def _bind_new_platform(request, platform_name, platform_openId, old_account, result): subarea = request.REQUEST.get("subarea", "1") fg = False msg = '' pid = md5.md5(platform_name + str(platform_openId)).hexdigest() #检查新账户是否已经被关联 account_mapping_obj = AccountMapping.get(pid) if account_mapping_obj: msg = get_msg('login', 'already_bind') return fg, pid, msg #检查被绑定用户类型是否是oc old_user_obj = UserBase.get(old_account.get_subarea_uid(subarea)) if old_user_obj.baseinfo['platform'] != 'oc': msg = get_msg('login', 'already_bind') return fg, pid, msg fg = True #创建新账户,将旧账户uid关联到新账户后,删除旧账户 account_mapping_obj = AccountMapping.create(pid) account_mapping_obj.subarea_uids = old_account.subarea_uids account_mapping_obj.put() #删除oc账户 old_account.delete() #给request安装用户 request.rk_user = UserBase._install(pid, platform_name, subarea=subarea) request.rk_user.baseinfo['pid'] = pid request.rk_user.baseinfo['platform'] = platform_name request.rk_user.baseinfo['bind_time'] = int(time.time()) request.rk_user.put() update_function = request.rk_user.update_platform_openid(platform_name, platform_openId) if update_function: update_function(result) return fg, pid, msg
def auth_bind_for_qq(request,access_token,openid,bind_access_token,bind_openid): """论证qq开放平台账号绑定 """ fg = False pid = '' msg = '' user_info_url = 'https://open.t.qq.com/api/user/info?format=json&oauth_consumer_key=%s&access_token=%s&openid=%s&oauth_version=2.a&scope=all' % (settings.QQ_APP_ID,access_token,openid) #检查被绑定的oneclick账号是否合法 if not check_openid(bind_openid): msg = get_msg('login','invalid_bind') return fg,msg,pid account = AccountMapping.get(bind_openid) if account and account.access_token == bind_access_token: url_request = urllib2.urlopen(str(user_info_url), timeout=12) rc = url_request.code res = url_request.read() res = res.strip() res = res.replace('false','False') res = res.replace('true','True') res = res.replace('null','None') if rc == 200: exec('result = %s' % res) if not result['ret']: get_openid = str(result['data']['openid']) if get_openid == openid: fg, pid, msg = _bind_new_platform(request, 'qq', openid, account, result) return fg, pid, msg else: msg = get_msg('login','invalid_bind') return fg,pid,msg
def auth_token_for_oc(request,access_token,openid,uuid,mktid,version,client_type,macaddr,idfa,ios_ver): """论证无账号用户 """ print "debug_guochen access_token, openid", access_token, openid fg = False pid = '' msg = '' subarea = request.REQUEST.get("subarea", "1") or '1' #没有openid时,检查后控制自动分配id的开头是否开启,如果已经关闭,返回提示 if not openid: if game_config.system_config.get('account_assign_switch'): fg = True pid = get_uuid() #验证成功,安装用户 request.rk_user = UserBase._install(pid,'oc',uuid,mktid,version,client_type,macaddr,idfa,ios_ver, subarea=subarea) access_token = get_upwd() request.rk_user.account.update_info(pid, access_token) else: msg = get_msg('login','cannot_register') return fg,pid,msg if not check_openid(openid): msg = get_msg('login','cannot_register') return fg,pid,msg #有openid时,检查access_token是否正确 account = AccountMapping.get(openid) if not account: if game_config.system_config.get('account_assign_switch'): fg = True pid = openid #验证成功,安装用户 request.rk_user = UserBase._install(pid,'oc',uuid,mktid,version,client_type,macaddr,idfa,ios_ver, subarea=subarea) # debug 模式下,将传入的access_token 作为新用户taken if settings.DEBUG is True: access_token = access_token or get_upwd() else: access_token = get_upwd() request.rk_user.account.update_info(pid, access_token) account = request.rk_user.account print "debug_guochen_new_token pid, access_token, openid", pid, access_token, openid else: msg = get_msg('login','cannot_register') return fg,pid,msg elif account.access_token == access_token: fg = True pid = openid #验证成功,安装用户 request.rk_user = UserBase._install(pid, 'oc', subarea=subarea) else: print "debug_guochen_erro_token pid, access_token, openid", pid, access_token, openid msg = get_msg('login','session_overdue') return fg,pid,msg
def __get_uid(platform, openid, pid, subarea): """取得uid 根据平台、openid等信息取得对应的uid Returns: 玩家uid, 若没有符合条件的uid则返回空字符串 """ if not pid: if platform == 'oc': pid = openid else: pid = md5.md5(platform + str(openid)).hexdigest() ac = AccountMapping.get(pid) return ac.get_subarea_uid(subarea) if ac else ''
def auth_bind_for_sina(request,access_token,openid,bind_access_token,bind_openid): """论证sina开放平台账号绑定 """ fg = False pid = '' msg = '' SINA_OPEN_URL = 'https://api.weibo.com/2/account/get_uid.json' request_url = '%s?access_token=%s' % (SINA_OPEN_URL, str(access_token)) user_info_url = 'https://api.weibo.com/2/users/show.json?access_token=%s&uid=%s' #检查被绑定的oneclick账号是否合法 if not check_openid(bind_openid): msg = get_msg('login','invalid_bind') return fg,msg,pid account = AccountMapping.get(bind_openid) if account and account.access_token == bind_access_token: url_request = urllib2.urlopen(request_url, timeout=12) rc = url_request.code res = url_request.read() if rc == 200: res = res.strip() res = res.replace('false','False') res = res.replace('true','True') res = res.replace('null','None') exec('result = %s' % res) get_openid = str(result.get('uid')) if get_openid == openid: fg, pid, msg = _bind_new_platform(request, 'sina', openid, account, result) #调用平台的api,取得用户名等信息,并且更新 user_info_url = user_info_url % (str(access_token),str(openid)) #更新用户平台信息不影响绑定操作 try: res = urllib2.urlopen(str(user_info_url), timeout=12).read() res = res.strip() res = res.replace('false','False') res = res.replace('true','True') res = res.replace('null','None') exec('result = %s' % res) request.rk_user.update_user_from_sina(result) except: pass return fg,pid,msg else: msg = get_msg('login','invalid_bind') return fg,pid,msg
def auth_bind_for_fb(request, access_token, openid, bind_access_token, bind_openid): """论证fb开放平台账号绑定 """ fg = False pid = '' msg = '' user_info_url = 'https://graph.facebook.com/me?access_token=%s' % str( access_token) #检查被绑定的oneclick账号是否合法 url_request = urllib2.urlopen(str(user_info_url), timeout=12) rc, res = url_request.code, url_request.read() res = res.strip() res = res.replace('false', 'False') res = res.replace('true', 'True') res = res.replace('null', 'None') #检查被绑定的oneclick账号是否合法 if not check_openid(bind_openid): msg = get_msg('login', 'invalid_bind') return fg, pid, msg account = AccountMapping.get(bind_openid) if account and account.access_token == bind_access_token: url_request = urllib2.urlopen(str(user_info_url), timeout=12) rc, res = url_request.code, url_request.read() if rc == 200: res = res.strip() res = res.replace('false', 'False') res = res.replace('true', 'True') res = res.replace('null', 'None') exec('result = %s' % res) get_openid = str(result.get('id')) if get_openid == openid: fg, pid, msg = _bind_new_platform(request, 'fb', openid, account, result) return fg, pid, msg else: msg = get_msg('login', 'invalid_bind') return fg, pid, msg
def auth_bind_for_fb(request,access_token,openid,bind_access_token,bind_openid): """论证fb开放平台账号绑定 """ fg = False pid = '' msg = '' user_info_url = 'https://graph.facebook.com/me?access_token=%s' % str(access_token) #检查被绑定的oneclick账号是否合法 url_request = urllib2.urlopen(str(user_info_url), timeout=12) rc,res = url_request.code, url_request.read() res = res.strip() res = res.replace('false','False') res = res.replace('true','True') res = res.replace('null','None') #检查被绑定的oneclick账号是否合法 if not check_openid(bind_openid): msg = get_msg('login','invalid_bind') return fg,pid,msg account = AccountMapping.get(bind_openid) if account and account.access_token == bind_access_token: url_request = urllib2.urlopen(str(user_info_url), timeout=12) rc,res = url_request.code, url_request.read() if rc == 200: res = res.strip() res = res.replace('false','False') res = res.replace('true','True') res = res.replace('null','None') exec('result = %s' % res) get_openid = str(result.get('id')) if get_openid == openid: fg, pid, msg = _bind_new_platform(request, 'fb', openid, account, result) return fg,pid,msg else: msg = get_msg('login','invalid_bind') return fg,pid,msg
def get_uid(cls, pid, platform, subarea): rk_uid = AccountMapping.get_user_id(pid, subarea) return rk_uid
def account(self): """用户账户信息 """ if not self._account: self._account = AccountMapping.get(self.pid) return self._account
def view_user(request): """ 更新用户信息 """ uid = request.GET.get('uid', '').strip() if not uid: pid = request.GET.get('pid', '').strip() if not pid: username = request.GET.get('username', '') if not username: return HttpResponseRedirect('/admin/user/?status=1') try: uid = ocapp.mongo_store.mongo.db['username'].find( {'name': username})[0]['uid'] except: return HttpResponseRedirect('/admin/user/?status=1') else: account = AccountMapping.get(pid) if not account: return HttpResponseRedirect('/admin/user/?status=1') uid = account.uid user = UserBase.get(uid) if not user or not user.account: return HttpResponseRedirect('/admin/user/?status=1') ##### view raw db data check_raw_db_data = request.GET.get('check_raw_db_data', '').strip() db_data_name = request.GET.get('db_data_name', '').strip() #using exec/eval, need consider safety, or user could provide malicious #string, do bad behavior if db_data_name and db_data_name not in raw_db_data_list: return HttpResponse( 'Wrong raw db data name, or not allowed to show yet') if check_raw_db_data in ('on', 'checked'): data = {'user': {}} data['user']['uid'] = uid data['user']['username'] = user.username module_name, data_class, db_data = db_data_name.split('.') #exec('from apps.models.' + module_name + ' import ' + data_class) exec 'from apps.models.' + module_name + ' import ' + data_class in globals( ), locals() if data_class == 'UserMail': raw_db_data = eval(data_class + '.hget("' + uid + '", "' + uid + '").' + db_data) else: raw_db_data = eval(data_class + '.get(' + uid + ').' + db_data) data['db_data_name'] = db_data_name data['raw_db_data'] = pformat(raw_db_data) return render_to_response('user/view_raw.html', data, RequestContext(request)) ###### end view raw db user_card_obj = UserCards.get(user.uid) user_equips_obj = UserEquips.get_instance(uid) user_property_obj = UserProperty.get(uid) user_pack_obj = UserPack.get_instance(uid) data = { 'user_property_obj': user_property_obj, 'user': user, 'deck_cards': [], 'other_cards': [], 'add_time': timestamp_toString(user.add_time), 'last_login_time': timestamp_toString(user.user_property.login_time), 'login_record': UserLogin.get(uid).login_info['login_record'], } if not user.client_type: data['client_type'] = 'appstore_ios' else: data['client_type'] = user.client_type all_cards = [] all_cids = game_config.card_config.keys() all_cids_cp = copy.deepcopy(game_config.card_config) for k, v in all_cids_cp.iteritems(): all_cids_cp[k]['no'] = int(k.split('_')[0]) all_cids.sort(key=lambda x: (all_cids_cp[x]['no'])) for cid in all_cids: all_cards.append(Card.get(cid)) data['all_cards'] = all_cards #用户当前战场信息 user_dungeon_obj = UserDungeon.get_Ex(user.uid) #pvp_obj = UserPvp.getEx(user.uid) #pvp 排名 top_model = pvp_redis.get_pvp_redis('1') rank = top_model.rank(uid) #pvp_obj.rank = rank+1 if rank != None else 0 #data['pvp'] = pvp_obj data['current_dungeon'] = user_dungeon_obj.dungeon_info['normal_current'] #配置中的所有战场 data['all_dungeon'] = [] floor_ids = sorted( map(lambda x: int(x), game_config.normal_dungeon_config.keys())) for floor_id in floor_ids: for room_id in sorted(game_config.normal_dungeon_config[str(floor_id)] ['rooms'].keys()): data['all_dungeon'].append('%d-%s' % (floor_id, room_id)) #用户已经达到最深层时 if '%s-%s' % (data['current_dungeon']['floor_id'], data['current_dungeon'] ['room_id']) == data['all_dungeon'][-1]: data['max_dungeon'] = True else: data['max_dungeon'] = False now_index = data['all_dungeon'].index( '%s-%s' % (data['current_dungeon']['floor_id'], data['current_dungeon']['room_id'])) data['all_dungeon'] = data['all_dungeon'][now_index + 1:] deck_num = 0 for card in user_card_obj.deck: if card: ucid = card['ucid'] card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.is_leader = card.get('leader', 0) eid = '' if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' this_card.now_exp = card_info['exp'] data['deck_cards'].append(this_card) deck_num += 1 else: data['deck_cards'].append(None) data['deck_num'] = deck_num other_ucids = user_card_obj.cards.keys() for card in user_card_obj.deck: ucid = card.get('ucid') if ucid: other_ucids.remove(ucid) for ucid in other_ucids: card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.now_exp = card_info['exp'] eid = '' if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' data['other_cards'].append(this_card) #重新整理 下编队 user_card_obj.decks #装备 equips = user_equips_obj.equips eqids_dict = [user_equips_obj.get_equip_dict(ueid) for ueid in equips] data['user_equips'] = [ game_config.equip_config[eid_dict['eid']] for eid_dict in eqids_dict ] all_equips_tag = sorted( [int(i.split('_')[0]) for i in game_config.equip_config.keys()]) data['all_equips'] = [(i, game_config.equip_config[str(i) + '_equip']) for i in all_equips_tag] #mat data['user_materials'] = { mid: { 'name': game_config.material_config[mid]['name'], 'num': user_pack_obj.materials[mid] } for mid in user_pack_obj.materials } all_materials_tag = sorted( [int(i.split('_')[0]) for i in game_config.material_config.keys()]) data['all_materials'] = [(i, game_config.material_config[str(i) + '_mat']) for i in all_materials_tag] # data['charge_sum_money'] = user.user_property.charge_sum_money data['last_charge_record'] = ChargeRecord.find( {'uid': uid})[-1] if ChargeRecord.find({'uid': uid}) else {} ######将魂系统############## data.update(soul.get_all(user, None)[1]) for sid, soul_conf in data['normal_souls'].items(): soul_conf['name'] = game_config.card_config[sid].get( 'star', '') + u'星 ' + game_config.card_config[sid].get('name', '') + u' 将魂' #data["index_list"] = request.index_list return render_to_response('user/view.html', data, RequestContext(request))
def edit_user(request): """ 编辑用户页 """ uid = request.GET.get('uid', '').strip() if not uid: pid = request.GET.get('pid', '').strip() if not pid: username = request.GET.get('username', '') if not username: return HttpResponseRedirect('/admin/user/?status=1') try: uid = ocapp.mongo_store.mongo.db['username'].find( {'name': username})[0]['uid'] except: return HttpResponseRedirect('/admin/user/?status=1') else: account = AccountMapping.get(pid) if not account: return HttpResponseRedirect('/admin/user/?status=1') uid = account.uid user = UserBase.get(uid) if not user or not user.account: return HttpResponseRedirect('/admin/user/?status=1') user_equips_obj = UserEquips.get_instance(uid) user_pack_obj = UserPack.get_instance(uid) user_property_obj = UserProperty.get(uid) user_card_obj = UserCards.get(user.uid) user_real_pvp_obj = user.user_real_pvp game_config.set_subarea(user.subarea) data = { 'deck_cards': [], 'other_cards': [], } if not user.client_type: data['client_type'] = 'appstore_ios' else: data['client_type'] = user.client_type all_cards = [] all_cids = game_config.card_config.keys() all_cids_cp = copy.deepcopy(game_config.card_config) for k, v in all_cids_cp.iteritems(): all_cids_cp[k]['no'] = int(k.split('_')[0]) all_cids.sort(key=lambda x: (all_cids_cp[x]['no'])) for cid in all_cids: all_cards.append(Card.get(cid)) data['all_cards'] = all_cards #用户当前战场信息 user_dungeon_obj = UserDungeon.get_instance(user.uid) #充值信息 data['charge_sum_money'] = user_property_obj.charge_sum_money data['last_charge_record'] = ChargeRecord.find( {'uid': uid})[-1] if ChargeRecord.find({'uid': uid}) else {} ######神秘商店 代码往前方 因为此操作会改变玩家武将,物品等信息############## # 刷新 物品列表 if request.POST.get('refresh_mystery_store', ''): store_type = request.POST.get('store_type') params = {} mystery_store.refresh_store_by_self(user, params) # 购买 物品 if request.POST.get('buy_mystery_store_goods', ''): store_type = request.POST.get('store_type') goods_index = int(request.POST.get('goods_index')) params = { 'store_type': store_type, 'goods_index': goods_index, } mystery_store.buy_store_goods(user, params) ######Pk商店 ## # 刷新 物品列表 if request.POST.get('refresh_pk_store', ''): pk_store.refresh_store_by_self(user, {}) # 购买 物品 if request.POST.get('buy_pk_store_goods', ''): goods_index = int(request.POST.get('goods_index')) params = { 'goods_index': goods_index, } pk_store.buy_store_goods(user, params) #################### moderator = auth.get_moderator_by_request(request) qa_edit = 'qa edited by ' + str(moderator.username) #提交状态 if request.method == "POST": state = int(request.POST.get("state", "0")) state = bool(state) #冻结 if state != user.in_frozen: if state: user.froze() #解冻 else: user.unfroze() #删除账号 if request.POST.get('del_user', ''): if not user.account: return HttpResponseRedirect('/admin/user/?status=1') user.account.delete() if request.POST.get('add_gold', ''): add_gold = int(request.POST.get('add_gold')) if add_gold > 0: user_property_obj.add_gold(add_gold, where=qa_edit) else: user_property_obj.minus_gold(add_gold) #增加元宝 if request.POST.get('add_coin', ''): add_coin = int(request.POST.get('add_coin')) if add_coin > 0: user_property_obj.add_coin(add_coin, where=qa_edit) else: user_property_obj.minus_coin(add_coin, where=qa_edit) #增加 经验点 if request.POST.get('add_card_point', ''): add_card_point = int(request.POST.get('add_card_point')) if add_card_point > 0: user_property_obj.add_card_exp_point(add_card_point, qa_edit) else: user_property_obj.minus_card_exp_point(add_card_point, qa_edit) #增加经验 if request.POST.get('add_exp', ''): add_exp = int(request.POST.get('add_exp')) user_property_obj.add_exp(add_exp, where=qa_edit) #更改等级 if request.POST.get('modify_lv', ''): lv = request.POST.get('modify_lv') lv_exp = game_config.user_level_config[lv]['exp'] now_exp = user_property_obj.property_info['exp'] user_property_obj.add_exp(lv_exp - now_exp, where=qa_edit) # 增加pk 积分 if request.POST.get('add_pk_pt', 0): pvp_pt = int(request.POST.get('add_pk_pt')) user_real_pvp_obj.add_pt(pvp_pt) # 加功勋 if request.POST.get('add_honor', ''): honor = int(request.POST.get('add_honor')) urp = UserRealPvp.get(user.uid) urp.add_honor(honor, where=qa_edit) # 加战魂 if request.POST.get('add_fight_soul', ''): fight_soul_num = int(request.POST.get('add_fight_soul')) user_property_obj.add_fight_soul(fight_soul_num, where=qa_edit) #发邮件 if request.POST.get('mail_title') or request.POST.get('mail_goods'): from apps.models.user_mail import UserMail from apps.common import utils sid = 'system_%s' % (utils.create_gen_id()) mail_title = request.POST.get('mail_title', '') mail_content = request.POST.get('mail_content', '') goods_str = request.POST.get('mail_goods', '').strip() award = {} for goods_info in goods_str.split(";"): goods_info = goods_info.strip() print "debug guochen email", goods_info if not goods_info: continue goods_id, num = goods_info.strip().split(":") award.setdefault(goods_id, 0) award[goods_id] += int(num) mailtype = 'system_qa' user_mail_obj = UserMail.hget(uid, sid) user_mail_obj.set_mail(mailtype=mailtype, title=mail_title, content=mail_content, award=award) # 修改vip等级 if request.POST.get('modify_vip_lv'): vip_lv = request.POST.get('modify_vip_lv') vip_conf = game_config.user_vip_config.get(str(vip_lv)) if vip_conf: coin = vip_conf['coin'] user_property_obj.property_info["charge_coins"] = coin user_property_obj.put() #补武将 if request.POST.get("add_card_ex", ""): user_card_obj = UserCards.get(user.uid) strCardInfo = request.POST.get("add_card_ex") lstCardInfo = strCardInfo.strip().split(";") for strAddCard in lstCardInfo: cid = strAddCard.split(":")[0] cid = cid.strip() + '_card' num = int(strAddCard.split(":")[1]) for i in range(num): clv = 1 user_card_obj.add_card(cid, clv, where=qa_edit) #增加武将 if request.POST.getlist('add_card'): add_cids = request.POST.getlist('add_card') user_card_obj = UserCards.get(user.uid) for add_cid in add_cids: if add_cid in game_config.card_config: clv = 1 user_card_obj.add_card(add_cid, clv, where=qa_edit) #增加武将经验 if request.POST.get('add_card_exp', ''): add_exp = int(request.POST.get('add_card_exp')) ucid = request.POST.get('ucid') user_card_obj.add_card_exp(ucid, add_exp) #增加武将技能级别 if request.POST.get('add_card_sk_lv', ''): ucid = request.POST.get('ucid') user_card_obj.add_card_sk_lv(ucid) #卖掉卡片 if request.POST.get('sell_card', ''): ucid = request.POST.get('ucid') #this_card = Card.get(user_card_obj.cards[ucid]['cid'],user_card_obj.cards[ucid]['lv']) user_card_obj.del_card_info([ucid]) #user.user_property.add_gold(this_card.sell_gold,where=qa_edit) #踢出队伍 if request.POST.get('kick_deck', ''): kick_index = int(request.POST.get('deck_index')) if user_card_obj.deck[kick_index].get( 'ucid', '') != user_card_obj.get_leader( user_card_obj.cur_deck_index): user_card_obj.deck[kick_index] = {} user_card_obj.put() #设置主将 if request.POST.get('set_deck_main', ''): ucid = request.POST.get('ucid') find_fg = False for card in user_card_obj.deck: if card.get('leader', 0): card['ucid'] = ucid user_card_obj.put() find_fg = True break if not find_fg: user_card_obj.deck[0] = {'ucid': ucid, 'leader': 1} user_card_obj.put() #设置副将 if request.POST.get('set_deck_sub', ''): ucid = request.POST.get('ucid') for card in user_card_obj.deck: if not card: card['ucid'] = ucid user_card_obj.put() break #一键送所有武将碎片 if request.POST.get('give_all_card_soul', ''): for cid in game_config.card_config: user_card_obj.add_card(cid, 1, where=qa_edit) user_card_obj.put() #一键送所有武将 if request.POST.get('give_all_card', ''): #一键送所有武将 for cid in all_cids: ucid = user_card_obj.add_card(cid, 1, where=qa_edit)[2] # if request.POST.get('give_all_card',''): # user_card_obj.cards = {} # user_card_obj.cards_info = { # "decks":[[{}] * 5] * 10, # "cur_deck_index":0, # } # for eid in user_equips_obj.equips: # if user_equips_obj.equips[eid].get("used_by"): # user_equips_obj.equips[eid]['used_by'] = '' # user_equips_obj.put() # card_index = 0 # for cid in all_cids: # clv = 1 # ucid = user_card_obj.add_card(cid,clv,where=qa_edit)[2] # if card_index < 5: # user_card_obj.deck[card_index]['ucid'] = ucid # card_index += 1 #一键删除军队外的所有武将 if request.POST.get('del_other_card', ''): decks = [] for deck in user_card_obj.decks: decks.extend( [card['ucid'] for card in deck if card.get('ucid', '')]) del_cids = filter(lambda x: x not in decks, user_card_obj.cards.keys()) user_card_obj.del_card_info(del_cids) for eid in user_equips_obj.equips: if user_equips_obj.equips[eid].get("used_by"): user_equips_obj.equips[eid]['used_by'] = '' user_equips_obj.put() #开放战场 if request.POST.get('open_dungeon', ''): open_dungeon = request.POST.get('open_dungeon') floor_id = open_dungeon.split('-')[0] room_id = open_dungeon.split('-')[1] user_dungeon_obj.dungeon_info['normal_current'][ 'floor_id'] = floor_id user_dungeon_obj.dungeon_info['normal_current'][ 'room_id'] = room_id user_dungeon_obj.dungeon_info['normal_current']['status'] = 0 user_dungeon_obj.put() #回复体力 if request.POST.get('add_stamina', ''): add_stamina = int(request.POST.get('add_stamina')) user_property_obj.add_stamina(add_stamina) #equip if request.POST.get("add_equips", ""): user_equips_obj = UserEquips.get(uid) strEquipsInfo = request.POST.get("add_equips") lstEquipsInfo = strEquipsInfo.strip().split(";") for strAddEquip in lstEquipsInfo: eid = strAddEquip.split(":")[0] eid = eid.strip() + '_equip' num = int(strAddEquip.split(":")[1]) for i in range(num): user_equips_obj.add_equip(eid, where=qa_edit) #材料 if request.POST.get("add_mats", ""): strItemsInfo = request.POST.get("add_mats") lstItemsInfo = strItemsInfo.strip().split(";") for strAddItem in lstItemsInfo: mid = strAddItem.split(":")[0] mid = mid.strip() + '_mat' num = int(strAddItem.split(":")[1]) user_pack_obj.add_material(mid, num, where=qa_edit) #道具 if request.POST.get("add_props", ""): strPropsInfo = request.POST.get("add_props") lstPropsInfo = strPropsInfo.strip().split(";") for strAddProps in lstPropsInfo: pid = strAddProps.split(":")[0] pid = pid.strip() + '_props' num = int(strAddProps.split(":")[1]) user_pack_obj.add_props(pid, num, where=qa_edit) if request.POST.get("add_materials_num", 0): mid = request.POST.get("mid") user_pack_obj.add_material( mid, int(request.POST.get("add_materials_num", 0)), where=qa_edit) if request.POST.get("add_props_num", 0): pid = request.POST["prop"] user_pack_obj.add_props(pid, int(request.POST.get("add_props_num", 0)), where=qa_edit) if request.POST.get('give_all_props'): num = int(request.POST.get('all_props_num')) if request.POST.get( 'all_props_num') else 99 for iid in game_config.props_config: user_pack_obj.add_props(iid, num, where=qa_edit) if request.POST.get('del_all_props'): user_pack_obj.props = {} user_pack_obj.put() if request.POST.get('give_all_equips'): user_equips = UserEquips.get(uid) for eid in game_config.equip_config: user_equips.add_equip(eid, where=qa_edit) #一键送所有的装备碎片 if request.POST.get('give_all_equip_soul'): user_souls_obj = UserSouls.get(uid) for eid in game_config.equip_config: if game_config.equip_config[eid].get('need_soul_types_num', 0): parts = game_config.equip_config[eid].get( 'need_soul_types_num', 0) for i in xrange(1, parts + 1): user_souls_obj.add_equip_soul(eid + '_' + str(i), 100, where=qa_edit) else: user_souls_obj.add_equip_soul(eid, 1, where=qa_edit) #一键删除所有的装备碎片 if request.POST.get('del_all_equip_soul'): user_souls_obj = UserSouls.get(uid) user_souls_obj.equip_souls_info = {} user_souls_obj.put() #添加单个装备碎片 if request.POST.get('add_single_equip_soul'): sid = request.POST.get('sid') num = int(request.POST.get('add_single_equip_soul')) user_souls_obj = UserSouls.get_instance(uid) user_souls_obj.add_equip_soul(sid, num, where=qa_edit) user_souls_obj.put() if request.POST.get('del_other_equips'): user_equips = UserEquips.get(uid) ueids = [ ueid for ueid in user_equips.equips if not user_equips.is_used(ueid) ] user_equips.delete_equip(ueids) if request.POST.get('give_all_materials'): num = int(request.POST.get('all_materials_num') ) if request.POST.get('all_materials_num') else 99 user_pack_obj = UserPack.get_instance(uid) for mid in game_config.material_config: user_pack_obj.add_material(mid, num, where=qa_edit) if request.POST.get('del_all_materials'): user_pack_obj = UserPack.get_instance(uid) user_pack_obj.materials = {} user_pack_obj.put() #一键过新手引导 if request.POST.get('newbie_pass', '') and user.user_property.newbie: newbie_steps_num = int( user.game_config.system_config.get('newbie_steps', 6)) user.user_property.property_info['newbie_steps'] = ( 1 << newbie_steps_num) - 1 user.user_property.set_newbie() user.user_property.do_put() data['status'] = 1 data['current_dungeon'] = user_dungeon_obj.dungeon_info['normal_current'] #配置中的所有战场 data['all_dungeon'] = [] floor_ids = sorted( map(lambda x: int(x), game_config.normal_dungeon_config.keys())) for floor_id in floor_ids: for room_id in sorted(game_config.normal_dungeon_config[str(floor_id)] ['rooms'].keys()): data['all_dungeon'].append('%d-%s' % (floor_id, room_id)) #用户已经达到最深层时 if '%s-%s' % (data['current_dungeon']['floor_id'], data['current_dungeon'] ['room_id']) == data['all_dungeon'][-1]: data['max_dungeon'] = True else: data['max_dungeon'] = False now_index = data['all_dungeon'].index( '%s-%s' % (data['current_dungeon']['floor_id'], data['current_dungeon']['room_id'])) data['all_dungeon'] = data['all_dungeon'][now_index + 1:] #装备 equips = user_equips_obj.equips eqids_dict = [user_equips_obj.get_equip_dict(ueid) for ueid in equips] data['user_equips'] = [ game_config.equip_config.get(eid_dict['eid']) for eid_dict in eqids_dict ] all_equips_tag = sorted( [int(i.split('_')[0]) for i in game_config.equip_config.keys()]) data['all_equips'] = [(i, game_config.equip_config.get(str(i) + '_equip')) for i in all_equips_tag] #mat data['user_materials'] = { mid: { 'name': game_config.material_config.get(mid, {}).get('name', ''), 'num': user_pack_obj.materials[mid] } for mid in user_pack_obj.materials } all_materials_tag = sorted( [int(i.split('_')[0]) for i in game_config.material_config.keys()]) data['all_materials'] = [(i, game_config.material_config.get(str(i) + '_mat')) for i in all_materials_tag] #props data['user_props'] = { pid: { 'name': game_config.props_config.get(pid, {}).get('name'), 'num': user_pack_obj.props[pid] } for pid in user_pack_obj.props } all_props_tag = sorted( [int(i.split('_')[0]) for i in game_config.props_config.keys()]) data['all_props'] = [(i, game_config.props_config.get(str(i) + '_props')) for i in all_props_tag] ######将魂系统 代码要在其他逻辑偏后 以保证是最新的信息############## user_souls_obj = UserSouls.get_instance(uid) # 添加 普通将魂 if request.POST.get('add_normal_soul', ''): add_normal_soul_num = int(request.POST.get('add_normal_soul')) sid = request.POST.get('sid') user_souls_obj.add_normal_soul(sid, add_normal_soul_num, where=qa_edit) # 批量添加 普通将魂 if request.POST.get('dump_normal_soul'): dump_normal_soul_str = request.POST.get('dump_normal_soul').strip() for item in dump_normal_soul_str.split(';'): sid, num = item.split(':') user_souls_obj.add_normal_soul(sid + '_card', int(num), where=qa_edit) # 批量添加 装备碎片 if request.POST.get('add_equip_soul'): add_equip_soul_str = request.POST.get('add_equip_soul').strip() for equip_info in add_equip_soul_str.split(';'): eid, num = equip_info.split(':') user_souls_obj.add_equip_soul(eid, int(num), where=qa_edit) # 添加 英雄将魂 if request.POST.get('add_super_soul', ''): add_super_soul_num = int(request.POST.get('add_super_soul')) if add_super_soul_num >= 0: user_souls_obj.add_super_soul(add_super_soul_num, where=qa_edit) else: user_souls_obj.minus_card_soul('super_soul', -add_super_soul_num, where=qa_edit) # 武将碎片兑换武将 if request.POST.get('soul_exchange_card'): sid = request.POST.get('sid') params = {'cid': sid} user['uid'] = uid soul.exchange_card(user, params) # 删除将魂 if request.POST.get('delete_card_soul'): sid = request.POST.get('sid') num = int(request.POST.get('num')) user_souls_obj = UserSouls.get_instance(uid) user_souls_obj.minus_card_soul(sid, num, where=qa_edit) user_souls_obj.put() data.update(copy.deepcopy(soul.get_all(user, None)[1])) #武将碎片的显示 for sid, soul_conf in data['normal_souls'].items(): soul_conf['name'] = game_config.card_config[sid].get( 'star', '') + u'星 ' + game_config.card_config[sid].get('name', '') + u' 碎片' #装备碎片的显示 for sid, soul_conf in data['equip_souls_info'].items(): all_parts = sid.split('_') if len(all_parts) == 2: soul_conf['name'] = str(game_config.equip_config[sid].get( 'star', '')) + u'星 ' + game_config.equip_config[sid].get( 'name', '') + u' 碎片' else: sid = '%s_%s' % (all_parts[0], all_parts[1]) soul_conf['name'] = str(game_config.equip_config[sid].get( 'star', '')) + u'星 ' + game_config.equip_config[sid].get( 'name', '') + u' 碎片第%s部分' % all_parts[2] # 获取玩家武将信息 代码往后放 以保证是最新的信息 deck_num = 0 for card in user_card_obj.deck: if card: ucid = card['ucid'] card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.is_leader = card.get('leader', 0) eid = '' #user_card_obj.get_eid(ucid) if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' this_card.now_exp = card_info['exp'] data['deck_cards'].append(this_card) deck_num += 1 else: data['deck_cards'].append(None) data['deck_num'] = deck_num other_ucids = user_card_obj.cards.keys() for card in user_card_obj.deck: ucid = card.get('ucid') if ucid and ucid in other_ucids: other_ucids.remove(ucid) for ucid in other_ucids: card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.now_exp = card_info['exp'] eid = '' #user_card_obj.get_eid(ucid) if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' data['other_cards'].append(this_card) #重新整理 下编队 user_card_obj.decks # 邮件 show_mails = mails.show_mails(user, {})['show_mails'] temp_mails = show_mails.values() # 整理awards内容,就显示good_id和num for mail in temp_mails: for award in mail['awards'][:]: if not 'good_id' in award.values()[0]: continue mail['awards'].append({ award.values()[0]['good_id']: award.values()[0].get('num', 0) }) mail['awards'].pop(0) data.update({ 'mails': sorted(temp_mails, key=operator.itemgetter('can_get', 'create_time'), reverse=True), 'user_property_obj': user_property_obj, 'user': user, 'add_time': timestamp_toString(user.add_time), 'last_login_time': timestamp_toString(user.user_property.login_time), 'login_record': UserLogin.get(uid).login_info['login_record'], 'user_real_pvp_obj': user_real_pvp_obj.pvp_detail, 'mystery_store': mystery_store.get_store_info(user, {}), 'pk_store': pk_store.get_store_info(user, {}), }) return 'user/edit.html', data
def customer_service(request): """客服工具 """ data = {'search_type': 'all'} uid = request.REQUEST.get('uid', '').strip() pid = request.REQUEST.get('pid', '').strip() uid_charge = request.REQUEST.get('uid_charge', '').strip() oid = request.REQUEST.get('oid', '').strip() start_date_charge = request.REQUEST.get('start_date_charge', '') end_date_charge = request.REQUEST.get('end_date_charge', '') for i in [ "uid", "pid", "uid_charge", "start_date_charge", "oid", "end_date_charge" ]: data[i] = request.REQUEST.get(i, '') result_consume = [] result_charge = [] from apps.models.account_mapping import AccountMapping if not uid and pid: uid = AccountMapping.get(pid).uid if uid: search_type = request.REQUEST.get('search_type', 'all') start_date = request.REQUEST.get('start_date', '') data['start_date'] = start_date end_date = request.REQUEST.get('end_date', '') data['end_date'] = end_date data['uid'] = uid data['search_type'] = search_type if search_type == 'charge' or search_type == 'all': result_charge = _get_charge_record(uid, start_date, end_date) if search_type == 'consume' or search_type == 'all': result_consume = _get_consume_record(uid, start_date, end_date) all_result = result_consume + result_charge tmp = sorted([(i.createtime, i) for i in all_result], key=lambda x: x[0]) sorted_result = [i[1] for i in tmp] data['result'] = sorted_result data["charge_log"] = {} match_query = {} if uid_charge or oid: shop_config = copy.deepcopy(game_config.shop_config) sale = shop_config['sale'] sale.update(shop_config.get('google_sale', {})) sale.update(shop_config.get('new_sale', {})) sale.update(shop_config.get('mycard_sale', {})) if uid_charge: match_query['uid'] = uid_charge if oid: match_query['oid'] = oid if start_date_charge or end_date_charge: match_query['date_time'] = {} if start_date_charge: match_query['date_time']['$gte'] = string_toDatetime( '%s 00:00:00' % start_date_charge) if end_date_charge: match_query['date_time']['$lte'] = string_toDatetime( '%s 23:59:59' % end_date_charge) charge_log = data_log_model.get_log_model("ChargeResultLog").find( match_query) charge_log_list = [] for c_log in charge_log: tmp = {} tmp['uid'] = c_log.uid tmp['oid'] = c_log.oid if hasattr(c_log, 'oid') else '' tmp['item_id'] = '%s元(%s元宝)' % (sale.get(c_log.item_id,{}).get('price','None'),sale.get(c_log.item_id,{}).get('num','None')) \ if hasattr(c_log,'item_id') else '' tmp['charge_way'] = c_log.charge_way tmp['result'] = c_log.result tmp['date_time'] = c_log.date_time charge_log_list.append(tmp) data['charge_log'] = charge_log_list data['sale'] = sale return 'tool/customer_service.html', data
def view_user(request): """ 更新用户信息 """ uid = request.GET.get('uid','').strip() if not uid: pid = request.GET.get('pid','').strip() if not pid: username = request.GET.get('username','') if not username: return HttpResponseRedirect('/admin/user/?status=1') try: uid=ocapp.mongo_store.mongo.db['username'].find({'name':username})[0]['uid'] except: return HttpResponseRedirect('/admin/user/?status=1') else: account = AccountMapping.get(pid) if not account: return HttpResponseRedirect('/admin/user/?status=1') uid = account.uid user = UserBase.get(uid) if not user or not user.account: return HttpResponseRedirect('/admin/user/?status=1') ##### view raw db data check_raw_db_data = request.GET.get('check_raw_db_data','').strip() db_data_name = request.GET.get('db_data_name','').strip() #using exec/eval, need consider safety, or user could provide malicious #string, do bad behavior if db_data_name and db_data_name not in raw_db_data_list: return HttpResponse('Wrong raw db data name, or not allowed to show yet') if check_raw_db_data in ('on', 'checked'): data={ 'user': {} } data['user']['uid'] = uid data['user']['username'] = user.username module_name, data_class, db_data = db_data_name.split('.') #exec('from apps.models.' + module_name + ' import ' + data_class) exec 'from apps.models.' + module_name + ' import ' + data_class in globals(), locals() if data_class == 'UserMail': raw_db_data = eval(data_class + '.hget("' + uid + '", "' + uid + '").' + db_data ) else: raw_db_data = eval(data_class + '.get(' + uid + ').' + db_data ) data['db_data_name'] = db_data_name data['raw_db_data'] = pformat(raw_db_data) return render_to_response('user/view_raw.html', data, RequestContext(request)) ###### end view raw db user_card_obj = UserCards.get(user.uid) user_equips_obj = UserEquips.get_instance(uid) user_property_obj = UserProperty.get(uid) user_pack_obj = UserPack.get_instance(uid) data = { 'user_property_obj':user_property_obj, 'user':user, 'deck_cards':[], 'other_cards':[], 'add_time':timestamp_toString(user.add_time), 'last_login_time':timestamp_toString(user.user_property.login_time), 'login_record':UserLogin.get(uid).login_info['login_record'], } if not user.client_type: data['client_type'] = 'appstore_ios' else: data['client_type'] = user.client_type all_cards = [] all_cids = game_config.card_config.keys() all_cids_cp = copy.deepcopy(game_config.card_config) for k,v in all_cids_cp.iteritems(): all_cids_cp[k]['no'] = int(k.split('_')[0]) all_cids.sort(key = lambda x :(all_cids_cp[x]['no'])) for cid in all_cids: all_cards.append(Card.get(cid)) data['all_cards'] = all_cards #用户当前战场信息 user_dungeon_obj = UserDungeon.get_Ex(user.uid) #pvp_obj = UserPvp.getEx(user.uid) #pvp 排名 top_model = pvp_redis.get_pvp_redis('1') rank = top_model.rank(uid) #pvp_obj.rank = rank+1 if rank != None else 0 #data['pvp'] = pvp_obj data['current_dungeon'] = user_dungeon_obj.dungeon_info['normal_current'] #配置中的所有战场 data['all_dungeon'] = [] floor_ids = sorted(map(lambda x:int(x),game_config.normal_dungeon_config.keys())) for floor_id in floor_ids: for room_id in sorted(game_config.normal_dungeon_config[str(floor_id)]['rooms'].keys()): data['all_dungeon'].append('%d-%s' % (floor_id,room_id)) #用户已经达到最深层时 if '%s-%s' % (data['current_dungeon']['floor_id'],data['current_dungeon']['room_id']) == data['all_dungeon'][-1]: data['max_dungeon'] = True else: data['max_dungeon'] = False now_index = data['all_dungeon'].index('%s-%s' % (data['current_dungeon']['floor_id'],data['current_dungeon']['room_id'])) data['all_dungeon'] = data['all_dungeon'][now_index + 1:] deck_num = 0 for card in user_card_obj.deck: if card: ucid = card['ucid'] card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.is_leader = card.get('leader',0) eid = '' if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' this_card.now_exp = card_info['exp'] data['deck_cards'].append(this_card) deck_num += 1 else: data['deck_cards'].append(None) data['deck_num'] = deck_num other_ucids = user_card_obj.cards.keys() for card in user_card_obj.deck: ucid = card.get('ucid') if ucid: other_ucids.remove(ucid) for ucid in other_ucids: card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.now_exp = card_info['exp'] eid = '' if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' data['other_cards'].append(this_card) #重新整理 下编队 user_card_obj.decks #装备 equips = user_equips_obj.equips eqids_dict = [user_equips_obj.get_equip_dict(ueid) for ueid in equips ] data['user_equips'] = [game_config.equip_config[eid_dict['eid']] for eid_dict in eqids_dict] all_equips_tag = sorted([int(i.split('_')[0]) for i in game_config.equip_config.keys()]) data['all_equips'] = [(i,game_config.equip_config[str(i)+'_equip']) for i in all_equips_tag] #mat data['user_materials'] = {mid :{'name':game_config.material_config[mid]['name'],'num':user_pack_obj.materials[mid]} for mid in user_pack_obj.materials } all_materials_tag = sorted([int(i.split('_')[0]) for i in game_config.material_config.keys()]) data['all_materials'] = [(i,game_config.material_config[str(i)+'_mat']) for i in all_materials_tag] # data['charge_sum_money'] = user.user_property.charge_sum_money data['last_charge_record'] = ChargeRecord.find({'uid':uid})[-1] if ChargeRecord.find({'uid':uid}) else {} ######将魂系统############## data.update(soul.get_all(user, None)[1]) for sid, soul_conf in data['normal_souls'].items(): soul_conf['name'] = game_config.card_config[sid].get('star','') + u'星 ' + game_config.card_config[sid].get('name','') + u' 将魂' #data["index_list"] = request.index_list return render_to_response('user/view.html',data,RequestContext(request))
def edit_user(request): """ 编辑用户页 """ uid = request.GET.get('uid','').strip() if not uid: pid = request.GET.get('pid','').strip() if not pid: username = request.GET.get('username','') if not username: return HttpResponseRedirect('/admin/user/?status=1') try: uid=ocapp.mongo_store.mongo.db['username'].find({'name':username})[0]['uid'] except: return HttpResponseRedirect('/admin/user/?status=1') else: account = AccountMapping.get(pid) if not account: return HttpResponseRedirect('/admin/user/?status=1') uid = account.uid user = UserBase.get(uid) if not user or not user.account: return HttpResponseRedirect('/admin/user/?status=1') user_equips_obj = UserEquips.get_instance(uid) user_pack_obj = UserPack.get_instance(uid) user_property_obj = UserProperty.get(uid) user_card_obj = UserCards.get(user.uid) user_real_pvp_obj = user.user_real_pvp game_config.set_subarea(user.subarea) data = { 'deck_cards':[], 'other_cards':[], } if not user.client_type: data['client_type'] = 'appstore_ios' else: data['client_type'] = user.client_type all_cards = [] all_cids = game_config.card_config.keys() all_cids_cp = copy.deepcopy(game_config.card_config) for k,v in all_cids_cp.iteritems(): all_cids_cp[k]['no'] = int(k.split('_')[0]) all_cids.sort(key = lambda x :(all_cids_cp[x]['no'])) for cid in all_cids: all_cards.append(Card.get(cid)) data['all_cards'] = all_cards #用户当前战场信息 user_dungeon_obj = UserDungeon.get_instance(user.uid) #充值信息 data['charge_sum_money'] = user_property_obj.charge_sum_money data['last_charge_record'] = ChargeRecord.find({'uid':uid})[-1] if ChargeRecord.find({'uid':uid}) else {} ######神秘商店 代码往前方 因为此操作会改变玩家武将,物品等信息############## # 刷新 物品列表 if request.POST.get('refresh_mystery_store',''): store_type = request.POST.get('store_type') params = { } mystery_store.refresh_store_by_self(user, params) # 购买 物品 if request.POST.get('buy_mystery_store_goods',''): store_type = request.POST.get('store_type') goods_index = int(request.POST.get('goods_index')) params = { 'store_type': store_type, 'goods_index': goods_index, } mystery_store.buy_store_goods(user, params) ######Pk商店 ## # 刷新 物品列表 if request.POST.get('refresh_pk_store', ''): pk_store.refresh_store_by_self(user, {}) # 购买 物品 if request.POST.get('buy_pk_store_goods',''): goods_index = int(request.POST.get('goods_index')) params = { 'goods_index': goods_index, } pk_store.buy_store_goods(user, params) #################### moderator = auth.get_moderator_by_request(request) qa_edit = 'qa edited by '+str(moderator.username) #提交状态 if request.method == "POST": state = int(request.POST.get("state","0")) state = bool(state) #冻结 if state != user.in_frozen: if state: user.froze() #解冻 else: user.unfroze() #删除账号 if request.POST.get('del_user',''): if not user.account: return HttpResponseRedirect('/admin/user/?status=1') user.account.delete() if request.POST.get('add_gold',''): add_gold = int(request.POST.get('add_gold')) if add_gold>0: user_property_obj.add_gold(add_gold,where=qa_edit) else: user_property_obj.minus_gold(add_gold) #增加元宝 if request.POST.get('add_coin',''): add_coin = int(request.POST.get('add_coin')) if add_coin>0: user_property_obj.add_coin(add_coin, where=qa_edit) else: user_property_obj.minus_coin(add_coin, where=qa_edit) #增加 经验点 if request.POST.get('add_card_point',''): add_card_point = int(request.POST.get('add_card_point')) if add_card_point>0: user_property_obj.add_card_exp_point(add_card_point, qa_edit) else: user_property_obj.minus_card_exp_point(add_card_point, qa_edit) #增加经验 if request.POST.get('add_exp',''): add_exp = int(request.POST.get('add_exp')) user_property_obj.add_exp(add_exp,where=qa_edit) #更改等级 if request.POST.get('modify_lv',''): lv = request.POST.get('modify_lv') lv_exp = game_config.user_level_config[lv]['exp'] now_exp = user_property_obj.property_info['exp'] user_property_obj.add_exp(lv_exp-now_exp,where=qa_edit) # 增加pk 积分 if request.POST.get('add_pk_pt', 0): pvp_pt = int(request.POST.get('add_pk_pt')) user_real_pvp_obj.add_pt(pvp_pt) # 加功勋 if request.POST.get('add_honor',''): honor = int(request.POST.get('add_honor')) urp = UserRealPvp.get(user.uid) urp.add_honor(honor, where=qa_edit) # 加战魂 if request.POST.get('add_fight_soul',''): fight_soul_num = int(request.POST.get('add_fight_soul')) user_property_obj.add_fight_soul(fight_soul_num, where=qa_edit) #发邮件 if request.POST.get('mail_title') or request.POST.get('mail_goods'): from apps.models.user_mail import UserMail from apps.common import utils sid = 'system_%s' % (utils.create_gen_id()) mail_title = request.POST.get('mail_title', '') mail_content = request.POST.get('mail_content', '') goods_str = request.POST.get('mail_goods', '').strip() award = {} for goods_info in goods_str.split(";"): goods_info = goods_info.strip() print "debug guochen email", goods_info if not goods_info: continue goods_id, num = goods_info.strip().split(":") award.setdefault(goods_id, 0) award[goods_id] += int(num) mailtype = 'system_qa' user_mail_obj = UserMail.hget(uid, sid) user_mail_obj.set_mail(mailtype=mailtype, title=mail_title, content=mail_content, award=award) # 修改vip等级 if request.POST.get('modify_vip_lv'): vip_lv = request.POST.get('modify_vip_lv') vip_conf = game_config.user_vip_config.get(str(vip_lv)) if vip_conf: coin = vip_conf['coin'] user_property_obj.property_info["charge_coins"] = coin user_property_obj.put() #补武将 if request.POST.get("add_card_ex", ""): user_card_obj = UserCards.get(user.uid) strCardInfo = request.POST.get("add_card_ex") lstCardInfo = strCardInfo.strip().split(";") for strAddCard in lstCardInfo: cid = strAddCard.split(":")[0] cid = cid.strip() + '_card' num = int(strAddCard.split(":")[1]) for i in range(num): clv = 1 user_card_obj.add_card(cid,clv,where=qa_edit) #增加武将 if request.POST.getlist('add_card'): add_cids = request.POST.getlist('add_card') user_card_obj = UserCards.get(user.uid) for add_cid in add_cids: if add_cid in game_config.card_config: clv = 1 user_card_obj.add_card(add_cid,clv,where=qa_edit) #增加武将经验 if request.POST.get('add_card_exp',''): add_exp = int(request.POST.get('add_card_exp')) ucid = request.POST.get('ucid') user_card_obj.add_card_exp(ucid,add_exp) #增加武将技能级别 if request.POST.get('add_card_sk_lv',''): ucid = request.POST.get('ucid') user_card_obj.add_card_sk_lv(ucid) #卖掉卡片 if request.POST.get('sell_card',''): ucid = request.POST.get('ucid') #this_card = Card.get(user_card_obj.cards[ucid]['cid'],user_card_obj.cards[ucid]['lv']) user_card_obj.del_card_info([ucid]) #user.user_property.add_gold(this_card.sell_gold,where=qa_edit) #踢出队伍 if request.POST.get('kick_deck',''): kick_index = int(request.POST.get('deck_index')) if user_card_obj.deck[kick_index].get('ucid','') != user_card_obj.get_leader(user_card_obj.cur_deck_index): user_card_obj.deck[kick_index] = {} user_card_obj.put() #设置主将 if request.POST.get('set_deck_main',''): ucid = request.POST.get('ucid') find_fg = False for card in user_card_obj.deck: if card.get('leader',0): card['ucid'] = ucid user_card_obj.put() find_fg = True break if not find_fg: user_card_obj.deck[0] = {'ucid':ucid,'leader':1} user_card_obj.put() #设置副将 if request.POST.get('set_deck_sub',''): ucid = request.POST.get('ucid') for card in user_card_obj.deck: if not card: card['ucid'] = ucid user_card_obj.put() break #一键送所有武将碎片 if request.POST.get('give_all_card_soul',''): for cid in game_config.card_config: user_card_obj.add_card(cid,1,where=qa_edit) user_card_obj.put() #一键送所有武将 if request.POST.get('give_all_card',''): #一键送所有武将 for cid in all_cids: ucid = user_card_obj.add_card(cid, 1, where=qa_edit)[2] # if request.POST.get('give_all_card',''): # user_card_obj.cards = {} # user_card_obj.cards_info = { # "decks":[[{}] * 5] * 10, # "cur_deck_index":0, # } # for eid in user_equips_obj.equips: # if user_equips_obj.equips[eid].get("used_by"): # user_equips_obj.equips[eid]['used_by'] = '' # user_equips_obj.put() # card_index = 0 # for cid in all_cids: # clv = 1 # ucid = user_card_obj.add_card(cid,clv,where=qa_edit)[2] # if card_index < 5: # user_card_obj.deck[card_index]['ucid'] = ucid # card_index += 1 #一键删除军队外的所有武将 if request.POST.get('del_other_card',''): decks = [] for deck in user_card_obj.decks: decks.extend([card['ucid'] for card in deck if card.get('ucid','')]) del_cids = filter(lambda x:x not in decks,user_card_obj.cards.keys()) user_card_obj.del_card_info(del_cids) for eid in user_equips_obj.equips: if user_equips_obj.equips[eid].get("used_by"): user_equips_obj.equips[eid]['used_by'] = '' user_equips_obj.put() #开放战场 if request.POST.get('open_dungeon',''): open_dungeon = request.POST.get('open_dungeon') floor_id = open_dungeon.split('-')[0] room_id = open_dungeon.split('-')[1] user_dungeon_obj.dungeon_info['normal_current']['floor_id'] = floor_id user_dungeon_obj.dungeon_info['normal_current']['room_id'] = room_id user_dungeon_obj.dungeon_info['normal_current']['status'] = 0 user_dungeon_obj.put() #回复体力 if request.POST.get('add_stamina', ''): add_stamina = int(request.POST.get('add_stamina')) user_property_obj.add_stamina(add_stamina) #equip if request.POST.get("add_equips", ""): user_equips_obj = UserEquips.get(uid) strEquipsInfo = request.POST.get("add_equips") lstEquipsInfo = strEquipsInfo.strip().split(";") for strAddEquip in lstEquipsInfo: eid = strAddEquip.split(":")[0] eid = eid.strip() + '_equip' num = int(strAddEquip.split(":")[1]) for i in range(num): user_equips_obj.add_equip(eid,where=qa_edit) #材料 if request.POST.get("add_mats", ""): strItemsInfo = request.POST.get("add_mats") lstItemsInfo = strItemsInfo.strip().split(";") for strAddItem in lstItemsInfo: mid = strAddItem.split(":")[0] mid = mid.strip() + '_mat' num = int(strAddItem.split(":")[1]) user_pack_obj.add_material(mid,num,where=qa_edit) #道具 if request.POST.get("add_props", ""): strPropsInfo = request.POST.get("add_props") lstPropsInfo = strPropsInfo.strip().split(";") for strAddProps in lstPropsInfo: pid = strAddProps.split(":")[0] pid = pid.strip() + '_props' num = int(strAddProps.split(":")[1]) user_pack_obj.add_props(pid,num,where=qa_edit) if request.POST.get("add_materials_num", 0): mid = request.POST.get("mid") user_pack_obj.add_material(mid,int(request.POST.get("add_materials_num", 0)),where=qa_edit) if request.POST.get("add_props_num", 0): pid = request.POST["prop"] user_pack_obj.add_props(pid, int(request.POST.get("add_props_num", 0)),where=qa_edit) if request.POST.get('give_all_props'): num = int(request.POST.get('all_props_num'))if request.POST.get('all_props_num') else 99 for iid in game_config.props_config: user_pack_obj.add_props(iid,num,where=qa_edit) if request.POST.get('del_all_props'): user_pack_obj.props = {} user_pack_obj.put() if request.POST.get('give_all_equips'): user_equips = UserEquips.get(uid) for eid in game_config.equip_config: user_equips.add_equip(eid,where=qa_edit) #一键送所有的装备碎片 if request.POST.get('give_all_equip_soul'): user_souls_obj = UserSouls.get(uid) for eid in game_config.equip_config: if game_config.equip_config[eid].get('need_soul_types_num',0): parts = game_config.equip_config[eid].get('need_soul_types_num',0) for i in xrange(1,parts+1): user_souls_obj.add_equip_soul(eid+'_'+str(i),100,where=qa_edit) else: user_souls_obj.add_equip_soul(eid,1,where=qa_edit) #一键删除所有的装备碎片 if request.POST.get('del_all_equip_soul'): user_souls_obj = UserSouls.get(uid) user_souls_obj.equip_souls_info = {} user_souls_obj.put() #添加单个装备碎片 if request.POST.get('add_single_equip_soul'): sid = request.POST.get('sid') num = int(request.POST.get('add_single_equip_soul')) user_souls_obj = UserSouls.get_instance(uid) user_souls_obj.add_equip_soul(sid, num,where=qa_edit) user_souls_obj.put() if request.POST.get('del_other_equips'): user_equips = UserEquips.get(uid) ueids = [ ueid for ueid in user_equips.equips if not user_equips.is_used(ueid)] user_equips.delete_equip(ueids) if request.POST.get('give_all_materials'): num = int(request.POST.get('all_materials_num'))if request.POST.get('all_materials_num') else 99 user_pack_obj = UserPack.get_instance(uid) for mid in game_config.material_config: user_pack_obj.add_material(mid,num,where=qa_edit) if request.POST.get('del_all_materials'): user_pack_obj = UserPack.get_instance(uid) user_pack_obj.materials = {} user_pack_obj.put() #一键过新手引导 if request.POST.get('newbie_pass','') and user.user_property.newbie: newbie_steps_num = int(user.game_config.system_config.get('newbie_steps', 6)) user.user_property.property_info['newbie_steps'] = (1 << newbie_steps_num) - 1 user.user_property.set_newbie() user.user_property.do_put() data['status'] = 1 data['current_dungeon'] = user_dungeon_obj.dungeon_info['normal_current'] #配置中的所有战场 data['all_dungeon'] = [] floor_ids = sorted(map(lambda x:int(x),game_config.normal_dungeon_config.keys())) for floor_id in floor_ids: for room_id in sorted(game_config.normal_dungeon_config[str(floor_id)]['rooms'].keys()): data['all_dungeon'].append('%d-%s' % (floor_id,room_id)) #用户已经达到最深层时 if '%s-%s' % (data['current_dungeon']['floor_id'],data['current_dungeon']['room_id']) == data['all_dungeon'][-1]: data['max_dungeon'] = True else: data['max_dungeon'] = False now_index = data['all_dungeon'].index('%s-%s' % (data['current_dungeon']['floor_id'],data['current_dungeon']['room_id'])) data['all_dungeon'] = data['all_dungeon'][now_index + 1:] #装备 equips = user_equips_obj.equips eqids_dict = [user_equips_obj.get_equip_dict(ueid) for ueid in equips ] data['user_equips'] = [game_config.equip_config.get(eid_dict['eid']) for eid_dict in eqids_dict] all_equips_tag = sorted([int(i.split('_')[0]) for i in game_config.equip_config.keys()]) data['all_equips'] = [(i,game_config.equip_config.get(str(i)+'_equip')) for i in all_equips_tag] #mat data['user_materials'] = {mid :{'name':game_config.material_config.get(mid, {}).get('name', ''),'num':user_pack_obj.materials[mid]} for mid in user_pack_obj.materials } all_materials_tag = sorted([int(i.split('_')[0]) for i in game_config.material_config.keys()]) data['all_materials'] = [(i,game_config.material_config.get(str(i)+'_mat')) for i in all_materials_tag] #props data['user_props'] = {pid :{'name':game_config.props_config.get(pid, {}).get('name'),'num':user_pack_obj.props[pid]} for pid in user_pack_obj.props } all_props_tag = sorted([int(i.split('_')[0]) for i in game_config.props_config.keys()]) data['all_props'] = [(i,game_config.props_config.get(str(i)+'_props')) for i in all_props_tag] ######将魂系统 代码要在其他逻辑偏后 以保证是最新的信息############## user_souls_obj = UserSouls.get_instance(uid) # 添加 普通将魂 if request.POST.get('add_normal_soul',''): add_normal_soul_num = int(request.POST.get('add_normal_soul')) sid = request.POST.get('sid') user_souls_obj.add_normal_soul(sid, add_normal_soul_num, where=qa_edit) # 批量添加 普通将魂 if request.POST.get('dump_normal_soul'): dump_normal_soul_str = request.POST.get('dump_normal_soul').strip() for item in dump_normal_soul_str.split(';'): sid, num = item.split(':') user_souls_obj.add_normal_soul(sid + '_card', int(num), where=qa_edit) # 批量添加 装备碎片 if request.POST.get('add_equip_soul'): add_equip_soul_str = request.POST.get('add_equip_soul').strip() for equip_info in add_equip_soul_str.split(';'): eid, num = equip_info.split(':') user_souls_obj.add_equip_soul(eid, int(num), where=qa_edit) # 添加 英雄将魂 if request.POST.get('add_super_soul',''): add_super_soul_num = int(request.POST.get('add_super_soul')) if add_super_soul_num >= 0: user_souls_obj.add_super_soul(add_super_soul_num, where=qa_edit) else: user_souls_obj.minus_card_soul('super_soul', -add_super_soul_num, where=qa_edit) # 武将碎片兑换武将 if request.POST.get('soul_exchange_card'): sid = request.POST.get('sid') params = {'cid':sid} user['uid'] = uid soul.exchange_card(user, params) # 删除将魂 if request.POST.get('delete_card_soul'): sid = request.POST.get('sid') num = int(request.POST.get('num')) user_souls_obj = UserSouls.get_instance(uid) user_souls_obj.minus_card_soul(sid, num,where=qa_edit) user_souls_obj.put() data.update(copy.deepcopy(soul.get_all(user, None)[1])) #武将碎片的显示 for sid, soul_conf in data['normal_souls'].items(): soul_conf['name'] = game_config.card_config[sid].get('star','') + u'星 ' + game_config.card_config[sid].get('name','') + u' 碎片' #装备碎片的显示 for sid, soul_conf in data['equip_souls_info'].items(): all_parts = sid.split('_') if len(all_parts) == 2: soul_conf['name'] = str(game_config.equip_config[sid].get('star','')) + u'星 ' + game_config.equip_config[sid].get('name','') + u' 碎片' else: sid = '%s_%s'%(all_parts[0],all_parts[1]) soul_conf['name'] = str(game_config.equip_config[sid].get('star','')) + u'星 ' + game_config.equip_config[sid].get('name','') + u' 碎片第%s部分'%all_parts[2] # 获取玩家武将信息 代码往后放 以保证是最新的信息 deck_num = 0 for card in user_card_obj.deck: if card: ucid = card['ucid'] card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.is_leader = card.get('leader',0) eid = ''#user_card_obj.get_eid(ucid) if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' this_card.now_exp = card_info['exp'] data['deck_cards'].append(this_card) deck_num += 1 else: data['deck_cards'].append(None) data['deck_num'] = deck_num other_ucids = user_card_obj.cards.keys() for card in user_card_obj.deck: ucid = card.get('ucid') if ucid and ucid in other_ucids: other_ucids.remove(ucid) for ucid in other_ucids: card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.now_exp = card_info['exp'] eid = ''#user_card_obj.get_eid(ucid) if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' data['other_cards'].append(this_card) #重新整理 下编队 user_card_obj.decks # 邮件 show_mails = mails.show_mails(user, {})['show_mails'] temp_mails = show_mails.values() # 整理awards内容,就显示good_id和num for mail in temp_mails: for award in mail['awards'][:]: if not 'good_id' in award.values()[0]: continue mail['awards'].append({award.values()[0]['good_id']: award.values()[0].get('num', 0)}) mail['awards'].pop(0) data.update({ 'mails': sorted(temp_mails, key=operator.itemgetter('can_get', 'create_time'), reverse=True), 'user_property_obj':user_property_obj, 'user':user, 'add_time':timestamp_toString(user.add_time), 'last_login_time':timestamp_toString(user.user_property.login_time), 'login_record':UserLogin.get(uid).login_info['login_record'], 'user_real_pvp_obj': user_real_pvp_obj.pvp_detail, 'mystery_store': mystery_store.get_store_info(user, {}), 'pk_store': pk_store.get_store_info(user, {}), }) return 'user/edit.html', data
def auth_token_for_oc(request, access_token, openid, uuid, mktid, version, client_type, macaddr, idfa, ios_ver): """论证无账号用户 """ print "debug_guochen access_token, openid", access_token, openid fg = False pid = '' msg = '' subarea = request.REQUEST.get("subarea", "1") or '1' #没有openid时,检查后控制自动分配id的开头是否开启,如果已经关闭,返回提示 if not openid: if game_config.system_config.get('account_assign_switch'): fg = True pid = get_uuid() #验证成功,安装用户 request.rk_user = UserBase._install(pid, 'oc', uuid, mktid, version, client_type, macaddr, idfa, ios_ver, subarea=subarea) access_token = get_upwd() request.rk_user.account.update_info(pid, access_token) else: msg = get_msg('login', 'cannot_register') return fg, pid, msg if not check_openid(openid): msg = get_msg('login', 'cannot_register') return fg, pid, msg #有openid时,检查access_token是否正确 account = AccountMapping.get(openid) if not account: if game_config.system_config.get('account_assign_switch'): fg = True pid = openid #验证成功,安装用户 request.rk_user = UserBase._install(pid, 'oc', uuid, mktid, version, client_type, macaddr, idfa, ios_ver, subarea=subarea) # debug 模式下,将传入的access_token 作为新用户taken if settings.DEBUG is True: access_token = access_token or get_upwd() else: access_token = get_upwd() request.rk_user.account.update_info(pid, access_token) account = request.rk_user.account print "debug_guochen_new_token pid, access_token, openid", pid, access_token, openid else: msg = get_msg('login', 'cannot_register') return fg, pid, msg elif account.access_token == access_token: fg = True pid = openid #验证成功,安装用户 request.rk_user = UserBase._install(pid, 'oc', subarea=subarea) else: print "debug_guochen_erro_token pid, access_token, openid", pid, access_token, openid msg = get_msg('login', 'session_overdue') return fg, pid, msg
def get_exist_user(cls, pid, subarea='1'): ''' 用已存在的PID 取得 userbase 实例 ''' account = AccountMapping.get(pid) return cls.get(account.get_subarea_uid(subarea)) if account else None
def customer_service(request): """客服工具 """ data = {'search_type':'all'} uid = request.REQUEST.get('uid','').strip() pid = request.REQUEST.get('pid','').strip() uid_charge = request.REQUEST.get('uid_charge','').strip() oid = request.REQUEST.get('oid','').strip() start_date_charge = request.REQUEST.get('start_date_charge','') end_date_charge = request.REQUEST.get('end_date_charge','') for i in ["uid","pid","uid_charge","start_date_charge","oid","end_date_charge"]: data[i] = request.REQUEST.get(i,'') result_consume = [] result_charge = [] from apps.models.account_mapping import AccountMapping if not uid and pid: uid = AccountMapping.get(pid).uid if uid: search_type = request.REQUEST.get('search_type','all') start_date = request.REQUEST.get('start_date','') data['start_date'] = start_date end_date = request.REQUEST.get('end_date','') data['end_date'] = end_date data['uid'] = uid data['search_type'] = search_type if search_type == 'charge' or search_type == 'all': result_charge = _get_charge_record(uid,start_date,end_date) if search_type == 'consume' or search_type == 'all': result_consume = _get_consume_record(uid,start_date,end_date) all_result = result_consume + result_charge tmp = sorted([(i.createtime,i)for i in all_result],key=lambda x:x[0]) sorted_result = [ i[1] for i in tmp] data['result'] = sorted_result data["charge_log"] = {} match_query = {} if uid_charge or oid: shop_config = copy.deepcopy(game_config.shop_config) sale = shop_config['sale'] sale.update(shop_config.get('google_sale',{})) sale.update(shop_config.get('new_sale',{})) sale.update(shop_config.get('mycard_sale',{})) if uid_charge: match_query['uid'] = uid_charge if oid: match_query['oid'] = oid if start_date_charge or end_date_charge: match_query['date_time'] = {} if start_date_charge: match_query['date_time']['$gte'] = string_toDatetime('%s 00:00:00' % start_date_charge) if end_date_charge: match_query['date_time']['$lte'] = string_toDatetime('%s 23:59:59' % end_date_charge) charge_log = data_log_model.get_log_model("ChargeResultLog").find(match_query) charge_log_list = [] for c_log in charge_log: tmp = {} tmp['uid'] = c_log.uid tmp['oid'] = c_log.oid if hasattr(c_log,'oid') else '' tmp['item_id'] = '%s元(%s元宝)' % (sale.get(c_log.item_id,{}).get('price','None'),sale.get(c_log.item_id,{}).get('num','None')) \ if hasattr(c_log,'item_id') else '' tmp['charge_way'] = c_log.charge_way tmp['result'] = c_log.result tmp['date_time'] = c_log.date_time charge_log_list.append(tmp) data['charge_log'] = charge_log_list data['sale'] = sale return 'tool/customer_service.html', data
def charge_result_91(request): """ 91获得玩家的充值行为后,用此api通知我们 第一步 验证91 的请求参数 第二步 给玩家充值 """ request_data = dict( AppId = request.REQUEST.get('AppId', None), Act = request.REQUEST.get('Act', None), ProductName = request.REQUEST.get('ProductName', None), ConsumeStreamId = request.REQUEST.get('ConsumeStreamId', None), CooOrderSerial = request.REQUEST.get('CooOrderSerial', None), Uin = request.REQUEST.get('Uin', None), GoodsId = request.REQUEST.get('GoodsId', None), GoodsInfo = request.REQUEST.get('GoodsInfo', None), GoodsCount = request.REQUEST.get('GoodsCount', None), OriginalMoney = request.REQUEST.get('OriginalMoney', None), OrderMoney = request.REQUEST.get('OrderMoney', None), Note = request.REQUEST.get('Note', None), PayStatus = request.REQUEST.get('PayStatus', None), CreateTime = request.REQUEST.get('CreateTime', None), Sign = request.REQUEST.get('Sign', None), ) #### 验证91 的传参 # ErrorCode 含义 # 状态码,1 成功 # 0 失败 # 2 AppId无效 # 3 Act无效 # 4 参数无效 # 5 Sign错误 errcode = {'ErrorCode': 1,'ErrorDesc':u'接收成功'} if None in request_data.values(): errcode = {'ErrorCode': 4,'ErrorDesc':u'参数无效'} return HttpResponse( json.dumps(errcode, indent=1), content_type='application/x-javascript', ) if request_data['AppId'] != settings.APP_ID_91: errcode['ErrorCode'] = 2 errcode['ErrorDesc'] = u'AppId无效' return HttpResponse( json.dumps(errcode, indent=1), content_type='application/x-javascript', ) if request_data['Act'] != '1': errcode['ErrorCode'] = 3 errcode['ErrorDesc'] = u'Act无效' return HttpResponse( json.dumps(errcode, indent=1), content_type='application/x-javascript', ) if request_data['PayStatus'] != '1': errcode['ErrorCode'] = 0 errcode['ErrorDesc'] = u'接收失败' return HttpResponse( json.dumps(errcode, indent=1), content_type='application/x-javascript', ) signature_params = u"{0}{1}{2}{3}{4}{5}{6}{7}{8}{9:.2f}{10:.2f}{11}{12}{13}{14}".format(\ request_data['AppId'],request_data['Act'],request_data['ProductName'],request_data['ConsumeStreamId'],\ request_data['CooOrderSerial'],request_data['Uin'],request_data['GoodsId'],request_data['GoodsInfo'],\ request_data['GoodsCount'],float(request_data['OriginalMoney']),float(request_data['OrderMoney']),\ request_data['Note'],request_data['PayStatus'],request_data['CreateTime'],settings.APP_KEY_91) signature = md5.new(signature_params.encode('utf-8')).hexdigest() if request_data['Sign'] != signature: errcode['ErrorCode'] = 5 errcode['ErrorDesc'] = u'Sign无效' return HttpResponse( json.dumps(errcode, indent=1), content_type='application/x-javascript', ) oid = request_data['CooOrderSerial'] pid = md5.md5('91'+str(request_data['Uin'])).hexdigest() acc_obj = AccountMapping.get(pid) if not acc_obj: errcode['ErrorCode'] = 0 errcode['ErrorDesc'] = u'接收失败' return HttpResponse( json.dumps(errcode, indent=1), content_type='application/x-javascript', ) oc_uid = acc_obj.uid item_id = request_data['GoodsId'] mi_record = OrderRecord.find({'oid':oid}) if not mi_record: errcode['ErrorCode'] = 0 errcode['ErrorDesc'] = u'接收失败' return HttpResponse( json.dumps(errcode, indent=1), content_type='application/x-javascript', ) get_item_id = mi_record[0].item_id get_oc_uid = mi_record[0].uid if get_item_id != item_id or oc_uid != get_oc_uid: errcode['ErrorCode'] = 0 errcode['ErrorDesc'] = u'接收失败' return HttpResponse( json.dumps(errcode, indent=1), content_type='application/x-javascript', ) rk_user = UserBase.get(oc_uid) ### 给玩家充值 OrderMoney = float(request_data['OrderMoney']) data = charge_api(rk_user, oid, item_id, platform = '91',res_dict={},request = request, charge_way='91',charge_money=OrderMoney) data_log_mod.set_log('ChargeResultLog', **{'uid':rk_user.uid,'charge_way':'91',\ 'result':data['result'],'oid':oid,'item_id':item_id,'subarea': rk_user.subarea,}) if data['rc'] != 0: errcode['ErrorCode'] = 0 errcode['ErrorDesc'] = u'接收失败' return HttpResponse( json.dumps(errcode, indent=1), content_type='application/x-javascript', )