コード例 #1
0
    def parse_player(self, games):
        print("\nAnalysing " + self._name)
        # add player and ball objects from games
        for game in games:
            # game._framesToParse = misc.get_game_frames(self,game)

            for player in game.players:
                if player._name == self._name:
                    # get position stuff
                    player._framesToParse = misc.get_game_frames(self, game)
                    self.playerObjects.append(player)
                    self.ballObjects.append(game.ball)

                    AHit.analyse_game_hits(game)
                    APosition.analyse_game_possession(game)

        # add positions,velocities,hits, ball position, team colours
        # for position in player.positions:
        # self.positions.append(position)
        # for velocity in player.velocities:
        # self.velocities.append(velocity)
        # for hit in player.hits:
        # self.hits.append(hit)
        # for position in ball.positions:
        # self.ballPositions.append(position)

        position, speed = self.analyse_player_positions_and_speed()
        hits = self.analyse_player_hits()
        possession = self.analyse_player_possession()

        self.position = position
        self.speed = speed
        self.possession = possession
        self.hits = hits
コード例 #2
0
    def analyse_player_hits(self):
        self.hits = []
        for player in self.playerObjects:
            for hit in player.hits:
                if hit.frameNo in player._framesToParse:
                    self.hits.append(hit)
        print("Found hits: " + str(len(self.hits)))
        keyNames = ["half", "third", "height", "shot", "goal", "pass_", "dribble", "save"]

        _hits = {item: {} for item in keyNames}

        for hit in self.hits:
            for key in _hits:
                value = getattr(hit, key)
                try:
                    # print(key)
                    # print(value)
                    _hits[key][value] += 1

                except KeyError:
                    _hits[key][value] = 1
                # _hits[key].append(getattr(hit,key))

        totalHits = len(self.hits)

        # hits = {}
        # for key1,value1 in _hits.items():
        # hits[key1] = {}
        # for key2,value2 in value1.items():
        # # convert raw numbers to %
        # newValue = value2/totalHits
        # hits[key1][key2] = newValue

        hits = _hits
        hits["total"] = totalHits
        print("Raw Hit data:")
        print(hits)

        averageHitDistance = AHit.get_average_hit_distance(self.hits)
        hits["aveHitDistance"] = averageHitDistance
        averageShotDistance = AHit.get_average_shot_distance(self.hits)
        hits["aveShotDistance"] = averageShotDistance

        averagePassDistance = AHit.get_average_hit_distance(list(hit for hit in self.hits if hit.pass_))
        hits["avePassDistance"] = averagePassDistance

        averageDribbleDistance, averageDribbleHits = AHit.get_average_dribble_distance(self.hits)
        hits["aveDribbleDistance"] = averageDribbleDistance
        hits["aveDribbleHits"] = averageDribbleHits
        # print(hits)
        return hits