コード例 #1
0
ファイル: maze_game.py プロジェクト: heypoppins/maze_game
                                  mobs, player_health)
    elif room_number == 7:
        room_number = r7.run_room(player_inventory, player_equipped,
                                  combat_off_inventory, combat_spell_inventory,
                                  mobs, player_health)
    elif room_number == 8:
        room_number = r8.run_room(player_inventory, player_equipped,
                                  combat_off_inventory, combat_spell_inventory,
                                  mobs, player_health)
    elif room_number == 9:
        room_number = r9.run_room(player_inventory, player_equipped,
                                  combat_off_inventory, combat_spell_inventory,
                                  mobs, player_health)
    elif room_number == 10:
        room_number = r10.run_room(player_inventory, player_equipped,
                                   combat_off_inventory,
                                   combat_spell_inventory, mobs, player_health)
    elif room_number == 11:
        room_number = r11.run_room(player_inventory, player_equipped,
                                   combat_off_inventory,
                                   combat_spell_inventory, mobs, player_health)
    elif room_number == 12:
        room_number = r12.run_room(player_inventory, player_equipped,
                                   combat_off_inventory,
                                   combat_spell_inventory, mobs, player_health)
    elif room_number == 13:
        room_number = r13.run_room(player_inventory, player_equipped,
                                   combat_off_inventory,
                                   combat_spell_inventory, mobs, player_health)

    else:
コード例 #2
0
        room_number = r2.run_room(player_inventory)
    elif room_number == 3:
        room_number = r3.run_room(player_inventory)
    elif room_number == 4:
        room_number = r4.run_room(player_inventory)
    elif room_number == 5:
        room_number = r5.run_room(player_inventory)
    elif room_number == 6:
        room_number = r6.run_room(player_inventory)
    elif room_number == 7:
        room_number = r7.run_room(player_inventory)
    elif room_number == 8:
        room_number = r8.run_room(player_inventory)
    elif room_number == 9:
        room_number = r9.run_room(player_inventory)
    elif room_number == 10:
        room_number = r10.run_room(player_inventory)
    elif room_number == 11:
        room_number = r11.run_room(player_inventory)
    elif room_number == 12:
        room_number = r12.run_room(player_inventory)
    elif room_number == 13:
        room_number = r13.run_room(player_inventory)
    elif room_number == 14:
        room_number = r14.run_room(player_inventory)
    else:
        print("Ack I don't know room number:", room_number)
        break
#

print("The game has ended...")