from arboretum import Arboretum from actions.annex import annex_habitat from actions.report import build_facility_report from helpers import print_banner # ANIMAL ACTIONS from actions.release_animal import release_animal from actions.feed_animal import feed_animal # PLANT ACTIONS from actions.cultivate_plant import cultivate_plant keahua = Arboretum("Keahua Arboretum", "123 Paukauila Lane") def build_menu(): ''' Title Menu with options list ''' print_banner() print("MAIN MENU:") print("") # MAIN MENU print("1. Annex Biome") print("2. Release New Animal") print("3. Feed Animal") print("4. Cultivate New Plant") print("5. Show Arboretum Report") print("6. Exit") print("")
import os from arboretum import Arboretum # from actions.release_animal import release_animal # from actions.report import build_facility_report # from environments import Habitat avail_animals = ["Gold Dust Day Gecko", "River Dolphin", "Nene Goose", "Kikakapu", "Pueo", "'Ulae", "Ope'ape'a", "Happy-Face Spider"] avail_plants = ["Mountain Apple Tree", "Silversword", "Rainbow Eucalyptus Tree", "Blue Jade Vine"] avail_habitats = ["Mountain", "Swamp", "Grassland", "Forest", "River", "Coastline"] keahua = Arboretum("Keahua Arboretum", "123 Paukauila Lane", avail_animals, avail_plants, avail_habitats) def animal_menu(): for animal in avail_animals: print(f"{avail_animals.index(animal) + 1}. {animal}") print("\nChoose animal") choice = input(">> ") return choice def plant_menu(): for plant in avail_plants: print(f"{avail_plants.index(plant) + 1}. {plant}") choice = input(">> ") return choice def build_menu():
import os from arboretum import Arboretum from environments import River, Swamp, Coastline, Forest, Grassland, Mountain from animals import RiverDolphin, Gecko, Kikakapu from actions.annex import annex_habitat from actions.release_animal import release_animal from actions.report import build_facility_report from actions.feed import feed_animal from actions.add_plant import add_plant keahua = Arboretum("Keahua Arboretum", "123 Paukauila Lane") keahua.add_biome(River("River 1")) keahua.add_biome(River("River 2")) keahua.add_biome(Coastline("Coastline 1")) keahua.add_biome(Coastline("Coastline 2")) keahua.add_biome(Swamp("Swamp 1")) keahua.add_biome(Swamp("Swamp 2")) keahua.add_biome(Forest("Forest 1")) keahua.add_biome(Forest("Forest 2")) keahua.add_biome(Grassland("Grassland 1")) keahua.add_biome(Grassland("Grassland 2")) keahua.add_biome(Mountain("Mountain 1")) keahua.add_biome(Mountain("Mountain 2")) keahua.rivers[0].add_animal(RiverDolphin())
def build_feeding_animal_menu(arboretum, animal_list, menu, error_message, message_text): """ Creates Select Animal Menu """ os.system('cls' if os.name == 'nt' else 'clear') animal_instance_list = ["" for i in animal_list] print(''' +-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-+ | Choose an animal to feed | +-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-+ ''') if error_message != "": print() print(f"{error_message}") print() print("0. Main Menu") for i, animal in enumerate(animal_list): animal_instance_list[i] = animal() print(f"{i + 1}. {animal_instance_list[i].species}") if message_text != "": print(f"\n{message_text}") message_text = "" choice = input(">") all_animals_all_biomes = Arboretum.animals(arboretum) geckos = [] geese = [] kikakapus = [] opeapeas = [] pueos = [] river_dolphins = [] spiders = [] ulaes = [] list_of_animal_lists = [ geckos, geese, kikakapus, opeapeas, pueos, river_dolphins, spiders, ulaes ] for animal in all_animals_all_biomes: if animal.species == "Gold Dust Day Gecko": geckos.append(animal) if animal.species == "Nene Goose": geese.append(animal) if animal.species == "Kīkākapu": kikakapus.append(animal) if animal.species == "Ope'ape'a": opeapeas.append(animal) if animal.species == "Pueo": pueos.append(animal) if animal.species == "River Dolphin": river_dolphins.append(animal) if animal.species == "Hawaiian Happy-Face Spider": spiders.append(animal) if animal.species == "'Ulae": ulaes.append(animal) try: choice = int(choice) selected_list = list_of_animal_lists[int(choice) - 1] if choice == 0: menu() elif len(selected_list) == 0: error_message = "**** There does not appear to be any of this type of animal ****\n \n **** Please choose another ****\n" message_text = "\nChoose an animal" build_feeding_animal_menu(arboretum, animal_list, menu, error_message, message_text) elif choice <= len(animal_instance_list) and choice > 0: filter_animals(arboretum, choice, menu, animal_list, selected_list, list_of_animal_lists, message_text="\nwhich animal do you want to feed?") except ValueError: message_text = "* Please input one of the numbers above *" restart_menu = build_feeding_animal_menu(arboretum, animal_list, menu, error_message, message_text) return restart_menu except IndexError: message_text = "* Please input one of the numbers above *" build_feeding_animal_menu(arboretum, animal_list, menu, error_message, message_text) except TypeError: message_text = "* Please input one of the numbers above *" build_feeding_animal_menu(arboretum, animal_list, menu, error_message, message_text) else: message_text = "* Please input one of the numbers above *"