コード例 #1
0
ファイル: Task.py プロジェクト: JaydenGui/crossapp-demo
 def resolveGiveItem(self):
     '''解析接受任务时给予的物品'''
     giveItems = []
     taskInfo = self.format
     itemsDes = taskInfo.get('giveItem', u'')
     try:
         itemsDataInfo = eval(itemsDes)
     except Exception:
         log.err('Task %d `ItemPrize` field Configuration error !' %
                 self._id)
         return []
     if itemsDataInfo:
         generaldata = itemsDataInfo.get(0, [])
         professiondata = itemsDataInfo.get(self._profession, [])
     else:
         generaldata = []
         professiondata = []
     for itemId, stack in generaldata:
         item = Item(itemTemplateId=itemId)
         item.pack.setStack(stack)
         giveItems.append(item)
     for itemId, stack in professiondata:
         item = Item(itemTemplateId=itemId)
         item.pack.setStack(stack)
         giveItems.append(item)
     return giveItems
コード例 #2
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ファイル: Quest.py プロジェクト: JaydenGui/crossapp-demo
    def resolveItemPrize(self):
        '''解析任务奖励
        @param profession: int 给予的职业
        '''
        itemsprize = []
        taskInfo = self.format
        itemsDes = taskInfo.get('ItemPrize', u'')
        try:
            itemsDataInfo = eval(itemsDes)
        except Exception:
            log.err('Task %d `ItemPrize` field Configuration error !' %
                    self._id)
            return []
        if itemsDataInfo:
            generaldata = itemsDataInfo.get(0, [])
            professiondata = itemsDataInfo.get(self._profession, [])
        else:
            generaldata = []
            professiondata = []

        for itemId, stack in generaldata:
            item = Item(itemTemplateId=itemId)
            item.pack.setStack(stack)
            itemsprize.append(item)
        for itemId, stack in professiondata:
            item = Item(itemTemplateId=itemId)
            item.pack.setStack(stack)
            itemsprize.append(item)
        return itemsprize
コード例 #3
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def getMonsterItemByid(instanceid):
    '''根据副本id获取组队副本需要的信息
    @param id: int 副本id
    '''
    result=dbInstance_d.getInstance_dByid(instanceid)
    ditems=[] #存储掉落物品实例
    ms=[] #存储怪物实例
    if result:
        dropitems=result.get('dropitem',None)
        if dropitems:
            for itemid in dropitems:
                itm=Item(itemid)
                val=[]
                val.append(itm.baseInfo.getBaseQuality()) #物品品质
                val.append(itm.baseInfo.getName()) #物品名称
                del itm
                ditems.append(val)
        monsters=result.get('moster',None)
        if monsters:
            for mosterid in monsters:
                ms.append( Monster(templateId=mosterid))
        result['dropitem']=ditems
        result['moster']=ms
        data={"result":True,"message":Lg().g(166),"data":result}
        return data
    return None
    
コード例 #4
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def sendMessage(_conn, request_proto):
    '''发送聊天消息'''
    from app.scense.protoFile.chat import sendMessage1003_pb2
    from app.scense.core.Item import Item
    argument = sendMessage1003_pb2.chatConectingRequest()
    argument.ParseFromString(request_proto)
    response = sendMessage1003_pb2.chatConectingResponse()

    dynamicId = _conn.transport.sessionno
    characterId = argument.id  #当前角色id
    topic = argument.topic  #频道号
    tonickname = argument.chatOjbect  #角色昵称
    content = argument.content  #内容
    linkData = []  #聊天连接信息
    for _item in argument.linkData:
        item = {}
        item['chatEquipType'] = _item.chatEquipType
        item['id'] = _item.id
        item['name'] = _item.name
        try:
            item1 = Item(id=_item.id)
        except Exception:
            linkData.append(item)
            continue
        item['itemInfo'] = item1
        linkData.append(item)
        del item1

    data = chat.sendMessage(dynamicId, characterId, topic, content, linkData,
                            tonickname)
    response.result = data.get('result', False)
    response.message = data.get('message', '')
    return response.SerializeToString()
コード例 #5
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 def getDailyInfo(self, dateindex):
     '''获取指定日期的目标
     @param dateindex: int 日期序号
     '''
     dailylist = dbdaily.getDailyForDateindex(dateindex)
     dailylistInfo = []
     dailylistInfo
     for daily in dailylist:
         info = {}
         info['dailyId'] = daily['id']
         info['name'] = daily['dailyname']
         info['desc'] = daily['dailydesc']
         info['type'] = daily['type']
         info['icon'] = daily['icon']
         info['finished'] = self.checkFinished(daily['id'])
         mydaily = self.dailygoal.get(daily['id'])
         #            info
         #            if daily['dailytype']==2:
         #                if self._owner.guild.getGuildLevel()>=daily['goal']:
         #                    info['finished'] = True
         #            else:
         #                if mydaily and mydaily['current']>=daily['goal']:
         #                    info['finished'] = True
         info['received'] = bool(mydaily['received'])
         info['expbound'] = daily['expbound']
         info['coinbound'] = daily['coinbound']
         info['goldbound'] = daily['goldbound']
         info['itembound'] = []
         bounditems = eval('[%s]' % daily('itembound'))
         for info in bounditems:
             item = Item(itemTemplateId=info[0])
             item.pack.setStack(info[1])
         dailylistInfo.append(info)
     return dailylistInfo
コード例 #6
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def __F(iam, itemid, pf, data, dt, typeid, tp):
    if len(iam) < 100:
        dbTopitem.addTop(itemid, typeid, pf)
        data['item'] = Item(id=itemid)  #物品
        data['pf'] = pf  #评分
        data['tp'] = tp  #装备位置
        dt.append(data)
        TopList().updateiaitem(0)
        TopList().updateiaitem(1)
        TopList().updateiaitem(2)
    else:
        TopList().updateiaitem(0)
        TopList().updateiaitem(1)
        TopList().updateiaitem(2)
        dbTopitem.updateTop(iam[99].get('itemid'), itemid, pf)
        data['item'] = Item(id=itemid)  #物品
        data['pf'] = pf
        data['tp'] = tp  #装备位置
        dt.append(data)
コード例 #7
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 def initData(self):
     characterId = self._owner.baseInfo.id
     itemsPackInfo = db_package.getItemsInstancePackage(characterId)
     self.clearances = set(dbClearance.getClearanceRecord(characterId))
     self.GroupClearances = set(dbClearance.getGroupRecord(characterId))
     for itemInfo in itemsPackInfo:
         if itemInfo['itemId']==-1:
             continue
         item = Item(id =itemInfo['itemId'])
         self.pack.putItemByPosition(itemInfo['position'], item)
コード例 #8
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 def initShopData(self):
     '''初始化商店信息
     '''
     self.itemList = dbShop.getShopInfo(self._id)
     for _item in self.itemList:
         item = Item(itemTemplateId = _item['item'])
         item.baseInfo.setItemPrice(_item['coinPrice'])
         itemInfo = {}
         itemInfo['item'] = item
         itemInfo['overTime'] = 0
         self.shopitems.append(itemInfo)
コード例 #9
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 def setPackage(self, size=12):
     '''读取数据库设置角色包裹
     @param size: int 包裹的大小
     '''
     self._package = Package.Package(size)
     itemsPackInfo = db_package.getPlayerItemsInPackage(
         self._owner.baseInfo.id)
     for itemPackInfo in itemsPackInfo:
         if itemPackInfo['itemId'] == -1:
             continue
         item = Item(itemTemplateId=0, id=itemPackInfo['itemId'])
         self._package.putItemInPackage(itemPackInfo['position'], item,
                                        itemPackInfo['category'])
コード例 #10
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ファイル: dropout.py プロジェクト: JaydenGui/crossapp-demo
def getByDropOutByid(did):
    '''根据掉落did获取掉落信息 (适用于副本,返回一个字典,分三个部分,1 items存储掉落物品实例  2 coupon存储绑定钻  3 gold存储游戏币)
    @param id: int 掉落id
    '''
    tlist = []  #存储副本掉落

    try:
        data = alldrop.get(did, None)
        for item in data.get('itemid'):
            dt = {"item": None, "coin": 0, "coupon": 0}
            abss = random.randint(1, base)
            if abss >= 1 and abss <= item[2]:  #如果随机出来此物品
                abss = random.randint(1, item[1])  #物品数量
                item1 = Item(item[0])
                item1.pack.setStack(abss)
                dt['item'] = item1
                tlist.append(dt)

        coupon = data.get('coupon')
        if len(coupon) > 2:
            dt = {"item": None, "coin": 0, "coupon": 0}
            cp = eval("[" + coupon + "]")
            abss = random.randint(1, base)
            if abss >= 1 and abss <= cp[1]:
                dt["coupon"] = cp[0]
                tlist.append(dt)

        if len(tlist) < fbitemcount:
            lower = data.get('lower', -1)
            upper = data.get('upper', -1)
            if lower > 0 and upper > 0 and upper >= lower:
                for i in range(fbitemcount - len(tlist)):
                    dt = {"item": None, "coin": 0, "coupon": 0}
                    dt['coin'] = random.randint(lower, upper)
                    tlist.append(dt)
                    del i
            else:
                for i in range(fbitemcount - len(tlist)):
                    dt = {"item": None, "coin": 0, "coupon": 0}
                    dt['coin'] = 1
                    tlist.append(dt)
    except:
        for it in range(fbitemcount):
            dt = {"item": None, "coin": 0, "coupon": 0}
            dt['coin'] = random.randint(1, 1000)
            tlist.append(dt)
            del it
    if len(tlist) > 0:
        return random.sample(tlist, fbitemcount)

    return None
コード例 #11
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 def getRepurchaseInfo(self,characterId):
     '''获取角色回购的物品的信息'''
     repurchaseItems = []
     data = dbShop.getPlayerRepurchaseInfo(characterId)
     for _item in data:
         itemInfo = {}
         itemInfo['item'] = Item(id = _item[1])
         itemInfo['item'].baseInfo.setItemPrice(int(itemInfo['item'].baseInfo.getItemPrice()*1.5))
         itemInfo['overTime'] = 10800 - _item[-1].seconds
         repurchaseItems.append(itemInfo)
     return repurchaseItems
     
     
     
     
コード例 #12
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ファイル: dropout.py プロジェクト: JaydenGui/crossapp-demo
def getDropByid(did):
    '''根据怪物id获取掉落物品信息 (适用于 怪物掉落 返回一个掉落物品)
    @param did: int 怪物掉落表主键id
    '''
    data = alldrop.get(did, None)
    if not data:
        log.err(u'掉落表填写错误不存在掉落信息-掉落主键:%d' % did)
        return None
    for item in data.get('itemid'):
        abss = random.randint(1, base)
        if abss >= 1 and abss <= item[2]:  #如果随机出来此物品
            abss = random.randint(1, item[1])  #物品数量
            item1 = Item(item[0])
            item1.pack.setStack(abss)
            return item1
    return None
コード例 #13
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 def setEquipmentSlot(self, size=10):
     '''设置角色装备栏
     @param size: int 装备栏默认为10个部位
     '''
     playerId = self._owner.baseInfo.id
     self._equipmentSlot = EquipmentSlot.EquipmentSlot()
     equipmentsInfo = db_package.getPlayerEquipInEquipmentSlot(
         self._owner.baseInfo.id)
     if not equipmentsInfo:
         db_package.initPlayerEquippack(playerId)
         equipmentsInfo = {}
     for equipmentInfo in equipmentsInfo.items():
         if equipmentInfo[1] == -1:
             continue
         item = Item(itemTemplateId=0, id=equipmentInfo[1])
         self._equipmentSlot.putEquipmentInEquipmentSlot(
             equipmentInfo[0], item)
コード例 #14
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 def getRepurchaseInfo(self, characterId):
     '''获取角色回购的物品的信息'''
     repurchaseItems = []
     data = dbShop.getPlayerRepurchaseInfo(characterId)
     for _item in data:
         itemInfo = {}
         itemInfo['item'] = Item(id=_item[1])
         itemInfo['item'].baseInfo.setItemPrice(
             int(itemInfo['item'].baseInfo.getItemPrice() / 0.7))
         itemInfo['overTime'] = 10800 - _item[-1].seconds
         repurchaseItems.append(itemInfo)
     return {
         'shopCategory': 1,
         'curPage': 1,
         'maxPage': 1,
         'items': repurchaseItems
     }
コード例 #15
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 def RepurchaseItem(self, itemId):
     '''回购物品'''
     if not dbShop.checkSellItem(itemId, self._owner.baseInfo.id):
         return {'result': False, 'message': Lg().g(469)}
     item = Item(id=itemId)
     price = int(item.baseInfo.getItemPrice() / 0.7) * item.pack.getStack()
     SurplusCoin = self._owner.finance.getCoin() - price
     if SurplusCoin < 0:
         return {'result': False, 'message': Lg().g(88)}
     result = self._owner.pack.putNewItemInPackage(item)
     if result == 1:
         return {'result': False, 'message': Lg().g(377)}
     self._owner.finance.updateCoin(SurplusCoin)
     pushUpdatePlayerInfo(self._owner.getDynamicId())
     dbShop.delSellItem(itemId)
     msg = Lg().g(195)
     pushPromptedMessage(msg, [self._owner.getDynamicId()])
     return {'result': True, 'message': Lg().g(195)}
コード例 #16
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ファイル: CardITem.py プロジェクト: JaydenGui/crossapp-demo
 def __init__(self,id=0,count=1,coin=0,coupon=0):
     '''
     @param id: 物品的模板id
     @param count: int 物品的数量
     @param coin: int 游戏币
     @param coupon: int 绑定钻
     '''
     self.item=None #存储一个物品的实例
     self.coin=0 #游戏币
     self.coupon=0 #绑定钻
     
     if id>0 and count>0:
         item1=Item(id)
         item1.pack.setStack(count)
         self.item=item1
     elif coin>0:
         self.coin=coin
     elif coupon>0:
         self.coupon=coupon
コード例 #17
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    def updateShopItems(self, shopType):
        '''获取商店物品
        @param shopType: (int) 商店类型
        '''
        list = []
        shopInfo = loader.get('shop', 'id', shopType, '*')
        if not shopInfo:
            return list
        shopInfo = shopInfo[0]
        count = shopInfo['count']
        for i in range(0, count):
            item = Item(27)
            list.append(item)
#            item = self.getOneShopItem(shopInfo)
#            while not item:
#                item = self.getOneShopItem(shopInfo)
#            if item:
#                list.append(item)
        return list
コード例 #18
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 def putNewItemsInPackage(self, itemTemplateId, count):
     '''添加物品到包裹栏'''
     item = Item(itemTemplateId=itemTemplateId)
     packType = 1
     if item.baseInfo.getitemPage() == 4:
         packType = 2
     maxstack = item.baseInfo.getItemTemplateInfo().get('maxstack', 1)
     package = self._package.getPackageByType(packType)
     itemcndlist = []
     while count - maxstack > 0:
         itemcndlist.append(maxstack)
         count -= maxstack
     itemcndlist.append(count)
     if package.findSparePositionNum() < len(itemcndlist):
         return False
     for count in itemcndlist:
         _item = copy.deepcopy(item)
         _item.pack.setStack(count)
         self.putNewItemInPackage(_item)
     return True
コード例 #19
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def getTeamDropItem(dropid):
    '''获取多人副本掉落出的物品
    @param dropid: int 多人副本掉落id
    '''
    all = dbTeamInstanceDrop.teamInstanceDropAll  #所有掉落信息
    # ditem [[物品id,物品数量,1,2],[物品id,物品数量,3,10]] 上限是100
    if not all.has_key(dropid):
        log.err(u"getTeamDropItem(%s) all=%s" % (dropid, all))
    ilist = all.get(dropid)['ditem']
    sj = random.randint(1, 100)
    wpobj = None  #物品实例
    for item in ilist:
        st = item[2]  #较小的内定随机数
        en = item[3]  #较大的内定随机数
        if st <= sj and en >= sj:
            wpobj = Item(item[0])
            wpobj.pack.setStack(item[1])
            return wpobj
    log.err(u"getTeamDropItem(%s) ilist=%s" % (dropid, ilist))
    return None
コード例 #20
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def getInstance_dByid(instanceid):
    '''根据副本id获取组队副本需要的信息
    @param id: int 副本id
    '''
    result=dbInstance_d.getInstance_dByid(instanceid)
    ditems=[] #存储掉落物品实例
    ms=[] #存储怪物实例
    if result:
        dropitems=result.get('dropitem',None)
        if dropitems:
            for itemid in dropitems:
                ditems.append(Item(itemid))
        monsters=result.get('moster',None)
        if monsters:
            for mosterid in monsters:
                ms.append( Monster(templateId=mosterid))
        result['dropitem']=ditems
        result['moster']=ms
        data={"result":True,"message":Lg().g(166),"data":result}
        return data
    return None
コード例 #21
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    def buyConsItem(self, tocharacterId, consID, itemCount, itemId, price,
                    buyType):
        '''购买寄卖物品
        @param tocharacterId: int 角色的id
        @param consID: int 物品寄卖的ID
        @param itemId: int 物品的id
        @param price: int 物品的价格
        @param itemCount: int 物品的数量
        @param buyType: int 购买类型   1 金币 2钻
        '''

        characterId = self._owner.baseInfo.id
        package = self._owner.pack._package.getWholePagePack()
        position = package.findSparePositionForItem()

        if position == -1:
            return {'result': False, 'message': Lg().g(16)}

        if buyType == 1:
            the_coin = self._owner.finance.getCoin() - price
            to_coin = int(math.ceil(price * (1 - 0.1)))
        else:
            the_coin = self._owner.finance.getGold() - price
            to_coin = price
        if the_coin < 0:
            return {'result': False, 'message': Lg().g(190)}
        item = Item(id=itemId)
        item.pack.setStack(itemCount)
        item.InsertItemIntoDB(characterId=characterId)
        newitemId = item.baseInfo.getId()
        result = dbaccess.dbbuyConsItem(characterId, tocharacterId, consID,
                                        newitemId, the_coin, to_coin, position,
                                        buyType)
        if not result:
            return {'result': True, 'message': Lg().g(470)}
        item = Item(id=newitemId)
        item.pack.setStack(itemCount)
        item.InsertItemIntoDB(characterId=characterId)
        package.putItemByPosition(position, item)
        if buyType == 1:
            self._owner.finance.setCoin(the_coin)
        else:
            self._owner.finance.setGold(the_coin)
        return {'result': True, 'message': Lg().g(193)}
コード例 #22
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    def getItemByDropping(self, dropConfigId):
        '''
                     根据掉落配置得到物品
        @param dropConfigId: 掉落配置id
        '''
        dropConfig = loader.getById('drop_config', dropConfigId, '*')
        if not dropConfig or len(dropConfig.items()) == 0:
            log.err( _why= 'no item for the dropconfig dropConfigId(%d) characterId(%d)'%(dropConfigId,self._owner.baseInfo.id))
            return None
        itemTemplate = self.getDropItemTemplate(dropConfig)
#        itemTemplate = dbaccess.all_ItemTemplate[1]
        if itemTemplate:
            isBound = 0
            if itemTemplate['bindType']==1:
                isBound = 1
            itemTemplate['id'] = 27
            dropItem = Item(itemTemplateId =itemTemplate['id'])
            dropItem.attribute.setIsBound(isBound)
#            itemId = dropItem.InsertItemIntoDB(characterId = self._owner.baseInfo.id)
#            dropItem.baseInfo.setId(itemId)
            
            return dropItem
        else:
            return None
コード例 #23
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ファイル: item.py プロジェクト: JaydenGui/crossapp-demo
def getInfoByitemid(itemid):
    '''根据角色拥有的物品id获取物品信息
    @param itemid: int 物品id
    '''
    Item(id=itemid)
コード例 #24
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 def getNewItemInPackage(self, itemTemplateId):
     '''获取新的物品'''
     item = Item(itemTemplateId=itemTemplateId)
     item.InsertItemIntoDB(characterId=self._owner.baseInfo.id)
     self.putNewItemInPackage(item)