def draw_spiral_weave(self, x, y, angle, ds): if self.spiral: self.spiral_angle += 4.7 * ds * self.freq_scale if self.weave: self.spiral_angle = angle+math.pi/2 self.spiral_radius = max(graphics.brush_size,5)*math.sin(self.iteration*self.freq_scale) x_add = self.spiral_radius*math.cos(self.spiral_angle) y_add = self.spiral_radius*math.sin(self.spiral_angle) x1 = x + x_add y1 = y + y_add x2 = x - x_add y2 = y - y_add self.last_color_1 = graphics.get_line_color() self.last_color_2 = graphics.get_fill_color() graphics.set_color(color=self.last_color_1) self.draw_point(x1,y1) graphics.set_line_width(graphics.brush_size) draw.line(x1, y1, self.lastx1, self.lasty1) graphics.set_color(color=self.last_color_2) self.draw_point(x2,y2) graphics.set_line_width(graphics.brush_size) draw.line(x2, y2, self.lastx2, self.lasty2) self.lastx1, self.lasty1 = x1, y1 self.lastx2, self.lasty2 = x2, y2
def keep_drawing(self, x, y, dx, dy): self.x2, self.y2 = x, y graphics.set_color(1,1,1,1) draw.image(self.canvas_pre,graphics.canvas_x,graphics.canvas_y) graphics.set_line_width(graphics.user_line_size) graphics.set_color(color=self.line_color) draw.line(self.x1, self.y1, self.x2, self.y2)
def draw_point(self,x,y,mult = 1): if graphics.brush_size*mult <= 1: return point_size = graphics.brush_size*mult*0.95 if point_size < 10: graphics.set_line_width(point_size) draw.points((x,y)) else: draw.ellipse(x-point_size/2.0,y-point_size/2.0,x+point_size/2.0,y+point_size/2.0)
def draw_shape_rect(self): graphics.enable_line_stipple() graphics.set_line_width(1.0) graphics.set_color(color=graphics.get_line_color()) draw.rect_outline( self.img_x+1, self.img_y+1, self.img_x+abs(self.w)-1, self.img_y+abs(self.h)-1 ) graphics.disable_line_stipple()
def draw_fill(self): graphics.enter_canvas_mode() graphics.set_line_width(self.point_size) if not self.smooth_points: graphics.call_twice(pyglet.gl.glDisable, pyglet.gl.GL_POINT_SMOOTH) draw.points(self.pixels_old, self.pixel_colors_old) draw.points(self.pixels, self.pixel_colors) if not self.smooth_points: graphics.call_twice(pyglet.gl.glEnable, pyglet.gl.GL_POINT_SMOOTH) self.pixels_old, self.pixel_colors_old = self.pixels, self.pixel_colors self.pixels, self.pixel_colors = [], [] graphics.exit_canvas_mode()
def keep_drawing(self, x, y, dx, dy): self.x2, self.y2 = x, y graphics.set_color(1,1,1,1) draw.image(self.canvas_pre,graphics.canvas_x,graphics.canvas_y) if graphics.fill_shapes: draw.rect(self.x1, self.y1, self.x2, self.y2, self.fill_colors) if graphics.outline_shapes: graphics.set_line_width(graphics.user_line_size) graphics.set_color(color=self.line_color) draw.rect_outline(self.x1, self.y1, self.x2, self.y2)
def keep_drawing(self, x, y, dx, dy): graphics.set_color(1,1,1,1) self.draw_point(self.lastx,self.lasty) self.draw_point(x,y) graphics.set_line_width(graphics.brush_size) draw.line(x, y, self.lastx, self.lasty) graphics.set_color(0.5,0.5,0.5,1) graphics.set_line_width(0.8) radius = graphics.brush_size*0.8/2 draw.ellipse_outline(x-radius,y-radius,x+radius,y+radius) self.lastx, self.lasty = x, y
def poly_func(): theta = 0 y_offset = 0 if n == 3: y_offset = -5 if n % 2 == 1: theta = -math.pi/n/2 poly = draw._concat(draw._iter_ngon(x+w/2,y+h/2+y_offset,(w-10)/2,n,theta)) graphics.set_color(1,1,1,1) draw.polygon(poly) graphics.set_color(0,0,0,1) graphics.set_line_width(1) draw.line_loop(poly)
def keep_drawing(self, x, y, dx, dy): ds = math.sqrt(dx*dx+dy*dy) self.iteration += ds if self.calligraphy: self.draw_calligraphy(x,y,ds) elif self.variable: self.draw_variable(x,y,ds) else: self.last_color_1 = graphics.get_line_color() graphics.set_color(color=self.last_color_1) self.draw_point(x,y) graphics.set_line_width(graphics.brush_size) draw.line(x, y, self.lastx, self.lasty) self.lastx, self.lasty = x, y
def keep_drawing(self, x, y, dx, dy): self.rx, self.ry = x, y radius = math.sqrt( (self.rx - self.x)*(self.rx - self.x)+(self.ry - self.y)*(self.ry - self.y) ) theta = math.atan2(self.ry-self.y, self.rx-self.x) graphics.set_color(1,1,1,1) draw.image(self.canvas_pre,graphics.canvas_x,graphics.canvas_y) if graphics.fill_shapes: #graphics.set_color(color=self.fill_color) draw.ngon(self.x,self.y,radius,self.sides,theta, self.fill_colors) if graphics.outline_shapes: graphics.set_line_width(graphics.user_line_size) graphics.set_color(color=self.line_color) draw.ngon_outline(self.x, self.y, radius, self.sides, theta)
def start_drawing(self, x, y): self.lastx, self.lasty = x, y self.lastx1, self.lasty1 = x, y self.lastx2, self.lasty2 = x, y self.iteration = 0 if self.calligraphy: self.x_mult = math.cos(math.pi/4) self.y_mult = math.sin(math.pi/4) self.last_brush_mult = 1.5 elif self.variable: self.last_brush_mult = 0.0 else: self.last_color_1 = graphics.get_line_color() graphics.set_color(color=self.last_color_1) graphics.set_line_width(graphics.brush_size) if graphics.brush_size > 1: draw.points((x,y))
def keep_drawing(self, x, y, dx, dy): self.x2, self.y2 = x, y graphics.set_color(1, 1, 1, 1) draw.image(self.canvas_pre, graphics.canvas_x, graphics.canvas_y) if ( graphics.fill_shapes and abs(self.x2 - self.x1) >= graphics.user_line_size and abs(self.y2 - self.y1) >= graphics.user_line_size ): graphics.set_color(color=self.fill_color) draw.ellipse(self.x1, self.y1, self.x2, self.y2) if graphics.outline_shapes: graphics.set_line_width(graphics.user_line_size) graphics.set_color(color=self.line_color) draw.ellipse_outline(self.x1, self.y1, self.x2, self.y2)
def draw_shape_ellipse(self): graphics.enable_line_stipple() graphics.set_line_width(1.0) #graphics.set_color(0,0,0,1) graphics.set_color(color=graphics.get_line_color()) old_line_size = graphics.user_line_size def temp1(): graphics.user_line_size = 1.0 def temp2(): graphics.user_line_size = old_line_size graphics.call_twice(temp1) draw.ellipse_outline( self.img_x+1, self.img_y+1, self.img_x+abs(self.w)-1, self.img_y+abs(self.h)-1 ) graphics.disable_line_stipple() graphics.call_twice(temp2)
def draw_other(self, x, y, angle, ds): graphics.set_color(color=self.last_color_1) self.state_flip += ds if self.state_flip > graphics.brush_size*2: self.state_flip = 0 self.dot_on = not self.dot_on if not self.dot_on: self.last_color_1 = graphics.get_line_color() if self.dot_on or not self.dotted: if self.state_flip == 0: self.draw_point(self.lastx1, self.lasty1) self.draw_point(x,y) graphics.set_line_width(graphics.brush_size) draw.line(x, y, self.lastx1, self.lasty1) if self.arrow_end: self.arrow_angle = self.arrow_angle*0.5 + angle*0.5 self.lastx1, self.lasty1 = x, y
def draw_variable(self, x, y, ds): brush_mult = max(1.5-min(ds/20.0,1.2),0) brush_mult = (self.last_brush_mult+brush_mult)/2.0 radius = max(graphics.brush_size,3) angle = math.atan2(y-self.lasty,x-self.lastx)+math.pi/2.0 x_add1 = radius*math.cos(angle)*brush_mult*0.96 y_add1 = radius*math.sin(angle)*brush_mult*0.96 x_add2 = radius*math.cos(angle)*self.last_brush_mult*0.96 y_add2 = radius*math.sin(angle)*self.last_brush_mult*0.96 graphics.set_color(*graphics.get_line_color()) self.draw_point(x,y,brush_mult*2.0) graphics.set_line_width(1.0) draw.quad((x+x_add1, y+y_add1, self.lastx+x_add2, self.lasty+y_add2, self.lastx-x_add2, self.lasty-y_add2, x-x_add1, y-y_add1)) self.last_brush_mult = brush_mult
def doodle(self, dt=0): if self.fire: bs_scaled = int(1.5 + (graphics.brush_size - 1) * 0.2) spread = 10 * bs_scaled graphics.set_color(*graphics.get_line_color()) for i in xrange(0, spread*6, max(spread/10, 1)): xscale = min(1.0, 0.3+0.7*i/(spread)) xscale = min(xscale, 0.2+0.8*(spread*6-i)/(spread*6)) fx = self.x + random.randint(-spread, spread)*xscale fy = self.y + -spread + i size = (5.0-5.0*(i/float(spread*6))) * bs_scaled // 2 draw.ellipse(fx-size, fy-size, fx+size, fy+size) #draw.points((fx, fy)) graphics.set_color(*graphics.get_fill_color()) for i in xrange(0, spread*2, max(spread/10, 1)): xscale = min(0.3 + 0.7*i/spread, 1) fx = self.x + random.randint(-spread, spread)*xscale fy = self.y + -spread + i size = (5.0-5.0*(i/float(spread*4))) * bs_scaled // 2 draw.ellipse(fx-size, fy-size, fx+size, fy+size) #draw.points((fx, fy)) else: graphics.set_line_width(graphics.brush_size/2) colors = [] points = [self.make_point() for i in xrange(self.dots_per_frame)] if not self.hollow and not self.variable_size: draw.points( sum(points,[]), draw._concat([self.get_color() for i in xrange(self.dots_per_frame)]) ) else: for i in xrange(len(points)): x, y = points[i] if self.variable_size: rad = max( random.random()*graphics.brush_size/2.0 + graphics.brush_size/2.0, 4 ) else: rad = graphics.brush_size/2.0 graphics.set_color(*self.get_color()) if random.random() < self.chance: if self.hollow: graphics.set_line_width(graphics.brush_size*0.2) draw.ellipse_outline(x-rad,y-rad,x+rad,y+rad) else: draw.ellipse(x-rad,y-rad,x+rad,y+rad)
def draw_railroad_dna(self, x, y, angle, ds): self.spiral_angle = angle+math.pi/2 if self.railroad: self.spiral_radius = max(graphics.brush_size*2,10) else: self.spiral_radius = max(graphics.brush_size*2,10) self.spiral_radius *= math.sin(self.iteration*self.freq_scale) x_add = self.spiral_radius*math.cos(self.spiral_angle) y_add = self.spiral_radius*math.sin(self.spiral_angle) x1 = x + x_add y1 = y + y_add x2 = x - x_add y2 = y - y_add self.last_color_1 = graphics.get_line_color() self.last_color_2 = graphics.get_line_color() graphics.set_color(color=self.last_color_1) self.draw_point(x1,y1,0.6) graphics.set_line_width(graphics.brush_size*0.6) draw.line(x1, y1, self.lastx1, self.lasty1) graphics.set_color(color=self.last_color_2) self.draw_point(x2,y2,0.6) graphics.set_line_width(graphics.brush_size*0.6) draw.line(x2, y2, self.lastx2, self.lasty2) self.state_flip += ds if self.railroad: x_add *= 1.3 y_add *= 1.3 if self.state_flip > graphics.brush_size * 2: rx1 = x + x_add ry1 = y + y_add rx2 = x - x_add ry2 = y - y_add self.state_flip = 0 if self.railroad: draw.line(rx1,ry1,rx2,ry2) else: graphics.set_color(color=random.choice(graphics.rainbow_colors)) draw.line(x,y,rx1,ry1) graphics.set_color(color=random.choice(graphics.rainbow_colors)) draw.line(x,y,rx2,ry2) self.lastx1, self.lasty1 = x1, y1 self.lastx2, self.lasty2 = x2, y2
def draw_point(self,x,y): graphics.set_line_width(graphics.brush_size*0.95) if graphics.brush_size > 1: draw.points((x,y))