class TestTurboView(unittest.TestCase): """ 快速模式窗口模块 """ def setUp(self): self.browser = Browser().browser() self.common = Common(self.browser) self.common.start() self.daf = DirAndFiles() def tearDown(self): self.browser.quit() # # # ------------------------------------------------------------------------ 横屏模式 ------------------------------------------------------------------------ # # def test_turbo_view(self): """ 横屏快速模式窗口显示 """ self.common.loading_pass() sleep(1) while True: i = 0 game_status = None total_win = 0 for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() total_win = self.common.total_win() if game_status is not None or total_win != 0: self.browser.refresh() self.common.loading_pass() sleep(1) break if i == 1 and game_status is None and total_win == 0: break turbo_view = self.common.turbo_mode_view_showing() mask_view = self.common.mask_view_showing() close_btn = self.common.turbo_mode_view_close_btn_visible() close_btn_touchable = self.common.turbo_mode_view_close_btn_touchable() title_long = self.common.turbo_mode_view_title_long() title_short = self.common.turbo_mode_view_title_short() enable_btn = self.common.turbo_mode_view_enable_btn_visible() enable_btn_text = self.common.turbo_mode_view_enable_btn_text() enable_btn_touchable = self.common.turbo_mode_view_enable_btn_touchable( ) try: self.assertEqual(turbo_view, True, "横屏快速旋转停止两次,不会弹出快速模式窗口!") self.assertEqual(mask_view, True, "横屏弹出快速模式窗口,不会显示灰色蒙板!") self.assertEqual(close_btn, True, "横屏弹出快速模式窗口,不会显示关闭按钮!") self.assertEqual(close_btn_touchable, True, "横屏弹出快速模式窗口,关闭按钮不可点击!") self.assertEqual(title_long, "看来您喜欢更快速的玩游戏。\n你想启用快速模式吗?", "横屏弹出快速模式窗口,长的提示文字错误!") self.assertEqual(title_short, "您可以随时在菜单中将其禁用", "横屏弹出快速模式窗口,短的提示文字错误!") self.assertEqual(enable_btn, True, "横屏弹出快速模式窗口,不会显示启动快速按钮!") self.assertEqual(enable_btn_text, "启用快速模式", "横屏弹出快速模式窗口,启动快速模式按钮上的文字错误!") self.assertEqual(enable_btn_touchable, True, "横屏弹出快速模式窗口,启动快速模式按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_close_btn_click(self): """ 横屏点击关闭按钮 """ self.common.loading_pass() sleep(1) while True: i = 0 game_status = None total_win = 0 for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() total_win = self.common.total_win() if game_status is not None or total_win != 0: self.browser.refresh() self.common.loading_pass() sleep(1) break if i == 1 and game_status is None and total_win == 0: break sleep(1) self.common.turbo_mode_view_close_btn_click() sleep(0.5) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "横屏点击快速模式窗口关闭按钮,窗口不会消失!") self.assertEqual(mask_view, False, "横屏点击快速模式窗口关闭按钮,灰色蒙板不会消失!") self.assertEqual(turbo_btn_status, "1x", "横屏点击快速模式窗口关闭按钮,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "横屏点击快速模式窗口关闭按钮,滚轴滚动方式不是普通速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_mask_click(self): """ 横屏点击灰色蒙板 """ self.common.loading_pass() sleep(1) while True: i = 0 game_status = None total_win = 0 for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() total_win = self.common.total_win() if game_status is not None or total_win != 0: self.browser.refresh() self.common.loading_pass() sleep(1) break if i == 1 and game_status is None and total_win == 0: break sleep(1) self.common.mask_view_click() sleep(0.5) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "横屏点击灰色蒙板,快速模式窗口不会消失!") self.assertEqual(mask_view, False, "横屏点击灰色蒙板,蒙板不会消失!") self.assertEqual(turbo_btn_status, "1x", "横屏点击灰色蒙板,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "横屏点击灰色蒙板,滚轴滚动方式不是普通速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_auto_dispear(self): """ 横屏窗口自动消失 """ self.common.loading_pass() sleep(1) while True: i = 0 game_status = None total_win = 0 for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() total_win = self.common.total_win() if game_status is not None or total_win != 0: self.browser.refresh() self.common.loading_pass() sleep(1) break if i == 1 and game_status is None and total_win == 0: break sleep(7) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "横屏等待6秒,快速模式窗口不会消失!") self.assertEqual(mask_view, False, "横屏等待6秒,灰色蒙板不会消失!") self.assertEqual(turbo_btn_status, "1x", "横屏快速模式窗口自动消失后,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "横屏快速模式窗口自动消失后,滚轴滚动方式不是普通速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_enable_btn_click(self): """ 横屏点击启用快速模式按钮 """ self.common.loading_pass() sleep(1) while True: i = 0 game_status = None total_win = 0 for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() total_win = self.common.total_win() if game_status is not None or total_win != 0: self.browser.refresh() self.common.loading_pass() sleep(1) break if i == 1 and game_status is None and total_win == 0: break sleep(1) self.common.turbo_mode_view_enable_btn_click() sleep(0.5) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "横屏点击快速模式窗口启用按钮,窗口不会消失!") self.assertEqual(mask_view, False, "横屏点击快速模式窗口启用按钮,灰色蒙板不会消失!") self.assertEqual(turbo_btn_status, "2x", "横屏点击快速模式窗口启用按钮,快速模式按钮状态不是2x!") self.assertEqual(spin_status, True, "横屏点击快速模式窗口启用按钮,滚轴滚动方式不是快速速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_enable_btn_click_refresh(self): """ 横屏点击启用快速模式按钮后刷新页面 """ self.common.loading_pass() sleep(1) while True: i = 0 game_status = None total_win = 0 for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() total_win = self.common.total_win() if game_status is not None or total_win != 0: self.browser.refresh() self.common.loading_pass() sleep(1) break if i == 1 and game_status is None and total_win == 0: break sleep(1) self.common.turbo_mode_view_enable_btn_click() sleep(1) self.browser.refresh() self.common.loading_pass() sleep(1) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_btn_status, "2x", "横屏点击启用快速模式按钮后刷新,快速模式按钮状态不是2x!") self.assertEqual(spin_status, True, "横屏点击启用快速模式按钮后刷新,滚轴滚动方式不是快速速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 竖屏模式 ------------------------------------------------------------------------ # # def test_turbo_view_portrait(self): """ 竖屏快速模式窗口显示 """ self.common.portrait() self.common.loading_pass() sleep(1) while True: i = 0 game_status = None total_win = 0 for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() total_win = self.common.total_win() if game_status is not None or total_win != 0: self.browser.refresh() self.common.loading_pass() sleep(1) break if i == 1 and game_status is None and total_win == 0: break turbo_view = self.common.turbo_mode_view_showing() mask_view = self.common.mask_view_showing() close_btn = self.common.turbo_mode_view_close_btn_visible() close_btn_touchable = self.common.turbo_mode_view_close_btn_touchable() title_long = self.common.turbo_mode_view_title_long() title_short = self.common.turbo_mode_view_title_short() enable_btn = self.common.turbo_mode_view_enable_btn_visible() enable_btn_text = self.common.turbo_mode_view_enable_btn_text() enable_btn_touchable = self.common.turbo_mode_view_enable_btn_touchable( ) try: self.assertEqual(turbo_view, True, "竖屏快速旋转停止两次,不会弹出快速模式窗口!") self.assertEqual(mask_view, True, "竖屏弹出快速模式窗口,不会显示灰色蒙板!") self.assertEqual(close_btn, True, "竖屏弹出快速模式窗口,不会显示关闭按钮!") self.assertEqual(close_btn_touchable, True, "竖屏弹出快速模式窗口,关闭按钮不可点击!") self.assertEqual(title_long, "看来您喜欢更快速的玩游戏。\n你想启用快速模式吗?", "竖屏弹出快速模式窗口,长的提示文字错误!") self.assertEqual(title_short, "您可以随时在菜单中将其禁用", "竖屏弹出快速模式窗口,短的提示文字错误!") self.assertEqual(enable_btn, True, "竖屏弹出快速模式窗口,不会显示启动快速按钮!") self.assertEqual(enable_btn_text, "启用快速模式", "竖屏弹出快速模式窗口,启动快速模式按钮上的文字错误!") self.assertEqual(enable_btn_touchable, True, "竖屏弹出快速模式窗口,启动快速模式按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_close_btn_click_portrait(self): """ 竖屏点击关闭按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) while True: i = 0 game_status = None total_win = 0 for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() total_win = self.common.total_win() if game_status is not None or total_win != 0: self.browser.refresh() self.common.loading_pass() sleep(1) break if i == 1 and game_status is None and total_win == 0: break sleep(1) self.common.turbo_mode_view_close_btn_click() sleep(0.5) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "竖屏点击快速模式窗口关闭按钮,窗口不会消失!") self.assertEqual(mask_view, False, "竖屏点击快速模式窗口关闭按钮,灰色蒙板不会消失!") self.assertEqual(turbo_btn_status, "1x", "竖屏点击快速模式窗口关闭按钮,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "竖屏点击快速模式窗口关闭按钮,滚轴滚动方式不是普通速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_mask_click_portrait(self): """ 竖屏点击灰色蒙板 """ self.common.portrait() self.common.loading_pass() sleep(1) while True: i = 0 game_status = None total_win = 0 for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() total_win = self.common.total_win() if game_status is not None or total_win != 0: self.browser.refresh() self.common.loading_pass() sleep(1) break if i == 1 and game_status is None and total_win == 0: break sleep(1) self.common.mask_view_click() sleep(0.5) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "竖屏点击灰色蒙板,快速模式窗口不会消失!") self.assertEqual(mask_view, False, "竖屏点击灰色蒙板,蒙板不会消失!") self.assertEqual(turbo_btn_status, "1x", "竖屏点击灰色蒙板,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "竖屏点击灰色蒙板,滚轴滚动方式不是普通速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_auto_dispear_portrait(self): """ 竖屏窗口自动消失 """ self.common.portrait() self.common.loading_pass() sleep(1) while True: i = 0 game_status = None total_win = 0 for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() total_win = self.common.total_win() if game_status is not None or total_win != 0: self.browser.refresh() self.common.loading_pass() sleep(1) break if i == 1 and game_status is None and total_win == 0: break sleep(7) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "竖屏等待6秒,快速模式窗口不会消失!") self.assertEqual(mask_view, False, "竖屏等待6秒,灰色蒙板不会消失!") self.assertEqual(turbo_btn_status, "1x", "竖屏快速模式窗口自动消失后,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "竖屏快速模式窗口自动消失后,滚轴滚动方式不是普通速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_enable_btn_click_portrait(self): """ 竖屏点击启用快速模式按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) while True: i = 0 game_status = None total_win = 0 for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() total_win = self.common.total_win() if game_status is not None or total_win != 0: self.browser.refresh() self.common.loading_pass() sleep(1) break if i == 1 and game_status is None and total_win == 0: break sleep(1) self.common.turbo_mode_view_enable_btn_click() sleep(0.5) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "竖屏点击快速模式窗口启用按钮,窗口不会消失!") self.assertEqual(mask_view, False, "竖屏点击快速模式窗口启用按钮,灰色蒙板不会消失!") self.assertEqual(turbo_btn_status, "2x", "竖屏点击快速模式窗口启用按钮,快速模式按钮状态不是2x!") self.assertEqual(spin_status, True, "竖屏点击快速模式窗口启用按钮,滚轴滚动方式不是快速速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_enable_btn_click_refresh_portrait(self): """ 竖屏点击启用快速模式按钮后刷新页面 """ self.common.portrait() self.common.loading_pass() sleep(1) while True: i = 0 game_status = None total_win = 0 for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() total_win = self.common.total_win() if game_status is not None or total_win != 0: self.browser.refresh() self.common.loading_pass() sleep(1) break if i == 1 and game_status is None and total_win == 0: break sleep(1) self.common.turbo_mode_view_enable_btn_click() sleep(1) self.browser.refresh() self.common.loading_pass() sleep(1) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_btn_status, "2x", "竖屏点击启用快速模式按钮后刷新,快速模式按钮状态不是2x!") self.assertEqual(spin_status, True, "竖屏点击启用快速模式按钮后刷新,滚轴滚动方式不是快速速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 横竖屏模式 ------------------------------------------------------------------------ # # def test_turbo_view_switch_screen(self): """ 横竖屏快速模式窗口显示 """ self.common.portrait() self.common.loading_pass() sleep(1) while True: i = 0 game_status = None total_win = 0 for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() total_win = self.common.total_win() if game_status is not None or total_win != 0: self.browser.refresh() self.common.loading_pass() sleep(1) break if i == 1 and game_status is None and total_win == 0: break self.common.landscape() sleep(0.5) self.common.portrait() sleep(0.5) turbo_view = self.common.turbo_mode_view_showing() mask_view = self.common.mask_view_showing() close_btn = self.common.turbo_mode_view_close_btn_visible() close_btn_touchable = self.common.turbo_mode_view_close_btn_touchable() title_long = self.common.turbo_mode_view_title_long() title_short = self.common.turbo_mode_view_title_short() enable_btn = self.common.turbo_mode_view_enable_btn_visible() enable_btn_text = self.common.turbo_mode_view_enable_btn_text() enable_btn_touchable = self.common.turbo_mode_view_enable_btn_touchable( ) try: self.assertEqual(turbo_view, True, "竖屏快速旋转停止两次,横竖屏切换,不会弹出快速模式窗口!") self.assertEqual(mask_view, True, "竖屏弹出快速模式窗口,横竖屏切换,不会显示灰色蒙板!") self.assertEqual(close_btn, True, "竖屏弹出快速模式窗口,横竖屏切换,不会显示关闭按钮!") self.assertEqual(close_btn_touchable, True, "竖屏弹出快速模式窗口,横竖屏切换,关闭按钮不可点击!") self.assertEqual(title_long, "看来您喜欢更快速的玩游戏。\n你想启用快速模式吗?", "竖屏弹出快速模式窗口,横竖屏切换,长的提示文字错误!") self.assertEqual(title_short, "您可以随时在菜单中将其禁用", "竖屏弹出快速模式窗口,横竖屏切换,短的提示文字错误!") self.assertEqual(enable_btn, True, "竖屏弹出快速模式窗口,横竖屏切换,不会显示启动快速按钮!") self.assertEqual(enable_btn_text, "启用快速模式", "竖屏弹出快速模式窗口,横竖屏切换,启动快速模式按钮上的文字错误!") self.assertEqual(enable_btn_touchable, True, "竖屏弹出快速模式窗口,横竖屏切换,启动快速模式按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_close_btn_click_switch_screen(self): """ 横竖屏点击关闭按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) while True: i = 0 game_status = None total_win = 0 for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() total_win = self.common.total_win() if game_status is not None or total_win != 0: self.browser.refresh() self.common.loading_pass() sleep(1) break if i == 1 and game_status is None and total_win == 0: break sleep(1) self.common.turbo_mode_view_close_btn_click() sleep(0.5) self.common.landscape() sleep(0.5) self.common.portrait() sleep(0.5) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "竖屏点击快速模式窗口关闭按钮,横竖屏切换,窗口不会消失!") self.assertEqual(mask_view, False, "竖屏点击快速模式窗口关闭按钮,横竖屏切换,灰色蒙板不会消失!") self.assertEqual(turbo_btn_status, "1x", "竖屏点击快速模式窗口关闭按钮,横竖屏切换,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "竖屏点击快速模式窗口关闭按钮,横竖屏切换,滚轴滚动方式不是普通速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_auto_dispear_switch_screen(self): """ 横竖屏窗口自动消失 """ self.common.portrait() self.common.loading_pass() sleep(1) while True: i = 0 game_status = None total_win = 0 for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() total_win = self.common.total_win() if game_status is not None or total_win != 0: self.browser.refresh() self.common.loading_pass() sleep(1) break if i == 1 and game_status is None and total_win == 0: break self.common.landscape() sleep(0.5) self.common.portrait() sleep(6.5) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "竖屏等待6秒,横竖屏切换,快速模式窗口不会消失!") self.assertEqual(mask_view, False, "竖屏等待6秒,横竖屏切换,灰色蒙板不会消失!") self.assertEqual(turbo_btn_status, "1x", "竖屏快速模式窗口自动消失后,横竖屏切换,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "竖屏快速模式窗口自动消失后,横竖屏切换,滚轴滚动方式不是普通速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_enable_btn_click_switch_screen(self): """ 横竖屏点击启用快速模式按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) while True: i = 0 game_status = None total_win = 0 for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() total_win = self.common.total_win() if game_status is not None or total_win != 0: self.browser.refresh() self.common.loading_pass() sleep(1) break if i == 1 and game_status is None and total_win == 0: break sleep(1) self.common.turbo_mode_view_enable_btn_click() sleep(0.5) self.common.landscape() sleep(0.5) self.common.portrait() sleep(0.5) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "竖屏点击快速模式窗口启用按钮,横竖屏切换,窗口不会消失!") self.assertEqual(mask_view, False, "竖屏点击快速模式窗口启用按钮,横竖屏切换,灰色蒙板不会消失!") self.assertEqual(turbo_btn_status, "2x", "竖屏点击快速模式窗口启用按钮,横竖屏切换,快速模式按钮状态不是2x!") self.assertEqual(spin_status, True, "竖屏点击快速模式窗口启用按钮,横竖屏切换,滚轴滚动方式不是快速速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise
class TestMainMenu(unittest.TestCase): """ 左侧选项菜单模块 """ def setUp(self): self.browser = Browser().browser() self.common = Common(self.browser) self.common.start() self.daf = DirAndFiles() def tearDown(self): self.browser.quit() # # # ------------------------------------------------------------------------ 横屏模式 ------------------------------------------------------------------------ # # def test_main_menu_default_status(self): """ 横屏左侧主菜单及按钮的默认状态 """ self.common.loading_pass() sleep(1) # 显示 main_menu = self.common.main_menu_btn_visible() expand = self.common.main_menu_expand() info_btn = self.common.info_btn_visible() help_btn = self.common.help_btn_visible() voice_btn = self.common.voice_btn_visible() turbo_btn = self.common.turbo_btn_visible() home_btn = self.common.home_btn_visible() game_record_btn = self.common.game_record_btn_enable() # 可点击否 main_menu_touchable = self.common.main_menu_touchable() info_btn_touchable = self.common.info_btn_touchable() help_btn_touchable = self.common.help_btn_touchable() voice_btn_touchable = self.common.voice_btn_touchable() turbo_btn_touchable = self.common.turbo_btn_touchable() try: self.assertEqual(main_menu, True, "横屏不会显示主菜单按钮!") self.assertEqual(expand, "expandLPC", "横屏左侧主菜单默认不是展开状态!") self.assertEqual(info_btn, True, "横屏左侧主菜单展开时不会显示奖金表按钮!") self.assertEqual(help_btn, True, "横屏左侧主菜单展开时不会显示帮助按钮!") self.assertEqual(voice_btn, True, "横屏左侧主菜单展开时不会显示声音按钮!") self.assertEqual(turbo_btn, True, "横屏左侧主菜单展开时不会显示快速按钮!") self.assertEqual(home_btn, False, "横屏PC端左侧主菜单展开时,会显示返回大厅按钮!") self.assertEqual(game_record_btn, False, "横屏试玩左侧主菜单展开时,会显示游戏记录按钮!") self.assertEqual(main_menu_touchable, True, "横屏整个左侧主菜单不能点击!") self.assertEqual(info_btn_touchable, True, "横屏奖金表按钮不能点击!") self.assertEqual(help_btn_touchable, True, "横屏帮助按钮不可点击!") self.assertEqual(voice_btn_touchable, True, "横屏声音开关按钮不可点击!") self.assertEqual(turbo_btn_touchable, True, "横屏快速模式按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_main_menu_btn_click(self): """ 横屏点击左侧主菜单按钮 """ self.common.loading_pass() sleep(1) self.common.main_menu_btn_click() sleep(1) status = self.common.main_menu_expand() info_btn = self.common.info_btn_visible() help_btn = self.common.help_btn_visible() voice_btn = self.common.voice_btn_visible() turbo_btn = self.common.turbo_btn_visible() home_btn = self.common.home_btn_visible() game_record_btn = self.common.game_record_btn_enable() try: self.assertEqual(status, "retractL", "横屏点击左侧主菜单按钮后不会折叠!") self.assertEqual(info_btn, False, "横屏左侧主菜单折叠时会显示奖金表按钮!") self.assertEqual(help_btn, False, "横屏左侧主菜单折叠时会显示帮助按钮!") self.assertEqual(voice_btn, False, "横屏左侧主菜单折叠时会显示声音按钮!") self.assertEqual(turbo_btn, False, "横屏左侧主菜单折叠时会显示快速按钮!") self.assertEqual(home_btn, False, "横屏PC端左侧主菜单折叠时会显示返回大厅按钮!") self.assertEqual(game_record_btn, False, "横屏试玩左侧主菜单折叠时会显示游戏记录按钮!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_main_menu_btn_click_twice(self): """ 横屏点击左侧主菜单按钮两次 """ self.common.loading_pass() sleep(1) self.common.main_menu_btn_click() sleep(1) self.common.main_menu_btn_click() sleep(1) status = self.common.main_menu_expand() info_btn = self.common.info_btn_visible() help_btn = self.common.help_btn_visible() voice_btn = self.common.voice_btn_visible() turbo_btn = self.common.turbo_btn_visible() home_btn = self.common.home_btn_visible() game_record_btn = self.common.game_record_btn_enable() try: self.assertEqual(status, "expandLPC", "横屏点击左侧主菜单按钮两次后不会恢复展开状态!") self.assertEqual(info_btn, True, "横屏点击左侧主菜单按钮两次后不会显示奖金表按钮!") self.assertEqual(help_btn, True, "横屏点击左侧主菜单按钮两次后不会显示帮助按钮!") self.assertEqual(voice_btn, True, "横屏点击左侧主菜单按钮两次后不会显示声音按钮!") self.assertEqual(turbo_btn, True, "横屏点击左侧主菜单按钮两次后不会显示快速按钮!") self.assertEqual(home_btn, False, "横屏PC端点击左侧主菜单按钮两次后,会显示返回大厅按钮!") self.assertEqual(game_record_btn, False, "横屏试玩点击左侧主菜单按钮两次后,会显示游戏记录按钮!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_info_btn_click(self): """ 横屏点击奖金表按钮 """ self.common.loading_pass() sleep(1) self.common.info_btn_click() sleep(1) showing = self.common.info_view_showing() try: self.assertEqual(showing, True, "横屏点击奖金表按钮后,不会显示奖金表场景!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_info_view_return_btn(self): """ 横屏奖金表场景返回按钮 """ self.common.loading_pass() sleep(1) self.common.info_btn_click() sleep(1) visible = self.common.info_view_return_btn_visible() touchable = self.common.info_view_return_btn_touchable() try: self.assertEqual(visible, True, "横屏奖金表场景,不会显示返回按钮!") self.assertEqual(touchable, True, "横屏奖金表场景返回按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_info_view_return_btn_click(self): """ 横屏点击奖金表返回按钮 """ self.common.loading_pass() sleep(1) self.common.info_btn_click() sleep(1) self.common.info_view_return_btn_click() sleep(1) dispear = self.common.info_view_dispear() try: self.assertEqual(dispear, None, "横屏点击奖金表返回按钮,奖金表场景不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_help_btn_click(self): """ 横屏点击帮助按钮 """ self.common.loading_pass() sleep(1) self.common.help_btn_click() sleep(1) showing = self.common.help_view_showing() try: self.assertEqual(showing, True, "横屏点击帮助按钮后,不会显示帮助场景!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_help_view_return_btn(self): """ 横屏帮助场景返回按钮 """ self.common.loading_pass() sleep(1) self.common.help_btn_click() sleep(1) visible = self.common.help_view_return_btn_visible() touchable = self.common.help_view_return_btn_touchable() try: self.assertEqual(visible, True, "横屏帮助场景不会显示返回按钮!") self.assertEqual(touchable, True, "横屏帮助场景返回按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_help_view_return_btn_click(self): """ 横屏点击帮助场景返回按钮 """ self.common.loading_pass() sleep(1) self.common.help_btn_click() sleep(1) self.common.help_view_return_btn_click() sleep(1) dispear = self.common.help_view_dispear() try: self.assertEqual(dispear, None, "横屏点击帮助场景返回按钮,帮助场景不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_voice_btn_click(self): """ 横屏声音开关按钮点击 """ self.common.loading_pass() sleep(1) self.common.voice_btn_click() sleep(1) voice_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(voice_status, "silience", "横屏声音开关按钮点击后,按钮状态不会改变!") self.assertEqual(sound_status, True, "横屏声音开关按钮点击后,声音不会关闭!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_voice_btn_click_twice(self): """ 横屏点击两次声音开关按钮 """ self.common.loading_pass() sleep(1) self.common.voice_btn_click() sleep(1) self.common.voice_btn_click() sleep(1) voice_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(voice_status, "normal", "横屏声音开关按钮点击两次后,按钮状态没有恢复打开!") self.assertEqual(sound_status, False, "横屏声音开关按钮点击两次后,声音没有开启!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_voice_btn_click_refresh(self): """ 横屏点击声音按钮后刷新页面 """ self.common.loading_pass() sleep(1) self.common.voice_btn_click() sleep(1) self.browser.refresh() self.common.loading_pass() sleep(1) voice_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(voice_status, "silience", "横屏关闭声音按钮后刷新,按钮变成打开!") self.assertEqual(sound_status, True, "横屏关闭声音后刷新,声音变成打开!") except AssertionError: self.daf.get_screenshot(self.browser) raise sleep(1) self.common.voice_btn_click() sleep(1) self.browser.refresh() self.common.loading_pass() sleep(1) voice_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(voice_status, "normal", "横屏打开声音按钮后刷新,按钮变成关闭!") self.assertEqual(sound_status, False, "横屏打开声音后刷新,声音变成关闭!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turbo_btn_default(self): """ 横屏快速模式按钮默认状态 """ self.common.loading_pass() sleep(1) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_btn_status, "1x", "横屏快速模式按钮默认状态不是1x!") self.assertEqual(spin_status, False, "横屏滚轴默认滚动方式不是普通速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turbo_btn_click(self): """ 横屏点击快速模式按钮 """ self.common.loading_pass() sleep(1) # 用于判断当前是什么模式 i = 0 while True: if i == 1: self.common.turbo_btn_click() i -= 1 sleep(3) start_time = datetime.now() self.common.start_btn_click() self.common.wait_for_rolling(15) speed_up = self.common.get_scroller_speed_up() self.common.wait_for_rolling_stop(15, just_rolling=True) end_time = datetime.now() self.common.wait_for_rolling_stop(15) normal_spin_time = (end_time - start_time).seconds game_status = self.common.get_game_current_status() if game_status is not None or speed_up is True: self.browser.refresh() self.common.loading_pass() sleep(1) continue else: sleep(1) self.common.main_menu_btn_click() sleep(1) if i == 0: self.common.turbo_btn_click() i += 1 sleep(0.5) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() info_bar_banner = self.common.info_bar_view_banner_tips_label() start_time = datetime.now() self.common.start_btn_click() self.common.wait_for_rolling(15) speed_up = self.common.get_scroller_speed_up() self.common.wait_for_rolling_stop(15, just_rolling=True) end_time = datetime.now() self.common.wait_for_rolling_stop(15) turbo_spin_time = (end_time - start_time).seconds game_status = self.common.get_game_current_status() if game_status is not None or speed_up is True: self.browser.refresh() self.common.loading_pass() sleep(1) continue else: try: self.assertEqual(turbo_btn_status, "2x", "横屏启动快速模式,快速模式按钮状态不是2x!") self.assertEqual(spin_status, True, "横屏启动快速模式,滚轴滚动方式不是快速!") self.assertEqual(info_bar_banner, "快速模式已启用", "横屏启动快速模式,下导航栏提示文字错误!") self.assertEqual(turbo_spin_time < normal_spin_time, True, "横屏启动快速模式,滚轴停止速度不会变快!") break except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turbo_btn_click_twice(self): """ 横屏点击快速模式按钮两次 """ self.common.loading_pass() sleep(1) self.common.turbo_btn_click() sleep(1) self.common.turbo_btn_click() sleep(0.5) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() info_bar_banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(turbo_btn_status, "1x", "横屏点击快速模式按钮两次,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "横屏点击快速模式按钮两次,滚轴滚动方式不是慢速!") self.assertEqual(info_bar_banner, "快速模式已禁用", "横屏点击快速模式按钮两次,下导航栏提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turbo_btn_click_refresh(self): """ 横屏点击快速按钮后刷新页面 """ self.common.loading_pass() sleep(1) self.common.turbo_btn_click() sleep(1) self.browser.refresh() self.common.loading_pass() sleep(1) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_btn_status, "2x", "横屏启动快速模式后刷新,快速模式按钮状态不是2x!") self.assertEqual(spin_status, True, "横屏启动快速模式后刷新,滚轴滚动方式不是快速!") except AssertionError: self.daf.get_screenshot(self.browser) raise sleep(1) self.common.turbo_btn_click() sleep(1) self.browser.refresh() self.common.loading_pass() sleep(1) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_btn_status, "1x", "横屏关闭快速模式后刷新,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "横屏关闭快速模式后刷新,滚轴滚动方式不是慢速!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 竖屏模式 ------------------------------------------------------------------------ # # def test_main_menu_default_portrait(self): """ 竖屏左侧主菜单及按钮的默认状态 """ self.common.portrait() self.common.loading_pass() sleep(1) # 显示 main_menu = self.common.main_menu_btn_visible() expand = self.common.main_menu_expand() info_btn = self.common.info_btn_visible() help_btn = self.common.help_btn_visible() voice_btn = self.common.voice_btn_visible() turbo_btn = self.common.turbo_btn_visible() home_btn = self.common.home_btn_visible() game_record_btn = self.common.game_record_btn_enable() # 可点击否 main_menu_touchable = self.common.main_menu_touchable() info_btn_touchable = self.common.info_btn_touchable() help_btn_touchable = self.common.help_btn_touchable() voice_btn_touchable = self.common.voice_btn_touchable() turbo_btn_touchable = self.common.turbo_btn_touchable() try: self.assertEqual(main_menu, True, "竖屏不会显示主菜单按钮!") self.assertEqual(expand, "expandPPC", "竖屏左侧主菜单默认不是展开状态!") self.assertEqual(info_btn, True, "竖屏左侧主菜单展开时不会显示奖金表按钮!") self.assertEqual(help_btn, True, "竖屏左侧主菜单展开时不会显示帮助按钮!") self.assertEqual(voice_btn, True, "竖屏左侧主菜单展开时不会显示声音按钮!") self.assertEqual(turbo_btn, True, "竖屏左侧主菜单展开时不会显示快速按钮!") self.assertEqual(home_btn, False, "竖屏PC端上方主菜单展开时,会显示返回大厅按钮!") self.assertEqual(game_record_btn, False, "竖屏试玩上方主菜单展开时,会显示游戏记录按钮!") self.assertEqual(main_menu_touchable, True, "横屏整个左侧主菜单不能点击!") self.assertEqual(info_btn_touchable, True, "横屏奖金表按钮不能点击!") self.assertEqual(help_btn_touchable, True, "横屏帮助按钮不可点击!") self.assertEqual(voice_btn_touchable, True, "横屏声音开关按钮不可点击!") self.assertEqual(turbo_btn_touchable, True, "横屏快速模式按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_main_menu_btn_click_portrait(self): """ 竖屏点击左侧主菜单按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.main_menu_btn_click() sleep(1) status = self.common.main_menu_expand() info_btn = self.common.info_btn_visible() help_btn = self.common.help_btn_visible() voice_btn = self.common.voice_btn_visible() turbo_btn = self.common.turbo_btn_visible() home_btn = self.common.home_btn_visible() game_record_btn = self.common.game_record_btn_enable() try: self.assertEqual(status, "retractP", "竖屏点击左侧主菜单按钮后不会折叠!") self.assertEqual(info_btn, False, "竖屏左侧主菜单折叠时会显示奖金表按钮!") self.assertEqual(help_btn, False, "竖屏左侧主菜单折叠时会显示帮助按钮!") self.assertEqual(voice_btn, False, "竖屏左侧主菜单折叠时会显示声音按钮!") self.assertEqual(turbo_btn, False, "竖屏左侧主菜单折叠时会显示快速按钮!") self.assertEqual(home_btn, False, "竖屏PC端左侧主菜单折叠时会显示返回大厅按钮!") self.assertEqual(game_record_btn, False, "竖屏试玩左侧主菜单折叠时会显示游戏记录按钮!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_main_menu_btn_click_twice_portrait(self): """ 竖屏点击左侧主菜单按钮两次 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.main_menu_btn_click() sleep(1) self.common.main_menu_btn_click() sleep(1) status = self.common.main_menu_expand() info_btn = self.common.info_btn_visible() help_btn = self.common.help_btn_visible() voice_btn = self.common.voice_btn_visible() turbo_btn = self.common.turbo_btn_visible() home_btn = self.common.home_btn_visible() game_record_btn = self.common.game_record_btn_enable() try: self.assertEqual(status, "expandPPC", "竖屏点击左侧主菜单按钮两次后不会恢复展开状态!") self.assertEqual(info_btn, True, "竖屏点击左侧主菜单按钮两次后不会显示奖金表按钮!") self.assertEqual(help_btn, True, "竖屏点击左侧主菜单按钮两次后不会显示帮助按钮!") self.assertEqual(voice_btn, True, "竖屏点击左侧主菜单按钮两次后不会显示声音按钮!") self.assertEqual(turbo_btn, True, "竖屏点击左侧主菜单按钮两次后不会显示快速按钮!") self.assertEqual(home_btn, False, "竖屏PC端点击左侧主菜单按钮两次后,会显示返回大厅按钮!") self.assertEqual(game_record_btn, False, "竖屏试玩点击左侧主菜单按钮两次后,会显示游戏记录按钮!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_info_btn_click_portrait(self): """ 竖屏点击奖金表按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.info_btn_click() sleep(1) showing = self.common.info_view_showing() try: self.assertEqual(showing, True, "竖屏点击奖金表按钮后,不会显示奖金表场景!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_info_view_return_btn_portrait(self): """ 竖屏奖金表场景返回按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.info_btn_click() sleep(1) visible = self.common.info_view_return_btn_visible() touchable = self.common.info_view_return_btn_touchable() try: self.assertEqual(visible, True, "竖屏奖金表场景,不会显示返回按钮!") self.assertEqual(touchable, True, "竖屏奖金表场景返回按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_info_view_return_btn_click_portrait(self): """ 竖屏点击奖金表返回按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.info_btn_click() sleep(1) self.common.info_view_return_btn_click() sleep(1) dispear = self.common.info_view_dispear() try: self.assertEqual(dispear, None, "竖屏点击奖金表返回按钮,奖金表场景不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_help_btn_click_portrait(self): """ 竖屏点击帮助按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.help_btn_click() sleep(1) showing = self.common.help_view_showing() try: self.assertEqual(showing, True, "竖屏点击帮助按钮后,不会显示帮助场景!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_help_view_return_btn_portrait(self): """ 竖屏帮助场景返回按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.help_btn_click() sleep(1) visible = self.common.help_view_return_btn_visible() touchable = self.common.help_view_return_btn_touchable() try: self.assertEqual(visible, True, "竖屏帮助场景不会显示返回按钮!") self.assertEqual(touchable, True, "竖屏帮助场景返回按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_help_view_return_btn_click_portrait(self): """ 竖屏点击帮助场景返回按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.help_btn_click() sleep(1) self.common.help_view_return_btn_click() sleep(1) dispear = self.common.help_view_dispear() try: self.assertEqual(dispear, None, "竖屏点击帮助场景返回按钮,帮助场景不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_voice_btn_click_portrait(self): """ 竖屏点击声音开关按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.voice_btn_click() sleep(1) voice_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(voice_status, "silience", "竖屏声音开关按钮点击后,按钮状态不会改变!") self.assertEqual(sound_status, True, "竖屏声音开关按钮点击后,声音不会关闭!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_voice_btn_click_twice_portrait(self): """ 竖屏点击两次声音开关按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.voice_btn_click() sleep(1) self.common.voice_btn_click() sleep(1) voice_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(voice_status, "normal", "竖屏声音开关按钮点击两次后,按钮状态没有恢复打开!") self.assertEqual(sound_status, False, "竖屏声音开关按钮点击两次后,声音没有开启!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_voice_btn_click_refresh_portrait(self): """ 竖屏点击声音按钮后刷新页面 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.voice_btn_click() sleep(1) self.browser.refresh() self.common.loading_pass() sleep(1) voice_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(voice_status, "silience", "竖屏关闭声音按钮后刷新,按钮变成打开!") self.assertEqual(sound_status, True, "竖屏关闭声音后刷新,声音变成打开!") except AssertionError: self.daf.get_screenshot(self.browser) raise sleep(1) self.common.voice_btn_click() sleep(1) self.browser.refresh() self.common.loading_pass() sleep(1) voice_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(voice_status, "normal", "竖屏打开声音按钮后刷新,按钮变成关闭!") self.assertEqual(sound_status, False, "竖屏打开声音后刷新,声音变成关闭!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turbo_btn_default_portrait(self): """ 竖屏快速模式按钮默认状态 """ self.common.portrait() self.common.loading_pass() sleep(1) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_btn_status, "1x", "竖屏快速模式按钮默认状态不是1x!") self.assertEqual(spin_status, False, "竖屏滚轴默认滚动方式不是普通速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turbo_btn_click_portrait(self): """ 竖屏点击快速模式按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) # 用于判断当前是什么模式 i = 0 while True: if i == 1: self.common.turbo_btn_click() i -= 1 sleep(3) start_time = datetime.now() self.common.start_btn_click() self.common.wait_for_rolling(15) speed_up = self.common.get_scroller_speed_up() self.common.wait_for_rolling_stop(15, just_rolling=True) end_time = datetime.now() self.common.wait_for_rolling_stop(15) normal_spin_time = (end_time - start_time).seconds game_status = self.common.get_game_current_status() if game_status is not None or speed_up is True: self.browser.refresh() self.common.loading_pass() sleep(1) continue else: sleep(1) self.common.main_menu_btn_click() sleep(1) if i == 0: self.common.turbo_btn_click() i += 1 sleep(0.5) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() info_bar_banner = self.common.info_bar_view_banner_tips_label() start_time = datetime.now() self.common.start_btn_click() self.common.wait_for_rolling(15) speed_up = self.common.get_scroller_speed_up() self.common.wait_for_rolling_stop(15, just_rolling=True) end_time = datetime.now() self.common.wait_for_rolling_stop(15) turbo_spin_time = (end_time - start_time).seconds game_status = self.common.get_game_current_status() if game_status is not None or speed_up is True: self.browser.refresh() self.common.loading_pass() sleep(1) continue else: try: self.assertEqual(turbo_btn_status, "2x", "竖屏启动快速模式,快速模式按钮状态不是2x!") self.assertEqual(spin_status, True, "竖屏启动快速模式,滚轴滚动方式不是快速!") self.assertEqual(info_bar_banner, "快速模式已启用", "竖屏启动快速模式,下导航栏提示文字错误!") self.assertEqual(turbo_spin_time < normal_spin_time, True, "竖屏启动快速模式,滚轴停止速度不会变快!") break except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turbo_btn_click_twice_portrait(self): """ 竖屏点击快速模式按钮两次 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.turbo_btn_click() sleep(1) self.common.turbo_btn_click() sleep(0.5) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() info_bar_banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(turbo_btn_status, "1x", "竖屏点击快速模式按钮两次,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "竖屏点击快速模式按钮两次,滚轴滚动方式不是慢速!") self.assertEqual(info_bar_banner, "快速模式已禁用", "竖屏点击快速模式按钮两次,下导航栏提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turbo_btn_click_refresh_portrait(self): """ 竖屏点击快速按钮后刷新页面 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.turbo_btn_click() sleep(1) self.browser.refresh() self.common.loading_pass() sleep(1) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_btn_status, "2x", "竖屏启动快速模式后刷新,快速模式按钮状态不是2x!") self.assertEqual(spin_status, True, "竖屏启动快速模式后刷新,滚轴滚动方式不是快速!") except AssertionError: self.daf.get_screenshot(self.browser) raise sleep(1) self.common.turbo_btn_click() sleep(1) self.browser.refresh() self.common.loading_pass() sleep(1) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_btn_status, "1x", "竖屏关闭快速模式后刷新,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "竖屏关闭快速模式后刷新,滚轴滚动方式不是慢速!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 横竖屏模式 ------------------------------------------------------------------------ # # def test_main_menu_default_switch_screen(self): """ 横竖屏切换,左侧主菜单状态 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.landscape() sleep(1) info_btn1 = self.common.info_btn_visible() help_btn1 = self.common.help_btn_visible() voice_btn1 = self.common.voice_btn_visible() turbo_btn1 = self.common.turbo_btn_visible() home_btn1 = self.common.home_btn_visible() game_record_btn1 = self.common.game_record_btn_enable() self.common.portrait() sleep(1) expand2 = self.common.main_menu_expand() info_btn2 = self.common.info_btn_visible() help_btn2 = self.common.help_btn_visible() voice_btn2 = self.common.voice_btn_visible() turbo_btn2 = self.common.turbo_btn_visible() home_btn2 = self.common.home_btn_visible() game_record_btn2 = self.common.game_record_btn_enable() try: self.assertEqual(expand2, "expandPPC", "横竖屏切换,主菜单默认不是展开状态!") self.assertEqual(info_btn2, info_btn1, "横竖屏切换,主菜单展开时,奖金表按钮与横屏时的状态不一致!") self.assertEqual(help_btn2, help_btn1, "横竖屏切换,主菜单展开时,帮助按钮与横屏时的状态不一致!") self.assertEqual(voice_btn2, voice_btn1, "横竖屏切换,主菜单展开时,声音按钮与横屏时的状态不一致!") self.assertEqual(turbo_btn2, turbo_btn1, "横竖屏切换,主菜单展开时,快速按钮与横屏时的状态不一致!") self.assertEqual(home_btn2, home_btn1, "横竖屏切换,PC端上方主菜单展开时,会显示返回大厅按钮!") self.assertEqual(game_record_btn2, game_record_btn1, "横竖屏切换,竖屏试玩上方主菜单展开时,会显示游戏记录按钮!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_main_menu_btn_click_switch_screen(self): """ 横竖屏切换,点击左侧主菜单按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.landscape() sleep(1) self.common.main_menu_btn_click() sleep(1) info_btn1 = self.common.info_btn_visible() help_btn1 = self.common.help_btn_visible() voice_btn1 = self.common.voice_btn_visible() turbo_btn1 = self.common.turbo_btn_visible() home_btn1 = self.common.home_btn_visible() game_record_btn1 = self.common.game_record_btn_enable() self.common.portrait() sleep(1) status2 = self.common.main_menu_expand() info_btn2 = self.common.info_btn_visible() help_btn2 = self.common.help_btn_visible() voice_btn2 = self.common.voice_btn_visible() turbo_btn2 = self.common.turbo_btn_visible() home_btn2 = self.common.home_btn_visible() game_record_btn2 = self.common.game_record_btn_enable() try: self.assertEqual(status2, "retractP", "横屏关闭左侧主菜单,横竖屏切换,主菜单不会折叠!") self.assertEqual(info_btn2, info_btn1, "横屏关闭左侧主菜单,横竖屏切换,主菜单折叠时会显示奖金表按钮!") self.assertEqual(help_btn2, help_btn1, "横屏关闭左侧主菜单,横竖屏切换,主菜单折叠时会显示帮助按钮!") self.assertEqual(voice_btn2, voice_btn1, "横屏关闭左侧主菜单,横竖屏切换,主菜单折叠时会显示声音按钮!") self.assertEqual(turbo_btn2, turbo_btn1, "横屏关闭左侧主菜单,横竖屏切换,主菜单折叠时会显示快速按钮!") self.assertEqual(home_btn2, home_btn1, "横屏关闭左侧主菜单,横竖屏切换,PC端会显示返回大厅按钮!") self.assertEqual(game_record_btn2, game_record_btn1, "横屏关闭左侧主菜单,横竖屏切换,试玩会显示游戏记录按钮!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_main_menu_btn_click_twice_switch_screen(self): """ 横竖屏切换,点击左侧主菜单按钮两次 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.landscape() sleep(1) self.common.main_menu_btn_click() sleep(1) self.common.main_menu_btn_click() sleep(1) info_btn1 = self.common.info_btn_visible() help_btn1 = self.common.help_btn_visible() voice_btn1 = self.common.voice_btn_visible() turbo_btn1 = self.common.turbo_btn_visible() home_btn1 = self.common.home_btn_visible() game_record_btn1 = self.common.game_record_btn_enable() self.common.portrait() sleep(1) status2 = self.common.main_menu_expand() info_btn2 = self.common.info_btn_visible() help_btn2 = self.common.help_btn_visible() voice_btn2 = self.common.voice_btn_visible() turbo_btn2 = self.common.turbo_btn_visible() home_btn2 = self.common.home_btn_visible() game_record_btn2 = self.common.game_record_btn_enable() try: self.assertEqual(status2, "expandPPC", "横屏关闭主菜单后又打开,横竖屏切换,主菜单不是展开状态!") self.assertEqual(info_btn2, info_btn1, "横屏关闭主菜单后又打开,横竖屏切换,不会显示奖金表按钮!") self.assertEqual(help_btn2, help_btn1, "横屏关闭主菜单后又打开,横竖屏切换,不会显示帮助按钮!") self.assertEqual(voice_btn2, voice_btn1, "横屏关闭主菜单后又打开,横竖屏切换,关闭主菜单后又打开,不会显示声音按钮!") self.assertEqual(turbo_btn2, turbo_btn1, "横屏关闭主菜单后又打开,横竖屏切换,不会显示快速按钮!") self.assertEqual(home_btn2, home_btn1, "横屏关闭主菜单后又打开,横竖屏切换,PC端会显示返回大厅按钮!") self.assertEqual(game_record_btn2, game_record_btn1, "横屏关闭主菜单后又打开,横竖屏切换,试玩会显示游戏记录按钮!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_info_view_return_btn_switch_screen(self): """ 横竖屏切换,奖金表场景返回按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.info_btn_click() sleep(1) self.common.landscape() sleep(1) self.common.portrait() sleep(1) visible = self.common.info_view_return_btn_visible() touchable = self.common.info_view_return_btn_touchable() try: self.assertEqual(visible, True, "横竖屏切换,奖金表场景,返回按钮不会显示!") self.assertEqual(touchable, True, "横竖屏切换,奖金表场景,返回按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_info_view_return_btn_click_switch_screen(self): """ 横竖屏切换,点击奖金表返回按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.info_btn_click() sleep(1) self.common.landscape() sleep(1) self.common.info_view_return_btn_click() sleep(1) self.common.portrait() sleep(1) dispear = self.common.info_view_dispear() try: self.assertEqual(dispear, None, "横竖屏切换,竖屏点击奖金表返回按钮,奖金表场景不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_help_view_return_btn_switch_screen(self): """ 横竖屏切换,帮助场景返回按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.help_btn_click() sleep(1) self.common.landscape() sleep(1) self.common.portrait() sleep(1) visible = self.common.help_view_return_btn_visible() touchable = self.common.help_view_return_btn_touchable() try: self.assertEqual(visible, True, "横竖屏切换,不会显示返回按钮!") self.assertEqual(touchable, True, "横竖屏切换,返回按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_help_view_return_btn_click_switch_screen(self): """ 横竖屏切换,点击帮助场景返回按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.help_btn_click() sleep(1) self.common.landscape() sleep(1) self.common.help_view_return_btn_click() sleep(1) self.common.portrait() sleep(1) dispear = self.common.help_view_dispear() try: self.assertEqual(dispear, None, "横竖屏切换,点击帮助场景返回按钮,帮助场景不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_voice_btn_click_switch_screen(self): """ 横竖屏切换,点击声音开关按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.landscape() sleep(1) self.common.voice_btn_click() sleep(1) self.common.portrait() sleep(1) voice_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(voice_status, "silience", "横竖屏切换,声音开关按钮点击后,竖屏按钮状态不会改变!") self.assertEqual(sound_status, True, "横竖屏切换,声音开关按钮点击后,竖屏声音不会关闭!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_voice_btn_click_twice_switch_screen(self): """ 横竖屏切换,点击声音开关按钮两次 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.landscape() sleep(1) self.common.voice_btn_click() sleep(1) self.common.voice_btn_click() sleep(1) self.common.portrait() sleep(1) voice_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(voice_status, "normal", "横竖屏切换,声音开关按钮点击两次后,竖屏按钮状态没有恢复打开!") self.assertEqual(sound_status, False, "横竖屏切换,声音开关按钮点击两次后,竖屏声音没有开启!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turbo_btn_click_switch_screen(self): """ 横竖屏切换,点击快速模式按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) # 用于判断当前是什么模式 i = 0 while True: if i == 1: self.common.turbo_btn_click() i -= 1 sleep(3) sleep(1) start_time = datetime.now() self.common.start_btn_click() self.common.wait_for_rolling(15) speed_up = self.common.get_scroller_speed_up() self.common.wait_for_rolling_stop(15, just_rolling=True) end_time = datetime.now() self.common.wait_for_rolling_stop(15) normal_spin_time = (end_time - start_time).seconds game_status = self.common.get_game_current_status() if game_status is not None or speed_up is True: self.browser.refresh() self.common.portrait() self.common.loading_pass() sleep(1) continue else: self.common.landscape() sleep(1) self.common.main_menu_btn_click() sleep(1) if i == 0: self.common.turbo_btn_click() i += 1 sleep(0.5) self.common.portrait() sleep(0.5) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() info_bar_banner = self.common.info_bar_view_banner_tips_label() start_time = datetime.now() self.common.start_btn_click() self.common.wait_for_rolling(15) speed_up = self.common.get_scroller_speed_up() self.common.wait_for_rolling_stop(15, just_rolling=True) end_time = datetime.now() self.common.wait_for_rolling_stop(15) turbo_spin_time = (end_time - start_time).seconds game_status = self.common.get_game_current_status() if game_status is not None or speed_up is True: self.browser.refresh() self.common.portrait() self.common.loading_pass() sleep(1) continue else: try: self.assertEqual(turbo_btn_status, "2x", "横竖屏切换,启动快速模式,快速模式按钮状态不是2x!") self.assertEqual(spin_status, True, "横竖屏切换,启动快速模式,滚轴滚动方式不是快速!") self.assertEqual(info_bar_banner, "快速模式已启用", "横竖屏切换,启动快速模式,下导航栏提示文字错误!") self.assertEqual(turbo_spin_time < normal_spin_time, True, "横竖屏切换,启动快速模式,滚轴停止速度不会变快!") break except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turbo_btn_click_twice_switch_screen(self): """ 横竖屏切换,点击快速模式按钮两次 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.turbo_btn_click() sleep(1) self.common.turbo_btn_click() self.common.landscape() sleep(0.5) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() info_bar_banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(turbo_btn_status, "1x", "竖屏点击快速模式按钮两次,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "竖屏点击快速模式按钮两次,滚轴滚动方式不是慢速!") self.assertEqual(info_bar_banner, "快速模式已禁用", "竖屏点击快速模式按钮两次,下导航栏提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise
class TestSpinBtn(unittest.TestCase): """ 旋转按钮模块 """ def setUp(self): self.browser = Browser().browser() self.common = Common(self.browser) self.common.start() self.daf = DirAndFiles() def tearDown(self): self.browser.quit() # # # ------------------------------------------------------------------------ 横屏模式 ------------------------------------------------------------------------ # # def test_start_btn(self): """ 横屏旋转按钮默认显示 """ self.common.loading_pass() sleep(3) visible = self.common.start_btn_visible() touchable = self.common.start_btn_touchable() status = self.common.start_btn_status() rolling = self.common.slot_machine_rolling() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(visible, True, "横屏进入游戏,旋转按钮默认不会显示!") self.assertEqual(touchable, True, "横屏进入游戏,旋转按钮默认不可点击!") self.assertEqual(status, "stopped", "横屏进入游戏,旋转按钮默认显示停止按钮!") self.assertEqual(rolling, False, "横屏进入游戏,滚轴默认处于滚动状态!") self.assertEqual(banner, "滑动转轴或按旋转", "横屏进入游戏,下导航栏默认的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_start_btn_click(self): """ 横屏点击旋转按钮 """ self.common.loading_pass() sleep(1) self.common.start_btn_click() self.common.wait_for_rolling(15) slot_rolling = self.common.slot_machine_rolling() start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(slot_rolling, True, "横屏点击旋转按钮,滚轴不会滚动!") self.assertEqual(start_btn_status, "playing", "横屏点击旋转按钮,旋转按钮不会变成停止按钮!") self.assertEqual(setting_btn, False, "横屏点击旋转按钮,线数线注设置按钮不会消失!") self.assertEqual(auto_game_btn, False, "横屏点击旋转按钮,自动游戏按钮不会消失!") self.assertEqual(main_menu_expand, "retractL", "横屏点击旋转按钮,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "横屏点击旋转按钮,左侧选项菜单可以点击!") self.assertEqual(banner, "触摸转轴来提前停止", "横屏点击旋转按钮,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise self.common.wait_for_rolling_stop(15) game_status = self.common.get_game_current_status() coin = self.common.total_win() if game_status is None: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(start_btn_status, "stopped", "横屏点击旋转按钮,等待滚轴停下后,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "横屏点击旋转按钮,等待滚轴停下后,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "横屏点击旋转按钮,等待滚轴停下后,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractL", "横屏点击旋转按钮,等待滚轴停下后,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "横屏点击旋转按钮,等待滚轴停下后,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, "滑动转轴或按旋转", "横屏点击旋转按钮,等待滚轴停下后,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual(start_btn_status, "stopped", "横屏点击旋转按钮,等待滚轴停下后,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "横屏点击旋转按钮,等待滚轴停下后,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "横屏点击旋转按钮,等待滚轴停下后,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractL", "横屏点击旋转按钮,等待滚轴停下后,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "横屏点击旋转按钮,等待滚轴停下后,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, coin, "横屏点击旋转按钮,等待滚轴停下后,下导航栏提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(start_btn_status, "stopped", "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, False, "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,线数线注设置按钮会恢复显示!") self.assertEqual(auto_game_btn, False, "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractL", "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual(banner, "滑动转轴或按旋转", "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual(start_btn_status, "stopped", "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, False, "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,线数线注设置按钮会恢复显示!") self.assertEqual(auto_game_btn, False, "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractL", "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual(banner, coin, "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_stop_btn_click(self): """ 横屏旋转过程点击停止按钮 """ self.common.loading_pass() sleep(1) self.common.start_btn_click() self.common.wait_for_rolling(15) sleep(0.5) self.common.start_btn_click() sleep(0.5) rolling = self.common.slot_machine_rolling() try: self.assertEqual(rolling, False, "横屏旋转过程,点击停止按钮,滚轴没有立刻停下!") except AssertionError: self.daf.get_screenshot(self.browser) raise self.common.wait_for_rolling_stop(15) game_status = self.common.get_game_current_status() coin = self.common.total_win() if game_status is None: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(start_btn_status, "stopped", "横屏旋转过程,点击停止按钮,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "横屏旋转过程,点击停止按钮,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "横屏旋转过程,点击停止按钮,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractL", "横屏旋转过程,点击停止按钮,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "横屏旋转过程,点击停止按钮,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, "滑动转轴或按旋转", "横屏旋转过程,点击停止按钮,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual(start_btn_status, "stopped", "横屏旋转过程,点击停止按钮,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "横屏旋转过程,点击停止按钮,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "横屏旋转过程,点击停止按钮,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractL", "横屏旋转过程,点击停止按钮,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "横屏旋转过程,点击停止按钮,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, coin, "横屏旋转过程,点击停止按钮,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(start_btn_status, "stopped", "横屏旋转过程,点击停止按钮后中了特殊玩法,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, False, "横屏旋转过程,点击停止按钮后中了特殊玩法,线数线注设置按钮会恢复显示!") self.assertEqual(auto_game_btn, False, "横屏旋转过程,点击停止按钮后中了特殊玩法,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractL", "横屏旋转过程,点击停止按钮后中了特殊玩法,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "横屏旋转过程,点击停止按钮后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual(banner, "滑动转轴或按旋转", "横屏旋转过程,点击停止按钮后中了特殊玩法,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual(start_btn_status, "stopped", "横屏旋转过程,点击停止按钮后中了特殊玩法,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, False, "横屏旋转过程,点击停止按钮后中了特殊玩法,线数线注设置按钮会恢复显示!") self.assertEqual(auto_game_btn, False, "横屏旋转过程,点击停止按钮后了特殊玩法,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractL", "横屏旋转过程,点击停止按钮后了特殊玩法,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "横屏旋转过程,点击停止按钮后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual(banner, coin, "横屏旋转过程,点击停止按钮后中了特殊玩法,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 竖屏模式 ------------------------------------------------------------------------ # # def test_spin_btn_portrait(self): """ 竖屏旋转按钮默认显示 """ self.common.portrait() self.common.loading_pass() sleep(3) visible = self.common.start_btn_visible() touchable = self.common.start_btn_touchable() status = self.common.start_btn_status() rolling = self.common.slot_machine_rolling() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(visible, True, "竖屏进入游戏,旋转按钮默认不会显示!") self.assertEqual(touchable, True, "竖屏进入游戏,旋转按钮默认不可点击!") self.assertEqual(status, "stopped", "竖屏进入游戏,旋转按钮默认显示停止按钮!") self.assertEqual(rolling, False, "竖屏进入游戏,滚轴默认处于滚动状态!") self.assertEqual(banner, "滑动转轴或按旋转", "横屏进入游戏,下导航栏默认的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_start_btn_click_portrait(self): """ 竖屏点击旋转按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.start_btn_click() self.common.wait_for_rolling(15) slot_rolling = self.common.slot_machine_rolling() start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() try: self.assertEqual(slot_rolling, True, "竖屏点击旋转按钮,滚轴不会滚动!") self.assertEqual(start_btn_status, "playing", "竖屏点击旋转按钮,旋转按钮不会变成停止按钮!") self.assertEqual(setting_btn, False, "竖屏点击旋转按钮,线数线注设置按钮不会消失!") self.assertEqual(auto_game_btn, False, "竖屏点击旋转按钮,自动游戏按钮不会消失!") self.assertEqual(main_menu_expand, "retractP", "竖屏点击旋转按钮,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "竖屏点击旋转按钮,左侧选项菜单可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise self.common.wait_for_rolling_stop(15) game_status = self.common.get_game_current_status() coin = self.common.total_win() if game_status is None: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(start_btn_status, "stopped", "竖屏点击旋转按钮,等待滚轴停下后,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "竖屏点击旋转按钮,等待滚轴停下后,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "竖屏点击旋转按钮,等待滚轴停下后,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "竖屏点击旋转按钮,等待滚轴停下后,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "竖屏点击旋转按钮,等待滚轴停下后,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, "滑动转轴或按旋转", "竖屏点击旋转按钮,等待滚轴停下后,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual(start_btn_status, "stopped", "竖屏点击旋转按钮,等待滚轴停下后,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "竖屏点击旋转按钮,等待滚轴停下后,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "竖屏点击旋转按钮,等待滚轴停下后,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "竖屏点击旋转按钮,等待滚轴停下后,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "竖屏点击旋转按钮,等待滚轴停下后,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, coin, "竖屏点击旋转按钮,等待滚轴停下后,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(start_btn_status, "stopped", "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, False, "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,线数线注设置按钮会恢复显示!") self.assertEqual(auto_game_btn, False, "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual(banner, "滑动转轴或按旋转", "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual(start_btn_status, "stopped", "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, False, "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,线数线注设置按钮会恢复显示!") self.assertEqual(auto_game_btn, False, "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual(banner, coin, "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_stop_btn_click_portrait(self): """ 竖屏旋转过程点击停止按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.start_btn_click() self.common.wait_for_rolling(15) sleep(0.5) self.common.start_btn_click() sleep(0.5) rolling = self.common.slot_machine_rolling() try: self.assertEqual(rolling, False, "竖屏旋转过程,点击停止按钮,滚轴没有立刻停下!") except AssertionError: self.daf.get_screenshot(self.browser) raise self.common.wait_for_rolling_stop(15) game_status = self.common.get_game_current_status() coin = self.common.total_win() if game_status is None: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(start_btn_status, "stopped", "竖屏点击旋转按钮,点击停止按钮,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "竖屏点击旋转按钮,点击停止按钮,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "竖屏点击旋转按钮,点击停止按钮,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "竖屏点击旋转按钮,点击停止按钮,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "竖屏点击旋转按钮,点击停止按钮,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, "滑动转轴或按旋转", "竖屏点击旋转按钮,点击停止按钮,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual(start_btn_status, "stopped", "竖屏点击旋转按钮,点击停止按钮,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "竖屏点击旋转按钮,点击停止按钮,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "竖屏点击旋转按钮,点击停止按钮,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "竖屏点击旋转按钮,点击停止按钮,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "竖屏点击旋转按钮,点击停止按钮,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, coin, "竖屏点击旋转按钮,点击停止按钮,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(start_btn_status, "stopped", "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, False, "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,线数线注设置按钮会恢复显示!") self.assertEqual(auto_game_btn, False, "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual(banner, "滑动转轴或按旋转", "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual(start_btn_status, "stopped", "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, False, "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,线数线注设置按钮会恢复显示!") self.assertEqual(auto_game_btn, False, "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual(banner, coin, "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 横竖屏模式 ------------------------------------------------------------------------ # # def test_start_btn_click_switch_screen(self): """ 横竖屏点击旋转按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.start_btn_click() sleep(0.5) self.common.landscape() sleep(0.5) self.common.wait_for_rolling(15) slot_rolling = self.common.slot_machine_rolling() start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() try: self.assertEqual(slot_rolling, True, "横屏点击旋转按钮,滚轴不会滚动!") self.assertEqual(start_btn_status, "playing", "横屏点击旋转按钮,旋转按钮不会变成停止按钮!") self.assertEqual(setting_btn, False, "横屏点击旋转按钮,线数线注设置按钮不会消失!") self.assertEqual(auto_game_btn, False, "横屏点击旋转按钮,自动游戏按钮不会消失!") self.assertEqual(main_menu_expand, "retractL", "横屏点击旋转按钮,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "横屏点击旋转按钮,左侧选项菜单可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise self.common.wait_for_rolling_stop(15) self.common.portrait() sleep(0.5) game_status = self.common.get_game_current_status() coin = self.common.total_win() if game_status is None: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(start_btn_status, "stopped", "点击旋转按钮,切换横竖屏,等待滚轴停下后,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "点击旋转按钮,切换横竖屏,等待滚轴停下后,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "点击旋转按钮,切换横竖屏,等待滚轴停下后,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "点击旋转按钮,切换横竖屏,等待滚轴停下后,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "点击旋转按钮,切换横竖屏,等待滚轴停下后,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, "滑动转轴或按旋转", "点击旋转按钮,切换横竖屏,等待滚轴停下后,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual(start_btn_status, "stopped", "点击旋转按钮,切换横竖屏,等待滚轴停下后,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "点击旋转按钮,切换横竖屏,等待滚轴停下后,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "点击旋转按钮,切换横竖屏,等待滚轴停下后,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "点击旋转按钮,切换横竖屏,等待滚轴停下后,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "点击旋转按钮,切换横竖屏,等待滚轴停下后,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, coin, "点击旋转按钮,切换横竖屏,等待滚轴停下后,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual( start_btn_status, "stopped", "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,停止按钮不会恢复成旋转按钮!") self.assertEqual( setting_btn, False, "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,线数线注设置按钮会恢复显示!") self.assertEqual( auto_game_btn, False, "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,左侧选项菜单不会折叠!") self.assertEqual( main_menu, False, "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual( banner, "滑动转轴或按旋转", "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual( start_btn_status, "stopped", "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,停止按钮不会恢复成旋转按钮!") self.assertEqual( setting_btn, False, "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,线数线注设置按钮会恢复显示!") self.assertEqual( auto_game_btn, False, "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,左侧选项菜单不会折叠!") self.assertEqual( main_menu, False, "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual( banner, coin, "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_stop_btn_click_switch_screen(self): """ 横竖屏旋转过程点击停止按钮 """ self.common.portrait() self.common.loading_pass() sleep(1) self.common.start_btn_click() self.common.wait_for_rolling(15) sleep(0.5) self.common.landscape() sleep(0.5) self.common.start_btn_click() sleep(0.5) self.common.portrait() sleep(0.5) rolling = self.common.slot_machine_rolling() try: self.assertEqual(rolling, False, "旋转过程,点击停止按钮,横竖屏切换,滚轴没有立刻停下!") except AssertionError: self.daf.get_screenshot(self.browser) raise self.common.wait_for_rolling_stop(15) game_status = self.common.get_game_current_status() coin = self.common.total_win() if game_status is None: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(start_btn_status, "stopped", "旋转过程,点击停止按钮,横竖屏切换,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "旋转过程,点击停止按钮,横竖屏切换,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "旋转过程,点击停止按钮,横竖屏切换,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "旋转过程,点击停止按钮,横竖屏切换,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "旋转过程,点击停止按钮,横竖屏切换,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, "滑动转轴或按旋转", "旋转过程,点击停止按钮,横竖屏切换,下导航栏默认的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual(start_btn_status, "stopped", "旋转过程,点击停止按钮,横竖屏切换,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "旋转过程,点击停止按钮,横竖屏切换,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "旋转过程,点击停止按钮,横竖屏切换,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "旋转过程,点击停止按钮,横竖屏切换,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "旋转过程,点击停止按钮,横竖屏切换,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, coin, "旋转过程,点击停止按钮,横竖屏切换,下导航栏提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual( start_btn_status, "stopped", "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,停止按钮不会恢复成旋转按钮!") self.assertEqual( setting_btn, False, "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,线数线注设置按钮会恢复显示!") self.assertEqual(auto_game_btn, False, "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,左侧选项菜单不会折叠!") self.assertEqual( main_menu, False, "旋转过程,点击停止按钮,横竖屏切换后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual( banner, "滑动转轴或按旋转", "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,下导航栏默认的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual( start_btn_status, "stopped", "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,停止按钮不会恢复成旋转按钮!") self.assertEqual( setting_btn, False, "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,线数线注设置按钮会恢复显示!") self.assertEqual(auto_game_btn, False, "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,左侧选项菜单不会折叠!") self.assertEqual( main_menu, False, "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,左侧选项菜单会恢复可点击状态!") self.assertEqual(banner, coin, "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,下导航栏提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise