = (1 + random.random()) * 0.02
    length = random.randrange(18, 22)
    bounce = random.random() > .5
    offset = random.randint(0, 255)
    return RainbowComet(strip,
                        speed=speed,
                        tail_length=length,
                        bounce=bounce,
                        colorwheel_offset=offset)