class TaskQueueManager: ''' This class handles the multiprocessing requirements of Ansible by creating a pool of worker forks, a result handler fork, and a manager object with shared datastructures/queues for coordinating work between all processes. The queue manager is responsible for loading the play strategy plugin, which dispatches the Play's tasks to hosts. ''' RUN_OK = 0 RUN_ERROR = 1 RUN_FAILED_HOSTS = 2 RUN_UNREACHABLE_HOSTS = 3 RUN_FAILED_BREAK_PLAY = 4 RUN_UNKNOWN_ERROR = 255 def __init__(self, inventory, variable_manager, loader, options, passwords, stdout_callback=None, run_additional_callbacks=True, run_tree=False): self._inventory = inventory self._variable_manager = variable_manager self._loader = loader self._options = options self._stats = AggregateStats() self.passwords = passwords self._stdout_callback = stdout_callback self._run_additional_callbacks = run_additional_callbacks self._run_tree = run_tree self._callbacks_loaded = False self._callback_plugins = [] self._start_at_done = False self._result_prc = None # make sure the module path (if specified) is parsed and # added to the module_loader object if options.module_path is not None: for path in options.module_path.split(os.pathsep): module_loader.add_directory(path) # a special flag to help us exit cleanly self._terminated = False # this dictionary is used to keep track of notified handlers self._notified_handlers = dict() # dictionaries to keep track of failed/unreachable hosts self._failed_hosts = dict() self._unreachable_hosts = dict() self._final_q = multiprocessing.Queue() # A temporary file (opened pre-fork) used by connection # plugins for inter-process locking. self._connection_lockfile = tempfile.TemporaryFile() def _initialize_processes(self, num): self._workers = [] for i in range(num): rslt_q = multiprocessing.Queue() self._workers.append([None, rslt_q]) self._result_prc = ResultProcess(self._final_q, self._workers) self._result_prc.start() def _initialize_notified_handlers(self, play): ''' Clears and initializes the shared notified handlers dict with entries for each handler in the play, which is an empty array that will contain inventory hostnames for those hosts triggering the handler. ''' # Zero the dictionary first by removing any entries there. # Proxied dicts don't support iteritems, so we have to use keys() self._notified_handlers.clear() def _process_block(b): temp_list = [] for t in b.block: if isinstance(t, Block): temp_list.extend(_process_block(t)) else: temp_list.append(t) return temp_list handler_list = [] for handler_block in play.handlers: handler_list.extend(_process_block(handler_block)) # then initialize it with the given handler list for handler in handler_list: if handler not in self._notified_handlers: self._notified_handlers[handler] = [] def load_callbacks(self): ''' Loads all available callbacks, with the exception of those which utilize the CALLBACK_TYPE option. When CALLBACK_TYPE is set to 'stdout', only one such callback plugin will be loaded. ''' if self._callbacks_loaded: return stdout_callback_loaded = False if self._stdout_callback is None: self._stdout_callback = C.DEFAULT_STDOUT_CALLBACK if isinstance(self._stdout_callback, CallbackBase): stdout_callback_loaded = True elif isinstance(self._stdout_callback, string_types): if self._stdout_callback not in callback_loader: raise AnsibleError( "Invalid callback for stdout specified: %s" % self._stdout_callback) else: self._stdout_callback = callback_loader.get( self._stdout_callback) stdout_callback_loaded = True else: raise AnsibleError( "callback must be an instance of CallbackBase or the name of a callback plugin" ) for callback_plugin in callback_loader.all(class_only=True): if hasattr(callback_plugin, 'CALLBACK_VERSION' ) and callback_plugin.CALLBACK_VERSION >= 2.0: # we only allow one callback of type 'stdout' to be loaded, so check # the name of the current plugin and type to see if we need to skip # loading this callback plugin callback_type = getattr(callback_plugin, 'CALLBACK_TYPE', None) callback_needs_whitelist = getattr(callback_plugin, 'CALLBACK_NEEDS_WHITELIST', False) (callback_name, _) = os.path.splitext( os.path.basename(callback_plugin._original_path)) if callback_type == 'stdout': if callback_name != self._stdout_callback or stdout_callback_loaded: continue stdout_callback_loaded = True elif callback_name == 'tree' and self._run_tree: pass elif not self._run_additional_callbacks or ( callback_needs_whitelist and (C.DEFAULT_CALLBACK_WHITELIST is None or callback_name not in C.DEFAULT_CALLBACK_WHITELIST)): continue self._callback_plugins.append(callback_plugin()) self._callbacks_loaded = True def run(self, play): ''' Iterates over the roles/tasks in a play, using the given (or default) strategy for queueing tasks. The default is the linear strategy, which operates like classic Ansible by keeping all hosts in lock-step with a given task (meaning no hosts move on to the next task until all hosts are done with the current task). ''' if not self._callbacks_loaded: self.load_callbacks() all_vars = self._variable_manager.get_vars(loader=self._loader, play=play) templar = Templar(loader=self._loader, variables=all_vars) new_play = play.copy() new_play.post_validate(templar) new_play.handlers = new_play.compile_roles_handlers( ) + new_play.handlers self.hostvars = HostVars( inventory=self._inventory, variable_manager=self._variable_manager, loader=self._loader, ) # Fork # of forks, # of hosts or serial, whichever is lowest contenders = [ self._options.forks, play.serial, len(self._inventory.get_hosts(new_play.hosts)) ] contenders = [v for v in contenders if v is not None and v > 0] self._initialize_processes(min(contenders)) play_context = PlayContext(new_play, self._options, self.passwords, self._connection_lockfile.fileno()) for callback_plugin in self._callback_plugins: if hasattr(callback_plugin, 'set_play_context'): callback_plugin.set_play_context(play_context) self.send_callback('v2_playbook_on_play_start', new_play) # initialize the shared dictionary containing the notified handlers self._initialize_notified_handlers(new_play) # load the specified strategy (or the default linear one) strategy = strategy_loader.get(new_play.strategy, self) if strategy is None: raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds) # build the iterator iterator = PlayIterator( inventory=self._inventory, play=new_play, play_context=play_context, variable_manager=self._variable_manager, all_vars=all_vars, start_at_done=self._start_at_done, ) # Because the TQM may survive multiple play runs, we start by marking # any hosts as failed in the iterator here which may have been marked # as failed in previous runs. Then we clear the internal list of failed # hosts so we know what failed this round. for host_name in self._failed_hosts.keys(): host = self._inventory.get_host(host_name) iterator.mark_host_failed(host) self.clear_failed_hosts() # during initialization, the PlayContext will clear the start_at_task # field to signal that a matching task was found, so check that here # and remember it so we don't try to skip tasks on future plays if getattr(self._options, 'start_at_task', None) is not None and play_context.start_at_task is None: self._start_at_done = True # and run the play using the strategy and cleanup on way out play_return = strategy.run(iterator, play_context) # now re-save the hosts that failed from the iterator to our internal list for host_name in iterator.get_failed_hosts(): self._failed_hosts[host_name] = True self._cleanup_processes() return play_return def cleanup(self): display.debug("RUNNING CLEANUP") self.terminate() self._final_q.close() self._cleanup_processes() def _cleanup_processes(self): if self._result_prc: self._result_prc.terminate() for (worker_prc, rslt_q) in self._workers: rslt_q.close() if worker_prc and worker_prc.is_alive(): try: worker_prc.terminate() except AttributeError: pass def clear_failed_hosts(self): self._failed_hosts = dict() def get_inventory(self): return self._inventory def get_variable_manager(self): return self._variable_manager def get_loader(self): return self._loader def get_notified_handlers(self): return self._notified_handlers def get_workers(self): return self._workers[:] def terminate(self): self._terminated = True def has_dead_workers(self): # [<WorkerProcess(WorkerProcess-2, stopped[SIGKILL])>, # <WorkerProcess(WorkerProcess-2, stopped[SIGTERM])> defunct = False for idx, x in enumerate(self._workers): if hasattr(x[0], 'exitcode'): if x[0].exitcode in [-9, -15]: defunct = True return defunct def send_callback(self, method_name, *args, **kwargs): for callback_plugin in [self._stdout_callback ] + self._callback_plugins: # a plugin that set self.disabled to True will not be called # see osx_say.py example for such a plugin if getattr(callback_plugin, 'disabled', False): continue # try to find v2 method, fallback to v1 method, ignore callback if no method found methods = [] for possible in [method_name, 'v2_on_any']: gotit = getattr(callback_plugin, possible, None) if gotit is None: gotit = getattr(callback_plugin, possible.replace('v2_', ''), None) if gotit is not None: methods.append(gotit) for method in methods: try: # temporary hack, required due to a change in the callback API, so # we don't break backwards compatibility with callbacks which were # designed to use the original API # FIXME: target for removal and revert to the original code here after a year (2017-01-14) if method_name == 'v2_playbook_on_start': import inspect (f_args, f_varargs, f_keywords, f_defaults) = inspect.getargspec(method) if 'playbook' in f_args: method(*args, **kwargs) else: method() else: method(*args, **kwargs) except Exception as e: #TODO: add config toggle to make this fatal or not? display.warning( u"Failure using method (%s) in callback plugin (%s): %s" % (to_unicode(method_name), to_unicode(callback_plugin), to_unicode(e))) from traceback import format_tb from sys import exc_info display.debug('Callback Exception: \n' + ' '.join(format_tb(exc_info()[2])))
class TaskQueueManager: ''' This class handles the multiprocessing requirements of Ansible by creating a pool of worker forks, a result handler fork, and a manager object with shared datastructures/queues for coordinating work between all processes. The queue manager is responsible for loading the play strategy plugin, which dispatches the Play's tasks to hosts. ''' def __init__(self, inventory, variable_manager, loader, options, passwords, stdout_callback=None, run_additional_callbacks=True, run_tree=False): self._inventory = inventory self._variable_manager = variable_manager self._loader = loader self._options = options self._stats = AggregateStats() self.passwords = passwords self._stdout_callback = stdout_callback self._run_additional_callbacks = run_additional_callbacks self._run_tree = run_tree self._callbacks_loaded = False self._callback_plugins = [] self._start_at_done = False self._result_prc = None # make sure the module path (if specified) is parsed and # added to the module_loader object if options.module_path is not None: for path in options.module_path.split(os.pathsep): module_loader.add_directory(path) # a special flag to help us exit cleanly self._terminated = False # this dictionary is used to keep track of notified handlers self._notified_handlers = dict() # dictionaries to keep track of failed/unreachable hosts self._failed_hosts = dict() self._unreachable_hosts = dict() self._final_q = multiprocessing.Queue() # A temporary file (opened pre-fork) used by connection # plugins for inter-process locking. self._connection_lockfile = tempfile.TemporaryFile() def _initialize_processes(self, num): self._workers = [] for i in range(num): main_q = multiprocessing.Queue() rslt_q = multiprocessing.Queue() self._workers.append([None, main_q, rslt_q]) self._result_prc = ResultProcess(self._final_q, self._workers) self._result_prc.start() def _initialize_notified_handlers(self, handlers): ''' Clears and initializes the shared notified handlers dict with entries for each handler in the play, which is an empty array that will contain inventory hostnames for those hosts triggering the handler. ''' # Zero the dictionary first by removing any entries there. # Proxied dicts don't support iteritems, so we have to use keys() for key in self._notified_handlers.keys(): del self._notified_handlers[key] # FIXME: there is a block compile helper for this... handler_list = [] for handler_block in handlers: for handler in handler_block.block: handler_list.append(handler) # then initialize it with the handler names from the handler list for handler in handler_list: self._notified_handlers[handler.get_name()] = [] def load_callbacks(self): ''' Loads all available callbacks, with the exception of those which utilize the CALLBACK_TYPE option. When CALLBACK_TYPE is set to 'stdout', only one such callback plugin will be loaded. ''' if self._callbacks_loaded: return stdout_callback_loaded = False if self._stdout_callback is None: self._stdout_callback = C.DEFAULT_STDOUT_CALLBACK if isinstance(self._stdout_callback, CallbackBase): stdout_callback_loaded = True elif isinstance(self._stdout_callback, basestring): if self._stdout_callback not in callback_loader: raise AnsibleError("Invalid callback for stdout specified: %s" % self._stdout_callback) else: self._stdout_callback = callback_loader.get(self._stdout_callback) stdout_callback_loaded = True else: raise AnsibleError("callback must be an instance of CallbackBase or the name of a callback plugin") for callback_plugin in callback_loader.all(class_only=True): if hasattr(callback_plugin, 'CALLBACK_VERSION') and callback_plugin.CALLBACK_VERSION >= 2.0: # we only allow one callback of type 'stdout' to be loaded, so check # the name of the current plugin and type to see if we need to skip # loading this callback plugin callback_type = getattr(callback_plugin, 'CALLBACK_TYPE', None) callback_needs_whitelist = getattr(callback_plugin, 'CALLBACK_NEEDS_WHITELIST', False) (callback_name, _) = os.path.splitext(os.path.basename(callback_plugin._original_path)) if callback_type == 'stdout': if callback_name != self._stdout_callback or stdout_callback_loaded: continue stdout_callback_loaded = True elif callback_name == 'tree' and self._run_tree: pass elif not self._run_additional_callbacks or (callback_needs_whitelist and (C.DEFAULT_CALLBACK_WHITELIST is None or callback_name not in C.DEFAULT_CALLBACK_WHITELIST)): continue self._callback_plugins.append(callback_plugin()) self._callbacks_loaded = True def run(self, play): ''' Iterates over the roles/tasks in a play, using the given (or default) strategy for queueing tasks. The default is the linear strategy, which operates like classic Ansible by keeping all hosts in lock-step with a given task (meaning no hosts move on to the next task until all hosts are done with the current task). ''' if not self._callbacks_loaded: self.load_callbacks() all_vars = self._variable_manager.get_vars(loader=self._loader, play=play) templar = Templar(loader=self._loader, variables=all_vars) new_play = play.copy() new_play.post_validate(templar) self.hostvars = HostVars( inventory=self._inventory, variable_manager=self._variable_manager, loader=self._loader, ) # Fork # of forks, # of hosts or serial, whichever is lowest contenders = [self._options.forks, play.serial, len(self._inventory.get_hosts(new_play.hosts))] contenders = [ v for v in contenders if v is not None and v > 0 ] self._initialize_processes(min(contenders)) play_context = PlayContext(new_play, self._options, self.passwords, self._connection_lockfile.fileno()) for callback_plugin in self._callback_plugins: if hasattr(callback_plugin, 'set_play_context'): callback_plugin.set_play_context(play_context) self.send_callback('v2_playbook_on_play_start', new_play) # initialize the shared dictionary containing the notified handlers self._initialize_notified_handlers(new_play.handlers) # load the specified strategy (or the default linear one) strategy = strategy_loader.get(new_play.strategy, self) if strategy is None: raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds) # build the iterator iterator = PlayIterator( inventory=self._inventory, play=new_play, play_context=play_context, variable_manager=self._variable_manager, all_vars=all_vars, start_at_done = self._start_at_done, ) # during initialization, the PlayContext will clear the start_at_task # field to signal that a matching task was found, so check that here # and remember it so we don't try to skip tasks on future plays if getattr(self._options, 'start_at_task', None) is not None and play_context.start_at_task is None: self._start_at_done = True # and run the play using the strategy and cleanup on way out play_return = strategy.run(iterator, play_context) self._cleanup_processes() return play_return def cleanup(self): display.debug("RUNNING CLEANUP") self.terminate() self._final_q.close() self._cleanup_processes() def _cleanup_processes(self): if self._result_prc: self._result_prc.terminate() for (worker_prc, main_q, rslt_q) in self._workers: rslt_q.close() main_q.close() if worker_prc and worker_prc.is_alive(): try: worker_prc.terminate() except AttributeError: pass def clear_failed_hosts(self): self._failed_hosts = dict() def get_inventory(self): return self._inventory def get_variable_manager(self): return self._variable_manager def get_loader(self): return self._loader def get_notified_handlers(self): return self._notified_handlers def get_workers(self): return self._workers[:] def terminate(self): self._terminated = True def send_callback(self, method_name, *args, **kwargs): for callback_plugin in [self._stdout_callback] + self._callback_plugins: # a plugin that set self.disabled to True will not be called # see osx_say.py example for such a plugin if getattr(callback_plugin, 'disabled', False): continue # try to find v2 method, fallback to v1 method, ignore callback if no method found methods = [] for possible in [method_name, 'v2_on_any']: gotit = getattr(callback_plugin, possible, None) if gotit is None: gotit = getattr(callback_plugin, possible.replace('v2_',''), None) if gotit is not None: methods.append(gotit) for method in methods: try: # temporary hack, required due to a change in the callback API, so # we don't break backwards compatibility with callbacks which were # designed to use the original API # FIXME: target for removal and revert to the original code here after a year (2017-01-14) if method_name == 'v2_playbook_on_start': import inspect (f_args, f_varargs, f_keywords, f_defaults) = inspect.getargspec(method) if 'playbook' in f_args: method(*args, **kwargs) else: method() else: method(*args, **kwargs) except Exception as e: #TODO: add config toggle to make this fatal or not? display.warning(u"Failure when attempting to use callback plugin (%s): %s" % (to_unicode(callback_plugin), to_unicode(e)))
class TaskQueueManager: ''' This class handles the multiprocessing requirements of Ansible by creating a pool of worker forks, a result handler fork, and a manager object with shared datastructures/queues for coordinating work between all processes. The queue manager is responsible for loading the play strategy plugin, which dispatches the Play's tasks to hosts. ''' def __init__(self, inventory, variable_manager, loader, display, options, passwords, stdout_callback=None): self._inventory = inventory self._variable_manager = variable_manager self._loader = loader self._display = display self._options = options self._stats = AggregateStats() self.passwords = passwords self._stdout_callback = stdout_callback self._callbacks_loaded = False self._callback_plugins = [] # make sure the module path (if specified) is parsed and # added to the module_loader object if options.module_path is not None: for path in options.module_path.split(os.pathsep): module_loader.add_directory(path) # a special flag to help us exit cleanly self._terminated = False # this dictionary is used to keep track of notified handlers self._notified_handlers = dict() # dictionaries to keep track of failed/unreachable hosts self._failed_hosts = dict() self._unreachable_hosts = dict() self._final_q = multiprocessing.Queue() # create the pool of worker threads, based on the number of forks specified try: fileno = sys.stdin.fileno() except ValueError: fileno = None # A temporary file (opened pre-fork) used by connection # plugins for inter-process locking. self._connection_lockfile = tempfile.TemporaryFile() self._workers = [] for i in range(self._options.forks): main_q = multiprocessing.Queue() rslt_q = multiprocessing.Queue() prc = WorkerProcess(self, main_q, rslt_q, loader) prc.start() self._workers.append((prc, main_q, rslt_q)) self._result_prc = ResultProcess(self._final_q, self._workers) self._result_prc.start() def _initialize_notified_handlers(self, handlers): ''' Clears and initializes the shared notified handlers dict with entries for each handler in the play, which is an empty array that will contain inventory hostnames for those hosts triggering the handler. ''' # Zero the dictionary first by removing any entries there. # Proxied dicts don't support iteritems, so we have to use keys() for key in self._notified_handlers.keys(): del self._notified_handlers[key] # FIXME: there is a block compile helper for this... handler_list = [] for handler_block in handlers: for handler in handler_block.block: handler_list.append(handler) # then initialize it with the handler names from the handler list for handler in handler_list: self._notified_handlers[handler.get_name()] = [] def load_callbacks(self): ''' Loads all available callbacks, with the exception of those which utilize the CALLBACK_TYPE option. When CALLBACK_TYPE is set to 'stdout', only one such callback plugin will be loaded. ''' if self._callbacks_loaded: return stdout_callback_loaded = False if self._stdout_callback is None: self._stdout_callback = C.DEFAULT_STDOUT_CALLBACK if self._stdout_callback not in callback_loader: raise AnsibleError("Invalid callback for stdout specified: %s" % self._stdout_callback) for callback_plugin in callback_loader.all(class_only=True): if hasattr(callback_plugin, 'CALLBACK_VERSION' ) and callback_plugin.CALLBACK_VERSION >= 2.0: # we only allow one callback of type 'stdout' to be loaded, so check # the name of the current plugin and type to see if we need to skip # loading this callback plugin callback_type = getattr(callback_plugin, 'CALLBACK_TYPE', None) (callback_name, _) = os.path.splitext( os.path.basename(callback_plugin._original_path)) if callback_type == 'stdout': if callback_name != self._stdout_callback or stdout_callback_loaded: continue stdout_callback_loaded = True elif C.DEFAULT_CALLBACK_WHITELIST is None or callback_name not in C.DEFAULT_CALLBACK_WHITELIST: continue self._callback_plugins.append(callback_plugin(self._display)) else: self._callback_plugins.append(callback_plugin()) self._callbacks_loaded = True def run(self, play): ''' Iterates over the roles/tasks in a play, using the given (or default) strategy for queueing tasks. The default is the linear strategy, which operates like classic Ansible by keeping all hosts in lock-step with a given task (meaning no hosts move on to the next task until all hosts are done with the current task). ''' if not self._callbacks_loaded: self.load_callbacks() all_vars = self._variable_manager.get_vars(loader=self._loader, play=play) templar = Templar(loader=self._loader, variables=all_vars) new_play = play.copy() new_play.post_validate(templar) play_context = PlayContext(new_play, self._options, self.passwords, self._connection_lockfile.fileno()) for callback_plugin in self._callback_plugins: if hasattr(callback_plugin, 'set_play_context'): callback_plugin.set_play_context(play_context) self.send_callback('v2_playbook_on_play_start', new_play) # initialize the shared dictionary containing the notified handlers self._initialize_notified_handlers(new_play.handlers) # load the specified strategy (or the default linear one) strategy = strategy_loader.get(new_play.strategy, self) if strategy is None: raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds) # build the iterator iterator = PlayIterator( inventory=self._inventory, play=new_play, play_context=play_context, variable_manager=self._variable_manager, all_vars=all_vars, ) # and run the play using the strategy return strategy.run(iterator, play_context) def cleanup(self): self._display.debug("RUNNING CLEANUP") self.terminate() self._final_q.close() self._result_prc.terminate() for (worker_prc, main_q, rslt_q) in self._workers: rslt_q.close() main_q.close() worker_prc.terminate() def clear_failed_hosts(self): self._failed_hosts = dict() def get_inventory(self): return self._inventory def get_variable_manager(self): return self._variable_manager def get_loader(self): return self._loader def get_notified_handlers(self): return self._notified_handlers def get_workers(self): return self._workers[:] def terminate(self): self._terminated = True def send_callback(self, method_name, *args, **kwargs): for callback_plugin in self._callback_plugins: # a plugin that set self.disabled to True will not be called # see osx_say.py example for such a plugin if getattr(callback_plugin, 'disabled', False): continue methods = [ getattr(callback_plugin, method_name, None), getattr(callback_plugin, 'v2_on_any', None) ] for method in methods: if method is not None: try: method(*args, **kwargs) except Exception as e: self._display.warning('Error when using %s: %s' % (method, str(e)))
class TaskQueueManager: ''' This class handles the multiprocessing requirements of Ansible by creating a pool of worker forks, a result handler fork, and a manager object with shared datastructures/queues for coordinating work between all processes. The queue manager is responsible for loading the play strategy plugin, which dispatches the Play's tasks to hosts. ''' def __init__(self, inventory, variable_manager, loader, display, options, passwords, stdout_callback=None): self._inventory = inventory self._variable_manager = variable_manager self._loader = loader self._display = display self._options = options self._stats = AggregateStats() self.passwords = passwords self._stdout_callback = stdout_callback self._callbacks_loaded = False self._callback_plugins = [] self._start_at_done = False # make sure the module path (if specified) is parsed and # added to the module_loader object if options.module_path is not None: for path in options.module_path.split(os.pathsep): module_loader.add_directory(path) # a special flag to help us exit cleanly self._terminated = False # this dictionary is used to keep track of notified handlers self._notified_handlers = dict() # dictionaries to keep track of failed/unreachable hosts self._failed_hosts = dict() self._unreachable_hosts = dict() self._final_q = multiprocessing.Queue() # create the pool of worker threads, based on the number of forks specified try: fileno = sys.stdin.fileno() except ValueError: fileno = None # A temporary file (opened pre-fork) used by connection # plugins for inter-process locking. self._connection_lockfile = tempfile.TemporaryFile() self._workers = [] for i in range(self._options.forks): main_q = multiprocessing.Queue() rslt_q = multiprocessing.Queue() prc = WorkerProcess(self, main_q, rslt_q, loader) prc.start() self._workers.append((prc, main_q, rslt_q)) self._result_prc = ResultProcess(self._final_q, self._workers) self._result_prc.start() def _initialize_notified_handlers(self, handlers): ''' Clears and initializes the shared notified handlers dict with entries for each handler in the play, which is an empty array that will contain inventory hostnames for those hosts triggering the handler. ''' # Zero the dictionary first by removing any entries there. # Proxied dicts don't support iteritems, so we have to use keys() for key in self._notified_handlers.keys(): del self._notified_handlers[key] # FIXME: there is a block compile helper for this... handler_list = [] for handler_block in handlers: for handler in handler_block.block: handler_list.append(handler) # then initialize it with the handler names from the handler list for handler in handler_list: self._notified_handlers[handler.get_name()] = [] def load_callbacks(self): ''' Loads all available callbacks, with the exception of those which utilize the CALLBACK_TYPE option. When CALLBACK_TYPE is set to 'stdout', only one such callback plugin will be loaded. ''' if self._callbacks_loaded: return stdout_callback_loaded = False if self._stdout_callback is None: self._stdout_callback = C.DEFAULT_STDOUT_CALLBACK if self._stdout_callback not in callback_loader: raise AnsibleError("Invalid callback for stdout specified: %s" % self._stdout_callback) for callback_plugin in callback_loader.all(class_only=True): if hasattr(callback_plugin, 'CALLBACK_VERSION') and callback_plugin.CALLBACK_VERSION >= 2.0: # we only allow one callback of type 'stdout' to be loaded, so check # the name of the current plugin and type to see if we need to skip # loading this callback plugin callback_type = getattr(callback_plugin, 'CALLBACK_TYPE', None) (callback_name, _) = os.path.splitext(os.path.basename(callback_plugin._original_path)) if callback_type == 'stdout': if callback_name != self._stdout_callback or stdout_callback_loaded: continue stdout_callback_loaded = True elif C.DEFAULT_CALLBACK_WHITELIST is None or callback_name not in C.DEFAULT_CALLBACK_WHITELIST: continue self._callback_plugins.append(callback_plugin(self._display)) else: self._callback_plugins.append(callback_plugin()) self._callbacks_loaded = True def run(self, play): ''' Iterates over the roles/tasks in a play, using the given (or default) strategy for queueing tasks. The default is the linear strategy, which operates like classic Ansible by keeping all hosts in lock-step with a given task (meaning no hosts move on to the next task until all hosts are done with the current task). ''' if not self._callbacks_loaded: self.load_callbacks() all_vars = self._variable_manager.get_vars(loader=self._loader, play=play) templar = Templar(loader=self._loader, variables=all_vars) new_play = play.copy() new_play.post_validate(templar) play_context = PlayContext(new_play, self._options, self.passwords, self._connection_lockfile.fileno()) for callback_plugin in self._callback_plugins: if hasattr(callback_plugin, 'set_play_context'): callback_plugin.set_play_context(play_context) self.send_callback('v2_playbook_on_play_start', new_play) # initialize the shared dictionary containing the notified handlers self._initialize_notified_handlers(new_play.handlers) # load the specified strategy (or the default linear one) strategy = strategy_loader.get(new_play.strategy, self) if strategy is None: raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds) # build the iterator iterator = PlayIterator( inventory=self._inventory, play=new_play, play_context=play_context, variable_manager=self._variable_manager, all_vars=all_vars, start_at_done = self._start_at_done, ) # during initialization, the PlayContext will clear the start_at_task # field to signal that a matching task was found, so check that here # and remember it so we don't try to skip tasks on future plays if getattr(self._options, 'start_at_task', None) is not None and play_context.start_at_task is None: self._start_at_done = True # and run the play using the strategy return strategy.run(iterator, play_context) def cleanup(self): self._display.debug("RUNNING CLEANUP") self.terminate() self._final_q.close() self._result_prc.terminate() for (worker_prc, main_q, rslt_q) in self._workers: rslt_q.close() main_q.close() worker_prc.terminate() def clear_failed_hosts(self): self._failed_hosts = dict() def get_inventory(self): return self._inventory def get_variable_manager(self): return self._variable_manager def get_loader(self): return self._loader def get_notified_handlers(self): return self._notified_handlers def get_workers(self): return self._workers[:] def terminate(self): self._terminated = True def send_callback(self, method_name, *args, **kwargs): for callback_plugin in self._callback_plugins: # a plugin that set self.disabled to True will not be called # see osx_say.py example for such a plugin if getattr(callback_plugin, 'disabled', False): continue methods = [ getattr(callback_plugin, method_name, None), getattr(callback_plugin, 'v2_on_any', None) ] for method in methods: if method is not None: try: method(*args, **kwargs) except Exception as e: self._display.warning('Error when using %s: %s' % (method, str(e)))
class TaskQueueManager: ''' This class handles the multiprocessing requirements of Ansible by creating a pool of worker forks, a result handler fork, and a manager object with shared datastructures/queues for coordinating work between all processes. The queue manager is responsible for loading the play strategy plugin, which dispatches the Play's tasks to hosts. ''' def __init__(self, inventory, variable_manager, loader, display, options, passwords, stdout_callback=None): self._inventory = inventory self._variable_manager = variable_manager self._loader = loader self._display = display self._options = options self._stats = AggregateStats() self.passwords = passwords self._stdout_callback = stdout_callback self._callbacks_loaded = False self._callback_plugins = [] # a special flag to help us exit cleanly self._terminated = False # this dictionary is used to keep track of notified handlers self._notified_handlers = dict() # dictionaries to keep track of failed/unreachable hosts self._failed_hosts = dict() self._unreachable_hosts = dict() self._final_q = multiprocessing.Queue() # create the pool of worker threads, based on the number of forks specified try: fileno = sys.stdin.fileno() except ValueError: fileno = None self._workers = [] for i in range(self._options.forks): main_q = multiprocessing.Queue() rslt_q = multiprocessing.Queue() prc = WorkerProcess(self, main_q, rslt_q, loader) prc.start() self._workers.append((prc, main_q, rslt_q)) self._result_prc = ResultProcess(self._final_q, self._workers) self._result_prc.start() def _initialize_notified_handlers(self, handlers): ''' Clears and initializes the shared notified handlers dict with entries for each handler in the play, which is an empty array that will contain inventory hostnames for those hosts triggering the handler. ''' # Zero the dictionary first by removing any entries there. # Proxied dicts don't support iteritems, so we have to use keys() for key in self._notified_handlers.keys(): del self._notified_handlers[key] # FIXME: there is a block compile helper for this... handler_list = [] for handler_block in handlers: for handler in handler_block.block: handler_list.append(handler) # then initialize it with the handler names from the handler list for handler in handler_list: self._notified_handlers[handler.get_name()] = [] def load_callbacks(self): ''' Loads all available callbacks, with the exception of those which utilize the CALLBACK_TYPE option. When CALLBACK_TYPE is set to 'stdout', only one such callback plugin will be loaded. ''' if self._callbacks_loaded: return stdout_callback_loaded = False if self._stdout_callback is None: self._stdout_callback = C.DEFAULT_STDOUT_CALLBACK if self._stdout_callback not in callback_loader: raise AnsibleError("Invalid callback for stdout specified: %s" % self._stdout_callback) for callback_plugin in callback_loader.all(class_only=True): if hasattr(callback_plugin, 'CALLBACK_VERSION' ) and callback_plugin.CALLBACK_VERSION >= 2.0: # we only allow one callback of type 'stdout' to be loaded, so check # the name of the current plugin and type to see if we need to skip # loading this callback plugin callback_type = getattr(callback_plugin, 'CALLBACK_TYPE', None) (callback_name, _) = os.path.splitext( os.path.basename(callback_plugin._original_path)) if callback_type == 'stdout': if callback_name != self._stdout_callback or stdout_callback_loaded: continue stdout_callback_loaded = True elif C.DEFAULT_CALLBACK_WHITELIST is None or callback_name not in C.DEFAULT_CALLBACK_WHITELIST: continue self._callback_plugins.append(callback_plugin(self._display)) else: self._callback_plugins.append(callback_plugin()) self._callbacks_loaded = True def _do_var_prompt(self, varname, private=True, prompt=None, encrypt=None, confirm=False, salt_size=None, salt=None, default=None): if prompt and default is not None: msg = "%s [%s]: " % (prompt, default) elif prompt: msg = "%s: " % prompt else: msg = 'input for %s: ' % varname def do_prompt(prompt, private): if sys.stdout.encoding: msg = prompt.encode(sys.stdout.encoding) else: # when piping the output, or at other times when stdout # may not be the standard file descriptor, the stdout # encoding may not be set, so default to something sane msg = prompt.encode(locale.getpreferredencoding()) if private: return getpass.getpass(msg) return raw_input(msg) if confirm: while True: result = do_prompt(msg, private) second = do_prompt("confirm " + msg, private) if result == second: break display("***** VALUES ENTERED DO NOT MATCH ****") else: result = do_prompt(msg, private) # if result is false and default is not None if not result and default is not None: result = default # FIXME: make this work with vault or whatever this old method was #if encrypt: # result = utils.do_encrypt(result, encrypt, salt_size, salt) # handle utf-8 chars # FIXME: make this work #result = to_unicode(result, errors='strict') return result def run(self, play): ''' Iterates over the roles/tasks in a play, using the given (or default) strategy for queueing tasks. The default is the linear strategy, which operates like classic Ansible by keeping all hosts in lock-step with a given task (meaning no hosts move on to the next task until all hosts are done with the current task). ''' if not self._callbacks_loaded: self.load_callbacks() if play.vars_prompt: for var in play.vars_prompt: if 'name' not in var: raise AnsibleError("'vars_prompt' item is missing 'name:'", obj=play._ds) vname = var['name'] prompt = var.get("prompt", vname) default = var.get("default", None) private = var.get("private", True) confirm = var.get("confirm", False) encrypt = var.get("encrypt", None) salt_size = var.get("salt_size", None) salt = var.get("salt", None) if vname not in play.vars: self.send_callback('v2_playbook_on_vars_prompt', vname, private, prompt, encrypt, confirm, salt_size, salt, default) play.vars[vname] = self._do_var_prompt( vname, private, prompt, encrypt, confirm, salt_size, salt, default) all_vars = self._variable_manager.get_vars(loader=self._loader, play=play) templar = Templar(loader=self._loader, variables=all_vars) new_play = play.copy() new_play.post_validate(templar) connection_info = ConnectionInformation(new_play, self._options, self.passwords) for callback_plugin in self._callback_plugins: if hasattr(callback_plugin, 'set_connection_info'): callback_plugin.set_connection_info(connection_info) self.send_callback('v2_playbook_on_play_start', new_play) # initialize the shared dictionary containing the notified handlers self._initialize_notified_handlers(new_play.handlers) # load the specified strategy (or the default linear one) strategy = strategy_loader.get(new_play.strategy, self) if strategy is None: raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds) # build the iterator iterator = PlayIterator(inventory=self._inventory, play=new_play, connection_info=connection_info, all_vars=all_vars) # and run the play using the strategy return strategy.run(iterator, connection_info) def cleanup(self): debug("RUNNING CLEANUP") self.terminate() self._final_q.close() self._result_prc.terminate() for (worker_prc, main_q, rslt_q) in self._workers: rslt_q.close() main_q.close() worker_prc.terminate() def get_inventory(self): return self._inventory def get_variable_manager(self): return self._variable_manager def get_loader(self): return self._loader def get_notified_handlers(self): return self._notified_handlers def get_workers(self): return self._workers[:] def terminate(self): self._terminated = True def send_callback(self, method_name, *args, **kwargs): for callback_plugin in self._callback_plugins: # a plugin that set self.disabled to True will not be called # see osx_say.py example for such a plugin if getattr(callback_plugin, 'disabled', False): continue methods = [ getattr(callback_plugin, method_name, None), getattr(callback_plugin, 'on_any', None) ] for method in methods: if method is not None: method(*args, **kwargs)
class TaskQueueManager: ''' This class handles the multiprocessing requirements of Ansible by creating a pool of worker forks, a result handler fork, and a manager object with shared datastructures/queues for coordinating work between all processes. The queue manager is responsible for loading the play strategy plugin, which dispatches the Play's tasks to hosts. ''' def __init__(self, inventory, variable_manager, loader, options, passwords, stdout_callback=None): self._inventory = inventory self._variable_manager = variable_manager self._loader = loader self._options = options self._stats = AggregateStats() self.passwords = passwords self._stdout_callback = stdout_callback self._callbacks_loaded = False self._callback_plugins = [] self._start_at_done = False self._result_prc = None # make sure the module path (if specified) is parsed and # added to the module_loader object if options.module_path is not None: for path in options.module_path.split(os.pathsep): module_loader.add_directory(path) # a special flag to help us exit cleanly self._terminated = False # this dictionary is used to keep track of notified handlers self._notified_handlers = dict() # dictionaries to keep track of failed/unreachable hosts self._failed_hosts = dict() self._unreachable_hosts = dict() self._final_q = multiprocessing.Queue() # A temporary file (opened pre-fork) used by connection # plugins for inter-process locking. self._connection_lockfile = tempfile.TemporaryFile() def _initialize_processes(self, num): self._workers = [] for i in xrange(num): main_q = multiprocessing.Queue() rslt_q = multiprocessing.Queue() prc = WorkerProcess(self, main_q, rslt_q, self._hostvars_manager, self._loader) prc.start() self._workers.append((prc, main_q, rslt_q)) self._result_prc = ResultProcess(self._final_q, self._workers) self._result_prc.start() def _initialize_notified_handlers(self, handlers): ''' Clears and initializes the shared notified handlers dict with entries for each handler in the play, which is an empty array that will contain inventory hostnames for those hosts triggering the handler. ''' # Zero the dictionary first by removing any entries there. # Proxied dicts don't support iteritems, so we have to use keys() for key in self._notified_handlers.keys(): del self._notified_handlers[key] # FIXME: there is a block compile helper for this... handler_list = [] for handler_block in handlers: for handler in handler_block.block: handler_list.append(handler) # then initialize it with the handler names from the handler list for handler in handler_list: self._notified_handlers[handler.get_name()] = [] def load_callbacks(self): ''' Loads all available callbacks, with the exception of those which utilize the CALLBACK_TYPE option. When CALLBACK_TYPE is set to 'stdout', only one such callback plugin will be loaded. ''' if self._callbacks_loaded: return stdout_callback_loaded = False if self._stdout_callback is None: self._stdout_callback = C.DEFAULT_STDOUT_CALLBACK if self._stdout_callback not in callback_loader: raise AnsibleError("Invalid callback for stdout specified: %s" % self._stdout_callback) for callback_plugin in callback_loader.all(class_only=True): if hasattr(callback_plugin, 'CALLBACK_VERSION' ) and callback_plugin.CALLBACK_VERSION >= 2.0: # we only allow one callback of type 'stdout' to be loaded, so check # the name of the current plugin and type to see if we need to skip # loading this callback plugin callback_type = getattr(callback_plugin, 'CALLBACK_TYPE', None) callback_needs_whitelist = getattr(callback_plugin, 'CALLBACK_NEEDS_WHITELIST', False) (callback_name, _) = os.path.splitext( os.path.basename(callback_plugin._original_path)) if callback_type == 'stdout': if callback_name != self._stdout_callback or stdout_callback_loaded: continue stdout_callback_loaded = True elif callback_needs_whitelist and ( C.DEFAULT_CALLBACK_WHITELIST is None or callback_name not in C.DEFAULT_CALLBACK_WHITELIST): continue self._callback_plugins.append(callback_plugin()) self._callbacks_loaded = True def run(self, play): ''' Iterates over the roles/tasks in a play, using the given (or default) strategy for queueing tasks. The default is the linear strategy, which operates like classic Ansible by keeping all hosts in lock-step with a given task (meaning no hosts move on to the next task until all hosts are done with the current task). ''' if not self._callbacks_loaded: self.load_callbacks() all_vars = self._variable_manager.get_vars(loader=self._loader, play=play) templar = Templar(loader=self._loader, variables=all_vars) new_play = play.copy() new_play.post_validate(templar) class HostVarsManager(SyncManager): pass hostvars = HostVars( play=new_play, inventory=self._inventory, variable_manager=self._variable_manager, loader=self._loader, ) HostVarsManager.register( 'hostvars', callable=lambda: hostvars, # FIXME: this is the list of exposed methods to the DictProxy object, plus our # special ones (set_variable_manager/set_inventory). There's probably a better way # to do this with a proper BaseProxy/DictProxy derivative exposed=('set_variable_manager', 'set_inventory', '__contains__', '__delitem__', '__getitem__', '__len__', '__setitem__', 'clear', 'copy', 'get', 'has_key', 'items', 'keys', 'pop', 'popitem', 'setdefault', 'update', 'values'), ) self._hostvars_manager = HostVarsManager() self._hostvars_manager.start() # Fork # of forks, # of hosts or serial, whichever is lowest contenders = [ self._options.forks, play.serial, len(self._inventory.get_hosts(new_play.hosts)) ] contenders = [v for v in contenders if v is not None and v > 0] self._initialize_processes(min(contenders)) play_context = PlayContext(new_play, self._options, self.passwords, self._connection_lockfile.fileno()) for callback_plugin in self._callback_plugins: if hasattr(callback_plugin, 'set_play_context'): callback_plugin.set_play_context(play_context) self.send_callback('v2_playbook_on_play_start', new_play) # initialize the shared dictionary containing the notified handlers self._initialize_notified_handlers(new_play.handlers) # load the specified strategy (or the default linear one) strategy = strategy_loader.get(new_play.strategy, self) if strategy is None: raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds) # build the iterator iterator = PlayIterator( inventory=self._inventory, play=new_play, play_context=play_context, variable_manager=self._variable_manager, all_vars=all_vars, start_at_done=self._start_at_done, ) # during initialization, the PlayContext will clear the start_at_task # field to signal that a matching task was found, so check that here # and remember it so we don't try to skip tasks on future plays if getattr(self._options, 'start_at_task', None) is not None and play_context.start_at_task is None: self._start_at_done = True # and run the play using the strategy and cleanup on way out play_return = strategy.run(iterator, play_context) self._cleanup_processes() self._hostvars_manager.shutdown() return play_return def cleanup(self): display.debug("RUNNING CLEANUP") self.terminate() self._final_q.close() self._cleanup_processes() def _cleanup_processes(self): if self._result_prc: self._result_prc.terminate() for (worker_prc, main_q, rslt_q) in self._workers: rslt_q.close() main_q.close() worker_prc.terminate() def clear_failed_hosts(self): self._failed_hosts = dict() def get_inventory(self): return self._inventory def get_variable_manager(self): return self._variable_manager def get_loader(self): return self._loader def get_notified_handlers(self): return self._notified_handlers def get_workers(self): return self._workers[:] def terminate(self): self._terminated = True def send_callback(self, method_name, *args, **kwargs): for callback_plugin in self._callback_plugins: # a plugin that set self.disabled to True will not be called # see osx_say.py example for such a plugin if getattr(callback_plugin, 'disabled', False): continue methods = [ getattr(callback_plugin, method_name, None), getattr(callback_plugin, 'v2_on_any', None) ] for method in methods: if method is not None: try: method(*args, **kwargs) except Exception as e: try: v1_method = method.replace('v2_', '') v1_method(*args, **kwargs) except Exception: display.warning('Error when using %s: %s' % (method, str(e)))
class TaskQueueManager: ''' This class handles the multiprocessing requirements of Ansible by creating a pool of worker forks, a result handler fork, and a manager object with shared datastructures/queues for coordinating work between all processes. The queue manager is responsible for loading the play strategy plugin, which dispatches the Play's tasks to hosts. ''' def __init__(self, inventory, callback, variable_manager, loader, display, options, passwords): self._inventory = inventory self._variable_manager = variable_manager self._loader = loader self._display = display self._options = options self._stats = AggregateStats() self.passwords = passwords # a special flag to help us exit cleanly self._terminated = False # this dictionary is used to keep track of notified handlers self._notified_handlers = dict() # dictionaries to keep track of failed/unreachable hosts self._failed_hosts = dict() self._unreachable_hosts = dict() self._final_q = multiprocessing.Queue() # load all available callback plugins # FIXME: we need an option to white-list callback plugins self._callback_plugins = [] for callback_plugin in callback_loader.all(class_only=True): if hasattr(callback_plugin, 'CALLBACK_VERSION' ) and callback_plugin.CALLBACK_VERSION >= 2.0: self._callback_plugins.append(callback_plugin(self._display)) else: self._callback_plugins.append(callback_plugin()) # create the pool of worker threads, based on the number of forks specified try: fileno = sys.stdin.fileno() except ValueError: fileno = None self._workers = [] for i in range(self._options.forks): # duplicate stdin, if possible new_stdin = None if fileno is not None: try: new_stdin = os.fdopen(os.dup(fileno)) except OSError: # couldn't dupe stdin, most likely because it's # not a valid file descriptor, so we just rely on # using the one that was passed in pass main_q = multiprocessing.Queue() rslt_q = multiprocessing.Queue() prc = WorkerProcess(self, main_q, rslt_q, loader, new_stdin) prc.start() self._workers.append((prc, main_q, rslt_q)) self._result_prc = ResultProcess(self._final_q, self._workers) self._result_prc.start() def _initialize_notified_handlers(self, handlers): ''' Clears and initializes the shared notified handlers dict with entries for each handler in the play, which is an empty array that will contain inventory hostnames for those hosts triggering the handler. ''' # Zero the dictionary first by removing any entries there. # Proxied dicts don't support iteritems, so we have to use keys() for key in self._notified_handlers.keys(): del self._notified_handlers[key] # FIXME: there is a block compile helper for this... handler_list = [] for handler_block in handlers: for handler in handler_block.block: handler_list.append(handler) # then initalize it with the handler names from the handler list for handler in handler_list: self._notified_handlers[handler.get_name()] = [] def run(self, play): ''' Iterates over the roles/tasks in a play, using the given (or default) strategy for queueing tasks. The default is the linear strategy, which operates like classic Ansible by keeping all hosts in lock-step with a given task (meaning no hosts move on to the next task until all hosts are done with the current task). ''' all_vars = self._variable_manager.get_vars(loader=self._loader, play=play) new_play = play.copy() new_play.post_validate(all_vars, fail_on_undefined=False) connection_info = ConnectionInformation(new_play, self._options, self.passwords) for callback_plugin in self._callback_plugins: if hasattr(callback_plugin, 'set_connection_info'): callback_plugin.set_connection_info(connection_info) self.send_callback('v2_playbook_on_play_start', new_play) # initialize the shared dictionary containing the notified handlers self._initialize_notified_handlers(new_play.handlers) # load the specified strategy (or the default linear one) strategy = strategy_loader.get(new_play.strategy, self) if strategy is None: raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds) # build the iterator iterator = PlayIterator(inventory=self._inventory, play=new_play, connection_info=connection_info, all_vars=all_vars) # and run the play using the strategy return strategy.run(iterator, connection_info) def cleanup(self): debug("RUNNING CLEANUP") self.terminate() self._final_q.close() self._result_prc.terminate() for (worker_prc, main_q, rslt_q) in self._workers: rslt_q.close() main_q.close() worker_prc.terminate() def get_inventory(self): return self._inventory def get_variable_manager(self): return self._variable_manager def get_loader(self): return self._loader def get_notified_handlers(self): return self._notified_handlers def get_workers(self): return self._workers[:] def terminate(self): self._terminated = True def send_callback(self, method_name, *args, **kwargs): for callback_plugin in self._callback_plugins: # a plugin that set self.disabled to True will not be called # see osx_say.py example for such a plugin if getattr(callback_plugin, 'disabled', False): continue methods = [ getattr(callback_plugin, method_name, None), getattr(callback_plugin, 'on_any', None) ] for method in methods: if method is not None: method(*args, **kwargs)