def __init__(self, itemTemplateId=0, id=0, name=''): '''初始化物品类 @param id: int 物品在数据库中的id @param itemTemplateId: int 物品的模板id @param selfExtraAttributeId: []int list 物品自身附加属性 @param dropExtraAttributeId: []int list 物品掉落时的附加属性 ''' self.baseInfo = ItemBaseInfoComponent(self, id, name, itemTemplateId) self.attribute = ItemAttributeComponent(self) self.mosaic = ItemMosaicComponent(self) self.pack = ItemPackComponet(self) if id != -1 and id != 0: self.initItemInstance()
def __init__(self,itemTemplateId = 0,id = 0,name =''): '''初始化物品类 @param id: int 物品在数据库中的id @param itemTemplateId: int 物品的模板id @param selfExtraAttributeId: []int list 物品自身附加属性 @param dropExtraAttributeId: []int list 物品掉落时的附加属性 ''' self.baseInfo = ItemBaseInfoComponent(self,id,name,itemTemplateId) self.attribute = ItemAttributeComponent(self) self.mosaic = ItemMosaicComponent(self) self.pack = ItemPackComponet(self) if id!=-1 and id!=0: self.initItemInstance()
class Item(object): '''物品类''' def __init__(self, itemTemplateId=0, id=0, name=''): '''初始化物品类 @param id: int 物品在数据库中的id @param itemTemplateId: int 物品的模板id @param selfExtraAttributeId: []int list 物品自身附加属性 @param dropExtraAttributeId: []int list 物品掉落时的附加属性 ''' self.baseInfo = ItemBaseInfoComponent(self, id, name, itemTemplateId) self.attribute = ItemAttributeComponent(self) self.mosaic = ItemMosaicComponent(self) self.pack = ItemPackComponet(self) if id != -1 and id != 0: self.initItemInstance() def initItemInstance(self): '''初始化实际物品信息 ''' itemInstance = dbItems.getItemInfo(self.baseInfo.id) if not itemInstance: pass self.baseInfo.setItemTemplateId(itemInstance['itemTemplateId']) self.attribute.setDurability(itemInstance['durability']) self.attribute.setIsBound(itemInstance['isBound']) self.attribute.setIdentification(itemInstance['identification']) self.attribute.strengthen = itemInstance['strengthen'] #物品强化等级 self.attribute.workout = itemInstance['workout'] #物品祭炼成长值 self.pack.setStack(itemInstance['stack']) self.mosaic.setSlot(itemInstance['slot_1'], itemInstance['slot_2'], itemInstance['slot_3'], itemInstance['slot_4']) self.updateFJ() def updateFJ(self): '''更新物品附加信息(适用于强化物品)''' qh = self.attribute.getStrengthen() pz = self.baseInfo.getItemTemplateInfo().get("baseQuality", 0) #获取品质 # qh=StrengthenManager().getGainInfo(self.attribute.strengthen,pz) #获取强化信息 itemProfession = self.baseInfo.getItemProfession( ) #职业类型限制 1战士 2 法师 3 游侠 4 牧师 0无属性 # if not qh: # return False # if self.attribute.strengthen>=0: # pass # #print " " iteminfo = self.baseInfo.getItemTemplateInfo() #物品模板id信息 typeid = iteminfo.get('bodyType', 0) arraylist = configure.getAttributeByZyAndWqTypeid( itemProfession, typeid, qh, pz) for array in arraylist: if array[0] == Lg().g(36): self.attribute.extMagicAttack = array[1] #附加魔法攻击 elif array[0] == Lg().g(34): self.attribute.extPhysicalAttack = array[1] #附加物理攻击 elif array[0] == Lg().g(35): self.attribute.extPhysicalDefense = array[1] #附加物理防御 elif array[0] == Lg().g(37): self.attribute.extMagicDefense = array[1] #附加魔法防御 elif array[0] == Lg().g(55): self.attribute.extSpeedAdditional = array[1] #附加攻速 elif array[0] == Lg().g(32): self.attribute.extHpAdditional = array[1] #附加最大血量 def getWQtype(self): '''获取装备类型 #0=衣服#1=裤子 #2=头盔#3=手套#4=靴子#5=护肩#6=项链#7=戒指#8=主武器#9=副武器#10=双手''' iteminfo = self.baseInfo.getItemTemplateInfo() #物品模板id信息 typeid = iteminfo.get('bodyType', 0) return typeid def formatItemInfo_new(self, suitecnt=0): '''格式化物品信息''' data = self.baseInfo.getItemTemplateInfo() #字典类型 if self.baseInfo.getItemFinalyPrice() > 0: data['buyingRateCoin'] = self.baseInfo.getItemFinalyPrice() data['stack'] = self.pack.getStack() data['templateId'] = self.baseInfo.getItemTemplateId() if self.baseInfo.getId() != 0: data['id'] = self.baseInfo.getId() else: data['id'] = self.baseInfo.getItemTemplateId() data['prefixNmae'] = '' #u'开天辟地' data['suffixName'] = '' #u'魂' data['isBound'] = self.attribute.getIsBound() data['nowQuality'] = data['baseQuality'] data['extAttack'] = 0 data['extStr'] = -1 data['extVit'] = -1 data['extDex'] = -1 data['extWis'] = -1 data['extPhysicalAttack'] = self.attribute.extPhysicalAttack data['extMagicAttack'] = self.attribute.extMagicAttack data['extPhysicalDefense'] = self.attribute.extPhysicalDefense data['extMagicDefense'] = self.attribute.extMagicDefense data['extHpAdditional'] = self.attribute.extHpAdditional data['extHitAdditional'] = -1 data['extCritAdditional'] = -1 data['extBlockAdditional'] = -1 data['extDodgeAdditional'] = -1 data['extSpeedAdditional'] = self.attribute.extSpeedAdditional data['equipEffect'] = u'' data['devilEffect'] = u'' data['suiteEffect'] = u'' data['SuiteItems'] = [ ] #[{'suitItemName':data['name'],'hasSiutitem':1},{'suitItemName':data['name'],'hasSiutitem':1}] data['nowDurability'] = 0 data['extDefense'] = 0 data['starLevel'] = self.attribute.strengthen #强化等级 data['itemPage'] = self.baseInfo.getitemPage() data['xqInfo'] = self.mosaic.getMosaicInfo() data['suiteInfo'] = {} if data.get('suiteId', 0): setinfo = dbItems.ALL_SETINFO[data.get('suiteId', 0)] allsetattr = eval(setinfo['effect']) data['suiteInfo']['suitename'] = setinfo['setname'] data['suiteInfo']['nowcnt'] = suitecnt data['suiteInfo']['maxcnt'] = 6 data['suiteInfo']['suiteeffct'] = [] for key, value in allsetattr.items(): info = {} info['effectstr'] = value.get('desc') info['enable'] = False if key <= suitecnt: info['enable'] = True data['suiteInfo']['suiteeffct'].append(info) return data def formatItemInfo(self): '''格式化物品信息''' data = self.baseInfo.getItemTemplateInfo() data['id'] = self.baseInfo.getId() data['templateId'] = self.baseInfo.getItemTemplateId() data['stack'] = self.pack.getStack() return data def getItemAttributes(self): '''获取装备的附加属性 ''' info = {} data = self.baseInfo.getItemTemplateInfo() mosaicattr = self.mosaic.getSlotAttr() mosaicStr = mosaicattr.get('Str', 0) mosaicDex = mosaicattr.get('Dex', 0) mosaicVit = mosaicattr.get('Vit', 0) mosaicWis = mosaicattr.get('Wis', 0) mosaicMaxHp = mosaicattr.get('MaxHp', 0) mosaicPhyAtt = mosaicattr.get('PhyAtt', 0) mosaicPhyDef = mosaicattr.get('PhyDef', 0) mosaicMigAtt = mosaicattr.get('MigAtt', 0) mosaicMigDef = mosaicattr.get('MigDef', 0) mosaicHitRate = mosaicattr.get('HitRate', 0) mosaicDodge = mosaicattr.get('Dodge', 0) mosaicCriRate = mosaicattr.get('CriRate', 0) mosaicSpeed = mosaicattr.get('Speed', 0) mosaicBlock = mosaicattr.get('Block', 0) info['Str'] = data.get('baseStr') + mosaicStr if data.get( 'baseStr') > 0 else mosaicStr info['Dex'] = data.get('baseDex') + mosaicDex if data.get( 'baseDex') > 0 else mosaicDex info['Vit'] = data.get('baseVit') + mosaicVit if data.get( 'baseVit') > 0 else mosaicVit info['Wis'] = data.get('baseWis') + mosaicWis if data.get( 'baseWis') > 0 else mosaicWis info['MaxHp'] = data.get( 'baseHpAdditional' ) + mosaicMaxHp + self.attribute.extHpAdditional if data.get( 'baseHpAdditional') > 0 else mosaicMaxHp info['PhyAtt'] = data.get( 'basePhysicalAttack') + mosaicPhyAtt if data.get( 'basePhysicalAttack') > 0 else mosaicPhyAtt info['PhyAtt'] += self.attribute.extPhysicalAttack info['PhyDef'] = data.get( 'basePhysicalDefense') + mosaicPhyDef if data.get( 'basePhysicalDefense') > 0 else mosaicPhyDef info['PhyDef'] += self.attribute.extPhysicalDefense info['MigAtt'] = data.get( 'baseMagicAttack') + mosaicMigAtt if data.get( 'baseMagicAttack') > 0 else mosaicMigAtt info['MigAtt'] += self.attribute.extMagicAttack info['MigDef'] = data.get( 'baseMagicDefense') + mosaicMigDef if data.get( 'baseMagicDefense') > 0 else mosaicMigDef info['MigDef'] += self.attribute.extMagicDefense info['HitRate'] = data.get( 'baseHitAdditional') + mosaicHitRate if data.get( 'baseHitAdditional') > 0 else mosaicHitRate info['Dodge'] = data.get( 'baseDodgeAdditional') + mosaicDodge if data.get( 'baseDodgeAdditional') > 0 else mosaicDodge info['CriRate'] = data.get( 'baseCritAdditional') + mosaicCriRate if data.get( 'baseCritAdditional') > 0 else mosaicCriRate info['Speed'] = data.get( 'baseSpeedAdditional') + mosaicSpeed if data.get( 'baseSpeedAdditional') > 0 else mosaicSpeed info['Speed'] += self.attribute.extSpeedAdditional info['Block'] = data.get( 'baseBlockAdditional') + mosaicBlock if data.get( 'baseBlockAdditional') > 0 else mosaicBlock info['StrPercen'] = mosaicattr.get('StrPercen', 0) info['DexPercen'] = mosaicattr.get('DexPercen', 0) info['VitPercen'] = mosaicattr.get('VitPercen', 0) info['WisPercen'] = mosaicattr.get('WisPercen', 0) info['PhyAttPercen'] = mosaicattr.get('PhyAttPercen', 0) info['PhyDefPercen'] = mosaicattr.get('PhyDefPercen', 0) info['MigAttPercen'] = mosaicattr.get('MigAttPercen', 0) info['MigAttPercen'] = mosaicattr.get('MigAttPercen', 0) info['MaxHpPercen'] = mosaicattr.get('MaxHpPercen', 0) return info def InsertItemIntoDB(self, characterId=0): '''将物品信息写入数据库''' if self.baseInfo.id: #已经存在物品的实例 return itemTemplateId = self.baseInfo.itemTemplateId isBound = 0 if self.baseInfo.getItemTemplateInfo( )['bindType'] == 1: #物品的绑定类型是拾取后绑定 isBound = 1 durability = self.baseInfo.getItemTemplateInfo()['baseDurability'] identification = self.attribute.getIdentification() stack = self.pack.getStack() result = dbItems.produceOneItem(characterId, itemTemplateId, isBound, durability, identification, stack) itemId = result self.baseInfo.setId(itemId) return itemId def destroyItemInDB(self): '''删除数据库中的自身的信息''' if self.baseInfo.id != 0: return dbItems.deleteItem(self.baseInfo.id) return False def SerializationItemInfo(self, bearer, suitecnt=0): '''将自己的所有属性序列号付给Message对象 @param bearer: Message Object 承载者 @param stack: int 物品数量 ''' data = self.formatItemInfo_new(suitecnt=suitecnt) filednames = [ 'id', 'prefixNmae', 'suffixName', 'isBound', 'extAttack', 'extStr', 'extVit', 'extDex', 'extWis', 'extPhysicalAttack', 'extMagicAttack', 'extPhysicalDefense', 'extMagicDefense', 'extHpAdditional', 'extHitAdditional', 'extCritAdditional', 'extBlockAdditional', 'extDodgeAdditional', 'extSpeedAdditional', 'buyingRateCoin', 'extDefense', 'stack', 'starLevel', 'templateId', 'xqInfo', 'suiteInfo' ] for fd in filednames: if fd == 'xqInfo': xqInforesponse = bearer.xqInfo xqInfo = data[fd] for key, value in xqInfo.items(): try: setattr(xqInforesponse, key, value) except: setattr(xqInforesponse, key, value.decode('utf8')) elif fd == 'suiteInfo': suiteInfo = data.get('suiteInfo') suiteInforesponse = bearer.suiteInfo if not suiteInfo: continue suiteInforesponse.nowcnt = suitecnt suiteInforesponse.maxcnt = suiteInfo.get('maxcnt', 6) try: suiteInforesponse.suitename = suiteInfo.get( 'suitename', '') except: suiteInforesponse.suitename = suiteInfo.get( 'suitename', '').decode('utf8') suiteeffctlist = suiteInforesponse.suiteeffct for suiteeffct in suiteInfo.get('suiteeffct', []): suiteeffctresponse = suiteeffctlist.add() suiteeffctresponse.enable = suiteeffct.get('enable', False) try: suiteeffctresponse.effectstr = suiteeffct.get( 'effectstr', '') except: suiteeffctresponse.effectstr = suiteeffct.get( 'effectstr', '').decode('utf8') else: setattr(bearer, fd, data[fd]) return bearer
class Item(object): '''物品类''' def __init__(self,itemTemplateId = 0,id = 0,name =''): '''初始化物品类 @param id: int 物品在数据库中的id @param itemTemplateId: int 物品的模板id @param selfExtraAttributeId: []int list 物品自身附加属性 @param dropExtraAttributeId: []int list 物品掉落时的附加属性 ''' self.baseInfo = ItemBaseInfoComponent(self,id,name,itemTemplateId) self.attribute = ItemAttributeComponent(self) self.mosaic = ItemMosaicComponent(self) self.pack = ItemPackComponet(self) if id!=-1 and id!=0: self.initItemInstance() def initItemInstance(self): '''初始化实际物品信息 ''' itemInstance = dbItems.getItemInfo(self.baseInfo.id) if not itemInstance: pass self.baseInfo.setItemTemplateId(itemInstance['itemTemplateId']) self.attribute.setDurability(itemInstance['durability']) self.attribute.setIsBound(itemInstance['isBound']) self.attribute.setIdentification(itemInstance['identification']) self.attribute.strengthen=itemInstance['strengthen'] #物品强化等级 self.attribute.workout=itemInstance['workout'] #物品祭炼成长值 self.pack.setStack(itemInstance['stack']) self.mosaic.setSlot(itemInstance['slot_1'], itemInstance['slot_2'], itemInstance['slot_3'], itemInstance['slot_4']) self.updateFJ() def updateFJ(self): '''更新物品附加信息(适用于强化物品)''' qh=self.attribute.getStrengthen() pz=self.baseInfo.getItemTemplateInfo().get("baseQuality",0)#获取品质 # qh=StrengthenManager().getGainInfo(self.attribute.strengthen,pz) #获取强化信息 itemProfession=self.baseInfo.getItemProfession()#职业类型限制 1战士 2 法师 3 游侠 4 牧师 0无属性 # if not qh: # return False # if self.attribute.strengthen>=0: # pass # #print " " iteminfo=self.baseInfo.getItemTemplateInfo() #物品模板id信息 typeid=iteminfo.get('bodyType',0) arraylist=configure.getAttributeByZyAndWqTypeid(itemProfession, typeid,qh,pz) for array in arraylist: if array[0]==Lg().g(36): self.attribute.extMagicAttack=array[1]#附加魔法攻击 elif array[0]==Lg().g(34): self.attribute.extPhysicalAttack= array[1]#附加物理攻击 elif array[0]==Lg().g(35): self.attribute.extPhysicalDefense=array[1] #附加物理防御 elif array[0]==Lg().g(37): self.attribute.extMagicDefense= array[1]#附加魔法防御 elif array[0]==Lg().g(55): self.attribute.extSpeedAdditional=array[1]#附加攻速 elif array[0]==Lg().g(32): self.attribute.extHpAdditional=array[1]#附加最大血量 def getWQtype(self): '''获取装备类型 #0=衣服#1=裤子 #2=头盔#3=手套#4=靴子#5=护肩#6=项链#7=戒指#8=主武器#9=副武器#10=双手''' iteminfo=self.baseInfo.getItemTemplateInfo() #物品模板id信息 typeid=iteminfo.get('bodyType',0) return typeid def formatItemInfo_new(self,suitecnt = 0): '''格式化物品信息''' data = self.baseInfo.getItemTemplateInfo() #字典类型 if self.baseInfo.getItemFinalyPrice()>0: data['buyingRateCoin'] = self.baseInfo.getItemFinalyPrice() data['stack'] = self.pack.getStack() data['templateId'] = self.baseInfo.getItemTemplateId() if self.baseInfo.getId()!=0: data['id']= self.baseInfo.getId() else: data['id'] = self.baseInfo.getItemTemplateId() data['prefixNmae'] = ''#u'开天辟地' data['suffixName'] = ''#u'魂' data['isBound'] = self.attribute.getIsBound() data['nowQuality'] = data['baseQuality'] data['extAttack'] = 0 data['extStr'] = -1 data['extVit'] = -1 data['extDex'] = -1 data['extWis'] = -1 data['extPhysicalAttack'] = self.attribute.extPhysicalAttack data['extMagicAttack'] = self.attribute.extMagicAttack data['extPhysicalDefense'] = self.attribute.extPhysicalDefense data['extMagicDefense'] = self.attribute.extMagicDefense data['extHpAdditional'] = self.attribute.extHpAdditional data['extHitAdditional'] = -1 data['extCritAdditional'] = -1 data['extBlockAdditional'] = -1 data['extDodgeAdditional'] = -1 data['extSpeedAdditional'] = self.attribute.extSpeedAdditional data['equipEffect'] = u'' data['devilEffect'] = u'' data['suiteEffect'] = u'' data['SuiteItems'] = []#[{'suitItemName':data['name'],'hasSiutitem':1},{'suitItemName':data['name'],'hasSiutitem':1}] data['nowDurability'] = 0 data['extDefense'] = 0 data['starLevel'] = self.attribute.strengthen #强化等级 data['itemPage']=self.baseInfo.getitemPage() data['xqInfo'] = self.mosaic.getMosaicInfo() data['suiteInfo'] = {} if data.get('suiteId',0): setinfo = dbItems.ALL_SETINFO[data.get('suiteId',0)] allsetattr = eval(setinfo['effect']) data['suiteInfo']['suitename'] = setinfo['setname'] data['suiteInfo']['nowcnt'] = suitecnt data['suiteInfo']['maxcnt'] = 6 data['suiteInfo']['suiteeffct'] = [] for key,value in allsetattr.items(): info = {} info['effectstr'] = value.get('desc') info['enable'] = False if key <= suitecnt: info['enable'] = True data['suiteInfo']['suiteeffct'].append(info) return data def formatItemInfo(self): '''格式化物品信息''' data = self.baseInfo.getItemTemplateInfo() data['id']= self.baseInfo.getId() data['templateId'] = self.baseInfo.getItemTemplateId() data['stack'] = self.pack.getStack() return data def getItemAttributes(self): '''获取装备的附加属性 ''' info = {} data = self.baseInfo.getItemTemplateInfo() mosaicattr = self.mosaic.getSlotAttr() mosaicStr = mosaicattr.get('Str',0) mosaicDex = mosaicattr.get('Dex',0) mosaicVit = mosaicattr.get('Vit',0) mosaicWis = mosaicattr.get('Wis',0) mosaicMaxHp = mosaicattr.get('MaxHp',0) mosaicPhyAtt = mosaicattr.get('PhyAtt',0) mosaicPhyDef = mosaicattr.get('PhyDef',0) mosaicMigAtt = mosaicattr.get('MigAtt',0) mosaicMigDef = mosaicattr.get('MigDef',0) mosaicHitRate = mosaicattr.get('HitRate',0) mosaicDodge = mosaicattr.get('Dodge',0) mosaicCriRate = mosaicattr.get('CriRate',0) mosaicSpeed = mosaicattr.get('Speed',0) mosaicBlock = mosaicattr.get('Block',0) info['Str'] = data.get('baseStr')+ mosaicStr if data.get('baseStr')>0 else mosaicStr info['Dex'] = data.get('baseDex')+ mosaicDex if data.get('baseDex')>0 else mosaicDex info['Vit'] = data.get('baseVit')+ mosaicVit if data.get('baseVit')>0 else mosaicVit info['Wis'] = data.get('baseWis')+ mosaicWis if data.get('baseWis')>0 else mosaicWis info['MaxHp'] = data.get('baseHpAdditional')+ mosaicMaxHp + self.attribute.extHpAdditional if data.get('baseHpAdditional')>0 else mosaicMaxHp info['PhyAtt'] = data.get('basePhysicalAttack')+ mosaicPhyAtt if data.get('basePhysicalAttack')>0 else mosaicPhyAtt info['PhyAtt'] += self.attribute.extPhysicalAttack info['PhyDef'] = data.get('basePhysicalDefense')+ mosaicPhyDef if data.get('basePhysicalDefense')>0 else mosaicPhyDef info['PhyDef'] += self.attribute.extPhysicalDefense info['MigAtt'] = data.get('baseMagicAttack')+ mosaicMigAtt if data.get('baseMagicAttack')>0 else mosaicMigAtt info['MigAtt'] += self.attribute.extMagicAttack info['MigDef'] = data.get('baseMagicDefense')+ mosaicMigDef if data.get('baseMagicDefense')>0 else mosaicMigDef info['MigDef'] += self.attribute.extMagicDefense info['HitRate'] = data.get('baseHitAdditional')+ mosaicHitRate if data.get('baseHitAdditional')>0 else mosaicHitRate info['Dodge'] = data.get('baseDodgeAdditional')+ mosaicDodge if data.get('baseDodgeAdditional')>0 else mosaicDodge info['CriRate'] = data.get('baseCritAdditional')+ mosaicCriRate if data.get('baseCritAdditional')>0 else mosaicCriRate info['Speed'] = data.get('baseSpeedAdditional')+ mosaicSpeed if data.get('baseSpeedAdditional')>0 else mosaicSpeed info['Speed'] += self.attribute.extSpeedAdditional info['Block'] = data.get('baseBlockAdditional')+ mosaicBlock if data.get('baseBlockAdditional')>0 else mosaicBlock info['StrPercen'] = mosaicattr.get('StrPercen',0) info['DexPercen'] = mosaicattr.get('DexPercen',0) info['VitPercen'] = mosaicattr.get('VitPercen',0) info['WisPercen'] = mosaicattr.get('WisPercen',0) info['PhyAttPercen'] = mosaicattr.get('PhyAttPercen',0) info['PhyDefPercen'] = mosaicattr.get('PhyDefPercen',0) info['MigAttPercen'] = mosaicattr.get('MigAttPercen',0) info['MigAttPercen'] = mosaicattr.get('MigAttPercen',0) info['MaxHpPercen'] = mosaicattr.get('MaxHpPercen',0) return info def InsertItemIntoDB(self,characterId = 0): '''将物品信息写入数据库''' if self.baseInfo.id:#已经存在物品的实例 return itemTemplateId = self.baseInfo.itemTemplateId isBound = 0 if self.baseInfo.getItemTemplateInfo()['bindType']== 1:#物品的绑定类型是拾取后绑定 isBound = 1 durability = self.baseInfo.getItemTemplateInfo()['baseDurability'] identification = self.attribute.getIdentification() stack = self.pack.getStack() result = dbItems.produceOneItem(characterId,itemTemplateId,isBound, durability,identification,stack) itemId = result self.baseInfo.setId(itemId) return itemId def destroyItemInDB(self): '''删除数据库中的自身的信息''' if self.baseInfo.id!=0: return dbItems.deleteItem(self.baseInfo.id) return False def SerializationItemInfo(self,bearer,suitecnt = 0): '''将自己的所有属性序列号付给Message对象 @param bearer: Message Object 承载者 @param stack: int 物品数量 ''' data = self.formatItemInfo_new(suitecnt = suitecnt) filednames = ['id', 'prefixNmae','suffixName','isBound', 'extAttack', 'extStr', 'extVit','extDex', 'extWis', 'extPhysicalAttack','extMagicAttack', 'extPhysicalDefense','extMagicDefense', 'extHpAdditional','extHitAdditional', 'extCritAdditional','extBlockAdditional', 'extDodgeAdditional','extSpeedAdditional', 'buyingRateCoin','extDefense', 'stack','starLevel','templateId','xqInfo','suiteInfo'] for fd in filednames: if fd=='xqInfo': xqInforesponse = bearer.xqInfo xqInfo = data[fd] for key,value in xqInfo.items(): try: setattr(xqInforesponse,key,value) except: setattr(xqInforesponse,key,value.decode('utf8')) elif fd=='suiteInfo': suiteInfo = data.get('suiteInfo') suiteInforesponse = bearer.suiteInfo if not suiteInfo: continue suiteInforesponse.nowcnt = suitecnt suiteInforesponse.maxcnt = suiteInfo.get('maxcnt',6) try: suiteInforesponse.suitename = suiteInfo.get('suitename','') except: suiteInforesponse.suitename = suiteInfo.get('suitename','').decode('utf8') suiteeffctlist = suiteInforesponse.suiteeffct for suiteeffct in suiteInfo.get('suiteeffct',[]): suiteeffctresponse = suiteeffctlist.add() suiteeffctresponse.enable = suiteeffct.get('enable',False) try: suiteeffctresponse.effectstr = suiteeffct.get('effectstr','') except: suiteeffctresponse.effectstr = suiteeffct.get('effectstr','').decode('utf8') else: setattr(bearer,fd,data[fd]) return bearer