def updatePlayerDBInfo(self): '''更新角色在数据库中的数据''' pass pid = self.cid pmmode = tb_character_admin.getObj(pid) mapping = {'score': self.score, "coin": self.coin} pmmode.update_multi(mapping)
def updatePlayerDBInfo(self): '''更新角色在数据库中的数据''' pass pid = self.cid pmmode = tb_character_admin.getObj(pid) mapping = {'score':self.score,"coin":self.coin} pmmode.update_multi(mapping)
def initPlayerInfo(self): '''初始化角色信息''' pid = self.cid pmmode = tb_character_admin.getObj(pid) data = pmmode.get("data") if not data: log.err("Inint_player _" + str(self.baseInfo.id)) self.nickname = data['nickname'] #角色昵称 self.score = data['score'] #角色积分 self.coin = data['coin'] #角色的金币
def initPlayerInfo(self): '''初始化角色信息''' pid = self.cid pmmode = tb_character_admin.getObj(pid) data = pmmode.get("data") if not data: log.err( "Inint_player _"+str(self.baseInfo.id)) self.nickname = data['nickname'] #角色昵称 self.score = data['score'] #角色积分 self.coin = data['coin'] #角色的金币