コード例 #1
0
ファイル: wits.py プロジェクト: dpetek/shelter-games
def get_games():
    with session_scope() as db_session:
        games = db_session.query(common.Game).filter_by(state = 1).all()
        g = []
        for game in games:
            g.append(game.as_dict(db_session))
        return jsonify({"games": g})
コード例 #2
0
ファイル: wits.py プロジェクト: dpetek/shelter-games
def get_answers(id):
    answers_ret = []
    with session_scope() as db_session:
        board = db_session.query(wits.Board).filter_by(id = id).first()
        if not board:
            return jsonify({"error": "Board can't be found."})

        answers = db_session.query(wits.Answer).filter_by(board_id = id).order_by(wits.Answer.answer).all()

        ids = [a.id for a in answers]
        board_bets = db_session.query(wits.Bet).filter(wits.Bet.answer_id.in_(ids)).all()

        game = db_session.query(common.Game).filter(common.Game.id == board.game_id).first()
        if not game:
            return jsonify({"error": "Game can't be found."})

        for answer in answers:
            answer_dict = answer.as_dict(db_session)
            if board.phase == 1:
                if not game.code in session or str(session[game.code]["id"]) != str(answer.player_id):
                    answer_dict["answer"] = None

            for bet in board_bets:
                if str(bet.answer_id) == str(answer_dict["id"]):
                    if not "bets" in answer_dict:
                        answer_dict["bets"] = []
                    answer_dict["bets"].append(bet.as_dict(db_session))
            answers_ret.append(answer_dict)

    ret = jsonify({"error": "", "answers": answers_ret})
    return ret
コード例 #3
0
ファイル: wits.py プロジェクト: dpetek/shelter-games
def get_questions():
    questions_ret = []
    with session_scope() as db_session:
        questions = db_session.query(wits.Question).all()
        q = []
        for question in questions:
            questions_ret.append(question.as_dict(None))
    return jsonify({"error": "", "questions": questions_ret})
コード例 #4
0
ファイル: wits.py プロジェクト: dpetek/shelter-games
def get_game(code):
    with session_scope() as db_session:
        game = db_session.query(common.Game).filter_by(code = code).first()
        if not game:
            return jsonify({"error": "Game not found."})

        board = db_session.query(wits.Board).filter_by(game_id = game.id, active = 1).first()
        if not board:
            return jsonify({"error": "Game board not found."})

        return jsonify({"error": "", "game": game.as_dict(db_session), "board": board.as_dict(db_session)})
コード例 #5
0
ファイル: wits.py プロジェクト: dpetek/shelter-games
def delete_question(id):

    with session_scope() as db_session:
        db_session = Session()
        question = db_session.query(wits.Question).filter(wits.Question.id == id).first()
        if question:
            db_session.delete(question)
        else:
            return jsonify({"error": "Question not found."})
        
    return jsonify({"error": ""})
コード例 #6
0
ファイル: wits.py プロジェクト: dpetek/shelter-games
def api_game_current_player(code):
    with session_scope() as db_session:
        game = db_session.query(common.Game).filter_by(code = code).first()
        if not game:
            return jsonify({"error": "Game not found."})

        if not game.code in session:
            return jsonify({"error": "Player not selected."})
        if "password" in session[game.code]:
            del session[game.code]["password"]

        return jsonify({"error": "", "player": session[game.code]})
コード例 #7
0
ファイル: wits.py プロジェクト: dpetek/shelter-games
def get_players(code):
    with session_scope() as db_session:
        game = db_session.query(common.Game).filter_by(code = code).first()
        if not game:
            return jsonify({"error": "Game not found."})

        players = db_session.query(wits.Player).filter_by(game_id = game.id).order_by(desc(wits.Player.coins)).all()
        p = []
        
        for player in players:
            p.append(player.as_dict(db_session))

        return jsonify({"error": "", "players": p})
コード例 #8
0
ファイル: wits.py プロジェクト: dpetek/shelter-games
def api_enter_game(code):
    with session_scope() as db_session:
        name = get_string_from_request_json(request, "name")
        if not verify_username(name):
            return jsonify({"error": "Wrong name format. Allowed special characters are numbers, '_' and '-'"})

        password = get_string_from_request_json(request, "password")
        returning = get_string_from_request_json(request, "returning")
        avatar = get_string_from_request_json(request, "avatar")

        game = db_session.query(common.Game).filter(common.Game.code == code).first()
        if not game:
            return jsonify({"error": "Can't find the game."})

        player = db_session.query(wits.Player).filter_by(name = name, game_id = game.id).first()

        if player:
            print("Found existing player: ", player.password)
            if str(player.password) == str(hash(password)):
                session[game.code] = player.as_dict(None)
                return jsonify({"error": "", "player": session[game.code]})
            return jsonify({"error": "User %s is already in the game with different password." % name})

        if not avatar:
            return jsonify({"error": "You have to select your avatar."})


        is_admin = 0
        if "created_games" in session:
            if code in session["created_games"]:
                is_admin = 1

        player = wits.Player(
                name = name,
                password = hash(password),
                user_id = 0,
                avatar = avatar,
                game_id = game.id,
                coins = INITIAL_GAME_COINS,
                num_wins = 0,
                is_admin = is_admin
                )
        db_session.add(player)
        db_session.flush()
        session[game.code] = player.as_dict(None)

        db_session.add(game)

    session.modified = True
    return jsonify({"error": "", "player": session[code]})
コード例 #9
0
ファイル: wits.py プロジェクト: dpetek/shelter-games
def add_question():
    with session_scope() as db_session:
        question = get_string_from_request_json(request, "question")
        try:
            answer = float(request.get_json()["answer"])
        except ValueError:
            return jsonify({"error": "Answer value can't be parsed as a number."})

        notes = get_string_from_request_json(request, "notes")
        category = get_string_from_request_json(request, "category")

        q = wits.Question(
                    question = question,
                    answer = answer,
                    notes = notes,
                    category = category
                )
        db_session.add(q)
    return jsonify({"error": ""})
コード例 #10
0
ファイル: wits.py プロジェクト: dpetek/shelter-games
def answer_question(id):
    answer_dict = None
    with session_scope() as db_session:
        board_id = id

        try:
            answer_value = float(request.get_json()["answer"])
        except ValueError:
            return jsonify({"error": "Answer value can't be parsed as a number."})

        if answer_value <= ANSWER_NEGATIVE_LIMIT:
            return jsonify({"error": "Answer has to be larger than -1e6."})

        board = db_session.query(wits.Board).filter_by(id = board_id).first()
        if not board:
            return jsonify({"error", "Can't find active board for this game."})

        game = db_session.query(common.Game).filter_by(id = board.game_id).first()
        if not game:
            return jsonify({"error": "Game not found."})

        answer = db_session.query(wits.Answer).filter_by(
                player_id = int(session[game.code]["id"]), board_id = int(board_id)).first()
        if answer:
            return jsonify("error", "You already answered %f." % round(answer.answer, 1))

        answer = wits.Answer(
                board_id = int(board_id),
                player_id = int(session[game.code]["id"]),
                answer = answer_value
                )
        db_session.add(answer)
        
        update_board_version(board)
        db_session.add(board)

        answer_dict = answer.as_dict(db_session)
    return jsonify({"error": "", "answer": answer_dict})
コード例 #11
0
ファイル: wits.py プロジェクト: dpetek/shelter-games
def create_game():
    game_dict = None
    with session_scope() as db_session:
        code = get_game_code(db_session)

        game = common.Game(
            name = request.get_json()["name"],
            state = 1,
            code = code,
            type = "wits"
        )

        db_session.add(game)
        db_session.flush()
        game_dict = game.as_dict(db_session)

        new_board = create_new_board_for_game(game.id, db_session)
        update_board_version(new_board)
        db_session.add(new_board)
        if "created_games" in session:
            session["created_games"].append(code)
        else:
            session["created_games"] = [code]
    return jsonify({"error": "", "game": game_dict})
コード例 #12
0
ファイル: wits.py プロジェクト: dpetek/shelter-games
def wits_advance(id):
    board_id = id
    from_phase = int(request.get_json()["from_phase"])
    answer_value_str = request.get_json()["answer_value"]

    with session_scope() as db_session:
        board = db_session.query(wits.Board).filter_by(id = board_id).first()

        if not board:
            return jsonify({"error": "Can't find the board."})

        if board.phase != from_phase:
            return jsonify({"error": "Can't advance game to this state. %d %d" % (board.phase, from_phase)});

        game = db_session.query(common.Game).filter_by(id = board.game_id).first()

        all_answers = db_session.query(wits.Answer).filter_by(board_id = board.id).order_by(wits.Answer.answer).all()
        odds = 3
        if board.phase == ANSWERING_PHASE:
            # Calculate answers odds
            if all_answers:
                buckets = [[all_answers[0]]]
                for i in range(1, len(all_answers)):
                    if abs(all_answers[i].answer - buckets[len(buckets) - 1][0].answer) < 0.01:
                        buckets[len(buckets) - 1].append(all_answers[i])
                    else:
                        buckets.append([all_answers[i]])
                up, bt = 0, 0
                if len(buckets) % 2 == 0:
                    up, bt = len(buckets) // 2, len(buckets) // 2 - 1
                else:
                    up, bt = len(buckets) // 2 + 1, len(buckets) // 2 - 1
                    for answer in buckets[len(buckets) // 2]:
                        answer.odds = 2
                        db_session.add(answer)

                while bt >= 0:
                    for answer in buckets[bt]:
                        answer.odds = min(5, odds)
                        db_session.add(answer)
                    for answer in buckets[up]:
                        answer.odds = min(5, odds)
                        db_session.add(answer)
                    odds += 1
                    bt -= 1
                    up += 1

            # Add lowest answer
            low = wits.Answer(
                    board_id = int(board_id),
                    player_id = -1,
                    answer = ANSWER_NEGATIVE_LIMIT,
                    odds = min(odds, 6)
                    )
            db_session.add(low)

            board.phase = BETTING_PHASE
        elif board.phase == BETTING_PHASE:
            players = db_session.query(wits.Player).filter_by(game_id = board.game_id).all()
            question = db_session.query(wits.Question).filter_by(id = board.question_id).first()
            if not question:
                return jsonify({"error": "Question can't be found."})

            answer_value = question.answer

            winning_answer = None
            for i in range(len(all_answers)):
                if all_answers[i].answer <= answer_value and (i + 1 == len(all_answers) or all_answers[i+1].answer > answer_value):
                    winning_answer = all_answers[i].answer

            if winning_answer:
                for ans in all_answers:
                    if abs(ans.answer - winning_answer) < 0.01:
                        answer_bets = db_session.query(wits.Bet).filter_by(answer_id = ans.id).all()
                        db_session.add(ans)
                        player_changed = False
                        ans.won = 1
                        for p in players:
                            # Give coins to the closest (or correct) guesses
                            if str(p.id) == str(ans.player_id):
                                p.num_wins += 1
                                if abs(answer_value - winning_answer) < 0.01:
                                    p.coins += 2
                                    ans.won = 2
                                else:
                                    p.coins += 1
                                    ans.won = 1
                                player_changed = True
                            for bet in answer_bets:
                                if str(bet.player_id) == str(p.id):
                                    p.coins += bet.amount * ans.odds
                                    player_changed = True
                            if player_changed:
                                db_session.add(p)

            board.answer = answer_value
            board.phase = BOARD_FINALIZED
        elif board.phase == BOARD_FINALIZED:
            new_board = create_new_board_for_game(game.id, db_session)
            db_session.add(new_board)
            board.active = 0

        update_board_version(board)
        db_session.add(board)

    return jsonify({"error": ""})
コード例 #13
0
ファイル: wits.py プロジェクト: dpetek/shelter-games
def bet_on_answer(id):
    with session_scope() as db_session:
        answer = db_session.query(wits.Answer).filter_by(id = id).first()
        if not answer:
            return jsonify({"error": "Can't find answer for id %d" % id})

        amount_str = request.get_json()["amount"]
        amount = 0
        try:
            amount = int(amount_str)
        except ValueError:
            return jsonify({"error": "Can't parse %s as integer amount." % amount_str})

        if amount < 0:
            return jsonify({"error": "Come on. You can't bet negative amount."});

        board = db_session.query(wits.Board).filter_by(id = answer.board_id).first()
        if not board:
            return jsonify({"error": "Board can't be found."});

        game = db_session.query(common.Game).filter_by(id = board.game_id).first()
        if not game:
            return jsonify({"error": "Game not found."})

        if not game.code in session:
            return jsonify({"error": "Player not found in session."})

        game_player = db_session.query(wits.Player).filter_by(id = session[game.code]["id"]).first()

        if not game_player:
            return jsonify({"error": "Game player can't be found. Please refresh the page."})

        board_answers = db_session.query(wits.Answer).filter_by(board_id = answer.board_id).all()
        board_answer_ids = [a.id for a in board_answers]

        player_board_bets = db_session.query(wits.Bet) \
                .filter(wits.Bet.player_id == session[game.code]["id"]) \
                .filter(wits.Bet.answer_id.in_(board_answer_ids)).all()

        my_total_board_bets = 0
        my_total_answer_bets = 0
        if player_board_bets:
            my_total_board_bets = sum(b.amount for b in player_board_bets)
            my_total_answer_bets = sum(b.amount for b in player_board_bets if b.answer_id == answer.id)

        print ("My total board bets: ", my_total_board_bets)
        print ("My total answer bets: ", my_total_answer_bets)
        print ("Adding %d to my total board bets: " %(amount - my_total_answer_bets))

        my_total_board_bets += (amount - my_total_answer_bets)

        if my_total_board_bets > MAX_BETS_PER_ROUND:
            return jsonify({"error": "Maximum bet amount per round is %d." % MAX_BETS_PER_ROUND})

        
        bet = None
        for pb in player_board_bets:
            if str(pb.answer_id) == str(answer.id):
                bet = pb
                break;
        else:
            bet = wits.Bet(
                    player_id = int(session[game.code]["id"]),
                    user_id = 0,
                    answer_id = int(answer.id),
                    amount = 0)

        bet.amount = amount

        print ("Current coins %d, adding %d to get positive number %d" %(
                game_player.coins,
                (amount - my_total_answer_bets),
                game_player.coins - (amount - my_total_answer_bets) 
            ))
        if game_player.coins - (amount - my_total_answer_bets) < 0:
            return jsonify({"error": "You only have %d coin(s). Can't bet %d more." \
                    % (game_player.coins, amount - my_total_answer_bets)})

        game_player.coins -= (amount - my_total_answer_bets)

        db_session.add(game_player)
        db_session.add(bet)

        update_board_version(board)
        db_session.add(board)
    return jsonify({"error": ""})
コード例 #14
0
ファイル: wits.py プロジェクト: dpetek/shelter-games
def delete_game():
    with session_scope() as db_session:
        db_session.query(common.Game).filter_by(code = request.get_json()["id"]).update({"state": 2})
        return {"error": "", "game": game.as_dict(db_session)}