def draw_point(self,x,y,mult = 1): if graphics.brush_size*mult <= 1: return point_size = graphics.brush_size*mult*0.95 if point_size < 10: graphics.set_line_width(point_size) draw.points((x,y)) else: draw.ellipse(x-point_size/2.0,y-point_size/2.0,x+point_size/2.0,y+point_size/2.0)
def keep_drawing(self, x, y, dx, dy): self.x2, self.y2 = x, y graphics.set_color(1, 1, 1, 1) draw.image(self.canvas_pre, graphics.canvas_x, graphics.canvas_y) if ( graphics.fill_shapes and abs(self.x2 - self.x1) >= graphics.user_line_size and abs(self.y2 - self.y1) >= graphics.user_line_size ): graphics.set_color(color=self.fill_color) draw.ellipse(self.x1, self.y1, self.x2, self.y2) if graphics.outline_shapes: graphics.set_line_width(graphics.user_line_size) graphics.set_color(color=self.line_color) draw.ellipse_outline(self.x1, self.y1, self.x2, self.y2)
def explode_1(self, dt=0): self.explode_iter += dt*400 x = graphics.canvas_x+(graphics.width-graphics.canvas_x)/2 y = graphics.canvas_y+(graphics.height-graphics.canvas_y)/2 graphics.set_color(1,1,1,1) draw.ellipse(x-self.explode_iter,y-self.explode_iter,x+self.explode_iter,y+self.explode_iter) for i in xrange(int(self.explode_iter)/10): radius = random.random() * self.explode_iter angle = random.random() * math.pi * 2 px = x + math.cos(angle) * radius py = y + math.sin(angle) * radius point_radius = 5 + random.randint(0,10) graphics.set_color(color=random.choice(graphics.rainbow_colors[0:3])) draw.ellipse(px-point_radius,py-point_radius,px+point_radius,py+point_radius) max_radius = math.sqrt((graphics.width-graphics.canvas_x)*(graphics.width-graphics.canvas_x)/4 + \ (graphics.height-graphics.canvas_y)*(graphics.height-graphics.canvas_y)/4) if self.explode_iter > max_radius or self.explode_type != 1: draw.clear(1,1,1,1) pyglet.clock.unschedule(self.explode_1)
def doodle(self, dt=0): if self.fire: bs_scaled = int(1.5 + (graphics.brush_size - 1) * 0.2) spread = 10 * bs_scaled graphics.set_color(*graphics.get_line_color()) for i in xrange(0, spread*6, max(spread/10, 1)): xscale = min(1.0, 0.3+0.7*i/(spread)) xscale = min(xscale, 0.2+0.8*(spread*6-i)/(spread*6)) fx = self.x + random.randint(-spread, spread)*xscale fy = self.y + -spread + i size = (5.0-5.0*(i/float(spread*6))) * bs_scaled // 2 draw.ellipse(fx-size, fy-size, fx+size, fy+size) #draw.points((fx, fy)) graphics.set_color(*graphics.get_fill_color()) for i in xrange(0, spread*2, max(spread/10, 1)): xscale = min(0.3 + 0.7*i/spread, 1) fx = self.x + random.randint(-spread, spread)*xscale fy = self.y + -spread + i size = (5.0-5.0*(i/float(spread*4))) * bs_scaled // 2 draw.ellipse(fx-size, fy-size, fx+size, fy+size) #draw.points((fx, fy)) else: graphics.set_line_width(graphics.brush_size/2) colors = [] points = [self.make_point() for i in xrange(self.dots_per_frame)] if not self.hollow and not self.variable_size: draw.points( sum(points,[]), draw._concat([self.get_color() for i in xrange(self.dots_per_frame)]) ) else: for i in xrange(len(points)): x, y = points[i] if self.variable_size: rad = max( random.random()*graphics.brush_size/2.0 + graphics.brush_size/2.0, 4 ) else: rad = graphics.brush_size/2.0 graphics.set_color(*self.get_color()) if random.random() < self.chance: if self.hollow: graphics.set_line_width(graphics.brush_size*0.2) draw.ellipse_outline(x-rad,y-rad,x+rad,y+rad) else: draw.ellipse(x-rad,y-rad,x+rad,y+rad)
def draw_mask_ellipse(self, x1, y1, x2, y2): draw.ellipse(x1,y1,x2,y2)