コード例 #1
0
    def run(self):
        self.ai = searcher()
        self.ai.board = self.board
        # turn, depth
        # turn = 2 玩家先手,AI后手
        # turn = 1 AI先手,玩家后手
        score, x, y = self.ai.search(self.turn, 2, BLACKAI=0)
        # huzy added
        self.ai_tmp = searcher()
        self.ai_tmp.board = copy.deepcopy(self.board)
        self.ai_tmp.board[x][y] = self.turn
        #########gkh:
        global now_value, last_value
        if now_value != 0:
            last_value = now_value
        now_value = self.ai_tmp.evaluator.evaluate(self.ai_tmp.board,
                                                   self.turn,
                                                   BLACKAI=0)

        # huzy added end
        ##########gkh:learning weight function
        difference = 0
        if last_value != 0:
            difference = get_difference(discount)
            print('difference is', difference)
        if difference != 0:
            learning_weight(learning_rate, difference, self.turn)

        self.ai_tmp.evaluator.count_evaluate(self.ai_tmp.board, self.turn)
        ################
        self.finishSignal.emit(x, y)
コード例 #2
0
 def run(self):
     self.ai = searcher()
     self.ai.board = self.board
     # turn, depth
     # turn = 2 玩家先手,AI后手
     # turn = 1 AI先手,玩家后手
     score, x, y = self.ai.search(self.turn, 2, BLACKAI=1)
     self.finishSignal.emit(x, y)
コード例 #3
0
ファイル: main.py プロジェクト: songdichong/275_gomoku
	def __init__(self,master,height=0,width=0):
		self.frame = Frame(master)
		self.frame.pack()
		self.printButton = Button(self.frame,text='game message',command=self.printMessage)
		self.printButton.pack(side=LEFT)
		self.quitButton = Button(self.frame,text='quit',command=self.frame.quit)
		self.quitButton.pack(side=RIGHT)
		self.orderButton = Button(self.frame,text='let computer go first',command=self.setturn)
		self.orderButton.pack(side=LEFT)
		self.canvas = Canvas(master,height=500,width=500)#range of our gameboard
		
		self.draw_board()
		self.canvas.bind('<Button-1>',self.gameloop)
		self.canvas.pack()# packs widgets in rows or columns
		self.turn=1
		self.g = ai.game()
		self.s = ai.searcher()
		self.s.board = self.g.board
		self.depth = 2
コード例 #4
0
 def run(self):
     self.ai = searcher()
     self.ai.board = self.board
     x, y = self.ai.search(2, 2)
     self.finishSignal.emit(x, y)