コード例 #1
0
ファイル: boatman.py プロジェクト: jcrmatos/boatman
def move_left(item: str, boat_pos: bool, left_items: List[str],
              right_items: List[str]) -> Tuple[Optional[str], bool]:
    """Move item to left dock.

    :param item: item to move.
    :param boat_pos: current boat position (LEFT=False, RIGHT=True).
    :param left_items: items in left dock.
    :param right_items: items in right dock.
    :returns: (None, curr. boat pos) or (loc. game over msg, curr. boat pos).
    """
    assert all([isinstance(item, str), isinstance(boat_pos, bool),
                isinstance(left_items, list), isinstance(right_items, list)])
    if boat_pos == LEFT:
        cur_boat_pos = move_boat(RIGHT)  # type: bool
        if upd_status(cur_boat_pos, left_items, right_items) == lcl.GAME_OVER:
            return lcl.GAME_OVER, cur_boat_pos

    pos = lcl.ITEMS.index(item)  # type: int
    right_items[pos] = ' '
    print_at(10, 55, bright(right_items))

    cur_boat_pos = move_boat(LEFT)

    left_items[pos] = item
    print_at(10, 1, bright(left_items))

    if upd_status(cur_boat_pos, left_items, right_items) == lcl.GAME_OVER:
        return lcl.GAME_OVER, cur_boat_pos

    return None, cur_boat_pos
コード例 #2
0
def move_left(item: str, boat_pos: bool, left_items: List[str],
              right_items: List[str]) -> Tuple[Optional[str], bool]:
    """Move item to left dock.

    :param item: item to move.
    :param boat_pos: current boat position (LEFT=False, RIGHT=True).
    :param left_items: items in left dock.
    :param right_items: items in right dock.
    :returns: (None, curr. boat pos) or (loc. game over msg, curr. boat pos).
    """
    assert all([
        isinstance(item, str),
        isinstance(boat_pos, bool),
        isinstance(left_items, list),
        isinstance(right_items, list)
    ])
    if boat_pos == LEFT:
        cur_boat_pos = move_boat(RIGHT)  # type: bool
        if upd_status(cur_boat_pos, left_items, right_items) == lcl.GAME_OVER:
            return lcl.GAME_OVER, cur_boat_pos

    pos = lcl.ITEMS.index(item)  # type: int
    right_items[pos] = ' '
    print_at(10, 55, bright(right_items))

    cur_boat_pos = move_boat(LEFT)

    left_items[pos] = item
    print_at(10, 1, bright(left_items))

    if upd_status(cur_boat_pos, left_items, right_items) == lcl.GAME_OVER:
        return lcl.GAME_OVER, cur_boat_pos

    return None, cur_boat_pos
コード例 #3
0
ファイル: boatman.py プロジェクト: jcrmatos/boatman
def draw_scenery(left_items: List[str]):
    """Draw scenery.

    :param left_items: items in left dock.
    """
    print(lcl.TITLE)
    print_at(10, 1, bright(left_items))
    print_at(11, 1, DOCK)
    print_at(11, 4, BOAT)
    print_at(11, 55, DOCK)
    print_at(12, 4, SEA)
コード例 #4
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def draw_scenery(left_items: List[str]):
    """Draw scenery.

    :param left_items: items in left dock.
    """
    print(lcl.TITLE)
    print_at(10, 1, bright(left_items))
    print_at(11, 1, DOCK)
    print_at(11, 4, BOAT)
    print_at(11, 55, DOCK)
    print_at(12, 4, SEA)
コード例 #5
0
ファイル: boatman.py プロジェクト: jcrmatos/boatman
def main() -> None:
    """Clear screen, draw scenario, request input and select correct action."""
    # left dock items
    left_items = list(lcl.ITEMS)  # type: List[str]
    # right dock items
    right_items = [' ', ' ', ' ']  # type: List[str]
    # current boat position
    cur_boat_pos = LEFT  # type: bool

    init()
    clear_screen()

    draw_scenery(left_items)

    while True:
        choice = ''  # type: str
        while choice not in ALLOWED_KEYS:
            print_at(14, 1, lcl.PROMPT)
            choice = input('> ').upper()
            clear_line(14)

        if choice in lcl.ITEMS:
            result = None  # type: Optional[str]
            if choice in left_items:
                result, cur_boat_pos = move_right(choice, cur_boat_pos,
                                                  left_items, right_items)
            else:
                result, cur_boat_pos = move_left(choice, cur_boat_pos,
                                                 left_items, right_items)

            if result == lcl.GAME_OVER:
                print_at(6, 1, lcl.GAME_OVER)
                break
        else:  # Quit
            break

    set_print_pos(16, 1)
コード例 #6
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def main() -> None:
    """Clear screen, draw scenario, request input and select correct action."""
    # left dock items
    left_items = list(lcl.ITEMS)  # type: List[str]
    # right dock items
    right_items = [' ', ' ', ' ']  # type: List[str]
    # current boat position
    cur_boat_pos = LEFT  # type: bool

    init()
    clear_screen()

    draw_scenery(left_items)

    while True:
        choice = ''  # type: str
        while choice not in ALLOWED_KEYS:
            print_at(14, 1, lcl.PROMPT)
            choice = input('> ').upper()
            clear_line(14)

        if choice in lcl.ITEMS:
            result = None  # type: Optional[str]
            if choice in left_items:
                result, cur_boat_pos = move_right(choice, cur_boat_pos,
                                                  left_items, right_items)
            else:
                result, cur_boat_pos = move_left(choice, cur_boat_pos,
                                                 left_items, right_items)

            if result == lcl.GAME_OVER:
                print_at(6, 1, lcl.GAME_OVER)
                break
        else:  # Quit
            break

    set_print_pos(16, 1)
コード例 #7
0
ファイル: boatman.py プロジェクト: jcrmatos/boatman
def move_boat(to_pos: bool) -> bool:
    """Move boat to right/left dock, and returns position after move.

    :param to_pos: position to move boat to (LEFT=False, RIGHT=True).
    :returns: boat's current position.
    """
    assert isinstance(to_pos, bool)
    if to_pos == RIGHT:
        for col in range(5, 51):  # type: int
            print_at(11, col - 1, NO_BOAT)
            print_at(11, col, BOAT)
            sleep(.02)
    else:
        for col in range(50, 4, -1):  # type: int
            print_at(11, col, NO_BOAT)
            print_at(11, col - 1, BOAT)
            sleep(.02)
    return to_pos
コード例 #8
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def move_boat(to_pos: bool) -> bool:
    """Move boat to right/left dock, and returns position after move.

    :param to_pos: position to move boat to (LEFT=False, RIGHT=True).
    :returns: boat's current position.
    """
    assert isinstance(to_pos, bool)
    if to_pos == RIGHT:
        for col in range(5, 51):  # type: int
            print_at(11, col - 1, NO_BOAT)
            print_at(11, col, BOAT)
            sleep(.02)
    else:
        for col in range(50, 4, -1):  # type: int
            print_at(11, col, NO_BOAT)
            print_at(11, col - 1, BOAT)
            sleep(.02)
    return to_pos
コード例 #9
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def upd_status(cur_boat_pos: bool, left_items: List[str],
               right_items: List[str]) -> Optional[str]:
    """Update game status, showing a message and if won some fireworks.

    :param cur_boat_pos: current boat position (LEFT=False, RIGHT=True).
    :param left_items: items in left dock.
    :param right_items: items in right dock.
    :returns: None or localized game over message.
    """
    assert all([
        isinstance(cur_boat_pos, bool),
        isinstance(left_items, list),
        isinstance(right_items, list)
    ])

    conditions = {
        'win':
        right_items == list(lcl.ITEMS),
        'wolf_ate_goat':
        all([
            lcl.WOLF in left_items, lcl.GOAT in left_items, cur_boat_pos
            == RIGHT
        ]) or all([
            lcl.WOLF in right_items, lcl.GOAT in right_items, cur_boat_pos
            == LEFT
        ]),
        'goat_ate_pasture':
        all([
            lcl.GOAT in left_items, lcl.PASTURE in left_items, cur_boat_pos
            == RIGHT
        ]) or all([
            lcl.GOAT in right_items, lcl.PASTURE in right_items, cur_boat_pos
            == LEFT
        ])
    }  # type: Dict[str, bool]

    if conditions['win']:
        print_at(5, 1, lcl.WIN)
        fireworks()
        return lcl.GAME_OVER
    elif conditions['wolf_ate_goat']:  # loss
        print_at(5, 1, lcl.WOLF_ATE_GOAT)
        return lcl.GAME_OVER
    elif conditions['goat_ate_pasture']:  # loss
        print_at(5, 1, lcl.GOAT_ATE_PASTURE)
        return lcl.GAME_OVER
コード例 #10
0
ファイル: boatman.py プロジェクト: jcrmatos/boatman
def upd_status(cur_boat_pos: bool, left_items: List[str],
               right_items: List[str]) -> Optional[str]:
    """Update game status, showing a message and if won some fireworks.

    :param cur_boat_pos: current boat position (LEFT=False, RIGHT=True).
    :param left_items: items in left dock.
    :param right_items: items in right dock.
    :returns: None or localized game over message.
    """
    assert all([isinstance(cur_boat_pos, bool), isinstance(left_items, list),
                isinstance(right_items, list)])

    conditions = {
        'win': right_items == list(lcl.ITEMS),
        'wolf_ate_goat':
            all([lcl.WOLF in left_items, lcl.GOAT in left_items,
                 cur_boat_pos == RIGHT])
            or
            all([lcl.WOLF in right_items, lcl.GOAT in right_items,
                 cur_boat_pos == LEFT]),
        'goat_ate_pasture':
            all([lcl.GOAT in left_items, lcl.PASTURE in left_items,
                 cur_boat_pos == RIGHT])
            or
            all([lcl.GOAT in right_items, lcl.PASTURE in right_items,
                 cur_boat_pos == LEFT])
    }  # type: Dict[str, bool]

    if conditions['win']:
        print_at(5, 1, lcl.WIN)
        fireworks()
        return lcl.GAME_OVER
    elif conditions['wolf_ate_goat']:  # loss
        print_at(5, 1, lcl.WOLF_ATE_GOAT)
        return lcl.GAME_OVER
    elif conditions['goat_ate_pasture']:  # loss
        print_at(5, 1, lcl.GOAT_ATE_PASTURE)
        return lcl.GAME_OVER
コード例 #11
0
ファイル: boatman.py プロジェクト: jcrmatos/boatman
def fireworks() -> None:
    """Print fireworks."""
    print_at(2, 48, Style.BRIGHT + r'\ | /')
    print_at(3, 47, '-- * --')
    print_at(4, 48, '/ | \\')

    print_at(3, 38, Fore.RED + r'\ | /')
    print_at(4, 37, '-- * --')
    print_at(5, 38, '/ | \\')
    print_at(4, 28, Fore.YELLOW + r'\ | /')
    print_at(5, 27, '-- * --')
    print_at(6, 28, '/ | \\')

    print_at(7, 37, Fore.MAGENTA + '*')
    print_at(8, 45, Fore.GREEN + '*')
    print_at(9, 40, Fore.CYAN + '*' + Style.RESET_ALL)
コード例 #12
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def fireworks() -> None:
    """Print fireworks."""
    print_at(2, 48, Style.BRIGHT + r'\ | /')
    print_at(3, 47, '-- * --')
    print_at(4, 48, '/ | \\')

    print_at(3, 38, Fore.RED + r'\ | /')
    print_at(4, 37, '-- * --')
    print_at(5, 38, '/ | \\')
    print_at(4, 28, Fore.YELLOW + r'\ | /')
    print_at(5, 27, '-- * --')
    print_at(6, 28, '/ | \\')

    print_at(7, 37, Fore.MAGENTA + '*')
    print_at(8, 45, Fore.GREEN + '*')
    print_at(9, 40, Fore.CYAN + '*' + Style.RESET_ALL)