コード例 #1
0
def add_new_lap_mysql_api(lap: LapBean) -> bool:
    lap_time = format_seconds_to_hhmmss(0.0)
    try:
        ApiWrapper.put("/driverlaps/", json={'lapName': lap.lapId,
                                             'lapStartDate': lap.lap.lapStartTime,
                                             'lapTime': lap_time,
                                             'UserId': lap.lap.carId, 'TrackId': lap.lap.userId,
                                             'CarId': lap.lap.carId})
        return True
    except Exception as e:
        print(f"error at add_new_lap_mysql_api :  {e}")
        return False
コード例 #2
0
ファイル: __init__.py プロジェクト: youyi1314/PokemonGo-Bot
    def _setup_api(self):
        # instantiate pgoapi @var ApiWrapper
        self.api = ApiWrapper(config=self.config)

        # provide player position on the earth
        self._set_starting_position()

        self.login()
        # chain subrequests (methods) into one RPC call

        self.api.activate_signature(self.get_encryption_lib())
        self.logger.info('')
        # send empty map_cells and then our position
        self.update_web_location()
コード例 #3
0
def retrieveLapRunDataLapQuads(lapId: str) -> []:
    # config the request for API to get the run data
    limit, page = int(os.environ['runDataRetrieveLimit']), \
                  int(os.environ['runDataPaging'])

    payload = {'lapName': lapId, 'page': page, 'limit': limit}
    # call API to get runData
    runData: dict = ApiWrapper.get("/rundata/", params=payload).json()['data']

    if len(runData) == 0:
        raise RunDataException

    # some times the first rows is mistaken distance data
    # and need to remove them from the run data ro
    def removed_first_bad_distance_rows() -> int:
        glitches, total_rows, g = 0, len(runData), 0
        for row_id in range(total_rows - 1):
            # In this case, the row 'distance' value is bigger then the next row 'distance' value.
            if runData[row_id]['distance'] > runData[row_id + 1]['distance']:
                glitches += 1
            else:
                break
        return glitches

    # the number of glitches in thr beginning of the lap
    num_dist_glit: int = removed_first_bad_distance_rows()
    if num_dist_glit > 0:
        print(f"FOUND {num_dist_glit} BAD ROWS FOR LAP {lapId}"
              f"\nLAP FIRST ROWS DISTANCE IS BIGGER THEN THE NEXT ROWS")

    runData = runData[num_dist_glit:]  # remove the rows with the distance glitches in the
    # beginning

    # create array of RunDataRow bean object
    return [RunDataRow(**runData[i]) for i in range(len(runData))]
コード例 #4
0
    def __init__(self):
        self.api = ApiWrapper()
        self.processed_games = set()
        self.conn = sqlite3.connect(FILES.SQLLITE_FILE)
        self._setup_db()

        self._set_persistance()
コード例 #5
0
ファイル: __init__.py プロジェクト: dhluong90/PokemonGo-Bot
    def _setup_api(self):
        # instantiate pgoapi
        self.api = ApiWrapper(config=self.config)

        # provide player position on the earth
        self._set_starting_position()

        self.login()
        # chain subrequests (methods) into one RPC call

        self.api.activate_signature(self.get_encryption_lib())
        self.logger.info('')
        # send empty map_cells and then our position
        self.update_web_location()
コード例 #6
0
ファイル: __init__.py プロジェクト: youyi1314/PokemonGo-Bot
    def check_session(self, position):

        # Check session expiry
        if self.api._auth_provider and self.api._auth_provider._ticket_expire:

            # prevent crash if return not numeric value
            if not self.is_numeric(self.api._auth_provider._ticket_expire):
                self.logger.info("Ticket expired value is not numeric", 'yellow')
                return

            remaining_time = \
                self.api._auth_provider._ticket_expire / 1000 - time.time()

            if remaining_time < 60:
                self.event_manager.emit(
                    'api_error',
                    sender=self,
                    level='info',
                    formatted='Session stale, re-logging in.'
                )
                self.api = ApiWrapper(config=self.config)
                self.api.set_position(*position)
                self.login()
                self.api.activate_signature(self.get_encryption_lib())
コード例 #7
0
ファイル: __init__.py プロジェクト: Keahibono/PokemonGo-Bot
    def _setup_api(self):
        # instantiate pgoapi
        self.api = ApiWrapper()

        # provide player position on the earth
        self._set_starting_position()

        self.login()
        # chain subrequests (methods) into one RPC call

        self._print_character_info()

        self.logger.info('')
        self.update_inventory()
        # send empty map_cells and then our position
        self.update_web_location()
コード例 #8
0
ファイル: __init__.py プロジェクト: stylersnico/PokemonGo-Bot
    def check_session(self, position):
        # Check session expiry
        if self.api._auth_provider and self.api._auth_provider._ticket_expire:

            # prevent crash if return not numeric value
            if not self.is_numeric(self.api._auth_provider._ticket_expire):
                self.logger.info("Ticket expired value is not numeric", 'yellow')
                return

            remaining_time = \
                self.api._auth_provider._ticket_expire / 1000 - time.time()

            if remaining_time < 60:
                self.logger.info("Session stale, re-logging in", 'yellow')
                position = self.position
                self.api = ApiWrapper()
                self.position = position
                self.login()
コード例 #9
0
    def check_session(self, position):
        # Check session expiry
        if self.api._auth_provider and self.api._auth_provider._ticket_expire:

            # prevent crash if return not numeric value
            if not str(self.api._auth_provider._ticket_expire).isdigit():
                self.logger.info("Ticket expired value is not numeric", 'yellow')
            remaining_time = \
                self.api._auth_provider._ticket_expire / 1000 - time.time()

            if remaining_time < 60:
                self.event_manager.emit(
                    'api_error',
                    sender=self,
                    level='info',
                    formatted='Session stale, re-logging in.'
                )
                self.api = ApiWrapper(config=self.config)
                self.api.set_position(*position)
                self.login()
                self.api.activate_signature(self.get_encryption_lib())
コード例 #10
0
ファイル: __init__.py プロジェクト: youyi1314/PokemonGo-Bot
class PokemonGoBot(Datastore):
    @property
    def position(self):
        return self.api.actual_lat, self.api.actual_lng, self.api.actual_alt

    @property
    def noised_position(self):
        return self.api.noised_lat, self.api.noised_lng, self.api.noised_alt

    #@position.setter # these should be called through api now that gps replication is there...
    #def position(self, position_tuple):
    #    self.api._position_lat, self.api._position_lng, self.api._position_alt = position_tuple

    @property
    def player_data(self):
        """
        Returns the player data as received from the API.
        :return: The player data.
        :rtype: dict
        """
        return self._player

    def __init__(self, config):

        # Database connection MUST be setup before migrations will work
        self.database = _init_database('/data/{}.db'.format(config.username))

        self.config = config
        super(PokemonGoBot, self).__init__()

        self.fort_timeouts = dict()
        self.pokemon_list = json.load(
            open(os.path.join(_base_dir, 'data', 'pokemon.json'))
        )
        self.item_list = json.load(open(os.path.join(_base_dir, 'data', 'items.json')))
        # @var Metrics
        self.metrics = Metrics(self)
        self.latest_inventory = None
        self.cell = None
        self.recent_forts = [None] * config.forts_max_circle_size
        self.tick_count = 0
        self.softban = False
        self.start_position = None
        self.last_map_object = None
        self.last_time_map_object = 0
        self.logger = logging.getLogger(type(self).__name__)
        self.alt = self.config.gps_default_altitude

        # Make our own copy of the workers for this instance
        self.workers = []

        # Theading setup for file writing
        self.web_update_queue = Queue.Queue(maxsize=1)
        self.web_update_thread = threading.Thread(target=self.update_web_location_worker)
        self.web_update_thread.start()

        # Heartbeat limiting
        self.heartbeat_threshold = self.config.heartbeat_threshold
        self.heartbeat_counter = 0
        self.last_heartbeat = time.time()

        self.capture_locked = False  # lock catching while moving to VIP pokemon

        client_id_file_path = os.path.join(_base_dir, 'data', 'mqtt_client_id')
        saved_info = shelve.open(client_id_file_path)
        key = 'client_id'.encode('utf-8')
        if key in saved_info:
            self.config.client_id = saved_info[key]
        else:
            self.config.client_id = str(uuid.uuid4())
            saved_info[key] = self.config.client_id
        saved_info.close()

    def start(self):
        self._setup_event_system()
        self._setup_logging()
        self.sleep_schedule = SleepSchedule(self, self.config.sleep_schedule) if self.config.sleep_schedule else None
        if self.sleep_schedule:
            self.sleep_schedule.work()

        self._setup_api()
        self._load_recent_forts()
        init_inventory(self)
        self.display_player_info()
        self._print_character_info()
        if self.config.pokemon_bag_show_at_start and self.config.pokemon_bag_pokemon_info:
            self._print_list_pokemon()

        random.seed()

    def _setup_event_system(self):
        handlers = []

        if self.config.logging and 'color' in self.config.logging and self.config.logging['color']:
            handlers.append(ColoredLoggingHandler(self))
        else:
            handlers.append(LoggingHandler(self))

        if self.config.enable_social:
            handlers.append(SocialHandler(self))

        if self.config.websocket_server_url:
            if self.config.websocket_start_embedded_server:
                self.sio_runner = SocketIoRunner(self.config.websocket_server_url)
                self.sio_runner.start_listening_async()

            websocket_handler = SocketIoHandler(
                self,
                self.config.websocket_server_url
            )
            handlers.append(websocket_handler)

            if self.config.websocket_remote_control:
                remote_control = WebsocketRemoteControl(self).start()

        # @var EventManager
        self.event_manager = EventManager(self.config.walker_limit_output, *handlers)
        self._register_events()
        if self.config.show_events:
            self.event_manager.event_report()
            sys.exit(1)

            # Registering event:
            # self.event_manager.register_event("location", parameters=['lat', 'lng'])
            #
            # Emitting event should be enough to add logging and send websocket
            # message: :
            # self.event_manager.emit('location', 'level'='info', data={'lat': 1, 'lng':1}),

    def _register_events(self):
        self.event_manager.register_event(
            'location_found',
            parameters=('position', 'location')
        )
        self.event_manager.register_event('api_error')
        self.event_manager.register_event('config_error')

        self.event_manager.register_event('login_started')
        self.event_manager.register_event('login_failed')
        self.event_manager.register_event('login_successful')

        self.event_manager.register_event('set_start_location')
        self.event_manager.register_event('load_cached_location')
        self.event_manager.register_event('location_cache_ignored')

        self.event_manager.register_event('debug')

        #  ignore candy above threshold
        self.event_manager.register_event(
            'ignore_candy_above_thresold',
            parameters=(
                'name',
                'amount',
                'threshold'
            )
        )
        self.event_manager.register_event(
            'position_update',
            parameters=(
                'current_position',
                'last_position',
                'distance', # optional
                'distance_unit' # optional
            )
        )
        self.event_manager.register_event(
            'path_lap_update',
            parameters=(
                'number_lap',
                'number_lap_max'
            )
        )
        self.event_manager.register_event(
            'path_lap_end',
            parameters=(
                'duration',
                'resume'
            )
        )

        self.event_manager.register_event('location_cache_error')

        self.event_manager.register_event('bot_start')
        self.event_manager.register_event('bot_exit')
        self.event_manager.register_event('bot_interrupted')

        # sleep stuff
        self.event_manager.register_event(
            'next_sleep',
            parameters=(
                'time',
                'duration'
            )
        )
        self.event_manager.register_event(
            'bot_sleep',
            parameters=(
                'time_hms',
                'wake'
            )
        )

        # random pause
        self.event_manager.register_event(
            'next_random_pause',
            parameters=(
                'time',
                'duration'
            )
        )
        self.event_manager.register_event(
            'bot_random_pause',
            parameters=(
                'time_hms',
                'resume'
            )
        )

        # recycle stuff
        self.event_manager.register_event(
            'next_force_recycle',
            parameters=(
                'time'
            )
        )
        self.event_manager.register_event('force_recycle')

        # random alive pause
        self.event_manager.register_event(
            'next_random_alive_pause',
            parameters=(
                'time',
                'duration'
            )
        )
        self.event_manager.register_event(
            'bot_random_alive_pause',
            parameters=(
                'time_hms',
                'resume'
            )
        )

        # fort stuff
        self.event_manager.register_event(
            'spun_fort',
            parameters=(
                'fort_id',
                'latitude',
                'longitude'
            )
        )
        self.event_manager.register_event(
            'lured_pokemon_found',
            parameters=(
                'fort_id',
                'fort_name',
                'encounter_id',
                'latitude',
                'longitude'
            )
        )
        self.event_manager.register_event(
            'moving_to_fort',
            parameters=(
                'fort_name',
                'distance'
            )
        )
        self.event_manager.register_event(
            'moving_to_lured_fort',
            parameters=(
                'fort_name',
                'distance',
                'lure_distance'
            )
        )
        self.event_manager.register_event(
            'spun_pokestop',
            parameters=(
                'pokestop', 'exp', 'items'
            )
        )
        self.event_manager.register_event(
            'pokestop_empty',
            parameters=('pokestop',)
        )
        self.event_manager.register_event(
            'pokestop_out_of_range',
            parameters=('pokestop',)
        )
        self.event_manager.register_event(
            'pokestop_on_cooldown',
            parameters=('pokestop', 'minutes_left')
        )
        self.event_manager.register_event(
            'unknown_spin_result',
            parameters=('status_code',)
        )
        self.event_manager.register_event('pokestop_searching_too_often')
        self.event_manager.register_event('arrived_at_fort')

        # pokemon stuff
        self.event_manager.register_event(
            'catchable_pokemon',
            parameters=(
                'pokemon_id',
                'spawn_point_id',
                'encounter_id',
                'latitude',
                'longitude',
                'expiration_timestamp_ms',
                'pokemon_name'
            )
        )
        self.event_manager.register_event(
            'pokemon_appeared',
            parameters=(
                'pokemon',
                'ncp',
                'cp',
                'iv',
                'iv_display',
                'encounter_id',
                'latitude',
                'longitude',
                'pokemon_id'
            )
        )
        self.event_manager.register_event('no_pokeballs')
        self.event_manager.register_event('enough_ultraballs')
        self.event_manager.register_event(
            'pokemon_catch_rate',
            parameters=(
                'catch_rate',
                'ball_name',
                'berry_name',
                'berry_count'
            )
        )
        self.event_manager.register_event(
            'threw_berry',
            parameters=(
                'berry_name',
                'ball_name',
                'new_catch_rate'
            )
        )
        self.event_manager.register_event(
            'threw_pokeball',
            parameters=(
                'throw_type',
                'spin_label',
                'ball_name',
                'success_percentage',
                'count_left'
            )
        )
        self.event_manager.register_event(
            'pokemon_capture_failed',
            parameters=('pokemon',)
        )
        self.event_manager.register_event(
            'pokemon_vanished',
            parameters=(
                'pokemon',
                'encounter_id',
                'latitude',
                'longitude',
                'pokemon_id'
            )
        )
        self.event_manager.register_event('pokemon_not_in_range')
        self.event_manager.register_event('pokemon_inventory_full')
        self.event_manager.register_event(
            'pokemon_caught',
            parameters=(
                'pokemon',
                'ncp', 'cp', 'iv', 'iv_display', 'exp',
                'encounter_id',
                'latitude',
                'longitude',
                'pokemon_id',
                'daily_catch_limit',
                'caught_last_24_hour',
            )
        )
        self.event_manager.register_event(
            'pokemon_evolved',
            parameters=('pokemon', 'iv', 'cp', 'xp', 'candy')
        )
        self.event_manager.register_event(
            'pokemon_upgraded',
            parameters=('pokemon', 'iv', 'cp', 'candy', 'stardust')
        )
        self.event_manager.register_event('skip_evolve')
        self.event_manager.register_event('threw_berry_failed', parameters=('status_code',))
        self.event_manager.register_event('vip_pokemon')
        self.event_manager.register_event('gained_candy', parameters=('quantity', 'type'))
        self.event_manager.register_event('catch_limit')
        self.event_manager.register_event('show_best_pokemon', parameters=('pokemons'))

        # level up stuff
        self.event_manager.register_event(
            'level_up',
            parameters=(
                'previous_level',
                'current_level'
            )
        )
        self.event_manager.register_event(
            'level_up_reward',
            parameters=('items',)
        )

        # lucky egg
        self.event_manager.register_event(
            'used_lucky_egg',
            parameters=('amount_left',)
        )
        self.event_manager.register_event('lucky_egg_error')

        # softban
        self.event_manager.register_event('softban')
        self.event_manager.register_event('softban_fix')
        self.event_manager.register_event('softban_fix_done')

        # egg incubating
        self.event_manager.register_event(
            'incubate_try',
            parameters=(
                'incubator_id',
                'egg_id'
            )
        )
        self.event_manager.register_event(
            'incubate',
            parameters=('distance_in_km',)
        )
        self.event_manager.register_event(
            'next_egg_incubates',
            parameters=('eggs_left', 'eggs_inc', 'eggs')
        )
        self.event_manager.register_event('incubator_already_used')
        self.event_manager.register_event('egg_already_incubating')
        self.event_manager.register_event(
            'egg_hatched',
            parameters=(
                'pokemon',
                'cp', 'iv', 'exp', 'stardust', 'candy'
            )
        )

        # discard item
        self.event_manager.register_event(
            'item_discarded',
            parameters=(
                'amount', 'item', 'maximum'
            )
        )
        self.event_manager.register_event(
            'item_discard_skipped',
            parameters=('space',)
        )
        self.event_manager.register_event(
            'item_discard_fail',
            parameters=('item',)
        )

        # inventory
        self.event_manager.register_event('inventory_full')

        # release
        self.event_manager.register_event(
            'keep_best_release',
            parameters=(
                'amount', 'pokemon', 'criteria'
            )
        )
        self.event_manager.register_event(
            'future_pokemon_release',
            parameters=(
                'pokemon', 'cp', 'iv', 'below_iv', 'below_cp', 'cp_iv_logic'
            )
        )
        self.event_manager.register_event(
            'pokemon_release',
            parameters=('pokemon', 'iv', 'cp', 'candy')
        )

        # polyline walker
        self.event_manager.register_event(
            'polyline_request',
            parameters=('url',)
        )

        # cluster
        self.event_manager.register_event(
            'found_cluster',
            parameters=(
                'num_points', 'forts', 'radius', 'distance'
            )
        )
        self.event_manager.register_event(
            'arrived_at_cluster',
            parameters=(
                'num_points', 'forts', 'radius'
            )
        )

        # rename
        self.event_manager.register_event(
            'rename_pokemon',
            parameters=('old_name', 'current_name',)
        )
        self.event_manager.register_event(
            'pokemon_nickname_invalid',
            parameters=('nickname',)
        )
        self.event_manager.register_event(
            'unset_pokemon_nickname',
            parameters=('old_name',)
        )

        # Move To map pokemon
        self.event_manager.register_event(
            'move_to_map_pokemon_fail',
            parameters=('message',)
        )
        self.event_manager.register_event(
            'move_to_map_pokemon_updated_map',
            parameters=('lat', 'lon')
        )
        self.event_manager.register_event(
            'move_to_map_pokemon_teleport_to',
            parameters=('poke_name', 'poke_dist', 'poke_lat', 'poke_lon',
                        'disappears_in')
        )
        self.event_manager.register_event(
            'move_to_map_pokemon_encounter',
            parameters=('poke_name', 'poke_dist', 'poke_lat', 'poke_lon',
                        'disappears_in')
        )
        self.event_manager.register_event(
            'move_to_map_pokemon_move_towards',
            parameters=('poke_name', 'poke_dist', 'poke_lat', 'poke_lon',
                        'disappears_in')
        )
        self.event_manager.register_event(
            'move_to_map_pokemon_teleport_back',
            parameters=('last_lat', 'last_lon')
        )
        self.event_manager.register_event(
            'moving_to_pokemon_throught_fort',
            parameters=('fort_name', 'distance','poke_name','poke_dist')
        )
        self.event_manager.register_event(
            'move_to_map_pokemon',
            parameters=('message')
        )
        # cached recent_forts
        self.event_manager.register_event('loaded_cached_forts')
        self.event_manager.register_event('cached_fort')
        self.event_manager.register_event(
            'no_cached_forts',
            parameters=('path', )
        )
        self.event_manager.register_event(
            'error_caching_forts',
            parameters=('path', )
        )
        # database shit
        self.event_manager.register_event('catch_log')
        self.event_manager.register_event('evolve_log')
        self.event_manager.register_event('login_log')
        self.event_manager.register_event('transfer_log')
        self.event_manager.register_event('pokestop_log')
        self.event_manager.register_event('softban_log')

        self.event_manager.register_event(
            'badges',
            parameters=('badge', 'level')
        )
        self.event_manager.register_event(
            'player_data',
            parameters=('player_data', )
        )

    def tick(self):
        self.health_record.heartbeat()
        self.cell = self.get_meta_cell()

        if self.sleep_schedule:
            self.sleep_schedule.work()

        now = time.time() * 1000

        for fort in self.cell["forts"]:
            timeout = fort.get("cooldown_complete_timestamp_ms", 0)

            if timeout >= now:
                self.fort_timeouts[fort["id"]] = timeout

        self.tick_count += 1

        # Check if session token has expired
        self.check_session(self.position)

        for worker in self.workers:
            if worker.work() == WorkerResult.RUNNING:
                return

    def get_meta_cell(self):
        location = self.position[0:2]
        cells = self.find_close_cells(*location)

        # Combine all cells into a single dict of the items we care about.
        forts = []
        wild_pokemons = []
        catchable_pokemons = []
        for cell in cells:
            if "forts" in cell and len(cell["forts"]):
                forts += cell["forts"]
            if "wild_pokemons" in cell and len(cell["wild_pokemons"]):
                wild_pokemons += cell["wild_pokemons"]
            if "catchable_pokemons" in cell and len(cell["catchable_pokemons"]):
                catchable_pokemons += cell["catchable_pokemons"]

        # If there are forts present in the cells sent from the server or we don't yet have any cell data, return all data retrieved
        if len(forts) > 1 or not self.cell:
            return {
                "forts": forts,
                "wild_pokemons": wild_pokemons,
                "catchable_pokemons": catchable_pokemons
            }
        # If there are no forts present in the data from the server, keep our existing fort data and only update the pokemon cells.
        else:
            return {
                "forts": self.cell["forts"],
                "wild_pokemons": wild_pokemons,
                "catchable_pokemons": catchable_pokemons
            }

    def update_web_location(self, cells=[], lat=None, lng=None, alt=None):
        # we can call the function with no arguments and still get the position
        # and map_cells
        if lat is None:
            lat = self.api._position_lat
        if lng is None:
            lng = self.api._position_lng
        if alt is None:
            alt = self.api._position_alt

        # dont cache when teleport_to
        if self.api.teleporting:
            return

        if cells == []:
            location = self.position[0:2]
            cells = self.find_close_cells(*location)

        user_data_cells = os.path.join(_base_dir, 'data', 'cells-%s.json' % self.config.username)
        try:
            with open(user_data_cells, 'w') as outfile:
                json.dump(cells, outfile)
        except IOError as e:
            self.logger.info('[x] Error while opening location file: %s' % e)

        user_web_location = os.path.join(
            _base_dir, 'web', 'location-%s.json' % self.config.username
        )
        # alt is unused atm but makes using *location easier
        try:
            with open(user_web_location, 'w') as outfile:
                json.dump({
                    'lat': lat,
                    'lng': lng,
                    'alt': alt,
                    'cells': cells
                }, outfile)
        except IOError as e:
            self.logger.info('[x] Error while opening location file: %s' % e)

        user_data_lastlocation = os.path.join(
            _base_dir, 'data', 'last-location-%s.json' % self.config.username
        )
        try:
            with open(user_data_lastlocation, 'w') as outfile:
                json.dump({'lat': lat, 'lng': lng, 'alt': alt, 'start_position': self.start_position}, outfile)
        except IOError as e:
            self.logger.info('[x] Error while opening location file: %s' % e)

    def find_close_cells(self, lat, lng):
        cellid = get_cell_ids(lat, lng)
        timestamp = [0, ] * len(cellid)
        response_dict = self.get_map_objects(lat, lng, timestamp, cellid)
        map_objects = response_dict.get(
            'responses', {}
        ).get('GET_MAP_OBJECTS', {})
        status = map_objects.get('status', None)

        map_cells = []
        if status and status == 1:
            map_cells = map_objects['map_cells']
            position = (lat, lng, 0)
            map_cells.sort(
                key=lambda x: distance(
                    lat,
                    lng,
                    x['forts'][0]['latitude'],
                    x['forts'][0]['longitude']) if x.get('forts', []) else 1e6
            )
        return map_cells

    def _setup_logging(self):
        log_level = logging.ERROR

        if self.config.debug:
            log_level = logging.DEBUG

        logging.getLogger("requests").setLevel(log_level)
        logging.getLogger("websocket").setLevel(log_level)
        logging.getLogger("socketio").setLevel(log_level)
        logging.getLogger("engineio").setLevel(log_level)
        logging.getLogger("socketIO-client").setLevel(log_level)
        logging.getLogger("pgoapi").setLevel(log_level)
        logging.getLogger("rpc_api").setLevel(log_level)

        if self.config.logging:
            logging_format = '%(message)s'
            logging_format_options = ''

            if ('show_log_level' not in self.config.logging) or self.config.logging['show_log_level']:
                logging_format = '[%(levelname)s] ' + logging_format
            if ('show_process_name' not in self.config.logging) or self.config.logging['show_process_name']:
                logging_format = '[%(name)10s] ' + logging_format
            if ('show_datetime' not in self.config.logging) or self.config.logging['show_datetime']:
                logging_format = '[%(asctime)s] ' + logging_format
                logging_format_options = '%Y-%m-%d %H:%M:%S'

            formatter = Formatter(logging_format,logging_format_options)
            for handler in logging.root.handlers[:]:
                handler.setFormatter(formatter)

    def check_session(self, position):

        # Check session expiry
        if self.api._auth_provider and self.api._auth_provider._ticket_expire:

            # prevent crash if return not numeric value
            if not self.is_numeric(self.api._auth_provider._ticket_expire):
                self.logger.info("Ticket expired value is not numeric", 'yellow')
                return

            remaining_time = \
                self.api._auth_provider._ticket_expire / 1000 - time.time()

            if remaining_time < 60:
                self.event_manager.emit(
                    'api_error',
                    sender=self,
                    level='info',
                    formatted='Session stale, re-logging in.'
                )
                self.api = ApiWrapper(config=self.config)
                self.api.set_position(*position)
                self.login()
                self.api.activate_signature(self.get_encryption_lib())

    @staticmethod
    def is_numeric(s):
        try:
            float(s)
            return True
        except ValueError:
            return False

    def login(self):
        self.event_manager.emit(
            'login_started',
            sender=self,
            level='info',
            formatted="Login procedure started."
        )
        lat, lng = self.position[0:2]
        self.api.set_position(lat, lng, self.alt)  # or should the alt kept to zero?

        while not self.api.login(
            self.config.auth_service,
            str(self.config.username),
            str(self.config.password)):

            self.event_manager.emit(
                'login_failed',
                sender=self,
                level='info',
                formatted="Login error, server busy. Waiting 10 seconds to try again."
            )
            time.sleep(10)

        with self.database as conn:
            c = conn.cursor()
            c.execute("SELECT COUNT(name) FROM sqlite_master WHERE type='table' AND name='login'")

        result = c.fetchone()

        while True:
            if result[0] == 1:
                conn.execute('''INSERT INTO login (timestamp, message) VALUES (?, ?)''', (time.time(), 'LOGIN_SUCCESS'))
                break
            else:
                self.event_manager.emit(
                    'login_failed',
                    sender=self,
                    level='info',
                    formatted="Login table not founded, skipping log"
                )
                break

        self.event_manager.emit(
            'login_successful',
            sender=self,
            level='info',
            formatted="Login successful."
        )

    def get_encryption_lib(self):
        if _platform == "Windows" or _platform == "win32":
            # Check if we are on 32 or 64 bit
            if sys.maxsize > 2**32:
                file_name = 'encrypt_64.dll'
            else:
                file_name = 'encrypt.dll'
        else:
            file_name = 'encrypt.so'

        if self.config.encrypt_location == '':
            path = os.path.abspath(os.path.join(os.path.dirname(__file__), os.pardir))
        else:
            path = self.config.encrypt_location

        full_path = path + '/'+ file_name
        if not os.path.isfile(full_path):
            self.logger.error(file_name + ' is not found! Please place it in the bots root directory or set encrypt_location in config.')
            self.logger.info('Platform: '+ _platform + ' ' + file_name + ' directory: '+ path)
            sys.exit(1)
        else:
            self.logger.info('Found '+ file_name +'! Platform: ' + _platform + ' ' + file_name + ' directory: ' + path)

        return full_path

    def _setup_api(self):
        # instantiate pgoapi @var ApiWrapper
        self.api = ApiWrapper(config=self.config)

        # provide player position on the earth
        self._set_starting_position()

        self.login()
        # chain subrequests (methods) into one RPC call

        self.api.activate_signature(self.get_encryption_lib())
        self.logger.info('')
        # send empty map_cells and then our position
        self.update_web_location()

    def _print_character_info(self):
        # get player profile call
        # ----------------------
        response_dict = self.api.get_player()
        # print('Response dictionary: \n\r{}'.format(json.dumps(response_dict, indent=2)))
        currency_1 = "0"
        currency_2 = "0"

        if response_dict:
            self._player = response_dict['responses']['GET_PLAYER']['player_data']
            player = self._player
        else:
            self.logger.info(
                "The API didn't return player info, servers are unstable - "
                "retrying.", 'red'
            )
            sleep(5)
            self._print_character_info()

        # @@@ TODO: Convert this to d/m/Y H:M:S
        creation_date = datetime.datetime.fromtimestamp(
            player['creation_timestamp_ms'] / 1e3)
        creation_date = creation_date.strftime("%Y/%m/%d %H:%M:%S")

        pokecoins = '0'
        stardust = '0'
        items_inventory = inventory.items()

        if 'amount' in player['currencies'][0]:
            pokecoins = player['currencies'][0]['amount']
        if 'amount' in player['currencies'][1]:
            stardust = player['currencies'][1]['amount']
        self.logger.info('')
        self.logger.info('--- {username} ---'.format(**player))

        self.logger.info(
            'Pokemon Bag: {}/{}'.format(
                inventory.Pokemons.get_space_used(),
                inventory.get_pokemon_inventory_size()
            )
        )
        self.logger.info(
            'Items: {}/{}'.format(
                inventory.Items.get_space_used(),
                inventory.get_item_inventory_size()
            )
        )
        self.logger.info(
            'Stardust: {}'.format(stardust) +
            ' | Pokecoins: {}'.format(pokecoins)
        )
        # Items Output
        self.logger.info(
            'PokeBalls: ' + str(items_inventory.get(1).count) +
            ' | GreatBalls: ' + str(items_inventory.get(2).count) +
            ' | UltraBalls: ' + str(items_inventory.get(3).count) +
            ' | MasterBalls: ' + str(items_inventory.get(4).count))

        self.logger.info(
            'RazzBerries: ' + str(items_inventory.get(701).count) +
            ' | BlukBerries: ' + str(items_inventory.get(702).count) +
            ' | NanabBerries: ' + str(items_inventory.get(703).count))

        self.logger.info(
            'LuckyEgg: ' + str(items_inventory.get(301).count) +
            ' | Incubator: ' + str(items_inventory.get(902).count) +
            ' | TroyDisk: ' + str(items_inventory.get(501).count))

        self.logger.info(
            'Potion: ' + str(items_inventory.get(101).count) +
            ' | SuperPotion: ' + str(items_inventory.get(102).count) +
            ' | HyperPotion: ' + str(items_inventory.get(103).count) +
            ' | MaxPotion: ' + str(items_inventory.get(104).count))

        self.logger.info(
            'Incense: ' + str(items_inventory.get(401).count) +
            ' | IncenseSpicy: ' + str(items_inventory.get(402).count) +
            ' | IncenseCool: ' + str(items_inventory.get(403).count))

        self.logger.info(
            'Revive: ' + str(items_inventory.get(201).count) +
            ' | MaxRevive: ' + str(items_inventory.get(202).count))

        self.logger.info('')

    def _print_list_pokemon(self):
        # get pokemon list
        bag = inventory.pokemons().all()
        id_list =list(set(map(lambda x: x.pokemon_id, bag)))
        id_list.sort()
        pokemon_list = [filter(lambda x: x.pokemon_id == y, bag) for y in id_list]

        show_count = self.config.pokemon_bag_show_count
        show_candies = self.config.pokemon_bag_show_candies
        poke_info_displayed = self.config.pokemon_bag_pokemon_info

        def get_poke_info(info, pokemon):
            poke_info = {
                'cp': 'CP {}'.format(pokemon.cp),
                'iv_ads': 'A/D/S {}/{}/{}'.format(pokemon.iv_attack, pokemon.iv_defense, pokemon.iv_stamina),
                'iv_pct': 'IV {}'.format(pokemon.iv),
                'ivcp': 'IVCP {}'.format(round(pokemon.ivcp,2)),
                'ncp': 'NCP {}'.format(round(pokemon.cp_percent,2)),
                'level': "Level {}".format(pokemon.level),
                'hp': 'HP {}/{}'.format(pokemon.hp, pokemon.hp_max),
                'moveset': 'Moves: {}'.format(pokemon.moveset),
                'dps': 'DPS {}'.format(round(pokemon.moveset.dps, 2))
            }
            if info not in poke_info:
                raise ConfigException("info '{}' isn't available for displaying".format(info))
            return poke_info[info]

        self.logger.info('Pokemon:')

        for pokes in pokemon_list:
            line_p = '#{} {}'.format(pokes[0].pokemon_id, pokes[0].name)
            if show_count:
                line_p += '[{}]'.format(len(pokes))
            if show_candies:
                line_p += '[{} candies]'.format(pokes[0].candy_quantity)
            line_p += ': '

            poke_info = ['({})'.format(', '.join([get_poke_info(x, p) for x in poke_info_displayed])) for p in pokes]
            self.logger.info(line_p + ' | '.join(poke_info))

        self.logger.info('')

    def use_lucky_egg(self):
        return self.api.use_item_xp_boost(item_id=301)

    def _set_starting_position(self):

        self.event_manager.emit(
            'set_start_location',
            sender=self,
            level='info',
            formatted='Setting start location.'
        )

        has_position = False

        if self.config.test:
            # TODO: Add unit tests
            return

        if self.config.location:
            location_str = self.config.location
            location = self.get_pos_by_name(location_str.replace(" ", ""))
            msg = "Location found: {location} {position}"
            self.event_manager.emit(
                'location_found',
                sender=self,
                level='info',
                formatted=msg,
                data={
                    'location': location_str,
                    'position': location
                }
            )

            self.api.set_position(*location)

            self.event_manager.emit(
                'position_update',
                sender=self,
                level='info',
                formatted="Now at {current_position}",
                data={
                    'current_position': self.position,
                    'last_position': '',
                    'distance': '',
                    'distance_unit': ''
                }
            )

            self.start_position = self.position

            has_position = True

        if self.config.location_cache:
            try:
                # save location flag used to pull the last known location from
                # the location.json
                self.event_manager.emit(
                    'load_cached_location',
                    sender=self,
                    level='debug',
                    formatted='Loading cached location...'
                )

                json_file = os.path.join(_base_dir, 'data', 'last-location-%s.json' % self.config.username)

                try:
                    with open(json_file, "r") as infile:
                        location_json = json.load(infile)
                except (IOError, ValueError):
                    # Unable to read json file.
                    # File may be corrupt. Create a new one.
                    location_json = []
                except:
                    raise FileIOException("Unexpected error reading from {}".web_inventory)

                location = (
                    location_json['lat'],
                    location_json['lng'],
                    location_json['alt'],
                )

                # If location has been set in config, only use cache if starting position has not differed
                if has_position and 'start_position' in location_json:
                    last_start_position = tuple(location_json.get('start_position', []))

                    # Start position has to have been set on a previous run to do this check
                    if last_start_position and last_start_position != self.start_position:
                        msg = 'Going to a new place, ignoring cached location.'
                        self.event_manager.emit(
                            'location_cache_ignored',
                            sender=self,
                            level='debug',
                            formatted=msg
                        )
                        return

                self.api.set_position(*location)
                self.event_manager.emit(
                    'position_update',
                    sender=self,
                    level='debug',
                    formatted='Loaded location {current_position} from cache',
                    data={
                        'current_position': location,
                        'last_position': '',
                        'distance': '',
                        'distance_unit': ''
                    }
                )

                has_position = True
            except Exception:
                if has_position is False:
                    sys.exit(
                        "No cached Location. Please specify initial location."
                    )
                self.event_manager.emit(
                    'location_cache_error',
                    sender=self,
                    level='debug',
                    formatted='Parsing cached location failed.'
                )

    def get_pos_by_name(self, location_name):
        # Check if given location name, belongs to favorite_locations
        favorite_location_coords = self._get_pos_by_fav_location(location_name)

        if favorite_location_coords is not None:
            return favorite_location_coords

        # Check if the given location is already a coordinate.
        if ',' in location_name:
            possible_coordinates = re.findall(
                "[-]?\d{1,3}[.]\d{3,7}", location_name
            )
            if len(possible_coordinates) >= 2:
                # 2 matches, this must be a coordinate. We'll bypass the Google
                # geocode so we keep the exact location.
                self.logger.info(
                    '[x] Coordinates found in passed in location, '
                    'not geocoding.'
                )
                return float(possible_coordinates[0]), float(possible_coordinates[1]), (float(possible_coordinates[2]) if len(possible_coordinates) == 3 else self.alt)

        geolocator = GoogleV3(api_key=self.config.gmapkey)
        loc = geolocator.geocode(location_name, timeout=10)

        return float(loc.latitude), float(loc.longitude), float(loc.altitude)

    def _get_pos_by_fav_location(self, location_name):

        location_name = location_name.lower()
        coords = None

        for location in self.config.favorite_locations:
            if location.get('name').lower() == location_name:
                coords = re.findall(
                    "[-]?\d{1,3}[.]\d{3,7}", location.get('coords').strip()
                )
                if len(coords) >= 2:
                    self.logger.info('Favorite location found: {} ({})'.format(location_name, coords))
                break

        #TODO: This is real bad
        if coords is None:
            return coords
        else:
            return float(coords[0]), float(coords[1]), (float(coords[2]) if len(coords) == 3 else self.alt)

    def heartbeat(self):
        # Remove forts that we can now spin again.
        now = time.time()
        self.fort_timeouts = {id: timeout for id, timeout
                              in self.fort_timeouts.iteritems()
                              if timeout >= now * 1000}

        if now - self.last_heartbeat >= self.heartbeat_threshold:
            self.last_heartbeat = now
            request = self.api.create_request()
            request.get_player()
            request.check_awarded_badges()
            responses = request.call()

            if responses['responses']['GET_PLAYER']['success'] == True:
                # we get the player_data anyway, might as well store it
                self._player = responses['responses']['GET_PLAYER']['player_data']
                self.event_manager.emit(
                    'player_data',
                    sender=self,
                    level='debug',
                    formatted='player_data: {player_data}',
                    data={'player_data': self._player}
                )
            if responses['responses']['CHECK_AWARDED_BADGES']['success'] == True:
                # store awarded_badges reponse to be used in a task or part of heartbeat
                self._awarded_badges = responses['responses']['CHECK_AWARDED_BADGES']

            if self._awarded_badges.has_key('awarded_badges'):
                i = 0
                for badge in self._awarded_badges['awarded_badges']:
                    badgelevel = self._awarded_badges['awarded_badge_levels'][i]
                    badgename = BadgeType_pb2._BADGETYPE.values_by_number[badge].name
                    i += 1
                    self.event_manager.emit(
                        'badges',
                        sender=self,
                        level='info',
                        formatted='awarded badge: {badge}, lvl {level}',
                        data={'badge': badgename,
                              'level': badgelevel}
                    )
                    human_behaviour.action_delay(3, 10)

            inventory.refresh_inventory()

        try:
            self.web_update_queue.put_nowait(True)  # do this outside of thread every tick
        except Queue.Full:
            pass

    def update_web_location_worker(self):
        while True:
            self.web_update_queue.get()
            self.update_web_location()

    def display_player_info(self):
            player_stats = player()

            if player_stats:
                nextlvlxp = (int(player_stats.next_level_xp) - int(player_stats.exp))
                self.logger.info(
                    'Level: {}'.format(player_stats.level) +
                    ' (Next Level: {} XP)'.format(nextlvlxp) +
                    ' (Total: {} XP)'
                    ''.format(player_stats.exp))

                self.logger.info(
                    'Pokemon Captured: '
                    '{}'.format(player_stats.pokemons_captured) +
                    ' | Pokestops Visited: '
                    '{}'.format(player_stats.poke_stop_visits))

    def get_forts(self, order_by_distance=False):
        forts = [fort
                 for fort in self.cell['forts']
                 if 'latitude' in fort and 'type' in fort]

        if order_by_distance:
            forts.sort(key=lambda x: distance(
                self.position[0],
                self.position[1],
                x['latitude'],
                x['longitude']
            ))

        return forts

    def get_map_objects(self, lat, lng, timestamp, cellid):
        if time.time() - self.last_time_map_object < self.config.map_object_cache_time:
            return self.last_map_object

        self.last_map_object = self.api.get_map_objects(
            latitude=f2i(lat),
            longitude=f2i(lng),
            since_timestamp_ms=timestamp,
            cell_id=cellid
        )
        self.last_time_map_object = time.time()

        return self.last_map_object

    def _load_recent_forts(self):
        if not self.config.forts_cache_recent_forts:
            return

        cached_forts_path = os.path.join(_base_dir, 'data', 'recent-forts-%s.json' % self.config.username)
        try:
            # load the cached recent forts
            cached_recent_forts = []
            try:
                with open(cached_forts_path) as f:
                    cached_recent_forts = json.load(f)
            except (IOError, ValueError) as e:
                self.logger.info('[x] Error while opening cached forts: %s' % e, 'red')
                pass
            except:
                raise FileIOException("Unexpected error opening {}".cached_forts_path)

            num_cached_recent_forts = len(cached_recent_forts)
            num_recent_forts = len(self.recent_forts)

            # Handles changes in max_circle_size
            if not num_recent_forts:
                self.recent_forts = []
            elif num_recent_forts > num_cached_recent_forts:
                self.recent_forts[-num_cached_recent_forts:] = cached_recent_forts
            elif num_recent_forts < num_cached_recent_forts:
                self.recent_forts = cached_recent_forts[-num_recent_forts:]
            else:
                self.recent_forts = cached_recent_forts

            self.event_manager.emit(
                'loaded_cached_forts',
                sender=self,
                level='debug',
                formatted='Loaded cached forts...'
            )
        except IOError:
            self.event_manager.emit(
                'no_cached_forts',
                sender=self,
                level='debug',
                formatted='Starting new cached forts for {path}',
                data={'path': cached_forts_path}
            )
コード例 #11
0
ファイル: __init__.py プロジェクト: dhluong90/PokemonGo-Bot
class PokemonGoBot(Datastore):
    @property
    def position(self):
        return self.api.actual_lat, self.api.actual_lng, self.api.actual_alt

    @property
    def noised_position(self):
        return self.api.noised_lat, self.api.noised_lng, self.api.noised_alt

    #@position.setter # these should be called through api now that gps replication is there...
    #def position(self, position_tuple):
    #    self.api._position_lat, self.api._position_lng, self.api._position_alt = position_tuple

    @property
    def player_data(self):
        """
        Returns the player data as received from the API.
        :return: The player data.
        :rtype: dict
        """
        return self._player

    def __init__(self, config):

        # Database connection MUST be setup before migrations will work
        self.database = _init_database('/data/{}.db'.format(config.username))

        self.config = config
        super(PokemonGoBot, self).__init__()

        self.fort_timeouts = dict()
        self.pokemon_list = json.load(
            open(os.path.join(_base_dir, 'data', 'pokemon.json'))
        )
        self.item_list = json.load(open(os.path.join(_base_dir, 'data', 'items.json')))
        self.metrics = Metrics(self)
        self.latest_inventory = None
        self.cell = None
        self.recent_forts = [None] * config.forts_max_circle_size
        self.tick_count = 0
        self.softban = False
        self.start_position = None
        self.last_map_object = None
        self.last_time_map_object = 0
        self.logger = logging.getLogger(type(self).__name__)
        self.alt = self.config.gps_default_altitude

        # Make our own copy of the workers for this instance
        self.workers = []

        # Theading setup for file writing
        self.web_update_queue = Queue.Queue(maxsize=1)
        self.web_update_thread = threading.Thread(target=self.update_web_location_worker)
        self.web_update_thread.start()

        # Heartbeat limiting
        self.heartbeat_threshold = self.config.heartbeat_threshold
        self.heartbeat_counter = 0
        self.last_heartbeat = time.time()


    def start(self):
        self._setup_event_system()
        self._setup_logging()
        self._setup_api()
        self._load_recent_forts()
        init_inventory(self)
        self.display_player_info()
        self._print_character_info()
        if self.config.pokemon_bag_show_at_start and self.config.pokemon_bag_pokemon_info:
            self._print_list_pokemon()

        random.seed()

    def _setup_event_system(self):
        handlers = []
        if self.config.logging_color:
            handlers.append(ColoredLoggingHandler())
        else:
            handlers.append(LoggingHandler())
        if self.config.enable_social:
            handlers.append(SocialHandler(self))
        if self.config.websocket_server_url:
            if self.config.websocket_start_embedded_server:
                self.sio_runner = SocketIoRunner(self.config.websocket_server_url)
                self.sio_runner.start_listening_async()

            websocket_handler = SocketIoHandler(
                self,
                self.config.websocket_server_url
            )
            handlers.append(websocket_handler)

            if self.config.websocket_remote_control:
                remote_control = WebsocketRemoteControl(self).start()

        self.event_manager = EventManager(*handlers)
        self._register_events()
        if self.config.show_events:
            self.event_manager.event_report()
            sys.exit(1)

            # Registering event:
            # self.event_manager.register_event("location", parameters=['lat', 'lng'])
            #
            # Emitting event should be enough to add logging and send websocket
            # message: :
            # self.event_manager.emit('location', 'level'='info', data={'lat': 1, 'lng':1}),

    def _register_events(self):
        self.event_manager.register_event(
            'location_found',
            parameters=('position', 'location')
        )
        self.event_manager.register_event('api_error')
        self.event_manager.register_event('config_error')

        self.event_manager.register_event('login_started')
        self.event_manager.register_event('login_failed')
        self.event_manager.register_event('login_successful')

        self.event_manager.register_event('set_start_location')
        self.event_manager.register_event('load_cached_location')
        self.event_manager.register_event('location_cache_ignored')
        self.event_manager.register_event(
            'position_update',
            parameters=(
                'current_position',
                'last_position',
                'distance', # optional
                'distance_unit' # optional
            )
        )
        self.event_manager.register_event(
            'path_lap_update',
            parameters=(
                'number_lap',
                'number_lap_max'
            )
        )
        self.event_manager.register_event(
            'path_lap_end',
            parameters=(
                'duration',
                'resume'
            )
        )  
        
        
        self.event_manager.register_event('location_cache_error')

        self.event_manager.register_event('bot_start')
        self.event_manager.register_event('bot_exit')
        self.event_manager.register_event('bot_interrupted')

        # sleep stuff
        self.event_manager.register_event(
            'next_sleep',
            parameters=('time',)
        )
        self.event_manager.register_event(
            'bot_sleep',
            parameters=(
                'time_hms',
                'wake'
            )
        )

        # random pause
        self.event_manager.register_event(
            'next_random_pause',
            parameters=(
                'time',
                'duration'
            )
        )
        self.event_manager.register_event(
            'bot_random_pause',
            parameters=(
                'time_hms',
                'resume'
            )
        )

        # random alive pause
        self.event_manager.register_event(
            'next_random_alive_pause',
            parameters=(
                'time',
                'duration'
            )
        )
        self.event_manager.register_event(
            'bot_random_alive_pause',
            parameters=(
                'time_hms',
                'resume'
            )
        )

        # fort stuff
        self.event_manager.register_event(
            'spun_fort',
            parameters=(
                'fort_id',
                'latitude',
                'longitude'
            )
        )
        self.event_manager.register_event(
            'lured_pokemon_found',
            parameters=(
                'fort_id',
                'fort_name',
                'encounter_id',
                'latitude',
                'longitude'
            )
        )
        self.event_manager.register_event(
            'moving_to_fort',
            parameters=(
                'fort_name',
                'distance'
            )
        )
        self.event_manager.register_event(
            'moving_to_lured_fort',
            parameters=(
                'fort_name',
                'distance',
                'lure_distance'
            )
        )
        self.event_manager.register_event(
            'spun_pokestop',
            parameters=(
                'pokestop', 'exp', 'items'
            )
        )
        self.event_manager.register_event(
            'pokestop_empty',
            parameters=('pokestop',)
        )
        self.event_manager.register_event(
            'pokestop_out_of_range',
            parameters=('pokestop',)
        )
        self.event_manager.register_event(
            'pokestop_on_cooldown',
            parameters=('pokestop', 'minutes_left')
        )
        self.event_manager.register_event(
            'unknown_spin_result',
            parameters=('status_code',)
        )
        self.event_manager.register_event('pokestop_searching_too_often')
        self.event_manager.register_event('arrived_at_fort')

        # pokemon stuff
        self.event_manager.register_event(
            'catchable_pokemon',
            parameters=(
                'pokemon_id',
                'spawn_point_id',
                'encounter_id',
                'latitude',
                'longitude',
                'expiration_timestamp_ms',
                'pokemon_name'
            )
        )
        self.event_manager.register_event(
            'pokemon_appeared',
            parameters=(
                'pokemon',
                'ncp',
                'cp',
                'iv',
                'iv_display',
                'encounter_id',
                'latitude',
                'longitude',
                'pokemon_id'
            )
        )
        self.event_manager.register_event('no_pokeballs')
        self.event_manager.register_event('enough_ultraballs')
        self.event_manager.register_event(
            'pokemon_catch_rate',
            parameters=(
                'catch_rate',
                'ball_name',
                'berry_name',
                'berry_count'
            )
        )
        self.event_manager.register_event(
            'threw_berry',
            parameters=(
                'berry_name',
                'ball_name',
                'new_catch_rate'
            )
        )
        self.event_manager.register_event(
            'threw_pokeball',
            parameters=(
                'throw_type',
                'spin_label',
                'ball_name',
                'success_percentage',
                'count_left'
            )
        )
        self.event_manager.register_event(
            'pokemon_capture_failed',
            parameters=('pokemon',)
        )
        self.event_manager.register_event(
            'pokemon_vanished',
            parameters=(
                'pokemon',
                'encounter_id',
                'latitude',
                'longitude',
                'pokemon_id'
            )
        )
        self.event_manager.register_event('pokemon_not_in_range')
        self.event_manager.register_event('pokemon_inventory_full')
        self.event_manager.register_event(
            'pokemon_caught',
            parameters=(
                'pokemon',
                'ncp', 'cp', 'iv', 'iv_display', 'exp',
                'encounter_id',
                'latitude',
                'longitude',
                'pokemon_id'
            )
        )
        self.event_manager.register_event(
            'pokemon_evolved',
            parameters=('pokemon', 'iv', 'cp', 'xp', 'candy')
        )
        self.event_manager.register_event('skip_evolve')
        self.event_manager.register_event('threw_berry_failed', parameters=('status_code',))
        self.event_manager.register_event('vip_pokemon')
        self.event_manager.register_event('gained_candy', parameters=('quantity', 'type'))
        self.event_manager.register_event('catch_limit')

        # level up stuff
        self.event_manager.register_event(
            'level_up',
            parameters=(
                'previous_level',
                'current_level'
            )
        )
        self.event_manager.register_event(
            'level_up_reward',
            parameters=('items',)
        )

        # lucky egg
        self.event_manager.register_event(
            'used_lucky_egg',
            parameters=('amount_left',)
        )
        self.event_manager.register_event('lucky_egg_error')

        # softban
        self.event_manager.register_event('softban')
        self.event_manager.register_event('softban_fix')
        self.event_manager.register_event('softban_fix_done')

        # egg incubating
        self.event_manager.register_event(
            'incubate_try',
            parameters=(
                'incubator_id',
                'egg_id'
            )
        )
        self.event_manager.register_event(
            'incubate',
            parameters=('distance_in_km',)
        )
        self.event_manager.register_event(
            'next_egg_incubates',
            parameters=('eggs_left', 'eggs_inc', 'eggs')
        )
        self.event_manager.register_event('incubator_already_used')
        self.event_manager.register_event('egg_already_incubating')
        self.event_manager.register_event(
            'egg_hatched',
            parameters=(
                'pokemon',
                'cp', 'iv', 'exp', 'stardust', 'candy'
            )
        )

        # discard item
        self.event_manager.register_event(
            'item_discarded',
            parameters=(
                'amount', 'item', 'maximum'
            )
        )
        self.event_manager.register_event(
            'item_discard_skipped',
            parameters=('space',)
        )
        self.event_manager.register_event(
            'item_discard_fail',
            parameters=('item',)
        )

        # inventory
        self.event_manager.register_event('inventory_full')

        # release
        self.event_manager.register_event(
            'keep_best_release',
            parameters=(
                'amount', 'pokemon', 'criteria'
            )
        )
        self.event_manager.register_event(
            'future_pokemon_release',
            parameters=(
                'pokemon', 'cp', 'iv', 'below_iv', 'below_cp', 'cp_iv_logic'
            )
        )
        self.event_manager.register_event(
            'pokemon_release',
            parameters=('pokemon', 'iv', 'cp', 'candy')
        )

        # polyline walker
        self.event_manager.register_event(
            'polyline_request',
            parameters=('url',)
        )

        # cluster
        self.event_manager.register_event(
            'found_cluster',
            parameters=(
                'num_points', 'forts', 'radius', 'distance'
            )
        )
        self.event_manager.register_event(
            'arrived_at_cluster',
            parameters=(
                'num_points', 'forts', 'radius'
            )
        )

        # rename
        self.event_manager.register_event(
            'rename_pokemon',
            parameters=('old_name', 'current_name',)
        )
        self.event_manager.register_event(
            'pokemon_nickname_invalid',
            parameters=('nickname',)
        )
        self.event_manager.register_event(
            'unset_pokemon_nickname',
            parameters=('old_name',)
        )

        # Move To map pokemon
        self.event_manager.register_event(
            'move_to_map_pokemon_fail',
            parameters=('message',)
        )
        self.event_manager.register_event(
            'move_to_map_pokemon_updated_map',
            parameters=('lat', 'lon')
        )
        self.event_manager.register_event(
            'move_to_map_pokemon_teleport_to',
            parameters=('poke_name', 'poke_dist', 'poke_lat', 'poke_lon',
                        'disappears_in')
        )
        self.event_manager.register_event(
            'move_to_map_pokemon_encounter',
            parameters=('poke_name', 'poke_dist', 'poke_lat', 'poke_lon',
                        'disappears_in')
        )
        self.event_manager.register_event(
            'move_to_map_pokemon_move_towards',
            parameters=('poke_name', 'poke_dist', 'poke_lat', 'poke_lon',
                        'disappears_in')
        )
        self.event_manager.register_event(
            'move_to_map_pokemon_teleport_back',
            parameters=('last_lat', 'last_lon')
        )
        self.event_manager.register_event(
            'moving_to_pokemon_throught_fort',
            parameters=('fort_name', 'distance','poke_name','poke_dist')
        )

        # cached recent_forts
        self.event_manager.register_event('loaded_cached_forts')
        self.event_manager.register_event('cached_fort')
        self.event_manager.register_event(
            'no_cached_forts',
            parameters=('path', )
        )
        self.event_manager.register_event(
            'error_caching_forts',
            parameters=('path', )
        )
        # database shit
        self.event_manager.register_event('catch_log')
        self.event_manager.register_event('evolve_log')
        self.event_manager.register_event('login_log')
        self.event_manager.register_event('transfer_log')
        self.event_manager.register_event('pokestop_log')
        self.event_manager.register_event('softban_log')

    def tick(self):
        self.health_record.heartbeat()
        self.cell = self.get_meta_cell()

        now = time.time() * 1000

        for fort in self.cell["forts"]:
            timeout = fort.get("cooldown_complete_timestamp_ms", 0)

            if timeout >= now:
                self.fort_timeouts[fort["id"]] = timeout

        self.tick_count += 1

        # Check if session token has expired
        self.check_session(self.position)

        for worker in self.workers:
            if worker.work() == WorkerResult.RUNNING:
                return

    def get_meta_cell(self):
        location = self.position[0:2]
        cells = self.find_close_cells(*location)

        # Combine all cells into a single dict of the items we care about.
        forts = []
        wild_pokemons = []
        catchable_pokemons = []
        for cell in cells:
            if "forts" in cell and len(cell["forts"]):
                forts += cell["forts"]
            if "wild_pokemons" in cell and len(cell["wild_pokemons"]):
                wild_pokemons += cell["wild_pokemons"]
            if "catchable_pokemons" in cell and len(cell["catchable_pokemons"]):
                catchable_pokemons += cell["catchable_pokemons"]

        # If there are forts present in the cells sent from the server or we don't yet have any cell data, return all data retrieved
        if len(forts) > 1 or not self.cell:
            return {
                "forts": forts,
                "wild_pokemons": wild_pokemons,
                "catchable_pokemons": catchable_pokemons
            }
        # If there are no forts present in the data from the server, keep our existing fort data and only update the pokemon cells.
        else:
            return {
                "forts": self.cell["forts"],
                "wild_pokemons": wild_pokemons,
                "catchable_pokemons": catchable_pokemons
            }

    def update_web_location(self, cells=[], lat=None, lng=None, alt=None):
        # we can call the function with no arguments and still get the position
        # and map_cells
        if lat is None:
            lat = self.api._position_lat
        if lng is None:
            lng = self.api._position_lng
        if alt is None:
            alt = self.api._position_alt

        # dont cache when teleport_to
        if self.api.teleporting:
            return

        if cells == []:
            location = self.position[0:2]
            cells = self.find_close_cells(*location)

        user_data_cells = os.path.join(_base_dir, 'data', 'cells-%s.json' % self.config.username)
        try:
            with open(user_data_cells, 'w') as outfile:
                json.dump(cells, outfile)
        except IOError as e:
            self.logger.info('[x] Error while opening location file: %s' % e)

        user_web_location = os.path.join(
            _base_dir, 'web', 'location-%s.json' % self.config.username
        )
        # alt is unused atm but makes using *location easier
        try:
            with open(user_web_location, 'w') as outfile:
                json.dump({
                    'lat': lat,
                    'lng': lng,
                    'alt': alt,
                    'cells': cells
                }, outfile)
        except IOError as e:
            self.logger.info('[x] Error while opening location file: %s' % e)

        user_data_lastlocation = os.path.join(
            _base_dir, 'data', 'last-location-%s.json' % self.config.username
        )
        try:
            with open(user_data_lastlocation, 'w') as outfile:
                json.dump({'lat': lat, 'lng': lng, 'alt': alt, 'start_position': self.start_position}, outfile)
        except IOError as e:
            self.logger.info('[x] Error while opening location file: %s' % e)

    def find_close_cells(self, lat, lng):
        cellid = get_cell_ids(lat, lng)
        timestamp = [0, ] * len(cellid)
        response_dict = self.get_map_objects(lat, lng, timestamp, cellid)
        map_objects = response_dict.get(
            'responses', {}
        ).get('GET_MAP_OBJECTS', {})
        status = map_objects.get('status', None)

        map_cells = []
        if status and status == 1:
            map_cells = map_objects['map_cells']
            position = (lat, lng, 0)
            map_cells.sort(
                key=lambda x: distance(
                    lat,
                    lng,
                    x['forts'][0]['latitude'],
                    x['forts'][0]['longitude']) if x.get('forts', []) else 1e6
            )
        return map_cells

    def _setup_logging(self):
        # log settings
        # log format

        if self.config.debug:
            log_level = logging.DEBUG
            logging.getLogger("requests").setLevel(logging.DEBUG)
            logging.getLogger("websocket").setLevel(logging.DEBUG)
            logging.getLogger("socketio").setLevel(logging.DEBUG)
            logging.getLogger("engineio").setLevel(logging.DEBUG)
            logging.getLogger("socketIO-client").setLevel(logging.DEBUG)
            logging.getLogger("pgoapi").setLevel(logging.DEBUG)
            logging.getLogger("rpc_api").setLevel(logging.DEBUG)
        else:
            log_level = logging.ERROR
            logging.getLogger("requests").setLevel(logging.ERROR)
            logging.getLogger("websocket").setLevel(logging.ERROR)
            logging.getLogger("socketio").setLevel(logging.ERROR)
            logging.getLogger("engineio").setLevel(logging.ERROR)
            logging.getLogger("socketIO-client").setLevel(logging.ERROR)
            logging.getLogger("pgoapi").setLevel(logging.ERROR)
            logging.getLogger("rpc_api").setLevel(logging.ERROR)

        logging.basicConfig(
            level=log_level,
            format='%(asctime)s [%(name)10s] [%(levelname)s] %(message)s'
        )
    def check_session(self, position):

        # Check session expiry
        if self.api._auth_provider and self.api._auth_provider._ticket_expire:

            # prevent crash if return not numeric value
            if not self.is_numeric(self.api._auth_provider._ticket_expire):
                self.logger.info("Ticket expired value is not numeric", 'yellow')
                return

            remaining_time = \
                self.api._auth_provider._ticket_expire / 1000 - time.time()

            if remaining_time < 60:
                self.event_manager.emit(
                    'api_error',
                    sender=self,
                    level='info',
                    formatted='Session stale, re-logging in.'
                )
                self.api = ApiWrapper(config=self.config)
                self.api.set_position(*position)
                self.login()
                self.api.activate_signature(self.get_encryption_lib())

    @staticmethod
    def is_numeric(s):
        try:
            float(s)
            return True
        except ValueError:
            return False

    def login(self):
        self.event_manager.emit(
            'login_started',
            sender=self,
            level='info',
            formatted="Login procedure started."
        )
        lat, lng = self.position[0:2]
        self.api.set_position(lat, lng, self.alt) # or should the alt kept to zero?

        while not self.api.login(
            self.config.auth_service,
            str(self.config.username),
            str(self.config.password)):

            self.event_manager.emit(
                'login_failed',
                sender=self,
                level='info',
                formatted="Login error, server busy. Waiting 10 seconds to try again."
            )
            time.sleep(10)

        with self.database as conn:
            c = conn.cursor()
            c.execute("SELECT COUNT(name) FROM sqlite_master WHERE type='table' AND name='login'")

        result = c.fetchone()

        while True:
            if result[0] == 1:
                conn.execute('''INSERT INTO login (timestamp, message) VALUES (?, ?)''', (time.time(), 'LOGIN_SUCCESS'))
                break
            else:
                self.event_manager.emit(
                    'login_failed',
                    sender=self,
                    level='info',
                    formatted="Login table not founded, skipping log"
                )
                break

        self.event_manager.emit(
            'login_successful',
            sender=self,
            level='info',
            formatted="Login successful."
        )

    def get_encryption_lib(self):
        if _platform == "Windows" or _platform == "win32":
            # Check if we are on 32 or 64 bit
            if sys.maxsize > 2**32:
                file_name = 'encrypt_64.dll'
            else:
                file_name = 'encrypt.dll'
        else:
            file_name = 'encrypt.so'

        if self.config.encrypt_location == '':
            path = os.path.abspath(os.path.join(os.path.dirname(__file__), os.pardir))
        else:
            path = self.config.encrypt_location

        full_path = path + '/'+ file_name
        if not os.path.isfile(full_path):
            self.logger.error(file_name + ' is not found! Please place it in the bots root directory or set encrypt_location in config.')
            self.logger.info('Platform: '+ _platform + ' ' + file_name + ' directory: '+ path)
            sys.exit(1)
        else:
            self.logger.info('Found '+ file_name +'! Platform: ' + _platform + ' ' + file_name + ' directory: ' + path)

        return full_path

    def _setup_api(self):
        # instantiate pgoapi
        self.api = ApiWrapper(config=self.config)

        # provide player position on the earth
        self._set_starting_position()

        self.login()
        # chain subrequests (methods) into one RPC call

        self.api.activate_signature(self.get_encryption_lib())
        self.logger.info('')
        # send empty map_cells and then our position
        self.update_web_location()

    def _print_character_info(self):
        # get player profile call
        # ----------------------
        response_dict = self.api.get_player()
        # print('Response dictionary: \n\r{}'.format(json.dumps(response_dict, indent=2)))
        currency_1 = "0"
        currency_2 = "0"

        if response_dict:
            self._player = response_dict['responses']['GET_PLAYER']['player_data']
            player = self._player
        else:
            self.logger.info(
                "The API didn't return player info, servers are unstable - "
                "retrying.", 'red'
            )
            sleep(5)
            self._print_character_info()

        # @@@ TODO: Convert this to d/m/Y H:M:S
        creation_date = datetime.datetime.fromtimestamp(
            player['creation_timestamp_ms'] / 1e3)
        creation_date = creation_date.strftime("%Y/%m/%d %H:%M:%S")

        pokecoins = '0'
        stardust = '0'
        items_inventory = inventory.items()

        if 'amount' in player['currencies'][0]:
            pokecoins = player['currencies'][0]['amount']
        if 'amount' in player['currencies'][1]:
            stardust = player['currencies'][1]['amount']
        self.logger.info('')
        self.logger.info('--- {username} ---'.format(**player))

        self.logger.info(
            'Pokemon Bag: {}/{}'.format(
                inventory.Pokemons.get_space_used(),
                inventory.get_pokemon_inventory_size()
            )
        )
        self.logger.info(
            'Items: {}/{}'.format(
                inventory.Items.get_space_used(),
                inventory.get_item_inventory_size()
            )
        )
        self.logger.info(
            'Stardust: {}'.format(stardust) +
            ' | Pokecoins: {}'.format(pokecoins)
        )
        # Items Output
        self.logger.info(
            'PokeBalls: ' + str(items_inventory.get(1).count) +
            ' | GreatBalls: ' + str(items_inventory.get(2).count) +
            ' | UltraBalls: ' + str(items_inventory.get(3).count) +
            ' | MasterBalls: ' + str(items_inventory.get(4).count))

        self.logger.info(
            'RazzBerries: ' + str(items_inventory.get(701).count) +
            ' | BlukBerries: ' + str(items_inventory.get(702).count) +
            ' | NanabBerries: ' + str(items_inventory.get(703).count))

        self.logger.info(
            'LuckyEgg: ' + str(items_inventory.get(301).count) +
            ' | Incubator: ' + str(items_inventory.get(902).count) +
            ' | TroyDisk: ' + str(items_inventory.get(501).count))

        self.logger.info(
            'Potion: ' + str(items_inventory.get(101).count) +
            ' | SuperPotion: ' + str(items_inventory.get(102).count) +
            ' | HyperPotion: ' + str(items_inventory.get(103).count) +
            ' | MaxPotion: ' + str(items_inventory.get(104).count))

        self.logger.info(
            'Incense: ' + str(items_inventory.get(401).count) +
            ' | IncenseSpicy: ' + str(items_inventory.get(402).count) +
            ' | IncenseCool: ' + str(items_inventory.get(403).count))

        self.logger.info(
            'Revive: ' + str(items_inventory.get(201).count) +
            ' | MaxRevive: ' + str(items_inventory.get(202).count))

        self.logger.info('')

    def _print_list_pokemon(self):
        # get pokemon list
        bag = inventory.pokemons().all()
        id_list =list(set(map(lambda x: x.pokemon_id, bag)))
        id_list.sort()
        pokemon_list = [filter(lambda x: x.pokemon_id == y, bag) for y in id_list]

        show_count = self.config.pokemon_bag_show_count
        show_candies = self.config.pokemon_bag_show_candies
        poke_info_displayed = self.config.pokemon_bag_pokemon_info

        def get_poke_info(info, pokemon):
            poke_info = {
                'cp': 'CP {}'.format(pokemon.cp),
                'iv_ads': 'A/D/S {}/{}/{}'.format(pokemon.iv_attack, pokemon.iv_defense, pokemon.iv_stamina),
                'iv_pct': 'IV {}'.format(pokemon.iv),
                'ivcp': 'IVCP {}'.format(round(pokemon.ivcp,2)),
                'ncp': 'NCP {}'.format(round(pokemon.cp_percent,2)),
                'level': "Level {}".format(pokemon.level),
                'hp': 'HP {}/{}'.format(pokemon.hp, pokemon.hp_max),
                'moveset': 'Moves: {}'.format(pokemon.moveset),
                'dps': 'DPS {}'.format(round(pokemon.moveset.dps, 2))
            }
            if info not in poke_info:
                raise ConfigException("info '{}' isn't available for displaying".format(info))
            return poke_info[info]

        self.logger.info('Pokemon:')

        for pokes in pokemon_list:
            line_p = '#{} {}'.format(pokes[0].pokemon_id, pokes[0].name)
            if show_count:
                line_p += '[{}]'.format(len(pokes))
            if show_candies:
                line_p += '[{} candies]'.format(pokes[0].candy_quantity)
            line_p += ': '
            
            poke_info = ['({})'.format(', '.join([get_poke_info(x, p) for x in poke_info_displayed])) for p in pokes]
            self.logger.info(line_p + ' | '.join(poke_info))

        self.logger.info('')

    def use_lucky_egg(self):
        return self.api.use_item_xp_boost(item_id=301)

    def _set_starting_position(self):

        self.event_manager.emit(
            'set_start_location',
            sender=self,
            level='info',
            formatted='Setting start location.'
        )

        has_position = False

        if self.config.test:
            # TODO: Add unit tests
            return

        if self.config.location:
            location_str = self.config.location
            location = self.get_pos_by_name(location_str.replace(" ", ""))
            msg = "Location found: {location} {position}"
            self.event_manager.emit(
                'location_found',
                sender=self,
                level='info',
                formatted=msg,
                data={
                    'location': location_str,
                    'position': location
                }
            )

            self.api.set_position(*location)

            self.event_manager.emit(
                'position_update',
                sender=self,
                level='info',
                formatted="Now at {current_position}",
                data={
                    'current_position': self.position,
                    'last_position': '',
                    'distance': '',
                    'distance_unit': ''
                }
            )

            self.start_position = self.position

            has_position = True

        if self.config.location_cache:
            try:
                # save location flag used to pull the last known location from
                # the location.json
                self.event_manager.emit(
                    'load_cached_location',
                    sender=self,
                    level='debug',
                    formatted='Loading cached location...'
                )
                with open(os.path.join(_base_dir, 'data', 'last-location-%s.json' %
                    self.config.username)) as f:
                    location_json = json.load(f)
                location = (
                    location_json['lat'],
                    location_json['lng'],
                    location_json['alt'],
                )

                # If location has been set in config, only use cache if starting position has not differed
                if has_position and 'start_position' in location_json:
                    last_start_position = tuple(location_json.get('start_position', []))

                    # Start position has to have been set on a previous run to do this check
                    if last_start_position and last_start_position != self.start_position:
                        msg = 'Going to a new place, ignoring cached location.'
                        self.event_manager.emit(
                            'location_cache_ignored',
                            sender=self,
                            level='debug',
                            formatted=msg
                        )
                        return

                self.api.set_position(*location)
                self.event_manager.emit(
                    'position_update',
                    sender=self,
                    level='debug',
                    formatted='Loaded location {current_position} from cache',
                    data={
                        'current_position': location,
                        'last_position': '',
                        'distance': '',
                        'distance_unit': ''
                    }
                )

                has_position = True
            except Exception:
                if has_position is False:
                    sys.exit(
                        "No cached Location. Please specify initial location."
                    )
                self.event_manager.emit(
                    'location_cache_error',
                    sender=self,
                    level='debug',
                    formatted='Parsing cached location failed.'
                )

    def get_pos_by_name(self, location_name):
        # Check if the given location is already a coordinate.
        if ',' in location_name:
            possible_coordinates = re.findall(
                "[-]?\d{1,3}[.]\d{3,7}", location_name
            )
            if len(possible_coordinates) >= 2:
                # 2 matches, this must be a coordinate. We'll bypass the Google
                # geocode so we keep the exact location.
                self.logger.info(
                    '[x] Coordinates found in passed in location, '
                    'not geocoding.'
                )
                return float(possible_coordinates[0]), float(possible_coordinates[1]), (float(possible_coordinates[2]) if len(possible_coordinates) == 3 else self.alt)

        geolocator = GoogleV3(api_key=self.config.gmapkey)
        loc = geolocator.geocode(location_name, timeout=10)

        return float(loc.latitude), float(loc.longitude), float(loc.altitude)

    def heartbeat(self):
        # Remove forts that we can now spin again.
        now = time.time()
        self.fort_timeouts = {id: timeout for id, timeout
                              in self.fort_timeouts.iteritems()
                              if timeout >= now * 1000}

        if now - self.last_heartbeat >= self.heartbeat_threshold:
            self.last_heartbeat = now
            request = self.api.create_request()
            request.get_player()
            request.check_awarded_badges()
            request.call()
        try:
            self.web_update_queue.put_nowait(True)  # do this outside of thread every tick
        except Queue.Full:
            pass

    def update_web_location_worker(self):
        while True:
            self.web_update_queue.get()
            self.update_web_location()

    def display_player_info(self):
            inventory_items = self.api.get_inventory()
            inventory_items = inventory_items['responses']['GET_INVENTORY']['inventory_delta']['inventory_items']
            player_stats = next((x["inventory_item_data"]["player_stats"]
                     for x in inventory_items
                     if x.get("inventory_item_data", {}).get("player_stats", {})),
                    None)

            if player_stats:

                nextlvlxp = (int(player_stats.get('next_level_xp', 0)) - int(player_stats.get('experience', 0)))

                if 'level' in player_stats and 'experience' in player_stats:
                    self.logger.info(
                        'Level: {level}'.format(
                            **player_stats) +
                        ' (Next Level: {} XP)'.format(
                            nextlvlxp) +
                        ' (Total: {experience} XP)'
                        ''.format(**player_stats))

                if 'pokemons_captured' in player_stats and 'poke_stop_visits' in player_stats:
                    self.logger.info(
                        'Pokemon Captured: '
                        '{pokemons_captured}'.format(
                            **player_stats) +
                        ' | Pokestops Visited: '
                        '{poke_stop_visits}'.format(
                            **player_stats))

    def get_forts(self, order_by_distance=False):
        forts = [fort
                 for fort in self.cell['forts']
                 if 'latitude' in fort and 'type' in fort]

        if order_by_distance:
            forts.sort(key=lambda x: distance(
                self.position[0],
                self.position[1],
                x['latitude'],
                x['longitude']
            ))

        return forts

    def get_map_objects(self, lat, lng, timestamp, cellid):
        if time.time() - self.last_time_map_object < self.config.map_object_cache_time:
            return self.last_map_object

        self.last_map_object = self.api.get_map_objects(
            latitude=f2i(lat),
            longitude=f2i(lng),
            since_timestamp_ms=timestamp,
            cell_id=cellid
        )
        self.last_time_map_object = time.time()

        return self.last_map_object

    def _load_recent_forts(self):
        if not self.config.forts_cache_recent_forts:
            return


        cached_forts_path = os.path.join(_base_dir, 'data', 'recent-forts-%s.json' % self.config.username)
        try:
            # load the cached recent forts
            with open(cached_forts_path) as f:
                cached_recent_forts = json.load(f)

            num_cached_recent_forts = len(cached_recent_forts)
            num_recent_forts = len(self.recent_forts)

            # Handles changes in max_circle_size
            if not num_recent_forts:
                self.recent_forts = []
            elif num_recent_forts > num_cached_recent_forts:
                self.recent_forts[-num_cached_recent_forts:] = cached_recent_forts
            elif num_recent_forts < num_cached_recent_forts:
                self.recent_forts = cached_recent_forts[-num_recent_forts:]
            else:
                self.recent_forts = cached_recent_forts

            self.event_manager.emit(
                'loaded_cached_forts',
                sender=self,
                level='debug',
                formatted='Loaded cached forts...'
            )
        except IOError:
            self.event_manager.emit(
                'no_cached_forts',
                sender=self,
                level='debug',
                formatted='Starting new cached forts for {path}',
                data={'path': cached_forts_path}
            )
コード例 #12
0
class UrfSummonerCrawler(object):

    def __init__(self):
        self.api = ApiWrapper()
        self.processed_games = set()
        self.conn = sqlite3.connect(FILES.SQLLITE_FILE)
        self._setup_db()

        self._set_persistance()

    def _setup_db(self):
        self.conn.cursor().execute('''CREATE TABLE IF NOT EXISTS test_data(
                                        summ_id integer,
                                        champ_id integer,
                                        result integer)
                                   ''')

    def _set_persistance(self):
        """ Sets summoner_list, processed_games_list and processed_summoners_list
        """
        for dat, fname, default in DATS_FILES_AND_DEFAULTS:
            if os.path.exists(fname):
                with open(fname, 'rb') as f:
                    setattr(self, dat, pickle.load(f))
            else:
                setattr(self, dat, default)

    def _save_persistance(self):
        for dat, fname, _ in DATS_FILES_AND_DEFAULTS:
            with open(fname, 'wb') as f:
                pickle.dump(getattr(self, dat), f)

    def _insert_row(self, summoner, summ_champion, win):
        self.cur.execute(''' INSERT INTO test_data
                        (summ_id, champ_id, result)
                        VALUES (?, ?, ?)
                    ''', (summoner, summ_champion, win))

    def _extract_summ(self, game):
        summ_team = game['teamId']
        win = game['stats']['win']
        summ_champion = game['championId']
        return (summ_team, win, summ_champion)

    def _extract_fellow(self, fellow):
        fsumm = fellow['summonerId']
        fchamp = fellow['championId']
        fteam = fellow['teamId']
        return (fsumm, fchamp, fteam)

    def crawl(self):
        self.cur = self.conn.cursor()
        print('''
                 Beginning crawl...
                 From previous session (if one existed):
                 Processed games: {}
                 Prcesssed Summoners: {}
                 Summoners left to process: {} (This will grow as execution continues)

              '''.format(len(self.processed_games),
                         len(self.processed_summs),
                         len(self.summoners)))

        while self.summoners and len(self.processed_games) <= MAX_GAMES_TO_PROCESS:
            summoner = self.summoners.popleft()
            if summoner in self.processed_summs:
                # skip if we've looked at summ's recent games already
                continue

            url = self.api.game_by_summoner(summoner)

            recent_games = self.api.api_call(url)['games']
            for game in recent_games:
                game_id = game['gameId']
                # only parse URF games we haven't seen before
                if game['subType'] == 'URF' and game_id not in self.processed_games:
                    summ_team, win, summ_champion = self._extract_summ(game)
                    self._insert_row(summoner, summ_champion, win)

                    # Go through each fellow player
                    # and calculate if they won or lost based on if they
                    # are on the current summoners team.
                    for fellow in game['fellowPlayers']:
                        fsumm, fchamp, fteam = self._extract_fellow(fellow)
                        # Winners are fellows on the summoners team
                        if fteam == summ_team:
                            fwin = win
                        else:
                            fwin = not win

                        self._insert_row(fsumm, fchamp, fwin)
                        # Add the summoner to the list of summoners to process later
                        # because they've probably played more urf games
                        if summoner not in self.processed_summs:
                            self.summoners.append(fsumm)

                    self.processed_games.add(game_id)

                    if len(self.processed_games) % 100 == 0:
                        # Every 100 games, write info to db
                        print('Completed ', str(len(self.processed_games)), 'games')
                        self.conn.commit()
                        self._save_persistance()

            self.processed_summs.add(summoner)

        self.conn.commit()
        self._save_persistance()

    def make_champ_list(self):
        data = self.api.issue_api_call('https://global.api.pvp.net/api/lol/static-data/na/v1.2/champion?dataById=true&champData=info&api_key=%s' % (API_KEY, ))
        cur = self.conn.cursor()
        cur.execute('''CREATE TABLE IF NOT EXISTS champ_data(
                                champ_id integer,
                                name text)
                           ''')
        cur.execute('DELETE FROM champ_data')

        for key, value in data["data"].items():
            cur.execute(''' INSERT INTO champ_data
                            (champ_id, name)
                            VALUES (?, ?)
                        ''', (int(value["id"]), value["name"]))
        self.conn.commit()
コード例 #13
0
ファイル: __init__.py プロジェクト: daaaarcy/PokemonGo-Bot
class PokemonGoBot(object):
    def __init__(self, config):
        self.config = config
        self.pokemon_list = json.load(open('data/pokemon.json'))
        self.item_list = json.load(open('data/items.json'))

    def start(self):
        self._setup_logging()
        self._setup_api()
        self.stepper = Stepper(self)
        random.seed()

    def take_step(self):
        self.stepper.take_step()

    def work_on_cell(self, cell, position, include_fort_on_path):
        self.check_session(position)
        if self.config.evolve_all:
            # Run evolve all once. Flip the bit.
            print('[#] Attempting to evolve all pokemons ...')
            worker = EvolveAllWorker(self)
            worker.work()
            self.config.evolve_all = []

        self._filter_ignored_pokemons(cell)

        if (self.config.mode == "all" or self.config.mode ==
                "poke") and 'catchable_pokemons' in cell and len(cell[
                    'catchable_pokemons']) > 0:
            logger.log('[#] Something rustles nearby!')
            # Sort all by distance from current pos- eventually this should
            # build graph & A* it
            cell['catchable_pokemons'].sort(
                key=lambda x: distance(self.position[0], self.position[1], x['latitude'], x['longitude']))

            user_web_catchable = 'web/catchable-%s.json' % (self.config.username)
            for pokemon in cell['catchable_pokemons']:
                with open(user_web_catchable, 'w') as outfile:
                    json.dump(pokemon, outfile)

                if self.catch_pokemon(pokemon) == PokemonCatchWorker.NO_POKEBALLS:
                    break
                with open(user_web_catchable, 'w') as outfile:
                    json.dump({}, outfile)

        if (self.config.mode == "all" or self.config.mode == "poke"
            ) and 'wild_pokemons' in cell and len(cell['wild_pokemons']) > 0:
            # Sort all by distance from current pos- eventually this should
            # build graph & A* it
            cell['wild_pokemons'].sort(
                key=lambda x: distance(self.position[0], self.position[1], x['latitude'], x['longitude']))
            for pokemon in cell['wild_pokemons']:
                if self.catch_pokemon(pokemon) == PokemonCatchWorker.NO_POKEBALLS:
                    break
        if (self.config.mode == "all" or
                self.config.mode == "farm") and include_fort_on_path:
            if 'forts' in cell:
                # Only include those with a lat/long
                forts = [fort
                         for fort in cell['forts']
                         if 'latitude' in fort and 'type' in fort]
                gyms = [gym for gym in cell['forts'] if 'gym_points' in gym]

                # Sort all by distance from current pos- eventually this should
                # build graph & A* it
                forts.sort(key=lambda x: distance(self.position[
                           0], self.position[1], x['latitude'], x['longitude']))
                for fort in forts:
                    worker = MoveToFortWorker(fort, self)
                    worker.work()

                    worker = SeenFortWorker(fort, self)
                    hack_chain = worker.work()
                    if hack_chain > 10:
                        # print('need a rest')
                        break

    def _setup_logging(self):
        self.log = logging.getLogger(__name__)
        # log settings
        # log format
        logging.basicConfig(
            level=logging.DEBUG,
            format='%(asctime)s [%(module)10s] [%(levelname)5s] %(message)s')

        if self.config.debug:
            logging.getLogger("requests").setLevel(logging.DEBUG)
            logging.getLogger("pgoapi").setLevel(logging.DEBUG)
            logging.getLogger("rpc_api").setLevel(logging.DEBUG)
        else:
            logging.getLogger("requests").setLevel(logging.ERROR)
            logging.getLogger("pgoapi").setLevel(logging.ERROR)
            logging.getLogger("rpc_api").setLevel(logging.ERROR)

    def check_session(self, position):
        # Check session expiry
        if self.api._auth_provider and self.api._auth_provider._ticket_expire:
            remaining_time = self.api._auth_provider._ticket_expire / 1000 - time.time()

            if remaining_time < 60:
                logger.log("Session stale, re-logging in", 'yellow')
                self.position = position
                self.login()

    def login(self):
        logger.log('[#] Attempting login to Pokemon Go.', 'white')
        self.api._auth_token = None
        self.api._auth_provider = None
        self.api._api_endpoint = None
        self.api.set_position(*self.position)

        while not self.api.login(self.config.auth_service,
                                 str(self.config.username),
                                 str(self.config.password)):

            logger.log('[X] Login Error, server busy', 'red')
            logger.log('[X] Waiting 10 seconds to try again', 'red')
            time.sleep(10)

        logger.log('[+] Login to Pokemon Go successful.', 'green')

    def _setup_api(self):
        # instantiate pgoapi
        self.api = ApiWrapper(PGoApi())

        # check if the release_config file exists
        try:
            with open('release_config.json') as file:
                pass
        except:
            # the file does not exist, warn the user and exit.
            logger.log(
                '[#] IMPORTANT: Rename and configure release_config.json.example for your Pokemon release logic first!', 'red')
            exit(0)

        # provide player position on the earth
        self._set_starting_position()

        self.login()

        # chain subrequests (methods) into one RPC call

        # get player profile call
        # ----------------------
        self.api.get_player()

        response_dict = self.api.call()
        # print('Response dictionary: \n\r{}'.format(json.dumps(response_dict, indent=2)))
        currency_1 = "0"
        currency_2 = "0"

        player = response_dict['responses']['GET_PLAYER']['player_data']

        # @@@ TODO: Convert this to d/m/Y H:M:S
        creation_date = datetime.datetime.fromtimestamp(
            player['creation_timestamp_ms'] / 1e3)

        pokecoins = '0'
        stardust = '0'
        balls_stock = self.pokeball_inventory()

        if 'amount' in player['currencies'][0]:
            pokecoins = player['currencies'][0]['amount']
        if 'amount' in player['currencies'][1]:
            stardust = player['currencies'][1]['amount']

        logger.log('[#] Username: {username}'.format(**player))
        logger.log('[#] Acccount Creation: {}'.format(creation_date))
        logger.log('[#] Bag Storage: {}/{}'.format(
            self.get_inventory_count('item'), player['max_item_storage']))
        logger.log('[#] Pokemon Storage: {}/{}'.format(
            self.get_inventory_count('pokemon'), player[
                'max_pokemon_storage']))
        logger.log('[#] Stardust: {}'.format(stardust))
        logger.log('[#] Pokecoins: {}'.format(pokecoins))
        logger.log('[#] PokeBalls: ' + str(balls_stock[1]))
        logger.log('[#] GreatBalls: ' + str(balls_stock[2]))
        logger.log('[#] UltraBalls: ' + str(balls_stock[3]))

        self.get_player_info()

        if self.config.email_status:
            emailer.periodic_email_status(self)

        if self.config.initial_transfer:
            worker = InitialTransferWorker(self)
            worker.work()

        logger.log('[#]')
        self.update_inventory()

    def catch_pokemon(self, pokemon):
        worker = PokemonCatchWorker(pokemon, self)
        return_value = worker.work()

        if return_value == PokemonCatchWorker.BAG_FULL:
            logger.log("Bag is full, call EvolveAllWorker first, then raise transfer upperbound and call InitialTransferWorker...", "red")
            evolve_worker = EvolveAllWorker(self)
            evolve_worker.work()
            self.config.initial_transfer = self.config.bag_full_transfer
            worker = InitialTransferWorker(self)
            worker.work()

        return return_value

    def drop_item(self, item_id, count):
        self.api.recycle_inventory_item(item_id=item_id, count=count)
        inventory_req = self.api.call()

        # Example of good request response
        #{'responses': {'RECYCLE_INVENTORY_ITEM': {'result': 1, 'new_count': 46}}, 'status_code': 1, 'auth_ticket': {'expire_timestamp_ms': 1469306228058L, 'start': '/HycFyfrT4t2yB2Ij+yoi+on778aymMgxY6RQgvrGAfQlNzRuIjpcnDd5dAxmfoTqDQrbz1m2dGqAIhJ+eFapg==', 'end': 'f5NOZ95a843tgzprJo4W7Q=='}, 'request_id': 8145806132888207460L}
        return inventory_req

    def update_inventory(self):
        self.api.get_inventory()
        response = self.api.call()
        self.inventory = list()
        if 'responses' in response:
            if 'GET_INVENTORY' in response['responses']:
                if 'inventory_delta' in response['responses']['GET_INVENTORY']:
                    if 'inventory_items' in response['responses'][
                            'GET_INVENTORY']['inventory_delta']:
                        for item in response['responses']['GET_INVENTORY'][
                                'inventory_delta']['inventory_items']:
                            if not 'inventory_item_data' in item:
                                continue
                            if not 'item' in item['inventory_item_data']:
                                continue
                            if not 'item_id' in item['inventory_item_data'][
                                    'item']:
                                continue
                            if not 'count' in item['inventory_item_data'][
                                    'item']:
                                continue
                            self.inventory.append(item['inventory_item_data'][
                                'item'])

    def pokeball_inventory(self):
        self.api.get_player().get_inventory()

        inventory_req = self.api.call()
        inventory_dict = inventory_req['responses']['GET_INVENTORY'][
            'inventory_delta']['inventory_items']

        user_web_inventory = 'web/inventory-%s.json' % (self.config.username)
        with open(user_web_inventory, 'w') as outfile:
            json.dump(inventory_dict, outfile)

        # get player balls stock
        # ----------------------
        balls_stock = {1: 0, 2: 0, 3: 0, 4: 0}

        for item in inventory_dict:
            try:
                # print(item['inventory_item_data']['item'])
                item_id = item['inventory_item_data']['item']['item_id']
                item_count = item['inventory_item_data']['item']['count']

                if item_id == Item.ITEM_POKE_BALL.value:
                    # print('Poke Ball count: ' + str(item_count))
                    balls_stock[1] = item_count
                if item_id == Item.ITEM_GREAT_BALL.value:
                    # print('Great Ball count: ' + str(item_count))
                    balls_stock[2] = item_count
                if item_id == Item.ITEM_ULTRA_BALL.value:
                    # print('Ultra Ball count: ' + str(item_count))
                    balls_stock[3] = item_count
            except:
                continue
        return balls_stock

    def item_inventory_count(self, id):
        self.api.get_player().get_inventory()

        inventory_req = self.api.call()
        inventory_dict = inventory_req['responses'][
            'GET_INVENTORY']['inventory_delta']['inventory_items']

        item_count = 0

        for item in inventory_dict:
            try:
                if item['inventory_item_data']['item']['item_id'] == int(id):
                    item_count = item[
                        'inventory_item_data']['item']['count']
            except:
                continue
        return item_count

    def _set_starting_position(self):

        if self.config.test:
            # TODO: Add unit tests
            return

        if self.config.location:
            try:
                location_str = str(self.config.location)
                location = (self._get_pos_by_name(location_str.replace(" ", "")))
                self.position = location
                self.api.set_position(*self.position)
                logger.log('')
                logger.log(u'[x] Address found: {}'.format(self.config.location.decode(
                    'utf-8')))
                logger.log('[x] Position in-game set as: {}'.format(self.position))
                logger.log('')
                return
            except:
                logger.log('[x] The location given using -l could not be parsed. Checking for a cached location.')
                pass

        if self.config.location_cache and not self.config.location:
            try:
                #
                # save location flag used to pull the last known location from
                # the location.json
                with open('data/last-location-%s.json' %
                          (self.config.username)) as f:
                    location_json = json.load(f)

                    self.position = (location_json['lat'],
                                     location_json['lng'], 0.0)
                    self.api.set_position(*self.position)

                    logger.log('')
                    logger.log(
                        '[x] Last location flag used. Overriding passed in location')
                    logger.log(
                        '[x] Last in-game location was set as: {}'.format(
                            self.position))
                    logger.log('')

                    return
            except:
                if not self.config.location:
                    sys.exit(
                        "No cached Location. Please specify initial location.")
                else:
                    pass

    def _get_pos_by_name(self, location_name):
        # Check if the given location is already a coordinate.
        if ',' in location_name:
            possibleCoordinates = re.findall("[-]?\d{1,3}[.]\d{6,7}", location_name)
            if len(possibleCoordinates) == 2:
                # 2 matches, this must be a coordinate. We'll bypass the Google geocode so we keep the exact location.
                logger.log(
                    '[x] Coordinates found in passed in location, not geocoding.')
                return (float(possibleCoordinates[0]), float(possibleCoordinates[1]), float("0.0"))

        geolocator = GoogleV3(api_key=self.config.gmapkey)
        loc = geolocator.geocode(location_name, timeout=10)

        # self.log.info('Your given location: %s', loc.address.encode('utf-8'))
        # self.log.info('lat/long/alt: %s %s %s', loc.latitude, loc.longitude, loc.altitude)

        return (loc.latitude, loc.longitude, loc.altitude)

    def _filter_ignored_pokemons(self, cell):
        process_ignore = False
        try:
            with open("./data/catch-ignore.yml", 'r') as y:
                ignores = yaml.load(y)['ignore']
                if len(ignores) > 0:
                    process_ignore = True
        except Exception, e:
            pass

        if process_ignore:
            #
            # remove any wild pokemon
            try:
                for p in cell['wild_pokemons'][:]:
                    pokemon_id = p['pokemon_data']['pokemon_id']
                    pokemon_name = filter(
                        lambda x: int(x.get('Number')) == pokemon_id,
                        self.pokemon_list)[0]['Name']

                    if pokemon_name in ignores:
                        cell['wild_pokemons'].remove(p)
            except KeyError:
                pass

            #
            # remove catchable pokemon
            try:
                for p in cell['catchable_pokemons'][:]:
                    pokemon_id = p['pokemon_id']
                    pokemon_name = filter(
                        lambda x: int(x.get('Number')) == pokemon_id,
                        self.pokemon_list)[0]['Name']

                    if pokemon_name in ignores:
                        cell['catchable_pokemons'].remove(p)
            except KeyError:
                pass
コード例 #14
0
ファイル: __init__.py プロジェクト: daaaarcy/PokemonGo-Bot
    def _setup_api(self):
        # instantiate pgoapi
        self.api = ApiWrapper(PGoApi())

        # check if the release_config file exists
        try:
            with open('release_config.json') as file:
                pass
        except:
            # the file does not exist, warn the user and exit.
            logger.log(
                '[#] IMPORTANT: Rename and configure release_config.json.example for your Pokemon release logic first!', 'red')
            exit(0)

        # provide player position on the earth
        self._set_starting_position()

        self.login()

        # chain subrequests (methods) into one RPC call

        # get player profile call
        # ----------------------
        self.api.get_player()

        response_dict = self.api.call()
        # print('Response dictionary: \n\r{}'.format(json.dumps(response_dict, indent=2)))
        currency_1 = "0"
        currency_2 = "0"

        player = response_dict['responses']['GET_PLAYER']['player_data']

        # @@@ TODO: Convert this to d/m/Y H:M:S
        creation_date = datetime.datetime.fromtimestamp(
            player['creation_timestamp_ms'] / 1e3)

        pokecoins = '0'
        stardust = '0'
        balls_stock = self.pokeball_inventory()

        if 'amount' in player['currencies'][0]:
            pokecoins = player['currencies'][0]['amount']
        if 'amount' in player['currencies'][1]:
            stardust = player['currencies'][1]['amount']

        logger.log('[#] Username: {username}'.format(**player))
        logger.log('[#] Acccount Creation: {}'.format(creation_date))
        logger.log('[#] Bag Storage: {}/{}'.format(
            self.get_inventory_count('item'), player['max_item_storage']))
        logger.log('[#] Pokemon Storage: {}/{}'.format(
            self.get_inventory_count('pokemon'), player[
                'max_pokemon_storage']))
        logger.log('[#] Stardust: {}'.format(stardust))
        logger.log('[#] Pokecoins: {}'.format(pokecoins))
        logger.log('[#] PokeBalls: ' + str(balls_stock[1]))
        logger.log('[#] GreatBalls: ' + str(balls_stock[2]))
        logger.log('[#] UltraBalls: ' + str(balls_stock[3]))

        self.get_player_info()

        if self.config.email_status:
            emailer.periodic_email_status(self)

        if self.config.initial_transfer:
            worker = InitialTransferWorker(self)
            worker.work()

        logger.log('[#]')
        self.update_inventory()
コード例 #15
0
class PokemonGoBot(object):
    @property
    def position(self):
        return self.api._position_lat, self.api._position_lng, 0

    def __init__(self, config):
        self.config = config
        self.fort_timeouts = dict()
        self.pokemon_list = json.load(
            open(os.path.join('data', 'pokemon.json'))
        )
        self.item_list = json.load(open(os.path.join('data', 'items.json')))
        self.metrics = Metrics(self)
        self.latest_inventory = None
        self.cell = None
        self.recent_forts = [None] * config.forts_max_circle_size
        self.tick_count = 0
        self.softban = False
        self.start_position = None
        self.last_map_object = None
        self.last_time_map_object = 0

        # Make our own copy of the workers for this instance
        self.workers = []

    def start(self):
        self._setup_logging()
        self._setup_api()

        random.seed()

    def _setup_event_system(self):
        handlers = [LoggingHandler()]
        if self.config.websocket_server:
            websocket_handler = SocketIoHandler(self.config.websocket_server_url)
            handlers.append(websocket_handler)

            if self.config.websocket_start_embedded_server:
                self.sio_runner = SocketIoRunner(self.config.websocket_server_url)
                self.sio_runner.start_listening_async()

        self.event_manager = EventManager(*handlers)

        # Registering event:
        # self.event_manager.register_event("location", parameters=['lat', 'lng'])
        #
        # Emitting event should be enough to add logging and send websocket
        # message: :
        # self.event_manager.emit('location', 'level'='info', data={'lat': 1, 'lng':1}),

    def tick(self):
        self.cell = self.get_meta_cell()
        self.tick_count += 1

        # Check if session token has expired
        self.check_session(self.position[0:2])

        for worker in self.workers:
            if worker.work() == WorkerResult.RUNNING:
                return

    def get_meta_cell(self):
        location = self.position[0:2]
        cells = self.find_close_cells(*location)

        # Combine all cells into a single dict of the items we care about.
        forts = []
        wild_pokemons = []
        catchable_pokemons = []
        for cell in cells:
            if "forts" in cell and len(cell["forts"]):
                forts += cell["forts"]
            if "wild_pokemons" in cell and len(cell["wild_pokemons"]):
                wild_pokemons += cell["wild_pokemons"]
            if "catchable_pokemons" in cell and len(cell["catchable_pokemons"]):
                catchable_pokemons += cell["catchable_pokemons"]

        return {
            "forts": forts,
            "wild_pokemons": wild_pokemons,
            "catchable_pokemons": catchable_pokemons
        }

    def update_web_location(self, cells=[], lat=None, lng=None, alt=None):
        # we can call the function with no arguments and still get the position
        # and map_cells
        if lat is None:
            lat = self.api._position_lat
        if lng is None:
            lng = self.api._position_lng
        if alt is None:
            alt = 0

        if cells == []:
            cellid = get_cell_ids(lat, lng)
            timestamp = [0, ] * len(cellid)
            response_dict = self.get_map_objects(lat, lng, timestamp, cellid)
            map_objects = response_dict.get(
                'responses', {}
            ).get('GET_MAP_OBJECTS', {})
            status = map_objects.get('status', None)
            cells = map_objects['map_cells']

            # insert detail info about gym to fort
            for cell in cells:
                if 'forts' in cell:
                    for fort in cell['forts']:
                        if fort.get('type') != 1:
                            self.api.get_gym_details(
                                gym_id=fort.get('id'),
                                player_latitude=lng,
                                player_longitude=lat,
                                gym_latitude=fort.get('latitude'),
                                gym_longitude=fort.get('longitude')
                            )
                            response_gym_details = self.api.call()
                            fort['gym_details'] = response_gym_details.get(
                                'responses', {}
                            ).get('GET_GYM_DETAILS', None)

        user_data_cells = "data/cells-%s.json" % self.config.username
        with open(user_data_cells, 'w') as outfile:
            json.dump(cells, outfile)

        user_web_location = os.path.join(
            'web', 'location-%s.json' % self.config.username
        )
        # alt is unused atm but makes using *location easier
        try:
            with open(user_web_location, 'w') as outfile:
                json.dump({
                    'lat': lat,
                    'lng': lng,
                    'alt': alt,
                    'cells': cells
                }, outfile)
        except IOError as e:
            logger.log('[x] Error while opening location file: %s' % e, 'red')

        user_data_lastlocation = os.path.join(
            'data', 'last-location-%s.json' % self.config.username
        )
        try:
            with open(user_data_lastlocation, 'w') as outfile:
                json.dump({'lat': lat, 'lng': lng, 'start_position': self.start_position}, outfile)
        except IOError as e:
            logger.log('[x] Error while opening location file: %s' % e, 'red')

    def find_close_cells(self, lat, lng):
        cellid = get_cell_ids(lat, lng)
        timestamp = [0, ] * len(cellid)
        response_dict = self.get_map_objects(lat, lng, timestamp, cellid)
        map_objects = response_dict.get(
            'responses', {}
        ).get('GET_MAP_OBJECTS', {})
        status = map_objects.get('status', None)

        map_cells = []
        if status and status == 1:
            map_cells = map_objects['map_cells']
            position = (lat, lng, 0)
            map_cells.sort(
                key=lambda x: distance(
                    lat,
                    lng,
                    x['forts'][0]['latitude'],
                    x['forts'][0]['longitude']) if x.get('forts', []) else 1e6
            )
        return map_cells

    def _setup_logging(self):
        self.log = logging.getLogger(__name__)
        # log settings
        # log format
        logging.basicConfig(
            level=logging.DEBUG,
            format='%(asctime)s [%(name)10s] [%(levelname)5s] %(message)s')

        if self.config.debug:
            logging.getLogger("requests").setLevel(logging.DEBUG)
            logging.getLogger("websocket").setLevel(logging.DEBUG)
            logging.getLogger("socketio").setLevel(logging.DEBUG)
            logging.getLogger("engineio").setLevel(logging.DEBUG)
            logging.getLogger("socketIO-client").setLevel(logging.DEBUG)
            logging.getLogger("pgoapi").setLevel(logging.DEBUG)
            logging.getLogger("rpc_api").setLevel(logging.DEBUG)
        else:
            logging.getLogger("requests").setLevel(logging.ERROR)
            logging.getLogger("websocket").setLevel(logging.ERROR)
            logging.getLogger("socketio").setLevel(logging.ERROR)
            logging.getLogger("engineio").setLevel(logging.ERROR)
            logging.getLogger("socketIO-client").setLevel(logging.ERROR)
            logging.getLogger("pgoapi").setLevel(logging.ERROR)
            logging.getLogger("rpc_api").setLevel(logging.ERROR)

    def check_session(self, position):
        # Check session expiry
        if self.api._auth_provider and self.api._auth_provider._ticket_expire:

            # prevent crash if return not numeric value
            if not self.is_numeric(self.api._auth_provider._ticket_expire):
                logger.log("Ticket expired value is not numeric", 'yellow')
                return

            remaining_time = \
                self.api._auth_provider._ticket_expire / 1000 - time.time()

            if remaining_time < 60:
                logger.log("Session stale, re-logging in", 'yellow')
                self.login()

    @staticmethod
    def is_numeric(s):
        try:
            float(s)
            return True
        except ValueError:
            return False

    def login(self):
        logger.log('Attempting login to Pokemon Go.', 'white')
        self.api.reset_auth()
        lat, lng = self.position[0:2]
        self.api.set_position(lat, lng, 0)

        while not self.api.login(self.config.auth_service,
                                str(self.config.username),
                                str(self.config.password)):

            logger.log('[X] Login Error, server busy', 'red')
            logger.log('[X] Waiting 10 seconds to try again', 'red')
            time.sleep(10)

        logger.log('Login to Pokemon Go successful.', 'green')

    def _setup_api(self):
        # instantiate pgoapi
        self.api = ApiWrapper(PGoApi())

        # provide player position on the earth
        self._set_starting_position()

        self.login()

        # chain subrequests (methods) into one RPC call

        self._print_character_info()

        logger.log('')
        self.update_inventory()
        # send empty map_cells and then our position
        self.update_web_location()

    def _print_character_info(self):
        # get player profile call
        # ----------------------
        self.api.get_player()
        response_dict = self.api.call()
        # print('Response dictionary: \n\r{}'.format(json.dumps(response_dict, indent=2)))
        currency_1 = "0"
        currency_2 = "0"

        if response_dict:
            self._player = response_dict['responses']['GET_PLAYER']['player_data']
            player = self._player
        else:
            logger.log(
                "The API didn't return player info, servers are unstable - "
                "retrying.", 'red'
            )
            sleep(5)
            self._print_character_info()

        # @@@ TODO: Convert this to d/m/Y H:M:S
        creation_date = datetime.datetime.fromtimestamp(
            player['creation_timestamp_ms'] / 1e3)
        creation_date = creation_date.strftime("%Y/%m/%d %H:%M:%S")

        pokecoins = '0'
        stardust = '0'
        items_stock = self.current_inventory()

        if 'amount' in player['currencies'][0]:
            pokecoins = player['currencies'][0]['amount']
        if 'amount' in player['currencies'][1]:
            stardust = player['currencies'][1]['amount']
        logger.log('')
        logger.log('--- {username} ---'.format(**player), 'cyan')
        self.get_player_info()
        logger.log(
            'Pokemon Bag: {}/{}'.format(
                self.get_inventory_count('pokemon'),
                player['max_pokemon_storage']
            ), 'cyan'
        )
        logger.log(
            'Items: {}/{}'.format(
                self.get_inventory_count('item'),
                player['max_item_storage']
            ), 'cyan'
        )
        logger.log(
            'Stardust: {}'.format(stardust) +
            ' | Pokecoins: {}'.format(pokecoins), 'cyan'
        )
        # Items Output
        logger.log(
            'PokeBalls: ' + str(items_stock[1]) +
            ' | GreatBalls: ' + str(items_stock[2]) +
            ' | UltraBalls: ' + str(items_stock[3]), 'cyan')

        logger.log(
            'RazzBerries: ' + str(items_stock[701]) +
            ' | BlukBerries: ' + str(items_stock[702]) +
            ' | NanabBerries: ' + str(items_stock[703]), 'cyan')

        logger.log(
            'LuckyEgg: ' + str(items_stock[301]) +
            ' | Incubator: ' + str(items_stock[902]) +
            ' | TroyDisk: ' + str(items_stock[501]), 'cyan')

        logger.log(
            'Potion: ' + str(items_stock[101]) +
            ' | SuperPotion: ' + str(items_stock[102]) +
            ' | HyperPotion: ' + str(items_stock[103]), 'cyan')

        logger.log(
            'Incense: ' + str(items_stock[401]) +
            ' | IncenseSpicy: ' + str(items_stock[402]) +
            ' | IncenseCool: ' + str(items_stock[403]), 'cyan')

        logger.log(
            'Revive: ' + str(items_stock[201]) +
            ' | MaxRevive: ' + str(items_stock[202]), 'cyan')

        logger.log('')

    def use_lucky_egg(self):
        self.api.use_item_xp_boost(item_id=301)
        inventory_req = self.api.call()
        return inventory_req

    def get_inventory(self):
        if self.latest_inventory is None:
            self.api.get_inventory()
            response = self.api.call()
            self.latest_inventory = response
        return self.latest_inventory

    def update_inventory(self):
        response = self.get_inventory()
        self.inventory = list()
        inventory_items = response.get('responses', {}).get('GET_INVENTORY', {}).get(
            'inventory_delta', {}).get('inventory_items', {})
        if inventory_items:
            for item in inventory_items:
                item_info = item.get('inventory_item_data', {}).get('item', {})
                if {"item_id", "count"}.issubset(set(item_info.keys())):
                    self.inventory.append(item['inventory_item_data']['item'])

    def current_inventory(self):
        inventory_req = self.get_inventory()
        inventory_dict = inventory_req['responses']['GET_INVENTORY'][
            'inventory_delta']['inventory_items']

        user_web_inventory = 'web/inventory-%s.json' % self.config.username

        with open(user_web_inventory, 'w') as outfile:
            json.dump(inventory_dict, outfile)

        # get player items stock
        # ----------------------
        items_stock = {x.value: 0 for x in list(Item)}

        for item in inventory_dict:
            item_dict = item.get('inventory_item_data', {}).get('item', {})
            item_count = item_dict.get('count')
            item_id = item_dict.get('item_id')

            if item_count and item_id:
                if item_id in items_stock:
                    items_stock[item_id] = item_count
        return items_stock

    def item_inventory_count(self, id):
        inventory_req = self.get_inventory()
        inventory_dict = inventory_req['responses'][
            'GET_INVENTORY']['inventory_delta']['inventory_items']

        if id == 'all':
            return self._all_items_inventory_count(inventory_dict)
        else:
            return self._item_inventory_count_per_id(id, inventory_dict)

    def _item_inventory_count_per_id(self, id, inventory_dict):
        item_count = 0

        for item in inventory_dict:
            item_dict = item.get('inventory_item_data', {}).get('item', {})
            item_id = item_dict.get('item_id', False)
            item_count = item_dict.get('count', False)
            if item_id == int(id) and item_count:
                return item_count

    def _all_items_inventory_count(self, inventory_dict):
        item_count_dict = {}

        for item in inventory_dict:
            item_dict = item.get('inventory_item_data', {}).get('item', {})
            item_id = item_dict.get('item_id', False)
            item_count = item_dict.get('count', False)
            if item_id and item_count:
                item_count_dict[item_id] = item_count

        return item_count_dict

    def _set_starting_position(self):

        has_position = False

        if self.config.test:
            # TODO: Add unit tests
            return

        if self.config.location:
            location_str = self.config.location.encode('utf-8')
            location = (self.get_pos_by_name(location_str.replace(" ", "")))
            self.api.set_position(*location)
            self.start_position = self.position
            logger.log('')
            logger.log('Location Found: {}'.format(location_str))
            logger.log('GeoPosition: {}'.format(self.position))
            logger.log('')
            has_position = True

        if self.config.location_cache:
            try:
                # save location flag used to pull the last known location from
                # the location.json
                logger.log('[x] Parsing cached location...')
                with open('data/last-location-%s.json' %
                          self.config.username) as f:
                    location_json = json.load(f)
                location = (
                    location_json['lat'],
                    location_json['lng'],
                    0.0
                )

                # If location has been set in config, only use cache if starting position has not differed
                if has_position and 'start_position' in location_json:
                    last_start_position = tuple(location_json.get('start_position', []))

                    # Start position has to have been set on a previous run to do this check
                    if last_start_position and last_start_position != self.start_position:
                        logger.log('[x] Last location flag used but with a stale starting location', 'yellow')
                        logger.log('[x] Using new starting location, {}'.format(self.position))
                        return

                self.api.set_position(*location)

                logger.log('')
                logger.log(
                    '[x] Last location flag used. Overriding passed in location'
                )
                logger.log(
                    '[x] Last in-game location was set as: {}'.format(
                        self.position
                    )
                )
                logger.log('')

                has_position = True
            except Exception:
                if has_position is False:
                    sys.exit(
                        "No cached Location. Please specify initial location."
                    )
                logger.log(
                    '[x] Parsing cached location failed, try to use the '
                    'initial location...'
                )

    def get_pos_by_name(self, location_name):
        # Check if the given location is already a coordinate.
        if ',' in location_name:
            possible_coordinates = re.findall(
                "[-]?\d{1,3}[.]\d{6,7}", location_name
            )
            if len(possible_coordinates) == 2:
                # 2 matches, this must be a coordinate. We'll bypass the Google
                # geocode so we keep the exact location.
                logger.log(
                    '[x] Coordinates found in passed in location, '
                    'not geocoding.'
                )
                return float(possible_coordinates[0]), float(possible_coordinates[1]), float("0.0")

        geolocator = GoogleV3(api_key=self.config.gmapkey)
        loc = geolocator.geocode(location_name, timeout=10)

        return float(loc.latitude), float(loc.longitude), float(loc.altitude)

    def heartbeat(self):
        # Remove forts that we can now spin again.
        self.fort_timeouts = {id: timeout for id, timeout
                              in self.fort_timeouts.iteritems()
                              if timeout >= time.time() * 1000}
        self.api.get_player()
        self.api.check_awarded_badges()
        self.api.call()
        self.update_web_location()  # updates every tick

    def get_inventory_count(self, what):
        response_dict = self.get_inventory()
        inventory_items = response_dict.get('responses', {}).get('GET_INVENTORY', {}).get(
            'inventory_delta', {}).get('inventory_items', {})
        if inventory_items:
            pokecount = 0
            itemcount = 1
            for item in inventory_items:
                if 'inventory_item_data' in item:
                    if 'pokemon_data' in item['inventory_item_data']:
                        pokecount += 1
                    itemcount += item['inventory_item_data'].get('item', {}).get('count', 0)
        if 'pokemon' in what:
            return pokecount
        if 'item' in what:
            return itemcount
        return '0'

    def get_player_info(self):
        response_dict = self.get_inventory()
        inventory_items = response_dict.get('responses', {}).get('GET_INVENTORY', {}).get(
            'inventory_delta', {}).get('inventory_items', {})
        if inventory_items:
            pokecount = 0
            itemcount = 1
            for item in inventory_items:
                # print('item {}'.format(item))
                playerdata = item.get('inventory_item_data', {}).get('player_stats')
                if playerdata:
                    nextlvlxp = (int(playerdata.get('next_level_xp', 0)) - int(playerdata.get('experience', 0)))

                    if 'level' in playerdata and 'experience' in playerdata:
                        logger.log(
                            'Level: {level}'.format(
                                **playerdata) +
                            ' (Next Level: {} XP)'.format(
                                nextlvlxp) +
                            ' (Total: {experience} XP)'
                            ''.format(**playerdata), 'cyan')

                    if 'pokemons_captured' in playerdata and 'poke_stop_visits' in playerdata:
                        logger.log(
                            'Pokemon Captured: '
                            '{pokemons_captured}'.format(
                                **playerdata) +
                            ' | Pokestops Visited: '
                            '{poke_stop_visits}'.format(
                                **playerdata), 'cyan')

    def has_space_for_loot(self):
        number_of_things_gained_by_stop = 5
        enough_space = (
            self.get_inventory_count('item') <
            self._player['max_item_storage'] - number_of_things_gained_by_stop
        )

        return enough_space

    def get_forts(self, order_by_distance=False):
        forts = [fort
             for fort in self.cell['forts']
             if 'latitude' in fort and 'type' in fort]

        if order_by_distance:
            forts.sort(key=lambda x: distance(
                self.position[0],
                self.position[1],
                x['latitude'],
                x['longitude']
            ))

        return forts

    def get_map_objects(self, lat, lng, timestamp, cellid):
        if time.time() - self.last_time_map_object < self.config.map_object_cache_time:
            return self.last_map_object

        self.api.get_map_objects(
            latitude=f2i(lat),
            longitude=f2i(lng),
            since_timestamp_ms=timestamp,
            cell_id=cellid
        )

        self.last_map_object = self.api.call()
        self.last_time_map_object = time.time()

        return self.last_map_object
コード例 #16
0
ファイル: __init__.py プロジェクト: lyriccoder/PokemonGo-Bot
class PokemonGoBot(object):
    @property
    def position(self):
        return self.api._position_lat, self.api._position_lng, 0

    @position.setter
    def position(self, position_tuple):
        self.api._position_lat, self.api._position_lng, self.api._position_alt = position_tuple

    @property
    def player_data(self):
        """
        Returns the player data as received from the API.
        :return: The player data.
        :rtype: dict
        """
        return self._player

    def __init__(self, config):
        self.config = config
        self.fort_timeouts = dict()
        self.pokemon_list = json.load(
            open(os.path.join('data', 'pokemon.json'))
        )
        self.item_list = json.load(open(os.path.join('data', 'items.json')))
        self.metrics = Metrics(self)
        self.latest_inventory = None
        self.cell = None
        self.recent_forts = [None] * config.forts_max_circle_size
        self.tick_count = 0
        self.softban = False
        self.start_position = None
        self.last_map_object = None
        self.last_time_map_object = 0
        self.logger = logging.getLogger(type(self).__name__)

        # Make our own copy of the workers for this instance
        self.workers = []

    def start(self):
        self._setup_event_system()
        self._setup_logging()
        self._setup_api()

        random.seed()

    def _setup_event_system(self):
        handlers = [LoggingHandler()]
        if self.config.websocket_server_url:
            if self.config.websocket_start_embedded_server:
                self.sio_runner = SocketIoRunner(self.config.websocket_server_url)
                self.sio_runner.start_listening_async()

            websocket_handler = SocketIoHandler(
                self,
                self.config.websocket_server_url
            )
            handlers.append(websocket_handler)

            if self.config.websocket_remote_control:
                remote_control = WebsocketRemoteControl(self).start()


        self.event_manager = EventManager(*handlers)
        self._register_events()
        if self.config.show_events:
            self.event_manager.event_report()
            sys.exit(1)

        # Registering event:
        # self.event_manager.register_event("location", parameters=['lat', 'lng'])
        #
        # Emitting event should be enough to add logging and send websocket
        # message: :
        # self.event_manager.emit('location', 'level'='info', data={'lat': 1, 'lng':1}),

    def _register_events(self):
        self.event_manager.register_event(
            'location_found',
            parameters=('position', 'location')
        )
        self.event_manager.register_event('api_error')
        self.event_manager.register_event('config_error')

        self.event_manager.register_event('login_started')
        self.event_manager.register_event('login_failed')
        self.event_manager.register_event('login_successful')

        self.event_manager.register_event('set_start_location')
        self.event_manager.register_event('load_cached_location')
        self.event_manager.register_event('location_cache_ignored')
        self.event_manager.register_event(
            'position_update',
            parameters=(
                'current_position',
                'last_position',
                'distance', # optional
                'distance_unit' # optional
            )
        )
        self.event_manager.register_event('location_cache_error')

        self.event_manager.register_event('bot_start')
        self.event_manager.register_event('bot_exit')

        # sleep stuff
        self.event_manager.register_event(
            'next_sleep',
            parameters=('time',)
        )
        self.event_manager.register_event(
            'bot_sleep',
            parameters=('time_in_seconds',)
        )

        # fort stuff
        self.event_manager.register_event(
            'spun_fort',
            parameters=(
                'fort_id',
                'latitude',
                'longitude'
            )
        )
        self.event_manager.register_event(
            'lured_pokemon_found',
            parameters=(
                'fort_id',
                'fort_name',
                'encounter_id',
                'latitude',
                'longitude'
            )
        )
        self.event_manager.register_event(
            'moving_to_fort',
            parameters=(
                'fort_name',
                'distance'
            )
        )
        self.event_manager.register_event(
            'moving_to_lured_fort',
            parameters=(
                'fort_name',
                'distance',
                'lure_distance'
            )
        )
        self.event_manager.register_event(
            'spun_pokestop',
            parameters=(
                'pokestop', 'exp', 'items'
            )
        )
        self.event_manager.register_event(
            'pokestop_empty',
            parameters=('pokestop',)
        )
        self.event_manager.register_event(
            'pokestop_out_of_range',
            parameters=('pokestop',)
        )
        self.event_manager.register_event(
            'pokestop_on_cooldown',
            parameters=('pokestop', 'minutes_left')
        )
        self.event_manager.register_event(
            'unknown_spin_result',
            parameters=('status_code',)
        )
        self.event_manager.register_event('pokestop_searching_too_often')
        self.event_manager.register_event('arrived_at_fort')

        # pokemon stuff
        self.event_manager.register_event(
            'catchable_pokemon',
            parameters=(
                'pokemon_id',
                'spawn_point_id',
                'encounter_id',
                'latitude',
                'longitude',
                'expiration_timestamp_ms'
            )
        )
        self.event_manager.register_event(
            'pokemon_appeared',
            parameters=(
                'pokemon',
                'cp',
                'iv',
                'iv_display',
            )
        )
        self.event_manager.register_event(
            'pokemon_catch_rate',
            parameters=(
                'catch_rate',
                'berry_name',
                'berry_count'
            )
        )
        self.event_manager.register_event(
            'threw_berry',
            parameters=(
                'berry_name',
                'new_catch_rate'
            )
        )
        self.event_manager.register_event(
            'threw_pokeball',
            parameters=(
                'pokeball',
                'success_percentage',
                'count_left'
            )
        )
        self.event_manager.register_event(
            'pokemon_fled',
            parameters=('pokemon',)
        )
        self.event_manager.register_event(
            'pokemon_vanished',
            parameters=('pokemon',)
        )
        self.event_manager.register_event(
            'pokemon_caught',
            parameters=(
                'pokemon',
                'cp', 'iv', 'iv_display', 'exp'
            )
        )
        self.event_manager.register_event(
            'pokemon_evolved',
            parameters=('pokemon', 'iv', 'cp')
        )
        self.event_manager.register_event(
            'pokemon_evolve_fail',
            parameters=('pokemon',)
        )
        self.event_manager.register_event('skip_evolve')
        self.event_manager.register_event('threw_berry_failed', parameters=('status_code',))
        self.event_manager.register_event('vip_pokemon')


        # level up stuff
        self.event_manager.register_event(
            'level_up',
            parameters=(
                'previous_level',
                'current_level'
            )
        )
        self.event_manager.register_event(
            'level_up_reward',
            parameters=('items',)
        )

        # lucky egg
        self.event_manager.register_event(
            'used_lucky_egg',
            parameters=('amount_left',)
        )
        self.event_manager.register_event('lucky_egg_error')

        # softban
        self.event_manager.register_event('softban')
        self.event_manager.register_event('softban_fix')
        self.event_manager.register_event('softban_fix_done')

        # egg incubating
        self.event_manager.register_event(
            'incubate_try',
            parameters=(
                'incubator_id',
                'egg_id'
            )
        )
        self.event_manager.register_event(
            'incubate',
            parameters=('distance_in_km',)
        )
        self.event_manager.register_event(
            'next_egg_incubates',
            parameters=('distance_in_km',)
        )
        self.event_manager.register_event('incubator_already_used')
        self.event_manager.register_event('egg_already_incubating')
        self.event_manager.register_event(
            'egg_hatched',
            parameters=(
                'pokemon',
                'cp', 'iv', 'exp', 'stardust', 'candy'
            )
        )

        # discard item
        self.event_manager.register_event(
            'item_discarded',
            parameters=(
                'amount', 'item', 'maximum'
            )
        )
        self.event_manager.register_event(
            'item_discard_fail',
            parameters=('item',)
        )

        # inventory
        self.event_manager.register_event('inventory_full')

        # release
        self.event_manager.register_event(
            'keep_best_release',
            parameters=(
                'amount', 'pokemon', 'criteria'
            )
        )
        self.event_manager.register_event(
            'future_pokemon_release',
            parameters=(
                'pokemon', 'cp', 'iv', 'below_iv', 'below_cp', 'cp_iv_logic'
            )
        )
        self.event_manager.register_event(
            'pokemon_release',
            parameters=('pokemon', 'cp', 'iv')
        )

        # polyline walker
        self.event_manager.register_event(
            'polyline_request',
            parameters=('url',)
        )

        # cluster
        self.event_manager.register_event(
            'found_cluster',
            parameters=(
                'num_points', 'forts', 'radius', 'distance'
            )
        )
        self.event_manager.register_event(
            'arrived_at_cluster',
            parameters=(
                'forts', 'radius'
            )
        )

        # rename
        self.event_manager.register_event(
            'rename_pokemon',
            parameters=(
                'old_name', 'current_name'
            )
        )
        self.event_manager.register_event(
            'pokemon_nickname_invalid',
            parameters=('nickname',)
        )
        self.event_manager.register_event('unset_pokemon_nickname')

        # Move To map pokemon
        self.event_manager.register_event(
            'move_to_map_pokemon_fail',
            parameters=('message',)
        )
        self.event_manager.register_event(
            'move_to_map_pokemon_updated_map',
            parameters=('lat', 'lon')
        )
        self.event_manager.register_event(
            'move_to_map_pokemon_teleport_to',
            parameters=('poke_name', 'poke_dist', 'poke_lat', 'poke_lon',
                        'disappears_in')
        )
        self.event_manager.register_event(
            'move_to_map_pokemon_encounter',
            parameters=('poke_name', 'poke_dist', 'poke_lat', 'poke_lon',
                        'disappears_in')
        )
        self.event_manager.register_event(
            'move_to_map_pokemon_move_towards',
            parameters=('poke_name', 'poke_dist', 'poke_lat', 'poke_lon',
                        'disappears_in')
        )
        self.event_manager.register_event(
            'move_to_map_pokemon_teleport_back',
            parameters=('last_lat', 'last_lon')
        )

    def tick(self):
        self.health_record.heartbeat()
        self.cell = self.get_meta_cell()
        self.tick_count += 1

        # Check if session token has expired
        self.check_session(self.position[0:2])

        for worker in self.workers:
            if worker.work() == WorkerResult.RUNNING:
                return

    def open_bag(self):
        response = self.get_inventory()
        self.inventory = list()

        own_pokemon_list = {
            int(x['Number']): {'name': x['Name'], 'candies_needed': x.get('Next Evolution Requirements', {'Amount': 18446744073709551615 }).get('Amount'), 'count': 0}
            for x in self.pokemon_list
        }

        inventory_items = response.get('responses', {}).get('GET_INVENTORY', {}).get(
            'inventory_delta', {}).get('inventory_items', {})
        if inventory_items:
            for item in inventory_items:
                item_info = item.get('inventory_item_data', {})
                if {"pokemon_family"}.issubset(set(item_info.keys())):
                    pokemon_family = item['inventory_item_data']['pokemon_family']
                    pokemon_data = own_pokemon_list[pokemon_family['family_id']]
                    pokemon_data['candies_number'] = pokemon_family['candy']
                if {"pokemon_data"}.issubset(set(item_info.keys())):
                    pokemon_id = item['inventory_item_data']['pokemon_data'].get('pokemon_id')
                    if pokemon_id:
                        pokemon = own_pokemon_list[pokemon_id]
                        pokemon['count'] += 1


        with open('pokemons_process.csv', 'wb') as csvfile:
            spamwriter = csv.writer(
                csvfile,
                delimiter=str(u';'),
                quotechar=str(u'"'),
                quoting=csv.QUOTE_MINIMAL
            )
            spamwriter.writerow([
                'pokemon', 'evolution_cost', 'total_candies', 'total_evolutions',
                'pokemons_available', 'evolutions_available', 'advice'
            ])
            advice = {
                True:'{} evolutions are unused. Catch more. Relax restrictions for this pokemon in config.json ("release" field)',
                False: '{} pokemons are unused. Release more. Enhance restrictions for this pokemon in config.json ("release" field)'
            }
            total_upgrade_count = 0
            for id, pokemon_info in own_pokemon_list.iteritems():
                pokemon_count = pokemon_info['count']
                current_candies_number = pokemon_info.get('candies_number', 0)
                candies_needed = pokemon_info['candies_needed']
                if pokemon_count or (current_candies_number):
                    if candies_needed == 18446744073709551615:
                        spamwriter.writerow([
                            pokemon_info['name'], 'last form', current_candies_number,
                            '-', pokemon_count, '-', advice[False].format(pokemon_count)
                        ])
                    else:
                        # if count and (candies_needed != 18446744073709551615):
                        current_candies_number = pokemon_info.get('candies_number', 0)
                        count_upgrade = current_candies_number/pokemon_info['candies_needed']
                        total_upgrade_count += min(pokemon_count, count_upgrade)
                        candies_left = candies_needed - candies_needed*current_candies_number
                        pokemons_left = pokemon_count - total_upgrade_count
                        if candies_left:
                            advice_string = advice[True].format(candies_left)
                        else:
                            advice_string = advice[False].format(pokemons_left)
                        spamwriter.writerow([
                            pokemon_info['name'], candies_needed, current_candies_number,
                            count_upgrade, pokemon_count, total_upgrade_count, advice_string
                        ])
            spamwriter.writerow([
                'Total evolutons can be made: {}'.format(total_upgrade_count)
            ])



    def get_meta_cell(self):
        location = self.position[0:2]
        cells = self.find_close_cells(*location)

        # Combine all cells into a single dict of the items we care about.
        forts = []
        wild_pokemons = []
        catchable_pokemons = []
        for cell in cells:
            if "forts" in cell and len(cell["forts"]):
                forts += cell["forts"]
            if "wild_pokemons" in cell and len(cell["wild_pokemons"]):
                wild_pokemons += cell["wild_pokemons"]
            if "catchable_pokemons" in cell and len(cell["catchable_pokemons"]):
                catchable_pokemons += cell["catchable_pokemons"]

        # If there are forts present in the cells sent from the server or we don't yet have any cell data, return all data retrieved
        if len(forts) > 1 or not self.cell:
            return {
                "forts": forts,
                "wild_pokemons": wild_pokemons,
                "catchable_pokemons": catchable_pokemons
            }
        # If there are no forts present in the data from the server, keep our existing fort data and only update the pokemon cells.
        else:
            return {
                "forts": self.cell["forts"],
                "wild_pokemons": wild_pokemons,
                "catchable_pokemons": catchable_pokemons
            }

    def update_web_location(self, cells=[], lat=None, lng=None, alt=None):
        # we can call the function with no arguments and still get the position
        # and map_cells
        if lat is None:
            lat = self.api._position_lat
        if lng is None:
            lng = self.api._position_lng
        if alt is None:
            alt = 0

        if cells == []:
            location = self.position[0:2]
            cells = self.find_close_cells(*location)

            # insert detail info about gym to fort
            for cell in cells:
                if 'forts' in cell:
                    for fort in cell['forts']:
                        if fort.get('type') != 1:
                            response_gym_details = self.api.get_gym_details(
                                gym_id=fort.get('id'),
                                player_latitude=lng,
                                player_longitude=lat,
                                gym_latitude=fort.get('latitude'),
                                gym_longitude=fort.get('longitude')
                            )
                            fort['gym_details'] = response_gym_details.get(
                                'responses', {}
                            ).get('GET_GYM_DETAILS', None)

        user_data_cells = "data/cells-%s.json" % self.config.username
        with open(user_data_cells, 'w') as outfile:
            json.dump(cells, outfile)

        user_web_location = os.path.join(
            'web', 'location-%s.json' % self.config.username
        )
        # alt is unused atm but makes using *location easier
        try:
            with open(user_web_location, 'w') as outfile:
                json.dump({
                    'lat': lat,
                    'lng': lng,
                    'alt': alt,
                    'cells': cells
                }, outfile)
        except IOError as e:
            self.logger.info('[x] Error while opening location file: %s' % e)

        user_data_lastlocation = os.path.join(
            'data', 'last-location-%s.json' % self.config.username
        )
        try:
            with open(user_data_lastlocation, 'w') as outfile:
                json.dump({'lat': lat, 'lng': lng, 'start_position': self.start_position}, outfile)
        except IOError as e:
            self.logger.info('[x] Error while opening location file: %s' % e)

    def find_close_cells(self, lat, lng):
        cellid = get_cell_ids(lat, lng)
        timestamp = [0, ] * len(cellid)
        response_dict = self.get_map_objects(lat, lng, timestamp, cellid)
        map_objects = response_dict.get(
            'responses', {}
        ).get('GET_MAP_OBJECTS', {})
        status = map_objects.get('status', None)

        map_cells = []
        if status and status == 1:
            map_cells = map_objects['map_cells']
            position = (lat, lng, 0)
            map_cells.sort(
                key=lambda x: distance(
                    lat,
                    lng,
                    x['forts'][0]['latitude'],
                    x['forts'][0]['longitude']) if x.get('forts', []) else 1e6
            )
        return map_cells

    def _setup_logging(self):
        # log settings
        # log format

        if self.config.debug:
            log_level = logging.DEBUG
            logging.getLogger("requests").setLevel(logging.DEBUG)
            logging.getLogger("websocket").setLevel(logging.DEBUG)
            logging.getLogger("socketio").setLevel(logging.DEBUG)
            logging.getLogger("engineio").setLevel(logging.DEBUG)
            logging.getLogger("socketIO-client").setLevel(logging.DEBUG)
            logging.getLogger("pgoapi").setLevel(logging.DEBUG)
            logging.getLogger("rpc_api").setLevel(logging.DEBUG)
        else:
            log_level = logging.ERROR
            logging.getLogger("requests").setLevel(logging.ERROR)
            logging.getLogger("websocket").setLevel(logging.ERROR)
            logging.getLogger("socketio").setLevel(logging.ERROR)
            logging.getLogger("engineio").setLevel(logging.ERROR)
            logging.getLogger("socketIO-client").setLevel(logging.ERROR)
            logging.getLogger("pgoapi").setLevel(logging.ERROR)
            logging.getLogger("rpc_api").setLevel(logging.ERROR)

        logging.basicConfig(
            level=log_level,
            format='%(asctime)s [%(name)10s] [%(levelname)s] %(message)s'
        )
    def check_session(self, position):
        # Check session expiry
        if self.api._auth_provider and self.api._auth_provider._ticket_expire:

            # prevent crash if return not numeric value
            if not self.is_numeric(self.api._auth_provider._ticket_expire):
                self.logger.info("Ticket expired value is not numeric", 'yellow')
                return

            remaining_time = \
                self.api._auth_provider._ticket_expire / 1000 - time.time()

            if remaining_time < 60:
                self.event_manager.emit(
                    'api_error',
                    sender=self,
                    level='info',
                    formatted='Session stale, re-logging in.'
                )
                position = self.position
                self.api = ApiWrapper()
                self.position = position
                self.login()
                self.api.activate_signature(self.get_encryption_lib())

    @staticmethod
    def is_numeric(s):
        try:
            float(s)
            return True
        except ValueError:
            return False

    def login(self):
        self.event_manager.emit(
            'login_started',
            sender=self,
            level='info',
            formatted="Login procedure started."
        )
        lat, lng = self.position[0:2]
        self.api.set_position(lat, lng, 0)

        while not self.api.login(
            self.config.auth_service,
            str(self.config.username),
            str(self.config.password)):

            self.event_manager.emit(
                'login_failed',
                sender=self,
                level='info',
                formatted="Login error, server busy. Waiting 10 seconds to try again."
            )
            time.sleep(10)

        self.event_manager.emit(
            'login_successful',
            sender=self,
            level='info',
            formatted="Login successful."
        )

    def get_encryption_lib(self):
        if _platform == "linux" or _platform == "linux2" or _platform == "darwin":
            file_name = 'encrypt.so'
        elif _platform == "Windows" or _platform == "win32":
            # Check if we are on 32 or 64 bit
            if sys.maxsize > 2**32:
                file_name = 'encrypt_64.dll'
            else:
                file_name = 'encrypt.dll'

        if self.config.encrypt_location == '':
            path = os.path.abspath(os.path.join(os.path.dirname(__file__), os.pardir))
        else:
            path = self.config.encrypt_location

        full_path = path + '/'+ file_name
        if not os.path.isfile(full_path):
            self.logger.error(file_name + ' is not found! Please place it in the bots root directory or set libencrypt_location in config.')
            self.logger.info('Platform: '+ _platform + ' Encrypt.so directory: '+ path)
            sys.exit(1)
        else:
            self.logger.info('Found '+ file_name +'! Platform: ' + _platform + ' Encrypt.so directory: ' + path)

        return full_path

    def _setup_api(self):
        # instantiate pgoapi
        self.api = ApiWrapper()

        # provide player position on the earth
        self._set_starting_position()

        self.login()
        # chain subrequests (methods) into one RPC call

        self._print_character_info()
        self.api.activate_signature(self.get_encryption_lib())
        self.logger.info('')
        self.update_inventory()
        # send empty map_cells and then our position
        self.update_web_location()
        self.open_bag()

    def _print_character_info(self):
        # get player profile call
        # ----------------------
        response_dict = self.api.get_player()
        # print('Response dictionary: \n\r{}'.format(json.dumps(response_dict, indent=2)))
        currency_1 = "0"
        currency_2 = "0"

        if response_dict:
            self._player = response_dict['responses']['GET_PLAYER']['player_data']
            player = self._player
        else:
            self.logger.info(
                "The API didn't return player info, servers are unstable - "
                "retrying.", 'red'
            )
            sleep(5)
            self._print_character_info()

        # @@@ TODO: Convert this to d/m/Y H:M:S
        creation_date = datetime.datetime.fromtimestamp(
            player['creation_timestamp_ms'] / 1e3)
        creation_date = creation_date.strftime("%Y/%m/%d %H:%M:%S")

        pokecoins = '0'
        stardust = '0'
        items_stock = self.current_inventory()

        if 'amount' in player['currencies'][0]:
            pokecoins = player['currencies'][0]['amount']
        if 'amount' in player['currencies'][1]:
            stardust = player['currencies'][1]['amount']
        self.logger.info('')
        self.logger.info('--- {username} ---'.format(**player))
        self.get_player_info()
        self.logger.info(
            'Pokemon Bag: {}/{}'.format(
                self.get_inventory_count('pokemon'),
                player['max_pokemon_storage']
            )
        )
        self.logger.info(
            'Items: {}/{}'.format(
                self.get_inventory_count('item'),
                player['max_item_storage']
            )
        )
        self.logger.info(
            'Stardust: {}'.format(stardust) +
            ' | Pokecoins: {}'.format(pokecoins)
        )
        # Items Output
        self.logger.info(
            'PokeBalls: ' + str(items_stock[1]) +
            ' | GreatBalls: ' + str(items_stock[2]) +
            ' | UltraBalls: ' + str(items_stock[3]))

        self.logger.info(
            'RazzBerries: ' + str(items_stock[701]) +
            ' | BlukBerries: ' + str(items_stock[702]) +
            ' | NanabBerries: ' + str(items_stock[703]))

        self.logger.info(
            'LuckyEgg: ' + str(items_stock[301]) +
            ' | Incubator: ' + str(items_stock[902]) +
            ' | TroyDisk: ' + str(items_stock[501]))

        self.logger.info(
            'Potion: ' + str(items_stock[101]) +
            ' | SuperPotion: ' + str(items_stock[102]) +
            ' | HyperPotion: ' + str(items_stock[103]) +
            ' | MaxPotion: ' + str(items_stock[104]))

        self.logger.info(
            'Incense: ' + str(items_stock[401]) +
            ' | IncenseSpicy: ' + str(items_stock[402]) +
            ' | IncenseCool: ' + str(items_stock[403]))

        self.logger.info(
            'Revive: ' + str(items_stock[201]) +
            ' | MaxRevive: ' + str(items_stock[202]))

        self.logger.info('')

    def use_lucky_egg(self):
        return self.api.use_item_xp_boost(item_id=301)

    def get_inventory(self):
        if self.latest_inventory is None:
            self.latest_inventory = self.api.get_inventory()
        return self.latest_inventory

    def update_inventory(self):
        response = self.get_inventory()
        self.inventory = list()
        inventory_items = response.get('responses', {}).get('GET_INVENTORY', {}).get(
            'inventory_delta', {}).get('inventory_items', {})
        if inventory_items:
            for item in inventory_items:
                item_info = item.get('inventory_item_data', {}).get('item', {})
                if {"item_id", "count"}.issubset(set(item_info.keys())):
                    self.inventory.append(item['inventory_item_data']['item'])

    def current_inventory(self):
        inventory_req = self.get_inventory()
        inventory_dict = inventory_req['responses']['GET_INVENTORY'][
            'inventory_delta']['inventory_items']

        user_web_inventory = 'web/inventory-%s.json' % self.config.username

        with open(user_web_inventory, 'w') as outfile:
            json.dump(inventory_dict, outfile)

        # get player items stock
        # ----------------------
        items_stock = {x.value: 0 for x in list(Item)}

        for item in inventory_dict:
            item_dict = item.get('inventory_item_data', {}).get('item', {})
            item_count = item_dict.get('count')
            item_id = item_dict.get('item_id')

            if item_count and item_id:
                if item_id in items_stock:
                    items_stock[item_id] = item_count
        return items_stock

    def item_inventory_count(self, id):
        inventory_req = self.get_inventory()
        inventory_dict = inventory_req['responses'][
            'GET_INVENTORY']['inventory_delta']['inventory_items']

        if id == 'all':
            return self._all_items_inventory_count(inventory_dict)
        else:
            return self._item_inventory_count_per_id(id, inventory_dict)

    def _item_inventory_count_per_id(self, id, inventory_dict):
        item_count = 0

        for item in inventory_dict:
            item_dict = item.get('inventory_item_data', {}).get('item', {})
            item_id = item_dict.get('item_id', False)
            item_count = item_dict.get('count', False)
            if item_id == int(id) and item_count:
                return item_count
        return 0

    def _all_items_inventory_count(self, inventory_dict):
        item_count_dict = {}

        for item in inventory_dict:
            item_dict = item.get('inventory_item_data', {}).get('item', {})
            item_id = item_dict.get('item_id', False)
            item_count = item_dict.get('count', False)
            if item_id and item_count:
                item_count_dict[item_id] = item_count

        return item_count_dict

    def _set_starting_position(self):

        self.event_manager.emit(
            'set_start_location',
            sender=self,
            level='info',
            formatted='Setting start location.'
        )

        has_position = False

        if self.config.test:
            # TODO: Add unit tests
            return

        if self.config.location:
            location_str = self.config.location
            location = self.get_pos_by_name(location_str.replace(" ", ""))
            msg = "Location found: {location} {position}"
            self.event_manager.emit(
                'location_found',
                sender=self,
                level='info',
                formatted=msg,
                data={
                    'location': location_str,
                    'position': location
                }
            )

            self.api.set_position(*location)

            self.event_manager.emit(
                'position_update',
                sender=self,
                level='info',
                formatted="Now at {current_position}",
                data={
                    'current_position': self.position,
                    'last_position': '',
                    'distance': '',
                    'distance_unit': ''
                }
            )

            self.start_position = self.position

            has_position = True

        if self.config.location_cache:
            try:
                # save location flag used to pull the last known location from
                # the location.json
                self.event_manager.emit(
                    'load_cached_location',
                    sender=self,
                    level='debug',
                    formatted='Loading cached location...'
                )
                with open('data/last-location-%s.json' %
                    self.config.username) as f:
                    location_json = json.load(f)
                location = (
                    location_json['lat'],
                    location_json['lng'],
                    0.0
                )

                # If location has been set in config, only use cache if starting position has not differed
                if has_position and 'start_position' in location_json:
                    last_start_position = tuple(location_json.get('start_position', []))

                    # Start position has to have been set on a previous run to do this check
                    if last_start_position and last_start_position != self.start_position:
                        msg = 'Going to a new place, ignoring cached location.'
                        self.event_manager.emit(
                            'location_cache_ignored',
                            sender=self,
                            level='debug',
                            formatted=msg
                        )
                        return

                self.api.set_position(*location)
                self.event_manager.emit(
                    'position_update',
                    sender=self,
                    level='debug',
                    formatted='Loaded location {current_position} from cache',
                    data={
                        'current_position': location,
                        'last_position': '',
                        'distance': '',
                        'distance_unit': ''
                    }
                )

                has_position = True
            except Exception:
                if has_position is False:
                    sys.exit(
                        "No cached Location. Please specify initial location."
                    )
                self.event_manager.emit(
                    'location_cache_error',
                    sender=self,
                    level='debug',
                    formatted='Parsing cached location failed.'
                )

    def get_pos_by_name(self, location_name):
        # Check if the given location is already a coordinate.
        if ',' in location_name:
            possible_coordinates = re.findall(
                "[-]?\d{1,3}[.]\d{3,7}", location_name
            )
            if len(possible_coordinates) == 2:
                # 2 matches, this must be a coordinate. We'll bypass the Google
                # geocode so we keep the exact location.
                self.logger.info(
                    '[x] Coordinates found in passed in location, '
                    'not geocoding.'
                )
                return float(possible_coordinates[0]), float(possible_coordinates[1]), float("0.0")

        geolocator = GoogleV3(api_key=self.config.gmapkey)
        loc = geolocator.geocode(location_name, timeout=10)

        return float(loc.latitude), float(loc.longitude), float(loc.altitude)

    def heartbeat(self):
        # Remove forts that we can now spin again.
        self.fort_timeouts = {id: timeout for id, timeout
                              in self.fort_timeouts.iteritems()
                              if timeout >= time.time() * 1000}
        request = self.api.create_request()
        request.get_player()
        request.check_awarded_badges()
        request.call()
        self.update_web_location()  # updates every tick

    def get_inventory_count(self, what):
        response_dict = self.get_inventory()
        inventory_items = response_dict.get('responses', {}).get('GET_INVENTORY', {}).get(
            'inventory_delta', {}).get('inventory_items', {})
        if inventory_items:
            pokecount = 0
            itemcount = 1
            for item in inventory_items:
                if 'inventory_item_data' in item:
                    if 'pokemon_data' in item['inventory_item_data']:
                        pokecount += 1
                    itemcount += item['inventory_item_data'].get('item', {}).get('count', 0)
        if 'pokemon' in what:
            return pokecount
        if 'item' in what:
            return itemcount
        return '0'

    def get_player_info(self):
        response_dict = self.get_inventory()
        inventory_items = response_dict.get('responses', {}).get('GET_INVENTORY', {}).get(
            'inventory_delta', {}).get('inventory_items', {})
        if inventory_items:
            pokecount = 0
            itemcount = 1
            for item in inventory_items:
                # print('item {}'.format(item))
                playerdata = item.get('inventory_item_data', {}).get('player_stats')
                if playerdata:
                    nextlvlxp = (int(playerdata.get('next_level_xp', 0)) - int(playerdata.get('experience', 0)))

                    if 'level' in playerdata and 'experience' in playerdata:
                        self.logger.info(
                            'Level: {level}'.format(
                                **playerdata) +
                            ' (Next Level: {} XP)'.format(
                                nextlvlxp) +
                            ' (Total: {experience} XP)'
                            ''.format(**playerdata))

                    if 'pokemons_captured' in playerdata and 'poke_stop_visits' in playerdata:
                        self.logger.info(
                            'Pokemon Captured: '
                            '{pokemons_captured}'.format(
                                **playerdata) +
                            ' | Pokestops Visited: '
                            '{poke_stop_visits}'.format(
                                **playerdata))

    def has_space_for_loot(self):
        number_of_things_gained_by_stop = 5
        enough_space = (
            self.get_inventory_count('item') <
            self._player['max_item_storage'] - number_of_things_gained_by_stop
        )

        return enough_space

    def get_forts(self, order_by_distance=False):
        forts = [fort
             for fort in self.cell['forts']
             if 'latitude' in fort and 'type' in fort]

        if order_by_distance:
            forts.sort(key=lambda x: distance(
                self.position[0],
                self.position[1],
                x['latitude'],
                x['longitude']
            ))

        return forts

    def get_map_objects(self, lat, lng, timestamp, cellid):
        if time.time() - self.last_time_map_object < self.config.map_object_cache_time:
            return self.last_map_object

        self.last_map_object = self.api.get_map_objects(
            latitude=f2i(lat),
            longitude=f2i(lng),
            since_timestamp_ms=timestamp,
            cell_id=cellid
        )
        self.last_time_map_object = time.time()

        return self.last_map_object
コード例 #17
0
class PokemonGoBot(object):
    @property
    def position(self):
        return self.api._position_lat, self.api._position_lng, 0

    @position.setter
    def position(self, position_tuple):
        self.api._position_lat, self.api._position_lng, self.api._position_alt = position_tuple

    @property
    def player_data(self):
        """
        Returns the player data as received from the API.
        :return: The player data.
        :rtype: dict
        """
        return self._player

    def __init__(self, config):
        self.config = config
        self.fort_timeouts = dict()
        self.pokemon_list = json.load(
            open(os.path.join('data', 'pokemon.json')))
        self.item_list = json.load(open(os.path.join('data', 'items.json')))
        self.metrics = Metrics(self)
        self.latest_inventory = None
        self.cell = None
        self.recent_forts = [None] * config.forts_max_circle_size
        self.tick_count = 0
        self.softban = False
        self.start_position = None
        self.last_map_object = None
        self.last_time_map_object = 0
        self.logger = logging.getLogger(type(self).__name__)

        # Make our own copy of the workers for this instance
        self.workers = []

        # Theading setup for file writing
        self.web_update_queue = Queue.Queue(maxsize=1)
        self.web_update_thread = threading.Thread(
            target=self.update_web_location_worker)
        self.web_update_thread.start()

    def start(self):
        self._setup_event_system()
        self._setup_logging()
        self._setup_api()

        random.seed()

    def _setup_event_system(self):
        handlers = [LoggingHandler()]
        if self.config.websocket_server_url:
            if self.config.websocket_start_embedded_server:
                self.sio_runner = SocketIoRunner(
                    self.config.websocket_server_url)
                self.sio_runner.start_listening_async()

            websocket_handler = SocketIoHandler(
                self, self.config.websocket_server_url)
            handlers.append(websocket_handler)

            if self.config.websocket_remote_control:
                remote_control = WebsocketRemoteControl(self).start()

        self.event_manager = EventManager(*handlers)
        self._register_events()
        if self.config.show_events:
            self.event_manager.event_report()
            sys.exit(1)

        # Registering event:
        # self.event_manager.register_event("location", parameters=['lat', 'lng'])
        #
        # Emitting event should be enough to add logging and send websocket
        # message: :
        # self.event_manager.emit('location', 'level'='info', data={'lat': 1, 'lng':1}),

    def _register_events(self):
        self.event_manager.register_event('location_found',
                                          parameters=('position', 'location'))
        self.event_manager.register_event('api_error')
        self.event_manager.register_event('config_error')

        self.event_manager.register_event('login_started')
        self.event_manager.register_event('login_failed')
        self.event_manager.register_event('login_successful')

        self.event_manager.register_event('set_start_location')
        self.event_manager.register_event('load_cached_location')
        self.event_manager.register_event('location_cache_ignored')
        self.event_manager.register_event(
            'position_update',
            parameters=(
                'current_position',
                'last_position',
                'distance',  # optional
                'distance_unit'  # optional
            ))
        self.event_manager.register_event('location_cache_error')

        self.event_manager.register_event('bot_start')
        self.event_manager.register_event('bot_exit')

        # sleep stuff
        self.event_manager.register_event('next_sleep', parameters=('time', ))
        self.event_manager.register_event('bot_sleep',
                                          parameters=('time_in_seconds', ))

        # fort stuff
        self.event_manager.register_event('spun_fort',
                                          parameters=('fort_id', 'latitude',
                                                      'longitude'))
        self.event_manager.register_event('lured_pokemon_found',
                                          parameters=('fort_id', 'fort_name',
                                                      'encounter_id',
                                                      'latitude', 'longitude'))
        self.event_manager.register_event('moving_to_fort',
                                          parameters=('fort_name', 'distance'))
        self.event_manager.register_event('moving_to_lured_fort',
                                          parameters=('fort_name', 'distance',
                                                      'lure_distance'))
        self.event_manager.register_event('spun_pokestop',
                                          parameters=('pokestop', 'exp',
                                                      'items'))
        self.event_manager.register_event('pokestop_empty',
                                          parameters=('pokestop', ))
        self.event_manager.register_event('pokestop_out_of_range',
                                          parameters=('pokestop', ))
        self.event_manager.register_event('pokestop_on_cooldown',
                                          parameters=('pokestop',
                                                      'minutes_left'))
        self.event_manager.register_event('unknown_spin_result',
                                          parameters=('status_code', ))
        self.event_manager.register_event('pokestop_searching_too_often')
        self.event_manager.register_event('arrived_at_fort')

        # pokemon stuff
        self.event_manager.register_event(
            'catchable_pokemon',
            parameters=('pokemon_id', 'spawn_point_id', 'encounter_id',
                        'latitude', 'longitude', 'expiration_timestamp_ms'))
        self.event_manager.register_event('pokemon_appeared',
                                          parameters=(
                                              'pokemon',
                                              'cp',
                                              'iv',
                                              'iv_display',
                                          ))
        self.event_manager.register_event('pokemon_catch_rate',
                                          parameters=('catch_rate',
                                                      'berry_name',
                                                      'berry_count'))
        self.event_manager.register_event('threw_berry',
                                          parameters=('berry_name',
                                                      'new_catch_rate'))
        self.event_manager.register_event('threw_pokeball',
                                          parameters=('pokeball',
                                                      'success_percentage',
                                                      'count_left'))
        self.event_manager.register_event('pokemon_escaped',
                                          parameters=('pokemon', ))
        self.event_manager.register_event('pokemon_vanished',
                                          parameters=('pokemon', ))
        self.event_manager.register_event('pokemon_caught',
                                          parameters=('pokemon', 'cp', 'iv',
                                                      'iv_display', 'exp'))
        self.event_manager.register_event('pokemon_evolved',
                                          parameters=('pokemon', 'iv', 'cp'))
        self.event_manager.register_event('pokemon_evolve_fail',
                                          parameters=('pokemon', ))
        self.event_manager.register_event('skip_evolve')
        self.event_manager.register_event('threw_berry_failed',
                                          parameters=('status_code', ))
        self.event_manager.register_event('vip_pokemon')

        # level up stuff
        self.event_manager.register_event('level_up',
                                          parameters=('previous_level',
                                                      'current_level'))
        self.event_manager.register_event('level_up_reward',
                                          parameters=('items', ))

        # lucky egg
        self.event_manager.register_event('used_lucky_egg',
                                          parameters=('amount_left', ))
        self.event_manager.register_event('lucky_egg_error')

        # softban
        self.event_manager.register_event('softban')
        self.event_manager.register_event('softban_fix')
        self.event_manager.register_event('softban_fix_done')

        # egg incubating
        self.event_manager.register_event('incubate_try',
                                          parameters=('incubator_id',
                                                      'egg_id'))
        self.event_manager.register_event('incubate',
                                          parameters=('distance_in_km', ))
        self.event_manager.register_event('next_egg_incubates',
                                          parameters=('distance_in_km', ))
        self.event_manager.register_event('incubator_already_used')
        self.event_manager.register_event('egg_already_incubating')
        self.event_manager.register_event('egg_hatched',
                                          parameters=('pokemon', 'cp', 'iv',
                                                      'exp', 'stardust',
                                                      'candy'))

        # discard item
        self.event_manager.register_event('item_discarded',
                                          parameters=('amount', 'item',
                                                      'maximum'))
        self.event_manager.register_event('item_discard_fail',
                                          parameters=('item', ))

        # inventory
        self.event_manager.register_event('inventory_full')

        # release
        self.event_manager.register_event('keep_best_release',
                                          parameters=('amount', 'pokemon',
                                                      'criteria'))
        self.event_manager.register_event('future_pokemon_release',
                                          parameters=('pokemon', 'cp', 'iv',
                                                      'below_iv', 'below_cp',
                                                      'cp_iv_logic'))
        self.event_manager.register_event('pokemon_release',
                                          parameters=('pokemon', 'cp', 'iv'))

        # polyline walker
        self.event_manager.register_event('polyline_request',
                                          parameters=('url', ))

        # cluster
        self.event_manager.register_event('found_cluster',
                                          parameters=('num_points', 'forts',
                                                      'radius', 'distance'))
        self.event_manager.register_event('arrived_at_cluster',
                                          parameters=('forts', 'radius'))

        # rename
        self.event_manager.register_event('rename_pokemon',
                                          parameters=('old_name',
                                                      'current_name'))
        self.event_manager.register_event('pokemon_nickname_invalid',
                                          parameters=('nickname', ))
        self.event_manager.register_event('unset_pokemon_nickname')

        # Move To map pokemon
        self.event_manager.register_event('move_to_map_pokemon_fail',
                                          parameters=('message', ))
        self.event_manager.register_event('move_to_map_pokemon_updated_map',
                                          parameters=('lat', 'lon'))
        self.event_manager.register_event('move_to_map_pokemon_teleport_to',
                                          parameters=('poke_name', 'poke_dist',
                                                      'poke_lat', 'poke_lon',
                                                      'disappears_in'))
        self.event_manager.register_event('move_to_map_pokemon_encounter',
                                          parameters=('poke_name', 'poke_dist',
                                                      'poke_lat', 'poke_lon',
                                                      'disappears_in'))
        self.event_manager.register_event('move_to_map_pokemon_move_towards',
                                          parameters=('poke_name', 'poke_dist',
                                                      'poke_lat', 'poke_lon',
                                                      'disappears_in'))
        self.event_manager.register_event('move_to_map_pokemon_teleport_back',
                                          parameters=('last_lat', 'last_lon'))

    def tick(self):
        self.health_record.heartbeat()
        self.cell = self.get_meta_cell()
        self.tick_count += 1

        # Check if session token has expired
        self.check_session(self.position[0:2])

        for worker in self.workers:
            if worker.work() == WorkerResult.RUNNING:
                return

    def get_meta_cell(self):
        location = self.position[0:2]
        cells = self.find_close_cells(*location)

        # Combine all cells into a single dict of the items we care about.
        forts = []
        wild_pokemons = []
        catchable_pokemons = []
        for cell in cells:
            if "forts" in cell and len(cell["forts"]):
                forts += cell["forts"]
            if "wild_pokemons" in cell and len(cell["wild_pokemons"]):
                wild_pokemons += cell["wild_pokemons"]
            if "catchable_pokemons" in cell and len(
                    cell["catchable_pokemons"]):
                catchable_pokemons += cell["catchable_pokemons"]

        # If there are forts present in the cells sent from the server or we don't yet have any cell data, return all data retrieved
        if len(forts) > 1 or not self.cell:
            return {
                "forts": forts,
                "wild_pokemons": wild_pokemons,
                "catchable_pokemons": catchable_pokemons
            }
        # If there are no forts present in the data from the server, keep our existing fort data and only update the pokemon cells.
        else:
            return {
                "forts": self.cell["forts"],
                "wild_pokemons": wild_pokemons,
                "catchable_pokemons": catchable_pokemons
            }

    def update_web_location(self, cells=[], lat=None, lng=None, alt=None):
        # we can call the function with no arguments and still get the position
        # and map_cells
        if lat is None:
            lat = self.api._position_lat
        if lng is None:
            lng = self.api._position_lng
        if alt is None:
            alt = 0

        if cells == []:
            location = self.position[0:2]
            cells = self.find_close_cells(*location)

            # insert detail info about gym to fort
            for cell in cells:
                if 'forts' in cell:
                    for fort in cell['forts']:
                        if fort.get('type') != 1:
                            response_gym_details = self.api.get_gym_details(
                                gym_id=fort.get('id'),
                                player_latitude=lng,
                                player_longitude=lat,
                                gym_latitude=fort.get('latitude'),
                                gym_longitude=fort.get('longitude'))
                            fort['gym_details'] = response_gym_details.get(
                                'responses', {}).get('GET_GYM_DETAILS', None)

        user_data_cells = "data/cells-%s.json" % self.config.username
        with open(user_data_cells, 'w') as outfile:
            json.dump(cells, outfile)

        user_web_location = os.path.join(
            'web', 'location-%s.json' % self.config.username)
        # alt is unused atm but makes using *location easier
        try:
            with open(user_web_location, 'w') as outfile:
                json.dump({
                    'lat': lat,
                    'lng': lng,
                    'alt': alt,
                    'cells': cells
                }, outfile)
        except IOError as e:
            self.logger.info('[x] Error while opening location file: %s' % e)

        user_data_lastlocation = os.path.join(
            'data', 'last-location-%s.json' % self.config.username)
        try:
            with open(user_data_lastlocation, 'w') as outfile:
                json.dump(
                    {
                        'lat': lat,
                        'lng': lng,
                        'start_position': self.start_position
                    }, outfile)
        except IOError as e:
            self.logger.info('[x] Error while opening location file: %s' % e)

    def find_close_cells(self, lat, lng):
        cellid = get_cell_ids(lat, lng)
        timestamp = [
            0,
        ] * len(cellid)
        response_dict = self.get_map_objects(lat, lng, timestamp, cellid)
        map_objects = response_dict.get('responses',
                                        {}).get('GET_MAP_OBJECTS', {})
        status = map_objects.get('status', None)

        map_cells = []
        if status and status == 1:
            map_cells = map_objects['map_cells']
            position = (lat, lng, 0)
            map_cells.sort(
                key=lambda x: distance(lat, lng, x['forts'][0]['latitude'], x[
                    'forts'][0]['longitude']) if x.get('forts', []) else 1e6)
        return map_cells

    def _setup_logging(self):
        # log settings
        # log format

        if self.config.debug:
            log_level = logging.DEBUG
            logging.getLogger("requests").setLevel(logging.DEBUG)
            logging.getLogger("websocket").setLevel(logging.DEBUG)
            logging.getLogger("socketio").setLevel(logging.DEBUG)
            logging.getLogger("engineio").setLevel(logging.DEBUG)
            logging.getLogger("socketIO-client").setLevel(logging.DEBUG)
            logging.getLogger("pgoapi").setLevel(logging.DEBUG)
            logging.getLogger("rpc_api").setLevel(logging.DEBUG)
        else:
            log_level = logging.ERROR
            logging.getLogger("requests").setLevel(logging.ERROR)
            logging.getLogger("websocket").setLevel(logging.ERROR)
            logging.getLogger("socketio").setLevel(logging.ERROR)
            logging.getLogger("engineio").setLevel(logging.ERROR)
            logging.getLogger("socketIO-client").setLevel(logging.ERROR)
            logging.getLogger("pgoapi").setLevel(logging.ERROR)
            logging.getLogger("rpc_api").setLevel(logging.ERROR)

        logging.basicConfig(
            level=log_level,
            format='%(asctime)s [%(name)10s] [%(levelname)s] %(message)s')

    def check_session(self, position):
        # Check session expiry
        if self.api._auth_provider and self.api._auth_provider._ticket_expire:

            # prevent crash if return not numeric value
            if not self.is_numeric(self.api._auth_provider._ticket_expire):
                self.logger.info("Ticket expired value is not numeric",
                                 'yellow')
                return

            remaining_time = \
                self.api._auth_provider._ticket_expire / 1000 - time.time()

            if remaining_time < 60:
                self.event_manager.emit(
                    'api_error',
                    sender=self,
                    level='info',
                    formatted='Session stale, re-logging in.')
                position = self.position
                self.api = ApiWrapper()
                self.position = position
                self.login()
                self.api.activate_signature(self.get_encryption_lib())

    @staticmethod
    def is_numeric(s):
        try:
            float(s)
            return True
        except ValueError:
            return False

    def login(self):
        self.event_manager.emit('login_started',
                                sender=self,
                                level='info',
                                formatted="Login procedure started.")
        lat, lng = self.position[0:2]
        self.api.set_position(lat, lng, 0)

        while not self.api.login(self.config.auth_service,
                                 str(self.config.username),
                                 str(self.config.password)):

            self.event_manager.emit(
                'login_failed',
                sender=self,
                level='info',
                formatted=
                "Login error, server busy. Waiting 10 seconds to try again.")
            time.sleep(10)

        self.event_manager.emit('login_successful',
                                sender=self,
                                level='info',
                                formatted="Login successful.")

    def get_encryption_lib(self):
        if _platform == "linux" or _platform == "linux2" or _platform == "darwin":
            file_name = 'encrypt.so'
        elif _platform == "Windows" or _platform == "win32":
            # Check if we are on 32 or 64 bit
            if sys.maxsize > 2**32:
                file_name = 'encrypt_64.dll'
            else:
                file_name = 'encrypt.dll'

        if self.config.encrypt_location == '':
            path = os.path.abspath(
                os.path.join(os.path.dirname(__file__), os.pardir))
        else:
            path = self.config.encrypt_location

        full_path = path + '/' + file_name
        if not os.path.isfile(full_path):
            self.logger.error(
                file_name +
                ' is not found! Please place it in the bots root directory or set libencrypt_location in config.'
            )
            self.logger.info('Platform: ' + _platform +
                             ' Encrypt.so directory: ' + path)
            sys.exit(1)
        else:
            self.logger.info('Found ' + file_name + '! Platform: ' +
                             _platform + ' Encrypt.so directory: ' + path)

        return full_path

    def _setup_api(self):
        # instantiate pgoapi
        self.api = ApiWrapper()

        # provide player position on the earth
        self._set_starting_position()

        self.login()
        # chain subrequests (methods) into one RPC call

        self._print_character_info()
        self.api.activate_signature(self.get_encryption_lib())
        self.logger.info('')
        self.update_inventory()
        # send empty map_cells and then our position
        self.update_web_location()

    def _print_character_info(self):
        # get player profile call
        # ----------------------
        response_dict = self.api.get_player()
        # print('Response dictionary: \n\r{}'.format(json.dumps(response_dict, indent=2)))
        currency_1 = "0"
        currency_2 = "0"

        if response_dict:
            self._player = response_dict['responses']['GET_PLAYER'][
                'player_data']
            player = self._player
        else:
            self.logger.info(
                "The API didn't return player info, servers are unstable - "
                "retrying.", 'red')
            sleep(5)
            self._print_character_info()

        # @@@ TODO: Convert this to d/m/Y H:M:S
        creation_date = datetime.datetime.fromtimestamp(
            player['creation_timestamp_ms'] / 1e3)
        creation_date = creation_date.strftime("%Y/%m/%d %H:%M:%S")

        pokecoins = '0'
        stardust = '0'
        items_stock = self.current_inventory()

        if 'amount' in player['currencies'][0]:
            pokecoins = player['currencies'][0]['amount']
        if 'amount' in player['currencies'][1]:
            stardust = player['currencies'][1]['amount']
        self.logger.info('')
        self.logger.info('--- {username} ---'.format(**player))
        self.get_player_info()
        self.logger.info('Pokemon Bag: {}/{}'.format(
            self.get_inventory_count('pokemon'),
            player['max_pokemon_storage']))
        self.logger.info('Items: {}/{}'.format(
            self.get_inventory_count('item'), player['max_item_storage']))
        self.logger.info('Stardust: {}'.format(stardust) +
                         ' | Pokecoins: {}'.format(pokecoins))
        # Items Output
        self.logger.info('PokeBalls: ' + str(items_stock[1]) +
                         ' | GreatBalls: ' + str(items_stock[2]) +
                         ' | UltraBalls: ' + str(items_stock[3]))

        self.logger.info('RazzBerries: ' + str(items_stock[701]) +
                         ' | BlukBerries: ' + str(items_stock[702]) +
                         ' | NanabBerries: ' + str(items_stock[703]))

        self.logger.info('LuckyEgg: ' + str(items_stock[301]) +
                         ' | Incubator: ' + str(items_stock[902]) +
                         ' | TroyDisk: ' + str(items_stock[501]))

        self.logger.info('Potion: ' + str(items_stock[101]) +
                         ' | SuperPotion: ' + str(items_stock[102]) +
                         ' | HyperPotion: ' + str(items_stock[103]) +
                         ' | MaxPotion: ' + str(items_stock[104]))

        self.logger.info('Incense: ' + str(items_stock[401]) +
                         ' | IncenseSpicy: ' + str(items_stock[402]) +
                         ' | IncenseCool: ' + str(items_stock[403]))

        self.logger.info('Revive: ' + str(items_stock[201]) +
                         ' | MaxRevive: ' + str(items_stock[202]))

        self.logger.info('')

    def use_lucky_egg(self):
        return self.api.use_item_xp_boost(item_id=301)

    def get_inventory(self):
        if self.latest_inventory is None:
            self.latest_inventory = self.api.get_inventory()
        return self.latest_inventory

    def update_inventory(self):
        response = self.get_inventory()
        self.inventory = list()
        inventory_items = response.get('responses', {}).get(
            'GET_INVENTORY', {}).get('inventory_delta',
                                     {}).get('inventory_items', {})
        if inventory_items:
            for item in inventory_items:
                item_info = item.get('inventory_item_data', {}).get('item', {})
                if {"item_id", "count"}.issubset(set(item_info.keys())):
                    self.inventory.append(item['inventory_item_data']['item'])

    def current_inventory(self):
        inventory_req = self.get_inventory()
        inventory_dict = inventory_req['responses']['GET_INVENTORY'][
            'inventory_delta']['inventory_items']

        user_web_inventory = 'web/inventory-%s.json' % self.config.username

        with open(user_web_inventory, 'w') as outfile:
            json.dump(inventory_dict, outfile)

        # get player items stock
        # ----------------------
        items_stock = {x.value: 0 for x in list(Item)}

        for item in inventory_dict:
            item_dict = item.get('inventory_item_data', {}).get('item', {})
            item_count = item_dict.get('count')
            item_id = item_dict.get('item_id')

            if item_count and item_id:
                if item_id in items_stock:
                    items_stock[item_id] = item_count
        return items_stock

    def item_inventory_count(self, id):
        inventory_req = self.get_inventory()
        inventory_dict = inventory_req['responses']['GET_INVENTORY'][
            'inventory_delta']['inventory_items']

        if id == 'all':
            return self._all_items_inventory_count(inventory_dict)
        else:
            return self._item_inventory_count_per_id(id, inventory_dict)

    def _item_inventory_count_per_id(self, id, inventory_dict):
        item_count = 0

        for item in inventory_dict:
            item_dict = item.get('inventory_item_data', {}).get('item', {})
            item_id = item_dict.get('item_id', False)
            item_count = item_dict.get('count', False)
            if item_id == int(id) and item_count:
                return item_count
        return 0

    def _all_items_inventory_count(self, inventory_dict):
        item_count_dict = {}

        for item in inventory_dict:
            item_dict = item.get('inventory_item_data', {}).get('item', {})
            item_id = item_dict.get('item_id', False)
            item_count = item_dict.get('count', False)
            if item_id and item_count:
                item_count_dict[item_id] = item_count

        return item_count_dict

    def _set_starting_position(self):

        self.event_manager.emit('set_start_location',
                                sender=self,
                                level='info',
                                formatted='Setting start location.')

        has_position = False

        if self.config.test:
            # TODO: Add unit tests
            return

        if self.config.location:
            location_str = self.config.location
            location = self.get_pos_by_name(location_str.replace(" ", ""))
            msg = "Location found: {location} {position}"
            self.event_manager.emit('location_found',
                                    sender=self,
                                    level='info',
                                    formatted=msg,
                                    data={
                                        'location': location_str,
                                        'position': location
                                    })

            self.api.set_position(*location)

            self.event_manager.emit('position_update',
                                    sender=self,
                                    level='info',
                                    formatted="Now at {current_position}",
                                    data={
                                        'current_position': self.position,
                                        'last_position': '',
                                        'distance': '',
                                        'distance_unit': ''
                                    })

            self.start_position = self.position

            has_position = True

        if self.config.location_cache:
            try:
                # save location flag used to pull the last known location from
                # the location.json
                self.event_manager.emit('load_cached_location',
                                        sender=self,
                                        level='debug',
                                        formatted='Loading cached location...')
                with open('data/last-location-%s.json' %
                          self.config.username) as f:
                    location_json = json.load(f)
                location = (location_json['lat'], location_json['lng'], 0.0)

                # If location has been set in config, only use cache if starting position has not differed
                if has_position and 'start_position' in location_json:
                    last_start_position = tuple(
                        location_json.get('start_position', []))

                    # Start position has to have been set on a previous run to do this check
                    if last_start_position and last_start_position != self.start_position:
                        msg = 'Going to a new place, ignoring cached location.'
                        self.event_manager.emit('location_cache_ignored',
                                                sender=self,
                                                level='debug',
                                                formatted=msg)
                        return

                self.api.set_position(*location)
                self.event_manager.emit(
                    'position_update',
                    sender=self,
                    level='debug',
                    formatted='Loaded location {current_position} from cache',
                    data={
                        'current_position': location,
                        'last_position': '',
                        'distance': '',
                        'distance_unit': ''
                    })

                has_position = True
            except Exception:
                if has_position is False:
                    sys.exit(
                        "No cached Location. Please specify initial location.")
                self.event_manager.emit(
                    'location_cache_error',
                    sender=self,
                    level='debug',
                    formatted='Parsing cached location failed.')

    def get_pos_by_name(self, location_name):
        # Check if the given location is already a coordinate.
        if ',' in location_name:
            possible_coordinates = re.findall("[-]?\d{1,3}[.]\d{3,7}",
                                              location_name)
            if len(possible_coordinates) == 2:
                # 2 matches, this must be a coordinate. We'll bypass the Google
                # geocode so we keep the exact location.
                self.logger.info(
                    '[x] Coordinates found in passed in location, '
                    'not geocoding.')
                return float(possible_coordinates[0]), float(
                    possible_coordinates[1]), float("0.0")

        geolocator = GoogleV3(api_key=self.config.gmapkey)
        loc = geolocator.geocode(location_name, timeout=10)

        return float(loc.latitude), float(loc.longitude), float(loc.altitude)

    def heartbeat(self):
        # Remove forts that we can now spin again.
        self.fort_timeouts = {
            id: timeout
            for id, timeout in self.fort_timeouts.iteritems()
            if timeout >= time.time() * 1000
        }
        request = self.api.create_request()
        request.get_player()
        request.check_awarded_badges()
        request.call()
        try:
            self.web_update_queue.put_nowait(
                True)  # do this outside of thread every tick
        except Queue.Full:
            pass

    def update_web_location_worker(self):
        while True:
            self.web_update_queue.get()
            self.update_web_location()

    def get_inventory_count(self, what):
        response_dict = self.get_inventory()
        inventory_items = response_dict.get('responses', {}).get(
            'GET_INVENTORY', {}).get('inventory_delta',
                                     {}).get('inventory_items', {})
        if inventory_items:
            pokecount = 0
            itemcount = 1
            for item in inventory_items:
                if 'inventory_item_data' in item:
                    if 'pokemon_data' in item['inventory_item_data']:
                        pokecount += 1
                    itemcount += item['inventory_item_data'].get(
                        'item', {}).get('count', 0)
        if 'pokemon' in what:
            return pokecount
        if 'item' in what:
            return itemcount
        return '0'

    def get_player_info(self):
        response_dict = self.get_inventory()
        inventory_items = response_dict.get('responses', {}).get(
            'GET_INVENTORY', {}).get('inventory_delta',
                                     {}).get('inventory_items', {})
        if inventory_items:
            pokecount = 0
            itemcount = 1
            for item in inventory_items:
                # print('item {}'.format(item))
                playerdata = item.get('inventory_item_data',
                                      {}).get('player_stats')
                if playerdata:
                    nextlvlxp = (int(playerdata.get('next_level_xp', 0)) -
                                 int(playerdata.get('experience', 0)))

                    if 'level' in playerdata and 'experience' in playerdata:
                        self.logger.info(
                            'Level: {level}'.format(**playerdata) +
                            ' (Next Level: {} XP)'.format(nextlvlxp) +
                            ' (Total: {experience} XP)'
                            ''.format(**playerdata))

                    if 'pokemons_captured' in playerdata and 'poke_stop_visits' in playerdata:
                        self.logger.info(
                            'Pokemon Captured: '
                            '{pokemons_captured}'.format(**playerdata) +
                            ' | Pokestops Visited: '
                            '{poke_stop_visits}'.format(**playerdata))

    def has_space_for_loot(self):
        number_of_things_gained_by_stop = 5
        enough_space = (
            self.get_inventory_count('item') <
            self._player['max_item_storage'] - number_of_things_gained_by_stop)

        return enough_space

    def get_forts(self, order_by_distance=False):
        forts = [
            fort for fort in self.cell['forts']
            if 'latitude' in fort and 'type' in fort
        ]

        if order_by_distance:
            forts.sort(key=lambda x: distance(self.position[0], self.position[
                1], x['latitude'], x['longitude']))

        return forts

    def get_map_objects(self, lat, lng, timestamp, cellid):
        if time.time(
        ) - self.last_time_map_object < self.config.map_object_cache_time:
            return self.last_map_object

        self.last_map_object = self.api.get_map_objects(
            latitude=f2i(lat),
            longitude=f2i(lng),
            since_timestamp_ms=timestamp,
            cell_id=cellid)
        self.last_time_map_object = time.time()

        return self.last_map_object