def init_app(plat, package_name, app_path, sleep_time, serialno=None): dev = None if plat.lower().find('android') >= 0: if serialno: if re.search('127.0.0.1:\d+', serialno): dev = connect_device('Android:///{}?cap_method=JAVACAP&ori_method=ADBORI'.format(serialno)) else: dev = connect_device('Android:///{}'.format(serialno)) else: dev = connect_device('Android:///') wake() install_android_app(current_device().adb, app_path) stop_app(package_name) start_app(package_name) sleep(sleep_time / 1.5) elif plat == 'PC_editor': w = Windows() dev = UnityEditorWindow() w.keyevent('^P') # Ctrl+P运行 sleep(sleep_time / 2) dev.stop_app = w.app # 用于获取进程id,结束进程用 elif plat == 'PC_win': w = Windows() w.start_app(app_path) sleep(sleep_time) w.connect(process=w.app.process) dev = connect_device("Windows:///?class_name=UnityWndClass") dev.stop_app = w.app # elif plat == 'iOS': # pass # elif plat == 'MAC_editor': # pass return dev
def setUp(self): stop_app("com.gameholic.drawsomethingbyspider") clear_app("com.gameholic.drawsomethingbyspider") wake() home() start_app("com.gameholic.drawsomethingbyspider") sleep(7) self.poco = UnityPoco() print("test reward level no coins start")
def setUp(self): stop_app("com.gameholic.drawsomethingbyspider") clear_app("com.gameholic.drawsomethingbyspider") wake() home() start_app("com.gameholic.drawsomethingbyspider") sleep(7) self.poco = UnityPoco() print("handBook test start")
def setUp(self): # connect_device("android:///") # self.poco1 = AndroidUiautomationPoco(force_restart=False) stop_app("com.gameholic.drawsomethingbyspider") clear_app("com.gameholic.drawsomethingbyspider") wake() home() start_app("com.gameholic.drawsomethingbyspider") sleep(7) self.poco = UnityPoco()
def init_app(plat=SD.PLAT, package_name=SD.PACKAGE_NAME, app_path=SD.APP_PATH[SD.PLAT], sleep_time=SD.SLEEP_TIME, serialno=SD.SERIALNO): dev = None if plat == 'android': if SD.USE_ATX_SERVER2: atx_server2 = AtxServer2() device_info = atx_server2.get_usable_device_info() SD.UDID = device_info['udid'] serialno = device_info['source']['remoteConnectAddress'] if serialno and serialno.strip() != '': if re.search(r'127.0.0.1:\d+', serialno): logger.debug('模拟器用JAVACAP和ADBORI') dev = connect_device(f'Android:///{serialno}?cap_method=JAVACAP&ori_method=ADBORI') else: logger.debug(f'指定连接serialno: {serialno}') dev = connect_device(f'Android:///{serialno}') else: dev = connect_device('Android:///') wake() install_android_app(current_device().adb, app_path) stop_app(package_name) logger.debug(f'启动app:{package_name}') start_app(package_name) sleep(sleep_time / 1.5) elif plat == 'pc_editor': w = Windows() dev = UnityEditorWindow() w.keyevent('^P') # Ctrl+P运行 sleep(sleep_time / 2) dev.stop_app = w.app # 用于获取进程id,结束进程用 elif plat == 'pc_win': w = Windows() w.start_app(app_path) sleep(sleep_time) w.connect(process=w.app.process) dev = connect_device("Windows:///?class_name=UnityWndClass") dev.stop_app = w.app # elif plat == 'ios': # pass # elif plat == 'mac_editor': # pass return dev
def tests_runner(main_script, file_config): # читаем конфиг из config-файла package, data_config = read_data_from_config(file_config) gl_report = [] # на сколько я понял это каждый раз открывает новое соединение ''' # подключаемся к девайсу if run_on_emulator: # для эмулятора init_device(platform='Android', cap_method='JAVACAP', ori_method='ADBORI') else: # для девайса init_device(platform='Android') log('Init Device') ''' init_device(platform='Android') dev = device() poco = UnityPoco() # вроде всё готово для тестов: t0 = time.time(); out('Cases::tests_runner()... started') # выставляем значения по умолчанию потому что предыдущего теста не было last_test_stop_app = False need_wake = True # for line in data_csv: for line in data_config: # из config-файла test_id, f_wake, f_stop_before, f_clear_app, f_push_saves, \ f_start_app, f_stop_after = parse_line_from_config(line) if need_wake: f_wake = True need_wake = False if last_test_stop_app: f_stop_before = True f_start_app = True last_test_stop_app = False # создаём логирование log_path = 'report(' + test_id + ')' set_logdir(log_path) # пробуждаем устройство if f_wake: wake() # останавливаем приложение if f_stop_before: stop_app(package); time.sleep(1) # отчистить даные приложения if f_clear_app: clear_app(package) # подсовываем сэйвы if f_push_saves != '': push_my_saves(f_push_saves, package) # стартуем приложение if f_start_app: start_app(package) time.sleep(10) poco = UnityPoco() # запускаем тест tt0 = time.time(); result, runned = test_runner(dev, poco, test_id) dtt = time.time() - tt0 print('test: ' + test_id + '; ' + \ 'runned: ' + str(runned) + '; ' + \ 'result: ' + str(result) + '; ' + \ 'time(sec): ' + str(int(dtt))) print('-----------------------') if not result: last_test_stop_app = True f_stop_after = True gl_report.append([test_id, runned, result, dtt]) # останавливаем приложение if f_stop_after: last_test_stop_app = True stop_app(package) # далее обязательная секция чтобы сгенерить отчёт report_path = get_log_path(main_script, log_path) print(report_path) simple_report(main_script, report_path, output='report(' + test_id + ').html') t1 = time.time() out('Cases::tests_runner()... complete (' + str(t1 - t0) + ' sec)') # заключительный репорт gl_report log_path = 'report' set_logdir(log_path) for gl_data in gl_report: txt = gl_data[0] + ' ' prop = '' if not gl_data[1]: prop += 'тест не найден' else: txt += '(' + str(int(gl_data[3])) + ' sec)' if not gl_data[2]: prop += 'тест не пройден' out(txt, prop) # далее обязательная секция чтобы сгенерить отчёт report_path = get_log_path(main_script, log_path) print(report_path) simple_report(main_script, report_path, output='global_report.html')
def _wake(self): ''' 唤醒设备 :return: ''' wake()
def runTest(): stop_app("com.gameholic.drawsomethingbyspider") clear_app("com.gameholic.drawsomethingbyspider") wake() home() start_app("com.gameholic.drawsomethingbyspider") sleep(7) permissionClick() autoUpdate() login("wn10001", "z123456") waitLogin() sleep(5) poco = UnityPoco() #进入商店 poco("Shop").click() sleep(1) #关闭购买去广告提示弹框 if poco("BitchPopup").child("Image").child("Image").exists(): print("弹出支付去广告成功") poco("Button").child("Text").click() if not poco("BitchPopup").child("Image").child("Image").exists(): print("关闭弹框成功") sleep(1) #关闭商店 poco("Return").click() sleep(1) if not poco(text="Limited").exists(): print("退出商店成功") poco("Shop").click() sleep(1) #关闭购买去广告提示弹框 if poco("BitchPopup").child("Image").child("Image").exists(): print("弹出支付去广告成功") poco("Button").child("Text").click() sleep(1) #切换标签和购买 #切换所有标签 poco(text="Gift").click() sleep(1) if poco("PropName").get_text() == "Marvellous Gift": print("切换礼物标签成功") poco("Text (2)").click() sleep(1) if poco("PropName").get_text() == "Speed-up": print("切换到道具标签成功") poco(text="Diamonds").click() sleep(1) if poco(text="Super Gems Pack").get_text() == "Super Gems Pack": print("切换钻石标签成功") poco(text="Limited").click() sleep(1) if not poco("PropName").exists(): print("切换到礼包标签成功") poco(text="Monster").click() sleep(1) if poco(text="Green Fluffy").get_text() == "Green Fluffy": print("切换到怪物标签成功") #滑动列表 poco(texture="monster_A1_1").wait_for_appearance() poco(texture="monster_A1_1").click() beforSwipe = poco(texture="monster_A1_1").get_position() poco.swipe([300.0/576, 850.0/1024],[300.0/576, 150.0/1024]) sleep(2) afterSwipe = poco(texture="monster_A1_1").get_position() if beforSwipe != afterSwipe: print("滑动列表成功") else: print("滑动列表失败") #滑动回顶部 poco.swipe([300.0/576, 150.0/1024],[300.0/576, 850.0/1024]) sleep(2) #购买逻辑 poco("Tree").child("ShopProp(Clone)")[0].child("BuyIt").child("Text").click() sleep(2) buyConfirm = poco("lable").get_text() if buyConfirm == "Confirm to purchase": print("打开确认购买弹框成功") #取消购买 poco(text="Cancel").click() sleep(1) if not poco(text="Confirm to purchase").exists(): print("取消购买成功") #wn10001购买怪物成功 buy() #切换到钻石标签查看sdk调出 poco(text="Diamonds").click() sleep(1) if poco(text="Super Gems Pack").get_text() == "Super Gems Pack": print("切换钻石标签成功") buy() #完成测试 stop_app("com.gameholic.drawsomethingbyspider") sleep(2.0) snapshot(msg="app stopped") print("shop finish test")