コード例 #1
0
    def _color_wheel_generator(self):
        period = int(self._period * NANOS_PER_SECOND)

        num_pixels = len(self.pixel_object)
        last_update = monotonic_ns()
        cycle_position = 0
        last_pos = 0
        while True:
            cycle_completed = False
            now = monotonic_ns()
            time_since_last_draw = now - last_update
            last_update = now
            pos = cycle_position = (cycle_position +
                                    time_since_last_draw) % period
            if pos < last_pos:
                cycle_completed = True
            last_pos = pos
            wheel_index = int((pos / period) * len(self.colors))

            if self.colors:
                self._draw_precomputed(num_pixels, wheel_index)
            else:
                wheel_index = int((pos / period) * 256)
                self.pixel_object[:] = [
                    colorwheel((i + wheel_index) % 255)
                    for i in range(num_pixels)
                ]
            self._wheel_index = wheel_index
            if cycle_completed:
                self.cycle_complete = True
            yield
コード例 #2
0
    def animate(self, show=True):
        """
        Call animate() from your code's main loop.  It will draw the animation draw() at intervals
        configured by the speed property (set from init).

        :param bool show: Whether to automatically call show on the pixel object when an animation
                          fires.  Default True.
        :return: True if the animation draw cycle was triggered, otherwise False.
        """
        if self._paused:
            return False

        now = monotonic_ns()
        if now < self._next_update:
            return False

        # Draw related animations together
        for anim in self._peers:
            anim.draw_count += 1
            anim.draw()
            anim.after_draw()
            anim.draw_count += 1

        if show:
            for anim in self._peers:
                anim.show()

        # Note that the main animation cycle_complete flag is used, not the peer flag.
        for anim in self._peers:
            if anim.cycle_complete:
                anim.cycle_complete = False
                anim.on_cycle_complete()

        self._next_update = now + self._speed_ns
        return True
コード例 #3
0
 def resume(self):
     """
     Resumes the animation.
     """
     self._next_update = monotonic_ns() + self._time_left_at_pause
     self._time_left_at_pause = 0
     self._paused = False
コード例 #4
0
 def __init__(self,
              pixel_object,
              speed,
              color,
              peers=None,
              paused=False,
              name=None):
     self.pixel_object = pixel_object
     self.pixel_object.auto_write = False
     self._peers = [self] + peers if peers is not None else [self]
     self._speed_ns = 0
     self._color = None
     self._paused = paused
     self._next_update = monotonic_ns()
     self._time_left_at_pause = 0
     self._also_notify = []
     self.speed = speed  # sets _speed_ns
     self.color = color  # Triggers _set_color
     self.name = name
     self.cycle_complete = False
     self.notify_cycles = 1
     """Number of cycles to trigger additional cycle_done notifications after"""
     self.draw_count = 0
     """Number of animation frames drawn."""
     self.cycle_count = 0
     """Number of animation cycles completed."""
コード例 #5
0
 def freeze(self):
     """
     Stops the animation until resumed.
     """
     self._paused = True
     self._time_left_at_pause = max(0, monotonic_ns() - self._next_update)