コード例 #1
0
 def get_random_ghost(self, ghost_num):
     '''
     :param: ghost_num
     :return: ghost_list: [Airplane,...] 幽灵飞机列表
     '''
     ghost_list = []
     for i in range(ghost_num):
         # 随机生成icao、start、end、speed、starttime
         icao = random.randint(700000, 799999)
         start = [
             self.loaction[0] + random.uniform(-3, 3),
             self.loaction[1] + random.uniform(-3, 3),
             5000 + random.randint(-10, 10) * 50
         ]
         end = [
             self.loaction[0] + random.uniform(-3, 3),
             self.loaction[1] + random.uniform(-3, 3),
             5000 + random.randint(-10, 10) * 50
         ]
         speed = random.randint(150, 300)
         starttime = random.randint(1000, 16000)
         # 根据随机数据生成飞机
         ghost = Airplane(str(icao), start, end, speed, starttime)
         # 标记为ghost,且放入发射器位置
         ghost.get_ghost_flag(self.loaction)
         # 放入ghost库中
         ghost_list.append(ghost)
         self.ghost_list.append(ghost)
     # return ghost
     return ghost_list
コード例 #2
0
ファイル: main.py プロジェクト: misaka46/Aircraft-war
def nextOne_air():
    """生成敌人"""
    type = random.randint(0, 100)
    if type < 50 and score < 3000:
        return Airplane(screen, sets.airImage[0], 1)
    elif type < 30 and type > 10:
        return Airplane(screen, sets.airImage[1], 2)
    elif type < 40 and type > 10:
        return Airplane(screen, sets.airImage[2], 3)
    elif type < 10 and score > 20000:
        return Airplane(screen, sets.airImage[3], 4)
コード例 #3
0
class Symulator(object):
	def __init__(self):
		self.airplane = Airplane()

	def start(self):
		while True:
			self.airplane.add_turbulence()
			print "angle after turbulence: %.3f" % self.airplane.current_angle
			self.airplane.correct_position()
			print "correction made: %.3f" % self.airplane.correction
			print "new angle: %.3f \n" % self.airplane.current_angle
			time.sleep(2)
コード例 #4
0
def generate_dataset(
    N=100,
    sigma=0.1,
    mu=0,
    balanced_sample=True,  # equal number of each class
    p=[1. / 5] * 5,  # for multinomial distribution of classes
    datapath="/home/joel/datasets/csi5138-img/dataset1"
):  # do not add trailing /

    for i in range(N):
        if balanced_sample:
            c = i % 5
        else:
            c = np.random.multinomial(1, p)  # choose class from distribution p
            c = np.argmax(c)
        # construct vector of N(mu, sigma**2)
        var = sigma * np.random.randn(5) + mu
        # no switch statement in Python?#yes noswitch statement in python
        if c == 0:
            obj = Dog(*var)
        elif c == 1:
            obj = Truck(*var)
        elif c == 2:
            obj = Airplane(*var)
        elif c == 3:
            obj = Person(*var)
        else:
            obj = Frog(*var)

        obj.generate(datapath, i)
コード例 #5
0
ファイル: maingame.py プロジェクト: bubasara/Flappyic-Bird
def generate_random_object(screen):
    rand_int = randint(0, 1)
    if (rand_int == 0):
        enemy_bird = copy(enemy_bird_prototype)
        enemy_bird.copy_setter(H)
        return enemy_bird
    return Airplane(screen)
コード例 #6
0
def initialize_airplane(debug=False, capacity=0.0, option=0):

    if debug:
        plane = Airplane(airplane_choices[option])
        plane.create_cabin(capacity)

    else:
        # CHOOSE AIRPLANE MODEL
        option = len(airplane_choices)
        attempts = 3

        # have a prompt to select airplane: use input to select 0, 1, 2
        print("Choose an Airplane Model")
        for opt, apln in airplane_choices.items():
            print("\tEnter {} for {}".format(opt, apln))

        while option not in list(airplane_choices.keys()):
            input_plane_option = input("Enter Option: ")
            print()

            try:
                assert isinstance(int(input_plane_option),
                                  int), "\nNOT A VALID ENTRY. TRY AGAIN"
                option = int(input_plane_option)
                assert option in list(range(
                    0, len(airplane_choices))), "\nNOT A VALID AIRPLANE CHOICE"
            except Exception as e:
                attempts -= 1
                print(e)
                print("\tRemaining Attempts: {}\n".format(attempts))

        ### BUILD AIRPLANE
        plane = Airplane(airplane_choices[option])

        # now enter a capacity:
        attempts = 3
        print("Set a value between 0-100 for capacity (%)")
        capacity = None
        while capacity is None and attempts > 0:
            capacity = input("Enter Value: ")
            try:
                assert isinstance(float(capacity),
                                  float), "\n NOT A VALID ENTRY. TRY AGAIN"
                capacity = float(capacity) / 100

            except Exception as e:
                print(e)
                capacity = None
                attempts -= 1
                print("\tRemaining Attempts: {}\n".format(attempts))

        plane.create_cabin(capacity)

    return plane
コード例 #7
0
    def input_and_get_plane(self):
        number = input('Number: ')
        if not number:
            print('Invalid input!')
            return
        if self.airplanes.exists(number):
            print('Plane already exists!')
            return
        pilot = input('Pilot: ')
        seats = input('Seats: ')

        return Airplane(number, pilot, seats)
コード例 #8
0
    def get_random_airplane(self, plane_num):
        '''
        :param: num
        :return: plane_list: [Airplane,...] 飞机列表
        '''
        plane_list = []
        for i in range(plane_num):
            # 随机生成icao、start、end、speed、starttime
            icao = random.randint(700000, 799999)
            start = [random.uniform(115, 125), random.uniform(28, 34)]
            end = [
                start[0] + random.uniform(-3, 3),
                start[1] + random.uniform(-3, 3)
            ]
            speed = random.randint(150, 300)
            starttime = random.randint(1000, 16000)
            # 根据随机数据生成飞机
            plane = Airplane(str(icao), start, end, speed, starttime)

            # 放入plane库中
            # plane_list.append(plane)
            self.plane_list.append(plane)
        # return ghost
        return plane_list
コード例 #9
0
ファイル: airplanebar.py プロジェクト: C-Codes/Airplane
class AirplaneStatusBarApp(rumps.App):
    def __init__(self):
        self.ap_handler = Airplane()
        super(AirplaneStatusBarApp, self).__init__(">", quit_button=None) #airplane

    @rumps.clicked("Airplane Mode")
    def airplane_mode(self, sender):
        global airplane_active
        airplane_active = not airplane_active
        sender.state = airplane_active

        if airplane_active:
            self.icon = icon_on
            self.ap_handler.activate()
        else:
            self.icon = icon_off
            self.ap_handler.deactivate()

        #status = "Airplane Mode OFF"
        #msg = "Airplane Mode is inactive"
        #time_st = datetime.datetime.fromtimestamp(time.time()).strftime('%H:%M:%S') #'%Y-%m-%d %H:%M:%S'
        #rumps.notification("Airplane "+str(time_st), "Status: "+str(status), str(msg))

    #@rumps.clicked("Status")
    #def status(self, _):
    #    '''
    #    Checking status of airplane mode
    #    '''
    #    status = "Airplane Mode OFF"
    #    msg = "Airplane Mode is inactive"
    #    time_st = datetime.datetime.fromtimestamp(time.time()).strftime('%H:%M:%S') #'%Y-%m-%d %H:%M:%S'
    #    rumps.notification("Airplane "+str(time_st), "Status: "+str(status), str(msg))

    @rumps.clicked('Quit')
    def clean_quit_application(self, _):
        self.ap_handler.shut_down()
        rumps.quit_application()
コード例 #10
0
ファイル: airplanebar.py プロジェクト: C-Codes/Airplane
 def __init__(self):
     self.ap_handler = Airplane()
     super(AirplaneStatusBarApp, self).__init__(">", quit_button=None) #airplane
コード例 #11
0
import random

from airplane import Airplane

from car import Car

from tank import Tank


machines = [
    Car(),
    Car(),
    Car(),
    Tank(),
    Airplane(),
    Airplane(),
]


for m in machines:
    m.show_pos()


for m in machines:
    time = random.randint(1, 150)
    m.drive(time)

for m in machines:
    m.fire(random.choice(machines))
コード例 #12
0
from receiver import Receiver  #接收器类
from airplane import Airplane  #飞机类
from attacker import Attacker  #攻击者类
from multiple import Multiple  #生成多条数据类
import matplotlib.pyplot as plt

if __name__ == '__main__':
    #一架飞机
    airplane = Airplane('782034', [120.1549, 30, 8500], [115, 28.15455, 7500], 180, 0)

    # 一个接收器
    receiver = Receiver([118, 32, 1000])
    receiver.fin_time_track(airplane)
    # print(receiver.airplane_dic["782034"])
    receiver.plt_location(airplane)

    #
    # # 一个位置固定的攻击者
    # attacker = Attacker([116, 30], 1)
    #
    # # 飞机的报文到接收器的时间轨迹
    # time_track_of_plane = receiver.fin_time_track(airplane)
    #
    # # 攻击者的报文到接收器的时间轨迹
    # time_track2 = receiver.ghost_time_track(attacker.ghost_list[0])
    #
    #
    # #生成多条航线例程
    # m = Multiple(30,10) #30条航线,10个接收器
    # m.match_RA() #一一对应航线和接收器
    # print(m.receiver_list[0]) #输出第一个接收器的所有信息
コード例 #13
0
 def init_airplane(self, rows, seats_per_row):
     plane = Airplane(rows, seats_per_row)
     return plane
コード例 #14
0
                os.system("clear")

                # reset to aisle symbol
                airplane.cabin.iloc[row - airplane.start_row, aisle] = '| |'
            else:
                pass

    sys.stdout.write(Status_Msg)
    airplane.cabin.to_csv(sys.stdout)


LOCAL_RESULTS_DIR = os.path.join(LOCAL_REPO_DIR, "results")
fn = os.path.join(LOCAL_RESULTS_DIR, "Airbus_380/run_003.csv")
airplane_model = os.path.basename(os.path.dirname(fn))

my_plane = Airplane(airplane_model)
my_plane.create_cabin(1)

passenger_df = pd.read_csv(fn, dtype=object)
try:
    passenger_df = passenger_df.drop(['Unnamed: 0'], axis=1)
except:
    pass

#-------------------------------
# my attempt at animation
#-------------------------------

show_boarding(passenger_df, my_plane)
time.sleep(10)
コード例 #15
0
        {"name": "airland5.txt", "results": {}},
    ]

    # Loop through each data set.
    for dataset in datasets:
        # Read the data into memory
        with open('datasets/{}'.format(dataset["name"]), 'r') as file:
            line = file.readline().split()
            num_planes, freeze_time = int(line[0]), int(line[1])
            planes = []
            for idx in range(num_planes):
                params = file.readline().split()
                params = [int(x) for x in params[:-2]] + [float(params[-2]), float(params[-1])]
                separation_times = [int(x) for x in file.readline().split()]
                arrival_time, earliest_time, target_time, latest_time, early_penalty, late_penalty = params
                planes.append(Airplane(idx, arrival_time, earliest_time, target_time, latest_time, separation_times, early_penalty, late_penalty))
            log("\n\nDATASET {}: num_planes {} freeze_time {} items_read {}".format(dataset["name"], num_planes, freeze_time, len(planes)))
        planes = sorted(planes, key=attrgetter('arrival_time', 'earliest_time', 'latest_time'))
        for idx, p in enumerate(planes):
            log((p.plane_id, p.arrival_time, p.earliest_time, p.target_time, p.latest_time))
        log("  Iteration", end=" ")
        # Perform 30 independent iterations.
        for iteration in range(30):
            log(iteration+1, end=" ")
            thing = TabuSearch(copy.deepcopy(planes))

            initial_fitness = thing.fitness
            start_time = datetime.now()
            total_iterations, stagnation, combination = thing.run()
            execution_time = datetime.now() - start_time
コード例 #16
0
__author__ = 'Andrew'
from airplane import Airplane

snoopy=Airplane(1,1,0,15)
redBaron=Airplane(10,10,100,15)

print(snoopy.getSpeed())
print(redBaron.getSpeed())

snoopy.speedUp(200)
print(snoopy.getSpeed())
コード例 #17
0
pygame.init()

screen_info = pygame.display.Info()


screen_size = (screen_width, screen_height) = \
    (int(screen_info.current_w * 1),
     int(screen_info.current_h * 1))



screen = pygame.display.set_mode(screen_size)

clock = pygame.time.Clock()
character = Airplane((120, 120))
enemies = pygame.sprite.Group()
enemies.empty()
for i in range(10):
    enemies.add(Enemy)
def main():
    while True:
        clock.tick(60)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_RIGHT:
                    character.acce1.x += 0.1
                if event.key == pygame.K_LEFT:
                    character.acce1.x-=0.1
コード例 #18
0
ファイル: destroyViral.py プロジェクト: criseteam/Hit-a-plane
    #窗口初始化
    screen = pygame.display.set_mode((600,800))
    pygame.display.set_caption('消灭病毒')
    window_image = pygame.image.load('./airplane.jpg')
    pygame.display.set_icon(window_image)
    # 帧率设置
    clock = pygame.time.Clock()
    # 左上角计算分数
    countObj = pygame.font.SysFont('arial', 50)
    textObj = countObj.render('SCORE:0', True, (255, 0, 0))
    textRectObj = textObj.get_rect()
    screen.blit(textObj, textRectObj)
    # 这个是计算分数
    count_num = 0
    # 创建飞机
    airplane = Airplane(screen)
    # 子弹容器
    bullet_sprites = pygame.sprite.RenderUpdates()  # 创建sprite容器  树
    AddEnemy = pygame.USEREVENT + 1  # 添加子弹的时间
    pygame.time.set_timer(AddEnemy, 300)

    pygame.display.flip()
    while True:
        clock.tick(60)
        screen.fill((255, 255, 255))  # 背景色
        screen.blit(airplane.image, airplane.rect)
        ''' 添加新病毒 '''
        if virusers.group.__len__() < 3:
            virusers.viruse_new()  # 病毒实例化

        virusers.group.update()  # 病毒
コード例 #19
0
   def __init__(self):
      threading.Thread.__init__(self)

   def run(self):
       self.root = Tk()
       self.root.geometry("400x300")
       self.app = Window(self.root)
       self.root.mainloop()
       
   def close(self):
       self.root.quit()
       self.app.quit()

surface = Surface()

plane = Airplane(100000, 100, 15)
airplane = plane
plane.position = np.array((0., 0., 10000.))
plane.velocity = np.array((150., 150., 2.))
sim = Simulation(plane, surface)


pygame.init()
display = (800,600)
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)

tx = 0
ty = 0
tz = 0
ry = 0
rz = 0
コード例 #20
0
	def __init__(self):
		self.airplane = Airplane()
コード例 #21
0
def main(game):
    """
    Main game logic.

    :param game: Game object
    :return:
    """
    airplane = Airplane(game.get_airplane_img(), 200, 200)
    obstacles = [Obstacle(game.get_obstacle_img(), 700)]
    window = game.get_window()
    clock = game.get_clock()
    font = game.get_font()

    # Define position of sliding background images
    bg_x = 0
    bg_x2 = game.get_window_width()

    # Start game
    run = True
    while run:
        is_jump = False
        clock.tick(FPS)  # Limit game loop to 30 iterations per second

        # Process user input from keyboard
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                # Close the game window
                run = False
                pygame.quit()
                sys.exit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_SPACE:
                    airplane.jump()
                    is_jump = True
        if not is_jump:
            airplane.move()

        # Check if airplane has fallen off screen
        if airplane.get_y() <= 0 or airplane.get_y() >= game.get_window_height(
        ):
            # Game over. Go to game over screen
            run = False
            game.set_game_in_session(False)
            return

        # Generate obstacle
        add_obstacle = False
        for obstacle in obstacles:
            if obstacle.collide(airplane):
                # Airplane hit obstacle. Go to game over screen
                run = False
                game.set_game_in_session(False)
                return
            if not obstacle.get_passed(
            ) and obstacle.get_x() < airplane.get_x():
                # Obstacle has been successfully passed, set flag to generate new obstacle
                obstacle.set_passed(True)
                add_obstacle = True
            obstacle.move()
        if add_obstacle:
            # Generate a new obstacle and increment score by 1
            game.increment_score()
            obstacles.append(Obstacle(game.get_obstacle_img(), 700))

        # Update game window with changes
        draw_window(window, airplane, obstacles, game.get_bg_img(), bg_x,
                    bg_x2, font, game.get_score())

        # Sliding background
        bg_x -= 2
        bg_x2 -= 2
        if bg_x < -game.get_window_width():
            bg_x = game.get_window_width()
        if bg_x2 < -game.get_window_width():
            bg_x2 = game.get_window_width()
コード例 #22
0
def takeplane(destination):
    print('Flying to ' + destination + ' =====>')
    plane = Airplane(destination)
    plane.plane_trip()