def test_crime_model_insert_exist(self): key = Player.query().get().key.id() ArrestRecord.update_insert_record(key, one_category_crime) ArrestRecord.update_insert_record(key, two_category_crime) record_list = ArrestRecord.get_by_player_id(key) self.assertEqual(len(record_list), 2, "Expect %s players. Got %s." % (1, len(record_list)))
def save_content(self, record_list): break_down = 10 progress = 1 progress_range = round(float(len(record_list)) / break_down) for record in record_list: result = ArrestRecord.get_by_date(record['date_recorded']) if Player.get_by_id(result.player_id): continue progress += 1 if progress_range and (float(progress) % progress_range == 0): logging.info( "%s%% Complete" % (round(float(progress) / progress_range) * break_down)) player = Player.get_fuzzy_record(record['name']) if not player: logging.warning("Player Not Found: %s" % record) continue player_key = player.key.id() ArrestRecord.update_insert_record(player_key, record) return len(ArrestRecord.query().fetch())
def get_full_record(cls, full_name): player_record = cls.get_fuzzy_record(full_name) if not player_record: return None player_key = Player.query().get().key.id() player_record.arrest_record = ArrestRecord.get_by_player_id(player_key) return player_record
def save_content(self, record_list): break_down = 10 progress = 1 progress_range = round(float(len(record_list)) / break_down) for record in record_list: result = ArrestRecord.get_by_date(record['date_recorded']) if Player.get_by_id(result.player_id): continue progress += 1 if progress_range and (float(progress) % progress_range == 0): logging.info("%s%% Complete" % (round(float(progress) / progress_range) * break_down)) player = Player.get_fuzzy_record(record['name']) if not player: logging.warning("Player Not Found: %s" % record) continue player_key = player.key.id() ArrestRecord.update_insert_record(player_key, record) return len(ArrestRecord.query().fetch())