def __addOrModifyRule(self, priority = None, buildingName = None, roomName = None, authorUuid = None, ruleBody = None, ruleId = None, antecedent = None, consequent = None, enabled = True): checkData(locals()) import time,datetime startTimeMilliseconds = long((time.time() + 0.5) * 1000) if ruleBody: try: antecedent = ruleBody.split("then")[0].replace("if ", "").strip() consequent = ruleBody.split("then")[1].strip() except Exception as e: raise NotWellFormedRuleError("There is a syntax error in the rule you are trying to save") # Detecting rule category (by the rule-consequent) from app.backend.controller.actionManager import ActionManager actionManager = ActionManager() category = actionManager.getAction(consequent).category from app.backend.model.user import User author = User(uuid = authorUuid) author.retrieve() if int(str(priority)) < 0 or int(str(priority)) > author.getMaxRoomPriority(): raise RulePriorityError("You can specify rules for rooms with a priority value between 0 and " + str(author.getMaxRoomPriority()) + ". You inserted " + str(priority)) from app.backend.model.rule import Rule from app.backend.model.room import Room if not ruleId: rule = Rule(priority = priority, category = category, buildingName = buildingName, roomName = roomName, authorUuid = authorUuid, antecedent = antecedent, consequent = consequent, enabled = True) else: rule = Rule(id = ruleId) rule.retrieve() author = rule.getAuthor() rule.antecedent = antecedent rule.consequent = consequent rule.authorUuid = authorUuid rule.authorUuid = authorUuid rule.enabled = enabled editor = rule.getAuthor() if editor.level < rule.getPriority(): raise UserCredentialError("You cannot modify this rule since it has a too high priority for your user level") room = Room(buildingName = buildingName, roomName = roomName) room.retrieve() if not ruleId and not rule.checkIfUnique(): raise DuplicatedRuleError("The submitted rule is already been saved for the considered room.") # excludedRuleId is needed to ignore the rule that the user want to edit excludedRuleId = ruleId if ruleId else None roomRules = room.getRules(author = False, includeGroupsRules = True, excludedRuleId = excludedRuleId) # Checking that a priority is unique over the same category for r in roomRules: if str(r.category) == str(category) and int(r.getPriority()) == int(priority): raise AlredyAssignedPriorityError("In room " + roomName + " the priority " + str(priority) + " has alredy been assigned to another rule with the same category!") temporaryRuleSet = [] temporaryRuleSet.extend(roomRules) temporaryRuleSet.append(rule) #### OPTMIZATION ######################################################################################## # Removing rules with a trigger that is different form the one of the rule I'm trying to insert or modify from app.backend.controller.triggerManager import TriggerManager triggerManager = TriggerManager() newRuleTriggers = triggerManager.translateTrigger(rule.antecedent)["triggers"] for i in range(0, len(temporaryRuleSet)): otherRuleTriggers = triggerManager.translateTrigger(temporaryRuleSet[i].antecedent)["triggers"] deleteRule = False if rule.category == temporaryRuleSet[i].category: for t1 in newRuleTriggers: for t2 in otherRuleTriggers: if t1 == t2: deleteRule = True break; if deleteRule: break; if deleteRule: del temporaryRuleSet[i] #### OPTMIZATION ######################################################################################## for i in range(0, len(temporaryRuleSet)): temporaryRuleSet[i].groupId = None temporaryRuleSet[i].roomName = roomName from app.backend.controller.rulesetChecker import RulesetChecker rulesetChecker = RulesetChecker(temporaryRuleSet) ruleCheckErrorList = rulesetChecker.check() if len(ruleCheckErrorList) == 0: if ruleId: rule.id = ruleId rule.setPriority(priority) from app.backend.commons.console import flash endTimeMilliseconds = long((time.time() + 0.5) * 1000) opTimeMilliseconds = endTimeMilliseconds - startTimeMilliseconds flash("RoomRuleVerification [SUCCESS]: roomName = " + str(roomName) +" #rules=" + str(len(temporaryRuleSet)) + " - opTimeMilliseconds:" + str(opTimeMilliseconds)) return room.addRule(rule).getDict() else: from app.backend.commons.console import flash logMessage = "authorUuid = " + str(authorUuid) + ", " logMessage += "buildingName = " + str(buildingName) + ", " logMessage += "roomName = " + str(roomName) + ", " logMessage += "ruleSetDescr = " + str(temporaryRuleSet) + ", " logMessage += "newRule = " + str(rule) flash("RuleValidationError: " + logMessage) endTimeMilliseconds = long((time.time() + 0.5) * 1000) opTimeMilliseconds = endTimeMilliseconds - startTimeMilliseconds flash("RoomRuleVerification [FAILED]: roomName = " + str(roomName) +" #rules=" + str(len(temporaryRuleSet)) + " - opTimeMilliseconds:" + str(opTimeMilliseconds)) raise RuleValidationError(ruleCheckErrorList)
def __addOrModifyRule(self, priority = None, buildingName = None, groupId = None, authorUuid = None, ruleBody = None, ruleId = None): checkData(locals()) import time,datetime startTimeMilliseconds = long((time.time() + 0.5) * 1000) try: antecedent = ruleBody.split("then")[0].replace("if ", "").strip() consequent = ruleBody.split("then")[1].strip() except Exception as e: raise NotWellFormedRuleError("There is a syntax error in the rule you are trying to save") from app.backend.controller.actionManager import ActionManager actionManager = ActionManager() category = actionManager.getAction(consequent).category from app.backend.model.user import User author = User(uuid = authorUuid) author.retrieve() if int(str(priority)) < 0 or int(str(priority)) > author.getMaxGroupPriority(): raise RulePriorityError("You can specify rules for groups with a priority value between 0 and " + str(author.getMaxRoomPriority()) + ". You inserted " + str(priority)) from app.backend.model.rule import Rule from app.backend.model.group import Group if not ruleId: rule = Rule(priority = priority, category = category, buildingName = buildingName, groupId = groupId, authorUuid = authorUuid, antecedent = antecedent, consequent = consequent, enabled = True) else: rule = Rule(id = ruleId) rule.retrieve() author = rule.getAuthor() rule.antecedent = antecedent rule.consequent = consequent rule.authorUuid = authorUuid editor = rule.getAuthor() if editor.level < rule.getPriority(): raise UserCredentialError("You cannot modify this rule since it has a too high priority for your user level") group = Group(buildingName = buildingName, id = groupId) group.retrieve() if not ruleId and not rule.checkIfUnique(): raise DuplicatedRuleError("The submitted rule is already been saved for the considered group.") # excludedRuleId is needed to ignore the rule that the user want to edit excludedRuleId = ruleId if ruleId else None ruleCheckErrorList = [] groupRoomList = group.getRooms() for room in groupRoomList: groupRules = group.getRules(excludedRuleId = excludedRuleId) # Checking that a priority is unique over the same category for r in groupRules: if str(r.category) == str(category) and int(r.getPriority()) == int(priority): raise AlredyAssignedPriorityError("In group " + str(groupId) + " the priority " + str(priority) + " has alredy been assigned to another rule with the same category!") temporaryRuleSet = [] temporaryRuleSet.extend(room.getRules(author = False, includeGroupsRules = True, excludedRuleId = False, excludeCrossRoomValidationRules = True)) temporaryRuleSet.extend(groupRules) temporaryRuleSet.append(rule) from app.backend.controller.rulesetChecker import RulesetChecker rulesetChecker = RulesetChecker(temporaryRuleSet) ruleCheckErrorList.extend(rulesetChecker.check()) if len(ruleCheckErrorList) == 0: if ruleId: #if i'm in edit mode rule.id = ruleId rule.setPriority(priority) # Disabling rules in all the groups rooms since they have to be validated again for room in groupRoomList: from app.backend.controller.notificationsManager import NotificationsManager notifications = NotificationsManager() messageSubject = "Group " + str(groupId) + " changed your room " + str(room.roomName) + " policy." messageText = "Some rules in group " + str(groupId) + " have been changed." notifications.sendNotification(buildingName = buildingName, roomName = room.roomName, messageSubject = messageSubject, messageText = messageText) #for r in room.getRules(includeGroupsRules = False, excludeCrossRoomValidationRules = True): # r.disable() from app.backend.commons.console import flash endTimeMilliseconds = long((time.time() + 0.5) * 1000) opTimeMilliseconds = endTimeMilliseconds - startTimeMilliseconds flash("GroupsRuleVerification [SUCCESS]: groupId = " + str(groupId) +" #rules=" + str(len(temporaryRuleSet)) + " - opTimeMilliseconds:" + str(opTimeMilliseconds)) return group.addRule(rule).getDict() else: from app.backend.commons.console import flash logMessage = "authorUuid = " + str(authorUuid) + ", " logMessage += "buildingName = " + str(buildingName) + ", " logMessage += "gropuId = " + str(groupId) + ", " logMessage += "ruleSetDescr = " + str(temporaryRuleSet) + ", " logMessage += "newRule = " + str(rule) flash("RuleValidationError: " + logMessage) endTimeMilliseconds = long((time.time() + 0.5) * 1000) opTimeMilliseconds = endTimeMilliseconds - startTimeMilliseconds flash("GroupsRuleVerification [FAILED]: groupId = " + str(groupId) +" #rules=" + str(len(temporaryRuleSet)) + " - opTimeMilliseconds:" + str(opTimeMilliseconds)) raise RuleValidationError(ruleCheckErrorList + " Error in room " + room.roomName)