def __init__(self, *args, **kwargs): AI.__init__(self, *args, **kwargs) self.display_queue = [] self.special_phrases = [] self.routine = None self.web_output = False self.visited_locations = set() self.end_game = False self.verbose = False self.logged_input = None self.logged_action = None self.last_interrupt_request = None
def __init__(self, actor): AI.__init__(self, actor)
def __init__(self, owner): AI.__init__(self, owner)
def __init__(self, gameDisplay, x, y, width=100, height=75): AI.__init__(self, gameDisplay, x, y, width, height, spaceship_sprite)
def __init__(self, actor): AI.__init__(self, actor)
def __init__(self, actor): AI.__init__(self, actor) self.hostile.add(self.game.player.id)
def __init__(self, owner): AI.__init__(self, owner) self.mark = None self._range = 4
def __init__(self, gameDisplay, x, y, death_time, width=100, height=75): AI.__init__(self, gameDisplay, x, y, width, height, alien_sprite) self.death_time = death_time
def __init__(self, symbole = 'O', num_tirages_MC = 3): '''Créer un joueur du symbole indiqué''' AI.__init__(self, symbole) self.num_tirages_MC = num_tirages_MC
def __init__(self): """ () -> AggressivePongAI Returns an aggressive pong AI. Requires no initial game state information. """ AI.__init__(self)